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MagicDraw UserManual

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0% found this document useful (0 votes)
18 views

MagicDraw UserManual

Uploaded by

zthomiz68
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1139

USER MANUAL

version 17.0.5

No Magic, Inc.
2013
All material contained herein is considered proprietary information owned by No Magic, Inc. and is not to be
shared, copied, or reproduced by any means. All information copyright 1998-2013 by No Magic, Inc. All Rights
Reserved.
CONTENTS 0
1 INTRODUCING MAGICDRAW 15
About MagicDraw and UML 15
MagicDraw Editions and Features 16
MagicDraw Editions 16
Other MagicDraw Features and Add-ons 17
MagicDraw Welcome Screen 24
MagicDraw News Reader 27
MagicDraw Documentation and Support 29
New and Noteworthy 29
Manuals and User Guides 29
Help 29
Notifications 29
Hints Associated to User’s Actions 36
Productivity Tips Displayed in Progress Window 37
Tutorials 37
Other Documentation 39
Support 39

2 GETTING STARTED 44
Licensing Information 44
Removing Unused Licenses 45
Unlocking MagicDraw 46
Activating the commercial license after purchase 46
Commercial license activation process 48
Commercial license types 50
Host ID 51
Identification 52
Registration 53
Deactivation 54
User Registration 55
Registration Workflow 56
Bug Report 59
Troubleshooting 60
MagicDraw Configuration Files Location 61
Importing Configuration from Earlier Version 62
Disabling Inbound Network Activity 63
Updating 63
Update Information window 63

3 USING MAGICDRAW 65
Customizing and Selecting Perspective 65
Customizing MagicDraw Perspectives 66

3 Copyright © 1998-2013 No Magic, Inc.


CONTENTS
Select Perspective dialog 67
Customize Perspectives dialog 68
Understanding MagicDraw User Interface (UI) 69
Menus 71
Toolbars 71
Model Browser 75
Customizing Environment Options 96
Using Environment Options dialog 97
Common elements in Environment Options dialog 98
Improving Performance 98
Background Tasks Manager 99
Memory Monitor 100
Memory Allocation 101
Look and Feel: Controlling the Interface 103
Assigning Shortcut Keys 105

4 WORKING WITH PROJECTS 106


Creating Projects 106
Creating a new project 106
Working with multiple projects 108
Creating a new project from the existing source code 109
Creating a new Use Case project 110
Working with Project Properties Dialog 111
Saving Projects 114
Autosave 115
Opening Projects 116
Importing Data from Another UML Tools 116
Exporting Projects 117
Exporting Projects as Eclipse UML2 (v1.x / v2.x / v3.x / v4.x) XMI Files 117
Creating and Using Project Templates 119
Exporting Projects as Templates 119
Creating Custom Project Templates 120
Creating New Projects From Templates 122
Setting Project Options 124
Using Project Options dialog 125
Common elements in Project Options dialog 126
Searching 126
Find dialog 127
Quick Find dialog 131
Find TODO 132
Find and Replace dialog 133
Filtering 135
Project Partitioning 139
Decomposing Model 140
Composing Model 144
Managing Modules 147
Automated Module Usages 153
Maintaining Decomposed Model Integrity 156
Validating Project Integrity 167
MOF Support 170

4 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Exporting projects to MOF files 171
Importing projects from MOF files 172
Ecore Support 172
Creating projects for Ecore modeling 173
Ecore modeling 176
Exporting projects to Ecore files 184
Importing projects from Ecore files 188
Working with Standard Profiles 188
Standard Profiles as System Resources 188
Standard Profiles in Teamwork Server 189

5 DIAGRAMMING 190
Working with Diagrams 190
Diagram Basics 190
Diagrams Dialog 193
Diagram Properties 194
Diagram Name and its Context Name Synchronization 197
Diagram Frame 197
Drawing Diagram Shapes 199
Overviewing Other Diagrams 202
Table with Diagram Information 216
Changing the Diagram Type 217
Working with Shapes of Model Elements 218
Working with Paths and Relationships 221
Inserting a Shape on the Path 223
Creating Relations from the Model 224
Smart Manipulation 225
NEW! Smart Shape Sizing 227
Selection and Multiple Selections 227
Copying/Pasting Text or Images to Diagrams 230
Nesting Image Shapes 231
Dragging, Copying, Cutting, and Pasting 231
Dragging Objects 231
Dragging Files 232
Dragging Images 233
Dragging Elements in the Specification Window 234
Dragging in Diagrams 236
Other Dragging Actions 239
Copying and Cutting Objects 240
Zooming 241
Using the Grid 242
Layout 242
Orthogonal Layout Tool 243
Hierarchic Layout Tool 244
Tree Layout Tool 245
Organic Layout Tool 247
Circular Layout Tool 248
Orthogonal Path Router 249
Organic Path Router 249
Class Diagram Layout Tool 250

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CONTENTS
Composite Structure Diagram Layout Tool 250
Activity Diagram Layout Tool 251
State Machine Diagram Layout Tool 251
Business Process Diagram Layout Tool 252
Quick Diagram Layout Tool 253
Label layout in the diagram 253
Pusher and Magnet 256
Showing Diagrams in Full Screen 257
Floating Diagram Window 259
Saving as Image 259
Save As Image Dialog 260
Properties Dialog 261
Printing 262
Print Dialog 263
Page Setup Dialog 266
Header/Footer Dialog 267
Print Options Dialog 268
Print Preview Window 269

6 WORKING WITH MODEL ELEMENTS 271


Specification Window 271
Functions of Specification Window 273
Specification Window Toolbar 275
Property Group Toolbar 276
Quick Filter 277
Specification Window Property Groups 278
Buttons Available in Specification Window 290
Default Property Values 290
Editing Property Values 292
Editing textual properties 293
Editing logical values 298
Selecting values 299
Cases of advanced editing 305
Formatting Symbols 311
Displaying icon or image 312
Copy and paste symbol style 314
Style Engine 314
Symbol Styles option group 315
Working with Properties Styles 320
Properties extension by diagram 321
Properties Inheritance 323
General Style Properties 323
Shape, Path and Diagram Properties 323
Stereotype properties 324
Defining Hyperlinks 330
Adding a hyperlink to the model element 331
Edit Hyperlink dialog 334
Owner of the Model Element 336
Owner display mode 337
Qualified name starting from model library 338

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CONTENTS
Relations Changes Ownership when Client or Supplier is Moved to Other Owner 339
Selecting an Element 339
Element Selection Views 341
Elements Multiple Selection 342
Searching for Elements in Element Selection Dialog 343
Creating New Elements 344
Cloning Selected Element 345
Refactoring 346
Converting Elements 347
Replacing Elements 350
Reversing a Relationship Direction 353
Extracting 353
Extracting in Sequence Diagram 354
Extracting in Activity Diagram 360
Extracting in State Machine diagram 367
Extracting in Composite Structure diagram 374
Generic Numbering Mechanism 379
Working with Generic Numbering Mechanism 380
Element Numbering dialog 384
NEW! Smart Packages 387
Creating Smart Packages 388
Managing Contents of Smart Package 389
Smart Package Properties 393
Using Smart Packages in Your Model 393
NEW! Favorites 401
Adding, Removing, and Changing Order of Favorites 401
Manage Favorites dialog 405
HTML Editor 408
414
Advanced HTML Editor dialog 415
Copying/Opening Element URLs 416

7 TOOLS 417
Model Merge 417
Getting Started with Model Merge 418
Using Model Merge 421
Pattern Wizard 442
Creating Setters/Getters 447
Implementing or Overriding Operations 449
Model Transformation Wizard 451
Available Transformations 451
Working with Model Transformation Wizard 452
Transformation Type Mapping 457
Controlling Type Mapping Rule Behavior 459
Transformation Traces and Update 462
Profile Migration Transformation 463
Automatic Instantiation Wizard 468
Working with Automatic Instantiation Wizard 469
Resource Manager 477
Resource/Plugin Manager window 478

7 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Spelling Checker 479
Spell checking as you type 480
Spell checking for the whole project or the selected scope 482
Setting the spell checking options 486
Defining properties of the customized element to be spell checked 488

8 MODEL ANALYSIS 490


Displaying Related Elements 491
Analyzing Usages and Dependencies 492
Understanding Used By 493
Understanding Depends On 493
Searching for Usages / Dependent Elements 493
Traceability 497
Creating Traceability Relations 498
Traceability Relations Representation 499
Navigating between Different Levels of Abstraction 505
Analyzing Traceability Relations 506
Predefined Traceability Rules 508
Derived Properties 520
Relation Map 527
Creating the Relation Map 528
Defining Relation Map filters, layout, and depth 529
NEW! Colors and Legend in Relation Map 531
Manipulations in Relation Map 532
Specifying Criteria for Querying Model 534
Getting Started with Specifying Criteria 534
Using Simple Navigation Operations to Specify Criteria 536
Using Metachain Navigation Operations to Specify Criteria 539
NEW! Using Find Operation to Specify Criteria 542
NEW! Adding New Operations 544
Symbol Usage in Diagrams 549
Projects Comparison 551
Comparing Projects 552
Diagrams Comparison 555
Text comparison 557
Metrics 559
Metric Suites 559
Displaying Metrics 559
Starting Metrics 560
Exporting Metrics 562
Comparing metrics 564
Metrics Options 564
Metrics Properties 566
Analyzing Package Dependencies 568
Analyzing Dependencies Among Elements 572
Unresolved dependencies 575
Validation 576
Introduction 576
Constraint Types 577
Predefined Validation Suites 577

8 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Validating 578
Validation Results Panel 580
Validation Rules 583
Validation Suites 587
Advanced Topics 591
Active Validation 595
Detecting errors in the model 596
Handling incorrect model 598
Changing the Active Validation Options 598
The Active Validation Suites 599
Customizing Active Validation 602
Validate element that has no representation in diagram 602
Model Visualizer 604
Class Diagram Wizard 605
Package Dependency Diagram Wizard 607
Package Overview Diagram Wizard 612
Hierarchy Diagram Wizard 616
Realization Diagram Wizard 619
Activity Decomposition Hierarchy Wizard 622
Content Diagram Wizard 625
Sequence Diagram from Java Source Wizard 628

9 UML DIAGRAMS 635


Architectural Views 636
Use Case View 636
Structural View 636
Behavioral View 636
Implementation View 637
Environment View 637
Class Diagram 637
Class Diagram Elements 638
Object Diagram 641
Object Diagram Elements 641
Use Case Diagram 642
Use Case diagram elements 642
Using Generic Numbering Mechanism for Numbering Use Cases 644
Communication Diagram 645
Communication Diagram elements 645
Sequence Diagram 647
Sequence diagram elements 648
State Machine Diagram 653
State Machine Diagram elements 654
Protocol State Machine Diagram 657
Protocol State Machine Diagram elements 658
Activity Diagram 660
Activity Diagram elements 661
NEW! Creating Behavior Automatically in Activity Diagram 667
Smart Activity Diagram layout 668
For applying the Activity diagram layout tool, see “Activity Diagram Layout Tool” on
page 251. 670

9 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Deleting from Activity diagrams 670
Component Diagram 670
Component Diagram elements 671
Deployment Diagram 674
Deployment Diagram elements 674
Package Diagram 677
Package Diagram elements 677
Profile Diagram 678
Profile Diagram elements 678
Composite Structure Diagram 680
Composite Structure Diagram elements 681
Working with Parts in Composite Structure Diagram 682
NEW! Selecting Type in Composite Structure Diagram 684
NEW! Mapping ports on a part type change 686
Displaying Internal Structure on Structured Classifiers 687
Interaction Overview Diagram 688

10 EXTENSION DIAGRAMS 690


Common Elements 691
User Interface Modeling Diagram 692
Why Prototyping Is So Important? 692
Working with User Interface Modeling Diagrams 693
User Interface Modeling 694
Case Studies for User Interface Modeling 708
Content Diagram 716
Content Diagram Elements 717
Robustness Diagram 721
Robustness Diagram Elements 721
Web Diagram 722
Web Diagram Elements 722
CORBA IDL Diagram 725
CORBA IDL Diagram Elements 725
WSDL Diagram 726
WSDL Diagram Elements 726
Time Diagram 727
Time Diagram Elements 727
Struts Diagram 728
Struts Diagram Elements 728
Networking Diagram 730
Networking Diagram Elements 730
Free Form Diagram 732
Relation Map Diagram 732
Dependency Matrix 733
Creating Dependency Matrix 733
Using Dependency Matrix 734
Dependency Matrix Environment 747
Generic Table 753
Creating Generic Tables 754
Using Generic Tables 760
Generic Table Environment 767

10 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
11 MODELING ELEMENTS 771
Action 771
Action Properties 773
Accept Event Action 773
Call Behavior Action 776
Call Operation Action 778
Opaque Action 779
Send Signal Action 780
Working with Actions 782
Actor 784
Anchor 786
Association 787
Working with Associations 788
Association End 790
Association in Use Case Diagrams 795
Attribute 795
Behavior 798
Class 799
Working with classes 799
Creating A Structured Class 800
Design Patterns 801
Class presentation options 802
Collaboration 803
Collaboration Use 805
Combined Fragment 806
Comment 806
Component 809
Connector 810
Constraint 812
Constraint path 816
Containment 818
Containment Tree 819
Data type 821
Enumeration 822
Primitive 823
Decision Node 823
Dependency 823
Template Binding dependency 824
Abstraction 824
Usage 824
Package Merge 824
Package Import 825
Element Import 825
Access 825
Deployment 826
Deployment Specification 826
Event 826
Exception Handler 829
Extend 830
Flow Final Node 831

11 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Fragment 831
Alternative Fragment 831
Combined Fragment 832
Function Behavior 833
Gate 833
Generalization 836
Generalization Tree 837
Generalization Set 841
Include 848
Information Flow 849
Information Item 850
Instance Specification 851
Interaction Use 854
Interface 855
Provided and Required Interfaces 855
Provided and Required Interfaces in the Composite Structure diagram 856
Provided/required interfaces in the Component diagram 857
Internal transition 858
Lifeline 858
Working with Lifelines in Sequence Diagrams 860
Link 861
Working with Links 861
Active Validation Rules for Links 866
Manifestations 866
Message 867
Common Actions with Messages 870
Messages in Sequence and Time Diagrams 879
Messages in Communication Diagrams 882
Model 886
Node 887
Structured activity node 888
Activity parameter node 889
Expansion Region and Expansion Nodes 893
If, Loop and Sequence Conditional Nodes 893
Note 894
Object Flow 896
Object Node 901
Opaque Behavior 902
Operation 902
Package 905
Working with packages 905
Parameter 908
Parameters synchronization with Arguments 908
Part 922
Pin 924
Port 927
Profile 933
Pseudo State 934
Initial 934
Final state 935

12 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Terminate 935
Entry Point 935
Exit Point 935
Deep History 935
Shallow History 935
Junction 935
Choice 935
Fork and Join 936
Realization 936
Reception 937
Send Signal Action 939
State 939
Changing State to Composite/submachine/orthogonal State 940
Composite State 941
Submachine 941
Adding connection point reference 942
Defining State Invariant 942
Assigning behavior to state 943
Subsystem 949
Swimlane 949
Tag 952
Template 955
Working With Templates 957
Transition 961
Assigning event type 962
Assigning Behavior Type 964
Use Case 965
Use Case Relations 966
Use Case Description Profile 967
Use Case Scenario 970
Value Specification 988
Auxiliary Diagram Symbols 990
Image Shape 991
Diagram Overview 991
Separator 993
Rectangular Shape 994
Text Box 995
Diagram Legend 996

12 WORKING WITH SERVER PROJECTS 1000


Working in MagicDraw Teamwork Server 1001
Teamwork Concepts 1001
Working with Projects in Teamwork Server 1002
Locking Model Elements and Diagrams 1013
Unlocking Model Elements and Diagrams 1026
Teamwork Dialogs 1046
Data Partitioning on Teamwork Server 1061
Project Usage Map 1065
Working with Project Usage Map 1067
Project Usage Map window 1070

13 Copyright © 1998-2013 No Magic, Inc..


CONTENTS
Solving Project Usage Problems 1074

13 APPENDIX I: SHORTCUT KEYS, MENUS, BUTTONS, AND ICONS 1085


Most Commonly Used Shortcut Keys 1086
Menu System 1088
File menu 1088
Edit menu 1090
View menu 1093
Layout menu 1094
Diagrams menu 1096
Options menu 1096
Tools menu 1097
Analyze menu 1099
Collaborate menu 1100
Window menu 1100
Help menu 1101
Main Toolbars 1102
File Toolbar 1102
Diagrams Toolbar 1104
Other Diagrams Toolbar 1105
Analysis Diagrams Toolbar 1106
Diagrams Navigation Toolbar 1106
Opened Projects Toolbar 1107
Perspectives Toolbar 1107
Validation Toolbar 1107
Diagram Toolbars 1107
Model Browser 1109
Floating, Auto-hide, and Close Buttons 1110
Containment Tree Buttons 1110
Inheritance Tree Buttons 1111
Diagrams Tree Buttons 1112
Model Extensions Tree Buttons 1112
Search Results Tab Buttons 1112
Icons of general elements 1113
Icons of relationships 1121
Icons from Modules and Profile mechanism 1125

14 APPENDIX II: UML 2.4.1 SUPPORT 1126


Introduction 1126
Metamodel Changes 1126
Notation Changes 1129
Opening Older Models 1130
Index 1132

14 Copyright © 1998-2013 No Magic, Inc..


1 IN TR ODUCING MA GICDRA W

In this chapter, you will find the introductory information about MagicDraw:
• "About MagicDraw and UML" on page 15
• "MagicDraw Editions and Features" on page 16
• "MagicDraw Welcome Screen" on page 24
• "MagicDraw News Reader" on page 27
• "MagicDraw Documentation and Support" on page 29

About MagicDraw and UML


Today’s graphical software can be extremely complex in its structure and architecture, but that does not mean
it must be difficult to use. We have learned much from the hardware industry, where everything you see is
scattered pieces. This approach also works well in the software world – objects at a higher abstraction level are
treated like “software pieces”. To simplify the process further, we may use pictures instead of textual
descriptions to show the relationships between objects in a complex system. Though pictures work better than
textual descriptions alone, experience has proven that communicating complex ideas effectively requires more
than simple flowcharts.

Early methodologies, such as Booch notation, OMT, and others served the same purpose: to graphically
express the software’s architecture information. However, these methodologies accomplished this in slightly
different ways and with different levels of thoroughness. In 1994, Grady Booch, Jim Raumbaugh, and Ivar
Jacobson came together to unify their varied methods and experience. The UML (Unified Modeling Language)
was the fruit of their joint effort. UML was crafted with two objectives: To reflect the best practices of the
industry and to demystify the process of software system modeling.

In short, UML provides standardized pictures of your software applications and allows your development team
to quickly grasp the functionality contained within the application. UML is a language and a process with
neutral notation. This means that you can use it to design your entire OO system in any programming language
and any software development process.

The development of a model for an industrial-strength software system, prior to its construction or renovation,
is as essential as having a blueprint for a large building. Good models are vital for effective communication
among project teams.

In the early 1990s, the tools for OO software modeling emerged, followed by the development of the visual
modeling approach. Visual modeling means that you first design your system by drawing diagrams (blueprints)
and then employ tools to convert those diagrams into code. The value of such an approach is that the often
tedious framework coding is done automatically, freeing the programmer to focus on design issues. The
transition from the design to the implementation phase is smoother and more straightforward. Moreover, using
the features of reverse engineering and code generation, the developer can move back and forth between the
code and the design that is being expressed in the diagrams.

Today, visual modeling tools provide many features that replace some of the more tedious tasks for the
designer, programmer, and documentation writer. Some of the leading tools provide so-called round-trip code
engineering capabilities – the structure of reverse engineered code is changed in the modeling tool and is
generated back without the implementation of specific information (e.g. method bodies, comments) being lost.

MagicDraw is a visual UML modeling and CASE tool with teamwork support. Designed for Business Analysts,
Software Analysts, Programmers, QA Engineers, and Documentation Writers, this dynamic and versatile

15 Copyright © 1998-2013 No Magic, Inc.


1 INTRODUCING MAGICDRAW
MagicDraw Editions and Features

development tool facilitates analysis and design of Object Oriented (OO) systems and databases. It provides
the industry's best code engineering mechanism (with full round-trip support for Java, C#, C++, WSDL, XML
Schema, and CORBA IDL programming languages), as well as database schema modeling, DDL generation
and reverse engineering facilities.
As of the version 17.0.1, MagicDraw supports UML 2.4. For the detailed information
about supported changes of UML specification from version 2.3 to 2.4, see
"Appendix II: UML 2.4.1 Support" on page 1126.

MagicDraw Editions and Features


A detailed list of MagicDraw features can be found at http://www.nomagic.com/products/magicdraw/
magicdraw-features.html

MagicDraw Editions

MagicDraw Personal Edition

MagicDraw Personal Edition contains powerful UML diagramming capabilities, including full UML 2 support and
extensibility features, basic reporting functionality, and image export. Exported files are stored in XMI format.
As of the version 17.0.1 MagicDraw supports XMI 2.4 format.

All model elements can be accessed via the MagicDraw Open API.

In this edition, you will find everything you need to draw, edit, and publish your UML models.

Personal Edition is available only in a standalone version and is not designed for use with MagicDraw
Teamwork Server.

MagicDraw Standard Edition

MagicDraw Standard Edition provides all of the Features of Personal Edition and adds WAE, content, and
Robustness diagrams. Standard Edition also adds model analysis and facilitation features, customizable and
extendable patterns, integrations with most popular IDEs, and a set of predefined model templates and UML
profiles.

Standard Edition supports UNISYS XMI and the latest Model Driven Architecture (MDA) tool offerings. UNISYS
XMI diagramming extensions allow the interchange of MagicDraw models with other UML modeling tools.
Since of the version 17.0.1 MagicDraw supports XMI 2.4 format.

Standard Edition is available in standalone, floating and mobile license versions and is fully compatible with
MagicDraw Teamwork Server.

Standard Edition is ideally suited for analysts and architects who need various model extensions and modeling
facilitations.

MagicDraw Professional Edition

Professional Edition is built on the Standard Edition capabilities and is available in one of three programming
language specific versions-Java, C++ and C#. In addition to the Standard Edition features, Professional Edition
adds code generation and reverse engineering functionality. Depending on the language version selected, the
user will receive:

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1 INTRODUCING MAGICDRAW
MagicDraw Editions and Features

• Java version - Code engineering for Java, Java bytecode. Integration with Java IDEs.
• C++ version - Code engineering for C++.
• C# version - Code engineering for C#, CIL (MSIL).

Professional Edition is ideal for anyone who wants to generate code from an existing model or create a UML
model from an existing project.

MagicDraw Architect Edition

The Architect Edition is specially packaged to provide the optimal price and technical features necessary for
architects that do not need the full capabilities of the Enterprise Edition. This edition combines the common
functionality of the Standard Edition together with some powerful options from the Enterprise Edition. These
include: advanced modeling facilitations and analysis, reverse engineering and code generation for DDL,
WSDL, CORBA IDL and XML. Architects have less need for IDE integrations as well as Java and C++ code
engineering, so these capabilities are not included.

MagicDraw Enterprise Edition

MagicDraw Enterprise Edition represents the top of the line in the MagicDraw family of products, as well as the
ultimate solution for all your modeling needs. Enterprise Edition combines all of the functionality of the Personal
and Standard Editions, and all three versions of the Professional Edition, into a comprehensive state-of-the-art
UML programming solution. But the Enterprise Edition does not stop there, adding code engineering and
diagramming functionality in CORBA IDL, WSDL and XML schema. For working with DB structure, Enterprise
Edition not only provides code engineering and diagramming, but also provides structure retrieval via JDBC.

Enterprise Edition is a must when working with multiple development technologies and databases.

The MagicDraw family of award-winning products represents the most powerful and best value in the UML
modeling industry today.

MagicDraw Reader Edition

MagicDraw Reader Edition is made for reading and previewing UML models created with MagicDraw and it is
free of charge. It is extremely useful when you want to share your ideas expressed in UML with partners,
colleagues, or clients, who do not have a copy of MagicDraw. Printing and image export capabilities are also
included.

Since MagicDraw version 14.0, Reader Edition has the ability to open and review Teamwork Server projects.

Other MagicDraw Features and Add-ons

Reports Generation

You will find a complete description of the MagicDraw Report Wizard, related OpenAPI, and tutorial in
MagicDraw ReportWizard UserGuide.pdf.

Floating License

The Floating license agreement does not limit the number of clients you can install on different computers. It
only limits the number of applications that can run at the same time. To control loaded applications, a server is
required. The server can be installed on several computers, but simultaneously can be started only on the one
of them. The license key of the floating server provides information to the server about how many applications
may run simultaneously for the particular MagicDraw edition.

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1 INTRODUCING MAGICDRAW
MagicDraw Editions and Features

The Administrator’s Console is used to manage client connections and configure the server.
For more information about managing floating licenses, see
MagicDraw FloatingLicense UserGuide.pdf.

Teamwork Server
With MagicDraw Teamwork Server, you can assign as many developers as needed to work simultaneously on
the same project using multiple workstations. The resulting server project is saved on the server for sharing by
other MagicDraw applications. Users with administrator rights can create new users by giving them their own
login name and various permissions to work on projects. Depending on permissions, users can update,
commit, edit, create, and delete model elements, diagrams, and projects.

To enable Teamwork support, you should install and run MagicDraw Teamwork Server. Each MagicDraw
application acts as a client of Teamwork Server.

Teamwork Server functionality is available with MagicDraw Standard, Professional, Architect, and Enterprise
editions. MagicDraw Reader Edition is allowed to open and review server projects.

As of version 17.0 you can use the secure connection (SSL) while working with Teamwork Server.
• For more information about working in a collaborative
environment, see "Working with Server Projects" on page 1000.
• For MagicDraw Teamwork Server administration instructions,
refer to MagicDraw Teamwork UserGuide.pdf.

Code and Database Engineering

MagicDraw code engineering provides a simple and intuitive graphical interface for merging code and UML
models, as well as preparing both code skeletons out of UML models and models from code.

MagicDraw code engineering features can be very useful in several situations:


• You already have code that needs to be reversed to a model.
• You wish to have the implementation of the created model.
• You need to merge your models and code.

The tool may generate code from models and create models out of code (reverse). Changes in the existing
code can be reflected in the model, and model changes may also be seen in your code. Independent changes
to a model and code can be merged without destroying data in the code or model.

MagicDraw code engineering supports Java, Java Bytecode, C++ (ANSI, CLI, Managed), C#, CIL, CIL
Disassembler, CORBA IDL, DDL (Cloudscape, DB2, Microsoft Access, Microsoft SQL server, MySQL, Oracle,
Pervasive, Pointbase, PostgreSQL, Standard SQL, Sybase), XML Schema, and WSDL.
For more information on working with code engineering and
databases, see MagicDraw CodeEngineering UserGuide.pdf.

OpenAPI
This document describes the MagicDraw Open Java API and provides instructions on how to write your own
plug-ins, create actions in the menus and toolbars, change UML model elements, and create new patterns.
For more information on working with OpenAPI, see MagicDraw
OpenAPI UserGuide.pdf.

18 Copyright © 1998-2013 No Magic, Inc..


1 INTRODUCING MAGICDRAW
MagicDraw Editions and Features

Integrations

MagicDraw supports the following integrations:


• Eclipse
• RAD
• NetBeans
• oAW
• AndroMDA
• CVS
For more information about MagicDraw integrations,
see MagicDraw Integrations UserGuide.pdf.

MagicDraw Customization

MagicDraw introduces several advanced customization engines, based on UML Profiles:


• Custom Diagram Wizard allows creating your own diagram types for custom profile. You may
include your own toolbars, stereotyped elements, symbol styles, and custom smart
manipulators. Such customization is saved in the special “diagram descriptor” that could be
exchanged between users. This allows others to use your custom diagrams.
• Domain Specific Language Customization Engine (DSL customization engine) allows “tuning”
domain specific profiles, customizing multiple GUI, model initialization, and semantic rules,
creating your own specification dialogs. DSL customization is model-driven approach, based
on UML profiling. Customization is saved as a UML model.
• Advanced UML Profiling allows the use of some profiling enhancements that are not defined in
UML, but helps to solve some common problems like tag grouping, unwanted stereotypes, tags
hiding, etc.
For more information about MagicDraw customization,
see MagicDraw UMLProfiling&DSL UserGuide.pdf.

MagicDraw Plugins

For the complete list of MagicDraw plugins, see http://www.nomagic.com.


For MagicDraw and plugin compatibilities, refer to http://www.nomagic.com/support/
compatibility.html.

UPDM plugin

The UPDM plugin for MagicDraw UML/SysML modeling solution fully supports building integrated enterprise
architectures meeting DoDAF and MODAF requirements ensuring mission critical project success. The plugin
supports all DoDAF 1.5, DoDAF 2.0, and MODAF 1.2 viewpoints and views dependent on the selected user
environment. Each user environment provides architecture framework specific concepts, artifacts, new project
templates, samples, and architecture framework specific usability features. A user environment can be
changed any time by fully converting model to meet requirements of the selected architecture framework.
For more information about UPDM plugin,
see http://www.nomagic.com/products/magicdraw-addons/updm-plugin.html

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MagicDraw Editions and Features

SysML plugin

The SysML plugin includes SysML profile, template, all SysML diagrams, SysML samples project, SysML
usability features, and System Engineer perspective. The System Engineer perspective (the specific mode of
the MagicDraw user interface for SysML modeling) includes SysML specific menus, toolbars, diagrams,
specification dialogs and user interface.
For more information about SysML plugin,
see http://www.nomagic.com/products/sysml-plugin.html

Cameo DataHub

Cameo DataHub™ is a tool that allows the user to import, export, synchronize, and make references between
Cameo Requirements+™, MagicDraw, SysML Plugin, DoDAF Plugin, Telelogic DOORS, Rational
RequisitePro, and CSV files.
For more information about Cameo DataHub plugin,
see http://www.nomagic.com/products/cameo-datahub.html

Cameo SOA+ plugin

Cameo SOA+™ leverages the Unified Modeling Language® (UML®) along with the latest SOA modeling
standard, SoaML™, to provide both architects and developers an integrated solution for creating optimal SOA
architectures and implementations. Cameo SOA+™ brings together SOA at both the business and technology
levels to address the full spectrum of services. From Enterprise and Business Architectures to implementing,
using and composing services on your favorite enterprise service bus (ESB) or application server, this
integrated plug-in is versatile enough for both personal and team-based development. SoaML helps create and
use services based on new and existing capabilities using composite services.
For more information about Cameo SOA+ plugin,
see http://www.nomagic.com/products/cameo-soa.html

Cameo Data Modeler plugin

Cameo Data Modeler™ plugin for MagicDraw® provides support for Entity-Relationship modeling. It expands
previous Business Entity-Relationship diagram (a limited form of ER diagram) to full featured Entity-
Relationship diagram - including extended entity-relationship concepts - generalization support.
For more information about Cameo Data Modeler plugin,
see http://www.nomagic.com/products/magicdraw-addons/cameo-data-modeler.html

Cameo Business Modeler plugin

Cameo Business Modeler™ plugin for MagicDraw provides support for BPMN 2.0 profile, diagrams, user
perspective, usability features for BPMN modeling, manual, samples, and import from BPMN 1.1 models that
were created with MagicDraw. All four BPMN 2.0 diagrams are supported.
For more information about Cameo Business Modeler plugin,
see http://www.nomagic.com/products/magicdraw-addons/cameo-business-modeler-
plugin.html

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MagicDraw Editions and Features

Merge plugin

Model Merge enables copying changes between different project versions. This functionality is usually needed
when there are several branches that reflect different releases or versions of the product, e.g. when certain
fixes have to be copied from a release branch to the mainstream development.
For more information about Merge plugin, see http://
www.nomagic.com/products/magicdraw-addons/merge-
plugin.html

ParaMagic plugin

ParaMagic plugin using the quantitative information and constraint relationships displayed in SysML diagrams,
model-builders can run simulations from the earliest stages of system design. In traditional domains of system
engineering like aerospace and transportation, users can explore system performance, estimate cost and
allocate resources. Developers leveraging MagicDraw's DoDAF and business modeling capabilities can add
parametric simulation using SysML submodels for defense planning, business process analysis and
computational finance.
For more information about ParaMagic plugin,
see http://www.nomagic.com/products/sysml-plugin/paramagic-plugin.html

Methodology Wizards plugin

Methodology Wizards Plugin automates modeling tasks and extends methodology support in MagicDraw. This
Wizard guides you through model creation process according to a set methodology.
For more information about Methodology Wizards plugin,
see http://www.nomagic.com/products/magicdraw-addons/methodology-wizards.html

MARTE Profile

This specification of a UML® profile adds capabilities to UML for model-driven development of Real Time and
Embedded Systems (RTES). This extension, called the UML profile for MARTE (in short MARTE), provides
support for specification, design, and verification/validation stages. This new profile is intended to replace the
existing UML Profile for Schedulability, Performance and Time.
For more information about MARTE Profile,
see http://www.nomagic.com/products/magicdraw-addons/marte-profile.html

CSV Import plugin

The CSV Import plugin is a MagicDraw plugin that will read values in a comma separated values (CSV) file and
create model elements, diagrams and relationships from that data. MagicDraw users will have the capability to
create MagicDraw models from their data stored in spreadsheets, relational databases and other repositories.
For more information about CSV Import plugin,
see http://www.nomagic.com/products/magicdraw-addons/csv-import-plugin.html

SPEM

SPEM - Adopted standard for software engineering process description. Standard provides generic elements
those allow to describe any software development process. The purpose of SPEM is to support the definition of
software development processes specifically including those processes that involve or mandate the use of
UML. The SPEM plugin includes SPEM profile, template, all SPEM diagrams and properties customization.
For more information about SPEM plugin,
see http://www.nomagic.com/products/magicdraw-addons/spem-plugin.html

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MagicDraw Editions and Features

SoaML Profile

Service oriented architecture Modeling Language (SoaML) profile.The goals of SoaML are to support the
activities of service modeling and design and to fit into an overall model-driven development.
For more information about SoaML Profile, see http://www.nomagic.com/products/
magicdraw-no-cost-add-ons/other-no-cost-add-ons.html

Enterprise Architect Import Plugin

MagicDraw has the capability to import UML models that conform to various XMI versions (including XMI 2.4)
from other tools. Sparx Systems Enterprise Architect (EA) is one of those tools. EA provides a XMI export
functionality which makes it possible to export UML2.4(XMI2.4). However, the XMI exported from EA contains
some XMI conflicts and EA-specific data that do not conform to UML standards. The main purposes of
Enterprise Architect Import Plugin are thus to solve XMI conflicts between EA and MagicDraw that cause
problems when loading the XMI to MagicDraw and also to transform some EA-specific data to the form of UML
elements with stereotypes.

From models that are created with Enterprise Architect, you can import the following items:
• UML models
• Profiles
• Stereotype usage information
• EA-specific data, such as constraints, requirement, scenarios, files, external requirements,
changes, and issues
• Diagram information, such as Class diagrams, Package diagrams, Object diagrams,
Component diagrams, Deployment diagrams, Use Case diagrams, Activity diagrams,
Sequence diagrams, Communication diagrams, State Machine diagrams, Composite Structure
diagrams, and Interaction Overview diagram.
For more information about importing an EA exported XMI,
see MagicDraw EnterpriseArchitectImportPlugin UserGuide.pdf.

Data Converters
For MagicDraw and data converter compatibilities, refer to http://www.nomagic.com/
support/compatibility.html.

Cameo Inter-Op

Cameo Inter-Op™ provides customers both import and export functionality between MagicDraw and IBM
Rational® Rhapsody or MagicDraw and System Architect. Cameo Inter-Op supports both semantics and
diagrams, ensuring data integrity is maintained between MagicDraw and these products.
For information about the tool,
see http://www.nomagic.com/products/cameo-inter-op.

MagicDraw RConverter

MagicDraw RConverter is the most comprehensive tool to convert Rational Rose formats to MagicDraw or
other open formats available in the market. MagicDraw RConverter also provides the capability to automatically
generate the vast majority of symbol properties, specifications, diagram layouts, user defined properties and
stereotype images.

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MagicDraw RConverter provides a seamless way to convert a Rational Rose Model format (*.mdl) file to a
MagicDraw-supported format (*.xmi) file.
For information about the tool, see
http://www.nomagic.com/products/magicdraw-addons/magicdraw-rconverter.html.

MagicDraw RSXConverter

MagicDraw RSXConverter is the most comprehensive tool to convert IBM® Rational® Software Architect
(RSA) and IBM® Rational® Software Modeler (RSM) formats to MagicDraw. MagicDraw RSXConverter also
provides the capability to automatically generate the vast majority of symbol properties, specifications, diagram
layouts, stereotype and stereotype images.

MagicDraw RSXConverter provides a seamless way to convert an RSA or RSM format (*.emx, *.epx, *.efx) file
to a MagicDraw-supported format (*.mdxml) file.
For more information about the tool, see
http://www.nomagic.com/products/magicdraw-addons/magicdraw-rsxconverter.html.

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MagicDraw Welcome Screen

MagicDraw Welcome Screen


The Welcome screen appears on the MagicDraw window by default when all projects are closed. It allows for
managing projects as well as provides a quick access to the latest No Magic news, the product related news,
available resources, and sample projects.

Figure 1 -- MagicDraw Welcome screen

You can turn off showing the Welcome screen by default. To do so, just find the Show Welcome Screen option
under the General options group in the Environment Options dialog and change its value to false. The
Welcome screen will no longer appear on the MagicDraw window after all the projects are closed.

In case showing the Welcome screen by default is turned off, you can open it manually. To do so, you only need
to select Show Welcome Screen from the Help menu after all the projects are closed.

The Welcome screen includes


• Manage Projects area
• No Magic News list
• What’s New page
• Resources page
• Samples page

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MagicDraw Welcome Screen

The first two items are visible at the left side of the Welcome screen. To explore the content of the rest items,
you have to open them first. How to do this, learn while reading the following procedures.

To open the What’s New, Resources, or Samples page on the Welcome screen

• Click What’s New, Resources, or Samples appropriately at the right side of the Welcome
screen (see the following figure).

Figure 2 -- Fragment of Welcome screen. Opening What’s New page

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MagicDraw Welcome Screen

To switch between pages on the Welcome screen

• At the top of an active page, click a button with the appropriate page name (see the following
figure).

Figure 3 -- What’s New page on Welcome screen

All the items of the Welcome screen are described in detail as follows.

Manage Projects area

On the Manage Projects area, you can do the following:


• Create a blank project. Click Create New Project for this.
• Open an existing project. Click Open Project for this.
• Open an existing project that has been recently closed. Click a project name under Recent
Projects.

No Magic News list

To read a particular item on the No Magic News list

• Click the item. The news will be displayed in the News Reader.
For more information, see "MagicDraw News Reader" on page 27.

What’s New page

The What’s New page provides a quick access to

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MagicDraw News Reader

• New and Noteworthy information of the latest product version at the official No Magic website.
• Product related news in the News Reader.
For more information, see "MagicDraw News Reader" on page 27.

• Available updates of the product.


• Product description at the official No Magic website.

Resources page

The Resources page provides a quick access to


• Descriptions of available plugins, profiles, templates, and other resources at the official
No Magic website.
• Installation of available resources. You will be able to download and install available resources
using the Resource/Plugin Manager window.
For more information, see "Resource Manager" on page 477.

• The folder wherein the product printable documentation is stored.


• Online demos introducing the variety of product features at the official No Magic website.
• No Magic community forum.

Samples page

The Samples page provides a quick access to sample projects that are provided by No Magic. Click a sample
project name to open it. The same projects can be found in <MagicDraw installation folder>\samples.

MagicDraw News Reader


Information about the latest MagicDraw events is provided in the new MagicDraw News Reader. The News
Reader is accessible from the Help menu, the News Reader command (see Figure 4 on page 28).

MagicDraw News Reader informs about:


• No Magic News. All news regarding company news, product news, new services provided, etc.
• New Versions. Messages about new MagicDraw releases, betas, service packs, plug-ins.
• Resources. Messages about MagicDraw resources updates.

When some news is available, a small envelope icon will be displayed at the right of MagicDraw status bar.
Click on this icon to invoke the MagicDraw News Reader (see Figure 5 on page 29).

Reading news in the MagicDraw News Reader

Select the news channel at the left side of the MagicDraw News Reader and then select one of the news in the
list. Bellow the title of the selected news, the description is presented. Unread messages are displayed in bold.

Click the Open in Browser link to read description on www.nomagic.com website.

To refresh news, click the Refresh button at the left top corner of the MagicDraw News Reader window.

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MagicDraw News Reader

To mark all the selected items as read, click the Mark item as read button.

Setting options of the MagicDraw News Reader

To change the checking period, change the Check for News property in the General section of the
Environment Options dialog. Property provides the following options:
• Once a day
• Once a week
• Once a month
• Do not check.

Figure 4 -- MagicDraw News Reader

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MagicDraw Documentation and Support

Figure 5 -- Envelope icon informs about news in MagicDraw News Reader

MagicDraw Documentation and Support


MagicDraw provides several kinds of documentation. Choose the way you want to learn.

New and Noteworthy


For the information about what is new in the latest version of MagicDraw, see New and Noteworthy at http://
www.nomagic.com/news/new-noteworthy/magicdraw-noteworthy.html.

Manuals and User Guides


You can find the MagicDraw manual and user guides in <MagicDraw installation directory>\manual or
download the material from http://www.nomagic.com/support/documentation.html.

Help
The integrated help within MagicDraw is based on JavaHelp. MagicDraw help provides detailed descriptions of
all MagicDraw dialog boxes, commands, and shortcut menus. You will also find a How-to list, as well as main
descriptions and examples of all UML model elements.

Notifications
Notifications inform about various environment and project specific messages as well as messages received
from team members. In addition, it allows you to perform the associated actions with a simple click on the link in
the notification message. You may receive notification messages in the lower-right corner of MagicDraw
window and in various dialogs.

To open the Notification Window, which stores the history of all notifications, select Window > Notification
Window from the main menu.

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MagicDraw Documentation and Support

See an example of the Notification Window and the notification message that appears in the lower-right corner
of MagicDraw window.

Figure 6 -- Example of Notification Window and notification message

There are two sections about the notifications:


• "Notification messages" on page 31
• "Notification Window" on page 32

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MagicDraw Documentation and Support

Notification messages

See an example of the notification message that appears in the lower-right corner of MagicDraw and the
notification message that is displayed in the dialog.

Figure 7 -- Example of notification message

Figure 8 -- Example of notification message that is displayed in the dialog

There are the following types of notification messages:


1. information (light green)
2. warning (light yellow)
3. error (light red)

You can disable selected notification messages by clicking the Do not show me this message again check
box in the notification message. Note that this check box exists in some messages only.
For more information about the notification message display mode,
see "To change the notification messages display mode" on page 31.

When the notification message opens, after some time it closes automatically. To leave the notification
message opened, move the mouse cursor on the notification message and hold it there.
For more information, see "To change the notification messages display time"
on page 32.

To change the notification messages display mode

1. From the Options menu, select Environment. The Environment Options dialog opens.

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MagicDraw Documentation and Support

2. In the General options group, the Display category, change the Notifications Display Mode
option value to one of the following:
• Display custom notification sets. This is the default value, that is, the set of
notifications will be displayed, except the ones that were selected by the user not to
be displayed (using the Do not show me this message again check box).
• Display all notifications. All notifications about specific events happening in the
program will be displayed.
• Do not display. All notifications are hidden.

To change the notification messages display time

1. From the Options menu, select Environment. The Environment Options dialog opens.
2. In the Notifications options group, under the General category, type the time on how long the
notification message will be displayed.
As of MagicDraw version 17.0.3, the notification messages are displayed
not only in the lower-right corner of MagicDraw, but in the Notification
Window too. For more information about the Notification Window, see
"Notification Window" on page 32.

Related concepts
MagicDraw Documentation and Support

Related references
Notification Window

Notification Window

As of version 17.0.3, MagicDraw introduces the Notification Window, which is designed to store the history of all
environment and project specific messages and messages received from other team members.

Figure 9 -- Notification Window

In the Notification Window, only the message title is displayed. To read the rest of the message text, click
More... The message text is expanded.

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MagicDraw Documentation and Support

By using the search toolbar, you can perform a search in the Notification Window. To open the search toolbar,
press CTRL+F.

For more information about the Notification Window environment, see the following sections:
• "Grouping messages in Notification Window" on page 33
• "Notification Window toolbar" on page 34
• "Notifications option group in the Environment Options window" page 35

To open the Notification Window

Do one of the following:


• From the Window menu, select Notification Window.
• Press the CTRL+M shortcut keys.

Small icon is displayed in a status bar after notification


message hides. Click on this icon, to open the Notification Window.

Related references
Grouping messages in Notification Window
Notification messages

Grouping messages in Notification Window

In the Notification Window there are two tabs:


• Project tab. In this tab the project specific messages of the active project are displayed.
• Environment tab. In this tab the environment specific messages are displayed.I

Figure 10 -- Environment and Project tabs in the Notification Window

In the example above you can see that next to the Project tab title, there is a number written in brackets. The
number shows how many unread messages there are listed in the Project tab when the Environment tab is
active.

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Related concepts
Notification Window

Notification Window toolbar

The Notification Window has the toolbar for configuring the messages display.

Figure 11 -- Notification Window toolbar

Button Button name Description


Click to configure the messages in the Notification Window. The
Open Configuration
Environment Options window opens. For more information, see
"Notifications option group in the Environment Options window"
on page 35.
Click to display the first message in the list.
Scroll to the Start
Note: The Scroll to the Start button is available if the first
message is not visible.
Click to display the last message in the list.
Scroll to the End
Note: The Scroll to the End button is available if the last message
is not visible.
Click to lock the current message list position.
Lock Position
Click to remove all the messages from the Notification Window.
Clear Messages
Note that messages remains in the history.
Click to display all the messages that are kept in the history.
Show Full History
Note that hyperlinks that existed in the messages are not working
in the history messages anymore.

Related concepts
Notification Window

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Notifications option group in the Environment Options window

In the Environment Options dialog, you can configure the messages that are listed in the Notification Window.

Figure 12 -- Notifications option group in the Environment Options window

To configure the notification messages

1. From the Options menu, select Environment. The Environment Options dialog opens.
2. In the Environment Options dialog, click the Notifications option group. Now you can specify
the options for the notification messages.

Option name Type Description


Notification Text box Specify the duration of displaying notification
Display Time messages (in seconds). For more information about
the notification messages, see "Notification
messages" on page 31.
Error, Color picker Click the Error, Warning, or Information box and then
Warning, click the ... button to change the text color for the
Information messages of the different severity level (error, warning,
or information). The Color dialog opens.

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Minimal Drop-down list Click to open the drop-down list in which you can
Severity select the minimal severity level of the messages that
Level will be displayed in the Notification Window. There are
the following options:
• Error. Only the error messages will be listed.
• Warning. The error and warning messages will be
listed.
• Information (default). The error, warning and
information messages will be listed.
Keep History Text box Specify the duration of keeping messages in the
for Days history list (in days).

Related concepts
Notification Window

Related references
Customizing Environment Options

Hints Associated to User’s Actions


MagicDraw now provides hints to help you MagicDraw (Figure 13 on page 36). Hints related to your actions will
open and inform you about the functionality that is available in MagicDraw and show you how to perform some
operations more effectively.

Hints are displayed in the lower right-hand corner of the application window. Figure below shows an example of
a hint.

Figure 13 -- Hints Associated to User’s Actions

Hint is displayed for a 10 seconds or for a period while mouse is rolled on hint. Small icon will be displayed
in a status bar after hint will hide. Clicking on this icon, you can open hint again.

To change hints display mode

Change the Hints display mode property in the Environment Options dialog, General branch,
Display group.

The Hints display mode property specifies whether hints on MagicDraw functionality related to user actions
will be displayed. Custom hint set does not include hints, that are asked not to be shown by user. Select option
Display all hints again to reset custom hint set to show all hints. Selecting value Show all hints again will
delete the list of the hints that should not be displayed.

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MagicDraw Documentation and Support

Productivity Tips Displayed in Progress Window


MagicDraw now displays productivity tips in a progress window whenever it performs a long task (Figure 14 on
page 37).

Figure 14 -- Productivity Tip

To show or hide productivity while running long task

Select or clear the Show tips while running long tasks property in the Environment Options
dialog box, General branch, General group.

Tutorials
Quick Start tutorials for UML diagrams provide the step-by-step on-screen instructions on how to work with
UML diagrams and start modeling with MagicDraw. They also give the links to the associated information in the
other MagicDraw user’s documentation and to the worldwide tutorials sources as well.

Try the Quick Start tutorials for the new diagram, Class diagram, Use Case diagram, Activity diagram,
Sequence diagram, and others.

To open the Quick Start tutorials:

1. From the File menu, select New Project. The New Project dialog will open (Figure 15 on
page 38).
2. Select the Project from Template icon on the left-hand side of the New Project dialog.
3. Select Guide to UML Diagrams Project > Guide to UML Diagrams Project in the Select tem-
plate tree.
4. Click OK. The MagicDraw project with its tutorials will open (Figure 16 on page 39).

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MagicDraw Documentation and Support

Figure 15 -- The New Project Dialog

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MagicDraw Documentation and Support

Figure 16 -- Quick Start Tutorials for UML Diagrams

Other Documentation
• The readme.html file is located in the main MagicDraw installation directory. Readme
documents are also available for MagicDraw integrations.
• Viewlets. View online demos introducing MagicDraw and particular functionalities. You may find
online demos at http://www.nomagic.com/support/demos.html.
• Samples. In the MagicDraw installation directory (samples directory), you will find the samples
of MagicDraw projects.

Support

FAQ

Before calling or registering an issue, please have a look in our FAQ section. It is constantly updated and may
contain an answer to your question.

Forum

Discuss and get answers about No Magic products in No Magic Community Forum. With respect to the
growing interest in No Magic products, we have expanded the capabilities that had been provided by our
newsgroups and have moved the content to the online Forum.

You are welcome to post your comments and questions here.

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MagicDraw Documentation and Support

Note: If you are interested in old discussions from the newsgroups, you can find them in the Forum as well as
in the newsgroups in a read-only mode.
• If you are a new user, ask questions and get started on learning about UML and MagicDraw by
the NEW USER section.
• Discuss issues related to technologies and processes in the STANDARDS/METHODOLOGIES
section.
• Share your professional experience in terms of using MagicDraw, including installation and
running, MagicDraw OpenAPI, scripting, integrations with other 3rd party tools, etc. in the
MAGICDRAW section.
• Find new product versions, updates, and major events in the ANNOUNCEMENT section.
• Post your suggestions for improvements and new features that you would like to see added to
the Forum in the OTHER section, the Suggestions subsection.

Knowledge Base. New issue registration


• Knowledge base and New issues registration - https://support.nomagic.com.
[email protected] - e-mail address for questions regarding academic or site license
discounts and quotes.
[email protected] - e-mail address for the other contacts.

The support system https://support.nomagic.com provides:


• Submitted issues status tracking.
• Ability to submit private and public questions, suggestions, improvements, and problems.
• Ability to search through the existing public issues, view status of your issues, provide your
vote for suggestions.

We provide free professional support for:


• Registered users with a valid No Magic Software Assurance contract (SA). SA provides you
with technical support, software upgrades and maintenance releases at no additional cost for a
contract period.
• Pre-sales users during the evaluation period.
• New customers for 30 days.
• Inquiries about registration, licensing and product updates.

Customer support levels


A customer support level determines customer access rights and the response time for support requests. To
find out yours customer support level, please, visit the knowledgebase - https://support.nomagic.com.
Support level Applies for Ensured support
Limited support Customer with no Software Self-help: FAQ, Knowledge base,
Assurance (SA) documentation, online demos, No Magic
Community Forum.
Full support • Customer with SA Response within business hours, with
• Inquiries about registration, 24 - 48 hours response time.
licensing, and product updates.
• With valid evaluation key.
• 30 days after purchase.

Premium support VIP customer* (marked as VIP) Response within business hours, with
24 hours response time.

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MagicDraw Documentation and Support

* VIP customer usually is our partner.


During the support period covered by our SA, you can also report
any software problems or errors. If it is determined that a reported
reproducible issue in the software actually exists, and this
significantly impacts the usability of the software, No Magic agrees
to make reasonable efforts to provide a usable workaround solution
or to correct the issue in an upcoming maintenance release or
update.

End-of-life policy

Public service packs are primarily released for the newest version. As we understand that switching from one
version to another can take some time, in case of significant issues we provide service packs (or private
patches) for up to one year old versions when applicable.

We support and provide patches to older versions only when you own Software Assurance (SA) contracts http:/
/www.nomagic.com/support/sales-and-licensing/software-assurance-maintenance-contracts.html only on
your purchased products, so please be sure you are covered.

We always strongly recommend using the newest version as it contains all newest fixes, usability features, new
capabilities, and support for standards and technologies.

Reporting issues directly from MagicDraw

We highly recommend to submit report any problem, suggest improvements, or ask about new features directly
from MagicDraw. Report will create an issue in to our Online Customer Support System https://
support.nomagic.com.

These reports help us address issues in a more timely manner, as well as speeding up maintenance releases
that are free of known defects.

To report an issue directly from MagicDraw

1. On the help menu, click Report an Issue.


2. Fill in the first and last names together with your email address.
If you supplied the email address used when registering at
www.magicdraw.com, you will be able to track the status of your
submitted issue in our Online Customer Support System located at
https://support.nomagic.com. If you used another email address,
you will only receive email notifications of status changes.
3. Choose the product, issue type, and component.
4. Describe your issue by providing as much information as possible.
Please note that we provide a professional support for registered
MagicDraw users with the valid No Magic Software Assurance
Contract (SA). SA provides you with technical support together with
the major software updates and maintenance releases at no cost
throughout the contract period. Issues are normally handled within
one or two business days during regular business hours.
5. In the Attachments tab, select files you would like to send together with your issue report:
• Attach log file - the log file will be sent together with your issue report.
• Attach project file - the opened and last saved project file will be sent together with
your issue report.
• Attach used modules - modules that have been used in the opened project file will
be sent together with your issue report.

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1 INTRODUCING MAGICDRAW
MagicDraw Documentation and Support

• Attach diagrams images - choose diagrams, whose images you would like to send
together with your issue report. Also specify the images format.
6. If you are registered user, track you issue at https://support.nomagic.com.
If you are already registered personal information will be filled into
the Report an Issue dialog.

Figure 17 -- Report an Issue dialog box, Submit Form tab

To report an issue when application is unresponsive

If MagicDraw becomes unresponsive, a separately executable tool is provided for analyzing the status of the
process to aide in bug submission. In these situations, manually start the submitbug.exe file (located in the
<MagicDraw installation directory>\bin folder) and follow directions. After submitbug.exe is started, the Report
an Issue dialog opens. For more information about the Report an Issue dialog, see “To report an issue
directly from MagicDraw” on page 41.

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1 INTRODUCING MAGICDRAW
MagicDraw Documentation and Support

View and submit internal errors

If an error occurs, an error message will appear at the bottom of the MagicDraw window.

Figure 18 -- Message, about MagicDraw internal error

To view internal errors

To view internal errors you have to open the Unhandled Errors dialog. There are three methods
for to open the Unhandled Errors dialog.
• Click the View and submit internal errors button in the Notification Window.
• From the Help main menu, choose the View and Submit internal errors command.
• Click the notification icon on the status bar.
Note: The View and Submit internal errors command is only active in the Help menu and the
red button at the bottom of the status bar only exists if the Submit errors dialog contains errors.

To submit an error

1. Open the Unhandled Errors dialog.


2. Click the Submit button in the Unhandled Errors dialog box. The Submit Error dialog
appears.
3. Fill in Your name, Your e-mail and Bug description fields and click the Send button. The
error will be sent to the MagicDraw support team.

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2 G ETTIN G STA RTE D

In the chapter, you will find the following sections:


1. "Licensing Information" on page 44
2. "Unlocking MagicDraw" on page 46
3. "Activating the commercial license after purchase" on page 46
4. "User Registration" on page 55
5. "MagicDraw Configuration Files Location" on page 61
6. "Importing Configuration from Earlier Version" on page 62
7. "Disabling Inbound Network Activity" on page 63
8. "Updating" on page 63

Licensing Information
Information about installed or needed licenses and the status is presented in the About screen with the ability
to remove unused licenses.

Figure 19 -- About screen, Licensing

The following table describes the main information in the Licensing tab on the About screen.

Information item Description


User Profile ID Please deliver your User Profile ID when contacting support or sales.

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2 GETTING STARTED
Licensing Information

Information item Description


Not installed If license is not installed, the text Not installed is displayed next to the license
indication name.
Not started If license is installed, but not started, the text Not started is displayed next to the
indication license name, and the reason is given. Possible reasons:
• Required resource is not installed
• Plugin startup failed
• Other

Removing Unused Licenses


Click the Remove Unused Licenses button in Licensing tab on the About screen, to remove licenses of not
installed plugins.
If you have any questions or issues, please report them using the Report an Issue
dialog. For more information, see "View and submit internal errors" on page 43.

