C2 Motor Learning (3) IB - Very Good Presentation For Learning
C2 Motor Learning (3) IB - Very Good Presentation For Learning
● Make pairs - preferably with someone who is taking the same course (i.e.
DP1/DP2, SL/HL).
● Take a piece of A3 paper and a pen and create a mind map for this topic.
● Try and recall as many of the sub topics and related information as possible
without looking at books/internet.
C2 Motor Learning
DP SEHS SL
C2.1.1 Learning, including motor learning, is
a relatively permanent change in behaviour
brought about by experience, whereas
performance is a temporary occurrence,
fluctuating over time.
The term skill can be used to describe a specific action or the level of
performance of an individual.
Skill infers that the movement has been learned and therefore has a
pre-determined goal or outcome.
It is not an action that a person can just naturally do, neither is it moving
for the sake of moving e.g tapping your foot while waiting for the tram is
not a skill!
Types of Skill
Motor
Emphasis on movement with little thinking involved
Cognitive
Thinking skills. Sometimes separate but always required in team sports too i.e. rules, tactics –
quarterback
Perceptual
Uses the senses to consider and ‘read’ situations to enable them to make a decision
Perceptual - motor
Interpretation of environmental factors/stimuli and sensory info to then make a decision and act on it
(without substantial pause/time to think)
Types of skill
Copy the following table into your notebook and fill it in:
Cognitive
Motor
Perceptual
Perceptual-Motor
Types of skill
Motor Basic movement patterns, with little thinking, which have been Performing a squat in
practiced to produce controlled movement. the gym
Perceptual Using the senses to consider and ‘read’ situations to enable an Reading the lie of the
individual to make a decision. green in golf before
making a put.
Perceptual- These skills involve the interpretation of environmental stimuli Dribbling past defenders
Motor and are the motor response to this information. They are in football.
important when the performer has to adapt to the environment.
Outline Ability
Perceptual-Motor: A combination of
how we perceive our environment
and react to it.
Task
(10 minutes)
● Define the term skill.
● Describe the different types of skill.
● Outline the different approaches to
classifying motor skills.
5.1 The ● Compare skill profiles for contrasting
sports.
characteristics and ● Outline ability.
classification of skill ● Distinguish between Fleishman’s
physical proficiency abilities (physical
factors) and perceptual motor abilities
(psychomotor factors).
DP2 SEHS ● Define the term technique.
● State the relationship between ability,
skill and technique.
● Discuss the differences between a
skilled and a novice performer.
The difference between skilled and novice performers
● Consistency
● Accuracy
● Fluency
● Efficiency
Sinking a putt - professional vs. amateur
Kerr (1982)
Factors that influence rate of learning
But sometimes, no matter how motivated you are, if you are not physically prepared
for the demands of the task:
2. Not physically mature: Need to wait until physically mature enough to acquire
skill
● Consistency
● Accuracy
● Fluency
● Efficiency
Making a shot
Dribbling
Making a throw
Catching
Basketball: Professional vs. non-professional
Making a throw Always accurate, fast and Not efficient, not always
efficient accurate
Most importantly:
● Ability
Then,
Positive Transfer: When the practice of one task benefits the performance of
another.
Negative Transfer: When the practice of one task has an inhibiting effect on
another.
principles to skills Learning how angular momentum can be used to control speed
in a spin to performing a tuck jump in gymnastics.
● Define the term skill.
● Describe the different types of skill.
● Outline the different approaches to
classifying motor skills.
5.1 The ● Compare skill profiles for contrasting
sports.
characteristics and ● Outline ability.
classification of skill ● Distinguish between Fleishman’s
physical proficiency abilities (physical
factors) and perceptual motor abilities
(psychomotor factors).
DP2 SEHS ● Define the term technique.
● State the relationship between ability,
skill and technique.
● Discuss the differences between a
skilled and a novice performer.
● Describe a simple model of information processing.
● Describe Welford’s model of information processing.
● Outline the components associated with sensory input.
● Explain the signal-detection process.
● Distinguish between the characteristics of short-term
Essential Understanding:
Inquiry Question:
How does information processing help in the acquisition and performance of skill?
Performing skills in sport
Performing skills in sport is often done in a complex environment.
● 22 players
● 1 referee
● The ball
● The goals
● The line markings
The player has to take all this into account before he decides what
to do. How humans can do this has puzzled psychologists for many
years.
Information Processing
With humans, we take in information using our senses, decision making takes place in
our brain and the output (or response) is carried out by our muscles.
The Black Box Model of Information Processing
Central Nervous
Input - System Output -
Also Also
known as known as
display or the
stimulus response
(stimuli
for most
sports)
Feedback
First model of information processing - psychologists did not know what happened in the
central nervous system.
Example - receiving a serve in tennis
Input:
● The player has to take into account
○ The speed of the serve
○ Any spin on the ball
○ Direction of the ball
○ Wind speed of the ball
○ Where they are standing on the court
CNS:
● Player decides on the shot to take
Output:
● The shot taken by the player
Feedback:
● This will affect decision making for future
shots
Exercise
Think of a sporting example to explain information processing using the Black Box
Model.
