ALGORITHM & FLOWCHART
ALGORITHM:
Definition of Algorithm: To write a logical step-by-step method to solve the problem is called
algorithm, in other words, an algorithm is a procedure for solving problems. In order to solve a
mathematical or computer problem, this is the first step of the procedure. An algorithm includes
calculations, reasoning and data processing.
The word “algorithm” relates to the name of the mathematician Al-Khwarizmi, which means a procedure
or a technique. Software Engineer commonly uses an algorithm for planning and solving the problems.
An algorithm is a sequence of steps to solve a particular problem or algorithm is an ordered set of
unambiguous steps that produces a result and terminates in a finite time
Algorithm has the following characteristics
Unambiguous − Algorithm should be clear and unambiguous. Each of its steps (or phases),
and their inputs/outputs should be clear and must lead to only one meaning.
Input − An algorithm should have 0 or more well-defined inputs.
Output − An algorithm should have 1 or more well-defined outputs, and should match the
desired output.
Finiteness − Algorithms must terminate after a finite number of steps.
Feasibility − An algorithm should be feasible with the available resources.
Independent − An algorithm should have step-by-step directions, which should be
independent of any programming code.
The algorithm and flowchart include following three types of control structures.
1. Sequence: In the sequence structure, statements are placed one after the other and the
execution takes place starting from up to down.
2. Branching (Selection): In branch control, there is a condition and according to a condition, a
decision of either TRUE or FALSE is achieved. In the case of TRUE, one of the two branches
is explored; but in the case of FALSE condition, the other alternative is taken. Generally, the
‘IF-THEN’ is used to represent branch control.
3. Loop (Repetition): The Loop or Repetition allows a statement(s) to be executed repeatedly
based on certain loop condition e.g. WHILE, FOR loops.
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Advantages of algorithm
1- One of these advantages is in the development of the procedure itself, which involves the identification
of the processes, major decision points, and variables necessary to solve the problem. 2- Developing an
algorithm allows and even forces examination of the solution process in a rational manner.
3- Identification of the processes and decision points reduces the task into a series of smaller steps of more
manageable size
4- The required specification aids in the identification and reduction of subconscious biases. By using an
algorithm, decision-making becomes a more rational process.
5- Solution process allows the identification of weaknesses and errors in the process.
Disadvantages :
1) One disadvantage of algorithms is that they always terminate, which means there are
some computational procedures— occasionally even useful ones—which are not
algorithms.
2) All computational procedures, whether they terminate or not, can only give computable
results.
HOW TO WRITE ALGORITHMS
Step 1 Define your algorithms input: Many algorithms take in data to be processed, e.g. to
calculate the area of rectangle input may be the rectangle height and rectangle width.
Step 2 Define the variables: Algorithm's variables allow you to use it for more than one place. We
can define two variables for rectangle height and rectangle width as HEIGHT and WIDTH (or H &
W). We should use meaningful variable name e.g. instead of using H & W use HEIGHT and WIDTH
as variable name.
Step 3 Outline the algorithm's operations: Use input variable for computation purpose,
e.g. to find area of rectangle multiply the HEIGHT and WIDTH variable and store the value in new
variable (say) AREA. An algorithm's operations can take the form of multiple steps and even branch,
depending on the value of the input variables.
Step 4 Output the results of your algorithm's operations: In case of area of rectangle output will
be the value stored in variable AREA. if the input variables described a rectangle with a HEIGHT of
2 and a WIDTH of 3, the algorithm would output the value of 6.
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FLOWCHART:
The first design of flowchart goes back to 1945 which was designed by John Von Neumann. Unlike
an algorithm, Flowchart uses different symbols to design a solution to a problem. It is another
commonly used programming tool. By looking at a Flowchartone can understand the operations and
sequence of operations performed in a system. Flowchart is often considered as a blueprint of a design
used for solving a specific problem.
Advantages of flowchart:
Flowchart is an excellent way of communicating the logic of a program.