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2 GETTING STARTED
Unlocking MagicDraw

Unlocking MagicDraw
Unlock MagicDraw with evaluation, demo, or commercial license key file.

To unlock MagicDraw

1. After downloading MagicDraw, you will get license key file to your mailbox.
2. Save this key file into the local file system before starting MagicDraw.
3. When starting MagicDraw for the first time, you will be asked to choose the license key file.
Click the Select Licenses Key Files button and select the file from the directory you have
saved the file.
4. System will automatically start MagicDraw and you will be able to use it.

Activating the commercial license after purchase


To improve software protection and to prove our customers' investments, No Magic uses the solid product
licensing. Licenses are locked to the machine. You will be able to monitor and control, on what machines the
commercial licenses are used.

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2 GETTING STARTED
Activating the commercial license after purchase

After updating to version 16.9 or later, you will be requested to activate and receive the commercial licenses
dedicated for the particular machine.

Flexera Software FLEXnet licensing system, the industry leader helping to manage and secure flexible
software licensing, is used to manage No Magic products licenses.

Figure 20 -- Activation process. How to get commercial license?

All the updated information about the commercial license activation you may also find at http://
www.nomagic.com/support/activation.html.

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2 GETTING STARTED
Activating the commercial license after purchase

Commercial license activation process


The commercial license activation is required after the purchase transaction has been completed. The
activation process allows receiving the commercial license dedicated for the particular machine.
• Only commercial activated licenses are locked to the particular
machine.
• During the activation process, identification and registration is
required. Any key file (evaluation, demo, commercial not activated
and other) can be used for the identification of the license owner.
• Commercial not activated keys allow using the application for 7
days according to obtained licenses, before requesting activation.
Not activated keys can be used during activation process for
identification of the account on which the purchases are.

Online and offline activation is available.

Online activation

Choose online activation and enable commercial activated (without expiration) licenses automatically.

To activate the license online

1. Click the Activate button in the License Manager dialog of the application.

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2 GETTING STARTED
Activating the commercial license after purchase

2. Click Online Activation.

3. If you will be requested, identify yourself and register.


4. Select licenses you need to activate.

Offline activation

Alternatively, you may select offline activation, get the Host ID, enter it in the license owner account and then
download the commercial activated license.

To activate the commercial license offline

1. Login to the license owner account on www.nomagic.com.


2. Click License Activation Management in the Members area at the right side of the web page.

3. Click the Create New License Activation Record button and enter user details and Host ID of
the machine.
4. Download or send the key to your e-mail.

Determining a Host ID (for offline activation)

1. Click the Activate button in the License Manager dialog of the application.

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2 GETTING STARTED
Activating the commercial license after purchase

2. Click Offline Activation.

3. Host ID is shown.

Host ID is the Ethernet address of the machine on which application


will run.

Related topics
Commercial license types
Host ID
Identification
Registration
Deactivation

Commercial license types


Definitions

Commercial not activated license is used only to determine the account on www.nomagic.com and allows
using the application for 7 days according to obtained licenses, before requesting the activation.
MagicDraw_16_9_Professional_C#_Standalone_ Not activated key.txt

Commercial activated license is the license without expiration, locked to the particular machine, and can be
deactivated.
MagicDraw_16_9_Professional_C#_Standalone_
Activated_key_for_<name>_<surname>.txt

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2 GETTING STARTED
Activating the commercial license after purchase

After the purchase transaction has been completed, you will receive the commercial not activated license.
They are used ONLY to determine the account on www.nomagic.com from which activated keys should be
requested. Any other license, evaluation, demo, or commercial can be used for identification of the license
owner account during activation.

Commercial not activated license requires activation. It allows using the application for 7 days according to
obtained licenses, before requesting the activation. After the online or offline activation you will get the
commercial activated license.

After the online activation, commercial activated license will be applied automatically and you will be able to use
the application on the particular machine.

During the offline activation you will be required to enter a Host ID <link to Host ID section> in the license owner
account at www.nomagic.com. You can then download the commercial activated license and select it from the
application.

Related topics
Commercial license activation process
Host ID
Identification
Registration
Deactivation

Host ID
A Host ID is the value of a specific system attribute (MAC / Ethernet address) that uniquely identifies the host /
machine under which an application is running. A Host ID is used for the locked to particular machine license.
Only commercial activated licenses are locked to the particular machine.

For the Host ID determining instructions refer to “Determining a Host ID (for offline activation)” on page 49.

Determining a Host ID using lmhostid

One of the ways for determining Ethernet address (Host ID) is using lmhostid utility. This way can be useful
when the list of Host IDs of multiple machines should be discovered, even before installing the applications
itself. If you are a system administrator, you can provide end users with commercial activated licenses without
requesting licenses from them.

The lmhostid is a command line utility, which prints the Host ID that is required. The Lmhostid utility is available
as an execule called lmutil. Download it for a particular OS from http://www.globes.com/support/
fnp_utilities_download.htm.

Run lmutil with lmhostid parameter from the command line. Lmhostid displays the default hostid for the current
platform.

For exact commands for specific OS refer to: License Administration Guide (Obtaining System Hostids).
If two or more Ethernet addresses are available on the particular machine,
the first one printed by the hostid command should be used.

Related topics
Commercial license activation process
Commercial license types
Identification

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2 GETTING STARTED
Activating the commercial license after purchase

Registration
Deactivation

Identification
To determine a license owner, the user identification is requested during activation process.

Identification is requested only if you have not added any license key file, have not registered your installation,
or have not performed identification.

There are two methods available for the user identification:


• License file based identification. Select the license key file to identify the license owner
account. Evaluation, demo, or commercial license files can be used for the identification.
• Login name based identification. Use the license owner login name and password to identify
on which account on www.nomagic.com your purchases are.

Figure 21 -- Identification Request dialog

Ones identification is performed, it will not be requested the next time during activation.
In case you need to change identification records, just apply the new license key file.
The last applied license key file is used for the identification.

Related topics
Commercial license activation process
Commercial license types

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2 GETTING STARTED
Activating the commercial license after purchase

Host ID
Registration
Deactivation

Registration
The user registration is required during activation process in order to obtain the commercial activated license.

Figure 22 -- Registration window

The registration will help us to provide you with:


• Customer support. Issues, questions, and suggestions can be reported and existing ones
tracked on https://support.nomagic.com.
• Access to early releases and evaluations.
• New versions, patches, and updates.

Related topics
User Registration
Commercial license activation process
Commercial license types
Host ID
Identification
Deactivation

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2 GETTING STARTED
Activating the commercial license after purchase

Deactivation
The deactivation is the process, which allows returning commercial activated licenses. You may remove and
return all activated (locked to the particular machine), not used commercial licenses by deactivating them.

To deactivate a license in the application

1. Click the Deactivate button in the License Manager dialog of the application or uninstall the
application.
2. Commercial licenses will be deactivated automatically and returned online.
If the online licenses return is not available, licenses will be deactivated and offline deactivation -
licenses return message with License Deactivation ID - will be shown. To update the account
information manually, return the used license by entering the License Deactivation ID to the
license owner account at www.nomagic.com.
3. The application is deactivated and licenses are returned.
• The deactivated license still will be active for 7 days.
• The returned licenses can be activated on the same or another
machine.
• Online deactivation from the application side or the deactivation
with the License Deactivation ID is treated as the confirmed
deactivation case and does not decrees an available rehost limit.

Deactivating from the License Activation Management screen

You can deactivate licenses not only from application, but also from the License Activation Management screen
in the license owner account at www.nomagic.com.
The deactivation from the License Activation Management screen
should be used only if the deactivation from application side is not
available: installation has been lost or corrupted.

To deactivate an application from the license owner account:

1. Go to license owner account at www.nomagic.com.


2. Remove all products assigned for the particular installation in the Activated Products column.
3. Application will be deactivated on the next start-up. Licenses will be returned.
The number of available, not confirmed, deactivations from the
License Activation Management screen is 1 for the each obtained
license per year. The Confirmed deactivation case from the
application side will not decrease the rehost limit.

License Deactivation ID

License Deactivation ID is the value of a specific system attribute that uniquely identifies license deactivation/
return from the particular host/machine under which application was running. The License Deactivation ID is
used for the license offline deactivation.

To determine License Deactivation ID (for offline deactivation):

1. Click the Deactivate button in the License Manager dialog of the application.
2. The license Deactivation ID will be shown if the online deactivation will not be available.

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2 GETTING STARTED
User Registration

Confirmed deactivation case

The license deactivation, about which confirmation is received in the license owner account at
www.nomagic.com is treated as confirmed deactivation case.

The deactivation confirmation can be received either online, during online deactivation, or offline, with the help
of the License Deactivation ID, which is shown during the offline deactivation.

The deactivation from the License Activation Management screen without the License Deactivation ID, is
treated as NOT confirmed deactivation and decreases the rehost limit. An exception is, if after such the
deactivation, automatic confirmation is received from the application side that the license has been also
deactivated on the application side.

Rehost limit

The rehost limit is the number of available, not confirmed, deactivations from the License Activation
Management screen. By default such number is 1 for the each obtained license per year. The confirmed
deactivation case from the application side will not decrease the rehost limit.

If the rehost limit is exceeded you can request extension from your dedicated account executive by filling the
reason of the request and clicking the Request Rehost Increase button.

Rehosting - moving the license from one machine to another

You may moving of the activated (locked to the particular machine) licenses from one machine to another is
called rehosting.

To rehost a license

1. Deactivate the license on the old installation.


2. Install an application on the new machine.
3. Activate the license on the new installation.

Related topics
Commercial license activation process
Commercial license types
Host ID
Identification
Registration

User Registration
User Registration allows you to access dedicated resources on the No Magic website such as dedicated online
support, answers database, new products evaluation, and beta products.

The Registration dialog will open the first time MagicDraw is started (see the following figure). You can
complete Product Registration at any time by selecting Register from the Help menu.
• No Magic, Inc. respects your privacy. We will only use your
personal information for communications and management of
your online account, and the products you register with your
account.
• Registration for the owners of commercial licenses is mandatory.

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2 GETTING STARTED
User Registration

Figure 23 -- Registration dialog

Registration Workflow
The registration process is straightforward. After a new key application, you will be requested to register your
installation. If you have successfully sent the online registration form, you will receive an e-mail with a link to
confirm your registration and the correctness of information furnished through online registration.

Upon confirmation, a dedicated account will be created for you at www.nomagic.com.


If you have an existing profile at www.nomagic.com you may
register with the same user information and the same profile
information will be used for registration.

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2 GETTING STARTED
User Registration

Figure 24 -- Registration Workflow

Adding a License

MagicDraw always checks the registration status at startup after license has been provided, an unlock key has
been added, or a Floating server has been selected.

Registering

If you are not a registered user, MagicDraw will open the Registration dialog at startup, prompting you to
register.
You do not have to complete the online User Registration to use
MagicDraw, however, it is recommended to do so to receive the
benefits available for a registered user. You can complete Product
Registration at any time by clicking Register on the Help menu.

To complete Product Registration:


1. On the main menu, click Help > Register. The Registration dialog will open (see the following
figure).
2. Provide the requested information in the Registration dialog (some information has been pro-
filed from the key owner profile in order to provide a more usable registration process).
3. Share your experience about the tool (optional).
4. Click Register to send data to the server and to receive a confirmation email later on.

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2 GETTING STARTED
User Registration

Figure 25 -- The Registration Dialog

• You can click the Confirm Later button to register at a later time
and close the Registration Confirmation dialog.
• A message reminding about Registration Confirmation will
appear at MagicDraw startup if you do not complete the
registration process.
• No Magic, Inc. respects your privacy. We will only use your
personal information for communications and management of
your online account, and the products you register with your
account.

Confirming Your Registration


An e-mail with registration data and a confirmation link will be sent to the e-mail address provided during
registration. Click the confirmation link to confirm the registration process and create or navigate (if it has been
created) to your dedicated area at www.nomagic.com.

Logging in to Your Dedicated Area at www.nomagic.com

Use your login name and password received upon confirming your registration to log in to the user dedicated
area at www.nomagic.com.

Your registration will enable us to provide you with the following professional services:
• Dedicated customer support for all problems, questions, and suggestions.
• Access to early releases and evaluations.
• New versions, patches, and updates.

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2 GETTING STARTED
User Registration

Registration Data Confirmation

After a period of 30 days has passed since the date of your registration or a new license from the same
licensed owner has been applied, you will be requested to confirm that you are the one using the software
installation at MagicDraw startup. A profiled Registration Confirmation dialog will open. Check the
correctness of data and click the Confirm button.

Figure 26 -- Registration Confirmation

You will receive no email upon confirming your registration.

If you are registering as a new user, with different profile information, the Update Existing Profile question will
appear. You can either update your existing profile or identify yourself as a different user using the product
installation.

Figure 27 -- Updating Existing Profile

Bug Report
If you are a registered user, your personal information will be provided in the Report an Issue dialog. Submit
notifications of software errors dialog is available from Help menu > Report an Issue.

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2 GETTING STARTED
User Registration

If the provided information does not correspond to the information you have provided during registration, once
you click the Send button to submit the bug, you will be asked to register or update your information. The
Registration dialog will open and profiled with your personal information from previous registration with
changes from the Report an Issue dialog or details from the Report an Issue dialog if you have not yet
registered.
For more information about bug reporting,
see “Reporting issues directly from MagicDraw” on page 41.

Troubleshooting
Issue Solution
Registration is requested on each The Registration Confirmation dialog will open each
startup time MagicDraw starts until you register the product
installation.
The registration process is straightforward and requires
minimum data for you to access dedicated online support,
answers database, new products evaluation, and beta
products.
Clicking the Confirm Later button will close the
Registration Confirmation dialog.
Registration confirmation is requested If you do not click the registration confirmation link,
at each startup installation will not be confirmed.
You may request a new confirmation email from the
registration confirmation message.
No email with a confirmation link is Your spam or virus filter may filter out the e-mail with a
received confirmation link. If that is the case, you can request a
new confirmation e-mail by clicking Help > Register on
the main menu.
The No connection to registration Check your internet connection and try to reconnect.
server message opens User Registration is not required to use MagicDraw.
You are getting “cannot connect to Check your internet connection and try to reconnect.
server” message on registration dialog User Registration is not required to use MagicDraw.
invocation from Help menu ->
Registration
The Registration dialog does not • You have already registered and the period of 30 days
opens at Startup since the date of your last registration has not been
used up.
• There are network limitations to check your registration
status.
User Registration is not required to use the MagicDraw.

If you encounter problems during the registration process, please


contact us [email protected]

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2 GETTING STARTED
MagicDraw Configuration Files Location

MagicDraw Configuration Files Location


By default MagicDraw configuration and auxiliary files are stored in the following location:

OS Configuration files storage


Windows C:\Users\<USERNAME>\AppData\Local\.magicdraw\<md.version.number>
Vista/7/8
Windows C:\Documents and Settings\<USERNAME>\Local Settings\Application
2000/XP Data\.magicdraw\<md.version.number>
Windows C:\WINNT\Profiles\<USERNAME>\Local Settings\Application
NT4 Data\.magicdraw\<md.version.number>
Other OS <user.home>/.magicdraw/<md.version.number>

To get the exact path to the configuration files

1. From the Help menu, select About MagicDraw. The About screen opens.
2. Click the Environment tab.
3. Click the hyperlink next to Configuration files. The folder containing MagicDraw configuration
files opens.

You can also save configuration files in any of the following locations:
• <MagicDraw installation directory>
• Common Application Data location (on Windows OS)
• Other directory

To store MagicDraw configuration files in MagicDraw installation directory

1. Open the magicdraw.properties file, which is located in <MagicDraw installation directory>\bin.


2. Change the parameter value from

-DLOCALCONFIG=true
to
-DLOCALCONFIG=false

3. On Windows OS, add the additional parameter

-DWINCONFIG=false
It is important to add the -DWINCONFIG=false parameter on Window OS, otherwise
the configuration files will not be stored at MagicDraw installation directory.

To store MagicDraw configuration files in Common Application Data location on Windows OS

1. Open the magicdraw.properties file, which is located in <MagicDraw installation directory>/bin.


2. Change the parameter value from

-DLOCALCONFIG=true
to

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2 GETTING STARTED
Importing Configuration from Earlier Version

-DLOCALCONFIG=false
The Common Application Data location is the following:
• On Windows NT4 - C:\WINNT\Profiles\All Users\Application Data
• On Windows 2000/XP - C:\Documents and Settings\All Users\Application Data
• On Windows Vista/7/8 - C:\ProgramData

To store MagicDraw configuration files to your chosen location

Do either:
1. Go to the folder, where the configuration files are stored (for the exact location, see the prec-
ceding table.
2. Create a new file named magicdrawredirect.
3. In the file, type the absolute path to the folder, wherein MagicDraw configuration files will be
saved, e.g., C:/<directory name>.

Or:
4. Open the magicdraw.properties file, which is located in <MagicDraw installation directory>\bin.
5. Change the parameter value:

-Dlocalconfig.location=<absolute path to a chosen location>


If you have defined to store files in the MagicDraw installation
directory (see section "To store MagicDraw configuration files in
MagicDraw installation directory"), files will not be stored in the
defined location.

Importing Configuration from Earlier Version


When you start MagicDraw for the first time, the Import Configuration dialog opens. Using this dialog, you can
choose one of the following:
• Use the default MagicDraw configuration.
• Import the settings and environment options from the earlier MagicDraw installation.

Figure 28 -- Import Configuration dialog

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2 GETTING STARTED
Disabling Inbound Network Activity

Disabling Inbound Network Activity


To disable MagicDraw inbound network activity

1. Open the magicdraw.properties file, which can be found in <MagicDraw installation direc-
tory>\bin.
2. In the JAVA_ARGS line, add the following argument:

-JAVA_ARGS: - DDISABLEINBOUNDCON=true

After disabling the inbound network activity you will not be able to
• Open MagicDraw Help
• Submit an issue
Also be advised that double-clicking a project file (.mdzip) will open
the project in a new MagicDraw window.

Updating
An automatic updates feature is implemented in MagicDraw. Notification and update of all the service packs
can be done automatically.

To check for updates

• On the Help menu, click the Check for Updates command.

To enable an automatic checking for MagicDraw updates

1. On the Options menu, click Environment. The Environment Options dialog appears.
2. In the Update options list, change the Check for Updates option value to one of the following:
• Manually
• On startup
• Once a day
• Once a week
• Once a month
It is recommended to check for updates once a month.

Update Information window


The Update Information window appears if updates are found. Do one of the following:
• Click Update to New Version, to apply the latest released product version.
• Click Apply Patch, to apply the latest released patch.
• Click Close, to close the dialog.

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2 GETTING STARTED
Updating

Figure 29 -- Update Information window

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3 USING M AGICDRA W

In this chapter, you will find the following sections:


• "Customizing and Selecting Perspective" on page page 65
• "Understanding MagicDraw User Interface (UI)" on page page 69
• "Customizing Environment Options" on page page 96
• "Improving Performance" on page 98
• "Look and Feel: Controlling the Interface" on page page 103
• "Assigning Shortcut Keys" on page page 105

Customizing and Selecting Perspective


Launch MagicDraw for the first time and after the application starts, the MagicDraw Startup dialog appears. In
this dialog you can select your work perspective.

Due to the growing number of MagicDraw features, many features may be configured for standard or expert
user. MagicDraw can satisfy the needs of different software development process roles. In order to better
satisfy user needs, MagicDraw configuration depends on Perspective.

Perspectives allow:
• The selection of a predefined MagicDraw configuration and features according to your
software development process role.
• Finding features faster, because there are less of them.
• To choosing a suitable MagicDraw experience mode with a single click.
• Customizing a set of predefined features and configuration based on user needs.

There are four perspectives in MagicDraw:


• Full Featured - Perspective provides all features available in MagicDraw and installed plugins.
• Quick Start - Quick Start perspective provides basic features dedicated for modelling and not
overcrowded interface for quick learning. Code engineering, transformations and other
advance features are hidden, however easily reachable in expert mode of this perspective.
• Software Architect - this perspective provides features primarily involved in designing and
implementing projects. It is a set of roles consisting of Software Architect, Designer, Interface
designer, and Database designer. This is the default MagicDraw configuration. All
functionalities are available for expert mode.
• System Analyst - this perspective provides features primarily dedicated to obtaining
requirements and modeling the system. Analysis features are highlighted. Configuration is
modeling oriented. Code engineering, transformations and other features are hidden.

To set the perspective for the MagicDraw environment

• Launch MagicDraw for the first time. The MagicDraw Startup dialog will appear with the
possibility to switch between perspectives. Select the desired perspective from the list and click
the OK button.

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3 USING MAGICDRAW
Customizing and Selecting Perspective

• From the Options menu, choose Perspectives and then click Perspectives. The Select
Perspective dialog opens. Select the desired perspective and click the Apply button.
• On the Perspectives toolbar, select the desired perspective from the available perspectives
list.
For more information about the Perspectives toolbar,
see “Perspectives Toolbar” on page 1107.

Customizing MagicDraw Perspectives


Perspective customization allows the grouping of functional MagicDraw features to standard/expert modes.
Customization also allows the user to hide unnecessary commands, which makes MagicDraw simpler and
faster to use.

To open the Customize Perspectives dialog

• From the Options menu, choose Perspectives and then Customize.


• In the Perspectives dialog, click the Customize button.

MagicDraw has six customizable areas in different perspectives. They are as follows:
• Main menu
• Main toolbars
• Diagram toolbars
• Diagram modeling elements toolbar
• Smart Manipulators
• Shortcut menu actions

Each of these areas has a set of commands, which can be shown in standard/expert mode, or hidden.

To customize the selected MagicDraw area in a predefined perspective

1. In the Customize Perspectives dialog, select the perspective and click the Edit button near
the selected MagicDraw area. The appropriate Customize dialog opens.
2. Expand tree sections and select radio buttons beside items in the tree depending on your
choice for Standard and Expert, Expert only or Hidden modes.
3. Click OK to save changes, then OK in the Customize Perspectives dialog, and then Apply in
the Select Perspective dialog (if needed).

To switch between Standard/Expert menu, toolbar, or diagram toolbar modes

• From the toolbar shortcut menu, select/clear the Expert Menu Mode or Expert Toolbar Mode
check box.

• From the diagram buttons toolbar menu, select/clear Expert Mode check box.

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Customizing and Selecting Perspective

Select Perspective dialog


Launch MagicDraw for the first time. The Select Perspective dialog appears with the possibility to switch
between perspectives.

Figure 30 -- Select Perspective dialog

Element Name Function


Full Featured Possible perspectives to set, which will load a predefined MagicDraw
Quick Start configuration.
Software Architect
System Analyst
Expert If not selected, a simplified MagicDraw interface with the most popular items and
features will be opened and the specification properties will be shown in Standard
Mode.
Integrate Opens the Integrations dialog for quick integration with the selected tool.
OK Loads MagicDraw with the selected perspective.
Help Displays MagicDraw Help.

You can also change the perspective while working with MagicDraw.

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To change the MagicDraw perspective

1. From the Options menu, choose Perspectives > Perspectives. The Select Perspective
dialog opens.
2. In the opened dialog, select a desired perspective and click Apply.

Customize Perspectives dialog


From the Options menu, choose Perspectives and then Customize.

Figure 31 -- Customize Perspectives dialog

Element Name Function


Clone Selected Copies the selected perspective to a new one.
Perspective

Rename Selected The Enter Perspective Name dialog opens. Change name of the
Perspective perspective and click OK. Renaming can also be performed using the
F2 shortcut key.

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Element Name Function


Remove Selected Deletes the selected perspective from the list.
Perspective

Import New The Open dialog appears. Select *.umd extension file and click Open to
Perspective import the perspective into the MagicDraw environment.

Export Selected The Save dialog opens. Type a name for the created perspective and
Perspective click Save to store it as *.umd extension file.

Full Featured List of possible perspectives, which will load the predefined MagicDraw
Quick Start configuration.
Software Architect
System Analyst
MagicDraw Area List of customizable toolbars and command sections.
Edit Click the Edit button to open the Customize Main Menu dialog in
which a commands mode could be changed by selecting radio buttons.
Description Displays short description about each selected area.
Reset to Defaults Resets changes back to the default configuration.

Understanding MagicDraw User Interface (UI)


MagicDraw window has the following parts:
• Main menu
• Main toolbars
• Model Browser
• Diagram toolbars
• Diagram pallet

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• Diagram pane

Figure 32 -- Structure of MagicDraw window

Nearly all MagicDraw commands can be accessed from multiple places within MagicDraw:
• Main menu
• Main toolbars
• Model Browser
• Diagram toolbars
• Shortcut menus (accessible by right-clicking)
• Shortcut keys
• Smart manipulators (accessible by selecting a symbol on the diagram pane)

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The following table shows the accessibility of several commands in different ways

Function Accessibility
Main operations of • Edit menu.
editing (copy, cut, • Main toolbar buttons.
paste, delete)
• Shortcut keys.
• Shortcut menu commands.
Opening of the • By double-clicking the model element.
Specification • Specification command from the element shortcut menu on a
window
diagram or in the Model Browser.
• When adding one model element to another model element from the
Specification window or the Model Browser.
Defining symbols • Symbol shortcut menu > Symbol(s) Properties.
properties (font, • Options menu > Project.
color, etc.)
• Main toolbar buttons

The Symbol shortcut menu is also accessible from the Edit menu,
Symbol.
The toolbar of a particular diagram presents the paths and shapes
available for the corresponding diagram. If an arrow is placed on
the diagram toolbar button, select a button representing the
corresponding model element by right-clicking the button.

Menus
The description of all menu commands you can find in Section “Menu System” on page 1088

You can customize menu items by selecting and/or modifying perspectives. More information about
customizing perspectives, you can find in Section “Customizing and Selecting Perspective” on page 65.
Various plugins might bring additional menu items.

Toolbars
Toolbars help to speed up your work with MagicDraw, when performing commonly used tasks. There are main
toolbars and diagram toolbars in the MagicDraw window.

To show or hide different toolbars

• Right-click the toolbars area and then select or clear the check boxes of the toolbars you want
to be displayed or hidden.
You can also save your own toolbars configuration and set it as a default one
(for more information see "Customizing toolbars", on page 73).

Main toolbars

The main window of MagicDraw contains the following main toolbars:


• File (main)
• Diagrams

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• Analysis Diagrams
• Other Diagrams
• Diagrams Navigation
• Opened Projects
• Perspectives
• Collaboration
• External Tools
• Validation
For detailed information about the commands of the main toolbars,
see "Main Toolbars", on page 1102.

Diagram toolbars

The main window of MagicDraw contains the following diagram toolbars:


• Symbol Editing
• Shape Editing
• Path Editing
• Edit
• View
• Layout
For detailed information about the commands of the diagram toolbars,
see “Diagram Toolbars” on page 1107.

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Customizing toolbars

Toolbars configuration shortcut menu has the following commands:

Check box Function


Rearrangable If selected, it is possible to change the toolbar position by selecting the
dotted line in front of the desired toolbar group and dragging it to a new
location.
Hidable If selected, there is no possibility to close a separately opened toolbar
group (for example, dragged diagram pane) with the X button on the
right top corner.
Floatable If selected, the toolbar group can be dragged to any desirable position
inside the MagicDraw borders.
Expert Menu Mode If selected, all menu commands will be listed on the menu. Otherwise,
the command list will be shortened and you can expand it by clicking
the arrow on the bottom.
Expert Toolbar Mode If selected, displays all toolbar buttons, which were marked to be shown
in the Expert mode perspective.
Customize Opens the Customize Toolbars dialog.

To add a new toolbar

1. From the toolbars configuration shortcut menu, choose Customize. The Customize Toolbars
dialog opens.
2. Click Add > New Toolbar.
3. Type the name for a new toolbar.
4. Click OK.

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To add a new button to the selected toolbar

1. From the toolbars configuration shortcut menu, choose Customize. The Customize Toolbars
dialog opens.
2. Click Add > Button.
3. Select the desired command.
4. Click OK.

Figure 33 -- The Customize Toolbars dialog

Button Function
Add Adds a new button or a toolbar.
Edit The Edit Icon dialog opens. Click the “...” button to add an icon to the
selected toolbar button.
Remove Removes the selected button from the toolbar section.
Up Moves the selected button up the toolbar list.
Down Moves the selected button down the toolbar list.
Reset to Defaults Resets changes made to the toolbar back to the default settings.

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Model Browser
MagicDraw Basics

The Model Browser provides a visual representation of the hierarchy of your model elements.

Figure 34 -- Example of Model Browser

The items in the Model Browser hierarchy are either:


• Compressed - a plus sign next to an icon indicates that the icon is compressed. It means
that the element contains other model elements. This is the default setting when you start the
MagicDraw. Click the plus sign to expand the icon and view its subordinate items.
• Expanded - a minus sign next to an icon indicates that the icon is fully expanded. Click the
minus sign to collapse the item.

If there is no plus or minus sign next to an icon, it does not contain other model elements.

The Model Browser is a hierarchical navigation tool that allows you to manage your model data, including
packages, components, classes, all UML diagrams, extension mechanisms, and other data. The Model
Browser may be used as an alternative tool to the menus and toolbars that are in MagicDraw. It is easier to
work with project diagrams and data elements using the Model Browser. In the Model Browser, you can perform
the following operations:
• Create and specify model elements.
• Copy, cut, and paste model elements.

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• Delete of model elements.


• Drag model elements to the Diagram pane and inside the Model Browser.
• Drag data in the Code engineering sets (you may create data in the Data branch, drag it to the
Code Engineering sets, and then the round trip object is created automatically).
• View the hierarchy of all model elements.
• Create a symbol for the selected model element in the current diagram.
• Manage diagrams.
• Manage extension mechanisms, such as constraints, stereotypes, and tagged values.
• Java reverse of a class from the classpath.
• Adjust the code engineering sets.
• Generate code for particular sets.
• Filter visible items by any model type (for example, class, package, operation, component,
state, and others - for both views and dates).
• Sort the visible items of the selected model element.
• Sort all model elements.
• Display search results.
• Display locked elements in the server project.

The Model Browser window is divided into two parts:


1. Containment tab / Inheritance tab / Diagrams tab / Model Extensions tab / Search Results
tab / Lock View tab:
• The Containment tab groups data into the logical sets.
• The Inheritance tab represents the model hierarchy of the project.
• The Diagrams tab groups diagrams according to the diagrams type or shows them
as a list.
• The Model Extensions tab represents all predefined and created constraints and
stereotypes.
• The Search Results tab displays search results.
The Search Results tab is not displayed by default. It appears after
you perform searching.

• The Lock View tab represents locked elements of the server project.
The Lock View tab is not displayed by default. It can appear if you
are working on a server project. For more information about locked
elements, see "Representation of locked elements" on page 1014.
2. Documentation / Zoom Control / Properties tabs.
• The Documentation tab shows documentation associated with the selected item.
• The Zoom tab is responsible for zooming the current diagram.
• The Properties tab shows the specification and symbol properties of the selected
element or diagram.

Related procedures
Using the Model Browser
Working with model elements in the Model Browser

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Using the Model Browser

The Model Browser is displayed when at least one project is open. By default, the Model Browser is placed at
the left side of the main window. It is possible to move the Model Browser to any place on the MagicDraw
window. Also, all tabs can be viewed separately and you can set up the Model Browser according to your needs
by hiding the desired tabs. See the following procedures for more information on how to manage the Model
Browser and items in it.

To change the size of either part of the Model Browser

• Drag the bar that separates the two parts.

To change the Model Browser position

• Using the Option menu:


1. From the Options menu, select Environment. The Environment Options dialog opens.
2. Click on the Browser option group.
3. In the Browser environment options pane, change the Browser Position property to Right
or Left.
• In the upper-right corner of the selected tab in the Model Browser, click the Toggle auto-hide
or Toggle floating button.
This action changes the layout of the MagicDraw interface.

To close or reopen the desired tab of the Model Browser

• From the Window menu, choose the Model Browser tab you want to close or open.

To reset all Model Browser tabs to the default position

• From the Window menu, choose the Reset Windows Configuration command.

To sort items in the Model Browser alphabetically

1. From the Options menu, select Environment. The Environment Options dialog opens.
2. Click the Browser option group.
3. In the Browser options pane, set the Sort Always value to true (the default value is true).

Related concepts
Model Browser

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Containment tab

The Containment tab displays model data grouped in logical sets. Using the Containment tab, you can quickly
access each model element, change a model element specification, or create a new model element.

Figure 35 -- Containment tab

To open the Containment tab

Do one of the following:


• At the top of the Model Browser, click the Containment tab.
• If the Containment tab is hidden, from the Window menu, select Containment.
You can change some Containment tab properties in the
Environment Options dialog the Browser options group. For
more information about using the Environment Options dialog,
see "Customizing Environment Options" on page 96.

The Containment tab consists of the following two components (see the figure above):
• Containment tab toolbar

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• Containment tree (see the following figure)

Figure 36 -- Containment tree

The Containment tree includes


• Data model:
• The Relations branch
• The UML Standard Profile
• The Hyperlinks branch
• Code engineering sets
For more information about working with the Containment tree, see
"Working with model elements in the Containment tree" on page 81.

Data model

The Data model in the Containment tree is the top model element wherein the entire model structure is created.
The Data model represents the model element that is named Data. All model elements are stored in the Data
model. You can create the structure of your project by creating packages in the Data model. This helps to
distribute model elements into the logical groups. For more information about working with a model, see
"Model" on page 886. For more information about packages, see "Package" on page 905.

Along with model elements that are created by the user, the Data model may contain the following default
items:
• The Relations branch. This branch appears when at least one relationship is created in the
project. The Relations branch collects all relationships from the particular owner. For example,
if the Relations branch is in the Data model, that means, all relationships from the Data model
are listed in the Relations branch owned by the Data model. The Relations branch can exist in
other elements which may have inner elements and relations among these elements. For
example, in packages, classes, and others.
• The UML Standard Profile package. This is a profile which is included to every MagicDraw
project. It contains a list of stereotypes, data types, and other elements from the UML 2
metamodel. By default, the UML Standard Profile is hidden. To display the UML Standard
Profile, click the Show Auxiliary Resources button. There can be more standard profiles
(such as, SysML, UPDM, Java, and others). For more information about the standard profiles,

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see "Working with Standard Profiles" on page 188.


We highly recommend not to modify our provided standard profiles
and libraries as it could cause problems on version updates, plugins,
core MagicDraw tool malfunctions, and model corruptions.
• The File View package. This package appears when at least one code engineering set is
created. The File View package contains components that are created on code reverse and
represents source files. For more information about working with code engineering sets in the
Containment tab, see "Code engineering sets" on page 80.
• The Hyperlinks branch. This branch appears when at least one hyperlink is added to the
particular element. The Hyperlinks branch contains the list of hyperlinks to the file, element/
symbol, or web page. For more information about defining hyperlinks, see "Defining
Hyperlinks" on page 330.

For more information about managing model elements in the Model Browser, see "Working with model
elements in the Model Browser" on page 91.

Code engineering sets


Code engineering is available in Professional, Architect, and Enterprise editions.

Code engineering sets can be considered a gateway between your source code and model data. Using these
sets, you can perform Java, C++, C#, IDL, CIL, CORBA IDL, EJB 2.0, and WSDL round-trip code engineering,
that is, code generation and reverse engineering.

To display Code engineering sets

• In the Containment tab toolbar, click the Show Code Engineering Sets button.

In Code engineering sets branch, you can create a new code engineering set, generate code, and perform
other actions.
For more information about the code engineering, see “MagicDraw
CodeEngineering UserGuide.pdf”.

Containment tab toolbar

The Containment tab toolbar contains the following buttons:

Button ToolTip text Description


Show Full Types Shows or hides the full types of typed elements (for example, operations,
attributes, relationships, and other) in the Containment tree.
Show Applied Shows or hides the applied stereotypes next to the element name in the
Stereotypes Containment tree.
For more information about working with stereotypes, see "Stereotype"
on page 943.
Show Auxiliary Shows or hides modules and profiles that are used in your project.
Resources For more information, see "Data model" page 79.
Filter Opens the Items Filter dialog wherein you can select element types to be
visible in the Containment tree.
For more information about the filtering, see "Filtering" on page 135.
Show Code Shows or hides the code engineering sets.
Engineering Sets For more information, see "Code engineering sets" on page 80.

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Button ToolTip text Description


Open in New Tab Opens the contents of the selected element in a new tab of the Model
Browser.
Favorites Opens the Favorites menu for choosing to do one of the following:
NEW!
• Add a selected element to favorites (see "To quickly add an element to
favorites" on page 402).
• Open the dialog for managing favorites (see "Manage Favorites dialog"
on page 405).
• Navigate to a desired favorite in the Containment tree.
NEW! Quick Find Opens the Quick Find dialog.
For more information, see "Quick Find dialog" on page 131.

The same actions you may perform using the shortcut menu of the Containment tree.

Working with model elements in the Containment tree

You can work with elements in the Containment tree using the commands available from the selected element’s
shortcut menu. The shortcut menu contains the following commands: .
Particular actions are available for the particular elements.

Command Function
New Element Creates a new element inside the selected element.
NOTE: This command is available if the selected element can be editable.
TIP! For more information, see "Working with model elements in the Model
Browser" on page 91.
New Diagram Creates a new diagram inside the selected element.
NOTE: This command is available if the selected element can be editable.
TIP! For more information, see "Diagramming" on page 190.
New Relation > Outgoing Creates a new relation to or from the selected element.
/ Incoming TIP! For more information, see "Working with Paths and Relationships" on
page 221.
Open in New Tab In the Model Browser, opens a new tab for the selected element.
Specification Opens the element Specification window wherein you can specify various
element properties.
TIP! For more information about the Specification window, see "Specification
Window" on page 271.
Go To Opens or selects the item associated with the selected element. The item may
be diagram, model element, or hyperlink.
TIP! For more information, see:
• "Symbol Usage in Diagrams" on page 549.
• "To add a hyperlink from the Browser tree" on page 333.
• "Traceability properties in Go To submenu" on page 504.

Refactor Converts the selected element to the element indicated by a user.


TIP! For more information, see "Refactoring" on page 346.
Related Elements Opens a list of functionalities available for the selected element.
TIP! For more information, see "Relation Map" on page 527, and "Analyzing
Usages and Dependencies" on page 492.

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Tools Opens a list with tools that are available for the selected element. Depends on
the selected element.
TIP! For more information, see "Tools" on page 417.
Stereotype Opens the drop down list, wherein you can apply an existing stereotype, or
create a new one.
TIP! For more information, see "Stereotype" on page 943.
Find Opens the Find dialog.
TIP! For more information, see "Find dialog" on page 127.
Apply Profiles Opens the list of the available to apply profiles.
TIP! For more information, see "Profile" on page 933.
NOTES:
• This command is available in the package, model, and system boundary
shortcut menu.
• To see this command you have to expand the shortcut menu, that is, click on
the little arrow at the bottom of the shortcut menu.
Modules Opens the list with the commands for working with modules.
TIP! For more information, see "Project Partitioning" on page 139.
NOTES:
• This command is available in the package, model, and system boundary
shortcut menu.
• To display this command in the shortcut menu you have to expand the
shortcut menu, that is, click on the little arrow at the bottom of the shortcut
menu.
Generate Code Generates code for the selected item. Opens the Message Window with the
Framework information.
TIP! For more information, see “MagicDraw CodeEngineering
UserGuide.pdf”.
Check Syntax Checks syntax in the model according to the default code engineering
language. Opens the Message Window with the information.
TIP! For more information, see “MagicDraw CodeEngineering
UserGuide.pdf”.
Generate Report Opens the list of the available report templates.
TIP! For more information, see “MagicDraw ReportWizard UserGuide.pdf”.
Reverse from Classpath This command is available in the class shortcut menu.
TIP! For more information, see “MagicDraw CodeEngineering
UserGuide.pdf”.

Related concepts
Model Browser

Inheritance tab

The Inheritance tab represents classifiers, packages, data types, and stereotypes hierarchy within your project.
Inheritance according to the UML Specification is shown using the generalization relationship.
If a model element has no generalization relationship, it will not
be represented in the Inheritance tab.

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Figure 37 -- Inheritance tab

To open the Inheritance tab

Do one of the following:


• At the top of the Model Browser, click the Inheritance tab.
• If the Inheritance tab is hidden, from the Window menu, select Inheritance.
You can change some Inheritance tab properties in the Environment
Options dialog the Browser options group. For more information
about using the Environment Options dialog, see "Customizing
Environment Options" on page 96.

The Inheritance tab consists of the following two components:


• Inheritance tab toolbar
• Inheritance tree
For more information about working with the Inheritance tree, see
"Working with model elements in the Inheritance tree" on page 84.

Inheritance tab toolbar

The Inheritance tab toolbars contains the following buttons:

Button ToolTip text Description


Show Applied Shows or hides the full types of typed elements (for example, operations,
Stereotypes attributes, relationships, and other) in the Containment tree.

Show Only At the top of the hierarchy shows the parent element.
Hierarchies

Invert Tree Inverts the tree hierarchy - shows the child element at the top of the
hierarchy.

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Button ToolTip text Description


Favorites Opens the Favorites menu for choosing to do one of the following:
NEW!
• Add a selected element to favorites (see "To quickly add an element to
favorites" on page 402).
• Open the dialog for managing favorites (see "Manage Favorites dialog"
on page 405).
• Navigate to a desired favorite in the Containment tree.
Quick Find Opens the Quick Find dialog.
NEW!
For more information, see "Quick Find dialog" on page 131.

The same actions you may perform using the shortcut menu of the Inheritance tree.

Working with model elements in the Inheritance tree

You can work with elements in the Inheritance tree using the commands available from the selected element’s
shortcut menu. The shortcut menu contains the following commands:

Command Function
New Specific Classifier Creates a new element that is connected with the current element with the
generalization relationship.
Select in Containment Opens the Containment tab and selects the current element in the Containment
Tree tree.

For more information about commands available from the shortcut


menu in the Model Browser, see "Working with model elements in
the Model Browser" on page 91.

Related concepts
Model Browser

Diagrams tab
The Diagrams tab in the Model Browser represents diagrams created in your project.

Figure 38 -- Diagrams tab

Just diagrams grouped by types that are used in your project are listed in the Diagrams tab in the Model
Browser, not all diagram types as it was in earlier versions.

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To open the Diagrams tab

Do one of the following:


• At the top of the Model Browser, click the Diagrams tab.
• If the Diagrams tab is hidden, from the Window menu, select Diagrams.
You can change some Diagrams tab properties in the Environment Options dialog
the Browser options group. For more information about using the Environment
Options dialog, see "Customizing Environment Options" on page 96.

The Diagrams tab consists of the following two components (see the figure above):
• Diagrams tab toolbar
• Diagrams tree
For more information about working with the Diagrams tree,
see "Working with model elements in the Diagrams tree" on page 85.

Diagrams tab toolbar

The Diagrams tab toolbars contains the following button:

Button ToolTip text Description


Group by Groups diagrams into packages by diagram types.
Diagram Type

Group by Groups diagrams into packages by the first symbol of their name, when
Diagram Name the model contains more than 99 diagrams.

Favorites Opens the Favorites menu for choosing to do one of the following:
NEW!
• Add a selected element to favorites (see "To quickly add an element to
favorites" on page 402).
• Open the dialog for managing favorites (see "Manage Favorites dialog"
on page 405).
• Navigate to a desired favorite in the Containment tree.
Quick Find Opens the Quick Find dialog.
NEW!
For more information, see "Quick Find dialog" on page 131.

The same action you may perform using the shortcut menu of the Diagrams tree.

Working with model elements in the Diagrams tree

You can work with diagrams in the Diagrams tree using the commands available from the selected diagram’s
shortcut menu. The shortcut menu contains the following commands:

Command Function
Open Opens the selected diagram.
Print Opens the Print dialog. For more information, see "Printing" on page 262.
Group by Diagram Type Groups diagrams into the packages according to the diagram type.
Select in Containment Opens the Containment tab and selects the current element in the Containment
Tree tree.

For more information about commands available from the shortcut


menu in the Model Browser, see "Working with model elements in
the Model Browser" on page 91.

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Related concepts
Model Browser

Model Extensions tab

The Model Extensions tab contains all Stereotypes that are predefined and created manually in the project.

In this tree, you can create, review, copy/paste, and delete extension mechanisms.

Figure 39 -- Model Extensions tab

To open the Model Extensions tab

Do one of the following:


• At the top of the Model Browser, click the Model Extensions tab.
• If the Model Extensions tab is hidden, from the Window menu, select Model Extensions.
You can change some Model Extensions tab properties in the
Environment Options dialog the Browser options group. For more
information about using the Environment Options dialog, see
"Customizing Environment Options" on page 96.

In the Model Extensions tab consists of the following two components (see the figure above):
• Model Extensions tab toolbar
• Model Extensions tree
For more information about working with the Model Extensions tree,
see "Working with model elements in the Model Extensions tree"
on page 84.

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Model Extensions tab toolbar

The Model Extensions tab toolbars contains the following buttons:

Button ToolTip text Description


Group by Profiles Groups extensions by the profiles. For more information about the
profiles, see "Profile" on page 933.

Group by Groups extensions by the metaclasses.


Metaclasses

Favorites Opens the Favorites menu for choosing to do one of the following:
NEW!
• Add a selected element to favorites (see "To quickly add an
element to favorites" on page 402).
• Open the dialog for managing favorites (see "Manage Favorites
dialog" on page 405).
• Navigate to a desired favorite in the Containment tree.
Quick Find Opens the Quick Find dialog.
NEW!
For more information, see "Quick Find dialog" on page 131.

The same actions you may perform using the shortcut menu of the Model Extensions tree.

Working with model elements in the Model Extensions tree

You can work with elements in the Model Extension tree using the commands available from the selected
element’s shortcut menu.
For more information about commands available from the shortcut
menu in the Model Browser, see "Working with model elements in
the Model Browser" on page 91.

Related concepts
Model Browser

Search Results tab

The Search Results tab is used to display results of a search. This tab opens after the search has been
performed.

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The Search Results tab consists of two components:


• Search Results tab toolbar
• Search Results tree

Figure 40 -- Search Results tab

Search Results tab toolbar

The Search Results tab toolbars contains the following buttons:

Button ToolTip text Description


Find Opens the Find dialog.

Clear Results Clears the results of the previous search.

Rerun Search Reruns a search with the already specified search criteria.
Search results are updated according to changes done in the
model.
Save Search Results Saves as a smart package either the search options or the
NEW! search results.
For more information, see "To create a smart package from
the search results" on page 388.
Show Applied The applied stereotypes are displayed next to elements. See
Stereotypes the following figure.
Favorites Opens the Favorites menu for choosing to do one of the
NEW!
following:
• Add a selected element to favorites (see "To quickly add an
element to favorites" on page 402).
• Open the dialog for managing favorites (see "Manage
Favorites dialog" on page 405).
• Navigate to a desired favorite in the Containment tree.

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Figure 41 -- Search Results tab before clicking Show Applied Stereotypes button (left) and after click this button (right)

The same actions you may perform using the shortcut menu of the
Search Results tree. For more information about commands
available from the shortcut menu in the Model Browser, see "Working
with model elements in the Model Browser" on page 91.

Working with model elements in the Search Results tree

The search results in the Search Results tree are displayed in the following two packages:
• Found in loaded diagrams - symbols that have been found in the diagram(s) are displayed in
this package.
• Found in model - elements that have been found in the model data are displayed in this
package.

Related concepts
Model Browser

Related procedures
Searching
Find TODO

Related references
Find dialog

Lock View tab


The Lock View tab is displayed only when working with the
MagicDraw Teamwork Server.

The Lock View tab is used to display what was locked in the project (locked elements, project structure,
symbol styles) and by which users. Next to the locked element, you can see the name of the user who has

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locked it. Using the Filter by user list in the Lock View tab toolbar, you can see the elements, locked by the
particular user.

Figure 42 -- Lock View tab

To open the Lock View tab

Do one of the following:


• At the top of the Model Browser, click the Lock View tab.
• If the Containment tab is hidden, from the Window menu, select Lock View.

The Locked Elements tab consists of the following two components (see the figure above):
• Lock View tab toolbar
• Lock View tree
For more information about working with the Lock View tree, see
"Working with model elements in the Lock View tree" on page 91.

Lock View tab toolbar

The Lock View tab toolbar contains the following:


• Update Lock Information button

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• Filter by user list

Figure 43 -- Lock View tab, Filter by user list

Using the Filter by user list you can select to display only the elements locked by the particular user.

Working with model elements in the Lock View tree

You can work with elements in the Lock View tree using the commands available from the selected element’s
shortcut menu. The shortcut menu contains the following commands:.

Command Function
Lock Locks or unlocks the particular element for edit.
Select in Containment Opens the Containment tab and selects the current element in the Containment
Tree tree.
Select in Inheritance Opens the Inheritance tab and selects the current element in the Inheritance
Tree tree.

For more information about commands available from the shortcut menu in the Model
Browser, see "Working with model elements in the Model Browser" on page 91.

Related concepts
Model Browser

Related procedures
Locking Model Elements and Diagrams

Working with model elements in the Model Browser

In the Model Browser you can do the various actions with model elements, such as, rename, cut, copy, delete,
and others. These actions are available from the particular model element shortcut menu. See the list of the
concrete actions in the following table.
Command Function
Rename Turns the element name to the editable model. Edit the model element name.
Copy Copies the selected element.
Copy URL Copies a model element URL to a clipboard. For more information, see
"Copying/Opening Element URLs" on page 416.
Paste Pastes the copied element.

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Command Function
Cut Cuts the selected element.
Delete Deletes the selected element.

Using model browser you can perform the following procedures:


• To copy/cut and paste the selected model element among different projects
• To drag-and-drop the selected item in the Model Browser

To copy/cut and paste the selected model element among different projects

1. Select the model element in the Model Browser.


2. From the model element shortcut menu, select Copy or Cut.
3. Open the project to which you want to paste the selected element(s).
4. Select the container, where you wish to paste the element(s).
5. From the container’s shortcut menu, select Paste.

To drag-and-drop the selected item in the Model Browser

1. Select the model element(s) in the Model Browser.


2. Drag the selected item to the destination and drop it.

Related concepts
Model Browser

Related procedures
Copying/Pasting Text or Images to Diagrams
Dragging, Copying, Cutting, and Pasting

Related references
Selection and Multiple Selections

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Zoom tab

The Zoom tab enables you to preview any selected diagram. To select a diagram go to Model Browser >
Containment / Diagram tab. You can also use the Zoom tab for zooming in or out the active diagram.

Figure 44 -- Zoom tab

To open the Zoom tab

Do one of the following:


• In the Model Browser, click the Zoom tab.
• On the Window menu, click Zoom.

To zoom in or out the active diagram

• In the Zoom tab, drag corners of the blue square.

To access quickly any part of the diagram

• In the Zoom tab, drag the blue square to the desired part of the diagram. The desired diagram
part will be displayed on the diagram pane.

To fit the diagram to the window

• In the Zoom tab, on the blue square, click the Fit in Window button or press the
CTRL+W shortcut keys.

To show the diagram zoom slider

1. From the Options menu, select Environment. The Environment Options window opens.
2. Select the Browser options group.
3. In the Browser category, select the Show Diagram Zoom Slider check box. The diagram
zoom slider is displayed in the Zoom tab (see the figure above).

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Related concepts
Model Browser

Documentation tab

The Documentation tab shows the information associated with the selected model element in the Model
Browser or on a diagram pane.

Figure 45 -- Documentation tab

To open the Documentation tab

Do one of the following:


• In the Model Browser, click on the Documentation tab.
• On the Window menu, click Documentation.
If there is no documentation for the selected element, the text area is
empty.

To write documentation for the selected model element

• In the Documentation tab, click on the text area and type the text.

To turn on the HTML text

• In the Documentation tab, click the HTML check box. The HTML toolbar opens and you can
type the HTML text. For more information about using the HTML text, see "HTML Editor" on
page 408.

Related concepts
Model Browser

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Properties tab

The Properties tab at the bottom of the Model Browser allows you to quickly access the basic information about
the selected element or diagram.

Figure 46 -- Properties tab

To open the Properties tab

Do one of the following:


• In the Model Browser, click the Properties tab.
• On the Window menu, click Properties.

The Properties tab includes the following tabs:

Tab name Description


Element Contains the main properties of the element’s or diagram’s specification. For
more information about editing values of different property types, refer to
"Editing Property Values" on page 292.
Symbol Contains the element symbol’s properties.
NOTE: This tab is available for symbols only.
For more information, see "Formatting Symbols" on page 311.
Language Contains the same data as the Language Properties property group in the
properties element’s Specification window.
NOTE: This tab is available only for the elements, which are used for code
generation, that is, class, attribute, operation.
For more information, see MagicDraw CodeEngineering UserGuide.pdf.
Traceability Contains the same data as the Traceability property group in the element’s
Specification window.
TIP! For more information about traceability, see "Traceability" on page 497.

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Customizing Environment Options

Related concepts
Model Browser

Customizing Environment Options


You can customize the application environment according to your preferences via the Environment Options
dialog.

To open the Environment Options dialog

• From the Options menu, select Environment.

The Environment Options dialog contains various project-independent options grouped by different features
(e.g., diagrams, Model Browser, code engineering). Each option group is available in a different tab. Tabs are
displayed in the tab tree.

An option value can be simply changed by typing a new value, setting a value to true / false, or selecting a
value from the list.

Learn more about the Environment Options dialog in the following sections:
• “Using Environment Options dialog” on page 97.
• “Common elements in Environment Options dialog” on page 98.

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Customizing Environment Options

Figure 47 -- Structure of Environment Options dialog

Using Environment Options dialog


In order to change a desired environment option, first of all you may need to find it. It can be rather difficult to
find a desired option, if the tab’s option list contains 10 or more options. In this case the Quick filter appears in
the dialog. Using the Quick filter you can quickly find the desired option in the list. For more information about
the Quick filter please refer to "Quick Filter" on page 277.

For better understanding an option you can read its description that tells what is the effect of changing the
option value.

To read the option description

Make sure that the Show Description mode is turned on in the


Environment Options dialog. To turn the Show Description mode on
or off, click the Show Description button on the tab toolbar.

1. Click an option, whose value you want to change.

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2. Read the option description in the area below the tab options list. You are ready now to change
the option value.

Common elements in Environment Options dialog


For the common element descriptions look in the following table.

Element Element Type Description


Quick filter Text box Type an option name or its fragment.
For more information about the Quick filter
box please refer to "Quick Filter" on
page 277.
Reset to Defaults Button Resets all options to their default values.
OK Button Saves changes and closes the dialog.
Cancel Button Closes the dialog without saving changes.
Help Button Opens MagicDraw Help.

Figure 48 -- Fragment of Environment Options dialog. Quick filter and common buttons

Improving Performance
When you work with very large models or use a lot of diagrams at a time, the performance of MagicDraw may
become slow. To increase an efficiency of modeling, we suggest the following solutions:
• Increase memory allocation (java heap) size. See the section "Memory Allocation" on
page 101.
• Do not keep unused diagrams open. Perform the procedure "To open project without
loading diagrams" described bellow this list. Your projects will be opened over a shorter period
of time without opening a diagram as well as use less memory.
• Increase an active validation period. Perform the procedure "To increase an active
validation period" described bellow this list. Reduced active validations using takes less
memory.
• Split the project to read only modules. Keep read only modules not loaded. This may help
only if your project contains several parts with minimal dependencies between them. For more
information about working with partially loaded projects, see "MOF Support" on page 170. You
can also find the “Project Decomposition Description” sample in <MagicDraw installation
directory>\samples\product features\ project decomposition.
• Use Garbage Collector to free unused memory. See the procedure "To free unused
memory" on page 100.

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To open project without loading diagrams

1. On the Option menu, click Environment. The Environment Options dialog opens.
2. In the General option list, expand the Save / Load options group.
3. To the Diagrams Lode Mode option, assign the Do not load diagrams value.
4. Restart MagicDraw.

To increase an active validation period

1. On the Option menu, click Environment. The Environment Options dialog opens.
2. In the General option list, expand the Active Validation options group.
3. Increase the Active Validation Period (seconds) value.
Be aware about limits of the Active Validation Period size, as a long
period may be an alternative of switching an active validation off.

4. Restart MagicDraw.

Related references
Background Tasks Manager
Memory Monitor

Background Tasks Manager


Low-priority or routine tasks are moved to separate threads and are performed as background tasks. Such
tasks do not stop MagicDraw running, and you may work with your model as usual. Background tasks are
displayed in the Background Task Manager appearing at the bottom right corner of the MagicDraw status bar.
As of the MagicDraw version 17.0.2, the searching process is recomposed as a background task. While a
search process is running, the searching progress bar is displayed in the Background Task Manager. See an
example in the following figure.