● Input
● Output
● Feedback
Input Output
Efferent
Sensation Perception Decision
Organisation
Feedback
Welford was the first psychologist to try to explain what went on in the black box
Sensation
● Exteroceptors – Sense organs that respond to stimuli from outside the body. The
main exteroceptors involved in sensation with regard to sport are vision and
audition (hearing).
● Interoceptors – Sensory nerve receptors providing information from within the
body. Examples are blood pressure, blood pH, oxygen levels etc.
● Proprioceptors – ‘Sense of self’
○ In the limbs, the proprioceptors are sensors that provide information about
joint angle, muscle length and muscle tension which is integrated to give
information about the position of the limb in space
Perception
● Detecting that the stimulus has occurred. e.g. you detect that you have the ball,
there are defenders in front of you, and one teammate to the left of you.
● Comparing that to a similar situation in your memory.
● Recognising when you have been in this situation before. e.g. you recognise that
you have been in this situation before and were able to successfully pass to a
teammate on your left. This helps with your decision making.
Effectors
Once the decision has been made, the brain sends a message to the effectors
(muscles) via the efferent organisation (neurons).
You observe the outcome and judge whether this was successful or not.
This information is stored in the memory and will help with decision making the next
time you are in this situation.
E.g. You passed the ball to the left, but the kick was not forceful enough and one of the
defenders managed to intercept the ball. Next time you know that you need to kick
the ball harder, so that is reaches your teammate.
Make a video
In groups of 2-3, choose one of the sporting examples of information processing
explained using Welford’s model and make a video to explain it to the rest of the class.
Creativity of video 4
● Describe a simple model of information processing.
● Describe Welford’s model of information processing.
● Outline the components associated with sensory input.
● Explain the signal-detection process.
● Distinguish between the characteristics of short-term
Make a list of all the pieces of Divide all these pieces of information in to two
information your senses will be columns:
receiving at that moment. ● Essential information for returning the
serve
● Non-essential information for returning the
serve
Signal detection theory
Hopefully you saw with the last exercise that at any moment, we receive a lot of
information via our senses.
It’s important that we are able to tune out all the non-essential information or ‘noise’
and only detect the essential information or ‘signal’.
Noise does not have to be actual noise and there can be more than one signal, for
example noise could also be the feel of clothing on your skin.
How do we detect signals?
There are two factors that determine whether we detect a signal or not:
‘Capacity that permits organisms to benefit from their past experiences’ Tulving
(1985)
Tell your partner about:
● Your proudest sporting moment.
● What you had for dinner last Wednesday.
http://faculty.washington.edu/chudler/stm0.html
● Describe a simple model of information processing.
● Describe Welford’s model of information processing.
● Outline the components associated with sensory input.
● Explain the signal-detection process.
● Distinguish between the characteristics of short-term
Limited
Stimuli Short Term Selective
Capacity
Memory Filter
System
● Chunking
● Practice
● Association
● Explain to someone else
● Organisation
● Clarity
● Brevity
● Action words
● Describe a simple model of information processing.
● Describe Welford’s model of information processing.
● Outline the components associated with sensory input.
● Explain the signal-detection process.
● Distinguish between the characteristics of short-term
● Number of Choices: The more choices there are, the longer the response time.
○ For simple reaction time (one stimulus, one reaction) the reaction time is
typically 170-200 msec.
○ For every doubling of the number of stimulus-response couplings there is
an increase of about 150 msec response time.
The psychological refractory period
Welford did an experiment:
With a partner, carry out the ruler drop experiment. Repeat 10 times each and record
your results in the shared google sheets document.
Convert the distance the ruler fell to the response time using the following formula:
Write down the answers to the following questions and submit to me by Friday.
1. What was the fastest response time?
2. What was the slowest response time?
3. What was the average for the class?
4. Why was the ruler not caught instantaneously?
5. What improves response time?
6. What do you think would have been the effect on your response time if your partner
had faked they were going to drop the ruler, before actually dropping it? Explain your
answer.
7. What were the sources of uncertainty in this experiment?
8. How could you have improved upon them?
● Describe a simple model of information processing.
● Describe Welford’s model of information processing.
● Outline the components associated with sensory input.
● Explain the signal-detection process.
● Distinguish between the characteristics of short-term
Watch the video, explaining what a motor programme is and open- and closed-loop
theory:
Motor programme
Coordination of Subroutines:
When a specific action is required, the memory process retrieves the stored
programme and transmits the motor commands via nerve impulses to the
relevant muscles allowing movement to occur.
If this skill is learned then the reaction time to produce the skill is very short.
Comparing Motor Programmes
Open Loops:
Closed Loops:
E.g. ball hitting the top of the net in tennis causes a change in trajectory.
5.2.13 - Compare Motor Programmes
Compare Motor Programmes
Feedback
Activity: Use the internet to look up descriptions of the types of feedback listed on
the worksheet and come up with a sporting example.
Think about the effects of positive and negative feedback.
● Should coaches avoid giving negative feedback?
● Is there such a thing as too much positive feedback? How would this affect a
person’s learning?
● How important do you think feedback is for learning a new skill?