Easy and efficient to analyze problem using flowchart.
During program development cycle, the flowchart plays the role of a blueprint, which makes
program development process easier.
After successful development of a program, it needs continuous timely maintenance during
the course of its operation. The flowchart makes program or system maintenance easier.
It is easy to convert the flowchart into any programming language code.
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Flowchart is diagrammatic /Graphical representation of sequence of steps to solve a problem. To
draw a flowchart following standard symbols are use
Symbol Name Symbol function
Used to represent start and
Oval end of flowchart
Used for input and output
Parallelogram
operation
Processing: Used for
Rectangle arithmetic operations and
data-manipulations
Decision making. Used to
represent the operation in
Diamond which there are two/three
alternatives, true and false
etc
Flow line Used to indicate
Arrows the flow of logic by
connecting symbols
Circle Page Connector
Off Page Connector
Predefined Process
/Function Used to represent a
group of statements
performing one processing
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task.
Preprocessor
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The language used to write algorithm is simple and similar to day-to-day life language. The variable
names are used to store the values. The value store in variable can change in the solution steps. In
addition some special symbols are used as below
Assignment Symbol ( or =) is used to assign value to the variable.
e.g. to assign value 5 to the variable HEIGHT, statement is
HEIGHT 5
or
HEIGHT = 5
The symbol ‘=’ is used in most of the programming language as an assignment symbol, the same has
been used in all the algorithms and flowcharts in the manual.
The statement C = A + B means that add the value stored in variable A and variable B then
assign/store the value in variable C.
The statement R = R + 1 means that add I to the value stored in variable R and then assign/store the
new value in variable R, in other words increase the value of variable R by 1
Mathematical Operators:
Operator Meaning Example
+ Addition A+B
- Subtraction A–B
* Multiplication A*B
/ Division A/B
^ Power A^3 for A3
% Reminder A%B
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Relational Operators
Operator Meaning Example
< Less than A<B
<= Less than or equal to A <= B
= or == Equal to A=B
# or != Not equal to A # B or A !=B
> Greater than A>B
>= Greater tha or equal to A >= B
Logical Operators
Operator Example Meaning
AND A < B AND B < C Result is True if both A<B and
B<C are true else false
OR A< B OR B < C Result is True if either A<B or
B<C are true else false
NOT NOT (A >B) Result is True if A>B is false
else true
Selection control Statements
Selection Control Example Meaning
IF ( Condition ) Then IF ( X > 10 ) THEN If condition X>10 is True
… Y=Y+5 execute the statement
ENDIF ENDIF between THEN and ENDIF
IF ( Condition ) Then IF ( X > 10 ) THEN If condition X>10 is True
… Y=Y+5 execute the statement
ELSE ELSE between THEN and ELSE
….. Y=Y+8 otherwise execute the
Z=Z+3 statements between ELSE
ENDIF ENDIF and ENDIF
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Loop control Statements
Selection Control Example Meaning
WHILE (Condition) WHILE ( X < 10) Execute the loop as long as
DO DO the condition is TRUE
.. print x
.. x=x+1
ENDDO ENDDO
DO DO Execute the loop as long as
…. print x the condition is false
… x=x+1
UNTILL (Condition) UNTILL ( X >10)
GO TO statement also called unconditional transfer of control statement is used to transfer control
of execution to another step/statement. . e.g. the statement GOTO n will transfer control to
step/statement n.