Figure 49 -- Task manager with searching process

You can stop a background task while the process is running.

To end a process

• Click the End process button to cancel the selected process. If the last or only one
existing process is canceled, Background Task Manager is turned off.

Related procedures
Searching

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Memory Monitor
In order to monitor the memory used by MagicDraw while working with larger projects, you can turn the
Memory Monitor on.

Memory Monitor shows two values: currently used memory and a current java heap size. While working with
MagicDraw, the java heap size increases until it reaches a limit.

The Garbage Collector is designed to find and free unused memory.

Figure 50 -- Memory monitor bar

Typically, when working with a program, used memory grows up because actions are stored in the undo list,
opened diagrams are not unloaded.The Memory Monitor bar becomes red when used memory takes more than
85% of the total heap. Red bar shows that MagicDraw may run out of memory soon. Even if all heap size is
used, the Garbage Collector may recover enough memory to save a project, but this may take few minutes.

Figure 51 -- Memory Monitor with increased memory usage

When the total heap size is exceeded, you can get an out of memory error message. You can increase the
heap size directly in this message. Changes will be applied after you restart MagicDraw. For more information,
see "Memory Allocation" on page 101.

To turn Memory Monitor on

• On the View menu, select Status Line > Show Memory Monitor. The Memory Monitor bar
appears in the right bottom corner of the MagicDraw window.

To free unused memory

• Click the Garbage Collector several times and wait few seconds:
1. If the Memory Monitor bar is still red, save the project and restart MagicDraw and reload the
project.

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2. If the Memory Monitor bar is red after reloading the project, the maximum heap size should
be increased.
When almost all heap memory is used, the Garbage Collector starts
to free unused memory after each action automatically. It slows down
the program as the most CPU power is used for the Garbage
Collector.

Memory Allocation
If the OutOfMemory error occurs when running the program, the cause is that you haven't got enough memory
available for the workings of the application. You can change the amount of allocated memory (java heap size
and/or the MaxPermSize) directly in the OutOfMemory dialog or see "Changing amount of allocated memory"
on page 102.

Figure 52 -- Out of memory error message

The “memory allocation for the product” concept means the same
as “java heap size”. That is you can increase the memory allocation
for the product by increasing java heap size.

Related concepts
Improving Performance

Related references
Recommended amount of allocated memory
Changing amount of allocated memory
Memory Monitor

Recommended amount of allocated memory

The amount of allocated memory (or java maximum heap size) should be set to less than the available physical
RAM on the machine, that is the RAM minus the amount of memory taken by any other processes that will run
concurrently. Otherwise your JVM process will likely swap and that will slow down the application. If the heap
size is increased too much, you will get the “Could not create the Java virtual machine” error message and
MagicDraw will not start.
• The maximum theoretical heap limit for the 32-bit JVM is 4G. Due to various additional
constraints such as available swap, kernel address space usage, memory fragmentation, and
VM overhead, in practice the limit can be much lower. On most modern 32-bit Windows
systems the maximum heap size will range from 1.4G to 1.6G. On 32-bit Solaris kernels the
address space is limited to 2G. On 64-bit operating systems running the 32-bit VM, the max
heap size can be higher, approaching 4G on many Solaris systems. For more information, see
JAVA HotSpot VM FAQ.

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• On 64-bit VMs, you have 64 bits of addressability to work with resulting in a maximum Java
heap size limited only by the amount of physical memory and swap space your system
provides. For more information, see JAVA HotSpot VM FAQ.

Related concepts
Memory Allocation

Related references
Changing amount of allocated memory
Memory Monitor

Changing amount of allocated memory

You can set the memory allocation for MagicDraw in one of the following ways:
• In the MagicDraw installation wizard
• In the Environment Options dialog
• In the mduml.properties file

NEW! Changing amount of allocated memory in the MagicDraw installation wizard

The right amount of allocated memory (or java heap size) for MagicDraw, is automatically set according to the
physical memory (RAM) size of your computer during MagicDraw installation.

To automatically set the amount of allocated memory during MagicDraw installation

1. Double-click the installer file, for example, MD_UML_<version number>_win.exe.


2. In the Setup Wizard, in the Memory Allocation step, leave the Automatic option button
selected and click the Next button. The amount of allocated memory is set automatically.
• By default, in MagicDraw the default amount of allocated
memory is 30% of total physical memory (RAM) size.
• The automatic memory detection on Mac OSX, Linux or when
using no_install packages is performed on the first MagicDraw
startup. For more information on how to set the amount of
allocated memory, see "NEW! Changing amount of allocated
memory in the Environment Options dialog" on page 102 and
"Changing amount of allocated memory in the
mduml.properties file" on page 103.

To manually set the amount of allocated memory during MagicDraw installation

1. Double-click the installer file, for example, MD_UML_<version number>_win.exe.


2. In the Setup Wizard, in the Memory Allocation step, click the Custom option button. Type the
amount of allocated memory for the product.

NEW! Changing amount of allocated memory in the Environment Options dialog

To set amount of allocated memory in the Environment Options dialog

1. Open the Environment Options dialog.


2. In the General options group, under the Memory Settings category, change the values of the
following properties: Maximum Heap Size, Permanent Gen Max Size, Thread Stack Size.

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Look and Feel: Controlling the Interface

Changing amount of allocated memory in the mduml.properties file

To set amount of allocated memory in the mduml.properties file

1. Open the <MagicDraw installation directory>\bin\mduml.properties file for edit.


2. In the JAVA_ARGS line, increase the value next to -Xmx, -XX:MaxPermSize or -Xss. For
example, change the -Xmx800M value to -Xmx1066M.
3. Save the file.
If MagicDraw is not started yet, in the mduml.properties file, there
are the following two lines:
DEFAULT_MEMORY_SETTINGS_64=-Xmx[30%,1200,4000]M -
XX\:PermSize\=60M -XX\:MaxPermSize\=200M -
Xss1024K
DEFAULT_MEMORY_SETTINGS_32=-Xmx[30%,800,1400]M -
XX\:PermSize\=40M -XX\:MaxPermSize\=150M -Xss640K
Here you can specify the relative, minimum, and maximum amount
of the allocated memory, for example, -Xmx[30%,1200,4000]M
Both lines are removed from the mduml.properties file on the first
MagicDraw start up.

Related concepts
Memory Allocation

Related references
Recommended amount of allocated memory
Memory Monitor

Look and Feel: Controlling the Interface


The appearance of MagicDraw windows, dialog boxes, menus, and everything inside them can be changed.
The Look and Feel submenu allows you to personalize the user interface of the MagicDraw. You can set your
favorite colors and fonts.

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Look and Feel: Controlling the Interface

To make changes to the interface

• From the Options menu, choose Look and Feel and then choose the style you wish to apply.

Figure 53 -- Interface styles for MagicDraw

The chosen style will not look exactly like the applications in those operating systems because every style of
graphical interface is implemented within a Swing library, but it will look quite similar.

Depending on the operating system you use, some choices might be unavailable for you. For example,
Windows9x/NT users may not switch to the Mac interface style.

Note that themes listed in Look and Feel Themes are valid only for the Metal style. You can choose any of the
following themes:

After choosing the Custom theme, the Properties dialog for setting your own options will be opened.

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Assigning Shortcut Keys

To make the Model Browser a separate window

• From the Model Browser shortcut menu, select Floating and move the window to any desired
position.

If the Dockable check box is selected, the floating tab window will
appear in a fixed edge position after trying to move it outside the
MagicDraw window borders.

Assigning Shortcut Keys


To assign or change a command shortcut key

1. From the Options menu, select Environment.


2. The Environment Options dialog opens.
3. Select the Keyboard tab and assign the desired shortcut keys in the right pane of the dialog.

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Concepts

For better understanding the further material, first of all read the following descriptions.

Project
A physical working unit that consists of model, model visualizations (diagrams, tables, matrices,
etc.), configuration data, and references to other elements residing in modules.

Module
A project having one or more shared packages. Modules are created for the purpose of
decomposing projects into parts in order to manage each part separately and/or reuse those
parts in other projects.
A module is a role that one project plays in the composition of
another project. It is NOT a special kind of project. Each module
can be opened as a standalone project.

In this chapter, you will find the following sections:


1. "Creating Projects" on page 106
2. "Saving Projects" on page 114
3. "Opening Projects" on page 116
4. "Importing Data from Another UML Tools" on page 116
5. "Exporting Projects" on page 117
6. "Creating and Using Project Templates" on page 119
7. "Setting Project Options" on page 124
8. "Searching" on page 126
9. "Filtering" on page 135
10. "Project Partitioning" on page 139
11. "MOF Support" on page 170
12. "Ecore Support" on page 172
13. "Working with Standard Profiles" on page 188

Creating Projects
MagicDraw Basics

Creating a new project


All project information is stored in a single file. A project name matches the file name where the project is
saved.

The newly created project consists of the following packages:


• The root package Data is empty and stores all model elements.

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• File View package contains components that are created during code engineering and
represent source files. Adding a resident element to a particular component causes that
element to be generated within the source file.
• UML Standard Profile contains stereotypes that are necessary for working with MagicDraw,
primitive data types and constraints (which are UML standard), and UML 2 metamodel
elements. The following data types are specified in MagicDraw: boolean, byte, char, date,
double, float, int, Integer, real long, short, void, and string.

You can also create your own packages for holding the model elements. By default, packages cannot be
deleted or renamed in a project (except for the File View package).

To start a new project, you must create a new workspace for it.

You can select a project type from the following domains:


• General-Purpose Modeling (UML, Use Case, Guide to UML Diagrams projects, Project from
Existing Source Code)
• System Engineering (SySML project)
• Enterprise Modeling (DoDAF, DoDAF 2.0, MODAF projects)
• Business Process Modeling (BPMN 2.0 project)
• Service-Oriented Modeling (Cameo SOA+ project)
• Other (Project from Template, Process Guide project)

On a new project creation the General-Purpose Modeling domain opens by default.

To create a new workspace for a blank project

1. Do one of the following:


• From the File menu, select New Project.
• On the main toolbar, click the New Project button.
• Press CTRL+N.

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In all cases, the New Project dialog opens.

Figure 54 -- New Project dialog

2. Select the UML Project icon in the General-Purpose Modeling domain.


3. Specify the file name in the Name box.
4. Click the ... button to select the location to store a newly created project in your computer.
5. Click OK.

Working with multiple projects


Because you may need to manage several projects at the same time, MagicDraw allows you to work with
several projects simultaneously.

All open projects are held in separate workspaces. Different active projects may exchange data. Entities from
one project can be copied or moved to another.

To switch between loaded projects, do one of the following

• In the Projects drop-down list, click the additional project you wish to open.
• Select Projects from the File menu, click the name of the project you wish to open.

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To close all open projects

• Select Close All Projects from the File menu. The Question message box appears.

Figure 55 -- Question message

Choose the way your projects will be closed:


Yes The project you are currently closing will be saved (its name appears in
the question). The dialog is displayed again when the next project
closes.
Yes To All Save all projects without prompting. The Save dialog will not appear for
each open project.
No Project you are currently closing will not be saved. The dialog is
displayed again when the next project closes.
No To All All the projects will be closed without saving or further prompting.
Cancel Cancel saving projects.

To exchange model entities between open projects

• Use the Cut, Copy, and Paste commands in the Edit menu, or the appropriate shortcut keys:
Ctrl+X, Ctrl+C, Ctrl+V or the toolbar buttons.
• Drag-and-drop the created model element from the Browser tree to the Diagram pane.
Data may only be exchanged between projects that are currently open
within MagicDraw. You may not copy/paste elements between instances
of different tools that are currently running or to other applications.

Creating a new project from the existing source code


To create a new project from existing source files

1. Do one of the following:


• From the File menu, select New Project.
• On the main toolbar, click the New Project button.
• Press CTRL+N.
In all cases, the New Project dialog opens.
2. In the General-Purpose Modeling domain, select the Project from Existing Source icon.
3. Specify the file name in the Name text box.
4. Click the ... button to select the location to store a newly created project in your computer.

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5. Select a code engineering language from the list by clicking the ... button and click OK.

Figure 56 -- New Project dialog. Creating project from existing source

6. The Round Trip Set dialog opens. Add the source files to enable code engineering to reverse
them into a newly created project.

Creating a new Use Case project


To create a new project from existing source files

1. Do one of the following:


• From the File menu, select New Project.
• On the main toolbar, click the New Project button.
• Press CTRL+N.
In all cases, the New Project dialog opens.
2. In the General-Purpose Modeling domain, select the Use Case Project icon.
3. Specify the file name in the Name text box.

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4. Click the ... button to select the location to store a newly created project in your computer.

Figure 57 -- New Project dialog. Creating use case project

The newly created project will automatically load the UseCase Description Profile. Also Actor, High-Level Use
Case and System-Level Use Case packages will be created under the root package Data. Additional properties
will be displayed in the newly created use cases Specification window.

Working with Project Properties Dialog


The Project Properties dialog is designed to provide general information about a project. Using this dialog you
can also add title, author, version, and description for projects.

To open the Project Properties dialog

1. Open the project.

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2. From the File menu, select the Project Properties command.

Figure 58 -- Project Properties dialog

The Project Properties dialog consists of the following tabs:


• General tab
• Description tab
• Shared Packages tab
• Modules tab

General tab

In the General tab, you can see the general information about a project.

Element Name Description


File The location of the file and the file name.
File Size The size of the current project.
Created The date the project was created.
Modified The date of the last project modification.
Diagrams The number of all project diagrams.
Project Descriptor A unique project ID.

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The General tab buttons are described in the following table:

Element Name Description


Reset IDs Click to reset all project element IDs.
All project elements have their ID (a unique identificator). While working with
several related projects, you can get a message about the duplicated element
IDs. After clicking the Reset IDs button, new IDs will be created for all project
elements.
NOTE: Make sure, that the project, for which you are resetting IDs, is not used in
any other project as a module.
Unlock / Discard Click the Unlock to unlock the project structure. This button is available, when
Changes / Lock the project structure is locked.
Project Structure
Click the Discard Changes button to unlock the project structure discarding
changes made after the last commitment. This button is available, when the
project structure is locked.
Click the Lock Project Structure button to lock the project structure. This button
is available when the project structure is unlocked. For more information about
locking, see Locking project structure on page 1021.
NOTE: These buttons are available when working with server projects.

Description tab

In this tab, you can add a project name, author, and comment about that project.

Element Name Description


Title Type project name.
Author Type the author.
Comment Type information about the project.

Shared Packages tab

In this tab, you can see information about the project shared packages.

Element Name Description


Shared Package The list of shared packages that are included in the current project.
Preferred Path The path to the shared package. Click the ... button to select the package.
Profile Module The description of the opened profile / module.
Description
Standard / System Make the opened profile as standard.
Profile

Modules tab

In this tab, you can see information about the project modules.

Element Name Description


Using Modules The list of modules that are included with the current project.

Related references
Locking project structure

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Saving Projects

Saving Projects
The native MagicDraw format is *.mdzip and *.mdxml.
You can also save a project as *.xml and *.xml.zip.

To save changes for later sessions, revised projects must be saved. While saving, you can edit the name of the
project and the file format.

To save the project

1. From the File menu, select the Save Project or Save Project As command. Alternatively, you
can click the Save button on the main toolbar or press the shortcut keys CTRL+S. The Save
dialog opens.
2. Select the destination directory (where you wish to save the project) and type the chosen file
name.
The default project saving location is set according to your
operating system:
• Windows: My Documents/
• Linux: /home/<username>/
• Mac: Users/Documents/

3. Select the format for saving a project:


• Packed MagicDraw File Format (*.mdzip) (default). *.mdzip is a MagicDraw native
format. It contains various parts of the project compressed. You should select it if
you intend only to work with a project in the MagicDraw environment.
• MagicDraw File Format (*.mdxml). You should choose a *.mdxml format if you
intend to analyze the project’s structure, xml, or for other purposes. You can even
open the *.mdxml project with another UML tool.
• XML (*.xml).*.xml is the same format as *.mdxml. The difference is that *.mdxml
files can be opened with MagicDraw or other UML tool and *.xml files can be
opened with an XML editor.

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Saving Projects

Figure 59 -- Save dialog

• If the Create Backup File check box is selected in the Environment Options
dialog, MagicDraw always creates a backup file of the previously saved project. The
backup is held in a file with a name identical to that of the project. For a detailed
description of the Environment Options dialog, see "Customizing Environment
Options" on page 96.
• If you want to save maximum additional information to an xmi file (not required in
loading to MagicDraw load, but may be useful when using other tools), select the
Rich XMI check box in the Environment Options dialog.

Autosave
After you stop working with MagicDraw, an idle time passes and the current project is saved to a special file
called the AutoRecovery file.

If the application is terminated normally, the AutoRecovery file is removed. If the application crashes, the
AutoRecovery file is left. On startup, MagicDraw checks for an AutoRecovery file. If it exists, MagicDraw
suggests loading the project from this file.

To save an AutoRecovery file of the open project(s) when a system is not in use

1. Open the Environment Options dialog.


2. In the General pane, select the Save Project Recovery Data on Idle check box. Enter the
system idle time (in minutes) in the Idle Time to Activate Recovery Save text box. This is
the length of time the system must be idle in order to activate an AutoRecovery save.

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Opening Projects

Opening Projects
The native MagicDraw format is *.mdxml or *.mdzip.

If you are about to open a project that has been saved with 17.0 or earlier MagicDraw
version, it is highly recommended to read "Opening Older Models" on page 1130 first.

To edit or review previously created projects, do one of the following

• From the File menu, select Open Project. In the Open dialog, select the project and click
Open.
• On the main toolbar, click the Open Project button.
• Drag the project from the open window of your file system to MagicDraw. The project starts
immediately.
• Double-click a project file with the *.mdxml or *.mdzip extension. A new MagicDraw window
opens.
To start MagicDraw with the last project you worked on, select Options > Environment
and set Open Last Project on Startup to true.

XMI 2.4 / UML 2.4 is the main file format, used by MagicDraw for storing models. This format does not specify
how to store diagrams, so MagicDraw stores and opens diagram data in XMI extension sections. Thus if you
use MagicDraw to open an XMI file exported from another UML tool, only the model will be open, but not
diagrams or views.

Correspondingly, if you open a MagicDraw file in another UML tool, diagrams or views will not be open in that
tool (unless the tool understands MagicDraw specific file extensions).

You may open more than one project within the same MagicDraw window. A separate workspace will be
created for the each opened project.

Importing Data from Another UML Tools


If you need to open a model which was created with another UML tool, you have to import the model to
MagicDraw instead of simply opening it. MagicDraw can import
• Most of the model data from a Enterprise Architect 7.1, 7.5, or 8.0 file.

Enterprise Architect does not export 100% standard UML 2.1 XMI,
and this causes some data loss during the import.

• Model (without diagrams) from a IBM Rational Software Architect/Modeler 6.x file. Select File >
Eclipse UML2 (v1.x) Import for this.
• Model from IBM® Rational® Software Architect/Modeler 7.x files. You can use
MagicDraw RSXConverter or select File > Eclipse UML2 (v2.x) Import for this.
For more information about MagicDraw RSXConverter, see
"MagicDraw RSXConverter" on page 23.

• Model from a IBM® Rational Rose® Modeler file. You can use MagicDraw RConverter for this.

For more information about MagicDraw RSXConverter, see


"MagicDraw RConverter" on page 23.

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Exporting Projects

• Model files (without diagrams) from Together 2006 files. Select File > Eclipse UML2 (v1.x)
Import for this.
• UML diagrams from Microsoft Visio using XMI files.
Microsoft Visio 2007 and earlier requires extra
add-ons for exporting UML model to XMI files.

Exporting Projects
MagicDraw allows for exporting projects to the following file formats:
• UML XMI 2.4 File. You can export a project to file formats that are supported by MagicDraw.
• MagicDraw Native XML File. You can export a project to an .xml file format.
• EMF Ecore File. You can export either the whole project or selected packages to an .ecore file.
• MOF XMI File You can export a project to the MOF (both CMOF and EMOF) XMI file.
• Eclipse UML2 (v1.x, v2.x, v3.x, v4.x) XMI File. You can export a project to an Eclipse based
UML2 (v1.x / v2.x / v3.x / v4.x) compatible XMI file.
You can export a part of a project as a module and share it with other users or
projects. For the description of the exporting procedure, see "MOF Support" on
page 170.
You can also export your project as a template. For the description of the
exporting procedure, see "Exporting Projects as Eclipse UML2 (v1.x / v2.x /
v3.x / v4.x) XMI Files" on page 117.

To export a project

1. On the main menu, click File > Export To.


2. Select a file format you want to export your project.
3. The following actions depends on the dialog that corresponds to the selected file format.
Exporting procedures in details are described in the following sections:
• "MOF Support" on page 170.
• "Exporting Projects as Eclipse UML2 (v1.x / v2.x / v3.x / v4.x) XMI Files" on
page 117.
• "Exporting projects to Ecore files" on page 184.
• "Exporting projects to MOF files" on page 171.

Exporting Projects as Eclipse UML2 (v1.x / v2.x / v3.x / v4.x) XMI


Files
The export of a MagicDraw model to an Eclipse based UML2 (v1.x / v2.x / v3.x / v4.x) compatible XMI file
enables the interchange of the UML2 models for the further manipulations and transformations with the most
popular MDA tools, such as AndroMDA, OpenArchitectureWare, and other.

To export a project as an Eclipse UML2 (v1.x / v2.x / v3.x / v4.x) XMI file

1. Open a project you want to export as an Eclipse UML2 (v1.x / v2.x / v3.x / v4.x) XMI file.
2. On the File menu, click Export To and select one of the following command:
• Eclipse UML2 (v1.x) XMI File.
• Eclipse UML2 (v2.x) XMI File.

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• Eclipse UML2 (v3.x) XMI File.


• Eclipse UML2 (v4.x) XMI File.
3. Specify a location for exported project files.
4. Click Export.
A project exported as an Eclipse UML2 (v1.x) XMI file is saved with
the .uml2 file extension.
A project exported as an Eclipse UML2 (v2.x / v3.x / v4.x) XMI file is
saved with the .uml file extension.

To change export property values

1. From the Options menu, select Environment.


2. Click the one of the following options group:
• Eclipse UML2 (v1.x) XMI.
• Eclipse UML2 (v2.x) XMI.
• Eclipse UML2 (v3.x) XMI.
• Eclipse UML2 (v4.x) XMI.
3. In the property list, specify desired property values. You can see descriptions of each property
in the description area below the property list.

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Creating and Using Project Templates

Creating and Using Project Templates


Project template is a customized project pattern. It serves as a starting point for creating a new project in a
predefined format.

Figure 60 -- Example of a template structure and of a new project that is created from the template

In this section you can find information on how to prepare project template and then how to use it. There are the
following sections:
• Exporting Projects as Templates
• Creating Custom Project Templates
• Creating New Projects From Templates

Exporting Projects as Templates


This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

You can save (or export) the created project as a template and then use the same project for creating other new
projects.

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Creating and Using Project Templates

To export a project as a template

1. Open a project you want to export as a template.


2. From the File menu, select Export > Template. The Export Template dialog opens.
3. Type the name and the description of the template.
4. Click OK. The project is exported as template.
• According to the template name in the Export Template dialog, the
.mdzip file will be created in <MagicDraw installation
folder>\templates. For example, type the name LibraryTemplate to
save file as LibraryTemplate.mdzip.
• As of the MagicDraw version 17.0.3, when creating a new project from
template, you can clone the custom modules that exist in the
template. For more information, see "Creating New Projects From
Templates" page 122.

Related concepts
Creating and Using Project Templates

Related references
Creating Custom Project Templates
Creating New Projects From Templates

Creating Custom Project Templates


You can create your custom project template that appears in the New Project dialog.

In MagicDraw, each project template is saved in a separate folder in <MagicDraw installation


directory>\templates. The template folder should consist of the following files:
• A MagicDraw project file containing predefined initial project data.
• An .xml file describing project template data. See the following figure wherein all customizable
template data are depicted.
• An image of a dialog title bar icon that is displayed in the title bar of the New Project dialog.
The recommended maximum image size is 80 x 80 pixels. Recommended image file formats
are .gif or .png.
• An image of a template icon that is displayed in a particular project template category of the
New Project dialog. The recommended maximum image size is 24 x 24 pixels. Recommended
image file formats are .gif or .png.
The folder, the MagicDraw project file, and the .xml file
names must have the same.

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Creating and Using Project Templates

Figure 61 -- Customizable data for project template

While creating a project template, you can also create a category wherein your template can be located. If you
need to have several project templates under the same category, in the .xml file, define the same category
name for these templates.

To create a custom project template

1. Close MagicDraw, if it is started.


2. In <MagicDraw installation directory>\templates create a new folder for your template files.
3. Paste a MagicDraw project file and icon image files to the created folder. The project file name
should be the same as a folder name.
4. In the same folder, create an .xml file and name it the same name as a folder name. The .xml
file content should be as follows:

<?xml version="1.0" encoding="UTF-8"?>


<custom_template>
<icon>Project_Template_Icon.gif</icon>
<iconLabel>Project template name</iconLabel>
<perspective>MagicDraw perspective name</perspective>

<!-- The default MagicDraw installation may have Full Featured, Quick Start,
Software Architect, System Analyst. For more information about MagicDraw

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Creating and Using Project Templates

perspectives, see "Customizing and Selecting Perspective" on page 65 -->

<tooltip>Project template tooltip text</tooltip>


<banner_title>Title bar name</banner_title>
<banner_description>Project template description</banner_description>
<category>Template category name</category>
<banner_icon>Title_Bar_Icon.png</banner_icon>
<cloneModules/>
<!-- The cloneModules tag enables cloning of the existing modules from the template
project to the new project. Moreover the Clone custom modules check box and the
Unique prefix for module names text box are available in the New Project dialog.
For more information, see "Creating New Projects From Templates" on page 122. -->
</custom_template>

You can copy this example and change the tag values according to your data.
5. Save the file and start MagicDraw. Your created project template is displayed in the New
Project dialog in the category defined by you. Select your template and create a new project.
The easiest way to create a custom template is to copy and paste
the Guide to UML Diagrams Project folder with the different name
and edit its inner files. This folder comes with the default MagicDraw
installation and is located in <MagicDraw installation
directory>\templates.

Related concepts
Creating and Using Project Templates

Related procedures
Creating Projects
Customizing and Selecting Perspective
Exporting Projects as Templates
Creating New Projects From Templates

Creating New Projects From Templates


This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

By default, the following templates are available in the New Project dialog: C#, C++, CIL, CORBA IDL, Guide
to UML Diagrams Project, Java, Metamodeling, RUP, Use Case modeling, WAE, and WSDL.
You can also create your own customized templates. For more information on how
to create templates, see the following sections: "Exporting Projects as Templates"
on page 119, and "Creating Custom Project Templates" on page 120.

A newly created project from a template will contain specific structure, model elements, and stereotypes that
were already created in the template. As of MagicDraw version 17.0.3 when creating a new project from a
template, you can select to clone the custom modules, that exist in the template.

To create a new project from a template

1. Do one of the following:


• From the File menu, select New Project.
• On the main toolbar, click the New Project button.
• Press CTRL+N.
In all cases, the New Project dialog opens.
2. Under the Other group, select the Project from Template icon.

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3. Specify the new project name in the Name text box.


4. Click the ... button to select the location to store a newly created project in your computer.
5. Select the template from the templates tree and click OK.

Figure 62 -- New Project dialog - New Project from Template

In the following table, see the New Project dialog description when under the Other category, the Project from
Template icon is selected.

Element name Type Description


Other Category Select the Other category, to see the list of the available tem-
plates.
Project from Icon Select the Project from Template icon, to create a new project
Template from template.
Name Text box Type the name of the new project that will be created from
template.
Project location Text box Click the ... button, to select a new project location. The Select
Location dialog opens.
Create directory Check box Click the check box to automatically create a new folder for the
for project and new project. The folder name will be the same as the specified
related data project name. The default value is false.

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Setting Project Options

Element name Type Description


Clone custom Check box Click to clone the existing modules from the template project. In
modules the new project from the template, the copies of the modules will
be created. The default value is false.
Unique prefix for Text box Type the prefix for the name of each cloned module. The default
module names value is Cloned_. For example, if in the template project there was
created the module named Requirements, then in the new project
the following clone module will be created: Cloned_Requirements.
NOTE: The text box is available only if the Clone custom mod-
ules check box is selected.
Select template List Select a template from the list. The list represents the folders and
files, that are located in <MagicDraw installation folder>\tem-
plates.
Template Text area The predefined template description is displayed. Note, that this
description field is not editable.

You can also import the desired template into your project. Select File > Import
From > Another Project for this.

Related concepts
Creating and Using Project Templates

Related references
Exporting Projects as Templates
Creating Custom Project Templates

Setting Project Options


Use the Project Options dialog to do the following:
• Specify general project-specific options.
• Specify summarizing information (for example, diagram author, diagram creation and
modification dates) that will be displayed on each diagram.
• Specify symbol property styles for shapes, paths, diagrams, and stereotypes within the project.
For the instructions how to create, edit, clone, import /export, or remove
symbol property styles, please refer to "Style Engine" on page 314.

• Change default element property values.


For the instructions about setting the default element property values,
see "Default Property Values" on page 290.

• Set general code generation or code reversing options as well as code formatting styles for
selected programming languages.

The Project Options dialog includes option groups, each designated for one of the above mentioned features
and containing lists of corresponding options. Groups are represented using the tree structure.

An option value can be simply changed by typing a new value, setting a value to true / false, or selecting a
value from the list.

Learn more about the Project Options dialog in the following sections:

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Setting Project Options

• "Using Project Options dialog" on page 125.


• "Common elements in Project Options dialog" on page 126.

To open the Project Options dialog

• From the Options menu, select Project.

Figure 63 -- Structure of Project Options dialog

Using Project Options dialog


In order to change a desired project option, first of all you may need to find it. It can be rather difficult to do this,
if the options list contains 10 or more options. In this case the Quick filter box appears in the dialog. Using the
Quick filter box you can quickly find the desired option in the list.
For more information about the Quick filter box please refer
to "Quick Filter" on page 277.

For better understanding an option you can read its description that tells what is the effect of changing the
option value.

To read the option description

Make sure that the Show Description mode is turned on in the Environment
Options dialog. To turn the Show Description mode on or off, click the Show
Description button on the following toolbar in the Project Options dialog.

1. Click an option, whose value you want to change.

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2. Read the option description in the area below the options list. You are ready now to change the
option value.

Common elements in Project Options dialog


For the common element descriptions look in the following table.

Element Element Type Description


Quick filter Text box Type an option name or its fragment.
TIP! For more information about the Quick
filter box please refer to "Quick Filter" on
page 277.
Reset to Defaults Button Resets all options to their default values.
OK Button Saves changes and closes the dialog.
Cancel Button Closes the dialog without saving changes.
Help Button Opens MagicDraw Help.

Figure 64 -- Fragment of Project Options dialog. Quick filter box and common buttons

Searching
The MagicDraw search mechanism is designed for search within model elements, element properties. You can
also perform a quick search, that is a search without defining any advanced options, as well as you can replace
any text quickly.

These are the types of search dialogs:


• Find dialog
• Quick Find dialog
• Find TODO
• Find and Replace dialog

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If there is a large number of search results to display (more than 1000), the following message appears.

Click Yes to continue searching, or click No to stop searching and correct the query.

A search is performed as a background task. That is while searching, you may read the model, browse through
it. After you make changes in the model, the search is stopped, and incomplete search results will be displayed
in a Search Results tab in the Model Browser. You need to restart the search to get the full list of results.
For more information about the background tasks,
see "Background Tasks Manager" on page 99.

Find dialog
The Find dialog is designed to enter data and define options to search for elements according to their property
values. In this dialog you can
• Type a phrase to search for
• Choose an element type you are searching for
• Select properties and their values for the search
• Specify the search scope
• Define other search criteria

To open the Find dialog, do one of the following

• On the main menu, click Edit > Find.


• Press Ctrl+F.
• On the main toolbar, click the button.

To open the Find dialog for searching in an active diagram, do either

• Right-click the active diagram and select Find in Diagram from its shortcut menu.
• Press CTR+SHIFT+D.

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Figure 65 -- Find dialog with collapsed (on the right) and extended (on the left) Options area

Search results are displayed in the Search Results tab on the Model Browser. You can select to display the
results of every subsequent search in a new Search Results tab on the Model Browser.
For more information about the Search Results tab,
see "Search Results tab" on page 87.

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See the description of the Find dialog components in the following table.

Dialog element name Dialog element type Description


What Text box with drop- Type or select from the list a phrase to search either in
down list element names or in textual properties.
To search in element names, click Search in names.
To search in textual properties including Documentation,
click Search in all texts.
Note that both above mentioned options are available only
if the Options area is collapsed.
Use the text box shortcut menu to make your search
phrase more specific.

You may define the wildcards <*> and <?> for the search.
For example, if you define the following input <a*b>, the
system looks for items with <a> at the beginning and <b>
at the end. If you define <?agicDraw>, all textual
containing <agicDraw> will be found.
Type Click ... and select one or more element types from the
Text box with
proposed items in the opened dialog, or leave the default
value <any>.
Scope Click ... and select a package wherein the content search
Text box with
will be performed.
You can specify the search scope even before opening the
Find dialog. For this do one of the following:
• Right-click a package in the Model Browser and select
Find from its shortcut menu.
• Select a package in the Model Browser and press
CTRL+F.
Properties Click ... and select properties and specify their values for
Text box with
the search. The property list in the opened dialog contains
only the properties of one or more element types that are
selected in the Type box.
Select at least one element type to make the button
available.
IMPORTANT! Property list contains primitive value
properties (for example, string, boolean, integer) and a
non-primitive value Applied Stereotype property.
Options area
Clear Previous Check box Select to remove all previous search results from the
Results Search Results tab on the Model Browser.

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Dialog element name Dialog element type Description


Search in active Check box Select to search the symbols in the active diagram only.
diagram only The check box is not available, if all diagrams are closed or
if the active diagram is empty.
Note that the check box is automatically selected, if the
Find dialog is opened by using the Find in Diagram
command on the diagram shortcut menu.
Load diagrams and Check box Select to load all elements to be included in the search if
autoloadable the model has diagrams or modules that are not loaded.
modules
Note, that elements will not be included in the search and
modules will not be loaded, if the module load mode is set
to Manual load. For more information about working with
modules, see "Managing Modules" on page 147.
Include elements Check box Select to include elements from standard/system profiles.
from standard/
system profiles
Search data unused Check box Select to search only for those elements that do not
in diagrams contain symbols in any diagram.
Note that the check box is unavailable, if the Find dialog is
opened by using the Find in Diagram command on the
diagram shortcut menu.
Show results in new Check box Select to display the results of every subsequent search in
window a new Search Results tab on the Model Browser.

How to...

This section gives some remarks that can be useful to gain some knowledge in performing a specific search.

How to find all abstract classes in a model?

Solution
1. Select class as element type to search for.
2. Expand the Options area if it is not yet expanded.
3. Select the Is Abstract property to search in and set its value to true.

Figure 66 -- Fragment of Find dialog illustrating above described case

How to find all elements with specific stereotype applied and having special phrase in their
documentation?

Solution
1. Select actor as element type to search for.
2. Expand the Options area if it is not yet expanded.
3. Select the Applied Stereotype property to search in and select some custom stereotype, for
example, «BusinessActor» as its value.

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4. Select the Documentation property to search in and type a phrase, for example, “Corporation
Manager” to search for.

Figure 67 -- Fragment of Find dialog illustrating above described case

Related concepts
Searching
Filtering

Related references
Search Results tab
Quick Find dialog
Find and Replace dialog

Quick Find dialog


You can use a quick search to find an element by its name. A very simple and easy to use dialog is designed to
perform a quick search. In this dialog, you just need to type a name of the element you are searching and select
its type.

To open the Quick Find dialog

Do either:
• NEW! On the toolbar of the Containment, Diagrams, Inheritance, or Model Extensions tab,

click .
• On the main menu, click Edit > Quick Find.
• Press CTRL+ALT+F.
• On the main toolbar, click the arrow nearby the button and then select Quick Find.

Figure 68 -- Quick Find dialog

Search results are displayed in the opened list. Click the element you need in this list or correct the search
query to perform a new search. The element will be selected in the Containment tree on the Model Browser as
well as on the active diagram, if the element has symbols on the active diagram.

Elements of the Quick Find dialog are described in the following table.

Dialog element Dialog element type Description


name
Any Classifier Option button Select to search only for classifiers, that is, classes,
interfaces, use cases, and others.

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Dialog element Dialog element type Description


name
Class or Option button Select to search only for classes or interfaces.
Interface
Any Element Option button Select to search for all elements in your project.
Diagram Option button Select to search only for diagrams.
Search By Name Text box with a drop- Type the name of the element you are searching for. Element
down list names that match your search criteria will be displayed in the
drop-down list (see the following figure). This is an
autocompletion list.
In this list, you can also specify search modes and scope
filters, which are described in "Searching for Elements in
Element Selection Dialog" on page 343.

Figure 69 -- Search modes and scope filters area in Quick Find dialog

Related concepts
Searching

Related procedures
Find dialog
Find TODO
Find and Replace dialog

Related references
Containment tab
Inheritance tab
Diagrams tab
Model Extensions tab

Find TODO
Performs a quick search for all To Do values.

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You can specify To Do values in the element Specification window, the To Do property cell. You can use the To
Do property cell for adding the notes about work you need to do. Then you can quickly find the elements that
have the To Do properties defined.

Results of the To Do search are displayed in the Search Results tab on the Model Browser.
For more information about the Search Results tab,
see "Search Results tab" on page 87.

To start the Find TODO search, do one of the following

• On the main menu, click Edit > Find TODO.


• On the main toolbar, click the arrow nearby the button and then select Find TODO.
The Search Results tab opens with results represented in it.

Related concepts
Searching

Related references
Search Results tab
Find dialog
Quick Find dialog
Find and Replace dialog

Find and Replace dialog


The Find and Replace functionality allows for replacing one specified model value with another.

You can change the values for the following properties:


• Names
• Documentation
• Tag values
• Text included to Notes
• Text included to Text Boxes
• Expressions

To open the Find and Replace dialog, do one of the following

• On the main menu, click Edit > Find and Replace.


• Press Ctrl+R.

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Searching

• On the main toolbar, click the arrow nearby the button and then select Find > Find and
Replace button.

Figure 70 -- Find and Replace dialog with collapsed (on the right) and extended (on the left) Options area

See the description of the Find and Replace dialog components in the following table.

Dialog element name Dialog element type Description


Find What Text box with drop- Type or select from the list to search the value of the
down list element to be replaced.
Replace With Text box with drop- Type or select from the list the value of element that will
down list replace the found value.
Options area
Type Click ... and select one or more element types from the
Text box with
proposed items in the opened dialog, or leave the default
value <any>.
Scope Click ... and select a package wherein the content search
Text box with
will be performed.
Search in active Check box Select to search the symbols in the active diagram only.
diagram only The check box is not available, if all diagrams are closed or
if the active diagram is empty.
Load diagrams and Check box Select to load all elements to be included in the search if
autoloadable read- the model has diagrams or modules that are not loaded.
write modules
Note, that elements will not be included in the search and
modules will not be loaded, if the module load mode is set
to Manual load. For more information about working with
modules, see "Managing Modules" on page 147.
Include elements Check box Select to include elements from standard/system profiles.
from standard/
system profiles

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You may see the error when trying to replace a value with a not valid
one.
• For example, if the value type is boolean, you may replace values
from true to false or from false to true, but if you will try to replace the
value true or false to other, for example, to Motor, an error message
will be displayed.
• You will not be allowed to change the Integer value to String when it
is a part of the value. For example, if you have the 120 value when
trying to replace 20 with AB, an error message will be displayed.

Related concepts
Filtering
Searching

Related dialogs
Find dialog
Quick Find dialog
Find and Replace dialog

Filtering
The MagicDraw filtering mechanism allows for filtering within the types of the model elements in particular lists.
For example, you can filter the types of the model elements that are displayed in the Model Browser, or you can
select the types of the model elements when searching.

You can perform filtering in the following two cases, see the following two procedures:
• To filter the types of the model elements that are displayed in the Containment tab
• To filter the types of the model elements when searching

To filter the types of the model elements that are displayed in the Containment tab

1. In the Model Browser, open the Containment tab (if it was closed or if other tab was opened).

For more information about the Containment tab,


see "Containment tab" on page 78.

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2. Click the Filter button (see the figure above). The Items Filter dialog opens.

Figure 71 -- Example of Items Filter dialog

3. Do one of the following:


• Click to clear the check box next to the model element type, which you do not want
to be displayed in the Containment tab.
• Click to select the check box next to the model element type, which you want to be
displayed in the Containment tab.
4. Click OK. Items in the Containment tab are filtered.
The Containment tab all elements are displayed in hierarchy
structure. That is, at the top of the hierarchy there is the root package
Data. If you will clear the Model check box - no elements will be
displayed in the Containment tab. The same is valid if you for all
element types - if you will clear the check box next to type of element
which has inner elements in the Model Browser, then you will not be
able to see the inner elements.

To filter the types of the model elements when searching

1. From the Edit main menu, select the Find command. The Find dialog opens. For more
information, see "Find dialog" on page 127.

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2. Next to the Type box, click the ... button. The Select Element/Symbol Type dialog opens.

3. Click to select the check box of the model element type, which you want to search for.
4. Click OK. The Search Results tab in the Model Browser opens with the search results in it. For
more information about the Search Results tab, see "Search Results tab" on page 87.

Using the filtering dialog

In the filtering dialog you can select the check box next to the model element type, which you want to be filtered
- displayed or searched for.

The same dialog opens when filtering items in the Containment tab and when searching for elements:
• The Items Filter dialog opens when filtering items in the Containment tab (see the following
figure). The purpose of the Items Filter dialog is to give possibility to hide elements which you
do not want to see in the Containment tab. For more information, see "To filter the types of the
model elements that are displayed in the Containment tab" on page 135.
• The Select Element / Symbol Type dialog opens when searching for items. The purpose of
the Select Element / Symbol Type dialog is to select the type of element for this search will be
performed. For more information, see "To filter the types of the model elements when

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searching" on page 136.

Figure 72 -- Example of filtering dialog

See the buttons of the filtering dialog described in the following table.
Button Description
List Click the List button to list the types of the elements in one list, which is listed
alphabetically. There are the following two groups in the list: Element and
Symbol.
Inheritance Click the Inheritance button to group the types of the elements according to the
inheritance to each other. For example, types of elements are grouped to the
following inheritances: Named Element, Relations, and others. The Symbol
group is listed also.
Structural Click the Inheritance button to group the types of the elements according to the
following groups: DSL Customization, MagicDraw Profile, UML2 Metamodel,
Symbol.
Select All Click the Select All button to select all types of elements in the list - all elements
will be displayed when filtering will be performed or then search will be
performed.
Clear All Click the Clear All button to clear all types of elements in the list - no elements
will be displayed when filtering will be performed or then search will be
performed.

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Project Partitioning

Related concepts
Searching

Project Partitioning
Shared Packages

In life, all large things are built from smaller parts. The same statement applies for larger projects.

For larger models having several weakly dependent parts, it is advisable to split them into several separate files
(or project resources in a collaborative environment).

The project partitioning opens up the additional possibilities, such as:


• Reusing the same model part (for example, library) in several projects.
• Separate administration of project parts. It is possible to define different access rights in the
collaborative environment for each module. Separate (teams of) developers can be assigned
for each resource, clearly establishing responsibility boundaries and preventing inadvertent
modifications, when modules are used in the read-only mode.
• Separate versioning. Each module can have its own version history with its own tagging and
branching, lifecycle of development, feature-freezes, and stable releases.
• Increased performance on very large projects. Whenever modules are marked as loaded
manually, user can selectively load just the necessary parts of the project. Or he can open the
isolated module of the main project as a small standalone project.

A model can be decomposed to separate modules. A module is a part that can be separated from the main
project and can be used for a specific purpose.

MagicDraw supports two module accessibility modes:


• Read-only
• Read-write

The decision to use a module as read-only or read-write depends on the maturity of the module and the
organization ownership or responsibility rules for the projects, developing modules.

If the library in the module is complete (changes to it are not expected / likely / possible) it should be used in
read-only mode.

If the module is developed by a separate team, working on one project, and this team is responsible for this
module and the module is reused in another project, it is recommended to use this module as read-only. This
prevents inadvertent changes in the module by another team.

In the case where a module is actively developed and evolves together with the projects that are using it, a
module can be used in read-write accessibility mode.

In this case, if there are multiple projects using the module, you should be careful and remember that your
changes to the module will be reflected in other projects, therefore care should be exercised. Usage of
teamwork server might be advisable in this case. And, of course, there can be mixed usage situations - when a
module is used in read-only mode in some projects and in read-write mode in others.

Related procedures
Decomposing Model

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Composing Model
Managing Modules
Automated Module Usages
Maintaining Decomposed Model Integrity

Decomposing Model
Model decomposition has a package level granularity. Smaller elements cannot be split into separate modules.
Basically, each project package could be partitioned into a separate module, however this is excessive.

The decision on how to split a model into parts should be made carefully. You should isolate model parts which
form some cohesive, logically complete piece of a structure (for example, a subsystem, code library, or profile)
and have light interdependencies.

When there are many one-way dependencies to some model part (for example, parts A, B, C depend on a part
D, but part D does not depend on any of the parts A, B, C), this part is a good candidate for a placement into a
module.

When one big project is used to store all the modeling information (for example, use case models, high level
architectural models of the project, detailed implementation level class, sequence, state, and other information),
it may be useful to partition the models according to the modeling domains (that is, use cases in one module,
architectural models in another, implementation level models in yet another). This allows unloading
unnecessary modules while working on one part or another (saving a computer and improving the
performance), but still retain the relationships between domains and load modules on demand.
Avoid decomposing a model into parts which have circular dependencies. That is,
A  B or A  B  C  A situations.

Usually programmers are very adept at splitting large code bases into libraries. The very same criteria should
be applied for splitting the large models into modules.

The MagicDraw module functionality allows two important possibilities:


• a possibility to work without all modules loaded
• supporting of a read-write modules accessibility

Modules are often used for storing profiles, however a module is not a profile, and it is important not to mix the
two. Any model part can be stored in the module.

Related procedures
MOF Support
Sharing Project Data
Indexing

Exporting Modules
This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

Using the Export Module dialog, you can partition the model and save the content of a selected package as a
separate module. Once exported, the package and its containing elements are read-only, and the module name
is displayed in brackets next to the package name in the Model Browser.

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To export a module

1. Do one of the following:


• From the File menu, select Export To> Module.
• In the Model Browser, select one or more packages you want to save as a separate.
Open its shortcut menu and click Modules > Export Module.
The Export Module dialog opens.

Figure 73 -- Export Module dialog

2. In the All data list, select the package you want to save as a separate module and click Add.
The package is added to the Selected packages list.
3. If desired, type a description of the module in the Profile Module Description box. This
description is displayed in the documentation of the package.
4. Click OK.

Before exporting a selected module, MagicDraw will check for dependencies between the model and the
exported part of the model. If any error occur, you have to resolve them otherwise recovered elements may
appear in the exported module. The dependency resolution process is the same as for resolution of
dependencies between shared and not shared parts of the module.

When dependencies are resolved, MagicDraw will ask to browse for the file location and file name to export a
module.

This action can be thought as consisting of 3 elementary steps:


• Saving model elements into the module file.
• Sharing the entire contents of the module.

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• Using the module in the main project.

Alternatively, if you have several small, related projects, you can join them together into a larger, partitioned
project to work with all the information in one place. This is achieved by using the Use Module command that
was previously mentioned.
Only packages can be exported as modules. To export any other
element or diagram, you must move it to a package and then export
that package.

Sharing Project Data


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

Not all module contents are visible in the project being used. The Module has a shared part and not shared
part. Only contents of the shared part are visible in the project. The concept “shared” is similar to the public/
private attributes of a class in programming languages (for example, Java).

To designate packages of the module as shared

1. Do one of the following:


• From the File menu, select Shared Packages.
• From the package shortcut menu, select Modules and then Shared Packages.
The Shared Packages dialog opens.
Use the Add button to select more packages for multiple
simultaneous sharing, if needed.

2. Click OK.

The selected package including its owned elements is shared.

When the module is used in the project, all shared packages appear in the project. Moreover, each shared
package can have a different location in the Containment tree. Any available package in a project can be used
as a container for the shared package of a module.

Additionally, each shared package can provide a “Preferred Path” that can be used as a hint where to mount a
package when it is used in other project. No “Preferred Path” means that the package will be mounted directly
under the root package Data. Profiles are typically mounted directly under the root package Data, however this
can be changed.
Shared package “util” from the module can be mounted on the
“com::company” path in the main project in order to form the
“com::company::util” path. The Preferred Path of the Shared Package
can be used in this case to serve as a hint for the suggested location
where to mount the package.
Modules form a recursive data structure — the main project uses one or
several modules; these modules in turn can use other modules; those other
modules can use another set of modules, and so on. All model pieces from
these modules are gathered and connected into the integral model, which is
shown in the Model Browser when the main project is opened.

Indexing

Indexing can be considered as an intermediate form of work, between working with a fully loaded module and
working with not loaded module.

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When a module is unloaded/not loaded in the project, only necessary elements are shown in the place of the
module. However, there is a possibility to have more elements from the unloaded module than is visible by
default. Especially there is one case, where this functionality is very useful:

Consider the large software library module in a project. Let’s say, only the various classes are used in the main
project - some library classes are set as types of properties in the model classes, some model classes inherit
from the library classes, etc. In this case, structural information of the library classes (their properties and
methods) is not important. If proxies of all classes could be retained when the module is unloaded, this library
module could be used in the main project in the unloaded state (saving a considerable amount of computer
resources). The indexing feature allows achieving this functionality.

To specify indexing scope

1. Open the module as a project.


2. From the Options menu, select Project. The Project Options dialog opens.
3. Select the Indexing property group.

4. Select the Common Indexing radio button. This enables indexing of the module and
determines what information will be indexed.
5. When common indexing is chosen, classifiers and their inheritance relationships will be
indexed. If you want more elements to be indexed, select the Custom Indexing option and
fine-tune what element types (properties, methods, etc) should be indexed. The more elements
you select, the more elements will be accessible in the project using them as proxies. However,
your gains in performance from the module unloading will also diminish. Hence, a balance is
needed when customizing the index. It is usually better to use the common indexing variant.
Click OK.
6. In the project using the indexed module, go to the options of this module (Options menu >
Modules) and select the Use Module Index check box for that module.

Such setup causes all the classes of the module to be visible as proxies when the module is not loaded (it is
also advisable to change the loading mode of this module to Manual loading).

These proxies can be used as normal model elements in the project using them, without ever loading the
module. They can be set as types of properties of the classes in the main project, they can be set as an

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association ends, classes may be derived from them, etc. If you ever need more information from that module,
you can load it at any time to access the full data in the module.

An example could be in the module holding standard Java classes (rt.jar was reversed into it). This module is
large, having all the details of standard Java classes. Many of these details are unused in the project; frequently
only class information is used in the project for modeling tasks.

Composing Model
You can compose your model by importing or using parts from other models or projects.

Related procedures
Importing Modules into Projects
Importing Models From Other Projects
Using Modules
Use Module wizard

Importing Modules into Projects

If you no longer require to have the set of elements in a separate module, you can import these elements into
your project.

To import a module into a project

1. In the Model Browser, select the module’s package and open its shortcut menu.
2. In the shortcut menu, click Modules > Import Module.

All the model elements from the module will be copied into the main project, and the module will be unlinked
from the project. The unlinked module and its elements will continue to exist in the file system or server after the
import.
• If a model that you are importing also uses external modules, these
modules will be reused directly in you project after the model import.
• The Standard/System Profiles cannot be imported according to our
tool policy.

Importing Models From Other Projects

Another way of composing your model, is to import a model from another project.

To import a model from another project

1. In the main menu, select File > Import From > Another Project.
2. Select a project you want to import.
3. Click Import. All elements from another project will be imported.
If a model that you are importing also uses external modules, these
modules will be reused directly in you project after the model import.

Using Modules

When a module is used in another project, its shared elements are made visible and accessible in the model
tree of the project using them as if it were part of the project.

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To use a module in a project

1. From the File menu, select Use Module.


2. In the Use Module wizard, select the module you want to use in your project, specify the
module settings.
3. Click OK.

After adding a module, the model elements are still stored separately:
• module elements — in the module file
• project elements — in the project file.

The usage mode can be specified in the Modules dialog. By default, the module is used in the project in the
read-only mode.

To change module accessibility mode

1. From the Options menu, select Module. The Module Options dialog opens.
2. Select module in the tree and change the Module Accessibility from read-only to read-write or
vice versa.
3. Click OK.

You can change content of a module and make its inner elements editable by selecting Open Module As
Project (from the module shortcut menu, Modules submenu). The module opens as a separate project.

Related procedures
Analyzing Package Dependencies
Resolving unconfirmed module usages

Related references
Use Module wizard
Maintaining Decomposed Model Integrity

Related concepts
Project Partitioning

Use Module wizard

The Use Module wizard is used to add modules to the project. Adding of a module consists of two steps:
1. Step #1. Selecting a module.
2. Step #2. Specifying module setting.

To open the Use Module wizard, do one of the following

• From the File menu, select Use Module.


• In the Modules dialog, select a project and click the Use Module button.

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Step #1. Selecting a module

You can select a module to be used in the project. In this step, you can select a module from the file system or
from the predefined location.

Figure 74 -- Use Module Wizard. Selecting module from predefined locations

Dialog element name Description


From file system Allows for selecting a module file from your file system. Click
the ... button next to the Module file text box to browse
through module files.
From predefined location Allows selecting modules from predefined locations that are
listed in the Project modules paths list. Select a path from the
list, and then select module file from the modules list below.
Click the ... button next to the Project modules paths list to
edit a list of predefined locations.
Module description Displays the module description.
Next Proceeds to the next step to specify module settings.
Finish Add a selected module to the project and closes the wizard.
Cancel Cancels the module adding to the project without saving
changes.
Help Displays MagicDraw Help.

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Step #2. Specifying module setting

The Modules dialog opens in this step wherein you can specify module settings, such as the module
accessibility, load mode, and mounting locations of shared packages.

For more information about the modules settings, see "Managing Modules" on page 147.

Related procedures
Using Modules
Analyzing Package Dependencies
Resolving unconfirmed module usages

Related references
Managing Modules

Managing Modules
You can manage modules in the Modules dialog.

To open the Modules dialog, do one of the following

• From the Options menu, select Modules.


• Select a module in the Containment tree and, from its shortcut menu, select Modules >
Module Options.

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Figure 75 -- Modules dialog

Dialog element name Description


Module Accessibility Specifies the way a module can be accessed in a project:
• Read-only. A module is loaded for reading only and cannot be modified
in the project. Elements of the module can be used and referenced in
the project. Usually, libraries and profiles are used in the read-only
accessibility mode.
• Read-write. Modules can be directly edited in the project wherein the
modules are used. Elements of the module can be used, referenced,
and modified in the project.

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Dialog element name Description


Module Load Mode By selecting an appropriate load mode, you can save a memory used by a
program and project:
• Always load (default). A selected module is always loaded when the
project is opened.
• Autoload. A selected module is not loaded when the project is loaded.
MagicDraw monitors user activities in the project and loads a particular
module on the demand by the project
• Autoload with prompt. This mode is similar to an autoload mode. The
difference is that MagicDraw asks the user a confirmation before
loading it.
• Manual load. A selected module is not loaded when a project which
uses this module is loaded. The model integrity is not broken, as all
required elements of the module exists, just simplified versions (that is,
loaded as proxies) of the elements are used in the project. This load
mode is recommended for all modules that are stable or rarely modified.
NOTE: Reload the project after changing the module load mode.
Use Module Index Select this check box to load indexed elements from the not loaded
module. This is valid only when the module is not loaded. Using indexed
elements in the project increases the performance, as only simplified
version (that is, proxies) of elements are loaded. For more information
about indexing, see "Indexing" on page 142.
Module Packages This table lists all shared packages of the module and paths where these
packages are mounted in the project.
Shared Package A name of a shared package.
Preferred Path Displays a suggestion where to mount the package in the project. This
location is used by default if not specified otherwise.
Mounted On Displays the real location where the package is currently mounted in the
project. Click the ... button to change a package location.

Button Description
Use Module Adds a new module to a project. For more information about adding new
modules, see "Use Module wizard" on page 145.
Remove Module > Remove with Removes a selected module from the project.
References IMPORTANT! When the module is removed, all elements of that module
disappear from the Containment tree, and all the references to those
elements are cleared from other model places.

