Graphics Processing Unit
Graphics Processing Unit
The main advantage of the GPU is that it can perform parallel processing. Unlike a
CPU, which is optimized for serial tasks and general-purpose operations, the GPU
consists of hundreds or thousands of smaller cores designed to perform multiple
operations at the same time. This parallelism allows GPUs to efficiently process
repetitive and computationally intensive operations, such as rendering individual
pixels in graphics or performing large-scale matrix multiplications in machine
learning.
The process begins with task assignment, where the application identifies
components of its workload that can be executed in parallel. These tasks are delegated
to the GPU by the CPU. For graphics applications, this involves processing geometry
data (e.g., vertices, textures, and shaders) and transforming it into a 2D image through
rasterization. In non-graphics applications, such as machine learning, data-intensive
tasks like matrix operations are offloaded to the GPU.
Finally, memory management kicks in: the system transfers data from main memory,
usually RAM (Random Access Memory), into the GPU's Video RAM. This contains
a dedicated block of higher-bandwidth and lower-latency memory used for caching
computation data, textures, or intermediate results. Its architecture really lends itself
to data-intensive use: using SIMD ( Single Instruction, Multiple Data ) execution
where a single operation is executed over multiple operands at once.
During parallel processing operations, the GPU cores are co-operative, executing
various procedures in parallel. For example, during graphics rendering, it uses
simultaneous pixel, vertex, or lighting computations to render photographic-quality
images. For computational kernels in scientific and ML applications, these cores drive
the computation of matrix multiply, neural network inference, etc.
Once processing is over, the results transfer step is initiated. In graphic applications,
the final rendered images are shown on the screen. In other computational tasks, the
results are sent back to the CPU for further processing or integration.
To enable communication between applications and GPUs, developers use specialized
APIs. APIs like OpenGL and DirectX are used for graphics rendering, while CUDA
and OpenCL enable general-purpose GPU programming for parallel computations.
Modern APIs like Vulkan provide low-level access to the GPU for optimized
performance.
In short, these days, it's difficult to overestimate the indispensableness of their use in
all domains-graphics applications where GPUs operate gaming engines, animations
and video playback. Non-graphic applications break through all barriers of scientific
research or cryptography where it is quite impossible to get into the working with
huge volumes of datasets and high speed calculations.