Note: We can use keyword INPUT or READ or GET to accept input(s) /value(s) and keywords
PRINT or WRITE or DISPLAY to output the result(s)
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Algorithm & Flowchart to find the sum of two numbers
Algorithm
Step-1 Start
Step-2 Input first numbers say A
Step-3 Input second number say B
Step-4 SUM = A + B
Step-5 Display SUM
Step-6 Stop
OR
Algorithm
Step-1 Start
Step-2 Input two numbers say A & B
Step-3 SUM = A + B
Step-4 Display SUM
Step-5 Stop
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Algorithm & Flowchart to convert temperature from Celsius to Fahrenheit
C : temperature in Celsius F :
temperature Fahrenheit
Algorithm
Step-1 Start
Step-2 Input temperature in Celsius say C
Step-3 F = (9.0/5.0 x C) + 32
Step-4 Display Temperature in Fahrenheit F
Step-5 Stop
Algorithm & Flowchart to convert temperature from Fahrenheit to Celsius
C : temperature in Celsius F :
temperature Fahrenheit
Algorithm
Step-1 Start
Step-2 Input temperature in Fahrenheit say F
Step-3 C = 5.0/9.0 (F - 32 )
Step-4 Display Temperature in Celsius C
Step-5 Stop
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Algorithm & Flowchart to find Area and Perimeter of Square
L : Side Length of Square
AREA : Area of Square
PERIMETER : Perimeter of Square
Algorithm
Step-1 Start
Step-2 Input Side Length of Square say L
Step-3 Area = L x L
Step-4 PERIMETER = 4 x L
Step-5 Display AREA, PERIMETER
Step-6 Stop
Algorithm & Flowchart to find Area and Perimeter of Rectangle
L : Length of Rectangle
B : Breadth of Rectangle
AREA : Area of Rectangle
PERIMETER : Perimeter of Rectangle
Algorithm
Step-1 Start
Step-2 Input Side Length & Breadth say L, B
Step-3 Area = L x B
Step-4 PERIMETER = 2 x ( L + B)
Step-5 Display AREA, PERIMETER
Step-6 Stop
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Algorithm & Flowchart to find Area and Perimeter of Circle
R : Radius of Circle
Start
AREA : Area of Circle
PERIMETER : Perimeter of Circle
Input Value
of R
Algorithm
AREA = 22.0/7.0
xRxR
Step-1 Start
PERIMTER = 2 X
22.0/7.0 x R
Step-2 Input Radius of Circle say R
Step-3 Area = 22.0/7.0 x R x R
Print AREA,
Step-4 PERIMETER = 2 x 22.0/7.0 x R PERIMTER
Step-5 Display AREA, PERIMETER
Stop
Step-6 Stop
Algorithm & Flowchart to find Area & Perimeter of Triangle
(when three sides are given)
A : First Side of Triangle
B : Second Side of Triangle C
: Third Side of Triangle
AREA : Area of Triangle
PERIMETER : Perimeter of Triangle
Algorithm
Step-1 Start
Step-2 Input Sides of Triangle A,B,C
Step-3 S= (A + B + C)/ 2.0
Step-4 AREA = SQRT(S x (S-A) x (S-B) x(S-C))
Step-5 PERIMETER = S1 + S2 + S3
Step-6 Display AREA, PERIMETER
Step-7 Stop
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Algorithm & Flowchart to find Simple Interest
P : Principle Amount N
: Time in Years
R : % Annual Rate of Interest SI :
Simple Interest
Algorithm
Step-1 Start
Step-2 Input value of P, N, R
Step-3 SI = (P x N x R)/100.0
Step-4 Display SI F
Step-6 Stop
Algorithm & Flowchart to find Compound Interest
P : Principle Amount N
: Time in Years
R : % Annual Rate of Interest CI :
Compound Interest
Algorithm
Step-1 Start
Step-2 Input value of P, N, R C
Step-3 CI = P(1+R/100)N - P
Step-4 Display CI
Step-6 Stop
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..
..