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Button Description
Remove Module > Remove, Removes a selected module, but keeps the model references across it in
keep References the model. There are two cases when you may need this kind of module
removal.
Case #1: You may need to replace a used module with an equivalent
module carrying the same elements (but perhaps with slightly different
content!) and retaining all the references.
In this case, removing the initial module, but keeping references results in
creation of automated module usage that temporarily carries the model-
level references. This automated usage is invalid, since it is unconfirmed.
You can confirm it by using your replacement module instead (see
"Resolving unconfirmed module usages" on page 157).
Case #2: You may need to refactor projects that are created in earlier
MagicDraw versions than 17.0.3 and prune the surplus module usages.
Earlier versions of MagicDraw had only one type of module usages, i.e.,
user-defined usages. Because of this a project usually had direct user-
defined usages of submodules besides the indirect usages through
modules. So both project → module → submodule and project →
submodule usage paths were present. In this case it may be
advantageous to remove the surplus usage project → submodule by
using the Remove, keep References button.
Import Imports a selected module to the project.
The Import button is available if the selected module:
• is not a MagicDraw native module
• is locked (valid for server projects only)
• is not locked by another user (valid for server projects only)

One module can be imported only once. After the module import, all
module elements are copied to the project. The module is included into
the project as a package containing the inner module structure. The
imported module is not deleted from the file system.
NOTE: Standard and system profiles cannot be imported.
Reload Reloads the selected module in the project.
NOTE: This button is available only when a selected module is loaded.
Reload Index Reloads indexed elements of the selected module.
NOTE: This button is available when the selected module is not loaded in
the project.
Load Loads the selected module.
NOTE: This button is available when a selected module is not loaded.
Unload Unloads the selected module from the project but leaves module
elements that are used by the project. It is recommended to unload rarely
used modules in order to reduce a memory usage while working with
large projects.
NOTE: This button is available when a selected module is loaded.
Open as Project Opens the selected module as a project for editing.
Options Opens the Project Options dialog, wherein you can manage styles and
element display settings of the selected module. It allows for changing
module element styles without opening it as a project.

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Button Description
Lock / Unlock Locks the selected module in order to modify module settings in the
project or import it to the project.
Lock selected module if you need to modify the following settings of the
module:
• The module version that is used in the project, as well as a baseline (a
trunk or branch)
• The module accessibility (read-only or read-write)
• The module load mode (always load, autoload, autoload with prompt, or
manual load)
• The mount location of module packages.
• Module options.

Unlock the module after you have finished editing its settings.

NOTE: This button is available when you are working with server projects.
For more information about locking and unlocking, see "Locking model
elements and diagrams for editing" on page 1016 and "Unlocking model
elements and diagrams after editing" on page 1026.

For more information about working with server projects, see


"Data Partitioning on Teamwork Server" on page 1061.

Related procedures
Indexing
Setting Project Options
Automated Module Usages

Related references
Use Module wizard

Reloading Module in Projects

The best way to access the latest changes to your module is to reload it. All modifications made in the module
becomes visible after module is reloaded in the current project. Alternatively, modules are reloaded when the
project is reloaded, or the project is updated on the server.

To reload the module

• In the Browser tree, from the exported module shortcut menu, select Modules, and then select
Reload Module.
If you open your module as a project, be sure to save any changes
you have made (by using the Save command). All modifications
appear after reloading the module in the other open project, where it is
being used.

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Working with Partially Loaded Projects

To increase modeling efficiency when working with very large projects, MagicDraw allows you to work with
partially loaded modules. This may help to decrease the memory consumption.
For MagicDraw, “large” is tens of thousands of classes and other
complex elements. If counting all small elements, such as properties,
methods, method parameters, several hundreds of thousands of
elements is considered a large project. Also diagrams are large
elements. 1000 or more complex diagrams should be considered
large.

You can unload a particular module at any moment, when working with a large partitioned project.

To unload a module from a project

• On the selected module shortcut menu, click Modules > Unload Module.

Not loaded (or unloaded) module can be loaded in a project any time. For more information about managing
modules, see "Managing Modules" on page 147.

To load a module in a project

• From the unloaded module shortcut menu, select Modules and then Load Module.

When the module is not loaded or unloaded, there can be some model elements left from the module. These
elements are not editable, and are characterized by a small M letter in the upper left corner of their icon (see the
following figure).

Figure 76 -- Notation of unloaded module elements (fragment of Containment tree)

These are the so-called “proxy” elements of the original elements from the module. Instead of the original
model elements, the proxy is a lightweight surrogate that carries only the name and kind of the model element
information. These proxies are left in the place of the original module elements, and are dedicated to maintain
model integrity (so that there are no dangling ends of relationships, types of properties do not disappear, and so
on.) while the module is not accessible or not loaded.

There are 4 module loading modes:


• Always load (default). In this mode, modules are always loaded when the project is opened.
They can be unloaded if the user deems it necessary.
• Autoload. A module is not loaded when the project using it is loaded. However, MagicDraw
monitors user activities in the project and tries to guess when the user might want to use the
model piece from the unloaded module. For example, if the user does the search, finds usages/

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dependencies, reports, metrics, transformations, or code engineering actions with a scope that
touches the unloaded module, MagicDraw will load the module.
• Autoload with prompt. This mode differs from the Autoload mode in this way: MagicDraw
asks the user before loading the module.
• Manual load. A module is not loaded when the project using it is loaded. It can be loaded,
using the aforementioned Load Module command.

To change the module loading mode

1. From the Options menu, select Modules. The Modules dialog opens.
2. In the modules tree, select a module.
3. In the Module Load Mode area, select the appropriate loading mode.

Frequently used modules should be set in the Always load mode.

Occasionally used modules should be set in the Autoload mode (or Autoload with prompt if you like to have
more control on the loading behavior).

Very rarely used modules, can be set in the Manual load mode. Another frequent case where modules can be
set into Manual load mode is when modules represent some software library, which is not expected to change.

Related references
Maintaining Decomposed Model Integrity

Automated Module Usages


In the earlier versions of MagicDraw, there was just one type of module usages. Let us call them user-defined
usages, since they are explicitly created by the user and carry additional parameters, such as whether the
module is used in the read-only or read / write mode, what are the module loading options, what module
version is required, and so on.

When modifying projects with complex composition, always keep in mind the following condition:
Whenever there are model level references from elements in resource A, which can be either a module or the
main project, to elements in resource B, there is a module usage A → B.

In earlier versions, you could see this rule in action when working with modules in the read / write mode.
Whenever you had modified the contents of one module in such way that it started to refer to another module
and then attempted to save it, MagicDraw would add an additional usage and inform you with the messages:
“Module B was directly attached to A” or “Mounts were updated …” in even earlier versions.

However in some cases this system behavior caused undesirable consequences (see "Easier refactoring of
composite modules" on page 154 and "Controlling dependency creation between modules" on page 155).

MagicDraw version 17.0.3 introduces a new type of module usages. Let us call them automated module
usages. They are fully managed by MagicDraw, i.e., created, removed, and rearranged as necessary without
user intervention. They are not shown in the Modules dialog, since only user-defined usages are shown there.
The user does not have to worry about them. He / she should only care about the module usages that he / she
has created explicitly himself / herself.

Related concepts
Project Partitioning

Related procedures
Easier refactoring of composite modules
Controlling dependency creation between modules

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Resolving unconfirmed module usages

Related references
Managing Modules

Easier refactoring of composite modules

One of the problems caused by the old approach that is described in "Automated Module Usages" on
page 153 was in refactoring composite modules (modules composed of submodules). Whenever a composite
module was re-arranged by removing and / or re-importing submodules, all the projects / modules using this
module more often than not became affected.

In order to explain the problem explicitly, we will consider two examples.


Let’s say, we have a module “ElectricComponents” with 3 submodules: “Capacitors”,
“Inductances”, and “Resistances”. We also have a project “RadioSet”, which uses the
module “ElectricComponents”. So far so good. Now let’s use several model elements
from each submodule in the project “RadioSet”.
Old problematic behavior
As a result, the three direct user-defined usages “RadioSet” → “Capacitors”, “RadioSet”
→ “Inductances”, “RadioSet” → “Resistances” were created, effectively “freezing” the
contents of the module “ElectricComponents”.
So if you tried to refactor the module “ElectricComponents” by removing its submodules
and re-importing their contents, the project “RadioSet” would be affected and started
complaining about the missing modules. No earlier version of MagicDraw could
rearrange the user-defined usages for the fear of losing the user-specified module
composition data.
New behavior
As of version 17.0.3, this is the case, when MagicDraw creates automated module
usages instead of creating user-defined ones. So whenever the module
“ElectricComponents” was refactored (keeping the same model elements but changing
its structure), the automated usages in the project “RadioSet” would be automatically
rearranged.
NOTE: Problems can now occur only in case the rearranged module does not contain all
the same elements it had before the rearrangement. Thereby some automated usages
may turn into the unconfirmed ones. For the information about unconfirmed usages, see
"Controlling dependency creation between modules" on page 155.

Another related problem was “freezing” the used module versions. Let’s say, the project
“RadioSet” uses the 100th version of the module “ElectricComponents”, which in turn
uses 150th version of the submodule “Resistances”.
Old problematic behavior
Whenever the project “RadioSet” referenced the submodule “Resistances”, the direct
usage would be created to the 150th version of it. So if the user wanted to migrate the
project “RadioSet” to use the 200th version of module “ElectricComponents” which used
the 300th version of the submodule “Resistances”, a version conflict would occur, since
the direct usage would be still pinned to the 150th version.
New behavior
This is not a problem as of MagicDraw version 17.0.3, since automated usages does not
carry information about version and does not preclude the version update through the
user-defined usage paths.
NOTE: If you already have projects with complex composition (having modules/
submodules) that are prepared in any earlier version, you may want to refactor your
module structure to reap the benefits of this feature.

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Related concepts
Automated Module Usages

Controlling dependency creation between modules

In earlier versions of MagicDraw, you could accidentally create unneeded or incorrect (from the user
standpoint) dependencies between modules in the read / write mode. The careless editing often caused cyclic
module dependencies or inadvertent expansion of the scope of the other projects, when the same module was
used in several projects.

With the introduction of automated module usages this problem is now addressed.

Every automatically created usage needs to be backed by some existing user-defined module usage. And if it is
not so, the automated module usage needs to be explicitly confirmed by the user. While the usage is
unconfirmed, it cannot cause undesired effects in other projects.

Automated module usage A → B is called unconfirmed when there is no user-defined usage path from A to B
(neither direct user-defined usage A → B nor user-defined usage path of arbitrary length A → … → X → B).
Note that user-defined usages are always confirmed.

During the ordinary course of the matters, automated usages are not visible to the user. When the user
modifies the main project’s model and adds dependencies to modules / submodules, these usages are good.
They are backed by the fact that the module / submodule is attached to the project in some way; hence the
user-defined usage path refers from the main project to the module / submodule.

But there are situations when automated module usages are not backed and thus unconfirmed.

An unconfirmed automated module usage is considered to be invalid (not yet valid). It is just one of project
composition errors, similar to recovered element errors, conflicting user-defined usage parameters, or cyclic
dependencies.

Unconfirmed automated module usages are caught by special automatic validation rules and are displayed in
validation results as warnings or errors depending on the project composition and prompting the user to remedy
the situation: either confirm or reject the usage.

Unconfirmed usages can occur in several cases. They are described as follows.

Case #1: Editing a project that uses modules in read / write mode

Whenever a model part that belongs to a module with read / write permissions, is edited, an additional model-
level reference can be created to some other parts of the project: either back to the project itself (cycle) or to
some module.

These model-level usages may or may not be valid from the user point of view. Since the creation of usages is
very easy, sometimes users create the undesired usages inadvertently. On the other hand, usage can be
entirely benign. MagicDraw cannot decide whether the usage is good or bad. For example, creating references
from the module “Implementation” to the module “Requirements” is valid, while creating references of the
opposite direction may be invalid (since requirements usually are standalone, and implementation refers to
them).

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Case #2: Partial refactoring of a composite module

Reorganization or removal of submodules may affect the projects or other modules that are using the module.
This happens only in case when new refactored module does not carry all the contents that the old module had.
Let’s say, we have a module “ElectricComponents” with 3 submodules: “Capacitors”,
“Inductances”, and “Resistances”. We also have a project “RadioSet”, which uses the
module “ElectricComponents”. So far so good. Now let’s use one model element from
each submodule in the project “RadioSet”. As a result, the three automated usages
“RadioSet” → “Capacitors”, “RadioSet” → “Inductances”, “RadioSet” → “Resistances” will
be created.

If the module “ElectricComponents” was refactored by re-importing the submodules


“Capacitors” and “Inductances” and completely separating the submodule “Resistances”,
then on loading the project “RadioSet”, the automated usages “RadioSet” → “Capacitors”
and “RadioSet” → “Inductances” will be automatically updated. However the usage
“RadioSet” → “Resistors” will remain unaddressed. It will appear as an unconfirmed
module usage, and the user will have to confirm it, i.e., explicitly attach the module
“Resistances” to the project by creating the user-defined usage.

Related concepts
Automated Module Usages

Related procedures
Resolving unconfirmed module usages

Maintaining Decomposed Model Integrity


To maintain the model integrity, there are two types of elements appearing in the model:
• Proxies
• Recovered elements

A proxy is a lightweight surrogate that carries only the name and kind of the model element information. These
proxies appear in the place of the original module elements, and are dedicated to maintain model integrity (so
that there are no dangling ends of relationships, types of properties do not disappear, and so on.) while the
module is not accessible (for example, you do not have permissions) or is not loaded.

When you do not have granted “Read model” permission for a module, this module will not be loaded in a
project where it is being used. To maintain the model integrity and keep model references that point to elements
of “not accessible” module, proxies are being displayed instead of referenced not accessible elements. That
means that you will be able to see only the following information of these elements:
• Metaclasses of the element
• Names of the element
• Owners of the element

Recovered element is really an indication of the dangling reference. Appearance of these elements indicates
that there are elements in the project (for example, elements in the main project or its used modules) that refer
to the element in the module that was previously there but currently cannot be found. It may be that the element
was unsafely deleted/ removed/somehow made unavailable in the module. In such case MagicDraw continue
maintaining model integrity of unresolved reference by recovering missing elements - so called “Recovered
element” appear in a place of the missing element where the original element existed in the past.

Related procedures
Working with Partially Loaded Projects
Resolving unconfirmed module usages

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Eliminating recovered elements from model


How to avoid triggering element recovery?

Resolving unconfirmed module usages

For the overview of automated module usages and situations when they can become unconfirmed, see
"Controlling dependency creation between modules" on page 153.

Unconfirmed module usages are caught by special automatic validation rules and displayed as a warning or
error validation result. The severity depends on the exact model composition situation, but the solution methods
are the same in both cases.
Since problematic module usages are not model elements, they cannot be visible in
the Containment tree. So when the model contains unconfirmed usages, the root
package Data is highlighted as incorrect (regardless of which usage is actually
problematic).
When there is an error level unconfirmed usage of some module, then all the
elements of the module, that are referenced form other model places are shown as
Recovered Elements. These recovered elements are in turn flagged as errors.
Hence single unconfirmed usage can cause a lot of error validation results: one for
the unconfirmed usage itself (rule abbreviation - NCAMU) and one for each
recovered element (rule abbreviation - REF). In this situation the unconfirmed usage
result should be examined first, because solving it may automatically solve all other
results.

There are two ways for resolving an unconfirmed module usage. The usage can be either confirmed or
rejected.

Figure 77 -- Two ways for resolving unconfirmed module usages

Confirming usages

If the module usage A → B is good and necessary according to the user policy, it can be confirmed, i.e., the
user-defined usage is to be created instead of the current unconfirmed automated module usage.

You can confirm an automated usage


• By using specific command
• Manually

To confirm an automated usage by using the specific command

1. Right-click the automated usage in the validation results.

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2. Select Confirm and use the module into <module_name> from the shortcut menu (see the
preceeding figure). The Use Module wizard opens. The required module is already selected in
the first step of the wizard.
3. Click Finish. The necessary user-defined module usage will be created.

To confirm an automated usage manually

In this case you can better control the usage creation process. So if you need, for
example, to use not only a required module, but some other one that brings the
required module as a part of it, be advised to confirm the usage manually.
For example, let’s say there are three unconfirmed usages from the project
“RadioSet” to modules “Capacitors”, “Inductances”, and “Resistances”. Instead of
confirming each usage, you can create just one user-defined usage “RadioSet” →
“ElectricComponents”, since the module “ElectricComponents” brings in “Capacitors”,
“Inductances”, and “Resistances” as submodules.
However this is the case, when you must be sure that the user-defined usage will be
created in the right place.

1. Click Options > Modules on the main menu. The Modules dialog opens.
2. Select a module that is the usage target resource.
3. Click the Use Module button. The Use Module wizard opens.
4. Follow the steps of the usual procedure (select a required module and finish or continue to the
second wizard step to provide more configuration options for module usage and then finish).

Rejecting usages

If the usage A → B is not good according to the user policy, it must be rejected and removed.

You can reject an automated usage


• By using specific command (for removing underlying model level references)
• Manually (by removing or redirecting underlying model level references to different elements)

To reject an automated usage by using the specific command

Use this way to reject a model-level usage that, for example,


was created inadvertently.

1. Right-click the automated usage in the validation results.


2. Select Remove underlying model references from the shortcut menu (see the preceding
figure). All underlying model-level references (the ones that cause this automated usage) will be
removed.
This command is very similar to the Clear Recovered Element
Usages command.

To remove an automated usage manually

In more complex cases you may want to address each usage individually. Use MagicDraw dependency
analysis means to examine what dependencies are there and review them on a case-by-case basis (see
"Analyzing Usages and Dependencies" on page 492, "Analyzing Package Dependencies" on page 568,
"Displaying Related Elements" on page 491, "Dependency Matrix" on page 733, and so forth).

Useful commands for preparing to resolve unconfirmed module usages


When you need to explore your project composition in detail before attempting to resolve unconfirmed usages,
use the following commands for navigating:

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• Open Modules Dialog (see "Using Modules" on page 144)


• Open Project Usage Map for collaboration projects (see "Project Usage Map" on page 1065)

Related concepts
Controlling dependency creation between modules

Related procedures
Analyzing Usages and Dependencies
Analyzing Package Dependencies

Related references
Using Modules
Use Module wizard
Project Usage Map

Recovered elements representation in projects

Recovered element icons and symbols differ from regular element icons and symbols. The top-left corner of a
recovered element icon as well as the same corner of its symbol is decorated with “R”. A ToolTip, which
appears on the screen while pointing to a recovered element icon or symbol, uncovers the possible reasons of
element recovery.

Figure 78 -- Recovered element representation in Model Browser

As recovered elements are captured by MagicDraw composition inspection, they are also decorated as
composition inspection violations (see a small cross sign at the bottom-left corner of a recovered element icon
in the preceding figure).
For more about marking active validation violations, see
• "Marking errors in the Model Browser" on page 597
• "Highlighting errors on the diagram" on page 597

In the Active Validation Results panel, recovered elements are grouped under the Composition Integrity
package. The text in the Message column explains the reason of each element recovery (this is the same
information as is shown in the Tooltip that was described earlier in this section).
The abbreviation of recovered
element violation is REF.

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Figure 79 -- List of recovered elements in Active Validation Results panel

To open the Active Validation Results panel

1. Right-click a recovered element in the Model Browser.


2. From its shortcut menu, select Validation > Recovered Element > Select in Validation
Results.
For more about opening the Active Validation Results panel,
see "Active Validation" on page 595.

Eliminating recovered elements from model

Recovered elements indicate that there are unresolved references in your project.

An unresolved reference means that your project contains an element that continues referring to some module
element, which became inaccessible, because, for example, the element is no longer shared, the element was
removed or moved to a non-shared location, and so on.

To maintain your model integrity and project composition, when element is inaccessible, MagicDraw recovers
the inaccessible elements. This allows for maintaining in your project references that are indicated as
unresolved.

It is highly recommended to eliminate recovered elements from your model. This can be done in one of the
following ways:
• By eliminating the reasons of the element recovery. This is the case when recovered
elements still exist. Find the reason of the element recovery and eliminate it, for example, share
the package that contains the recovered element, move back the element from a non-shared
location to the shared one, and so on.
• By restoring recovered elements. This is the case when recovered elements no longer exist,
but can be restored from the bits of information MagicDraw still has. The restored element will
have only ID, name, and type.
For more information, refer to "Restoring recovered elements" on
page 161.

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• By managing the unresolved references that refer to the appropriate recovered


elements. This is the case, when recovered elements no longer exist and cannot be restored.
For more information, refer to "Managing unresolved references" on
page 161.

Restoring recovered elements

To restore a recovered element

Do either:
• In the Model Browser, right-click the recovered element and from its shortcut menu select
Validation > Recovered Element > Restore Element.
• In the Active Validation Results panel, right-click the recovered element and from its shortcut
menu select Restore Element.
MagicDraw will restore the missing element from the bits of information it still has, that is, ID,
name, and type of the element.
If you do not see the Restore Element command on the recovered
element’s shortcut menu, please check the accessibility mode of the
module wherein the recovered element is stored. It might be that the
module is being used in the read-only mode. Change the mode to
read-write in this case.

Managing unresolved references

You can manage the unresolved references either in the Model Browser or in the Active Validation Results
panel wherein they are grouped by recovered elements they refer to.

Figure 80 -- Representation of unresolved references grouped by recovered elements in Active Validation Results panel

These are the ways of managing unresolved references by using specific commands:
• Replacing recovered element with another element (described on page 162)
• Removing unresolved reference (described on page 162)
• Removing recovered element’s symbol (described on page 163)

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Replacing recovered element with another element

This is the case, when the user decides to refer another regular element instead of the recovered one in the
model.

To replace a reference from a recovered element to another one

1. Do either:
• In the Model Browser, right-click an element that refers to the recovered element
and from its shortcut menu select Validation > Usage of Recovered Element >
Use Another Element.
• In the Active Validation Results panel, right-click an element that refers to the
recovered element and whose abbreviation is URE and from its shortcut menu
select Use Another Element.
2. In the element Selection dialog, select an element you want to use instead of the recovered
element.
3. Click OK. The reference is now pointing to the selected element. And it is no longer unresolved.
You can use the command for more than one element at a time.

If some of the unresolved references are read-only, belong to the


read-only module, are locked by another user, or still not locked,
the command will skip these elements.

Alternatively you can replace all references from a particular recovered element to another one using one
operation.

To replace a recovered element with another one in all references

1. Do either:
• In the Model Browser, right-click the recovered element and from its shortcut menu
select Validation > Usage of Recovered Element > Change Usages To.
• In the Active Validation Results panel, right-click the recovered element and from
its shortcut menu select Change Usages To.
2. In the element Selection dialog, select an element you want to use instead of the recovered
element.
3. Click OK. All the references are now pointing to another element. And they are no longer
decorated as unresolved.

Removing unresolved reference

This is the case, when a reference to some recovered element is no longer needed and can be removed.

To remove a reference to the recovered element

Do either:
• In the Model Browser, right-click an element that refers to the recovered element and from its
shortcut menu select Validation > Usage of Recovered Element > Clean Usage of
Recovered Element.
• In the Active Validation Results panel, right-click an element that refers to the recovered
element and whose abbreviation is URE and from its shortcut menu select Clean Usage of
Recovered Element.

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The reference to the particular recovered element is removed.


You can use the command for more than one element at a time.

If some of the referring elements are non-editable, belong to the


read-only module, are locked by another user, or still not locked,
the command will skip these elements.

You can remove all unresolved references (including all used modules) of a recovered element in one
operation.

To remove all references to a recovered element

Do either:
• In the Model Browser, right-click the recovered element and from its shortcut menu select
Validation > Usage of Recovered Element > Clean Usage of Recovered Element.
• In the Active Validation Results panel, right-click the recovered element and from its shortcut
menu select Clean Usage of Recovered Element.
All unresolved references to the particular recovered element are removed. As the unresolved
references are cleared, the recovered element is removed as well.
Unresolved references will not be removed from the referring elements,
if they are stored in a read-only module, are locked by another user, or
still not locked.

Removing recovered element’s symbol

This is the case, when a recovered element is depicted on diagrams of your project.

To remove a recovered element’s symbol

Do either:
• On a diagram pane, select the symbol, then on its Smart Manipulator toolbar click
and
then select Symbol of Recovered Element > Remove Symbol as is shown in the following
figure.
• On the diagram pane, select the symbol and press DELETE.
• In the Active Validation Results panel, right-click the symbol and select Remove Symbol
from its shortcut menu.
The symbol of the recovered element is removed from the diagram.
The same diagram can have many symbols of the recovered element. To
remove all of them, repeat the same procedure for each symbol.

You can use the Remove Symbol command for more than one symbol at a time.
If the diagram with recovered element symbols is non-editable, belong to the read-
only module, is locked by another user, or still not locked, the command will not be
applied.

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Figure 81 -- Using Smart Manipulator toolbar to remove recovered element’s symbol

How to avoid triggering element recovery?

To learn how to avoid triggering element recovery in your project, read the following recommendations:
1. Avoid unexpected modifications of shared elements (for example, removing a shared element
or moving the element to a non-shared location, etc.).
2. Configure MagicDraw so that it prompts your confirmation to proceed a potentially dangerous
action (for example, attempting to stop sharing a package, removing the content of a shared
package, or moving elements from one module to another, when both modules are used in the
read-write mode as is shown in the following figure).
3. Select the relevant level of model integrity and project composition inspection.

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4. Manage unresolved references as soon as possible, since they might produce another
unresolved references. Remember that the less recovered elements your model has, the more
valid it is.

Figure 82 -- Examples of messages prompting to confirm potentially unsafe actions

To define a set of actions for MagicDraw supervision to prevent recovered elements creation

1. Select Options > Environment to open the Environment Options dialog.


2. Select the Composition Inspection options group on the left.
3. To define which actions should be supervised, select appropriate check boxes.

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4. Click OK when you are done.

Figure 83 -- Selecting actions for MagicDraw supervision

To select the relevant level of project composition inspection

1. Select Options > Environment to open the Environment Options dialog.


2. Select the Composition Inspection options group on the left.
3. Specify the Composition inspection option value:
• Select Standard, if you need the active validation to search for issues only in the
project, but not in the modules it uses.
• Select Advanced, if you need the active validation to search for issues in the
project as well as in the modules it uses.
4. Click OK when you are done.

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Validating Project Integrity


Use the Project Integrity Correctness suite to find integrity issues in your project composition.

Figure 84 -- Project Integrity Correctness suite

Violations of your project integrity will be displayed in the Validation Results panel.

Figure 85 -- Example of violations detected while checking project integrity correctness

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• For more information on how to run the model validation, see "Validating" on
page 578.
• For more information about the Validation Results panel, see "Validation
Results Panel" on page 580.

The Project Integrity Correctness suite includes the rules for detecting the following project integrity violations:
• Cyclic dependencies among modules
• Mount location inconsistencies in used modules
• Required version inconsistencies in used modules

Cyclic dependencies among modules

You can resolve the conflict either in the Modules dialog (see "Managing Modules" on page 147) or by using
the project usage map (see "Project Usage Map" on page 1065).

Mount location inconsistencies in used modules

This is the case, when packages of the module have different mount locations defined in separate projects.
For example, the module “Licensing_” has mounted a package of the module “Libraries”
under the package “Infra”, while the project “Project Infrastructure Main” has mounted
the same package “Libraries” under the root package Data. The package “Libraries”
belongs to the module “Libraries_”.
As it is shown in the following figure, the mount location conflict occurs because the
project “Project Infrastructure Main” is using “Licensing_” and “Libraries_” modules at
the same time.

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You can solve the conflict in the Modules dialog by unifying the Mounted On value in both projects (see
"Managing Modules" on page 147).

Figure 86 -- Example of conflicting mount locations warning displayed in Modules dialog

Required version inconsistencies in used modules

This is the case, when a project uses (both directly and indirectly) several different versions of the same module
at the same time.
For example, the module “Licensing_” is using the 7th version of the module “Libraries_”
and the project “Infrastructure Main” is using the 5th version of the module “Libraries_”.
If the project “Infrastructure Main” additionally used the module “Licensing_”, a module
version conflict would occur (see the following figure).
Since the project used the 5th version of the module directly and the 7th version of the
module via the module “Licencing_”, two different versions of the module would be
required at the same time.

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MOF Support

You can solve the conflict in the Modules dialog by unifying the required versions in both projects (see
"Managing Modules" on page 147).

Figure 87 -- Example of conflicting versions warning displayed in Modules dialog

Related references
Validation
Validation Results Panel
Project Usage Map
Managing Modules

MOF Support
MagicDraw is able to export / import the UML model into / from the MOF (both CMOF and EMOF) XMI file.
MOF 2.0 and 2.4 (MOF 2.4.1 to be more specific) are supported.

For more information about the MOF domain model, see Meta Object Facility (MOF) Core Specification at http:/
/www.omg.org/spec/MOF/2.0/PDF/ and http://www.omg.org/spec/MOF/2.4.1/PDF/.

This section contains the following subsections:


• "Exporting projects to MOF files" on page 171.

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• "Importing projects from MOF files" on page 172.

Exporting projects to MOF files


MagicDraw allows for exporting a selected project either to the EMOF or the CMOF package. You can choose
to export either the whole project or selected packages only. The model, all except auxiliary resources (for
example, the UML Standard Profile package), will be exported to the selected MOF file.
Diagram data and model features available only in UML (behavioral
models in particular) cannot be exported.

To export a project to a MOF file

1. From the main menu, select File > Export To > MOF XMI File > MOF Whole Model. The
Select Target File dialog opens (see the following figure).
2. Type a file name and select a location for the exported model.
3. On the right side of the dialog under MOF Kind, select a MOF kind. The file type of the
exported model changes according to your selection.
4. Click to select or to clear the Validate check box. For more information about validating refer to
"Exported elements validation" on page 172.
5. Click the Export button when you are finished.

Figure 88 -- Select Target File dialog. Exporting project to CMOF 2.4 file

To export selected packages to a MOF file

1. From the main menu, select File > Export To > MOF XMI File > MOF Selection.

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2. In the Select Packages to Export dialog, select packages you want to export and click Add to
move them to the Selected list. Click OK when you are done.

3. Perform the procedure "To export a project to a MOF file" starting from the step #2.

Exported elements validation

MagicDraw provides two validation suites (one for CMOF and one for EMOF) for validating a model that is
being exported to a MOF file. These suites contain batches of rules to check exported elements. Warnings
about not exported elements (for example, diagrams, behavioral elements, or other) are displayed after the
validation process is completed.

The validation process does not preclude the model from being exported. Unsuitable elements are simply
skipped.

You can choose whether to run the validation or not before exporting the model (see the procedure "To export
a project to a MOF file" on page 171).

Importing projects from MOF files

To import a project from a MOF file

1. From the main menu, select File > Import From > MOF XMI File.
2. In the opened dialog, select the EMOF or CMOF file you want to import and click Open. The file
is imported as a separate project.

Ecore Support
The Ecore model is a model type supported by Eclipse Modeling Framework (EMF). This model type can be
colloquially called the EMF model (even though EMF supports many types of models, e.g., the UML model).

The Ecore model can be used for various purposes. Several of them are as follows:
• Metamodeling purposes, where its expressive power is roughly similar to EMOF (and even
slightly higher than EMOF).
• Simple class modeling purposes, where the Ecore model is used as a subset of UML.

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Ecore models, prepared with MagicDraw, can be exported as Ecore models for the further processing
(generating model repositories, code or XML parsing and storing, etc.) with other EMF tools.

This section contains the following subsections:


• "Creating projects for Ecore modeling" on page 171.
• "Ecore modeling" on page 176.
• "Exporting projects to Ecore files" on page 184.
• "Importing projects from Ecore files" on page 188.

Creating projects for Ecore modeling


You can use the following ways to create a project for Ecore modeling:
• To create a new project from the Ecore template (page 173).
• To apply the Ecore profile to a project (page 174).
• To use the standard Ecore library in a project (page 175).

To create a new project from the Ecore template

1. From the main menu, select File > New Project. The New Project dialog opens.
2. In the Other domain, select Project from Template.
3. Type a project name.
4. Specify the project location.
5. Under Select Template, expand Metamodeling and then select Ecore Template.

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6. Click OK when you are done.

Figure 89 -- Creating project from Ecore template

For more information about creating a project from a template refer to the procedure "To create a new project
from a template" on page 122.

To apply the Ecore profile to a project

The Ecore profile can be applied only to existing UML


or CMOF / EMOF projects.

1. From the main menu, select File > Use Module. The Use Module wizard opens.
2. Under Select module file, click From predefined location. The Project modules paths list
appears.
3. Select <install root>\profiles\. The content of the <install root>\profiles folder is listed bellow.
4. Select Ecore_Profile.xml in the list.
5. Click Next, if you want to change module usage settings.

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6. Click Finish.

Figure 90 -- Selecting Ecore profile

For more information about the Use Module wizard refer to Section "Use Module wizard" on page 145.

If your Ecore model references some standard Ecore elements (such as standard data types (for example,
EShort) or standard metaclasses (for example, EStructuralFeature), you need to use the standard Ecore library
in your project.

To use the standard Ecore library in a project

1. From the main menu, select File > Use Module.The Use Module wizard opens.
2. Under Select module file, click From predefined location. The Project modules paths list
appears.
3. Select <install root>\modelLibraries. The content of the <install root>\modelLibraries folder is
listed bellow.
4. Select Ecore.mdzip in the list.
5. Click Next, if you want to change module settings.

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6. Click Finish.

Figure 91 -- Selecting Ecore library

For more information about the Use Module wizard refer to Section "Use Module wizard" on page 145.

Ecore modeling
Learn about Ecore modeling in the following subsections:
• "Diagrams and elements in Ecore models" on page 176.
• "Element properties in Ecore models" on page 177.
• "Annotation modeling" on page 180.

Diagrams and elements in Ecore models

There are no specific diagrams for editing Ecore models in MagicDraw. You can use the same Class diagrams
as you use for your UML models. Since Ecore is almost a subset of UML (with a few additions), familiar UML
elements are used for the modeling. You can also develop Ecore models without using the Ecore profile at all. If
your Ecore model uses only UML-specific information, you can develop it using plain UML and export it to
Ecore without any problem.

Ecore is even more similar to EMOF. You can export the same model to both Ecore and EMOF.

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Class, DataType, Enumeration, Package, Operation, Parameter have a direct one-to-one correspondence
between UML and Ecore.

Ecore has two flavors of structural features, EAttribute and EReference, while UML has just one - Property.
Fortunately a differentiation between an attribute and a reference is unambiguous and automatically resolved:
the property, whose type is a data type is treated as EAttribute; the property, whose type is a class is treated as
EReference. Hence the user does not need to worry about this - he/she can simply use properties.

There are no standalone Association and Generalization model elements in Ecore, but there is analogous
information in Ecore: two EReferences, pointing to each other by their opposite property is equivalent to the
association; the EClass::eSuperTypes property is equivalent to a generalization. Hence it is possible and
meaningful to draw associations and generalizations in your model for exporting this information to Ecore.

Ecore generics (templates) are also supported. You can use the UML template support to model Ecore
generics. While the modeling is not trivial (and not one-to-one due to weak semantics of Ecore's
EGenericType), it is possible to model all cases of template types, even ones with complexly nested type
bounds like, for example, SortedList<T extends Comparable<? super T>>.

Your models can also contain any other UML elements, which are not present in Ecore. These elements are
simply skipped during the export to Ecore. A warning is given about these elements (see "Exported data type
mappings" on page 186).

Element properties in Ecore models

There are few Ecore-specific properties, which are brought in when the Ecore profile is used. These properties
are used to capture Ecore specific information, not existing in UML. MOF-specific properties are also relevant
for Ecore. These special properties are as follows:

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• The Ecore package has the additional properties: nsPrefix (Namespace Prefix) and nsURI
(corresponds to the URI property specified in the UML v2.4.1).

Figure 92 -- Additional properties of Ecore package

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• The Ecore classifier (class, data type, enumeration) has the additional properties:
instanceClassName (Instance Class Name) and instanceTypeName (Instance Type Name).

Figure 93 -- Additional properties of Ecore classifier

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• Ecore attributes and references (modeled as the UML property) have the additional properties:
volatile (Volatile), transient (Transient), unsettable (Unsettable), and resolveProxies (Resolve
Proxies, used for references only).

Figure 94 -- Additional properties of Ecore attribute

Annotation modeling

Ecore annotations are modeled as UML comments. For simple annotations no additional actions are
necessary.

However Ecore annotations have more powerful semantic than UML comments - they can have an internal
substructure. In particular they can have an additional key-value map. For this additional information, there is a
special «EcoreAnnotation» stereotype, that can be applied on an annotating comment. After applying the

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stereotype, the key-value map can be entered in a separate node of the annotating comment Specification
window. Key-value pairs are stored as internal subcomment elements of the annotation.

To create an Ecore annotation

1. In the Ecore model, create a Comment element.


2. Apply the «EcoreAnnotation» stereotype to the element. For the instructions how to apply a
stereotype refer to "Applying a stereotype" on page 947.

Figure 95 -- Ecore annotation’s Specification window

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To create a key-value pair

1. In the Ecore annotation’s Specification window, select the Annotation Details property group.

Figure 96 -- Annotation Details property group in Ecore annotation’s Specification window

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2. Click the Create button. The key-value pair’s Specification window opens.

Figure 97 -- Kay-value pair’s Specification window

3. Enter values for both the Value and Key properties.

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4. Click the Back button when you are done. You will see the key-value pair created.

Figure 98 -- Key-Value pair created

Exporting projects to Ecore files


The Ecore model exporting is very similar to the EMOF / CMOF model exporting. After the Ecore model is
created, you can export either the whole project or selected packages to an .ecore file.

This section contains the following subsections:


• "Exporting simple projects" on page 184.
• "Exporting project with modules" on page 185.
• "Exported data type mappings" on page 186.
• "Ecore elements validation" on page 187.

Exporting simple projects

To export a project to an Ecore file

1. From the main menu, select File > Export To > EMF Ecore File > Ecore Whole Model. The
Select Target File dialog opens (see the following figure).
2. Type a file name and select a location for the exported model.
3. Click to select or to clear the Validate check box. For more information about validating refer to
"Ecore elements validation" on page 187.

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4. Click the Export button when you are finished.

Figure 99 -- Select Target File dialog. Exporting project to Ecore file

To export selected packages to Ecore file

1. From the main menu, select File > Export To > EMF Ecore File > Ecore Selection.
2. In the Select Packages to Export dialog, select packages you want to export and click OK
when you are done.

3. Perform the procedure "To export a project to an Ecore file" starting from the step #2.

Exporting project with modules

It is important to notice that any modules used by MagicDraw project are not exported together with the project
on its export to an Ecore file. Only references to modules are exported. Therefore the output of the project

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export is an Ecore file (model) containing the direct content of the MagicDraw project and referencing to other
Ecore files (modules) that are used in the MagicDraw project. For referencing to modules, i.e., other Ecore files,
Ecore references are used.

Each module used by the project must be exported to an Ecore file individually. For this you have to open each
module as a project and then export it to an Ecore file (see "Exporting projects to Ecore files" on page 184).

It is strongly recommended to read the following paragraph before your very first attempt to export a
MagicDraw project that uses modules. Getting familiar with this information may help you to escape a serious
problem that arises because of the nature of Ecore references.

Ecore references, crossing a resource boundary (when the element in one file references the element in
another file), are qualified-name-based, but not id-based as in case of CMOF, EMOF, or UML. Hence when
exporting a project with references to elements in other projects (modules), the export tool must know the full
path of elements in the module's Ecore file. This information cannot be determined from UML model without
additional information. For this the following approach is adopted:
1. Save the module after the export. After a project is exported to an Ecore file, the qualified
names (paths) of the shared elements are recorded in special stereotypes
(«EcoreExportServiceInformation») / tags (ecoreExportPath) of the project’s shared packages.
The side effect is that the project is modified during the export. To preserve this information for
later usage, you need to save the project after the export.
2. Export modules before exporting the main project. When a project that references to
elements in one or more modules is exported to an Ecore file, the export tool needs to know
these elements’ paths, saved on the appropriate module export to Ecore. If this information is
missing (e.g., in case the project is being exported before modules are exported), the export
tool tries to guess the correct path of each element in the module and gives warnings about this.
That is why modules should be exported to Ecore before exporting the main project that uses
these modules.

Exported data type mappings

Standard UML data types are exported as standard Ecore data types. The following table shows which Ecore
data type corresponds to which UML data type.

UML data type Ecore data type


String EString
Boolean EBoolean
Integer EInt
UnlimitedNatural EInt
Real EReal

Standard data types from the MagicDraw profile are exported as Ecore types. The following table shows which
Ecore data type corresponds which UML data type.

Data types in Ecore data type


MagicDraw profile
boolean EBoolean
byte EByte
char EChar
date EDate
double EDouble
float EFloat

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Data types in Ecore data type


MagicDraw profile
int EInt
real EReal
long ELong
short EShort

The void data type is exported


as an absence of the type.

References to Ecore model elements (standard datatypes like EInt, metaclasses like EStructuralFeature),
defined in the standard Ecore library are exported as standardized Ecore references to Ecore metamodel
elements (the resource identifier part of the Href is http://www.eclipse.org/emf/2002/Ecore).

Ecore elements validation

MagicDraw provides a validation suite for validating a model that is being exported to an Ecore file. This suite
contain batches of rules to check exported elements. Warnings about not exported elements (for example,
diagrams, behavioral elements, or other) are displayed after the validation process is completed.

The validation process does not preclude the model from being exported. Unsuitable elements are simply
skipped.

You can run the Ecore validation on a model (project or module) export to Ecore. All UML elements that are not
suitable for the Ecore, will be highlighted.

You can also run this validation suite at any time while you are developing an Ecore model.

To run the Ecore validation

1. From the main menu, select Analyze > Validation > Validate. The Validation dialog opens.

Figure 100 -- Validation dialog

2. In the Validation Suite drop-down list, select Ecore Validation.

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3. In the Validate For drop-down list, select the scope of the validation.
4. In the Minimal Severity drop-down list, select the level of severity.
5. Click Validate.

Importing projects from Ecore files


There is no possibility to import Ecore files directly. Ecore files could be imported using the EMOF import
feature.

To import an Ecore file

1. In the Eclipse environment, open the *.ecore file and save it as *.emof.
2. Use the procedure "To import a project from a MOF file" on page 172.
This indirect way looses some Ecore-specific
model details that are not existent in EMOF.

Working with Standard Profiles

Standard Profiles as System Resources


All profiles and libraries, which are bundled with MagicDraw family products are considered as standard/system
resources, which are non-modifiable and are essential for the correct tool behavior.

We highly recommend not to modify our provided standard profiles and libraries as it could cause problems on
version updates, plugins, core malfunctions, and model corruptions.

Users will be warned on any intentional or unintentional attempt to modify profiles in the following ways:
• Open a profile as a project.
• Use a module in the read-write mode.
• Import a module into a project.
• Merge projects.
• Any other cases.

Plugin and Profile Versions

Standard profiles are usually upgraded to support the latest versions of the specification of standards they
represent (for example, SysML 1.2 or UML 2.4) in the every MagicDraw release cycle. The MagicDraw
application, the plugins code, and the behavior are modified accordingly to reflect these changes.

There is a very high probability that the latest version of MagicDraw or plugins cannot work with earlier or later
profile versions and may cause an unpredictable behavior or even model distortions. For example, SysML
plugin 16.5 requires to use SysML Profile 16.5, as it could malfunction when using SysML Profile 16.0 or 16.6.

To protect the user from such cases, every MagicDraw project knows which profiles or plugins versions were
used to create it and are required to load data correctly.

Every standard profile has the version number. Normally it is the same as the MagicDraw (or a plugin) version
number.

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MagicDraw requires to use the corresponding version of the profile with the corresponding software version.
You will get a warning, if your used plugins or profiles are obsolete or you miss some plugins or profiles.

Resource Manager with selected missing resources will be launched automatically, so you will be able to install
missing plugins/profiles in few clicks.

If new versions of plugins are not purchased or you simply do not want to install it, but need to take a look at the
project content, warnings may be ignored and the project may be loaded. In this case, proxy elements for
missing profile elements will be created to retain missing references. Missing custom diagrams will be loaded
as regular UML diagrams or will be restricted for a review. Do not save such project! Use it for the preview only.

Old projects will be loaded/converted without any warnings, if you have newest versions of corresponding
plugins and profiles as MagicDraw is always backward compatible.

Standard Profiles in Teamwork Server


Standard / system profiles and modules are not added into Teamwork Server, because every user has recent
versions installed locally. As profiles/modules are non-modifiable, the version control is not needed. It solves
multiple profiles usage / modification / update issues in the teamwork and at the same time increases the
teamwork performance, as standard profiles will not be transferred via networks.

Information about an updating UML Standard Profile due to the migration to UML 2 is presented in the
Teamwork Server readme file. You can find this file in <MagicDraw Teamwork Server installation directory>.

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This chapter offers an overview of working with diagrams and symbols. In general, the topics discussed apply
to all supported diagram types.

When working with diagrams it is helpful to keep in mind the following concepts:
• A shape refers to a notation of a model element, such as a package, class, state, use case,
object, etc.
• A path refers to the notation for the various kinds of relationships such as associations,
aggregations, dependency, message, and links.
• Both paths and shapes are defined as symbols.

In the chapter, you will find the following sections:


1. "Working with Diagrams" on page 190
2. "Working with Shapes of Model Elements" on page 218
3. "Working with Paths and Relationships" on page 221
4. "Smart Manipulation" on page 225
5. "NEW! Smart Shape Sizing" on page 227
6. "Selection and Multiple Selections" on page 227
7. "Copying/Pasting Text or Images to Diagrams" on page 230
8. "Nesting Image Shapes" on page 231
9. "Dragging, Copying, Cutting, and Pasting" on page 231
10. "Zooming" on page 241
11. "Using the Grid" on page 242
12. "Layout" on page 242
13. "Pusher and Magnet" on page 256
14. "Showing Diagrams in Full Screen" on page 257
15. "Floating Diagram Window" on page 259
16. "Saving as Image" on page 259
17. "Printing" on page 262

Working with Diagrams


Basics

Diagram Basics

To create a new diagram

• From the toolbar:


Click the desired diagram button on the Diagrams, Analysis Diagrams or Other Diagrams
toolbar. The Create Diagram dialog opens. Type the name of the diagram and select or create
a package where you wish to create your diagram.

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• From the Diagrams menu:


On the main menu point to Diagrams and then select the desired diagram. The corresponding
Diagrams dialog opens. Click Add. The Create Diagram dialog box opens. Type the name of
the diagram and select or create a package where you wish to create your diagram.
• From the Model Browser:
Right-click the desired model element in which you would like to create a diagram and, from the
shortcut menu, select New Diagram. Type the name for diagram directly in the Model Browser.
• From the model element’s Specification window:
Open the Inner Elements property group in the Package’s, Profile’s, Model’s, or other
element’s Specification window. Click Create. On the shortcut menu point to New Diagram and
then select the diagram type. Define the diagram name, enter documentation, define
stereotypes, and add tagged values and/or constraints.
• Using a diagram creation wizard:
On the main menu click Diagrams > Diagram Wizards and then select the appropriate wizard
depending on what diagram you want to create. Wizards for creating a Class, Generic Table,
Package Dependency, Package Overview, Hierarchy, Activity Decomposition Hierarchy,
Realization, Sequence Diagram from Java Source, Content diagram are available.
• Using a diagram creation wizard (from the Model Visualizer dialog):
On the main menu click Analyze > Model Visualizer. The Model Visualizer dialog with the list
of available diagram creation wizards will open. Select one and click the Start button to open
the appropriate diagram creation wizard.
You should create a diagram in a package, model, or profile.

To open a diagram

• From the Model Browser:


Select Open from the diagram shortcut menu or double-click the diagram.
• From the Diagrams menu:
On the main menu point to Diagrams and then select the desired to open diagram type. The
corresponding Diagrams dialog opens. Select the diagram you want to open and click the
Open button.
• From the Content Diagram (available in the Standard, Professional, Architect, and Enterprise
editions), if the diagram is added to the table of contents or a shape of the diagram is drawn on
the diagram pane.
• Double-click a model element, to which the diagram is assigned.
To load all diagrams that have been created in the project, from the Diagrams menu,
select Load All Diagrams.

To open the list of diagrams that have been most recently closed, from the View menu,
select Recently Closed Diagrams and double-click the diagram you want to open.
The F12 key also activates this command.
In the General pane of the Environment Options dialog box, you can select a method
for loading diagrams while opening a project. Three options are available:
• Load all Diagrams – loads all diagrams that exist in the project.
• Load Only Open Diagrams – loads only diagrams that were not closed
in earlier usages of the project.
• Do not Load Diagrams – all diagrams are not loaded and closed after
opening a project.

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To close a diagram

• Click the Close button on the diagram pane or select Close Diagram from the diagram
shortcut menu.

To split diagrams in new horizontal or vertical group

1. Select the open diagram tab, then drag and drop it to the diagram pane. The shortcut menu
with commands appears.

2. Select New Horizontal Group or New Vertical Group to split diagram pane and have more
than one diagram opened at the same time.

Commands can be found in the diagram tab shortcut menu, when so many diagrams are opened that diagram
tabs are filled in the toolbar line.

To show the diagram owner on the diagram tab

1. In the package, create diagram.


2. Select the open diagram tab and right-click to open the shortcut menu.
3. Select the Show Owner check box. The package name appears on the diagram tab.

Diagram Specification window

Figure 101 -- Diagram Specification window

To rename a diagram

• Open the diagram Specification window and type a new diagram name.

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To change the diagram context

• Open the diagram Specification window, select the Context property value, and click the ...
button. Then, the element Selection dialog appears. Select the new diagram context.
For more information about element Selection dialog,
see "Selecting an Element" on page 339.

Diagrams Dialog
The Diagrams dialog is used for the following purposes:
• For viewing the owner of the diagram.
• For creating a new corresponding type of diagram.
• For editing the name and other characteristics of the diagram.
• For removing a diagram from the project.
• For opening a diagram.

To open the corresponding Diagrams dialog box

From the Diagrams menu, select one of the diagrams. Depending on the type of diagram, the
dialog box that opens has a corresponding title.

Figure 102 -- Diagrams dialog box

The Diagrams dialog box contains the following elements:

Element Function
name
Name The names of all created corresponding diagrams in the open project.
Owner The name of the package that owns the diagram.
Edit The Diagram Specification dialog box opens. Type the diagram name, select a
package, and click OK.
Add Creates a new diagram. The Create Diagram dialog box opens. Type the
diagram name, select a package, and click OK.
Remove Deletes the selected diagram.
Open Opens the selected diagram.

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Element Function
name
Close Saves all actions performed during the session and exits the dialog box.
Help Displays the MagicDraw Help.

Diagram Properties
Customize the diagram style (color, grid) in the Diagram Properties dialog.

To open the Diagram Properties dialog

• Select Diagram Properties from the diagram shortcut menu.


• On the Edit menu, point to Symbol, and then click Diagram Properties.
• Press SHIFT+ENTER.

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Figure 103 -- Diagram Properties dialog

The Diagram Properties dialog contains the following properties.

Property name Description


Pen Color Change the color of paths or diagram frame line.
Text Color Change the text color of the diagram frame name.
Font Change the font style of the text.

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Property name Description


Background Color Set the diagram background color. Click the ... button. The Color dialog
box opens. Set the color in one of three different ways: using
Swatches, HSB, or RGB tabs.
Use Gradient Fill Sets the gradient for the shapes fill color.
3D Shadow Displays 3D shadow on symbols.
Show Grid Shows the grid on the diagram pane.
Grid Size Sets grid size from 2 to 30.
Snap Paths to Grid Uses the grid on the diagram for drawing paths.
Snap Shapes to Grid Uses the grid on the diagram for drawing shapes.
Show Message Displays message numbers on the diagram.
Numbers NOTE: This property is available only for the activity, communication,
and sequence diagrams.
Use Advanced Displays more detailed message numbering on the diagram.
Numbering NOTE: This property is available only for the activity, communication,
and sequence diagrams.
Show Diagram Info Displays a table on the diagram that contains information about the
diagram (Diagram name, Author, Creation date, Modification date, etc.).
You can specify what information you want to include in the Project
Options dialog (on the main menu select Options > Project).
Show Owner Displays diagram owner on the diagram tab.
Show Stereotypes Specifies the representation of the diagram stereotype that is displayed
in the diagram frame header.
Use Stereotype Utilizing the Use Stereotype property, you can choose to display
context stereotype or diagram stereotype in the diagram frame and on
the diagram shape. For more information about the Use Stereotype
property, see "To display the context stereotype icon instead of the
diagram stereotype icon on the diagram frame" on page 198.
Stereotype Color Changes the color of the stereotyped text label.
Stereotype Font Changes the font style of the stereotyped text label.
Diagram Orientation Available in activity diagrams for correct rectilinear path braking and
drawing paths between shapes from side to side, or from bottom to top
shape borders.
Add Line Jumps To Specifies how line jumps are added to link intersections on the diagram.
Show Internal Displays SysML internal properties compartments.
Properties
Compartments

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Diagram Name and its Context Name Synchronization


The diagram name and its context name are synchronized automatically.
Create an Activity diagram. Type a name for the Activity diagram, for example, Receive.
The name of the Activity automatically changes to Receive. And conversely - change the
name of the Activity and the Activity diagram name will be changed automatically. This is
synchronization of a diagram name and its context name:

Synchronization works in the following cases:


• Activity and Activity diagram inside.
• Interaction and Communication or Sequence diagram inside.
• (Protocol) State Machine and (Protocol) State Machine diagram inside.
• Class and all available inner diagrams inside.

To turn off the synchronization

Clear the Synchronize the diagram name with it’s context name check box in the
Environment Options dialog box, General branch, and Editing group.
If the second diagram will be created in the branch,
diagram names will not be synchronized.

Diagram Frame
All UML diagrams have the content area that is restricted by the diagram frame as it is stated in UML
specification. The diagram frame is primarily used in cases where the diagrammed element has graphical
border elements (like ports for classes and components, entry/exit points on statemachines).

By default the diagram frame is displayed on the diagram pane when a new diagram is created. The frame is a
rectangle in all diagrams, but state machine and activity. State machine and activity diagram frames have
rounded corners.

The frame can be resized manually by dragging its corners or borders.

Figure 104 -- An example of the diagram frame

To show/ hide the diagram frame, do one of the following

• From the diagram pane shortcut menu, select/ click to clear the Show Diagram Frame check
box.
• In the Diagram Properties dialog, select/ click to clear the Show Diagram Frame check box.

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To change the diagram frame properties

Do either:
1. From the Options menu, choose Project. The Project Options dialog opens.
2. In the options tree, expand Symbol styles and then click Diagram. The Diagram options are
displayed on the Diagram pane.
3. In the Diagram Frame options subgroup, change the desired options.

Or:
1. Open the Diagram Properties dialog (the ways for opening the dialog are described in Section
"Diagram Properties" on page 194).
2. Change the properties in the Diagram Frame property group.
You can see the selected option description in the description area of the Project
Options dialog. For more information about the Project Options dialog, see
"Using Project Options dialog" on page page 125.

To hide the icon on the diagram frame

1. Open the Diagram Properties dialog (the ways for opening the dialog are described in Section
"Diagram Properties" on page 194).
2. Change the Show Stereotypes property value to Text.

Figure 105 -- Diagram Frame with hidden diagram icon

When a new diagram is created, the diagram stereotype icon is displayed on the diagram frame header by
default, though you can change it to the context stereotype icon.

To display the context stereotype icon instead of the diagram stereotype icon on the diagram frame

1. Open the Diagram Properties dialog (the ways for opening the dialog are described in Section
"Diagram Properties" on page 194).
2. In the Diagram Frame property group, change the Use Stereotype property value to Context.
The context stereotype icon will be displayed instead of the diagram stereotype icon in the
diagram frame header.
The Use Stereotype property takes effect only in case the Show Stereotypes
property value is Text and Icon or Icon.

For more information about the context of a diagram,


see "To change the diagram context" on page 193.

There is a possibility to show the abbreviation of a diagram type instead of the full diagram type in the diagram
frame header.

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To display the abbreviated diagram type

1. Open the Diagram Properties dialog (the ways for opening the dialog are described in Section
"Diagram Properties" on page 194).
2. In the Diagram Frame property group, select the Show Abbreviated Type check box.

The abbreviated diagram types are listed in the following table.


Diagram name Abbreviation
Use Case uc
Communication comm
Sequence sd
State Machine stm
Activity sct
Composite cs
Structure

Drawing Diagram Shapes


You can draw diagram shapes in any type of diagram.
For more information about working with shapes,
see "Working with Shapes of Model Elements" on page 218.

To display a diagram shape on a diagram pane

1. Select the diagram in the Model Browser.


2. Drag the diagram to the diagram pane. The diagram shape will be drawn on the diagram pane
(see the example in the following picture).

You can change the representation of the diagram shape by changing the diagram stereotype display mode.

To change the representation of the diagram shape

Do either:
1. Right-click the shape and from the shortcut menu select Symbol(s) Properties.

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2. In the Symbol Properties dialog select a new value for the Show Stereotypes property (see
the following picture).

Or:
1. Right-click the shape and from the shortcut menu select Show Stereotypes.
2. From the opened submenu select a desired diagram stereotype display mode (see the
following picture).

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For more information about the shape stereotype display modes,


see "Changing the stereotype display mode" on page 947.

You can also select showing or hiding diagram stereotype constraints or tagged values on the diagram shape.

To show diagram stereotype constraints and tagged values on the diagram shape

Do either:
1. Right-click the diagram shape and from the shortcut menu select Symbol(s) Properties.
2. In the Symbol Properties dialog select the Show Constraints and Show Tagged Values
check boxes.

Or:
1. Right-click the diagram shape and from the shortcut menu select Show Constraints.
2. Right-click the diagram shape and from the shortcut menu select Show Tagged Values.

To display the context stereotype icon instead of the diagram stereotype icon on the diagram shape

1. Right-click the diagram shape and from the shortcut menu select Symbol(s) Properties.
2. In the Symbol Properties dialog, change the Use Stereotype property value to Context. The
context stereotype icon will be displayed instead of the diagram stereotype icon on the diagram
shape.
The Use Stereotype property takes effect only in case the Show Stereotypes
property value is Text and Icon or Icon.

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For more information about the context of a diagram,


see "To change the diagram context" on page 193.

There is a possibility to show the abbreviation of a diagram type instead of the full diagram type on the diagram
shape.

To display the abbreviated diagram type

Do either:
1. On the diagram pane select the diagram shape.
2. In the shortcut menu, select the Show Abbreviated Type check box.

Or:
• From the diagram shape shortcut menu, open the Symbol Properties dialog box and select
the Show Abbreviated Type check box.

The abbreviated diagram types are listed at the end of Section "Diagram Frame" on page 197.

Overviewing Other Diagrams


This feature is available in Standard, Professional, Architect,
and Enterprise editions.

You can also learn about overviewing diagrams while analyzing the Diagram
overview sample.
To open the sample, do any of the following:
• On the Welcome screen, select Samples and then in the Product
Features section click Diagram overview.
• Go to <MagicDraw installation directory>\samples\product features and
open the diagram overview.mdzip file.

As of version 17.0 you can overview other diagrams, including dependency matrices, tables, and relation maps,
on a diagram pane. For this the diagram overview shape can be used.

Read and learn how to use the diagram overview shape in the following sections:
• "Creating a diagram overview shape" on page 202.
• "Modifying the content of a diagram overview shape" on page 207.
• "Diagram overview shape environment" on page 210.
• "How to..." on page 215.

Creating a diagram overview shape

You can use one of the following ways to create a diagram overview shape:
• Drag the diagram shape from the Model Browser and change it into the diagram
overview shape afterwards. This way created diagram overview shape shows the full content
of the corresponding diagram (see Figure 106 on page 207) and is updated automatically
according to all changes made in this diagram. For detailed description of the procedure see
section "To create a diagram overview shape by using a drag-and-drop operation" on
page 203.

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• Use the Diagram Overview button that is located in the diagram pallet. This way
created diagram overview shape shows the full content of the corresponding diagram (see
Figure 106 on page 207) and is updated automatically according to all changes made in this
diagram. For detailed description of the procedure see section "To create a diagram overview
shape by using the diagram pallet" on page 205.
• Paste a copied part of the diagram’s content using a special command from the main
menu. This way created diagram overview shape shows any copied part of the corresponding
diagram’s content (see Figure 107 on page 207) and is updated automatically according only to
the changes made in this copied part. Note that this way cannot be used for dependency
matrixes, tables, and relation maps, as it is not allowed to copy and paste different parts of
them. For detailed description of the procedure see section "To create a diagram overview
shape by pasting any part of diagram’s content" on page 206.

To create a diagram overview shape by using a drag-and-drop operation

1. Open a diagram wherein you want to create the diagram overview shape.
2. In the Model Browser select a diagram you want to overview.
3. Drag the diagram shape to the opened diagram pane. The diagram shape will be drawn on the
diagram pane (see the example in the picture below).

If you cannot drag the diagram shape to the opened diagram pane
within a teamwork project, make sure you have the right to edit
model of this project and then try to lock for edit this diagram.
For more information about locking elements,
see "Locking model elements and diagrams for editing" on page 1016.

4. Make the diagram shape show the full content of the corresponding diagram using any of the
following GUI features:

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• Right-click the diagram shape and from the shortcut menu select Show Diagram
Overview Content.

• Right-click the diagram shape and from the shortcut menu select Symbol(s)
Properties. In the opened dialog, set the Show Diagram Overview Content
property value to true.

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• Click the diagram shape and on the Smart Manipulator toolbar select
the button.

The diagram shape will be changed to the diagram overview shape that shows the full content of
the corresponding diagram (see Figure 106 on page 207).
The content of this way created diagram overview shape will be updated automatically
according to all changes made in the corresponding diagram.

Double-click the diagram overview shape to open the corresponding diagram.

To create a diagram overview shape by using the diagram pallet

1. Open a diagram wherein you want to create the diagram overview shape.

2. On the diagram pallet click the Diagram Overview button that is located within the
Common buttons group.

If the diagram pallet is inactive within a teamwork project, make


sure you have the right to edit model of this project and then try
to lock for edit this diagram.
For more information about locking elements, see “Locking Model
Elements and Diagrams for Editing” in MagicDraw Teamwork
UserGuide.pdf.
The Select Diagram dialog will open (to learn more about using the dialog please refer to
section "Selecting an Element" on page 339).
3. Select a diagram for which you want create a diagram overview shape and click OK.
4. Click a free space of the diagram pane.

The created diagram overview shape will show the full content of the corresponding diagram
(see Figure 106 on page 207)

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.
The content of this way created diagram overview shape will be updated automatically
according to all changes made in the corresponding diagram.

Double-click the diagram overview shape to open the corresponding diagram.

To create a diagram overview shape by pasting any part of diagram’s content

This way cannot be used for dependency matrixes, tables, and relation maps,
as it is not allowed to copy and paste different parts of them.

1. Open a diagram for that you want to create the diagram overview shape.
2. Select the element shapes that you want to appear in the diagram overview shape and then
copy them.
3. Open the diagram wherein you want to create the diagram overview shape.
4. On the Edit menu, click Paste as Diagram Overview.

If the command is inactive within a teamwork project, make sure you


have the right to edit model of this project and then try to lock for edit
the diagram wherein you want to create the diagram overview shape.
For more information about locking elements, see “Locking Model
Elements and Diagrams for Editing” in MagicDraw Teamwork
UserGuide.pdf.
The created diagram overview shape will show only the copied part of the corresponding
diagram’s content (see Figure 107 on page 207)
The content of this way created diagram overview shape will be updated
automatically according only to the changes made in the copied part of the
corresponding diagram.
Double-click the diagram overview shape to open the corresponding diagram.

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Figure 106 -- An example of diagram and its diagram overview shape showing the full content of the diagram

Figure 107 -- An example of diagram and its diagram overview shape showing only the part of the diagram content

Modifying the content of a diagram overview shape

Once the diagram overview shape is created, you can modify its content: add more element shapes or remove
no more needed ones by using the Compartment Edit dialog.

To open the Compartment Edit dialog for modifying the content of a diagram overview shape

Do any of the following:


• Right-click the diagram overview shape, on the shortcut menu point to Edit Compartment, and
then select Diagram Overview Content.

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• Click the diagram overview shape and on the shape area click the “...” button.

The Compartment Edit dialog will open with the Diagram Overview Content tab selected.

There are two lists in the Diagram Overview Content tab:


All • If the Selected list is not empty, lists element shapes that are not shown in the
diagram overview shape.
• If the Selected list is empty, lists all element shapes meaning that all of them
are shown in the diagram overview shape. In this case the diagram overview
shape will reflect any changes in the corresponding diagram.
Selected Lists element shapes that are shown in the diagram overview shape. In this case
the diagram overview shape will reflect only changes of the selected shapes in
the corresponding diagram.

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If the diagram overview shape is created by using instructions given either in the first or the second procedure
in section "Creating a diagram overview shape" on page 202, then you will see that all element shapes are
listed in the All list within the Compartment Edit dialog.

Figure 108 -- An example of the Compartment Edit dialog in case of showing the full content of the diagram in the
diagram overview shape

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If the diagram overview shape s created by using instructions given in the third procedure in section "Creating
a diagram overview shape" on page 202, then you will see that only the element shapes which are displayed in
the diagram overview shape are listed in the Selected list (even in case of copying all shapes).

Figure 109 -- An example of the Compartment Edit dialog in case of showing only the part of the diagram content in the
diagram overview shape

To modify the content of the diagram over view shape

1. Open the Compartment Edit dialog using one of the ways described in the procedure above.
2. Use the >, >>, <, and << buttons to manage item moving between the lists. Remember the
rules of showing and not showing shapes included in each list.
3. Click OK when you are finished.

Diagram overview shape environment

This section describes GUI features that can be used for handling the diagram overview shape:
• "Shortcut menu" on page 211.
• "Symbol Properties dialog" on page 212.
• "Smart Manipulator toolbar" on page 214.
• "Shape area buttons" on page 214.

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Shortcut menu

This section introduces diagram overview shape-specific commands, but not all commands from the diagram
overview shape shortcut menu.

Figure 110 -- Diagram overview shape-specific commands in the shortcut menu

Command Description
Edit Compartment > Diagram Overview Content Opens the Compartment Edit dialog with the Diagram
Overview Content tab selected.
TIP! You can also open this dialog by clicking the ...
button that is on the frame of a diagram overview
shape area (to see the button, click the diagram
overview shape).
Refresh Updates the content of the diagram overview shape
according to changes in the model.
NOTE: This button is available in the shortcut menu
only if a dependency matrix, table, or relation map is
displayed in the diagram overview shape.
TIP! You can also update the content of the diagram

overview shape by clicking the button that is on


the frame of a diagram overview shape area (to see the
button click the diagram overview shape).

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Command Description
Show Diagram Overview Content Select to change the diagram shape into the diagram
overview shape that shows the content or a part of the
content of a corresponding diagram.
Unselect to change the diagram overview shape into
the diagram shape.
For more information about using this command refer
to step #4 of the procedure "To create a diagram
overview shape by using a drag-and-drop operation"
on page 203.

Symbol Properties dialog

This section introduces diagram overview shape-specific properties, but not all properties in the Symbol
Properties dialog of a diagram overview shape.

Figure 111 -- Diagram overview shape-specific properties in the Symbol Properties dialog

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Property Description
Fit Content to Shape Area Select to adjust the zoom ratio of the diagram content so that it fits the
size of the diagram overview shape area.
Unselect to fix the current zoom ratio of the diagram content. It will
persist in any size change.
NOTE: Any value setting for this property can take effect on the
diagram overview shape in case the Autosize property value is false.
If you need to reset the diagram content ratio to 1:1, set the Autosize
property value to true.
Show Diagram Header Select to show the diagram header in the diagram overview shape.
Show Diagram Name Select to show the diagram icon and name in the diagram header of
the diagram overview shape, in case the diagram header is displayed,
i.e., the Show Diagram Header property value is true.
Show Diagram Overview Content Select to change the diagram shape into the diagram overview shape
that shows the content or a part of the content of a corresponding
diagram.
Unselect to change the diagram overview shape into the diagram
shape.
For more information about using this command refer to step #4 of the
procedure "To create a diagram overview shape by using a drag-and-
drop operation" on page 203.
Show More Sign in Diagram Select to display the more sign at the bottom of the diagram overview
Overview Content shape area, when only a part of the diagram content is displayed the
diagram overview shape (see the following figure).

Figure 112 -- An example of the more sign on diagram overview shape area

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Smart Manipulator toolbar

In the Smart Manipulator of the diagram (overview) shape there are two buttons that need to be described.

Figure 113 -- Buttons for showing (on the left) and hiding (on the right) the diagram overview content in the Smart
Manipulator toolbar

Button Description
Changes the diagram shape to the diagram overview shape that shows in its
content the selected-to-overview shapes of the corresponding diagram.
For more information about using this command refer to step #4 of the procedure
"To create a diagram overview shape by using a drag-and-drop operation" on
page 203.
Changes the diagram overview shape to the diagram shape.

Shape area buttons

There are different sets of buttons on the diagram overview shape area showing a diagram and the one
showing a dependency matrix, table, or relation map.

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Figure 114 -- Diagram overview shape area buttons in case of overviewing diagram (on the left) and dependency matrix
(on the right)

Button Description
Opens the Compartment Edit dialog with the Diagram Overview Content tab
selected.

Updates the content of the diagram overview shape according to changes in the
model.
NOTE: This button is available on the diagram overview shape area only if a
dependency matrix, table, or relation map is displayed in the diagram overview
shape.
Resets the diagram overview shape’s content ratio to 1:1.

How to...

This section gives some remarks that can be useful when struggling to arrange sizes of your diagram overview
shapes. The solutions we offer are as follows:
• "How to make a couple of diagram overview shapes to be of the same size?" on page 216.
• "How to set desired shape sizes in the a diagram overview shape?" on page 216.

How to make a couple of diagram overview shapes to be of the same size?

Let’s say you have two diagram overview shapes. You want their zoom ratio to be 1:1 and shape areas to be of
the same height (or width) at the same time.

Solution
1. For both diagram overview shapes set the Fit Content to the Shape Area property value to
false.
2. For both diagram overview shapes set the Autosize property value to false.
3. Make both diagram overview shapes of preferred size.

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4. Make both diagram overview shapes of the same height (or width) by dragging corners of the
shape areas.

How to set desired shape sizes in the a diagram overview shape?

Solution
1. Set the Fit Content to the Shape Area property value to true for this diagram overview shape.
2. Set the desired shape content size by dragging corners of the shape area.
3. Set the Fit Content to the Shape Area property value to false for this diagram overview shape.

In case the diagram overview shape shows the full content of the corresponding diagram, all new shapes
added to the diagram pane in the diagram overview shape will be of the previously set size.

If you want to reset the shape sizes to ratio zoom 1:1, do any of the following:
• Set for the diagram overview shape the Autosize property value to true.
• Make the diagram overview shape of the preferred size.

Table with Diagram Information


On the diagram, you can display a table containing various diagram details: its name, author, status, the dates
it was created and modified, etc. By default, the Diagram info table is displayed at the right top corner of the
diagram frame, but you can drag and drop it to any other position on the diagram.

The table includes the following fields:


• Diagram name
• Author
• Creation date
• Modification date
• Last Modified by
• Other available tag definitions

To show the table containing the diagram information

1. From the diagram shortcut menu, select Show Diagram Info.


2. The table with the predefined information will be displayed on the diagram.

To define information that will be included in the table

1. From the diagram info table shortcut menu, select Customize, or from the Options menu,
select Project. The Project Options dialog box opens.
2. Open the Diagram Info pane.
3. In the Source pane, select the type of information you want to include in the table: Standard
Mode or Custom Mode.

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4. Standard Mode contains the following fields that will be shown in the table: Author, Creation
date, Modification date, and all other tag definitions that can be assigned to the diagram.
In the Custom Mode field, you can create your own table or any other object in HTML.
5. Preview the selected table or other created object in the Preview pane.

Changing the Diagram Type


The diagram type can be changed to another type of diagram if both diagram types are compatible. Note:
diagram elements are not converted.

Changing the diagram type is usable:


• To migrate with existing project to the a diagram type which was not available till then. For
example, to migrate Class diagram to the SysML Block Definition diagram.
• To migrate with existing project from the diagram type, which will be dropped from your project.
For example, if user has decided to drop plug-in, and needs to convert plugin specific diagram
to standard MagicDraw diagrams.

Diagram conversion scenarios:


• Any static diagram can be converted to another type of static diagram.
• Any dynamic diagram can be converted to another diagram, if both diagrams are based on the
same diagram type and diagrams are compatible.

To change the diagram type:


1. Select one or more the same type diagrams in the Browser (Containment or Diagrams tree).
2. From the shortcut menu, choose command Change Type To and select desired diagram type
from the list (see Figure 115 on page 218).

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You can also convert multiple the same type diagrams – select them in the Browser and choose command
Change Type To.

Figure 115 -- Changing the diagram type

Working with Shapes of Model Elements


Basics

To draw a shape on the Diagram pane

1. Click the shape button on the diagram toolbar, or press the appropriate shortcut key for the
shape you wish to draw (the button remains pressed).
For a detailed description of diagram toolbars,
see "Toolbars" on page 71.

2. Click the desired location on the diagram pane. The new shape is placed on the diagram pane
at the point you click.
OR
• Click the shape button on the diagram toolbar, hold down the left mouse button, and drag
shape from the toolbar to the diagram. The new shape is placed on the diagram pane at the
point you will release the mouse.

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To draw a number of shapes on the diagram pane

1. Click the shape button on the diagram toolbar, or press the appropriate shortcut key for the
shape you wish to draw (the button remains pressed.)
2. Click the Sticky button on the diagram toolbar (shortcut key is Z.)
3. Click the desired location on the diagram pane. The new shape is placed on the diagram at the
point you click (the button remains pressed.)
4. Click the next location on the diagram pane. The next shape is placed on the diagram pane.
Repeat this until you draw the desired number of shapes.
5. To undo the shapes, click the Sticky button on the diagram toolbar (shortcut key is Z).

To draw a shape for the selected item in the Browser tree

1. Activate a diagram on which you wish to draw a shape.


2. From the Browser tree, select an item you wish to draw.
3. Drag and drop the selected model element onto the diagram pane.

To specify the name of the shape (when it is allowed)

1. Double-click the shape or select Specification from the shape shortcut menu. The
corresponding Specification window opens.
2. Type the shape name in the Name text box and click Close.
Or do one of the following:
• Type the shape name directly on the selected shape on the Diagram pane.
• Type the shape name after slowly double-clicking the shape in the Browser tree.

To create several shapes with the same data

1. Do one of the following:


• Select element in the Model Browser and drag and drop the selected model
element onto the diagram pane.
• Type the same name for multiple shapes directly on the shape after the text cursor
appears in that area.
2. Specify a shape name.
3. Draw another shape of the same kind on the Diagram pane.
4. Click the shape in the name area. The list of existing shape names appears.

To open the name auto completion list when typing the element name

1. Do one of the following:


• On the diagram pane, click the element shape and then click the element name
area. The auto completion list with names of already created elements appears.

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• On the diagram pane, click the element shape and then click the element name
area. Press the Ctrl+Space or Ctrl+Backspace to open the name auto completion
list.

2. Type the beginning of your searched element and the list is reduced according to the letters you
typed. For, example, if you are searching for Profile class, type the Pro letters and all classes,
which begins with Pro will be shown in the list.
3. To optimize the search, you can specify the search modes and scope filters. The appropriate
buttons are displayed at the bottom of the auto completion list. For more information about the
buttons in the search modes and scope filters area, refer to "Searching for Elements in
Element Selection Dialog" on page 343.
• These shapes will contain identical data.
• Auto completion for entering names is available for all elements.

If you attempt to enter an existing name in the corresponding Specification


dialog box, an error message alerts you to the existence of the current name
of the shape. You may not specify a name for a new shape if another shape
of the same name and kind is already present in the package.

To delete the selected model element or symbol

• From the Edit menu, select Delete (both data and symbol are deleted.)
• On the main toolbar, click Delete (both data and symbol are deleted.)
• Press CTRL+D keys (both data and symbol are deleted.)
• Press Delete key (only the symbol is deleted, leaving the data intact.)
When deleting paths by pressing the DELETE key, the Delete Data?
message appears. To delete the relationship data from the model, click Yes.
When you use other methods to delete relationships, the relationship data is
automatically deleted.

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Working with Paths and Relationships


Basics

To create a path between shapes

1. Click the appropriate path button on the diagram toolbar for the relationship you wish to draw.
For a detailed description of the diagram toolbars, see "Toolbars" on
page 71.

2. Click the first (source) shape of the path.


3. Drag the path to the second (target) shape of the path and drop it there.
NEW! When drawing a new path MagicDraw automatically chooses
the optimal route for the path (that is, path avoids other shapes).

To remove the selected path between shapes

• To remove the selected path from the diagram, press Delete. After the deletion, the relationship
will no longer be referenced by the deleted path (symbol), but still can be referenced by other
appropriated symbols.
• To remove the selected relationship from the model, press Ctrl + D.

To create a number of paths

1. Click the appropriate path button on the diagram toolbar.


2. Click the Sticky button on the Diagram toolbar (shortcut key is Z.)
3. Click the first (source) shape of the path.
4. Drag the path to the second (target) shape of the path and drop it there.
5. Click the first (source) shape of the path to draw the next path.
6. Drag the path to the target shape and drop it there. The new path is created between the two
shapes. Repeat this until you create the desired number of paths of that type.
7. Click the Sticky button on the Diagram toolbar (shortcut key is Z.)

To change a path appearance style

1. Select the path.


2. Right-click the path or select Path from the Edit menu, and select the commands you need:
• To set the path as rectilinear, oblique, or bezier, select Path Style.
• To select a path style, select Change Path Style (shortcut keys CTRL+L.)
• To reset path labels to the default position, select Reset Labels Positions.

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Working with Paths and Relationships

• To remove all angles of the path, select Remove Break Points.


• Every diagram has the Manipulation Highlighting feature. When
drawing a path between two model elements, you will see that
those shapes are bordered with a red or blue rectangle. The red
color indicates that the path can not be drawn between these
shapes. Blue rectangle allows a path to be drawn.
• Remove the manipulation highlighting in the Environment Options
dialog box, Diagram section, Edit group. For more information, see
"Customizing Environment Options" on page 96.
• For drawing a path, you can use smart manipulations menu, which
appears near the element symbol. Select a path and drag it to the
target shape.

To make the path corners rounded

1. Select the path.


2. From the paths shortcut menu, select the Rounded Corners check box.
• Right-click the path and select Symbol(s) Properties and in the Properties dialog box, set the
Rounded Corners property to true

To create line jumps

Line jumps represent an intersection of lines. If you have a large diagram with lots of intersecting paths, line
jumps make the diagram easier to understand.

By default line jumps are not displayed.You can configure a diagram to display line jumps in the following way:
1. From the diagram shortcut menu, choose Diagram Properties. The Properties dialog box
appears.
2. Change the Add Line Jumps To property.

The Add Line Jumps To property has the following options:


• None. Line jumps are not displayed. (Default value)

Figure 116 -- Diagram with no line jumps

• Horizontal Line. Line jumps are displayed on horizontal lines.

Figure 117 -- Diagram with horizontal line jumps

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Working with Paths and Relationships

• Vertical Line. Line jumps are displayed on vertical lines.

Figure 118 -- Diagram with vertical line jumps

Changing the Add Line Jumps To property for a particular diagram from within the diagram Properties dialog
box, will change line jumps for the current diagram only.
For more information about how to change line jumps for the whole project,
see "Style Engine" on page 314.

Inserting a Shape on the Path


This functionality is available in the State and Activity diagrams.

In the State and Activity diagrams you can split a path into two paths, by drawing a symbol on it. This is valid for
Transition/Control Flow/Object Flow relationships and allowed to connect with these path elements.

To insert a new shape splitting path on the diagram pane

1. Select the symbol you want to insert or click the diagram toolbar button to create a new one.
2. Drag it on the path. The path is highlighted in blue.
3. Drop the symbol. A Message dialog box appears asking if you want to insert the symbol on the
path.

Possible solutions:
• Before <path type>. Symbol is inserted before the path. It means a new path is created, then
the dropped element symbol is drawn and then the existing path is drawn. For example:
Password read transition is drawn from Read Name state to Verification state. If you want to
insert the Read password state before the Password read transition, drop the Read password
state on the transition and in the open dialog, click the Before Transition button.

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Working with Paths and Relationships

• After <path type>. Symbol is inserted before path. It means, the existing path is created, then
the dropped element symbol is drawn, and then a new path is drawn. For example: Name read
transition is drawn from Read Name state to Verification state. If you want to insert the Read
password state after the Name read transition, drop the Read password state on the transition
and in the open dialog, click the After Transition button.

• Do not insert. Action is cancelled and the dialog is closed.

Select the Remember my choice check box and the next time an element will be inserted before or after the
path, depending on your selection made this time.

Creating Relations from the Model


The main purpose of this functionality is to allow connecting and create traceability, according to UML, among
elements, which are not from the same diagram. In other words, to link elements from a model without the need
to place them in the same diagram.

Advantages of this implementation:


• Working time is saved on creating a diagram just to link elements for traceability.
• Some elements cannot be added to the same diagram and linked (elements from Behavior
diagrams - Actions, States, Lifelines cannot be added to Static diagrams), this feature will allow
the linking of such elements.
• Capability to relate multiple elements to a single element quickly. This is the usual case when a
single element is represented with many elements in different abstraction levels or domains.
• The allocation relationship can provide an effective means for navigating the model by
establishing cross relationships and ensuring the various parts of the model are properly
integrated. For example, activity allocation to a block in SysML.
• Another example is creating an abstraction relationship with a stereotype «trace» between the
model elements or sets of model elements that represent the same concept in different models.
• Smart manipulators allow connecting to any existing element quickly. Also, any Relation used
with an element has a smart manipulator included. Draw any relation from any element and you
will be able to select the existing target element from the browser.

To create a new relation for an element

1. From an element shortcut menu in the browser, select New Relation and then select the
desired link from the group of Outgoing or Incoming relations. The Create New <relation
name> To (From) dialog box opens.

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Smart Manipulation

2. In the model element tree, select an element to (from) which you want to create a relation. Click
OK. The link will appear in the Browser. Type the name or leave it unnamed.
-or-
1. In the element Specification dialog box, select the Relations group.
2. Click the Outgoing or Incoming button and then select the desired link from the list. The
Create New <relation name> To (From) dialog box opens.
3. In the model element tree, select an element to (from) which you want to create a relation. Click
OK. The link will appear in the Relations group.
-or-
1. On the diagram pane, select an element and then select the desired link from the smart
manipulator relations list that opens.
2. Right-click to open the target element list and select the Select From Model command. The
Create New <relation name> To dialog box opens.
3. In the model element tree, select an element to which you want to create a relation. Click OK.
The link will be drawn on the diagram pane.

Smart Manipulation
Smart Manipulators

Smart Manipulation is a feature designed to make working with MagicDraw easier. Use Smart Manipulation to
suppress attributes and operations, set an auto-size option, reset a label position on a path, and draw
relationships with most commonly used elements. MagicDraw offers varying smart mechanisms depending on
the shapes involved.

There are two types of Smart Manipulators:


1. Small buttons are displayed within the symbol on the diagram pane.

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Smart Manipulation

2. Smart Manipulator toolbar, which appears when elements are selected on the diagram pane.

In the Smart Manipulator toolbar, smart manipulators are divided into standard and extra modes. You can
toggle between these two modes by clicking the Expand button - the arrow symbol - located at the bottom of
every Smart Manipulator toolbar. The program remembers your mode choice and displays it for all elements.

Use the Smart Manipulators toolbar to quickly perform simple actions and create new elements.

To create a new element connected to a particular element

1. Select a symbol on the diagram pane. The Smart Manipulator toolbar appears. In the toolbar,
select the relationship you want to draw. The drawing of the selected relationship is initiated and
the mouse cursor displays the new element which will be created.
Create a class symbol. In the class Smart Manipulator toolbar, select the Directed
Association relationship for drawing. The drawing of this Directed Association
relationship is initiated and the mouse cursor displays a class icon. Click the left
mouse button. The element displayed on the mouse cursor is created together
with the relationship.

2. Use the Smart Manipulator toolbar to select which element you want to draw at the other end of
relationship. In the toolbar, select the relationship and then click the right mouse button. The list
of elements available for creating appears. Select the element from the list and it will be
created.
To create a path breakpoint use the following keyboard combination:
Ctrl key + Mouse click.

To cancel the drawing of an element, press Esc.

The Autosize option is automatically added for all shapes.


Autosizing is automatically switched off when the shape is being
resized by the user.

To solve the detected symbol ownership problem

1. Select the element from the diagram pane, which is drawn on an incorrect ownership (which is
highlighted in red). The Smart Manipulator toolbar appears.

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NEW! Smart Shape Sizing

2. Click the red button, which is at the top of the Smart Manipulator toolbar. The menu with the
possible problem solving solutions appears.

For more information, see "Resource Manager" on page 477.

To hide smart manipulation

1. From the Options menu, select Environment. The Environment Options dialog box opens.
2. In the Diagram pane, Smart Manipulators group, clear the Show Smart Manipulation check
box and click OK.

NEW! Smart Shape Sizing


MagicDraw introduces the smart shape sizing when drawing new elements from other elements via paths. The
size of the newly created shape is kept the same as the size of the shape from which the path is drawn:
• Creating a shape on the diagram by using smart manipulator while drawing a path. The size of
the new shape is the same as the size of the source shape. Note that this is valid if the source
shape is not large, for example, if it is not more than 3 times larger than the new shape.

• Inserting a new shape into the flow in the activity or state diagram. The size of the newly
inserted shape is the same as the size of the source shape.

Selection and Multiple Selections


To select a shape

• Click the desired shape on the Diagram pane.

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Selection and Multiple Selections

To deselect the selected shape

• Click outside the shape on the Diagram pane.

To select all shapes of the same element type

• Press ALT and click the shape. All shapes of the same type are selected.

To select all shapes on the diagram, do one of the following

• From the Edit menu, select Select All.


• Press CTRL+A.

To make multiple selections, do either

• Do the following:
1. Click the shape on the diagram pane.
2. Hold down SHIFT and click another shape. Repeat until you select the desired
number of shapes.
• Drag the cursor diagonally across the area you wish to select. All shapes in the selected area
will be selected.

To select a group of shapes

To select a group of shapes drag the cursor diagonally across the area you wish to select. This is a simple and
fast way to select a group of shapes on the diagram.

See the sample of the rectangular selection in Figure 1.

Figure 119 -- Rectangular selection

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Selection and Multiple Selections

After the selection process represented in the Figure 1, the following shapes are selected, as shown in Figure
2.

Figure 120 -- Rectangular selection result with partial selection coverage mode

The following rectangular selection modes are available:


1. Partial coverage. Symbols which are only partly covered with the rectangular selector are
selected. See Figure 2. After the selection process represented in Figure 1, the class Shipment
is selected by the rectangular selector, even though it was only partially covered.
2. Complete coverage. Only those symbols that are fully covered by the rectangular selection
process will be selected. See Figure 3. For example, after the selection process shown in the
Figure 1, the class Shipment and the associations are not selected because these symbols
were not fully covered.

Figure 121 -- Rectangular selection result with complete coverage selection mode

Default selection mode is Partial coverage.

To quickly change the group selection mode from Partial coverage to Complete coverage mode or conversely

• Press the Ctrl key and then drag the cursor diagonally across the area you want to select.

To change the group selection mode for the whole project, do either

• In the main diagram toolbar press the Complete coverage mode for group selection button.
-or-
• Do the following:
1. From the Options main menu, select Environment. The Environment Options
dialog box appears.

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Copying/Pasting Text or Images to Diagrams

2. In the Diagram branch, Symbols Manipulation group, change the property of the
Group selection mode option.

Figure 122 -- The Complete coverage mode for group selection button

Copying/Pasting Text or Images to Diagrams


It is possible to copy and paste the text or images to a diagram. The copied text or image is pasted into a text
box or an image shape. MagicDraw supports the HTML and plain text, and images of .gif, .jpg, .svg, and .png
image file types. This copy and paste functionality allows you to drag and drop data from other applications, for
example, Web browsers.

To copy and paste the text or image

1. Copy the text or image (you can use the shortcut key CTRL+C).
2. Open a diagram.
3. Paste the copied text or image (you can use the shortcut key CTRL+V). The Paste Special
dialog can open.

Figure 123 -- The Paste Special dialog

The Paste Special dialog opens only if the clipboard contains


any text or HTML text formats.

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Nesting Image Shapes

Nesting Image Shapes


You can now drag an image to any elements in a diagram as nested a element (Figure 124 on page 231).

To drag an image to an element

1. Select an image in the diagram pane.


2. Drag it to the image shape.

Dragged images will be nested by the following elements: Package, Model, Subsystem, Instance, Node, Part,
Combined Fragment, Composite State (State diagram), Interruptible Activity Region, Structured Activity Node,
Expansion Region, and Conditional Node (Activity diagram).

Figure 124 -- Samples of Images Nested to the Products Package and Server Component

Dragging, Copying, Cutting, and Pasting

Dragging Objects
You can move a shape to another location on the diagram pane by dragging and dropping.

To drag multiple selected symbols

• Select the symbols and drag them to the desired area on the diagram pane.

To copy a shape using a drag-and-drop operation

• Hold down the CTRL key while dragging the selected shape to the area where you wish to
make a copy.

To drag and drop items from the Model Browser to the diagram pane

1. In the Model Browser, select the created model element you wish to draw.
2. Drag the selected model element to the desired location on the diagram pane and drop it there.
• You can select several model elements and draw them on the diagram pane.
• If the selected model elements are not compatible with the open diagram, you
will not be allowed to draw those model elements.

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Dragging, Copying, Cutting, and Pasting

Dragging Files
The drag-and-drop capability allows you to drag any files from your file system to any element in the Model
Browser or to a symbol on a diagram. A hyperlink is automatically created for the element or symbol to which
the file is dragged. Double-click the element or symbol to open the dropped file.

To drag a file onto an element

1. Select a file.

Figure 125 -- Selecting file

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Dragging, Copying, Cutting, and Pasting

2. Drag the selected file onto the element in the Model Browser or onto a symbol on a diagram. A
hyperlink to the file is created.

Figure 126 -- Dragging file onto the symbol and creating hyperlink

To drag a MagicDraw project file to a diagram to open the project

1. In your file system, select a MagicDraw project file.


2. Drag this file to a diagram pane. The selected MagicDraw project opens.
You can drag source code files from your file system to a MagicDraw
Code Engineering Set.

Dragging Images
You can drag an image file from your file system to an element in the Model Browser or a symbol on a diagram
pane. The dragged images are set as the Image property value of the element.

If the image is dragged to a Stereotype, this image is set as a Stereotype icon.

To drag the image to an element or symbol

1. In your file system, select an image file.

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Dragging, Copying, Cutting, and Pasting

2. Drag this file to the element in the Model Browser or the symbol on the diagram.

Figure 127 -- Representation of image dragged to class shape and as Image value in Specification window

Dragging Elements in the Specification Window


You can drag any elements to any properties in the Specification window. For example, you can drag a Class
element from the Model Browser to the Type property in the Operation Specification window. That Class
element is assigned as the Operation type in the Specification window.

Let’s describe the element dragging to the Specification window in the following example:

To drag elements to the Specification window

1. Open the sample project class.diagram.mdzip. This sample can be found in <MagicDraw
installation directory>\sample\diagrams.
2. Open a diagram domain.User.
3. Open the Specification window of the class Customer. In the Operations group, select the
getProfile operation.

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Dragging, Copying, Cutting, and Pasting

4. In the Model Browser, select the CustomerProfile class and drag it to the Type property value
cell in the opened Class - Customer Specification window. The CustomerProfile class is
assigned as the value of the getProfile operation type.

Figure 128 -- Dragging Class to the Property in the Specification window

You can drag any elements from the Specification window to a diagram or to the browser. Let’s describe this
case in the following example:

To drag elements from the Specification window

1. Open the sample project class.diagram.mdzip. This sample can be found in <MagicDraw
installation directory>\sample\diagrams.
2. Select the class Customer and open its Specification window.
3. In the Operations group, select the getProfile operation. The operation properties opens.
4. In the Type property value cell, select the CustomProfile and drag it to the one of the following:
• An empty place on a diagram. In this case, the class symbol is created on the
diagram (depicted in the Figure 129 on page 236).
• A particular shape on a diagram. In this case, a new attribute is created.

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Dragging, Copying, Cutting, and Pasting

• A particular element in the Model Browser. In this case, a new model element is
created.

Figure 129 -- Dragging from the Specification window to diagram pane

Dragging in Diagrams

Dragging relationships to a diagram

When dragging-and-dropping relationships to a diagram the following symbols will be created:

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Dragging, Copying, Cutting, and Pasting

• The path for the relationship will be created along with the shapes at the end of the path.

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Dragging, Copying, Cutting, and Pasting

• The path will be created between the shapes (if shapes at the end of the path already were
represented on the diagram).

Dragging on a note and a text box symbol in diagrams

You can add a hyperlink to an element on a note and a text box symbols by simply dragging and dropping
model element on a note or text box symbol in diagram.
For more information, see "To add a hyperlink to an element on a note symbol"
on page 896, and "To add a hyperlink to an element on a text box" on page 995.

Dragging in Sequence diagram

In a Sequence diagram, you can drag an Operation from Model Browser to a Message. The Message becomes
a Call Message once the operation is assigned.
The Lifeline type must have or inherit this operation.

Dragging a Signal to a Message converts the Message into a Send Signal Message and assigns the Signal to
the Message.

Dragging in State Machine diagram

You can drag an Event element to a Transition element in a State Machine diagram. A Trigger with this Event is
created for the Transition element.

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Dragging, Copying, Cutting, and Pasting

Dragging in Activity diagram

In the Activity diagram, you can:


• NEW! Drag an Activity, Interaction, or State Machine to an Activity diagram to create a Call
Behavior Action.
• Drag a Signal to an Activity diagram to create a Send Signal Action.
• Drag a Signal to a Send Signal Action to set or change the Signal.
• Drag a Signal to an Accept Event Action to set or change the Signal.
Once the Signal is assigned to the Accept Event Action, a Signal
Event for the diagram and a Trigger for the action will be created
automatically.
• Drag an Event to an Activity diagram to create an Accept Event Action.
• Drag an Event to an Accept Event Action to set the Event.
• Drag a Signal Event to an Activity diagram to create an Accept Event Action.
• NEW! Drag a Property, Actor, Class or Instance Specification to an Activity diagram to create a
Swimlane. Elements will be set as representative elements.
• NEW! Drag a Property, Actor, Class or Instance Specification to an Activity diagram by using
the right mouse button. From the shortcut menu, select to create Swimlane, Central Buffer
Node, or available Actions.

Figure 130 -- Example of shortcut menu displayed when dragging to Activity diagram

Other Dragging Actions

To apply a stereotype using drag-and-drop operation

1. Select a stereotype.
2. Drag it to a model element or symbol on a diagram pane to apply the stereotype.

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Dragging, Copying, Cutting, and Pasting

Copying and Cutting Objects

To copy and paste the selected shape on a diagram

1. Select one or more shapes on a diagram.


2. From the Edit menu, select Copy (shortcut keys CTRL+C).
3. Click the diagram.
4. From the Edit menu, select Paste (shortcut keys CTRL+V).
Not all elements can be copied and pasted.

To cut and paste the selected shape on a diagram

1. Select one or more shapes on a diagram.


2. From the Edit menu, select Cut (shortcut keys CTRL+X).
3. Click the diagram.
4. From the Edit menu, select Paste (shortcut keys CTRL+V).
Not all elements can be cut and pasted.

To paste one or more copied model elements by creating new model elements

1. Select one or more shapes on a diagram.


2. From the Edit menu, select Copy (shortcut keys CTRL+C).
3. Click the diagram.
4. From the Edit menu, select Paste with New Data (shortcut keys CTRL+E).
Use the Paste with New Data command when copying or cutting
owned symbols from one shape to other in a diagram.

To copy the whole diagram and paste it to Microsoft Office or other application

1. Select all model elements on the diagram.


2. From the Edit menu, select one of the following:
• Copy as BMP Image (shortcut keys CTRL+SHIFT+B).
• Copy as EMF Image (shortcut keys CTRL+SHIFT+E).
• Copy as JPG Image (shortcut keys CTRL+SHIFT+J).
• Copy as PNG Image (shortcut keys CTRL+SHIFT+P).
3. Open the desired application and paste the copied diagram.

To copy the selected model elements and paste them to Microsoft Office or other application

1. Select the desired model elements on the diagram pane.


2. From the Edit menu, select one of the following:
• Copy as BMP Image (shortcut keys CTRL+SHIFT+B).
• Copy as EMF Image (shortcut keys CTRL+SHIFT+E).
• Copy as JPG Image (shortcut keys CTRL+SHIFT+J).
• Copy as PNG Image (shortcut keys CTRL+SHIFT+P).

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5 DIAGRAMMING
Zooming

3. Open the desired application and paste the copied model elements.
You can copy or cut and paste the text only when using the shortcut
keys CTRL+C or CTRL+X and CTRL+V. When you use the buttons or
commands, the whole element is copied/cut and pasted.

Zooming
Zooming allows you to select a particular part of a diagram, zoom into it, and make changes while working with
a finer level of detail. You can also gain an overview of a diagram by zooming out from it.

To fit the current diagram in the window

• From the View menu or from the diagram shortcut menu, select Fit in Window (shortcut keys
CTRL+W.)
• In the Browser Zoom tab, click Fit in Window .

To zoom into the current diagram

• From the View menu or from the diagram shortcut menu, select Zoom In (shortcut keys
CTRL+NumPad PLUS SIGN (+) or scroll.)

• Click the Zoom In toolbar button .

To zoom out from the current diagram

• From the View menu or from the diagram shortcut menu, select Zoom Out (shortcut keys
CTRL+NumPad MINUS SIGN (-) or scroll.)

• Click the Zoom Out toolbar button .


You can zoom in or zoom out using the CTRL+wheel keys.

To restore the diagram to the original size

• From the View menu or from the diagram shortcut menu, select Zoom 1:1 (shortcut keys
CTRL+NumPad SLASH MARK (/).)

• Click the Zoom 1:1 toolbar button .

To view the selected shapes at maximum size

Select the shapes and then from either the View menu or the diagram shortcut menu, select
Zoom to Selection (shortcut keys CTRL+NumPad ASTERICS MARK (*).)

To select the zoom settings

1. From the Options menu, select Environment. The Environment Options dialog box opens.

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Using the Grid

2. Open the Diagram pane and change the Zoom Step Size property. The maximum number is
1.0 (you can zoom a diagram twice.)
You can also zoom in or out of the diagram using the zoom panel in the
Browser window. For the detailed description, see "Zoom tab" on
page 93.

Using the Grid


The grid helps to arrange diagram symbols on the diagram pane. NEW! By default, the grid is not visible.

To change the grid state (visible, not visible)

From either the View menu or from the diagram shortcut menu, select Grid and then click to
select or clear the Show Grid check box.

To pull a path with the intersection of gridlines

From either the View menu or from the diagram shortcut menu, select Grid and then select/clear
the Snap Paths to Grid check box.

To pull a shape with the intersection of gridlines

From either the View menu or from the diagram shortcut menu, select Grid and then select/clear
the Snap Shapes to Grid check box.

To change the grid size

1. From either the View menu or from the diagram shortcut menu, select Grid and then select
Grid Size.
2. The Grid Size dialog box opens.
3. Enter a grid size between 2 and 30 (default is 10).
4. Click OK.

To change the grid style

1. From the Options menu, select Environment. The Environment Options dialog box opens.
2. From the Grid Style drop-down list, select one of the following styles:
• Dense
• Sparse (default)

Layout
The diagram layout engine is available in Standard, Professional, Architect,
and Enterprise editions.

In , it is easy to manage simple or complex diagrams using the automated layout features that optimize diagram
layout for viewing.

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Layout

Arrange your symbols on the Diagram pane using the Layout menu, or you can use the symbol shortcut menu
when two or more symbols are selected.

To resize the selected shape

• Drag the corner of the shape to the desired size.

To automatically resize the selected shape to a preferred size

• From the shape shortcut menu, select Autosize.

To alter the routing of the path line

• Drag any point of the selected path in any direction.

The layout mechanism is built on various layout tools. All layout tools could be separated into 2 different
groups: general layout tools and specific diagram layout tools. These are the general layout tools:
• Orthogonal Layout Tool
• Hierarchic Layout Tool
• Tree Layout Tool
• Organic Layout Tool
• Circular Layout Tool
• Orthogonal Path Router
• Organic Path Router

These layout tools are provided by Files layout tool component. You can arrange each diagram (except
Sequence and Time Diagram) by using any of the 6 general layout tools.

The specific diagram layout tools are:


• Class Diagram Layout Tool
• Composite Structure Diagram Layout Tool
• Activity Diagram Layout Tool
• State Machine Diagram Layout Tool
• Business Process Diagram Layout Tool
• Quick Diagram Layout Tool
• Label layout in the diagram

Orthogonal Layout Tool


The Orthogonal Layout is well suited for medium sized sparse diagrams. It produces compact drawings with no
shape overlaps, few crossings and few bends. All edges will be routed in an orthogonal style, i.e. only
rectilinear style paths will be used.

Orthogonal layout options


Option Values Default Value Description
Use Existing Boolean False The layout tool tries to "orthogonalize" the
Drawing as Sketch given sketch by interpreting it and without
making too many modifications in respect
to the original drawing.

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Layout

Option Values Default Value Description


Layout Only Top Boolean False Keeps the relative position of symbols
Level Symbols inside packages and performs the top level
layout.
Group Layout 0-1 1 Set the desired layout quality. Higher
Quality values result in less connection crossings
and smaller layout area, but also increased
computation time.
Orthogonal Grid Integer 50 Defines the virtual grid spacing used by
the layout tool. Each shape center point
lies on a grid point.

Hierarchic Layout Tool


The Hierarchic layout can be used to highlight the main direction or flow within a diagram. Cyclic dependencies
of shapes will be automatically detected and resolved. Shapes will be placed in layers, arranged by hierarchy.
Additionally, the ordering of nodes within each layer is chosen in such a way that the number of path crossings
is minimal.

Hierarchy layout options


Option Values Default Value Description
Reverse Orientation Boolean True If True, orientation is reversed in activity
in Activity Diagram diagram.
Minimal Layer Integer 40 Determines the minimal distance between
Distance shapes that reside in adjacent layers.
Minimal Shape Integer 30 Determines the minimal distance between
Distance adjacent shapes that reside in the same
layer.
Minimal Path Integer 30 Determines the distance between adjacent
Distance pairs of horizontal path segments and
between horizontal path segments and
shapes.
Minimal First Integer 10 Determines the minimal length of the first
Segment Length and last segments for orthogonal path
routings, i.e. the length from the intersection
points to the first or last bend point
respectively.
Orientation Top to Bottom, Top to Bottom Determines main layout orientation.
Bottom to Top,
Left to Right, Right
to Left

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Layout

Option Values Default Value Description


Shape Placement Linear Segments, Simplex Linear Segments. Aligns shapes in such a
Polyline, Simplex, way that path segments tend to have very
Pendulum, few bends. It is a very good choice in
Median Simplex, combination with Path Routing set to
Tree Orthogonal. However, this greatly increases
layout width.
• Polyline. Aligns shapes by slightly
reducing the width without shape overlaps.
Although, paths will have lots of bends.
• Pendulum. A sound combination of Linear
Segments and Polyline.
• Simplex. Produces high quality drawings.
Similar to Linear Segments, aligns shapes
in such a way that path segments tend to
have very few bends. Additionally, the
resulting layout will be more balanced and
more compact.
• Median Simplex. Tends to produce more
locally symmetric layouts for the sake of a
few more bends.
• Tree. Produces very nice layout, when the
graph is a tree. If the graph is not a tree,
the placement policy of Linear Segments
will be used.
Path Routing Oblique, Orthogonal • Oblique. Paths are routed to oblique style
Orthogonal with a certain number of bends.
• Orthogonal. Paths are routed to
orthogonal style. Orthogonal path routing
increases the height of the layout.
Randomization Integer 40 Determines the number of rounds that are
Rounds initialized using different randomized starting
positions. Greater values can lead to fewer
crossings and longer running times. Huge
diagrams with lots of inherent crossings
should be processed using smaller values.
Layout Only Top Boolean False Keeps the relative position of symbols inside
Level Symbols packages and performs the layout only on
the top level.
Make Sub Trees Boolean True Inheritance paths are joined into inheritance
arcs.

Tree Layout Tool


The Tree layouter organizes diagram shapes into a tree structure. The Tree layout tool might be applied on
shapes that have no undirected cyclic paths between them.

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Layout

Table 3, Visible Tree layout options

Option Values Default Value Description


Layout Style Directed, Balloon, Directed • Directed. The tree is a hierarchy layout
Horizontal- hierarchically with the root shape on the top.
Vertical This is a good choice for directed trees with
a unique root shape and a moderate number
of shapes on a single hierarchy level. This
layout style uses the current diagram layout
as a sketch to determine the order of siblings
at a common shape.
• Balloon. The tree is routed in a radial style.
This is a good choice for undirected, dense,
or huge trees with a high number of shapes
on a single hierarchy level.
• Horizontal-Vertical. Children of a shape are
either arranged on a horizontal or on a
vertical line. Paths are routed orthogonally.
This layout can be very compact if you
choose the right alignment type for children
of a node.
Make Sub Trees Boolean True Inheritance paths are joined into inheritance
arcs.
Directed
Minimal Layer Integer 50 Determines the minimal distance between
Distance parent and child shapes.
Minimal Shape Integer 50 Determines the minimal distance between
Distance siblings of a shape.
Orientation Top to Bottom, Top to bottom Determines the main layout orientation. The
Bottom to Top, layout tool tries to arrange shapes in such a
Left to Right, Left way that all paths point in the main layout
to Right direction.
Port Style Border Centered, Border Determines the way paths are attached to
Border Distributed Centered shapes.
• Border Centered. Paths are attached to the
center of the border of corresponding
shapes.
• Border Distributed. Path attachment points
are distributed along the border of
corresponding shapes.
Orthogonal Path Boolean True If selected, all paths are routed orthogonally in
Routing a bus-like fashion. If not selected, paths are
routed as straight line segments.
Balloon
Root Shape Position Directed Root, Center Root • Directed Root. Selects a shape with
Center Root indegree zero if present. A good choice for
directed root trees.
• Center Root. Selects the root shape in such
a way that the depth of the resulting tree is
minimized.

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Layout

Option Values Default Value Description


Preferred Child 0-360 340 Determines the angular range of the sector that
Wedge will be reserved for children of a shape. The
remaining angular range will be automatically
used to accommodate the edge that connects
to the root node.
Preferred Root 0-360 360 Determines the angular range of the sector that
Wedge will be reserved around the root shape to
accommodate attached subtrees.
Minimal Path Length Integer 50 Determines the minimal length of a path.
Compactness 0.1-0.9 0.5 A smaller compactness factor will result in
Factor shorter paths and a more compact overall
layout.
Horizontal-Vertical
Horizontal Spacing Integer 20 The minimal horizontal distance between
adjacent shapes.
Vertical Spacing integer 20 The minimal vertical distance between
adjacent shapes.

Organic Layout Tool


The organic layout is well-suited for the visualization of highly connected backbone regions with attached
peripheral ring or star structures. These structurally different regions of a network can be easily identified by
looking at a drawing produced by this layout tool.

Organic layout options

Option Values Default Value Description


Preferred Path Integer 50 Specify the preferred length of all paths. The
Length layout tool tries to arrange the shapes in such a
way that paths have a determined path length.
Obey Shape Size Boolean True If True, the distance between two shapes is
calculated with respect to the size of the shape.
Gravity Factor -0.2-2 2 Regulates the tendency of the shapes to be
placed near the center of the diagram. The
greater the factor is, the closer shapes are
placed to the center of diagram. Negative
values lead to huge layouts.
Path Attraction 0-2 2 Higher values make Layout tool obey the given
preferred path length.
Shape Repulsion 0-2 0 Higher values result in greater shape
distances.
Activate Tree Boolean True If True, optimizes tree-like substructures of the
Beautifier diagram. The optimization process might
ignore some layout options.
Layout Only Top Boolean False If True, the algorithm keeps the relative position
Level Symbols of the symbols inside the packages and
performs the layout only on the top level.

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Layout

Option Values Default Value Description


Package Shape 0-1 0.2 Control the compactness of the package
Compactness shape. Larger values lead to more compact
package shapes, but paths between packages
can be longer and the shapes inside packages
tend to get clutched together at the center of
the package.

Circular Layout Tool


The Circular Layout produces arrangements that emphasize group and tree structures within a network. It
partitions shapes into groups by analyzing the connectivity structure of the network. The detected groups are
arranged on separate circles. The circles themselves are arranged in a radial tree layout fashion.

Circular Layouter options

Option Values Default Value Description


Layout Style Compact, Isolated, Compact • Compact. Each group will consist of shapes
Single Cycle that are reachable by two disjoint paths.
Shapes that belong to more than one group
will be assigned exclusively to one group.
• Isolated. Each group will consist of shapes
that are reachable by two path disjoint paths.
All shapes belonging to more than one group
will be assigned to an isolated group.
• Single Cycle. All shapes will be arranged on
a single circle.
Minimal Shape Integer 100 Determines the minimal distance between
Distance borders of two adjacent shapes on a common
circle. The smaller the distance, the more
compact the resulting layout.
Auto Circle Radius Boolean True If True, automatically determines the radius of
each circle in the layout. An automatically
chosen radius is usually the smallest possible
radius that obeys Minimal Node Distance.
Fixed Circle Radius Integer 200 If Auto Circle Radius is not set, this option
determines the fixed radius for all circles in the
resulting layout. Minimal Node Distance will be
ignored in this case.
Preferred Child 0-360 340 Determines the angular range of the sector that
Wedge will be reserved for children of a shape. The
remaining angular range will be automatically
used to accommodate the paths that connect
to the root node.
Minimal Path Integer 50 Determines the minimal length of a path that
Length connects two shapes that lie on separate
circles. The smaller the chosen value, the more
compact the resulting layout.
Maximal Deviation 10-360 100 The bigger the chosen value, the more
Angle compact the resulting layout. If the value is
smaller than 90 degrees, the tree-edges might
cross through the circularly arranged groups of
shapes.

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Layout

Option Values Default Value Description


Compactness 0.1-0.9 0.5 The smaller the compactness factor, the
Factor shorter paths and the more compact the overall
layout.

Orthogonal Path Router


This layout routes paths using only vertical and horizontal line segments, while keeping the positions of shapes
in the diagram fixed. The routed paths usually will not cross any shapes and will not overlap any other paths.

Orthogonal Path layout options

Option Values Default Value Description


Minimal Distance Integer 20 Specifies the minimal allowed distance
between shapes and paths.
Use Existing Bends Boolean False Specifies whether existing bends should be
used as an initial solution for the new
routing.
Route Only Boolean False If True, only paths that violate the minimal
Necessary distance criterion will be rerouted.

Organic Path Router


This layout routes paths using an oblique path style, while keeping fixed positions of shapes on a diagram. The
routed paths usually will not cross any shapes and will not overlap any other paths.

Organic Path layout options

Option Values Default Value Description


Minimum Path Integer 1 Determines the minimum distance between any
Distance two path segments.
Custom Minimum Integer 10 Determines the distance between any path
Distance to Nodes segment and any shape side. The path router
strictly adheres to the set value. Router does not
use this value by default due to increased
calculation times.
Route on Grid Boolean True If True, all paths are routed on grid lines from the
predefined grid.
Space Driven Vs. 0-1 1 Determines the ratio between two complementary
Center Driven weighting strategies when looking for a path,
Search namely "center driven" and "space driven"
weighting. Values closer to 0 lead to paths that are
more distributed over the available space. Values
closer to 1 give more emphasis to paths closer to a
path center.
Local Crossing Boolean True If False, the number of crossings seen at a shape
Minimization side can increase considerably. Since this option
has a positive effect on a diagram “readability,” it is
enabled by default.

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Layout

Class Diagram Layout Tool


The Class diagram layout tool uses different layout algorithms to improve class diagram readability.

Class Diagram layout options

Option Values Default Value Description


Minimal layer Integer 20 Determines the minimal distance between parent
distance and child shapes.
Minimal shape Integer 25 Determines the minimal distance between the
distance siblings of a shape.
Minimal first Integer 10 Determines the minimal length of the first and last
segment length segments for orthogonal path routings, for
example, the length from the intersection points to
the first or last bend point respectively.
Orientation Top to bottom, Bottom to top Determines the main layout orientation. The layout
Bottom to top, tool tries to arrange shapes in such a way that all
Left to right, paths point in the main layout direction.
Right to left
Layout only top Boolean False Keeps the relative position of symbols inside
level symbols packages and performs the top level layout.
Make sub trees Boolean True If enabled, inheritance paths will be joined into
inheritance arcs.
Build generalization Boolean True Classes connected by generalization paths are
hierarchies organized into hierarchies.
Build realization Boolean False Classes connected by realization paths are
hierarchies organized into hierarchies.
Build containment Boolean False Classes connected by containment paths are
hierarchies organized into hierarchies.
Make preferred size Boolean True Set to true to make preferred size for all shapes in
the diagram after layout.

Composite Structure Diagram Layout Tool


The Composite Structure diagram layout tool uses different layout algorithms to improve composite structure
diagram readability.