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Algorithm & Flowchart to Swap Two Numbers using Temporary Variable
Algorithm
Step-1 Start
Step-2 Input Two Numbers Say NUM1,NUM2 Step-3
Display Before Swap Values NUM1, NUM2
Step-4 TEMP = NUM1
Step-5 NUM1 = NUM2
Step-6 NUM2 = NUM1
Step-7 Display After Swap Values NUM1,NUM
Step-8 Stop
Algorithm & Flowchart to Swap Two Numbers without using temporary
variable
Algorithm
Step-1 Start
Step-2 Input Two Numbers Say A,B Step-3
Display Before Swap Values A, B
Step-4 A=A+B
Step-5 B=A-B
Step-6 A=A-B
Step-7 Display After Swap Values A, B
Step-8 Stop
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Algorithm & Flowchart to find the smallest of two numbers
Algorithm
Step-1 Start
Step-2 Input two numbers say
NUM1,NUM2
Step-3 IF NUM1 < NUM2 THEN
print smallest is NUM1
ELSE
print smallest is NUM2
ENDIF
Step-4 Stop
Algorithm & Flowchart to find the largest of two numbers
Algorithm
Start
Step-1 Start
Input Value
Step-2 Input two numbers say of NUM1
NUM1,NUM2
Step-3 IF NUM1 > NUM2 THEN Input Value
of NUM2
print largest is NUM1
ELSE
Print Yes No Print
if NUM1 > NUM2
print largest is NUM2
Largest is Largest is
ENDIF
NUM1 NUM2
Step-4 Stop
Stop
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..
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Algorithm & Flowchart to find the largest of three numbers
Algorithm
Step-1 Start
Step-2 Read three numbers say num1,num2, num3 Step-3
if num1>num2 then go to step-5
Step-4 IF num2>num3 THEN
print num2 is largest
ELSE
print num3 is largest
ENDIF
GO TO Step-6
Step-5 IF num1>num3 THEN
print num1 is largest ELSE
print num3 is largest
ENDIF
Step-6 Stop
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Algorithm & Flowchart to find the largest of three numbers (an another way)
Algorithm
Step-1 Start
Step-2 Read three numbers say A,B,C Step-
3 BIG = A
Step-4 IF B > BIG THEN
BIG = B
ENDIF
Step-5 IF C >BIG THEN
BIG = C
ENDIF
Step-6 Write BIG
Step-7 Stop
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Algorithm & Flowchart to find Even number between 1 to 50
Algorithm
Step-1 Start
Step-2 I=1
Step-3 IF (I >50) THEN
GO TO Step-7
ENDIF
Step-4 IF ( (I % 2) =0) THEN
Display I
ENDIF
Step-5 I=I+1
Step-6 GO TO Step--3
Step-7 Stop
Algorithm & Flowchart to find Odd numbers between 1 to n where n is a positive
Integer
Algorithm
Step-1 Start
Step-2 Input Value of N
Step-3 I=1
Step-4 IF (I >N) THEN
GO TO Step-8
ENDIF
Step-5 IF ( (I % 2)=1) THEN
Display I
ENDIF
Step-6 I=I+1
Step-7 GO TO Step-4
Step-8 Stop
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Algorithm & Flowchart to find sum of series 1+2+3+…..+N
Algorithm
Step-1 Start
Step-2 Input Value of N
Step-3 I = 1, SUM=0
Step-4 IF (I >N) THEN
GO TO Step-8
ENDIF
Step-5 SUM = SUM + I
Step-6 I=I+1
Step-7 Go to step-4
Step-8 Display value of SUM
Step-9 Stop
Algorithm & Flowchart to find sum of series 1+3+5+…..+N, Where N is positive odd
Integer
Algorithm
Step-1 Start
Step-2 Input Value of N
Step-3 I = 1, SUM=0
Step-4 IF (I >N) THEN
GO TO step 8
ENDIF
Step-5 SUM = SUM + I
Step-6 I=I+2
Step-7 Go to step-4
Step-8 Display value of SUM Step-9 Stop