Composite Structure Diagram layout options

Option Values Default Value Description


Minimal layer Integer 20 Determines the minimal distance between parent
distance and child shapes.
Minimal shape Integer 25 Determines the minimal distance between the
distance siblings of a shape.
Minimal path Integer 15 Determines the minimal distance between adjacent
distance pairs of horizontal path segments and between
horizontal path segments and shapes.

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Layout

Option Values Default Value Description


Minimal first Integer 10 Determines the minimal length of the first and last
segment length segments for orthogonal path routings, for
example, the length from the intersection points to
the first or last bend point respectively.
Orientation Top to bottom, Top to bottom Determines the main layout orientation. The layout
Bottom to top, tool tries to arrange shapes in such a way that all
Left to right, paths point in the main layout direction.
Right to left
Layout only top Boolean False Keeps the relative position of symbols inside
level symbols packages and performs the top level layout.
Make preferred size Boolean True Set to true to make preferred size for all shapes in
the diagram after layout.

Activity Diagram Layout Tool


The Activity diagram layout tool uses different layout algorithms to improve activity diagram readability.

Activity Diagram layout options

Option Values Default Value Description


Minimal layer Integer 20 Determines the minimal distance between parent
distance and child shapes.
Minimal shape Integer 25 Determines the minimal distance between the
distance siblings of a shape.
Minimal path Integer 15 Determines the distance between adjacent pairs of
distance horizontal path segments and between horizontal
path segments and shapes.
Minimal first Integer 10 Determines the minimal length of the first and last
segment length segments for orthogonal path routings, i.e. the
length from the intersection points to the first or last
bend point respectively.
Orientation Top to bottom, Specified by Determines the main layout orientation.
Bottom to top, diagram
Left to right,
Right to left,
Specified by
diagram
Layout only top Boolean False Keeps the relative position of symbols inside
level symbols packages and performs the top level layout.
Make preferred size Boolean True Set to true to make preferred size for all shapes in
the diagram after layout.

For more information about the smart layout feature drawing diagram,
see "Smart Activity Diagram layout" on page 668.

State Machine Diagram Layout Tool


The State Machine diagram layout tool uses different layout algorithms to improve state machine diagram
readability.

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Layout

State Machine Diagram layout options

Option Values Default Value Description


Minimal layer Integer 20 Determines the minimal distance between parent
distance and child shapes.
Minimal shape Integer 25 Determines the minimal distance between the
distance siblings of a shape.
Minimal path Integer 15 Determines the distance between adjacent pairs of
distance horizontal path segments and between horizontal
path segments and shapes.
Minimal first Integer 10 Determines the minimal length of the first and last
segment length segments for orthogonal path routings, i.e. the
length from the intersection points to the first or last
bend point respectively.
Orientation Top to bottom, Top to bottom Determines the main layout orientation.
Bottom to top,
Left to right,
Right to left
Layout only top Boolean False Keeps the relative position of symbols inside
level symbols packages and performs the top level layout.
Make preferred size Boolean True Set to true to make preferred size for all shapes in
the diagram after layout.

Business Process Diagram Layout Tool


The Business process diagram layout uses different layout algorithms to improve business process diagram
readability.

Business process diagram layout options

Option Values Default Value Description


Minimal layer Integer 40 Determines the minimal distance between shapes
distance that reside in adjacent layers.
Minimal shape Integer 30 Determines the minimal distance between borders
distance of two adjacent shapes on a common circle. The
smaller the distance, the more compact the
resulting layout.
Minimal path Integer 30 Determines the distance between adjacent pairs of
distance horizontal path segments and between horizontal
path segments and shapes.
Minimal first Integer 30 Determines the minimal length of the first and last
segment length segments for orthogonal path routings, i.e. the
length from the intersection points to the first or last
bend point respectively.
Orientation Top to Left to right Determines the main layout orientation.
Bottom,
Bottom to
Top, Left to
Right, Right to
Left

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Layout

Option Values Default Value Description


Shape placement Linear Tree Linear segments - aligns shapes in such a way
segments that path segments tend to have very few bends. It
Polyline is a very good choice in combination with Path
Routing set to Orthogonal. However, this greatly
Simplex
increases the width of the layout.
Pendulum
Polyline - aligns shapes by slightly reducing the
Median width without shape overlaps. Although paths will
simplex have lots of bends.
Tree Pendulum - a sound combination of Linear
Segments and Polyline.
Simplex - produces high quality drawings. Similar
to Linear Segments, aligns shapes in such a way
that path segments tend to have very few bends.
Additionally, the resulting layout will be more
balanced and more compact.
Median simplex - tends to produce more locally
symmetric layouts for the sake of a few more
bends.
Tree - produces very nice layouts, when the graph
is a tree. If the graph is not a tree, a placement
policy of Linear Segments will be used.
Shape alignment Top Top Determines the shape alignment.
Center
Bottom
Path routing Oblique Orthogonal Oblique - paths are routed to oblique style with a
Orthogonal certain number of bends.
Orthogonal - paths are routed to orthogonal style.
Orthogonal path routing increases the height of the
layout.
Randomization Integer 40 Determines the number of rounds that are
Rounds initialized using different randomized starting
positions. Greater values can lead to fewer
crossings and longer running times. Huge
diagrams with lots of inherent crossings should be
processed using smaller values.
Layout only top Boolean False Keeps the relative position of symbols inside
level symbols packages and performs the top level layout.
Make preferred size Boolean True Set to true to make preferred size for all shapes in
the diagram after layout.

Quick Diagram Layout Tool


You can use the Quick Diagram Layout command from the Layout menu when editing a diagram that is other
than the class or the sequence diagram. The recommended layout with default options will be applied on the
diagram.

Label layout in the diagram


In 16.0 version there is improved label layout in the diagram. The following label positions are improved for
paths, relationship ends, and shapes:

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Layout

• Default label positions were reviewed and improved.


• Label positions after moving a path, shape, or related element.

Default label positions

Default label positions leaves after moving a path, shape, or related element if it is semantically logical
decision. See an example below, there association multiplicities leaves at their default positions after class is
moved.

Figure 131 -- Default label position example

If labels are at their default position, reset labels position


functionality is disabled.

Labels positions after moving a path, shape or related element

After moving a path, shape or related element default label positions leaves if it is semantically logical decision.

For nicer representation of labels in diagram in the following cases labels positions are reseted to their default
position automatically:
1. Symbol properties edit. When symbol properties edit causes label text box addition or removal
from diagram pane labels positions are reset.
2. Path, path end or port properties edit. When path, path end or port data edit causes label text
box addition or removal from diagram pane labels positions are recalculated. See an example
when qualifier is added in Figure 133 on page 255.
3. Path, shape or related element movement. See an example, when related element is moved
Figure 134 on page 255.

Figure 132 -- Label position before changes

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Layout

Figure 133 -- Label position is reset to its default position after qualifier is added

Figure 134 -- Label position is reset to its default position after Order class movement

Displaying label deviation from default position

While moving text box from default position, dotted line shows deviation from default position. This helps to see
the current labels owner (see the following figure).

Figure 135 -- Dotted line, which shows deviation from the default position

Indicating label if it is not at its default position

If label is not at its default labels position, label right bottom corner is marked after label owner (path or shape)
selection on diagram pane (see the following figure).

Figure 136 -- Marking the label when it is not at its default position

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Pusher and Magnet

Pusher and Magnet


This feature allows you to easily rearrange element symbols on a diagram. Pusher moves a group of symbols
towards the pushing direction thus creating an empty space for adding new symbols to a diagram.

Magnet works in the opposite way. It moves the selected group of symbols to override an empty space on a
diagram.

Now you do not need to select separate symbols on a diagram to move them to another location. Just click the
Pusher or Magnet button on the diagram palette and move the whole group of symbols toward the direction
you need.

Figure 137 -- Example of horizontal pusher and magnet direction

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Showing Diagrams in Full Screen

Figure 138 -- Example of vertical pusher and magnet direction

To push or lift the diagram fragment

1. On the diagram pallet, click the Pusher button to push or the Magnet button to lift the
diagram fragment.
2. On the diagram pane, click the place whereon you need to make or remove an empty place and
hold the right mouse button pressed.
3. Move the mouse in the desired direction, and the whole group of symbols will move toward this
direction. The manipulation bar represented as a bold black line is displayed while moving the
group of symbols.
4. Release the right mouse button after movement is finished.

Related references
Layout

Showing Diagrams in Full Screen


If you want to see your diagrams in full screen and work exclusively from the diagram, use the (show diagrams
in full screen) functionality. In full screen mode all necessary modeling commands will be visible, with option to
hide, and the Browser will be in auto hide mode. You can also manage the interface components to be
displayed or hidden.

To turn on diagram full screen mode

There are four ways to turn on the diagram full screen mode:
• Double click on the diagram tab with the diagram name at the top of diagram.
• From the diagram shortcut menu, select the Show Diagrams in Full Screen command.
• From the View menu, select the Show Diagrams in Full Screen command.

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Showing Diagrams in Full Screen

• Press the F11 key.


You can change the Show diagrams in full screen shortcut key in
the Environment Options dialog box, Keyboard pane. For more
information, see "Assigning Shortcut Keys" on page 105.

Figure 139 -- Diagram displayed in full screen mode

You can turn off the diagram full screen mode in the same way as turning it on.

Managing the interface components in the diagram full screen mode:

1. Browser windows are in auto hide mode when the diagram full screen mode is turned on.
Located at the left side of the window are tabs of browser windows. To display the browser,
move the mouse cursor over the browser window tab (for example, on the Containment tab)
and the browser window will open. For more information about working with windows in auto
hide mode, see "Model Browser" on page 75.
2. The main toolbar is hidden when the diagram full screen mode is turned on. To display the main
toolbar, clear the Hide toolbars in full screen mode check box in the Environment Options
dialog box, General pane, General group.
3. The diagram toolbar is displayed when the diagram full screen mode is turned on. Right click
the diagram toolbar to manage it.

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Floating Diagram Window

Floating Diagram Window


Floating diagram windows can be enabled by clicking the Floating command from the Diagram tab shortcut
menu (see the following diagram).

Figure 140 -- The Floating Command on the Diagram tab shortcut menu

Saving as Image
You can save as image an active diagram, selected symbols, or selected diagrams.

As of MagicDraw 17.0.2, the saving as image functionality has been enhanced:


• the diagram search can be used to select diagrams when saving as image
• diagrams can be selected from the model tree or list for saving as image

Diagrams and symbols that were created in the model can be saved as an image in the following formats:
• Enhanced Metafile Format (*.emf) (supports language specific symbols)
• Encapsulated PostScript (*.eps)
• Joint Photographic Experts Group (*.jpg, *.jpeg)
• Portable Network Graphics (*.png)
• Scalable Vector Graphics (*.svg)
• Tagged Image File Format (*.tif, *.tiff)
• Windows Metafile Format (*.wmf)

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Saving as Image

Save As Image Dialog

To open the Save As Image dialog

• From the File menu, select Save as Image.

Figure 141 -- Save As Image dialog

The following table describe dialog elements and buttons that are used in this dialog.

Element name Type Description


Option button Select to save as image the currently active diagram. The active
Active diagram
diagram name is displayed in the brackets next to the option
button name.
Selected symbols Option button Save as image the particular symbols that are selected on the
diagram. The desired symbols should be selected on the diagram
pane to activate this option button.
Selected Option button Select the option in order to save as image the selected diagrams
diagrams in the model tree or diagram list.

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Saving as Image

Element name Type Description


Search By Name The searching for diagrams is available only when the Selected
diagrams option is selected.
In the Search By Name box, type the name or a part of name of
the diagram you want to search for. Search results are displayed
in the model tree and diagram list. Click the Tree or List tab and,
in search results, select the diagram(s) that you want to save as
image.
To optimize the search, you can specify the search modes and
scope filters. The appropriate buttons are displayed below the
search results.
For more information about searching, refer to "Searching for
Elements in Element Selection Dialog" on page 343.
Image File / Text Box Select the working directory where the image file will be saved.
Working Directory
Image Format Drop-down Click to select the image format.
list
Options Button Click to open the saving as image properties dialog. For more
information, see "Properties Dialog" on page 261.
Overwrite existing Check box Select to overwrite already saved image files.
files
Save Button Click to save the selected diagram(s) according to specified
properties for saving as image.
Close Button Click to close the dialog.
Help Button Click to open MagicDraw Help.

Properties Dialog
In the Properties dialog, you can change image size, resolution (DPI), and specify other image properties that
are specific to the selected image format.

To specify image options

1. From the File menu, select the Save As Image command. The Save As Image dialog opens.
2. Select the file format in the Image Format drop down list.

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Printing

3. Click the Options button near the Image Format drop down list. The Properties dialog opens.

Figure 142 -- Properties dialog

You can also define image saving options in the Environment Options window.
For more information, see "Customizing Environment Options" on page 96.

Printing
In MagicDraw you are able
• To print an active diagram
• To print a any diagram(s)
• To print all opened diagrams
• To print selected symbols of active diagram

You can specify the printing options or preview the pages by using the following dialogs:
• Print Dialog
• Print Options Dialog
• Print Preview Window

To print an active diagram

1. Open a diagram that you want to print.


2. Do one of the following:
• In the main toolbar, click the Print Active Diagram button.
• From the diagram pane, invoke the diagram shortcut menu, and then select the
Print Active Diagram command.
• From the File menu, select Print. On the Print dialog, under Print what, select
Active diagram, and then click the Print button.

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Printing

To print a any diagram(s)

1. From the File main menu, select Print. The Print dialog opens.
2. Under Print what, select Selected diagram(s). The Select Diagram dialog opens.
3. Select diagram(s) that you want to print. For more information about working with the Select
Diagram dialog, see "Selecting an Element" on page 339.
4. Click OK.
5. Click Print.
The Print button is unavailable if there are no selected diagrams.

To print all opened diagrams

1. Open all the diagrams that you want to print.


2. From the File main menu, select the Print command. The Print dialog opens.
3. Under Print what, select All opened diagram(s).
4. Click Print.
The Print button is unavailable if there are no opened diagrams.

To print selected symbols of active diagram

1. Open a diagram.
2. On the diagram, select a symbol or symbols that you want to print.
3. Do one of the following:
• On one of the selected symbols, make right-mouse click. In shortcut menu, select
Print Selected.
The Print Selected command in the diagram shortcut menu exists
only if on the diagram pane there is selected more than one symbol.

• From the File menu, select Print. On the Print dialog, under Print what, select
Selected symbols of active diagram, and then click the Print button.
The Print button is unavailable if there are no selected symbols
in the active diagram.

Related references
Print Dialog
Page Setup Dialog
Header/Footer Dialog
Print Options Dialog
Print Preview Window

Print Dialog
As of the 17.0.3 version, printing has been enhanced and the Print dialog has been reorganized.

To open the Print dialog, do one of the following

• From the File menu, select Print.

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Printing

• Press CTRL+P.

Figure 143 -- Print dialog

The following table describes elements and buttons that are used in the dialog.

Group Element name Type Description


name
Printer Name Drop-down Select the available printer.
box
Print Test Page Button Print the test page to check page properties. The
simplified Print dialog opens.
Print what Diagrams Drop-down Select one of the available options:
box • Active diagram (default). Select to print the
currently active diagram. The active diagram name
is displayed in the brackets, for example: Active
diagram (MagicLibrary System).
• Selected diagram(s). You can use this option to
print more than one diagram. The Select Diagram
dialog opens. Select to print the diagrams. For
more information, see "Selecting an Element" on
page 339.
NOTE: The number of the selected diagrams is
displayed in the brackets near the Selected
diagrams item.
• All opened diagrams. Select to print all diagrams
that are opened in the current project.
• Selected symbols of active diagram. Select to print
the symbols that are selected on the active
diagram.
Options Print Check box Select to print the background color of your diagrams.
background

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Printing

Group Element name Type Description


name
Use gradient fill Check box Select this option to enable the diagram symbols
gradient fill in printing.
NOTE: Printing becomes slower when the Use
gradient fill check box is selected.
Page Setup Button Click to open the Page Setup dialog and to
customize page properties. For more information, see
"Page Setup Dialog" on page 266.
Header/Footer Button Click to open the Header/Footer dialog. For more
information, see "Header/Footer Dialog" on
page 267.
Fit in page Check box Select if you want to fit the selected diagram into one
page.
Zoom Option button Zoom the selected diagram to the size you want for
printing (in percents).
NOTE: You are not allowed to zoom a diagram if the
Fit in page check box, and the Pages option button
are selected.
Pages Option button Set the number of pages to print.
• Horizontal. The number of horizontal pages.
• Vertical. The number of vertical pages.
NOTES:
• The Pages option is unavailable if the Fit in page
check box is selected.
• When the Pages option button is selected, the
Zoom, and Show pages on diagram option buttons
are unavailable.
Show pages on Check box Select to display the page boundaries and number of
diagram pages on the diagram pane.
NOTE: The Show pages on diagram option button is
unavailable if the Fit in page check box, and the
Pages option button are selected.
Preview Preview area Click the previous and next buttons for previewing the
diagram(s)’ content arrangement on page(s). For
more details about the print preview that allows to
view the detailed print preview, see "Print Preview
Window" on page 269.
Button Preview the previous page.
NOTE: The button is available if there is more than
one page.
Button Preview the next page.
NOTE: The button is available if there is more than
one page.
Print Button Click to print the selected diagram(s) according to the
specified properties for printing. The simplified Print
dialog opens.
Close Button Click to cancel printing and to leave the Print dialog.
Help Button Click to open UML Help.

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Printing

Related concepts
Printing

Related references
Page Setup Dialog
Header/Footer Dialog
Print Options Dialog
Print Preview Window

Page Setup Dialog


In the Page Setup dialog you can modify the page format, orientation, and margins.

To open the Page Setup dialog, do one of the following

• Open the Print dialog, and then click the Page Setup button.
• Open the Print Options dialog, and then click the Page Setup button.

Figure 144 -- Page Setup dialog

Related concepts
Printing

Related references
Print Dialog
Print Options Dialog

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Printing

Header/Footer Dialog
In the Header/Footer dialog you can customize the header and footer for the pages.

To open the Print Header/Footer dialog, do one of the following

• Open the Print dialog, and then click the Header/Footer button.
• Open the Print Options dialog, and then click the Header/Footer button.

Figure 145 -- Header/Footer dialog

The following table describes elements and buttons that are used in the dialog.

Group name Element name Type Description


Header Print header Check box Select or clear the Print header check box to
include or not the specified header in the
printed pages.
The Print header check box is cleared by
default.
Font and... Click the … button to select the desired font.
button
Text box Type the text to display it in the page footer.
Footer Print footer Check box Select or clear the Print footer check box to
include or not the specified footer in the
printed pages.
The Print footer check box is selected by
default.
Font and... Click the … button to select the desired font.
button

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Group name Element name Type Description


Text box Type the particular parameters to create the
page footer. By default the following
parameter values are added to the page
footer: UML, <$PageNumber$>
<$FileName$> <$DiagramName$> <$Date$>
<$Time$>
Header/ Information
Footer tip Move the mouse cursor over the button
Variables and hold it there for a few seconds. The list
with described variables opens.

Related concepts
Printing

Related references
Print Dialog
Print Options Dialog

Print Options Dialog


In the Print Options dialog, you can specify a printer, printing options, and preview the pages.

To invoke the Print Options dialog

• From the File menu, select the Print Options command.

Figure 146 -- Print Options dialog

The Print Options dialog has the same components as the Print dialog,
except the Print what group. For more information about the Print dialog,
see "Print Dialog" on page 263.

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Printing

Related concepts
Printing

Related references
Print Dialog
Page Setup Dialog
Header/Footer Dialog
Print Preview Window

Print Preview Window


In the Print Preview window, you can select the diagrams for printing, and preview the pages before printing.

To open the Print Preview window

• From the File menu, select the Print Preview command.


• In the main toolbar, click the Print Preview button.

Figure 147 -- Print Preview window

The following table describes dialog elements and buttons that are used in the dialog.

Element name Type Description


Print Button Click to open the Print dialog for selecting a printer and its
properties.
Print Options Button Click to open the Print Options dialog. For more information,
see "Print Options Dialog" on page 268.

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Printing

Element name Type Description


Previous Page Button Click to display the previous page.
NOTE: The button is available when there are selected two or
more pages.
Next Page Button Click to display the next page of the selected diagram.
NOTE: The button is available when there are selected two or
more pages.
Page Select Button Click the button to open the menu there you can set the number
and layout of pages to display at one time. It is convenient to
use the button when the diagram(s) do not fit in one page.
Actual Layout Button Click to display all pages of the selected diagram in the actual
layout.
Preview Zoom Drop-down Click to select the preview zoom size.
box NOTE: You can change the zoom size by one step, by clicking
the diagram preview with the left-mouse button.
Help Button Click to display UML Help.
NOTE: You can also invoke Help, by pressing F1.
Close Button Click to close the dialog.
Search By Name Text box Type the name of the diagram you are searching for.
Tree Tab Click the Tree tab, to display the hierarchical structure of the
diagrams and their owners. For more information, see "Element
Selection Views" on page 341.
List Tab Click the List tab, to display the diagrams listed in the
alphabetical order. For more information, see "Element
Selection Views" on page 341.
Search modes and Group of Specify the search modes and scope filters to optimize the
scope filter buttons search and thus quickly find a needed diagram. For more
information, refer to "Searching for Elements in Element
Selection Dialog" on page 197.

Related concepts
Printing

Related references
Print Dialog
Page Setup Dialog
Header/Footer Dialog
Print Options Dialog

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6 WO R KIN G W ITH MODE L
ELEM ENTS
The chapter includes the following sections:
• "Specification Window" on page 271
• "Default Property Values" on page 290
• "Editing Property Values" on page 292
• "Formatting Symbols" on page 311
• "Style Engine" on page 314
• "Defining Hyperlinks" on page 330
• "Owner of the Model Element" page 336
• "Selecting an Element" on page 339
• "Refactoring" page 346
• "Extracting" on page 353
• "Generic Numbering Mechanism"on page 379
• "NEW! Smart Packages" on page 387
• "NEW! Favorites" on page 401
• "HTML Editor" on page 408
• "Copying/Opening Element URLs" on page 416

Specification Window
Specification Windows

You can define all model elements in the Specification window.

MagicDraw shortcut menus, toolbars, and browser help ease the task of editing model elements.
MagicDraw also allows the editing of model elements and symbol
properties directly in the Properties tab, which is located at the
bottom of the Model Browser. For more information, see “Properties
tab” on page 95.

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Specification Window

Figure 148 -- Specification window structure. General specification property group

The Specification window is used to define UML model elements such as class, package, activity, and others.
Specification window is a non-modal window in which you may edit model element properties and work with a
model simultaneously. For more information on how to edit property values, see "Editing Property Values" on
page 292.

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Specification Window

To open the element Specification window

Do one of the following:


• From the selected symbol shortcut menu, select Specification.
• Double-click a symbol on the Diagram pane or in the Model Browser.
• Select a symbol on the Diagram pane and press the ENTER key.
• The element Specification window opens when you add a model element to an owning model
element in its Specification window. The second Specification window opens on top of the first.
Use the Back to or Forward to arrow buttons for switching between windows.

Related references
Functions of Specification Window
Specification Window Toolbar
Property Group Toolbar
Quick Filter
Specification Window Property Groups
Buttons Available in Specification Window

Functions of Specification Window


Using Specification window you may perform various actions that are necessary when working with model
elements. Every model element has its own specification. In the following table, you will find described only
common functions that Specification window is used for.

Function How to
Add/modify model Choose the desired property group and specify its properties in the
element properties properties specification pane.
and inner elements.
Open referenced
elements Click or
specifications and
work with them in the
same window.
Navigate between
specifications that
were opened • Click or .

• Click or

• Select the element from the History list

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Specification Window

Function How to
Manage relations •View all relationships in which the element participates.
•Modify the name of the relationship.
•View/change the direction of the relationship.
•Modify the target element.

•Create new outgoing or

incoming relationships.
Add/edit the element Add or edit a documentation of the element. Documentation also can be
documentation written in HTML.
More information about working with HTML text, see in “HTML Editor”
on page 408.
Manage element Open, edit, add, or remove hyperlinks from the selected model element
hyperlinks to a file, address, other element/symbol, or requirements.
More information about working with hyperlinks, see “Defining
Hyperlinks” on page 330.
Manage element tags More information about working with tags you may find in "Editing
and their values tagged value" on page 953.
Manage element More information about working with constraints you may find in
constraints "Working with Constraints" on page 813.
Track the element’s Find out in which diagrams the symbol is used.
symbol usage in
diagrams and open
these diagrams.
Select the model
element in the
Containment tree Click or
Track elements More information about the traceability you may find in Section
traceability “Traceability” on page 497.

Right-click the specification property and select the action


you want to perform.

Related concepts
Specification Window

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Specification Window

Specification Window Toolbar

Figure 149 -- Specification window toolbar

Icon Name Function


Open Opens Specification of the selected referenced element in the same
Specification window.

Select in Selects the selected element in the Containment tree of the Model
Containment Browser.
Tree
Specification If selected, the referenced Specification windows are opened in the
opening mode same window.

Strip multiline If selected, the property’s text (e.g., ToDo), which covers more than five
text rows, is striped, not showing all of it, by adding three dots at the end of
the text.

Refresh Refresh data of the Specification window.

Back to Use these buttons for switching between different specifications.


<previously You may also use Back, Forward buttons, and the History drop-down
opened list for switching between specifications.
element
specification>
Forward to
<previously
opened
element
specification>

Related concepts
Specification Window

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Specification Window

Property Group Toolbar

Figure 150 -- Property group toolbar in Specification window

Icon Name Function


Categorized View Groups properties by the categories.

Alphabetical View Lists properties alphabetically.

Show Description Turns on or off the description area wherein the description of
the selected property is displayed.
Expand If element properties are categorized and those categories
are collapsed, expands all categories.
Collapse If element properties are categorized and those categories
are expanded, collapses all categories.
Properties Click to choose the properties display mode: Standard,
Expert, or All mode.
Customize Click to customize displayed properties for a particular mode.

The property group toolbar which is described above is displayed only if


the general element properties are selected in the property group list.
For example, see in the figure above, in the property group list the top
branch is selected, that is, the Customer class is selected. If, for
example, the Documentation/Hyperlinks property group would be
selected, other property group toolbar would be displayed.

Related concepts
Specification Window

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Specification Window

Quick Filter
The quick filter field is displayed only then more than ten properties
are displayed in the property list. For more information, see "Property
Group Toolbar" on page 276.

Using the Quick filter box you may quickly find the required property in the property list. This is especially handy
when the properties list is rather long. Properties can be filtered by the text entered in this box.

Click the Filter settings button to select filter options.

Figure 151 -- Quick filter box with its options.

Option name Function


Case sensitive Words differs in meaning based on differing use of uppercase and
lowercase letters.
Case insensitive Words do not differ in meaning based on differing use of uppercase
and lowercase letters.

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Specification Window

Option name Function


Use wild cards Increase the flexibility and efficiency of a quick filter search by using
wildcard characters that substitute any of a class of characters in a
search.
Match from start The search will be performed according to the first letters of the
property.
Match exactly The search will be performed according to the exact name of the
property.
Match anywhere The search will be performed according to any of the letter of the
property.
Keep parent row if any of the Show the category name of the found property.
children match
Keep the children if any of their Show all other properties that are in the same category as the found
ancestors match property.

Related concepts
Specification Window

Specification Window Property Groups


Model elements may have the following property groups:
• General property group.
• Documentation/Hyperlinks property group.
• Usage in Diagrams property group.
• Attributes property group.
• Operations property group.
• Inner Elements property group.
• Relations property group.
• Tags property group
• Constraints property group
• Traceability property group

Related concepts
Specification Window

General property group

Name text box

Type or view the model element name. If you enter the name of an existing model element, an error message
opens.

For some model elements (attribute, operation, and so forth), the default name Untitled1 is set. You can change
this name to a preferred name.

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Specification Window

Is Active, or Is Abstract check boxes

When one of these check boxes is selected, the model element is correspondingly set as an active or abstract
model element.

Applied Stereotype

Click the “...” button to open the list of all available applied stereotypes, select the check box for the chosen
stereotype and click Apply.

Visibility

To define an element access level, use the drop down list to set its visibility. There are four levels of access:
• Public. The element can be accessed by any outside object.
• Package. The element can be accessed by any classifier declared in the same package (or a
nested subpackage, to any level).
• Private. The element can be accessed only from inside the current class.
• Protected. The element can be accessed from inside the current class and classes derived
from that class.

ToDo

Type or view information about an element. The To Do property is used for keeping special information,
exclusive cases, or additional records.

Image

Click the ... button to assign the image to the element. Assigned image can be displayed on the shape or
instead of the shape.
For more information, about changing the image display mode,
see “Displaying icon or image” on page 312.

Related concepts
Specification Window

Documentation/Hyperlinks property group

Use the Documentation/Hyperlinks property group to add comments to the selected element and to assign
hyperlinks. The hyperlink can direct the user to a model element, address, or file.

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Specification Window

Figure 152 -- Specification window. Documentation/Hyperlinks property group

Writing HTML documentation

To write documentation in HTML format, simply select the HTML check box to display a menu with the available
text formatting options.
For more information about the HTML editor toolbar,
see "HTML editor toolbar" on page 414.

Adding Hyperlinks

In the Hyperlinks group, manage the hyperlinks you want to add to the model element
Active If selected, the hyperlink is activated and will work when double-
clicking the model element.
Hyperlink Display information about the hyperlink: a diagram or element name,
file path, or URL name.
Open Opens the previously assigned hyperlink.
Edit The Insert Hyperlink dialog opens. Edit the selected hyperlink.
Add The Insert Hyperlink dialog opens. Select the hyperlink you want to
add to the model element.
Remove Remove the selected hyperlink from the model element.

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Specification Window

Related concepts
Specification Window

Usage in Diagrams property group

The Usage in Diagrams property group lists the diagrams in which is drawn the symbol of the current element.
For more information about searching for symbol usage in diagrams from the Usage
In Diagrams property group, see "Symbol Usage in Diagrams" on page 549.

Related concepts
Specification Window

Attributes property group

Figure 153 -- Attributes property group

The Attributes property group contains the model element attributes list and buttons for editing the attributes
list.
Name Attribute name.
Type Attribute type. It can be a primitive type or another class.

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Specification Window

Default Value Attribute default value.


Classifier Class name that contains the current attribute.
Up Move item to upper position in the list.
Down Move item to lower position in the list.
Create Add a new attribute to the class. The attribute Specification window
opens.
TIP! You may also add a new attribute from the classifier by pressing
Insert.
Clone Enabled when the element is selected in the list. A new element will be
created. The new element derives all properties from the cloned
element. The name will be changed to “<element_name><number>”.
Redefine Enabled when the element is selected in the list. A new element
redefining an existing one will be created.

See an example, there the Engine:Diesel engine is an attribute that


redefines Engine:Engine. It has a type Diesel engine, a specialization
of Engine.
Delete Remove the selected attribute from the classifier.
TIP! You may also delete an attribute from the classifier by pressing
Delete.
Click this button to open the attribute Specification window.

Usage in Diagrams tab

For more information about searching for symbol usage in diagrams from the Usage
In Diagrams branch, see “To search for diagrams in which symbol is used from the
element Specification window” on page 549.

Related concepts
Specification Window

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Specification Window

Operations property group

Figure 154 -- Operations property group

The Operations property group contains the model element operations list and buttons for managing this list.
Name Operation name.
Return type Operation return type.
Classifier The name of the classifier containing the current operation.
Up Move item to upper position in the list.
Down Move item to lower position in the list.
Create Add a new operation to the model element. The Operation
Specification window opens.
TIP! You may also add a new operation from the classifier by pressing
Insert.
Clone Enabled when the element is selected in the list. A new element will be
created. The new element derives all properties from cloned element.
The name will be changed to “<element_name><number>”.
Redefine Enabled when the element is selected in the list. A new element
redefining an existing one will be created.

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Specification Window

Delete Remove the selected operation from the model element.


TIP! You may also delete an operation from the classifier by pressing
Delete.
Click this button to open the operation Specification window.

Related concepts
Specification Window

Inner Elements property group

In the Inner Elements property group, you can:


• Create a new inner element.
• Clone the selected inner element (that is, to create a new element with the copied data of the
selected element).
• Delete the selected inner element.

Related concepts
Specification Window

Relations property group

The Relations property group contains the list of relationships in which the appropriate model element
participates.

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Specification Window

Figure 155 -- Specification window. Relations property group

Element name Function


Name Name of the relationship (optional).
Element One of the relationship endings.
Direction Shows a relationship’s direction, helps to specify source and target.
Element Another relationship ending.
Create Incoming Create a new incoming relationship by choosing the relationship type
from the appeared list.

Create Outgoing Create a new outgoing relationship by choosing the relationship type
from the appeared list.

After clicking this button, the relationship Specification window opens.

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Specification Window

Element name Function


Delete Removes the selected relationship from the list.

Related concepts
Specification Window

NEW! Connectors property group

The Connectors property group contains the list of connectors. Click the property group, to see the Context
column, which allows you to distinguish connectors easily.

Figure 156 -- Specification window. Connectors property group

Element name Function


Name Name of the connector (optional).
Context Owner of the connector.
Role of End A Name of the end A.
Role of End B Name of the end B.
Opens the connector Specification window.

Delete Removes the selected connector from the list.

Related concepts
Specification Window

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Specification Window

Tags property group

Figure 157 -- Specification window. Tags property group

Element name Function


Profile Lists the profiles available for the current project.
If tag definitions are grouped and those groups are collapsed,
expands the groups.
Expand
If tag definitions are grouped and those groups are expanded,
collapses the groups.
Collapse
Only displays in the list those tag definitions that have values.
Show Tags with Values
If tag definitions are grouped into specific “packages”, shows
those “packages” on the list by grouping tag definitions.
Show Tag Group
Sorts tag definitions by the assigned stereotypes.

Group by Stereotype

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Specification Window

Element name Function


Displays types of tag definitions in the list.

Show Tag Type


Show Only Assigned In the list of tags, the assigned tag value is highlighted in black.
Stereotypes Tags
Create Value Creates a value for the selected tag definition. The right pane
of the dialog is activated. Select or enter the value. All data
types and types of metamodel can be types of values.
TIP! You may also create value by dragging and dropping an
element from the Browser.
Remove Value Removes the value(s) from the selected tag definition.
(available only when the
tag definition has a
value)
Edit Value The Slot Specification window opens, allowing you to edit or
extend the selected tagged value.
Right pane of the dialog
Property “...” Click the “...” button and edit the selected property in the
Property Specification window.
HTML Set the tagged value text as HTML.
Value (if the value is Type or select the value.
added)
Edit Edit the selected value.
Add Add a new value.
Remove Remove the selected value.

For more information about how to create a new tagged value,


see "To create a new tag definition" on page 953.

Related concepts
Specification Window

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Specification Window

Constraints property group

Figure 158 -- Specification window. Constraints property group

Element name Function


The list of constraints assigned to the current model element.
Name Enter the name of the constraint.
Specification Click the “…” button to open the Edit Specification dialog. This
allows you to edit expressions and select the Object Constraint
Language (OCL) to check the expression syntax.
Click this button to open the constraint Specification window.

Create NEW! Opens the menu with the available to create constraints.
Click to create the duration, interaction, time, simple or custom
constraint.
Apply The Select Elements dialog opens. Select an existing constraint
from the model or create a new one and apply it to the element.
Unapply Removes the selected constraint from the list.

Related concepts
Specification Window

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Default Property Values

Traceability property group

The Traceability property group in element’s Specification window is one of the places, wherein the element’s
traceability properties, showing its realizing and/ or more specific elements, are represented.

For more information about traceability feature, see "Traceability" on page 497.

Related concepts
Specification Window

Buttons Available in Specification Window

Button Function
Close Save changes and exit the dialog.
Back Return to the previous dialog.
Forward Proceed to the next dialog.
Help Display MagicDraw Help.

Related concepts
Specification Window

Default Property Values


MagicDraw allows for defining the initial (default) properties for elements.

The Default element properties can be defined for:


• The whole project.
• The specific diagram.

To set the default properties for the whole project

1. From the Options main menu, select Project. The Project Options dialog opens.
2. Expand Default model properties. Select the exact element and in the right pane side,
change the property value.

After creating a new element it will have new property values. Values for previously created elements will not be
changed.

To reset element properties to the default value, click the Reset to Defaults button. To reset property values for
all elements select the Default model properties branch and click the Reset to Defaults button.

(Exception: interface attribute default visibility will always be #public, no matter what your settings.)

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Default Property Values

To set default properties for the specific diagram

1. From the Diagrams main menu, select the Customize command. The Customize Diagrams
dialog opens.
2. Select the diagram type you want to customize.
3. Click the Edit button. The Customize Diagram Wizard opens.
4. In the fourth Specify toolbar buttons step, click the Add button. The menu appears.
5. In the appeared menu, select the New Button command. The Edit Button dialog opens.
6. In the General tab, click to expand the Model Element Type drop down list and select the
element, which default properties you want to customize.
7. In the Edit Button dialog, open the Element Properties tab.
8. Select the Specify own values radio button. Now change the default property values of the
chosen element.

Figure 159 -- The Edit Button dialog. Element Properties tab

Create a new element from the customized diagram toolbar and the element default properties will be the same
as you had defined.
For more information about Customize Diagram Wizard, see MagicDraw
UMLProfiling&DSL UserGuide.pdf, which is located in <MagicDraw
installation directory>/manual.

Sharing the default property values

If you want to share the default properties with other users for their new project, change the property values in
the Project Options dialog and then create a project template, which other users may use:
1. From the File main menu select the Export > Template... command and save the project as a
template. A template will be created in <MagicDraw installation directory>\templates.
2. To import the created template to a new project from the File main menu, select the New
Project command. The New Project dialog opens. Select the Project from Template icon
from the Other domain and in the Select template tree, select your template. The project
options are imported to the project together with the template.

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Editing Property Values

Figure 160 -- Importing template using New Project dialog

Editing Property Values


You can edit property values in:
• Specification window (see "Specification Window" on page 271).
• Generic table (see "Generic Table" on page 753).
• Element tab on the Properties panel in the Model Browser (see "Properties tab" on page 95).

A property value can be edited in one of the following ways:


• Directly in the value cell.
• Using the Edit command on the property’s shortcut menu. Different types of properties have
different command names on their shortcut menus.

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Editing Property Values

Figure 161 -- Selecting Edit Owner command on property’s shortcut menu in Specification window

The way of entering a property value depends on the selected property type.
Property values in gray are not editable. They are derived from other elements
used in your model.

Learn about editing values of different property types in:


• "Editing textual properties" on page 293.
• "Editing logical values" on page 298.
• "Selecting values" on page 299.
• "Cases of advanced editing" on page 305.

Editing textual properties


Textual type property values are usually simply typed in a property value cell. In some specific cases you can
also use advanced editing features, i.e., long textual values editorand multiline textual values editor (both
available the HTML mode).

Examples of textual type properties: Name, Body, and other.

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Editing Property Values

To edit a textual property value

1. Click an appropriate property value cell.


2. Type a value.

Learn about advanced cases of editing textual values in:


• "Editing long textual values" on page 294.
• "Editing multiline textual values" on page 295.

Editing long textual values

In case of editing a value that consists of several words, the value cell may seem too short. In order to avoid
this inconvenience you can edit the property value in a dialog specially designated for typing long values.

To edit a textual value consisting of several words

1. Click an appropriate property value cell.


2. Click the Edit button (see the highlighted button in the following figure).
3. In the opened dialog, type a value and click OK.

Figure 162 -- Editing value that consists of several words in Specification window

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Editing Property Values

There are some textual properties, whose values can keep text formatting settings. You can use the HTML
editor in such cases. To use the HTML editor, select the HTML check box in the dialog opened for editing this
special kind of textual property value.

Figure 163 -- Editing textual value in HTML editor

For more information about using the HTML editor,


see "HTML Editor" on page 408.

Editing multiline textual values

Some properties can have more than one textual value, for example, the Body property of an opaque
expression, the Pre Condition and Post Condition properties of a use case, and other. You can use a special
editor to edit multiline textual values.

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Editing Property Values

Using the editor for multiline textual values, you can perform the following actions:
• Create a new value.
• Remove a selected value.
• Edit each value in the HTML editor separately.
• Reorder values.
• Strip long values (available only in the Specification window).
To strip long values, make sure that the Strip Multiline Text mode is
turned on in the Specification window. For more information about
buttons on the Specification window toolbar, see "Specification Window
Toolbar" on page 275.

Figure 164 -- Multiline textual values editor

The following table describes functions of buttons used in the editor.

Button Shortcut Key Description


Select the HTML check box to edit a selected row in the HTML mode.
The HTML editor toolbar will appear. For more information about the
HTML toolbar, refer to "HTML editor toolbar" on page 414.
ALT+ENTER Click to add an empty row after the selected one to type a new value.

ALT+BACKSPACE Click to remove a selected row.

ALT+SHIFT+UP Click to moves up a selected row.


ARROW

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Button Shortcut Key Description


ALT+SHIFT+DOWN Click to moves down a selected row.
ARROW

Under the Mac OS platform the MAC shortcut key should be used
instead of the ALT key.

To select the previous row, press ALT+UP ARROW.


To select the subsequent row, press ALT+DOWN ARROW.

To open the multiline textual values editor

1. Click an appropriate property value cell.


2. Do one of the following:
• Double-click one of the values of the selected property.
• Click the Edit selected value button (see the highlighted ... button in the following
figure).
• Click the Add new value button (see the + button in the following figure). The editor
will be opened with an empty line to type a new value.

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Figure 165 -- Opening multiline textual values editor in Specification window

Editing logical values


Logical (boolean) type property value can be either true or false.

Examples of logical type properties: Is Abstract, Is Read Only, and other.

To edit a logical property value

Do one of the following:


• Select the check box to set the value to true.
• Clear the check box selection to set value to false.

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Figure 166 -- Editing logical values in Specification window

Selecting values
Selectable value type property values are selected from lists. There can be two types of lists:
• Non-editable - for properties whose value ranges are restricted by UML (for example, Visibility,
Message Sort, Event Type, and other).
• Editable - for properties whose value ranges are not restricted by UML and can be defined by
the user (for example, Type Modifier, Multiplicity, and other).

Learn about selecting property values from lists in:


• "Selecting single property value from non-editable list" on page 299.
• "Selecting single property value from editable list" on page 300.
• "Selecting multiple property values" on page 303.

Selecting single property value from non-editable list

In this case you can choose one of predefined values.

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Editing Property Values

To select a property value from a non-editable predefined list

1. Click an appropriate property value cell to open the list.


2. In the drop-down list, select the value.

Figure 167 -- Selecting value from non-editable list in Specification window

To remove a property value selected from a non-editable predefined list

You can remove the property value only if the property can have
an empty value.

1. Click an appropriate property value cell.


2. Click the drop-down arrow to open the list of available values.
3. Select <UNSPECIFIED> from the list.

Selecting single property value from editable list

This is the case of assigning a value to a property in one of the following ways:
• Selecting a value either from a predefined value list or from the whole model via the element
Selection dialog.
• Creating a new element and selecting it as property value.

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To select a property value from a predefined list

1. Click an appropriate property value cell.


2. Click the drop-down arrow (see the highlighted button in the following figure) to open the list of
available values.
3. Select a value from the list.

Figure 168 -- Selecting single property value from predefined list in Specification window

For information about the type and mode of searching for an element, see
"To create a new element in the element Selection dialog" on page 345.

To assign a property value via the element Selection dialog

1. Click an appropriate property value cell.


2. Click the Edit button (see the highlighted button in the following figure). The element Selection
dialog opens.

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3. Select an existing element or create a new one.


For more information about the element Selection dialog,
see "Selecting an Element" on page 339.

4. Click OK when you are done.

Figure 169 -- Selecting single property value via element Selection dialog

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To remove a value selected for a single value type property

1. Click an appropriate property value cell.


2. Click the drop-down arrow to open the list of available values.
3. Select <UNSPECIFIED> from the list.

Selecting multiple property values

In this case you can assign more than one value to a property via the element Selection dialog.

Examples of properties that may have multiple values: Classifier, Method, and other.

To assign multiple property values

1. Click an appropriate property value cell.


2. Click the Edit button (see the highlighted button in the following figure).The element Selection
dialog opens.
3. Select existing elements and / or create new ones.
For more information about the element Selection dialog,
see "Selecting an Element" on page 339.

Make sure the Multiple Selection mode is turned on.

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4. Click OK when you are done.

Figure 170 -- Selecting multiple property values via the element Selection dialog

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Cases of advanced editing


You may have noticed that editing some property values is a sophisticated process. These are the cases of
editing such property values:
• "Creating inner element as property value" on page 305.
• "Assigning value specification as property value" on page 308.
• "Editing property values in property groups" on page 308.

Creating inner element as property value

There are some properties whose values can be their inner elements. Specifying such property value requires
to create a new element. The element, which has the property with the inner element assigned as its value,
becomes the owner of this inner element.

Examples of properties whose values are their inner elements: Owned Comment, Owned Attribute, and
other.

To create an inner element as a property value

1. Click an appropriate property value cell.


2. Click the Add button (see the highlighted button in the following figure). The Specification
window for creating a new element opens.

Figure 171 -- Creating inner element (fragment of Specification window)

3. Specify properties of the new inner element’s Specification window.


4. When you are done, do one of the following:
• Close the Specification window.
• Click Back to return to the Specification window of the owning element.

To remove an inner element from a property value list

1. Click an appropriate property value cell.

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2. Select the value you want to remove.


3. Click the Remove button.

Figure 172 -- Removing inner element (fragment of Specification window)

The element is removed from both the property value list and the
model.

Assigning value specification as property value

There are some properties whose values can be value specifications.


For more information about value specifications,
see "Value Specification" on page 988.

Examples of properties whose values are value specifications: Default Value, Value, and other.

To assign a value specification

1. Click an appropriate property value cell.


2. Click the Show Shortcut Menu button (see the highlighted button in the following figure).
3. On the shortcut menu, click Value Specification and then select a value specification.

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Figure 173 -- Assigning value specification in Specification window

To change an assigned value specification

1. Click an appropriate property value cell.


2. Click the Show Shortcut Menu button (see the highlighted button in the preceding figure).
3. From the shortcut menu, select Value Specification > Delete <value specification> (see the
following figure).
4. Assign a new value specification. See the procedure "To assign a value specification" on
page 306.

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Figure 174 -- Deleting value specification in Specification window

Editing property values in property groups

Some elements can be related to each other as the owner and the owned one, for example, a transition can be
an owner of a trigger, and the trigger can be owned by the transition.

MagicDraw allows the handy editing of owned element property values via owner’s properties. Owned element
properties are available as appropriately named property groups, for example, the Entry, Do Activity, and Exit
property groups in the state’s Specification window (see the following figure).
When editing owned element properties, keep in mind that you create
a new element in your model.

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Figure 175 -- Owned element property groups in state’s Specification window

Property set in a property group may vary before and after owned element specification. For example, let’s say,
we have an activity assigned as behavior type in the Entry property group. As a result to this certain additional
properties for creating a new activity in your model appear in the Entry property group: Name and Owned
Diagram (see the following figure).
Keep in mind that the owner’s specification contains only ownership-relevant
properties of an owned element.
To view and edit all other properties of the owned element, open its
Specification window.

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Figure 176 -- Specifying activity as entry in state’s Specification window

To create an owned element as a property value

1. In the property group, wherein you want to create the owned element, click any editable
property value cell.
2. Specify additional properties corresponding to the created element.

To remove an owned element

1. Click the <owned element type> property value cell in the desired to remove owned element
property group.
2. In the opened drop-down list, select <UNSPECIFIED>.

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Formatting Symbols

Formatting Symbols
Every symbol in MagicDraw can have its own style: color, font, size, and so forth. Define these symbol
properties:
• In the Symbol Properties dialog. See the procedure "To open the Symbol Properties dialog"
on page 311.
• In the Symbol tab on the Properties panel at the bottom of the Model Browser.
• In the Project Options dialog. Using this dialog you can change all available symbol
properties, create your own style for the project, apply different symbol properties for different
diagrams, define stereotype properties that may be bound to the symbol, and more.
For more information about creating, editing, cloning, importing/
exporting, or removing symbol styles, see "Style Engine" on page 314.

• On the diagram toolbar. Using this toolbar you can change the color, font, path style of a
symbol, and paste the symbol properties.
For more information about diagram toolbar,
see "Diagram toolbars" on page 72.

To open the Symbol Properties dialog

1. Select a symbol or a group of symbols.


2. Do one of the following:
• On the main menu, click Edit > Symbol > Symbol(s) Properties.
• On the shortcut menu, click Symbol(s) Properties.
• Press ALT+ENTER.

If a group of symbols was selected, only common symbol properties are displayed in the opened dialog.
If you wish to see all symbols properties, click the Show All Properties button
that is located on the toolbar in the Symbol Properties dialog.

To show / hide model element constraints, stereotypes, and / or tagged values on the diagram pane

Do either:
• Select/clear the Show Constraints, Show Stereotypes, and/or Show Tagged Values check
boxes on the symbol’s shortcut menu.

Or:

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1. From the Options menu, select Project.


2. The Project Options dialog opens. Select/clear the Show Constraints, Show Stereotypes,
and/or Show Tagged Values check boxes for the selected model elements.
3. Click the Apply button in the Styles tab.

Displaying icon or image


You may display icon or image on the symbol or instead the symbol.

Get acquainted with the following definitions in order to understand this functionality better.

Definition Description
Symbol The term "symbol" means a visual representation of some model
elements in the diagram. Symbols are subdivided into shapes and paths
(lines in the model, for displaying various relationships).
Symbol Every symbol may have its own style: color, font, size, and so forth.
properties Symbol properties may be defined for the concrete symbol, for all
symbol of one element, or according to the diagram type. For more
information about symbol properties definition, see "Formatting
Symbols" on page 311, about style engine, see "Style Engine" on
page 314.
Stereotype Every element can be extended by applying a stereotype. For more
information about stereotype, see "Stereotype" on page 943. For more
information about applying stereotype properties, see "Stereotype
properties" on page 324.
Icon Icon of stereotype.
Icon is a small image displayed in the top-right corner of shape.
To assign icon to stereotype in the Stereotype Specification window,
define the Icon property. For more information on how to assign Icon for
stereotype, see "To create a stereotype with an image" on page 944.
Text Stereotype name, displayed on the symbol.
Image Image which can be assigned to element and displayed as icon or
instead of element shape. To assign image to element in the element
Specification window, assign the Image property. For more information
on how to assign icon for element, see "Image" on page 279.

To change the icon visibility mode on the element shape:

1. From the element shape shortcut menu, select the Presentation Options > Show
Stereotypes command and then select the desired property mode.
2. You may change the stereotype/icon visibility mode in the symbol Properties dialog > Show
Stereotypes combo box.

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Select one of the six property modes for Show Stereotypes. The property modes are described in the table
below:

Show Displayed on Icon of the stereotype Image to element is


Stereotypes the diagram and stereotype name are assigned
Property Mode pane assigned to element
Icon and Text Icon of stereotype Image of element is
displayed. Name of displayed in the corner
stereotype displayed. of shape.

Icon Icon of stereotype Image of element is


displayed in the corner of displayed in the corner
symbol. Name of of shape.
stereotype is not
displayed.
Text Only Icon of stereotype is not Image of element is not
displayed. Name of displayed.
stereotype is displayed.

Shape Image Icon of stereotype is Image of element is


and Text* displayed instead of displayed instead of
shape. Name of stereotype shape.
is displayed.

Shape Image* Icon of stereotype is Image of element is


displayed instead of displayed instead of the
shape. Name of stereotype shape.
is not displayed.

Do Not Display Icon of stereotype is not Image of element is not


displayed. Name of displayed.
stereotype is not
displayed.

* - To display the icon of a stereotype instead of the element shape all element compartments should be
suppressed. If the shape contains port or pins, these ports or pins are displayed around that shape (see the
following figure).

If element has assigned both - image and stereotype icon - then image of element
will be displayed on the shape.

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Shape Image and Text and Shape Image properties are not added
to the Path element properties list.

Copy and paste symbol style


A symbol style defined in symbol properties can now be copied and pasted on another symbol. Copy a symbol
and then select one or more other symbols of the same type where you need to paste copied properties.

Figure 177 -- Example of copied and pasted style

To copy and paste symbol style

1. On the diagram pane, select symbol(s) which properties you want to copy.
2. To copy symbol properties do one of the following:
• From the Edit menu, select the Copy command.
• Press CTRL+C.
• Click the Copy button on the diagram toolbar.
3. On the diagram pane, select the symbol(s) on which you want to paste symbol properties.
4. To paste symbol properties on the selected symbols do one of the following:
• From the Edit menu, select the Paste Style command.
• Press CTRL+SHIFT+V.
• Click the Paste Style button on the diagram toolbar.
You can copy and paste symbol properties of a more than one symbol at the same time.
Symbol properties will be pasted according the element type. For example, on a class
symbol the copied symbol properties will be pasted, on a package symbol the copies
symbol properties will be pasted and so on.

Related references
Formatting Symbols
Style Engine

Style Engine
The Style engine is a part of MagicDraw, that defines diagrams, shapes, paths, and stereotype properties.
There may be few symbol styles defined, but all symbols are created according to the style that is selected as
default. There is a possibility to apply different presentation styles for diagram/shape/path/stereotype
depending on the diagram type.

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Symbol Styles option group


In the Project Options dialog, click the Symbol Styles option group, to expand the tree hierarchy of all the
styles defined within the project. You may use as many of these styles as you wish.

Shape and Path trees have the inner structure to help you find the model element, the representation of which
must be changed. The right side of the dialog contains possible choices and instruments to manage them.

Figure 178 -- Project Options dialog. Default style of symbol properties

To open the Symbol styles option group

1. On the main menu, click Options > Project. The Project Options dialog opens.
2. In the tree on the dialog’s left side, select Symbol styles.

To create a new style by cloning the existing one

1. Select the default style in the Styles list box and click the Clone button.
2. Type a name for the new style in the Enter Style Name dialog.
3. Change options of the new style.

To change the name of the selected style

1. Select a style you want to rename and click the Rename button.
2. Type a new name for the style in the Enter Style Name dialog.

To remove the selected style

• Click the Delete button in the Project Options dialog.

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To make a selected style your default style for newly created projects

• Click the Make Default button in the Project Options dialog.

To apply the selected style or changed option to a current project

• Click the Apply button in the Project Options dialog, Symbol Styles pane.
You can also apply the desired options to the selected diagram model elements.
Click the Apply button in the specific elements pane.

To import an already created (and exported) project style

• Click the Import button. The Open dialog opens. Select the style you wish to import (*.stl).

To save the created style (export) for a later usage or for other users

• Click the Export button. The Save dialog opens. Select the directory where you wish to export
a style.

In the following table you will find all possible options that can be set for the symbols:

Property (alphabetically Function (when selected)


sorted)
Attributes Color The color of the attribute name. The Color dialog opens.
Attributes Font The font that is used for the name of an attribute. The Font
dialog opens.
Attributes Sort Mode The mode for sorting attributes. Possible choices: No Sorting,
By Name, By Stereotype, or By Visibility.
Autosize Adjusts the size of a symbol to the contained information.
Element borders are changed so that it uses minimum space.
Background Color The color of the diagram background. Click the “...” button to
open the Color dialog, select the background color.
Constraint Text Mode Displays constraint name or expression on a symbol.
Direction The direction of a signal.
Possible choices: Right or Left.
Enable Lolipop notation If the Enable Lolipop notation check box is selected, notation of
the interface becomes as "lolipop".
NOTE: The Enable Lolipop notation property is included only
for the interface symbol properties
Enumeration Literals Color The color of the enumeration literal name. The Color dialog
opens.
Enumeration Literals Font The font that is used for the name of an enumeration literal. The
Font dialog opens.
Extension Points Color The color of the extension point name. The Color dialog opens.
Extension Points Font The font that is used for the name of an extension point. The
Font dialog opens.
Fill Color The fill color of the symbol. The Color dialog opens.
Font The font that is used for the name and other displayed
properties of a model element. The Font dialog opens.

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Property (alphabetically Function (when selected)


sorted)
Grid Size Grid size settings from 2 to 30.
Header in Bold Shows the name of the symbol in bold.
Header Position The package name position on the symbol.
Possible choices: Top or In Tab.
HTML Text Activates the HTML editor for the text of a note and a text box.
Line Style A line style for a horizontal separator.
Possible choices: Dashed or Solid.
Operations Color The color of the operation name. The Color dialog opens.
Operations Font The font that is used for the name of an operation. The Font
dialog opens.
Operations Sort Mode The mode for sorting operations.
Possible choices: No Sorting, By Name, By Stereotype, or By
Visibility.
Orientation Primarily the synchronization bar diagram button is set to the
vertical or horizontal position.
Path Style The drawing style of a path.
Possible choices: Rectilinear, Oblique, or Bezier.
Pen Color The pen color that is used to draw elements. The Color dialog
opens.
Show Attributes Shows constraints of attributes.
Constraints
Show Attributes Properties Shows tagged values of attributes.
Show Attributes Shows stereotypes of attributes.
Stereotypes
Show Attributes Visibility Shows attribute visibility signs (+, -, #,~).
Show Base Classes Shows a base class on the stereotype symbol.
Show Classifier Shows a classifier name near the model element name.
Show Constraints Shows constraints on symbols.
Show Diagram Info Shows diagram information table on the diagram pane.
Show Direction Arrow Shows the Direction Arrow on the association. Default Direction
Arrow direction is displayed according path creation direction. It
helps to read diagram and explain diagram semantics. For more
information about Direction Arrow, see “To show the direction
arrow near the association name” on page 788.
Show Elements List Shows model elements that are assigned to a model, package,
or subsystem as a list.
Show Entire Activation Shows the entire activation bar on an active classifier role in a
sequence diagram.
Show Full Classifier Type Shows all attributes that are defined within a class or assigned
classifier.
Show Grid Shows a grid on the diagram.
Show Initial Attribute Value Shows the initial attribute value on a class or artifact.

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Property (alphabetically Function (when selected)


sorted)
Show Message Numbers Shows the message numbers on a diagram.
Show More Sign for Shows an additional information sign “…” in the class, artifact
Attributes attributes list, when omissions are made by editing the class
compartment.
Show More Sign for Shows an additional information sign “…” in the class, artifact or
Operations numeration operations list, when omissions are made by editing
the class, artifact, or enumeration compartment.
Show More Sign for Signal Shows additional information sign “…” in the signal reception
Receptions list, when omissions are made by editing the signal reception
compartment.
Show Multiplicity Shows the multiplicity value.
Show Name Shows the name of a relationship, role and message/stimulus.
Show Operation Shows the direction kind for operation parameters
Parameters Direction Kind
Show Operations Shows constraints of operations.
Constraints
Show Operations Shows tagged values and concurrency of an operation.
Properties
Show Operations Shows all of the operation arguments and the return type.
Signature
Show Operations Shows stereotypes of operations.
Stereotypes
Show Operations Visibility Shows operation visibility signs (+, -, ~ #).
Show Owner Changes the display position of qualified name on the element
shape.
Show Predecessors Shows predecessors on the message.
Show Qualified Name for Shows the operation name and the class of the operation on the
Operation activity shape (using style ClassName::OperationName). The
default property value is true.

Projects that were created in earlier versions than MagicDraw


15.0, the Show Qualified Name for Operation property is set
to false.
For more information about displaying qualified name for
operation, see "Call Operation Action" on page 778.
Show Signal Receptions Shows constraints of signal reception.
Constraints
Show Signal Receptions Shows the direction kind for signal reception parameters.
parameter Direction Kind
Show Signal Receptions Shows tagged values and concurrency of properties.
Properties
Show Signal Receptions Shows the parameter and related information.
Signature

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Property (alphabetically Function (when selected)


sorted)
Show Signal Receptions Shows stereotypes of signal receptions.
Stereotypes
Show Signal Receptions Shows signal reception visibility signs (+, -, ~ #).
Visibility
Show Stereotypes If you want to change a stereotype and its icon visibility on the
element shape, use the Show Stereotypes property. For more
information about stereotype display mode, see "Changing the
stereotype display mode" on page 947.
Show Tagged Values Shows tagged values on symbols.
Show Visibility Shows role visibility signs (+, -, #).
Signal Receptions Color The color of the signal reception name. The Color dialog opens.
Signal Receptions Font The font that is used for the name of a signal reception. The
Font dialog opens.
Signal Receptions Sort The mode for sorting signal receptions. Possible choices: No
Mode Sorting, By Signal Name, By Stereotype, or By Visibility.
Snap Paths to Grid Snap paths to grid.
Snap Shapes to Grid Snap shapes to grid.
Stereotype Color The color that will be used to draw stereotypes. The Color
dialog opens.
Stereotype Font The font that will be used to draw stereotypes. The Font dialog
opens.
Suppress Actions Hides actions associated with the state.
Suppress Attributes Hides the attribute list.
Suppress Enumeration Hides enumeration literals on a enumeration.
Literals
Suppress Extension Hides use-case extensions on a use case.
Points
Suppress Operations Hides operations compartment section.
Suppress Realization Hides realization elements of a subsystem.
Elements
Suppress Signal Hides attributes list from the shape.
Receptions
Suppress Specification Hides specification elements of a subsystem.
Elements
Text Color The color that is used for text coloring. The Color dialog opens.
Text Position Changes the text position of a separator.
Possible choices: Center, Left, or Right.
Use Fill Color Uses the selected fill color and the symbols color changes on
the diagram.
Use Fixed Connection The end of the path is connected to the fixed point of the shape.
Points
Use Advanced Members Use different colors for text fragments of stereotypes, names,
Coloring types, and other members.
Wrap Words Wrap words to a new line when text exceeds the text box width.

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Working with Properties Styles


All symbols in MagicDraw are created according to active properties styles. There may be more than one
property style in the same project, and the whole style may be applied for the project.

Every style has its own presentation of Diagram, Shape, Path, and Stereotype that you can modify using the
Project Options dialog in the Symbol styles option group. You can set your own options for every model
element to the current style.

Path, Shape, and Stereotype branches have the inner structure that helps you find the model element, the
representation of which must be changed. The section on the right side of the dialog contains possible choices
and instruments to manage them.

The following properties are defined for the formatting symbols:


• Shapes. Set general options for the shapes in the right pane of the Project Options dialog.
You can set options for all shapes that appear on the Diagram pane.
• Paths. Set general options for the paths in the right pane of the Project Options dialog. You
can set options for all paths that appear on the Diagram pane.
• Diagram. Set general options about a diagram.
• Stereotypes. Set general options for the stereotypes in the right pane of the Project Options
dialog. You can set options for all stereotypes that may be applied to elements on the Diagram
pane.

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Changing properties for multiple element

To change properties for multiple symbols, using Ctrl or Shift key select few elements in the Project Options
dialog, Symbol styles option group.

Figure 179 -- The Project Options dialog, multiple element symbols style is selected

Properties extension by diagram


Diagram, shape, path, and stereotype properties can be extended by the particular diagram type. This means
that presentation style options will be applied only for the specified element symbol in the specific diagram.

To extend the element properties by diagram

1. In the Project Options dialog, the Symbol Styles option group, expand an option group,
select the specific element (shape, path, diagram, or stereotype) and right click the mouse
button. The list of diagrams in which the element symbol may be created, opens.

Figure 180 -- Element extension by diagram

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2. Select the diagram type. The Diagram is added as an additional branch to the section.

Figure 181 -- Extended diagram addition

3. Set the style properties for the element in the right pane of the Project Options dialog. The
properties will be applied only in the specified type of diagram.
• The element can be extended by diagram in the Project Options dialog, specific elements
pane, by clicking the Extend by Diagram button. The Extend by Diagram dialog opens. Click
the Add Diagram button and select a diagram from the list.

Figure 182 -- Extend by Diagram dialog

To remove the extended diagram from the tree

• Select the extended diagram and right click on the mouse, then select Remove.

Figure 183 -- Remove extended diagram

• In the Project Options dialog, the extended diagram style properties pane, click the Remove
button.

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Properties Inheritance
All element properties have the “inherited” check box. This check box indicates the property is derived from the
base element properties or is it specific.

The Inherited column check box value in the elements properties pane specifies if the current property is
synchronized with its parent property. When the Inherited value is “true”, the element property is changed after
changing the parent property.

If the property has no correspondent property in the upper (parent) level, the Inherited column check box will
be cleared and disabled.

If the property is modified for the specific element and the value differs from the upper level current property
value, the Inherited column check box is cleared automatically.

General Style Properties


You can define the common properties for the whole style. The style properties are displayed when the
properties style is selected in the Project Options dialog styles tree.

Shape, Path and Diagram Properties


All shapes, paths and diagrams that can be created in the project, are listed in the Project Options dialog. If
the Shape, Path, or Diagram branches are selected in the tree, the general properties can be set in the right
pane of this dialog.

When expanding any of these branches, the style for a concrete element (diagram) can be created.

To apply a new style to a previously created element symbol

1. In the Project Options dialog, change the element style properties and click the Apply button.
The Select Diagrams dialog opens. The list of diagrams created in the project is displayed.

Figure 184 -- Select Diagrams dialog

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2. Select the diagrams to which the element properties will be applied and click OK. The Select
Properties to Apply dialog opens.

Figure 185 -- Select Properties to Apply dialog

3. Select the properties to be applied to the element symbol by moving them from the All list to the
Selected list. Click OK.
If a new style was set, it will be applied for all newly created elements after drawing
them on the diagram pane. You can always set the default symbols style to the
element by clicking the Apply Default Symbol Style button in the main toolbar.

Stereotype properties
The Stereotype properties can be applied only if the stereotype properties style is created in the Project
Options dialog.

The Stereotype properties are derived from their base class. The Stereotype base class is defined in the label
of the right pane of the Project Options dialog.

The same element can have several stereotypes assigned. In this case, the style of the first stereotype will be
applied to the element symbol. If the stereotype is removed from the element, the next (first) stereotype
properties are applied. If the last stereotype is removed from the element, the base class (shape or path)
properties are applied to the element symbol.

Stereotypes may be extended by diagram.

All stereotypes that have defined symbol properties are included in the Stereotypes branch. The default style
is created for these stereotypes.

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To add a stereotype to the branch

1. In the Project Options dialog, the Symbol styles option group, right-click the Stereotypes
branch. The list of stereotypes opens.

Figure 186 -- List of stereotypes

2. Select the check box near the stereotype and click the Apply button. The stereotype will be
included into the Stereotypes branch. Set the stereotype style properties in the right pane of
the Project Options dialog.

To remove a stereotype from the branch

1. In the Project Options dialog, the Symbol styles option group, select the Stereotypes
branch. The list of stereotypes opens.
2. Clear the check box near the stereotype and click Apply. The stereotype is removed from the
branch.

To change stereotype properties

1. Expand the Stereotypes branch and select a stereotype.


2. Set properties in the right pane of the Project Options dialog.

To apply the stereotype properties to a previously created symbol with assigned stereotype

1. When the stereotype style properties in the right pane of the Project Options dialog are
changed, click the Apply button. The Select Diagrams dialog opens.
2. Select the diagrams to which the stereotype properties will be applied and click OK.
3. In the Select Properties to Apply dialog, select which properties will be applied to the
stereotype. Click OK.
You can apply stereotype properties to a symbol after changing the style properties
and in the Project Options dialog, click OK. The style will be applied when selecting
symbol on the diagram pane and clicking the Apply Default Symbol Style button
on the main toolbar.

To apply the stereotype properties when assigning a stereotype to an element

1. In the created diagram, draw an element.


2. From the element shortcut menu, select Stereotype. The list of available stereotypes opens.

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3. Select the check box near the stereotype you want to assign to the element. Click Apply. The
stereotype properties are applied automatically when assigning the stereotype to the element.

Collecting symbol styles from modules

As of MagicDraw version 17.0.3, a module in which the symbol style is defined is displayed next to the symbol
style in the Project Options and Symbol Properties dialogs. The new functionality also allows for copying a
symbol style from a module to the current project symbol style.

This new functionality solves the following problem: if you had defined symbol style in the project, after a
module usage you couldn’t know the source (module) of the symbol style. The symbol style from your project
was changed and you couldn’t change it back. Now this problem is solved - you can see the concrete module
from which the symbol style is used and copy the symbol style from modules.

Figure 187 -- Example of symbol styles from modules that are displayed in the Project Options dialog

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Figure 188 -- Example of symbol styles from modules that are displayed in the Symbol Properties dialog

In the example, you can see that in the project there are two Subsystem symbol styles - one style from the
BPMN Profile.mdzip module and the other from the UML_Standard_Profile.mdzip module. The Subsystem
symbol style from the BPMN Profile.mdzip module is used in the current project.

The symbol style from module is not editable. This is so, because the module by itself is read-only. By copying
the symbol style from the module to the project you can create a new symbol style and then edit it.
Note that there are no rules for the symbol style usage from modules - symbols styles
are used according to modules loading order.

For more information on how to do this, see the following procedures:


• "To copy a symbol style to the project style by using the Project Options dialog"
on page 327.
• "To copy a symbol style from a module to the project by using the Symbol
Properties dialog" on page 329.
• For more information about modules, see "Project Partitioning" on page 139.
• For more information about the Project Options dialog, the Symbol styles
options group, see "Symbol Styles option group" on page 315.
• For more information about the Symbol Properties dialog, see "Formatting
Symbols" on page 311.

To copy a symbol style to the project style by using the Project Options dialog

1. In the Project Options dialog, under the Symbol styles > Default > Stereotypes options
group, select a symbol style that you want to copy. For example, select the Subsystem
[BPMN_Profile.mdzip] (see Figure 189 on page 328).

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2. Click the Copy to Project Style button. The new Subsystem symbol style is created in the
project. This symbol style is now used in the project and this is the editable symbol style (see
Figure 190 on page 329).

Figure 189 -- Example of copying symbol style from module

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Figure 190 -- Example of copied symbol style

To copy a symbol style from a module to the project by using the Symbol Properties dialog

1. In the Symbol Properties dialog, click to expand the Apply Style drop-down list and select a
style from a module that you want to copy.
2. Select the Make Default check box.
3. Edit the symbol style.
4. Click OK to close the dialog.
5. Open again the Symbol Properties dialog. In the expanded Apply Style drop-down list, you
can see the newly created symbol style. This is the copy of the selected style from the module.

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Defining Hyperlinks

Figure 191 -- Example of copied symbol style that is listed in Symbol Properties dialog

Related concepts
Style Engine
Stereotype properties

Related references
Project Partitioning
Symbol Styles option group
Formatting Symbols

Defining Hyperlinks
You can add a hyperlink from any model element to the following target:
• File
• Address
• Element/Symbol (including diagram)
For more information about adding a hyperlink,
see "Adding a hyperlink to the model element" on page 331.

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Defining Hyperlinks

After a hyperlink is added to an element, you will see the Hyperlinks/Go To icon on the element symbol in the
Model Browser. On the diagram pane, on the element symbol, you will see the icon too and this icon will

represent the subject to which the hyperlink is added. For example, - this icon means, that the hyperlink is
added to the file.

Double click the element with the hyperlink and the hyperlink target will open:
• If the hyperlink was added to the folder/file - the folder/file will open.
• If the hyperlink was added to the web page - the web page will open.
• If the hyperlink was added to the element (for example, to the class) - the element (class)
Specification window will open.
• If the hyperlink was added to the diagram - the diagram will open.
• If the hyperlink was added to any kind of address - the specific launcher will be started.

You can manage hyperlinks, using the same way how the hyperlink was added.
For more information, see "Adding a hyperlink to the model element"
on page 331.

You can edit hyperlinks, using the Edit Hyperlink dialog.


For more information, see "Edit Hyperlink dialog" on page 334.

Adding a hyperlink to the model element


There are three ways to add a hyperlink to the model element: from diagram Smart Manipulator, from
Specification and from the Browser tree.

To add a hyperlink from the diagram

1. Select the element and click on the Smart Manipulator for Hyperlink.

2. The hyperlink menu opens, listing:


• Previously created hyperlinks with icons corresponding to element type, diagram
type, external file, or requirement.
• Menu item for adding and editing existing hyperlinks - Add/Edit Hyperlink(s)

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Defining Hyperlinks

• If there are no hyperlinks yet defined, only the menu item to add a hyperlink will be
in the hyperlink menu.

3. Click Add/Edit Hyperlink(s) item. The hyperlinks creation editing dialog opens.

Figure 192 -- Manage Hyperlinks dialog

4. Click Add and define the hyperlink to any model element, file, or address in the Edit Hyperlink
dialog. If you want this hyperlink to be active, select the Active check box.
5. Click OK.

To add a hyperlink from Specification window

1. Open the model element Specification window and select the Documentation/Hyperlinks
property group.
2. Click the Add button. The Edit Hyperlink dialog opens.
3. Define the hyperlink to any model element, file, or address. If you want this hyperlink to be
inactive, click to clear the Active check box.
4. Click OK.

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Defining Hyperlinks

To add a hyperlink from the Browser tree

Now hyperlinks can be created and edited straight from the element shortcut menu:
• Invoke element shortcut menu from the Browser.
• Choose Go To and Hyperlinks. See the following figure.

Figure 193 -- Hyperlinks creation from the Browser tree

For more detailed description on managing hyperlinks,


see "To add a hyperlink from the diagram" on page 331.

To add a hyperlink on a note, text box, or separator text using the Edit Hyperlink dialog

1. Select the text where you want to add a hyperlink and click Insert Hyperlink .

2. The Edit Hyperlink dialog opens. Select the hyperlink you want to insert, either to an address,
another model element, or a file:

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Defining Hyperlinks

• To link to an existing model element, click the Element/Symbol tab. Click the
Select Element/Symbol … button and select the model element or symbol you
want to link to in the element Selection dialog.
More information about this dialog find in the Section
"Selecting an Element" on page 339.

• To link to an existing address, click the Address tab, and in the Type the address
text box, type the protocol or the Web page you want to link to. You can click the …
button and browse to the desired address.
Set the path of the HTML viewer in the Environment Options dialog
(for a description, see “Customizing Environment Options” on
page 96.)
• To link to an existing file, click the File tab and enter the path to the file you want to
link to. Or, click the Type the file name … button and, in the Open dialog, select the
file you want to link to.
• The selected file opens in the HTML browser.
• Set the path of the HTML viewer in the Environment Options dialog.
• You can only link to an existing file. New files are not created for you.

Using the HTML editor toolbar, you can change the font, color, size, and the alignment of the selected text.

To add a hyperlink to an element on a note, and text box

1. Select one or more elements in the Model Browser, or Specification window.


2. Drag the selected elements on the note or the text box on the diagram pane. The hyperlinks to
specifications of dragged elements are created on the note or the text box. Click the link to
open the Specification window of the selected element.

After the hyperlink to the element on the note or the text box is added,
the text format changes to HTML.

Related procedures
Formatting Symbols
HTML Editor

Edit Hyperlink dialog


In the Edit Hyperlink dialog, you can add a new or manage an existing hyperlink(s).

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Defining Hyperlinks

To open the Edit Hyperlink dialog

The procedures bellow are valid when the element has no hyperlinks
created yet.

Do one of the following:


• In the Model Browser or on the diagram pane, select the element and from its shortcut menu,
select the Go To > Hyperlinks > Add Hyperlink command.
For more information, see "Adding a hyperlink to the model element"
on page 331.

• On the diagram pane, select the element symbol, and then click the smart manipulator
button. In the opened menu, select the Add Hyperlink command.
For more information, about the smart manipulators, see "Smart
Manipulation" on page 225.

• In the element Specification window, the Documentation/Hyperlinks property group, in the


Hyperlinks group box, click the Add button.
For more information, see "Documentation/Hyperlinks property
group" on page 279.

Figure 194 -- The Edit Hyperlink dialog

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Owner of the Model Element

Tab name Box Function


Element/ Symbol Text to display A text that will be displayed as a hyperlink.
Creates a
Select The element Selection dialog opens. Select the
hyperlink that Element / model element you want to link to.
goes to the Symbol or
selected model paste element You can also paste URL to element. For more
element. URL … information about element URL, see "Copying/
Opening Element URLs" on page 416.
Select from A list of all items that have previously been
list selected as links.
Clear Remove all items from the Select from list.
Active If selected, activates the hyperlink on the diagram.
Only one hyperlink can be active. Target
referenced by the active hyperlink is accessed after
double clicking an element with a hyperlink. By
default the last added hyperlink is the active one.
Address Text to display The text that will be displayed as a hyperlink.
Creates a link that
goes to the
specified path.
Type the Type the web page URL or any other address.
address …
Select from A list of all items that have previously been
list selected as links.
Clear Remove all items from the Select from list.

File Text to display A text that will be displayed as a hyperlink.


Creates a
Type the file Type the path to the file you want to be opened or
hyperlink that name … click the ... button.
goes to a specified
file. The Open dialog opens. Select the file you want to
link to.
Select from A list of items that have previously been selected
list as links.
Clear Remove all items from the Select from list.

Owner of the Model Element


Model elements and diagrams belong to a package, model (system boundary), subsystem, or other
appropriated model element, which is called owner.

The name of the owner is displayed in the model element name compartment in parentheses.

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Owner of the Model Element

To add a model element to a package, model (system boundary), or subsystem

Do one of the following:


• Drag a model element to the desired package on the Diagram pane or in the Model Browser.
• Open the Package, Model, or Subsystem Specification window, the Inner Elements property
group. Click Create and select a model element or diagram you want to add. Define a model
element or diagram in the open Specification window and click OK.
• From the selected owner shortcut menu in the Model Browser, select New Element. From the
list, select the desired model element. The element is created.

To display/hide the package/system boundary/subsystem name (the owner of an actor) on a model element

• From the symbol shortcut menu, select Symbol(s) Properties. The Symbol Properties dialog
opens. In the Show Owner drop down list, select one of the owner display mode: Do Not
Display, Below Element Name, In Same Line With Name, Above Element Name. For more
information about the owner display mode, see "Owner display mode" on page 337.
• From the Options menu, select Project. The Project Options dialog opens. Select the
desired model element and in the Show Owner drop down list, choose one of the owner
display mode. If you want to apply changes for previously created model elements, click Apply.
For a class, actor, or interface, you may change the owner display
mode from the symbol shortcut menu: select Presentation Options,
and then the Show Owner command.

Owner display mode


You can change the display position of the qualified name on the element shape.

To change the qualified name position:


• From the element shape shortcut menu, select the Presentation Options > Show Owner
command and then select the desired property mode.
• You can change the qualified name position in the symbol Properties dialog, Show Owner
drop-down list.

Select one of the four property modes for Show Owner. The property modes are described in the following
table.

Show Owner Shape Description Notation


Property Mode
Only element name -
is displayed on the
Do Not Display element shape. This
is the default value.

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Owner of the Model Element

Show Owner Shape Description Notation


Property Mode
Owner is displayed This is MagicDraw style
below the element notation. The owner name
name. is constructed from the
names of the containing
namespaces starting at the
Below Element root of the hierarchy and
Name ending with the owner of
the NamedElement itself.
Containing namespaces
are separated by dot and
owner is displayed in
brackets.
Element owner is This is a notation from
displayed in the UML specification. The
same line as the qualified name is
element name. constructed from the
names of the containing
namespaces, starting at
the root of the hierarchy
In Same Line and ending with the name
With Name of the NamedElement
itself. Containing
namespaces are
separated by double
colons. The double colon is
shown to separate
containing namespaces
and element name.
Owner is displayed Notation is the same as In
above the element Same Line With Name
Above Element
Name name. option notation.

Qualified name starting from model library


Concepts

Model Library
A package with the «modelLibrary» stereotype applied.

MagicDraw includes an option to show the owner hierarchy starting from the model library as the root.

This option is called Qualified name display style. To change its value:
1. From the Options menu select the Project command. The Project Option dialog opens.
2. Select the General Project Options branch. In the right side pane, you can modify the option
property.

The Qualified name display style property is added to the Project Options dialog, General Project Options
branch.

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Selecting an Element

If the Model Library Relative property value is selected (default value for a new project), then the full qualified
name hierarchy is displayed on the shape, starting from the model library as a root. The model library itself is
not displayed. The Qualified name display style property allows for having the relative path for library items
used in the project.

Relations Changes Ownership when Client or Supplier is Moved to


Other Owner
Some issues related to relationships have been addressed to improve usability.

Now relationships will not get lost in Containment tree while changing the element ownership. Relationships will
also be moved together with the client or supplier (or both) so that all the related elements can be grouped
together in one place. This will also prevent unexpected dependencies on model partitioning.

For example, if you move two Classes which are connected to the Association relationship to another Package
in the Containment tree, a question dialog will open, asking if you want to move the relationship as well
(Figure 195 on page 339).

Figure 195 -- The Change Owner for Affected Relationships message

Selecting an Element
The element Selection dialog is used for selecting elements from available contents and adding them to a
certain destination scope. The title of the dialog varies depending on the way it is invoked. Depending on the
content, the element Selection dialog is used for selecting an element, diagram, or owner.

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Selecting an Element

Figure 196 -- Element Selection dialog

The element Selection dialog opens then assigning a property value - the concrete element or elements. For
example, the element Selection dialog opens then assigning the a base classifier in the Class Specification
window.

In the element Selection dialog, you can perform the following actions:
• Select one or more elements to assign them as property values. For more information about
selecting elements, see "Element Selection Views" on page 341 and "Elements Multiple
Selection" on page 342.
• Search for an element. For more information about searching for elements, see "Searching for
Elements in Element Selection Dialog" on page 343.
• Create new elements.
• Clone a selected element.

Related procedures
Searching for Elements in Element Selection Dialog
Creating New Elements
Cloning Selected Element

Related references
Element Selection Views

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Selecting an Element

Elements Multiple Selection

Element Selection Views


There are two different views for elements selection:
• The Tree view displays the hierarchical structure of the elements and enables to create a new
one.
• The List view displays the elements listed in the alphabetical order.

The Library view is displayed only if the UPDM plugin is used.

Element selection view Description


The Tree view displays all selectable items and their owners.
The following commands helps to manipulate in the Tree view:
Tree view

• Expand All / Collapse All - all nodes are expanded/


collapsed recursively.

• Expand selected recursively / Collapse selected


recursively - a selected node is expanded/collapsed recursively.
• The Load button - click the Load button to load the selected module
which is not loaded.
You can find those commands in the shortcut menu. Right-click an
empty space near the model tree in the Selection dialog to open the
shortcut menu.
The List view displays all the items that can be selected in a particular
case. Elements are sorted in the alphabetical ascending order.
List view The first 30 items are displayed in the list. Other items can be seen
after clicking the click here to show the remaining matches at the
end of the list.
Library view Available only if the UPDM plugin is used. For more information about
the Library view, see “Library Support” in “UPDM Plugin
UserGuide.pdf”.

Related concepts
Selecting an Element

Related procedures
Searching for Elements in Element Selection Dialog
Creating New Elements
Cloning Selected Element

Related references
Elements Multiple Selection

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Selecting an Element

Elements Multiple Selection

The Multiple Selection button is available only


when it is allowed to select more than one element.

To select more than one element

1. Click the Multiple Selection button. The Selected elements area


appears in the right side of the element Selection dialog.
2. In the model tree or list, select one or more elements at a time by holding the CTRL or SHIFT
keys.
3. Move selected elements to the Selected elements area.

To return to the single selection

• Click the Single Selection button. The first element that is in the Selected
element list is selected in the Tree view.
When more than one element is selected in the tree or in the list in the
multiple selection mode, the selection will be reduced to one element
(the first one based on alphabetical order), when switching to the
single selection mode.

The following buttons are available in the Multiple selection mode:

Command Name Button Description


Add Adds the selected element(s) to the Selected elements list.
TIP! You can also perform this action by double-clicking an element.
Add Recursively Adds all the elements owned by selected element and by the elements
owned by the selected element and so forth, to the Selected
elements list.
Remove Removes selected elements from the Selected elements list.
TIP! You can also perform this action by double-clicking an element.
Remove All Removes all the elements from the Selected elements list.

Related concepts
Selecting an Element

Related procedures
Searching for Elements in Element Selection Dialog
Creating New Elements
Cloning Selected Element

Related references
Element Selection Views

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Selecting an Element

Searching for Elements in Element Selection Dialog


When searching for an element, type the search criteria in the Search By Name box. The following table
describes the search types that can be used.

Search type Description


Simple search in the In the Search By Name box, type the first letters of the required
List and Tree views element name. In the List and Tree views, only the elements matching
the search criteria will be displayed.
When switching between element selection views, the selected
elements are remembered. That is, if the element is selected in the
Tree view, it will be selected in the List view as well.
Search using wild cards In the Search by name box, the wildcard symbol (*) substitutes any
range of any symbols and the wildcard symbol (?) substitutes any
symbol.

To optimize the search and thus quickly find a needed element, you can specify the search modes and scope
filters. The following table describes the buttons that will help you to optimize the search.

Button ToolTip text Description


Favorites Click to open the Favorites menu, which allows for
NEW!
• Defining a favorite as the search scope (see "NEW! Searching in
favorites" on page 344)
• Adding a selected element to favorites (see "To quickly add an
element to favorites" on page 402)
• Opening the dialog for managing favorites (see "Manage
Favorites dialog" on page 405)
Matching criteria from start. Click to search for a matching phrase throughout the entire name
Press to match anywhere. of the element.
Matching criteria anywhere. Click to search for a matching phrase from the beginning of the
Press to match from start. element name.
NEW! Filter to reduced list Click to reduce the list of elements available for selection. The
elements, such as Interface, Association Class, Class,
Component, will remain in the list of available elements.
Include elements from Click to include elements from modules in the search results.
modules into search results Elements from standard/system profiles will not included into the
search results.
Use camel case for Click to use the camel case mode, when searching for an element,
searching whose name is written in camel case. Then type only upper case
letters in the Search By Name box. Lower case letters will be
skipped when filtering.
For example, when the camel case mode is on, you can type
AIOOBE to find ArrayIndexOutOfBoundsException.
Include qualified names Click to search for matches in all qualified names of selectable
when searching elements. The search works as a simple search, except if
wildcards are used in the front. When a wildcard is used in the
front, the output will be all the elements that have the fragment
matching search criteria in qualified names.

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NEW! Searching in favorites

In the element Selection dialog, you can search for elements either in the whole model or in a selected favorite
(for example, a diagram or a package).

To define a favorite as the search scope

1. Click the button, which is in the search modes area. The Favorites menu opens.
2. Under Search in Favorites, select a favorite you need to define as the search scope. The
favorite becomes marked as selected.
3. If you need the element Selection dialog to remember the defined search scope for the next
time it opens, click to select Remember Selection.
The selection will also be remembered in autocompletion lists.

Figure 197 -- Selecting favorite for searching in

Related concepts
Selecting an Element

Related procedures
Creating New Elements
Cloning Selected Element

Related references
Element Selection Views
Elements Multiple Selection

Creating New Elements


You can create a new element directly in the element Selection dialog. To create a new element, turn on the
element creation mode. The Tree view is opened automatically, when the element creation mode is turned on.

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Selecting an Element

To turn on the element creation mode in the element Selection dialog

Do one of the following:


• Click the Creation Mode button.
• Click the Tree tab and right-click the empty space near the model tree to open the shortcut
menu. In the shortcut menu, click Creation Mode.

To create a new element in the element Selection dialog

1. Click the Tree tab and turn the element creation mode on.
2. In the model tree, select the owner for a new element and do one of the following:
• Click the Create button.
• Right-click the selected element or empty space near the model tree to open the
shortcut menu. In the shortcut menu, Create.
3. The list of elements available to create appears. Select the element you want to create.
The list of elements available to create elements is generated
automatically according to the particular situation.

4. The Specification window of a new element opens. Specify desired element properties and click
Close. The new element is included in the model tree.

Related concepts
Selecting an Element

Related procedures
Searching for Elements in Element Selection Dialog
Cloning Selected Element

Related references
Element Selection Views
Elements Multiple Selection

Cloning Selected Element


In the element Selection dialog, you can clone an existing element. It means you can create a new element on
the basis of the selected element having the same data as the selected element.

To clone a selected element in the element Selection dialog

1. Click the Tree tab and turn on the element creation mode. See the procedure "To turn on the
element creation mode in the element Selection dialog" on page 345.
2. In the model tree, select the element which you want to clone and do one of the following:
• Click the Clone button.
• Right-click the selected element or empty space near the model tree to open the
shortcut menu. In the shortcut menu, click Clone.
3. The Specification window of a new element opens with all properties derived from the cloned
element. By default, the number is added to the element name.
4. Change or define desired properties and click Close when you are done. The new element is
included to the model tree.

Related concepts
Selecting an Element

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Refactoring

Related procedures
Searching for Elements in Element Selection Dialog
Creating New Elements

Related references
Element Selection Views
Elements Multiple Selection

Refactoring
Refactoring allows you to modify model elements including all related data. Within refactoring, you can convert
element types, replace elements, decompose diagrams, and perform other actions.

All the refactoring commands have been moved under the Refactor command in the shortcut menu of the
particular element. Now the refactoring covers the following commands:
• Convert To. For more information, see "Converting Elements" on page 347.
• Replace With. For more information, see "Replacing Elements" on page 350.
• Reverse Direction. For more information, see "Reversing a Relationship Direction" on
page 353.
• Extract. For more information, see "Extracting" on page 353.
• Split Control Flow for the selected Control Flow edge.
• Split Object Flow for the selected Object Flow edge.
• Join Connector for the selected split Control Flow or Object Flow edge.

Figure 198 -- Example of Refactor command

To perform refactoring

1. Select an element in the Model Browser or on the diagram pane.


2. Open the selected element’s shortcut menu.

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3. Select Refactor and then one of commands available for the selected element.
Some of the Refactor subcommands are available only in element shortcut menu
invoked from the diagram pane (not available in the Model Browser).

Related procedures
Converting Elements
Replacing Elements
Reversing a Relationship Direction
Component Diagram

Converting Elements
Original element
The original element is the element that will be converted. In other words, it is the conversion
source.

Conversion target
The conversion target is the element type, to which the original element is going to be converted.

Converted element
The converted element is the element that type has been changed during the conversion.

Related elements
The related elements are elements having relations to the original element. Related elements
can be the following:
• If the original element is a relationship, elements connected by this relationship are
considered as related element to relationship.
• If the original element is not a relationship, relationships going from or to the original
element are the related elements (such as an association, dependency,
generalization, and others).
• Other related elements associated to the original element. They are properties of
the original element, such as inner elements, types, and others.

Compatible properties
The compatible properties are original element specification that are compatible with the
conversion target. The term “properties” includes related elements, inner elements, and all other
elements listed in the element Specification window.
Compatible means that the converted element can have or own the particular property or
properties of the original element.

Incompatible properties
Incompatible properties are original element specification that are incompatible with the
conversion target. Incompatible means that the converted element can NOT have or can NOT
own the particular property(-ies) of the original element.
For more information, see "Incompatible properties and related elements"
on page 349.

Element conversion allows converting one element type to another. To be more specific, the element
conversion functionality allows the UML model element conversion from one metaclass to another. For
example, a class element can be converted to a use case, component, interface, or other. All compatible

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properties and all compatible related elements are moved from the source element to the converted element
during the conversion.

Figure 199 -- Example of Package conversion to Component

As of version 17.0.2, the element conversion has been improved:


• the list of the elements offered to convert has been noticeably enlarged,
• relationships conversion is now available,
• multiple elements can be selected on the diagram or in the Model Browser to convert them to
other types.

To convert elements

1. Select a symbol on the diagram pane or an element in the Model Browser.


2. Open the selected element(s) shortcut menu and click Refactor > Convert To. The list with
available conversion target types opens.

3. Do one of the following:


• Select the element type from the commonly used element type list. The element is
converted.
• Click More Elements to see the whole list of available conversion targets. In the
opened Select Target Metaclass dialog, select element type you need and click

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OK. The element is converted and selected element type is included as commonly
used element type.

As of the MagicDraw version 17.0.2, the following commands have been moved under
the Refactor command in the shortcut menu of the particular element:
• Convert To > Output Pin for the selected Object Node or Input Pin.
• Convert To > Input Pin for the selected Object Node or Output Pin. For more
information, see
• Convert To > Object Node for the selected Input Pin or Output Pin. For more
information, see "To convert a pin to an object node" on page 926.
• Convert To > Attribute(s) for the selected Association that has defined roles, that is,
roles have names. For more information, see "To show association ends as attributes
on linked class shapes" on page 791.
• Convert To > Association(s) for the selected Attribute. NOTE: The Association(s)
command is available only if the attribute(s) type is specified.
• If the Refactor command is unavailable, make sure you have
permissions to edit the selected element or related element(s).
• Use Undo to restore the original element and its data.

Related concepts
Refactoring

Incompatible properties and related elements

After the conversion, a converted element owns the same compatible specification properties and are
connected with the same related elements as the original element was connected. The incompatible properties
of the original element are lost, that is, are deleted from the project.

Incompatible means that the converted element can NOT own particular properties or can NOT be associated
with particular related elements of the original element.

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For example, let’s convert the component to the package. See an example in the following figure.

Figure 200 -- Example of conversion when original and converted elements has incompatible property (Port)

As you see, the component has the assigned port. According to UML guidelines, a package cannot own ports.
So, in this case, ports are incompatible elements with the packages. After the conversion, the package, that is,
a converted element, has no the assigned port. The port is deleted from the project.

To prevent from losing model data, you always get a message with a warning that incompatible properties will
be lost after the element conversion.

Related concepts
Refactoring

Related procedures
Converting Elements

Changes after conversion

NEW! Converting a property to a port

If the property visibility is private, protected or package, then after the conversion visibility of the created port
will be set to public.

Related concepts
Refactoring

Related procedures
Converting Elements

Replacing Elements
This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

Original element
The original element is the element that is going to be replaced. In other words, the replacement
source.

Replacement target
The replacement target is the element with which the original element is going to be replaced.

Replaced element
The replaced element is the element to which the original element has been changed during the
replacement.

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Element properties
The element properties are so called the element specification properties (specified in the
element Specification window) and the element symbol properties (defined in the element
Symbol Properties dialog).

Inner elements
Inner elements are the elements stored inside the element (that is, owned by that element), for
example, the class as inner package element.

You can replace one model element with another of the same type (metaclass) element. The model element
replacement is useful when during the modeling process you notice that one model element needs to be
replaced with another. All relations and references of the original element are transferred to the newly replaced
element.

After the replacement, an original element will be replaced with a replacement target:
• The replacement target will be displayed in all diagrams instead of the original element.
• All references to the original element will be replaced by references to the replacement target.
• The replacement target after the replacement will have all the relationships of the replacement
target and the original element.
Please note that on a diagram relationships to and from the
replacement target element does not display automatically after the
replacement.
To display all the relationships of the replacement target on the
diagram pane, you can use the Display path function. For more
information, see "To display paths among shapes that already exist
in the model data" on page 492.
• The original element will be deleted from the project.
• The original element properties and inner elements will be deleted from the project.

See the replacement example in the following figure.

Figure 201 -- Model before element replacement (at the top) and model after element replacement (at the bottom)

The preceding figure illustrates the replacement of the User class instead of the Customer class.After the
replacement the User class has been removed and the Customer class has been created instead of it.

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To replace one element with another

1. Select a symbol on the diagram pane or an element in the Model Browser and open its shortcut
menu.
2. Click Refactor > Replace With. The warning message appears:
• Click Yes to continue the element replacement. The properties and inner elements
of the original element will be lost.
• Click No to cancel the element replacement. The selected element will not be
replaced.
3. If you decided to continue the replacement, the element Selection dialog opens.

4. In the element Selection dialog, select the element with which you want to replace the original
element. For more information about the element Selection dialog, see “Selecting an Element”
on page 339.
5. Click OK. The original element is replaced with the target element.
Use Undo to restore the original element and its data.

Related concepts
Refactoring

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Reversing a Relationship Direction


This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

The direction of the particular relationship can be reversed. You can reverse the direction of the transition,
control flow, object flow, and other relationships.

Figure 202 -- Example of direction reverse

The relation can be reversed if:


• The selected relationship and elements connected by this relationship are editable.
• The source and target elements are compatible, that is, they can be counterchanged.

To reverse a relationship direction

1. Select the relationship in the Model Browser or the relationship’s path on the diagram pane.
2. From the element’s shortcut menu, select Refactor, and then select Reverse Direction. The
direction of the relationship changes.
The direction of the information flow will not be changed on the
direction reverse action. Additionally, in some cases when the
information flow is not valid anymore, the information flow will be
removed from the project after the direction reverse action.
For more information about the information flow, see "Information
Flow" on page 849.

Related concepts
Refactoring

Extracting
Extracting feature is available in Architect
and Enterprise editions.

The extraction functionality allows moving a selected part of a diagram to a newly created diagram. A
referencing element will be created in place of the extracted element(s) in the source diagram.

In order to make the diagrams more readable and usable, you can extract a specific part of a diagram to
another diagram. By using the extraction, you can reuse that part of the diagram to simplify a complicated
system.

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Definitions
Source diagram
The source diagram is the diagram from which the elements are to be extracted.
Target diagram
The target diagram is the newly created diagram resulting from the extraction. The selected
elements are moved from the source diagram to the target diagram.
Extracting
Extracting means moving selected elements from one location to another. In other words, the
selected elements are deleted from the source diagram and moved to the newly recreated target
diagram.
Referencing element
A referencing element is created as the result of the extraction. The referencing element is
created in the source diagram and represents the elements moved to the target diagram during
the extraction.
The referencing element contains a reference to the target diagram. Therefore, double-clicking
the referencing element on the diagram pane or in the Model Browser will open the target
diagram.
Intersected relationship
An intersected relationship is the relationship selected in the source diagram. The intersection
appears when the selection intersects the relationship - one end element of the relationship is
selected, but not both.

You can use the extraction functionality in the following diagrams:


• Extracting in Sequence Diagram
• Extracting in Activity Diagram
• Extracting in State Machine diagram
• Extracting in Composite Structure diagram

To extract a selected part from a diagram, on the diagram select a part that you want to extract, and then on the
shortcut menu, click Refactor > Extract. An extract wizard specific to the particular type of diagram then
opens.

Related diagrams
Sequence Diagram
State Machine Diagram
Activity Diagram
Composite Structure Diagram

Extracting in Sequence Diagram


The extraction functionality allows extracting a selected part of a sequence diagram to a newly created
diagram. After extraction, an interaction use is created in the source diagram in place of the extracted part(s).
That is, the interaction use is a referencing element that references the newly created sequence diagram.

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Figure 203 -- Example of extraction in Sequence diagram

As you can see in the example, during the extraction, the selected part of the sequence diagram is moved to
the newly created UserSession sequence diagram. The interaction use element that references the
UserSession interaction is created in the source sequence diagram.

Related concepts
Extracting

Related references
Rules of extracting in Sequence diagram

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Extract Sequence Wizard


Sequence Diagram

Rules of extracting in Sequence diagram

Outgoing intersected messages are not selected for the extraction. The exception to this rule is the reply
message. You can see an example in the following figure.

Figure 204 -- Example of the return message extraction

Related concepts
Extracting

Related references
Extracting in Sequence Diagram
Extract Sequence Wizard
Sequence Diagram

Extract Sequence Wizard

The Extract Sequence Wizard is used to extract a selected part of a sequence diagram to a separate diagram.
Using this wizard, you can:
• Create and specify the new element wherein the extracted part will be moved.
• Select the intersected incoming messages for which the formal gates will be created, and that
will be created in the new target diagram.

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To start the Extract Sequence Wizard

1. On an sequence diagram, select a part that you want to extract.


2. From the selected part’s shortcut menu, select Refactor > Extract. The Extract Sequence
Wizard opens.

The Extract Sequence Wizard consists of two steps:


1. Specification of a new element
2. Selection of messages

STEP #1. Specification of a new element

In this step, you need to specify a diagram into which the extracted part will be moved and an owner wherein
this new diagram will be created. You can also define the type of the newly created element that will own the
diagram. The interaction element and the sequence diagram type are selected by default. The name of the
sequence diagram will be the same as the specified name of the interaction element.

Figure 205 -- Extract Sequence Wizard. Specify a new element

Wizard element name Element type Description


Type interaction name Text box Type the name of the new interaction, wherein the extracted
part will be stored and the new sequence diagram will be
created. The newly created sequence diagram name will be the
same as the interaction name.

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Wizard element name Element type Description


Select element type Drop-down list Open the list and select the element type in which the extracted
part and new diagram will be created. The default element type
is an interaction.
By using the customization plugin, you can add custom
elements to the element type list.
Select owner Box In the model tree, select a package, profile, or model as an
owner of the newly created element. You may also:
• Create a new owner. Click the Create Owner button, select
an element type, and specify its properties.
• Clone an existing package, profile, or model. To clone, in the
model tree, select an owner, click the Clone button, and
specify properties of the cloned element.
Select diagram type Drop-down list Open the list and select the diagram type for the extracting part.
The default diagram type is a sequence diagram. You can also
select to create a new time diagram.
By using the customized plugins, you can add custom diagrams
to the diagram type list.

After you have specified the new element name, the element type, an owner, and the type of the new diagram,
do one of the following:
• Click Next, if you want to select intersected messages that you want to create in the new target
diagram. The next wizard step opens.
• Click Finish. The selected part of a sequence diagram is extracted to a new diagram. The
second wizard step is skipped, and the messages that by default are selected in this step, will
be checked.

Step #2. Selection of messages

The incoming intersected messages selected in the source diagram are listed in this step. Select the messages
that will be extracted to the new target diagram. The formal gates will be created for the selected messages.

You can see an example of intersected connectors in Figure 203 on page 355.
• The Select messages list is empty unless there are intersected
incoming messages that are selected in the source sequence
diagram.
• If there are intersected outgoing replay messages when they are
listed in the Extract Sequence Wizard, the second step. For more
information, see "Rules of extracting in Sequence diagram" on
page 356.
• For more information about intersected messages, see concepts in
"Extracting" on page 353.

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Figure 206 -- Extract Sequence Wizard. Select messages

Wizard element name Element type Description


Check box The check box determinates whether or not an intersected
message will be extracted.
Unchecked messages will be moved bellow the interaction use
(the referencing element) in the source diagram.
Message Table The name of the message is listed in the Message column. The
column is not editable.
Start end Table In the Start end column, there is the element from which the
message is created.
Received end Table In the Receive end column, there is listed the element to which
the message is connected.

After you have selected the messages, do one of the following:


• Click Back to return to the first step.
• Click Finish. The selected part of the sequence diagram is extracted to a new diagram.

Related concepts
Extracting

Related references
Extracting in Sequence Diagram
Rules of extracting in Sequence diagram
Sequence Diagram

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Extracting in Activity Diagram


The extraction functionality allows extracting a selected part of an activity diagram to a newly created diagram.
After extraction, in the source diagram, a call behavior action is created instead of the extracted part. That is,
the call behavior action is a referencing element that references the newly created activity diagram.

Figure 207 -- Example of extraction

As you can see in the example, during extraction, the selected part of the activity diagram is moved to the newly
created Review Items activity diagram. In the source activity diagram, a Review Items call behavior action is
created in place of the selected elements.

Related concepts
Extracting

Related references
Extraction rules in Activity diagram
Extract Activity Wizard
Activity Diagram

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Extraction rules in Activity diagram

Extracting rules are the rules that should be followed in order to proceed with the correct extraction. For
example, there can be invalid selections in a source diagram. Or there are unsupported elements that cannot
be extracted - that is, cannot be moved from the source diagram to the new target diagram. Without knowing
the rules you will not be able to proceed with extraction (you will have to change your selected elements and/or
reselect elements according to the rules) or you may lose some data. Here are the extraction rules:
• Rule 1. Only one incoming and/or outgoing control flow is allowed for a valid diagram
extraction.
• Rule 2. The selected elements should exist in the same owner, action, or activity partition.
• Rule 3. Any intersected exception handlers will not be extracted to a new diagram.

Rule 1. Only one incoming and/or outgoing control flow is allowed for a valid diagram extraction

If the selected part of an activity diagram has two or more intersected incoming or outgoing control flows, the
extraction is not valid.

Let’s analyze an example of the extraction when two incoming control flows are selected in the activity diagram
as depicted in the following figure.

After you start the extraction, you are warned that only one incoming control flow and only one outgoing control
flow is allowed. Click the OK button to close the message and then change the selected elements in the activity
diagram.

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Rule 2. The selected elements should exist in the same owner, action, or activity partition

The extraction will be invalid if:


• The selected elements do not belong to the same owner. For example, if one of the selected
actions is located in a structured activity node and the other does not belong to the same
structured activity node. See the example in the following figure:

• Selected elements are in different activity partitions. See an example in the following figure.

If an attempt is made to extract using an invalid selection, a warning will be displayed. A valid selection of
elements will need to be made in order to proceed with the extraction.

Rule 3. The intersected exception handler is not extracted to a new diagram

Let’s analyze an example of the extraction when the intersected exception handler is selected in the source
activity diagram.
1. In the source activity diagram, select an exception handler along with an action (see the
following figure).

2. Start the extraction. The following message is displayed.

3. Click Yes to continue with the extraction. See the samples of the extraction result in the
following figures. After the extraction the referencing element is created in the source activity
diagram in place of the selected exception handler and the Confirm Return action. The path of

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the exception handler is not represented in the new target diagram because in this case the
exception handler does not have the two symbols between which it could be drawn.

• Click No to close the message. The extraction is canceled and


you can select elements for extraction again.
• Use Undo to restore the original element and its data.

Related concepts
Extracting

Related references
Extract Activity Wizard
Activity Diagram

Extract Activity Wizard

The Extract Activity Wizard is used to extract a selected part of an activity diagram to a separate diagram.
Using this wizard, you can:
• Create and specify the target diagram that will be created as the result of the extraction. The
selected part will be extracted to the newly created diagram.
• Select the parameters that will be created in a new diagram. The parameters are listed for each
intersected object flow from the source diagram.
• Specify a referencing element that is created in the source activity diagram and represents the
elements moved to the target diagram during the extraction.

To start the Extract Activity Wizard

1. On an activity diagram, select a part that you want to extract.


2. From the selected part’s shortcut menu, select Refactor > Extract. The Extract Activity
Wizard opens.

This section describes components of the Extract Activity Wizard, such as text boxes and buttons. The
Extract Activity Wizard consists of three steps:
1. Specification of a new element
2. Creation of parameters
3. Creation of a reference element

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STEP #1. Specification of a new diagram

In this step, you need to specify a diagram into which the extracted part will be moved and a package wherein
this new diagram will be created. You can also define the type of a newly created diagram here. The activity
diagram type is selected by default.

The new diagram will be created along with a new activity - the diagram will be created as an inner activity
element. I

Figure 208 -- Extract Wizard. Specify a new diagram

Wizard element name Element type Description


Type diagram name Text box Type the name of the new diagram wherein the extracted part
will be stored.
Select owner Box In the model tree, select a package, profile, or model as an
owner of the newly created activity. You may also:
• Create a new owner. Click the Create Owner button, select
an element type, and specify its properties.
• Clone an existing package, profile, or model. In the model
tree, select an owner, click the Clone button, and specify
properties of the cloned element.
Select diagram type Drop-down list Open the list and select the diagram type for the extracting part.
The default diagram type is activity diagram. You can also
select to create an interaction overview diagram. By using the
customized plugins, you can add custom diagrams to the
diagram type list.

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After you have specified the new diagram name, an owner of the diagram, and the type of the new diagram, do
one of the following:
• Click Next, if you want to specify parameters and to define a referencing element. The next
wizard step opens.
• Click Finish. The selected part of an activity diagram is extracted to a new diagram that is
specified in this step. Instead of the extracted part, the Call Behavior Action is created in the
activity diagram referencing to the newly created diagram. The second and the third wizard
steps are skipped - that is the default options are taken.

Step #2. Selection of parameters

The parameter(s) that will be created for the intersected object flow is listed in this step. Along with the
parameter(s) in the newly created target diagram, the activity parameter node will be created. The activity
parameter node has the pin created as an inner element, as well as the assigned parameter (see the following
figures).

Figure 209 -- Example of intersected object flow extraction

• The Select parameters list is empty unless there are intersected


object flows selected in the source activity diagram.
• For more information about intersected object flows, see concepts
in "Extracting" on page 353.

Figure 210 -- Extract Wizard. Select parameters

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Wizard element name Element type Description


Check box The check box determinates whether or not pin will be created
for each parameter.
Name Table The name of the parameter is listed in the Name column. This
column is not editable.
Type Table The type of the parameter is listed in the Type column. This
column is editable - click the Type property cell, to open the
drop-down list with the ability to search for a type. For more
information on using this type of drop down list, see "Selecting
single property value from editable list" on page 300.
Direction Table The direction of the pin is specified in the Direction column.
This will be created after the extraction. The in or out direction
is defined according to the intersected object flow direction.

After you have selected the parameters, do one of the following:


• Click Back to return to the first step.
• Click Next, if you want to define a referencing element. The next wizard step opens.
• Click Finish. The selected part of the activity diagram is extracted to a new diagram. The third
wizard step is skipped - that is the default options are taken.

Step #3. Specification of a referencing element

A referencing element is created in the source sequence diagram instead of the extracted part. Double-click the
referencing element to navigate to the extracted part.

Figure 211 -- Extract Wizard. Specify a referencing element

Wizard element name Element type Description


Type element name Text box Type the name of the referencing element that will be created in
the source activity diagram in place of the selected elements.

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Wizard element name Element type Description


Select element type Drop-down list Open the list and select the referencing element type. The
default referencing element type is a call behavior action.
Custom elements can be added to the referencing element type
list using customized plugins.

After you have selected the parameters, do one of the following:


• Click Back to return to the first step.
• Click Finish. The selected part of an activity diagram is extracted to a new diagram.

Related concepts
Extracting

Related references
Extracting in Activity Diagram
Activity Diagram

Extracting in State Machine diagram


The extraction functionality allows extracting a selected part of a state machine diagram to a newly created
diagram. After extraction, a submachine state is created in the source diagram in place of the extracted part(s).
The submachine state is a referencing element that references the newly created state machine diagram.

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Figure 212 -- Example of state machine diagram extraction

As you can see in the example, during the extraction, the selected part of the state machine diagram is moved
to the newly created Login state machine diagram. In the source state machine diagram, a Login submachine
state is created in the place of the selected elements.

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Related concepts
Extracting

Related references
Extract State Machine Wizard
State Machine Diagram

Extract State Machine Wizard

The Extract State Machine Wizard is used to extract a selected part of a state machine diagram to a separate
diagram. Using this wizard, you can:
• Create and specify the target diagram that will be created as the result of the extraction. The
selected part will be extracted to the newly created diagram.
• Select the entry and exit points that will be created in a new diagram. The entry and exit points
are listed for each intersected transition from the source diagram.
• Specify a referencing element that is created in the source state machine diagram and
represents the elements moved to the target diagram during the extraction.

To start the Extract State Machine Wizard

1. On a state machine diagram, select a part that you want to extract.


2. From the selected part’s shortcut menu, select Refactor > Extract. The Extract State
Machine Wizard opens.

The Extract State Machine Wizard consists of three steps:


1. Specification of a new element
2. Creation of entry/exit points
3. Specification of a submachine

STEP #1. Specification of a new element

In this step, you can specify a diagram into which the extracted part will be moved. The new diagram will be
created along with a new state machine - the diagram will be created as an inner state machine element. You
can also define the type of the element, the name, and the owner. Note, that the diagram name will be the same
as the element name. The state machine type is selected by default

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Figure 213 -- Extract State Machine Wizard. Specify a new element

Wizard element name Element type Description


Type element name Text box Type the name of the new element wherein the extracted part
will be stored. The new element will contain the new diagram.
Select element type Drop-down list Open the list and select the element type in which the extracted
part and new diagram will be created. The default element type
is a state machine. By using customized plugins, you can add
custom elements to the element type list.
Select owner Box In the model tree, select a package, profile, or model as an
owner of the newly created state machine. You can also:
• Create a new owner. Click the Create Owner button, select
an element type, and specify its properties.
• Clone an existing package, profile, or model. To clone, in the
model tree, select an owner, click the Clone button, and
specify properties of the cloned element.
Select diagram type Drop-down list Open the list and select the diagram type for the extracting part.
The default diagram type is a state machine diagram. By using
customized plugin, you can add custom diagrams to the
diagram type list.

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After you have specified the new element name, an owner of the element, and the type of the new diagram, do
one of the following:
• Click Next, if you want to specify entry/exit points, and to define a referencing element. The
next wizard step opens.
• Click Finish. The selected part of a state machine diagram is extracted to a new diagram that
is specified in this step. Instead of the extracted part, the submachine state is created
referencing to the newly created diagram. The second and the third wizard steps are skipped -
that is the default options are taken.

Step #2. Creation of entry/exit points

The entry and exit points that will be created for the intersected transitions are listed in this step.

Figure 214 -- Example of intersected transition extraction

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As you can see in the example, in the Access Control source diagram, the intersected transitions are selected
for the extraction. After the extraction, in the target diagram, the entry and exit points are created for each
intersected transition.
In the Extract State Machine Wizard, the Create entry/exit point
step is empty unless there are intersected transitions selected in the
source state machine diagram.

Figure 215 -- Extract State Machine Wizard. Create entry/exit points

Wizard element name Element type Description


Check box The check box determines whether or not an entry/exit point will
be created for each intersected transition.
Transition source Table The source element of the transition.
Transition target Table The target element of the transition.
Transition trigger Table Trigger created on the transition.