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Algorithm & Flowchart to find sum of series 1 – X + X2 –X3 ….XN
Algorithm
Step-1 Start
Step-2 Input Value of N, X
Step-3 I = 1, SUM=1, TERM=1
Step-4 IF (I >N) THEN
GO TO Step-9
ENDIF
Step-5 TERM = - TERM * X
Step-6 SUM = SUM + TERM
Step-7 I=I+1
Step-8 Go to step-4
Step-9 Display value of SUM
Step-10 Stop
Algorithm & Flowchart to print multiplication Table of a number
Algorithm
Step-1 Start
Step-2 Input Value of NUM
Step-3 I=1
Step-4 IF (I >10) THEN
GO TO Step 9
ENDIF
Step-5 PROD = NUM * I
Step-6 WRITE I “x” NUM “=” PROD
Step-7 I=I+1
Step-8 Go to step-4
Step-9 Stop
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Algorithm & Flowchart to generate first n Fibonacci terms 0,1,1,2,3,5…n (n>2)
Algorithm
Step-1 Start
Step-2 Input Value of N
Step-3 A=0, B=1, COUNT=2
Step-4 WRITE A, B
Step-5 IF (COUNT >N) then go to step 12
Step-6 NEXT= A + B
Step-7 WRITE NEXT
Step-8 A=B
Step-9 B=NEXT
Step-10 COUNT=COUNT + 1
Step-11 Go to step-4
Step-12 Stop
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Algorithm & Flowchart to find sum and average of given series of numbers
Algorithm
Step-1 Start
Step-2 COUNT=0
Step-3 SUM=0
Step-4 Input NUM (next number in series)
Step-5 SUM= SUM +NUM
Step-6 COUNT=COUNT+1
Step-7 IF More Number in Series then
GOTO Step-4
ENDIF
Step-8 AVERGAE=SUM / COUNT
Step-9 WRITE SUM, AVERAGE
Step-10 Stop
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Algorithm & Flowchart to find Roots of Quadratic Equations AX2+BX+C=0
Algorithm
Step-1 Start
Step-2 Input A,B,C
Step-3 DISC= B2 – 4 A * C
Step-4 IF (DISC < 0) THEN
Write Roots are Imaginary
Stop
ENDIF
Step-5 IF (DISC==0) THEN
Write Roots are Real and Equal
X1 = - B/(2*A)
Write Roots are X1,X1
Stop
ENDIF
Step-6 IF (DISC >0)
Write Roots are Real and Unequal
X1= (- B + SQRT(DISC)) / (2*A)
X2= (- B + SQRT(DISC)) / (2*A)
Write Roots are X1,X2
Stop
ENDIF
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Algorithm & Flowchart to find if a number is prime or not
Algorithm
Step-1 Start
Step-2 Input NUM
Step-3 R=SQRT(NUM)
Step-4 I=2
Step-5 IF ( I > R) THEN
Write NUM is Prime Number
Stop
ENDIF
Step 6 IF ( NUM % I ==0) THEN
Write NUM is Not Prime
Stop
ENDIF
Step-7 I=I+1
Step-8 Go to Step-5
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Algorithm & Flowchart to find GCD and LCM of two numbers
Algorithm
Step-1 Start
Step-2 Read two number A, B
Step-3 IF (A > B) THEN
N =A
D=B
ELSE
N=B
D=A
ENDIF
Step-4 r=N/D
Step-5 WHILE (r != 0)
DO
N=D
D=r
r =N%D
DONE
Step-6 gcd=d
Step-7 lcm = (a*b)/gcd
Step-8 Display gcd, lcm
Step-9 Stop
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Algorithm & Flowchart to find Factorial of number n ( n!=1x2x3x…n)
Algorithm
Step-1 Start
Step-2 Read number N
Step-3 FACT=1 CTRL=1 Step-4
WHILE (CTRL <= N)
DO
FACT=FACT*I
CTRL=CTRL+1
DONE
Step-5 Display FACT
Step-6 Stop
Algorithm & Flowchart to find all the divisor of a number
Algorithm
Step-1 Start
Step-2 Read number N
Step-3 D=1
Step-4 WHILE (D< N)
DO
IF ( N % D ==0) THEN PRINT
D
ENDIF
D=D+1
DONE
Step-5 Stop
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