After you have selected the parameters, do one of the following:


• Click Back to return to the first step.
• Click Next to define a referencing element. The next wizard step opens.
• Click Finish. The selected part of the state machine diagram is extracted to a new diagram.
The third wizard step is skipped - that is the default submachine name is taken.

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Step #3. Specification of a submachine

A referencing element is created in the source state machine diagram instead of the extracted part. Double-
click the referencing element to navigate to the extracted part.

Figure 216 -- Extract State Machine Wizard. Specify a submachine

Wizard element name Element type Description


Type submachine Text box Type the name of the referencing element that is created in the
name source state machine diagram in place of the selected part after
the extraction.

After you have typed the submachine name, do one of the following:
• Click Back to return to the second step.
• Click Finish. The selected part of the state machine diagram is extracted to the new state
machine diagram.

Related concepts
Extracting

Related references
Extracting in State Machine diagram
State Machine Diagram

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Extracting in Composite Structure diagram


With the SysML plugin, the extracting in composite structure diagram feature
is available in Standard, Professional, Architect, and Enterprise editions.

The extraction functionality allows extracting a selected part of a composite structure diagram to a newly
created diagram. After extraction, a property is created in the source diagram in place of the extracted part(s).
That is, the property is a referencing element that references the newly created activity diagram.

Figure 217 -- Example of extraction

As you can see in the example, during extraction, the selected part of the composite structure diagram is
moved to the newly created Loaning composite structure diagram. In the source composite structure diagram,
a loaning property is created in a place of the selected elements.

Related concepts
Extracting

Related references
Extract Structure Wizard
Composite Structure Diagram

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Extract Structure Wizard

The Extract Structure Wizard is used to extract a selected part of a composite structure diagram to a separate
diagram. Using this wizard, you can:
• Create and specify the target diagram that will be created as the result of the extraction. The
selected part will be extracted to the newly created diagram.
• Select the ports that will be created in a new diagram. The ports are listed for each intersected
connector from the source diagram.
• Specify a referencing element (that is, a property) that is created in the source composite
structure diagram and represents the elements moved to the target diagram during the
extraction.

To start the Extract Structure Wizard

1. On an composite structure diagram, select a part that you want to extract.


2. From the selected part’s shortcut menu, select Refactor > Extract. The Extract Structure
Wizard opens.

This section describes components of the Extract Structure Wizard, such as text boxes and buttons. The
Extract Structure Wizard consists of three steps:
1. Specification of a new element.
2. Creation of ports.
3. Creation of a property.

STEP #1. Specification of a new element

In this step, you need to specify a diagram into which the extracted part will be moved and an owner wherein
this new diagram will be created. You can also define the type of the newly created classifier element that will
own the diagram. The class element and the composite structure diagram type are selected by default. The
name of the composite structure diagram will be the same as the specified name of the classifier element

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Figure 218 -- Extract Structure Wizard. Specify a new element and a diagram

Wizard element name Element type Description


Type element name Text box Type the name of the new element, that is, classifier, wherein
the extracted part will be stored.
Select element type Drop-down list Open the list and select the element type. The default element
type is a class. By using the customized plugins, you can add
custom elements to the element type list.
Select owner Box In the model tree, select a package, profile, or model as an
owner of the newly created element. You may also:
• Create a new owner. Click the Create Owner button, select
an element type, and specify its properties.
• Clone an existing package, profile, or model. In the model
tree, select an owner, click the Clone button, and specify
properties of the cloned element.
Select diagram type Drop-down list Open the list and select the diagram type for the extracting part.
The default diagram type is a composite structure diagram. By
using the customized plugins, you can add custom diagrams to
the diagram type list.

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After you have specified the new element name, the element type, an owner of the diagram, and the type of the
new diagram, do one of the following:
• Click Next, if you want to specify ports and to define a referencing element. The next wizard
step opens.
• Click Finish. The selected part of a composite structure diagram is extracted to a new diagram
that is specified in this step. Instead of the extracted part, the selected element type is created
in the composite structure diagram referencing to the newly created diagram. The second and
the third wizard steps are skipped, that is, the default options are taken.

Step #2. Creation of ports

In this step, there are listed the port(s) that will be created for the:
• intersected connector(s). For more information about intersected connectors, see concepts in
"Extracting" on page 353.
• incoming connector(s)
• outgoing connector(s)

You can see an example of intersected connectors in Figure 217 on page 374.
The Create ports list is empty unless there are intersected, incoming
and/or outgoing connector(s) selected in the source composite
structure diagram.

Figure 219 -- Extract Wizard. Create ports

Wizard element name Element type Description


Check box The check box determines whether or not a port will be created
for each intersected connector.
Name Table The name of the connector is listed in the Name column. This
column is not editable.

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Wizard element name Element type Description


Type Table The type of the connector is listed in the Type column. This
column is editable - click the Type property cell to open the
drop-down list with the ability to search for a type. For more
information on using this type of drop down list, see "Selecting
single property value from editable list" on page 300.
Connector Table In the Connector column, there is listed the connector, which
will be created after the extraction in the target diagram. The
connector will connect the extracted element with the target
diagram border. See an example in the Figure 217 on
page 374.

After you have selected the ports, do one of the following:


• Click Back to return to the first step.
• Click Next, if you want to define a property (that is, referencing element). The next wizard step
opens.
• Click Finish. The selected part of the composite structure diagram is extracted to a new
diagram. The third wizard step is skipped, that is, the default options are taken.

Step #3. Creation of a property

A property is created as the result of the extraction. The property is created under the classifier that was
specified in the first wizard step. The symbol of the property is created in the source composite structure
diagram and represents the elements moved to the target diagram during the extraction.

Figure 220 -- Extract Wizard. Create a property

Wizard element name Element type Description


Type property name Text box Type the name of the property that will be created in the source
composite structure diagram in place of the selected elements.

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Wizard element name Element type Description


Select visibility Drop-down list Open the list and select the visibility for the property. The
default visibility is public.
Select aggregation Drop-down list Open the list and select the aggregation for the property. The
default aggregation is composite.

After you have selected the parameters, do one of the following:


• Click Back to return to the previous step.
• Click Finish. The selected part of a composite structure diagram is extracted to a new diagram.

Related concepts
Extracting

Related references
Extracting in Composite Structure diagram
Composite Structure Diagram

Generic Numbering Mechanism


MagicDraw provides you with a generic numbering mechanism that can be applied to any elements created in
MagicDraw. The generic numbering mechanism allows you to:
• Automatically assign a unique number to the elements in the model when they are created,
moved, or your model is refactored.
• Easily identify and find an element in the model when communicating with colleagues or
stakeholders.
• Show an element's place in a hierarchy.

With this feature you can easily:


• Customize currently applied numbering formats.
• Create and apply your own numbering formats.
• Change the numbering format while creating numbered elements.

The Generic Numbering Mechanism feature description is organized in two sections. Section "Working with
Generic Numbering Mechanism" on page 380 describes how to number elements, apply numbering formats,
and modify numbers. Section "Element Numbering dialog" on page 384 explains GUI elements, used while
numbering elements.

Before stating to describe the generic numbering mechanism, get acquainted with used concepts that are
presented in the following section.

Concepts

Numbering customization
A customization class which specifies element types that will be numbered, numbering format
that will be used to number elements, and the property to which the created number will be
assigned. The numbering format should be defined prior to numbering elements. Usually the
system administrator creates the numbering customization.

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Numbering property
Indicates an element property wherein the element number will be stored and defines a
numbering scheme that will be used for the element numbering.

Numbering scheme
A set of rules describing what numbering formats will be applied on the concrete elements.
Numbering scheme is defined while creating the numbering customization.

Prefix
An affix which is placed before the element number.

Separator
A symbol which is used to separate of the different level numbers. Separator is defined in the
numbering scheme.
For information on how to create the numbering formats (schemes),
see “Creating numbering customizations” in MagicDraw
UMLProfiling&DSL UserGuide.pdf.

Working with Generic Numbering Mechanism


With the generic numbering mechanism you can number the elements. There are two element numbering
modes: automatic and manual. If you choose automatic numbering mode, a number for an element will be
created automatically according to predefined numbering format. Using the manual numbering mode you can
create a custom number format for the element.
Make sure that numbering customizations are already created.
For more information about creating numbering customizations, see
“Creating numbering customizations” in MagicDraw
UMLProfiling&DSL UserGuide.pdf.

Automatic numbering

With an automatic numbering feature, you can number the elements of the selected type upon the element
creation or modification. You can specify the number display location after the elements are numbered.

To enable automatic element numbering

1. From the main menu, select Options > Project. The Project Options dialog opens.
2. Select the General project options tab.
3. In the Numbering properties group, set the Use Element Auto-numbering property value to
true.
4. Click OK.

To specify the element number display location

1. Do one of the following:


• On the selected element’s shortcut menu, click Symbol(s) Properties. The
Symbol Properties dialog opens.
• From the main menu, select Options > Project. Then, in the opened Project
Options dialog, select the Symbol styles > Default tab.

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2. Select one of the following Element Numbering Display Mode property value:

Property value Visualization on the element shape


Above the element name

Before the element name

Do not display on symbol

3. Click OK after you have selected.


You can edit automatically applied element numbers. For information
about editing element numbers, see "Manual numbering" on page 381.

Related references
Element Numbering dialog

Related procedures
Manual numbering

Manual numbering

Using the manual numbering, you can:


• Number one or more elements.
• Increase, decrease, and change a number for an element.
• Add a prefix for the element number
• Change a numbering format.

To number the element

1. On the selected element’s shortcut menu, click Element Numbering. The Element
Numbering dialog opens.
2. In the element list on the right side of the dialog, select an element you want to number.
3. Click Create.

To change the element’s numbering symbol

1. Open the selected element’s shortcut menu and click Element Numbering. The Element
Numbering dialog opens.

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2. Click the Edit button. The Edit number dialog opens.

3. Enter a new numbering symbol.


You can enter only the number, if the selected element’s numbering
value is numerical.
You can enter only a new literal symbol, if the selected element’s
numbering value is a literal symbol.
4. Click OK.

To remove the element’s number

1. Open the selected element’s shortcut menu and click Element Numbering. The Element
Numbering dialog opens.
2. Select the element from which you want to remove the number and click the Remove button.
3. You can select either to remove the number only from the selected element or to remove
numbers from all elements owned by the selected elements. Do one of the following:
• Click the Remove button. Only the selected element’s number is removed.
• Click the Remove All button. Numbers are removed from the selected element and
all elements owned by the selected element.
4. Click OK when you are done.

To increase the element number

1. Open the selected element’s shortcut menu and click Element Numbering. The Element
Numbering dialog opens.
2. Select the element which number you want to increase.
3. Click the Increase button. The element number is increased by one.
4. Click OK when you are done.

To decrease the element number

1. Open the selected element’s shortcut menu and select Element Numbering. The Element
Numbering dialog opens.
2. Select the element which number you want to decrease.
3. Click the Decrease button. The element number is decreased by one.
The Decrease button is available, when the selected element’s
number is not the first in the list.

4. Click OK when you are done.

To renumber the elements

1. On the selected element’s shortcut menu, click Element Numbering. The Element
Numbering dialog opens.
2. You can select either to renumber only elements listed in the element list or to renumber
elements listed in the element list including their owning elements. Do one of the following:

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• Click the Renumber button. All the elements in the elements list are renumbered
successively.
• Click the Renumber All button. All the elements and elements owned by the
selected element are renumbered successively.
3. Click OK when you are done.

To add a prefix to the element number

1. On the element owner’s shortcut menu, select Element Numbering. The Element Numbering
dialog opens.
2. In the Prefix column, click the appropriate cell (according to the used numbering property and
numbering scheme).
3. Type the prefix. It can be any symbol.
4. Click OK.

The following example illustrates how numbers with prefixes and without prefixes are depicted on the element
shape.

To change a separator in the element number

1. Open the element owner’s shortcut menu and click Element Numbering. The Element
Numbering dialog opens.
2. In the Separator column, click the appropriate cell (according to the used numbering property
and numbering scheme).
3. Type the separator symbol.
A new separator will override the earlier predefined separator.

4. Click OK.

The following example illustrates the number separator changing from “.” to “/”.

To change a numbering scheme

1. On the selected element’s shortcut menu, click Element Numbering. The Element
Numbering dialog opens.
2. In the appropriate Numbered property row, click the Numbering Scheme cell to open the list
of the defined numbering schemes.
3. Select the desired numbering scheme in that list.

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4. Click OK.
When you change the numbering scheme for the selected element,
the new numbering scheme is applied to all elements owned by the
selected element.

The following example illustrates how numbers are depicted on the element shape after changing the
numbering scheme from numerical to literal.

Related references
Element Numbering dialog

Related concepts
Numbering customization
Numbering property
Numbering scheme
Prefix
Separator

Element Numbering dialog


The Element Numbering dialog is designed to number elements, select different numbering schemes, or
modify numbering properties that are defined by the numbering customization. Using this dialog, you can also
change, remove, and update the element numbering, as well as you can change the number separator, prefix,
and the numbering scheme.
Numbering changes you make for the selected element will by applied
to all elements owned by the selected element.

To open the Element Numbering dialog

1. Select the model element you want to number.


2. Open the selected element’s shortcut menu and click Element Numbering.
The command Element Numbering is available, if numbering
customization for the selected element type is created.
For more information about numbering customization, see “Creating
numbering customizations” in MagicDraw UMLProfiling&DSL
UserGuide.pdf.

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Figure 221 -- Element Numbering dialog

Your model is represented in the Model browser on the left side of the dialog. If the element of the type that is
selected in the Element Type list is selected in the Model browser, owned elements are listed on the right side
of the dialog.

In the Element Type list you can select which type of elements you want to number. The selected element type
numbered property, separator, prefix, and numbering scheme are displayed in the numbering properties list.

The usability of numbering properties list is described in the following table:

Dialog element name Dialog element type Description


Numbered Property Text box A name of a property to which the created element
number is assigned. Not editable. This property is
defined in numbering customization.
This column is available, when more that one
numbered property is defined for the selected
element type.

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Dialog element name Dialog element type Description


Separator Text box Enter your custom separator which can be any
symbol. The separator is changed for all numbers
of the selected element type.
All previously defined separators will be
overridden.
Prefix Text box Enter your custom prefix which can be any symbol.
Just the one prefix can be entered for the selected
numbering scheme. The defined prefix is displayed
before the element number.
All previously defined prefixes will be overridden.
Numbering Scheme Drop-down list Select one of the available numbering schemes for
the selected element type. Numbering schemes
are defined in numbering customization.

For more information on numbering properties, see “Creating your first


numbering customization” in MagicDraw UMLProfiling&DSL UserGuide.pdf.

You can have several numbering schemes defined for one type of elements.
All defined numbering schemes for the selected element type are displayed
in the numbered properties list.

The Element Numbering dialog buttons are described in the following table:

Button Description
Edit Click to change the numbering symbol for the selected element. The button is
available, when the selected element has a number and the element is editable.
Create / Remove The Create button is available, if a selected element in the element list is not
numbered. Click the Create button to number the selected element. A unique
successive number will be created for the selected element.
The Remove button is available, if a selected element in the element list is
numbered and editable. This button has two options:
Click Remove to delete the selected element’s number.
Click Remove All. Numbers are removed from the selected element and all
elements owned by the selected element
Increase Click to increase an element number.
The button is available, if the selected element is numbered and editable.
The element’s place in the list changes after increasing the number.
Decrease Click to decrease an element number.
The button is available, if the element is editable, is numbered, and that number
is not the first one.
The element’s place in the list changes after decreasing the number.
Renumber This button has two options:
Click Renumber to update the element numbers. The numbering is updated for
all elements in the list.
Click Renumber All to update all element numbers recursively. The numbering
is updated for all elements in the element list, including their owning elements.

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NEW! Smart Packages

Related procedures
Automatic numbering
Manual numbering

Related concepts
Numbering customization
Numbering property
Numbering scheme
Prefix
Separator

NEW! Smart Packages


This feature is available in Standard, Professional, Architect,
and Enterprise editions.

Smart package is a special collection of model elements.

An element can be included in the smart package either:


• Manually - the user selects to include the particular element.

You can create a smart package named My Bookmarks and add


frequently used elements to it.

• Automatically - the element meets the set of criteria defined by the user.

You can create a smart package named Requirements v5 with the


criteria “all elements of type Requirement under the package
Business requirements, having tag version=5”.

The membership in the smart package is not the UML ownership: one element can belong to several smart
packages.

Smart packages aggregate relevant elements so that you can


• Easily browse, navigate, list, and discover these elements in the Containment tree.
• Narrow the scope in both the Find dialog and the element Selection dialog.
• Define dynamic row and column scopes in dependency matrices.

Concepts

For better understanding the further material, learn the following concepts.

Static contents
A collection of manually included elements.

Dynamic contents
A collection of elements that is automatically calculated according to the set of criteria specified
by the user.

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The smart packages feature is in details described in


• "Creating Smart Packages" on page 388
• "Managing Contents of Smart Package" on page 389
• "Smart Package Properties" on page 393
• "Using Smart Packages in Your Model" on page 393

Creating Smart Packages


A smart package can be created in one of the following ways:
• From the shortcut menu of an element. The newly created smart package is empty.
• From the search results (by saving as a smart package either the search options or the
search results). The newly created smart package appropriately has either dynamic or static
contents.

To create a smart package from the shortcut menu of an element

1. In the Containment tree, right-click the element. The shortcut menu opens.
The element should be a namespace, for example, a package, a
class, or a requirement.

2. Select New Element > Smart Package.


3. Type a name for the new smart package.
4. Press Enter to finish.
The new smart package is created, and you can proceed to managing its contents and
reviewing its specific properties.

Figure 222 -- New smart package with empty contents

To create a smart package from the search results

1. Open the Find dialog, define search options, and perform the search. The search results are
displayed in the Search Results tab on the Model Browser.
For more information about defining search options and analyzing the
search results, appropriately refer to "Find dialog" on page 127 and
"Search Results tab" on page 87.

2. On the toolbar of the Search Results tab, click and then select one of the following
commands:
• Save Query as Smart Package to create a new smart package with dynamic
contents. The search options will be saved as the Query property value.
• Save Results as Smart Package to create a new smart package with static
contents. The search results will be saved as values of the Additional Elements

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property.

The element Selection dialog opens.


3. In the dialog, select an owner of the new smart package and click OK.
4. In the Containment tree, type a name for the new smart package.
5. Press Enter to finish.
The new smart package is created, and you can proceed to managing its contents and
reviewing its specific properties.

Managing Contents of Smart Package


Once the smart package is created, you can manage its contents as is described in the following sections:
• "Including elements into a smart package" on page 389
• "Removing and excluding elements from a smart package" on page 391
• "Freezing the contents of a smart package" on page 392
• "Making a snapshot of the smart package" on page 392

Including elements into a smart package

An element can be included in the smart package either:


• Manually - the user selects to include the particular element. Manually included elements
constitute the static contents.
• Automatically - the element meets the set of criteria defined by the user. Automatically included
elements constitute the dynamic contents.

The membership in the smart package is not the UML ownership


association. The owner of the element will not change after the element
is included into the smart package.

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To include an element into a smart package manually

Do either:
• In the Containment tree, select an element and drag it to the smart package.
See the element included into the contents of the smart package. The element becomes a
value of the Additional Elements property as well.
You can include more than one element at once.
• To include adjacent elements, select a single element, and then
hold down the Shift key while you click other elements that you
want to select.
• To include nonadjacent elements, select a single element, and
then hold down the Ctrl key while you click other elements that you
want to select.
• Open the Specification window of the smart package and click the cell of the Additional

Elements property value. Then click and in the open dialog, select the element or more.
Click OK when you are done.
See the element included into the contents of the smart package.
If the element does not appear in the contents of the smart package,
make sure it is not in the list of excluded elements. For more
information, see "To exclude an element from a smart package" on
page 391.

To include elements into a smart package automatically

1. Open the Specification window of the smart package.


2. Under the Contents category, click the cell of the Query property value.

3. Click . The Query dialog opens.


4. In the dialog, define a set of criteria (query) for gathering the elements into the contents of the
smart package.
For the instructions about defining criteria in the Query dialog, refer
to "Specifying Criteria for Querying Model" on page 534.
5. Close the Specification window.
See the contents of the smart package updated with elements that meet the defined set of
criteria.
• If the smart package contains manually included elements (values
of the Additional Elements property), they are joined up with the
automatically included elements, skipping duplicates.
• If the smart package has excluded elements (values of the
Excluded Elements property), they do not appear in the dynamic
contents of the smart package.

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Removing and excluding elements from a smart package

To remove an element from a smart package

Only manually included elements can be removed from the


contents of the smart package.

Do either:
• In the Containment tree, under the smart package, right-click the element and from the shortcut
menu, select Delete from Contents.
You can remove more than one element at once.
• To remove adjacent elements, select a single element, and then
hold down the Shift key while you click other elements that you
want to select.
• To remove nonadjacent elements, select a single element, and
then hold down the Ctrl key while you click other elements that you
want to select.
• Open the Specification window of the smart package and click the cell of the Additional

Elements property value. Then click and in the open dialog, unselect the element or more.
Click OK when you are done.
See the element removed from the contents of the smart package, though it is not removed from
the model. You can still see the element displayed under the owner of the element in the
Containment tree.

To exclude an element from a smart package

Only automatically included (by query) elements can be excluded


from the contents of the smart package.
If the element was manually added to the smart package, it can be
removed (see "To remove an element from a smart package" on
page 391), but not excluded from the contents.
Do either:
• In the Containment tree, under the smart package, right-click the element and from the shortcut
menu, select Delete from Contents.
See the element removed from the contents of the smart package, though it is not removed
from the model. The element becomes a value of the Excluded Elements property as well.
You can exclude more than one element at once.
• To exclude adjacent elements, select a single element, and then
hold down the Shift key while you click other elements that you
want to select.
• To exclude nonadjacent elements, select a single element, and
then hold down the Ctrl key while you click other elements that you
want to select.
• Open the Specification window of the smart package and click the cell of the Excluded

Elements property value. Then click and in the open dialog, select the element or more.
Click OK when you are done.
See the element removed from the contents of the smart package, though it is not removed
from the model.

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Freezing the contents of a smart package

If you no longer need the contents of a smart package to be dynamic, you can simply freeze it. The dynamic
contents will be converted to the static list of elements and joined up with the list of manually added elements
(values of the Additional Elements property), skipping both duplicates and elements defined as excluded
(values of the Excluded Elements property).

To freeze the contents of a smart package

• In the Containment tree, right-click the smart package with dynamic contents and from the
shortcut menu select Freeze Contents.

See that there are no changes visible in the Containment tree. Open the Specification window
of the smart package to see that the values of both the Query property and the Excluded
Elements property have passed into empty, and the value of the Additional Elements
property stores the new list of elements.
The contents of the smart package will no longer be automatically
updated after relevant changes in the model.

Figure 223 -- Counting Additional Elements property value after freeze

Making a snapshot of the smart package

You can create a copy of the smart package, with the static contents, that is, a snapshot.

To make a snapshot of a smart package

1. In the Containment tree, right-click the smart package with dynamic contents and from the
shortcut menu select Snapshot Contents. The element Selection dialog opens.
2. In the dialog, select an owner of the new smart package and click OK.

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See the new smart package created under the selected owner in the Containment tree with the
name Snapshot of <smart package name>, for example, Snapshot of My Bookmarks. The
contents of the snapshot equals the contents of the smart package, but the list of elements is
static.

Smart Package Properties


Every smart package has several properties that allow for specifying the contents of the smart package. These
properties are described in the following table.

Property Description
Query Stores a set of criteria for automatic inclusion of elements into the contents
of the smart package.
For more information, see "To include elements into a smart package
automatically" on page 390.
Additional Elements Stores the list of the elements manually included into the contents of the
smart package.
For more information, see "To include an element into a smart package
manually" on page 390.
Excluded Elements Stores the list of the elements excluded from the contents of the smart
package.
For more information, see "To exclude an element from a smart package"
on page 391.

Using Smart Packages in Your Model


For better understanding the usability of the smart packages, analyze the following case studies.

Case study #1: Gathering use cases


The case study uses the sample project use case diagram.mdzip, which
can be found in <MagicDraw installation folder>\samples\diagrams.

Let’s say we have a lot of use cases owned by different system boundaries in the project.

And we need to have all these use cases, except several particular ones, in a single package. Also, we need
that all newly created use cases were automatically included into this package.

This is the case, when the smart packages feature is very useful. We will create a smart package with dynamic
contents to gather all the use cases in the model and then demonstrate how it manages further changes in the
model. Finally we will create a snapshot of the smart package to have a a static list of use cases as a milestone
of the model development.

Let’s do the following:

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1. Create a smart package named All Use Cases.

2. Define criteria for gathering the contents of the smart package. Specify search options to find all
use case type elements from the root package Data.

3. Expand the contents of the smart package All Use Cases.

4. Exclude use cases Change password and Change system settings from the contents. See the
contents of the smart package shortened.

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5. Open the Specification window of the smart package and see the excluded use cases in the cell
of the Excluded Elements property value.

6. Drag use cases Change password and Change system settings to the smart package. See
there are no changes in the contents of the smart package.
7. Open the Specification window of the smart package again and see these manually included
use cases in cells of both the Added Elements property and the Excluded Elements property
values. Elements that have been excluded from the contents, cannot appear in it, even after
being manually added.

8. Create a new use case named Filter by author under the system boundary Item Browser. See
the new use case appeared in the smart package All Use Cases.

9. Create a snapshot of the smart package All Use Cases to have a static list of use cases as a
milestone of the model development.

10. Expand the contents of the snapshot and see that it equals the contents of the smart package
All Use Cases.

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Case study #2: Performing the requirements coverage analysis


The case study uses the sample project hybrid sport utility vehicle.mdzip, which
can be found in <MagicDraw installation folder>\samples\SysML, if the SysML
plugin is installed.

Now let’s study another case where the smart package feature is very helpful. Let’s say we need to have all
unsatisfied requirements in a separate package. Also, we need that requirements automatically disappear from
this package after becoming satisfied.

We will create a smart package with dynamic contents to gather all the unsatisfied requirements in the model
and a dependency matrix for performing the requirements coverage analysis. Then we will demonstrate how
both the smart package and the dependency matrix reflect the transition of a requirement to satisfied.

Let’s do the following:


1. Create a smart package named Unsatisfied Requirements.
2. For gathering the contents of the smart package, add a new script operation (in the Expert
mode of the Query dialog) and define the following OCL 2.0 expression as the criteria:

SysML::Requirements::Requirement::allInstances()->select(r|not
r.supplierDependency->exists(d|d.oclIsKindOf(SysML::Satisfy)))

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3. Expand the contents of the smart package Unsatisfied Requirements.

4. Create a dependency matrix and define the following criteria:

• Specify Requirement as the row element type


• Specify Block as the column element type
• Specify the smart package Unsatisfied Requirements as the row scope
• Specify the package HSUV Structure as the column scope
• Specify the Satisfy relationship as dependency criteria
• In the Direction drop-down list, select Column to row.

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5. On the dependency matrix, create a Satisfy relationship between the block BrakePedal and the
requirement Braking.

The requirement becomes satisfied and thus disappears from the contents of the smart
package Unsatisfied Requirements and from the dependency matrix as well.

Case Study #3: Configuration management of the complex system - creating dynamic configuration
catalogs

The efficient configuration management process is a challenge in the evolution of any industrial scale product
family. Smart packages are a real-life out of the box solution supporting the configuration management
approach.

Now let’s study the case that illustrates the efficient management of the complex system configurations with the
help of smart packages. Let’s say we have a library (static package) of system components, which we need to
see in several different views of the model, that is, catalogs, according to their characteristics. Using the
catalogs will not extend the scope of the model, since they do not require the duplication of the elements.

Figure 224 -- Library “TI Hardware” of system components

We will create two dynamic system configuration catalogs, that is, smart packages with dynamic contents to
gather the servers from the library TI Hardware according to the configuration version defined in a tag value of
their specification.

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Let’s do the following:


1. Create two packages: TI12 Catalog and TI14 Catalog.
2. In each package, create a smart package named Servers.

3. Define criteria for gathering the contents of the smart package Servers in TI12 Catalog. Specify
search options to find in the package TI Hardware, all block type elements with tag value
Used In=TI12.

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4. Define criteria for gathering the contents of the smart package Servers in TI14 Catalog. Specify
search options to find in the package TI Hardware, all block type elements with tag value
Used In=TI14.

5. Expand the contents of both smart packages.

The block SUN FIRE T1000 appears in both TI12 Catalog and
TI14 Catalog, since it has both tag values Used In=TI12 and
Used In=TI14.
6. Also, you can add a block to a smart package manually. Just drag the block to the smart
package.

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NEW! Favorites

NEW! Favorites
You can mark as favorite any element, including diagrams, types, packages, and so forth that you regularly use
in your model and need to access quickly.

Figure 225 -- Favorites in Containment tree

Using favorites saves your time as you are able to


• Navigate quickly to any desired place in your model.
• Easily narrow the search scope to get rid of unneeded elements and thus find desired elements
faster.
• Easily narrow the scope for model analysis.

In a server project, each user has his own list of favorites.

Learn more about using favorites in


• "Adding, Removing, and Changing Order of Favorites" on page 401
• "Manage Favorites dialog" on page page 405

Adding, Removing, and Changing Order of Favorites


There are a few ways of adding an element to favorites:
• By using the Add Selected to Favorites command from the Favorites menu. This way is
especially handy for the quick addition to favorites.
• By using the Manage Favorites dialog. Choose this way, when you need to add and then
perform another manipulations with favorites.

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NEW! Favorites

To quickly add an element to favorites

1. Do either:
• If the element is selected in the Model Browser, click the button on the toolbar of
the open tab.

• If the element is selected in the element Selection dialog, click the button, which
is in the search modes and scope filters area.

The Favorites menu opens.


2. Click Add Selected to Favorites on the menu.

To add an element to favorites in the Manage Favorites dialog

1. Open the Manage Favorites dialog.

To learn the ways of opening the dialog, see the procedure "To open
the Manage Favorites dialog" on page 406.

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2. In the Manage Favorites dialog, select the element and click the button, which is
between two lists of the dialog. The element appears in the list of favorites.
For more information about the dialog, refer to "Manage Favorites
dialog" on page 405.
3. Click OK to confirm the addition and close the dialog.

Once the element is added to favorites, the following changes occur in your project:
• The element becomes marked as favorite in all the trees and lists of the model.
• You can easily navigate to the element in the Model Browser. The element name is added to
the Go To Favorites command group on the Favorites menu that opens in the Model Browser.

• You can easily specify the element (in case it is a diagram or a package) as the search scope.
The element name is added to the Search in Favorites command group on the Favorites
menu that opens either in the element Selection dialog or in the autocompletion drop-down list.

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To remove an element from favorites

1. Open the Manage Favorites dialog.

To learn the ways of opening the dialog, the procedure "To open the
Manage Favorites dialog" on page 406.
2. In the list of favorites (on the right side of the dialog), click the element you need to remove and

then click the button.


For more information about the dialog, refer to "Manage Favorites
dialog" on page 405.
3. Click OK to confirm the removal and close the dialog.

Once the element is removed from favorites, it is no longer appropriately marked. Commands for navigation to
the element and for searching in it are no longer on the Favorites menu.

The following procedure describes how to change the order of favorite elements on the Favorites menu. To
change the order of favorites on the Favorites menu, you need to make appropriate order changes in the list of
favorites on the Manage Favorites dialog.

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NEW! Favorites

To change the order of favorites

1. Open the Manage Favorites dialog.

To learn the ways of opening the dialog, see the procedure "To open
the Manage Favorites dialog" on page 406.
2. In the list of favorites (on the right side of the dialog), click an element, whose order on the
Favorites menu you need to change and then do either:
• If you need to move the element up, click the Up button. Click again, if you need to
move the element up by one more position and so on.
• If you need to move the element down, click the Down button. Click again, if you
need to move the element down by one more position and so on.
3. Click OK to confirm the reorder and close the dialog.

Figure 226 -- Changing order of favorites: moving diagram “MagicLibrary System” down

Manage Favorites dialog


The Manage Favorites dialog allows for
• Adding to favorites
• Removing from favorites
• Changing the order of favorites

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NEW! Favorites

To open the Manage Favorites dialog

Do either:

• In the Model Browser, click the button, which is on the toolbar of the open tab, and then
select Manage Favorites.

• In the element Selection dialog, click the button, which is in the search modes and scope
filters area, and then select Manage Favorites.

• In any autocompletion list, click the button, which is in the search modes and scope filters

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area, and then select Manage Favorites.

The Manage Favorites dialog is a modification of the element Selection dialog. The dialog displays
• All elements (in tree or list view on the left side of the dialog)
• Favorite elements (in the list on the right side of the dialog)
• Buttons for adding and removing from favorites
• Search modes and scope filters area
• Buttons for reordering favorites

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HTML Editor

Figure 227 -- Manage Favorites dialog

The order of favorites in the list of the Manage Favorites dialog meets the order of favorites on the Favorites
menu. Thus if you need to change the order of favorites on this menu, make appropriate order changes in the
list of favorites on the Manage Favorites dialog. Buttons below the list will help you to change the order of
favorites. See their descriptions in the following table.

Button Description
Up Click to move a selected element up. The element will accordingly change its position on the
Favorites menu.
For more information, see "To change the order of favorites" on page 405.
Down Click to move a selected element down. The element will accordingly change its position on
the Favorites menu.
For more information, see "To change the order of favorites" on page 405.

For the descriptions of other dialog elements, see


• "Elements Multiple Selection" on page page 342
• "Searching for Elements in Element Selection Dialog" on page page 343

HTML Editor
Using the HTML editor you can easily edit an HTML text. It also allows you to preserve the text format when
copying formatted text.

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HTML Editor

To set the note / text box / separator text as HTML

• Select a shape and click Switch To HTML Text that appears on the lower-left corner of the
shape.

• From the note / text box shortcut menu, select HTML Text.
• Draw the note or text box, using the Note(HTML text) or Text Box(HTML text) buttons on the
diagram pallet.

Click the text area on the selected shape or start typing letters to open the HTML editor toolbar. For more
information about the toolbar buttons, see "HTML editor toolbar" on page 414.

Figure 228 -- HTML editor toolbar

You can write HTML text in various dialogs. To start doing this, you have to turn on the HTML mode first.

To turn on the HTML mode in a dialog

• Click to select the HTML check box.


These are the samples of the HTML check box and HTML editor toolbar in various dialogs:
• Element Specification window, the Documentation/Hyperlinks tab (Figure 229 on
page 410).
• In the Model Browser, the Documentation panel (Figure 230 on page 411).
• Element Specification window, the Tags tab, when editing a tagged value
(Figure 231 on page 412).

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HTML Editor

• When specifying the To Do property in the element Specification window


(Figure 232 on page 413).

Figure 229 -- HTML editor toolbar in Documentation/Hyperlinks tab of element Specification window

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HTML Editor

Figure 230 -- HTML editor toolbar in Documentation panel on Model Browser

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HTML Editor

Figure 231 -- HTML editor toolbar in Tags tab of element Specification window when editing tag value

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HTML Editor

Figure 232 -- HTML editor toolbar in To Do dialog

You can also use the HTML editor toolbar, when editing a tagged value directly on the element’s shape.

To use the HTML editor toolbar for editing a tagged value

1. Click the tagged value on the element’s shape as it is shown in the following picture.

2. Click the tagged value once again. The HTML mode will be turned on and the HTML editor
toolbar will open for editing this tagged value.

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HTML Editor

HTML editor toolbar

Button Description
Advanced Edit text with advanced HTML editor. The Advanced HTML Editor
HTML Editor dialog opens.

Font Select font style of the text. The Font Properties dialog opens.
properties

Font Size Select font size of selected text.

Bold Set text as bold.

Italic Set text as italic.

Underline Set text as underlined.

Strikethrough Set text as strikethroughed.

Foreground Select font color of selected text.

Align left Align selected text to the left side border.

Center Center selected text.

Align Right Align selected text to the right side border.

Numbering Change text style to numbered list.

Bullets Change text style to bullet list.

Decrease Decrease indent by moving text closer to the left border.


Indent

Increase Increase indent by moving text closer to the right border.


Indent

Insert Add the hyperlink to a file, an address, an element, a symbol, or a


Hyperlink requirement. The Edit Hyperlink dialog opens. For more information,
see Section "Adding a hyperlink to the model element" on page 331.

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HTML Editor

Advanced HTML Editor dialog

To open the Advanced HTML Editor dialog

• Click the Advanced HTML Editor button on the HTML editor toolbar.

For the information how to turn on the HTML editor, see the procedure
"To turn on the HTML mode in a dialog" on page 409.

In the Advanced HTML Editor dialog you can change the text style, insert symbols, images, and tables, as
well as perform other actions using buttons.

Click the HTML source tab to view HTML source.

Figure 233 -- Advanced HTML Editor dialog

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Copying/Opening Element URLs

To insert an image into HTML text

1. Click the Insert image button as it is shown in the following picture.

2. In the Insert Image Location dialog, specify the image URL. Do one of the following:
• Type the path to the image location.
• Click Browse and browse to the image you want to insert.
If you are working on a Teamwork project, make sure that the path to
the image location is accessible from any computer with the Internet.
Otherwise the image will not be displayed, when the project is
opened on another computer.
3. Click OK when you are done. The image will be inserted into HTML text.

Copying/Opening Element URLs


You can now copy a project element URL to a clipboard and share it with other as a quick reference to model
elements.

To copy a project element URL, do any of the following

• Select Copy Element URL from the element shortcut menu in the Containment tree to copy
the URL to a model element.
• Select the element symbol in a diagram and click Edit > Copy Element URL on the main
menu to copy the URL to element symbol.

You can open any elements through their URLs by clicking the Open Element from URL command and the
element will be highlighted in the Containment tree or in the diagram. Custom URL "mdel://" is registered into
windows registry. Activating the URL in other applications will allow you to start MagicDraw, open the project (if
possible), and select any elements. You can paste URLs from the clipboard to any MagicDraw diagram.
Hyperlinks also can hold URLs of any model elements.

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MagicDraw provides the following tools and wizards to help you quickly and easily perform design tasks.
• "Model Merge" - allows for porting changes between different project versions.
• "Pattern Wizard" - creates various GOF, Java, Junit, CORBA IDL, XML Schema, and other
design patterns.
• "Creating Setters/Getters" - creates getting and setting operators for attributes defined in the
class.
• "Implementing or Overriding Operations" - creates defined operations down the Inheritance
tree.
• "Model Transformation Wizard" - enables running one of the predefined transformations to
convert the given model part into another model according to the rules of that transformation.
Transformations are usually used for converting models between different modeling domains,
for example, UML and SQL.
• "Automatic Instantiation Wizard" - allows for creating instances of various entities with just a
few clicks. It is especially useful when working with complex models or assembling large
systems from parts.
• "Resource Manager" - allows for managing resources (Profiles, Plugins, Templates, Language
resources, Case studies/examples, Custom diagrams, and others).
• "Spelling Checker" - checks spelling as you type. Select what you want to be spell checked:
either the whole project or some specific parts.

Model Merge
Model Merge

Model Merge functionality is available in Standard Edition


and above for an additional fee.

Model Merge allows for copying changes between different project versions. This functionality is usually
needed when there are several branches that reflect different releases or versions of the product, for example,
when certain fixes have to be copied from a release branch to the mainstream development.

You can merge different versions of both local and server projects.

Projects that use modules, can be compared and merged in one single operation. You do not need to merge
each module and finally the main project one-by-one.

Concepts
For better understanding the further material, first of all learn the following concepts.

Source
A project version from which changes are copied.

Target
A project version into which changes are copied.

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Ancestor
A common parent project version of both source and target.

Contributor
General description for a project version that participates in the merge as a source or a target.

Getting Started with Model Merge


Before starting to use the model merge feature, we recommend you to gain some knowledge about
• Merge types (see "Choosing merge type" on page 418)
• Change concept in the model merge (see "Understanding change concept" on page 419)

Choosing merge type

There are two types of model merge: 3-way merge and 2-way merge. Choose the way of merge according to a
particular case. In order to find out which way best suites your case, learn about each one in the following
sections.

3-way merge

Conceptually the 3-way merge is a reconciliation of two difference sets, if we assume that a difference set
contains changes between a contributor and the ancestor. For example, a difference set v1-v2 represents
changes between project v2 and ancestor v1 as well as v1-v3 does for project v3 and the same ancestor.

Use the 3-way merge, if you need to compare and merge changes from two projects into one and also consider
the ancestor of both projects. For example, you may need to merge two branches of the same server project
that have been simultaneously developed by two different users in a collaborative environment, as is shown in
the following figure. As you can see, branch b.1 has been created from project version i. Then both versions
have been developed in parallel: i+1, ..., n-1, n and b.1, ..., b.n. The merge operation copies changes that have
been made in the branch version to the trunk version.

Figure 234 -- Concept of 3-way merge

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2-way merge

The 2-way mere is a specific case of the 3-way merge. Use this type of merge for joining together two
separately developed local projects that have no ancestor. The target project will be taken as an ancestor.

Figure 235 -- Concept of 2-way merge

Understanding change concept

Change is a difference, found between the ancestor and a participant. Changes can be as follows:
• addition
• deletion
• modification
• movement
• order

Every change can be accepted or rejected and have dependent changes. Changes can conflict with each other
or be equivalent as well.

Merging begins with building a composite change tree, which consists of model, diagramming, and non-model
changes.

Change types

Read the following definitions to get familiar with different change types.

Addition change
If an element has been added to a contributor, an addition change occurs.

Deletion change
If an element has been removed from a contributor, a deletion change occurs.

Modification change
If an element property in a contributor has been modified, a modification change occurs.
If the Is Abstract property value of a class in the ancestor had
the default value which is false and the same property value in a
contributor has been changed to true, a modification change
occurs.
There are three types of modification changes:
• Addition modification change that occurs when a value is added to a property.
• Deletion modification change that occurs when a value is removed from a
property.

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• Replacement modification change that occurs when one value is replaced with
another. This type of modification change occurs only for properties that have
multiplicity less or equal to 1.

Movement change
If an element owner has been changed in a contributor, a movement change occurs.
Let’s say package A contains some class in the ancestor and
package B contains the same class in a contributor. This means
that the class has been moved from package A to package B in the
contributor. This case is recognized as a movement change.
Another case of the movement change is when an attribute or an
operation that has been owned by class A in the ancestor,
becomes the attribute or an operation of class B in a contributor.

Order change
If elements order in a contributor has been changed an order change occurs. Order changes can
occur on elements such as attributes, operations, and other ordered elements. Even if a single
element in a collection has changed its place, the order change is applied to the entire collection.
Since an element can have several ordered collections, several order changes can occur on the
single element.
Let’s say class A has attributes a, b, and c in the ancestor. The
attribute c has been moved up and placed above attribute a in a
contributor. This means that the order of attribute collection in class
A has changed in the contributor. This is a case of the order
change.

Change states

Every change, whether it is addition, modification, deletion, movement, or order change, can be either accepted
or rejected. It is change state.

All accepted changes will be incorporated into the target. Alternatively, they can be rejected and will not be
applied to into the target.

Dependent changes

In some cases, other changes have to be accepted or rejected before accepting or rejecting a selected change.
In other words, a selected change sometimes depends on other changes and it is called a dependent change.

For better understanding the concept of the dependent change, study the following examples.
Let’s say a class attribute type has been changed to a type that had been
created by another change. In the consequence, the attribute type change
depends on the change that has created the type. This means that type
creation change must to be accepted before accepting type modification
change.

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Let’s suppose there is an attribute type change in a contributor. The old type
has been deleted and a new type has been added to the contributor. In this
case, three changes occur:
• deletion change (for the old type)
• addition change (for the new type)
• and modification change (for the property type)
These are also ownership changes, but they are accepted together with
deletion and addition changes.
The modification change depends on the addition change and the deletion
change depends on the modification change.Thus only accepting the
deletion change means accepting the addition change, the modification
change and the deletion change itself.

Conflicting changes

Conflict is an incompatibility of two changes, i.e. these changes cannot be accepted together. Conflicts can
occur only in the 3-way merge.
Conflict can be as follows:
• Each contributor has changed a class name or any other element
property value.
• One contributor has added an operation to a class and the other
contributor deleted the class.
• One contributor has moved a class into one package while the
other contributor moved it to another package.

Equivalent changes

Equivalent change is a pair of identical changes that are detected in both source and target, when performing
the 3-way merge.
Let’s say package A contains some class in the ancestor and both
contributors contain the same class in package B. This means that
the class has been moved from package A to package B in both
source and target. This is a case of the equivalent change.
Another case of equivalent changes is when the same element A
becomes renamed to B in both contributors.

Using Model Merge


No matter which type of the merge you use, the merge procedure generally includes the following phases:
1. Starting model merge described on page 422
2. Analyzing and managing merge results described on page 425
3. Finishing merge described on page 441

Preparing for merge

Read the following information and get informed about customizing the model merge. This is the optional phase
of the model merge procedure. You may not need to perform it.

Turning off order changes detection

Order changes can be skipped while merging. For this you need to specify names of properties wherein order
changes should not be detected.

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To turn off the order changes detection in specific properties

1. From the Options menu select Environment. The Environment Options dialog will be
opened.
2. Find the Do Not Detect Order Changes for option under the Merge category in the General
options group.
3. In the option value cell, specify names of properties wherein order changes should not be
detected while merging.
Property names must be written in camel case, for example,
ownedAttribute, ownedElement, and so on.
For the information about editing this kind of option values, see
"Editing long textual values" on page 294.

Starting model merge

You can start the merge either:


• From Collaborate > Merge From.
This way of starting the merge can be applied explicitly for server projects. And you do not need
to specify the ancestor, since it will be automatically identified straight after a source is
selected. The 3-way merge will be applied for merging.
• From Tools > Project Merge.
This way of starting the merge can be applied for both local and server projects, though
modules can be included in the merge only for server projects. You need to specify both a
source and the ancestor as well as choose the way of merge.

Now let’s go through either way of starting the merge procedure step-by-step.

To start the merge from Collaborate > Merge From

1. Open a server project that will be a target.


2. From the Collaborate menu, select Merge From.
3. In the opened dialog, select a server project that will be a source.

4. In the same dialog, click the Advanced button to see more merge options. Otherwise go to
step #7.
5. In the Optimize for drop-down list, select
• Speed if you need to merge the projects faster. Keep in mind that this will require
more memory.
• Memory if your need to decrease memory usage while merging the projects, since
your computer does not have enough memory. Keep in mind that this will slow down
the merge procedure.
You can also specify the Optimize for option in the Environment
Options dialog. Find the option under the Merge category in the
General options group.
6. In the Modules to include list, select the modules that will be included in the project merge and
merged with modules of the selected source. To select a module, click to select the checkbox
which is next to the module name (see the following figure).
The list includes only the modules that
• Are used by the target in the read-write accessibility mode.
• Have the same composition in both contributors.
• Do not have private parts.

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7. Click the Merge button. The project merge will be started. If changes are found, the Merge
window will open. Proceed to Analyzing and managing merge results.

Figure 236 -- Selecting modules for merge

To start the merge from Tools > Project Merge

1. Open a project that will be a target.


2. From the Tools menu, select Project Merge. The Merge Projects dialog will be opened within
the active project selected as a target.
3. Select a merge type.
Learn about the 3-way and the 2-way merge in "Choosing merge
type" on page 418.

4. Select a project that will be a source.


5. If there is a case of the 3-way merge select a project that will be the ancestor.

6. Click the Advanced button to see more merge options. Otherwise go to step #9.
7. In the Optimize for drop-down list, select
• Speed if you need to merge the projects faster. Keep in mind that this will require
more memory.
• Memory if your need to decrease memory usage while merging the projects, since
your computer does not have enough memory. Keep in mind that this will slow down
the merge procedure.
You can also specify the Optimize for option in the Environment
Options dialog. Find the option under the Merge category in the
General options group.
8. In the Modules to include list, select the modules that will be included in the project merge and
merged with modules of the selected source. To select a module, click to select the checkbox
which is next to the module name (see the following figure).
The list is available only for server projects and includes only the
modules that
• Are used by the target in the read-write accessibility mode.
• Have the same composition in both contributors.
• Do not have private parts.

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9. Click the Merge button. The project merge will be started. If changes are found, the Merge
window will open. Proceed to Analyzing and managing merge results.

Figure 237 -- Merge Projects dialog with automatically selected target and list of target modules

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Model Merge

Analyzing and managing merge results

The merge results are represented in the Merge window.

Figure 238 -- Merge window

Read about analyzing and managing model merge results in


• "Getting merge summary information and changes legend" on page 426
• "Understanding content of the Merged Result tree" on page 426
• "Inspecting element property changes in the Specification panel" on page 431
• "Inspecting changes in the Change details panel" on page 433
• "Displaying and navigating through changes" on page 434
• "Quickly navigating through conflicting changes" on page 436
• "Accepting and rejecting changes" on page 436

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• "Viewing and analyzing changes of modified diagrams" on page 438

If you do not need to perform the analysis and management of the merge results, proceed to Finishing merge.

Getting merge summary information and changes legend

You can see how many differences have been detected between the ancestor and the source as well as
between the ancestor and the target on the Summary and legend panel that is located at the top right of the
Merge window. The panel also helps to understand the decorations and highlighting of elements in both the
Merged Result tree and the Specification panel.

Figure 239 -- Summary and legend panel

Understanding content of the Merged Result tree

Elements with all change types except equivalent changes can be displayed in the Merged Result tree that is
located at the top left of the Merge window.

Understanding element decorations

As a change occurs on a single element, the element icon indicates the state of the change which can be either
accepted or rejected.

Decoration Change state Example


Accepted

(green tick before the


element icon)
A new element had been created in one of the
contributors and its addition was accepted.
Rejected

(red cross before


element icon)
A new element had been created in one of the
contributors and its addition was rejected.

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To understand the concept of change states, refer to "Change states"


on page 420.

Elements with resolved conflicting changes are decorated as it is showed in the following table. Owners of
these elements are also decorated.

Decoration Change applied Example


by
System

(red diamond on the


lower-left corner of
element icon)
The element had a conflicting modification change
which was resolved automatically.
User

(yellow diamond on
the lower-left corner
of element icon) The element had a conflicting modification change
which was resolved by the user.

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Model Merge

Understanding module representation

Text near module Description Example


icon
(module changes A module, which is
are considered) used in the merged
project as read-write.

The module changes


that have been
detected in both
contributors are
suggested for the
merge.
(only for • A module, which is
information used in the merged
purpose) project as read-only.
• A module, which is
used in the merged
project as read-write
and has private
parts.
• A module, which is
used in the merged
project as read-write,
but has different
composition in both
contributors.

The module content


has not been
inspected for changes.

Recognizing addition changes


For the addition change description, refer to "Addition change"
on page 419.

Added elements are highlighted in green background.

Figure 240 -- Example of accepted addition change

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Recognizing deletion changes


For the deletion change description, refer to "Deletion change"
on page 419.

Deleted elements are highlighted in grey background.

Figure 241 -- Example of accepted deletion change

Recognizing modification changes


For the modification change description, refer to "Modification
change" on page 419.

Elements whose properties have been changed are highlighted in blue.

Figure 242 -- Element with modified properties

To see what properties have been modified, click the element and see changes in the Specification panel.
For more information about using the Specification panel, see
"Inspecting element property changes in the Specification panel"
on page 431.

Recognizing movement changes


For the movement change description, refer to "Movement
change" on page 420.

Elements with movement changes are highlighted in the same blue background that is used to highlight
modification changes, since movement changes are some kind of modification changes. Icon of an element
with movement changes is represented with arrow symbol on the left.

The following figure illustrates a movement change, when element X has been moved from package A to
package B. The movement change had been accepted and element X became owned by package B.

Figure 243 -- Example of accepted movement change

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You can navigate from the element’s original location to the new one (and vice versa) using the commands on
the element shortcut menu.

Figure 244 -- Navigating to new element location

Figure 245 -- Navigating to original element location

Recognizing order changes


For the order change description, refer to "Order change" on
page 420.

Elements with order changes are highlighted in the same blue background that is used to highlight modification
changes, since order changes are some kind of modification changes.

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After accepting the change, all the elements in the collection are reordered so that it would be the same as in
one of the contributors.

Figure 246 -- Example of accepted order change

You can turn off the order changes detection. For more about it, see "Turning on
showing merged diagram annotations" on page 421.

Recognizing elements with changed owned elements

Elements whose owned elements (in any nesting level) have changes are highlighted using red diagonals.

Figure 247 -- Element with owned elements added

Modified elements with changed owned elements are highlighted in blue with red diagonals.

Figure 248 -- Element with owned elements added and modification change

Inspecting element property changes in the Specification panel

You can see all the details of an element property changes in the Specification panel that is located at the
bottom of the Merge window. All what needs to be done is selecting the appropriate element in the Merged
Result tree.

As you can see in the following figure, the first column of the panel contains a list of element property names
and other columns display their value changes that have been detected in both contributors and the ancestor.

Figure 249 -- Displaying element property changes in Specification panel

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Model Merge

To navigate from the Specification panel to the Merged Result tree

Do either:
• In the Properties column, right-click the name of a property, which references other elements.
Then on its shortcut menu, point to Select in Merged Result Tree and choose an element to
which you want to navigate.
• In the Source, Ancestor, or Target column, right-click the value of a property, which
references other elements. Then on its shortcut menu choose an element to which you want to
navigate.

Figure 250 -- Using property name shortcut menu to navigate from Specification panel to Merged Result tree.

Figure 251 -- Using property value shortcut menu to navigate from Specification panel to Merged Result tree

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Inspecting differences between textual values

You can see exact changes between textual values of element properties, such as element documentation,
comments, pre and post conditions of a use case. Differences of compared texts can be displayed in a single
dialog, where inserted and deleted parts of the text are appropriately highlighted.

Figure 252 -- Displaying differences between long textual property values

To see differences of compared texts

Do one of the following:


• Select a property with a modified text on the Specification panel and then click on the
toolbar.
• Double-click the property on the Specification panel.
The Compare property dialog opens.

Inspecting changes in the Change details panel

The Change details panel displays a tree structure reflecting the changes that occurred either on the element
selected in the Merged Result tree or on the property selected in the Specification panel. If several elements
or properties are selected, then all changes that have been detected in these elements or properties
accordingly will be displayed in the Change details panel. The panel is located above the Specification panel
on the Merge window.

The panel contains a tree structure that has two top-level branches:
• Source changes

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Model Merge

• Target changes

Figure 253 -- Change details panel

In this panel, you can see equivalent changes. In order to see them, expand the Equivalent Changes branch

under an element with equivalent changes. A change, which is marked with is equivalent to a change in
another contributor.

Figure 254 -- Displaying equivalent changes in Change details panel

For the equivalent changes description, refer to "Equivalent


changes" on page 421.

Displaying and navigating through changes

You can customize the content of the Merged Result tree as well as navigate through changes in both the
Merged Results tree and the Specification panel using the toolbar that is located at the top of the Merge
window.

Figure 255 -- Toolbar items for displaying and navigating through changes

The toolbar buttons for customizing the Merged Results tree and navigating through changes are described in
the following tables.

Button / Tooltip text Description


Shortcut keys
Expand Click to expand all nodes in the Merged Result
tree.

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Button / Tooltip text Description


Shortcut keys
Collapse Click to collapse all nodes in the Merged Result
tree.

Go To First Change Click to select the first change.


The button is not available, if the first change is
already selected.
ALT+HOME
Go To Previous Change Click to select the previous change.

ALT+UP
ARROW
Go To Next Change Click to select the next change.

ALT + DOWN
ARROW
Go To Last Change Click to select the last change.
The button is not available, if the last change is
already selected.
ALT+END
Go To Next Conflict Click to select the next conflict.
The button is not available, if there are no
conflicts.
ALT+PAGE For more information about navigation through
DOWN conflicting changes, see "Quickly navigating
through conflicting changes" on page 436.
Filter Click to open the Items Filter dialog. Clear the
checkbox next to an element that you need to
hide in the Merged Result tree.
Show Auxiliary Click to show or hide in the Merged Result tree
Resources the profiles and modules with the
«auxiliaryResources» stereotype applied (for
example, UML Standard Profile).

You can also filter the elements displayed in the Merged Results tree by change type. Use the Display drop-
down list to specify a change type. Be advised that filtering elements by a particular change type displays both
elements with the particular changes and elements with particular owned element changes.

Figure 256 -- Choosing change type for displaying changes in Merged Results tree

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Model Merge

Quickly navigating through conflicting changes

You can quickly navigate through the automatically accepted conflicting changes in the Merged Result tree.
Use the panel on the right of the Merged Result tree that displays yellow buttons representing conflicting
changes. Click a button to select the automatically accepted conflicting change.

Figure 257 -- Buttons for quick navigation through conflicting changes

Accepting and rejecting changes

Accept and reject changes using the toolbar that is located above the Merged Result tree or using the shortcut
menu.

Figure 258 -- Toolbar for accepting and rejecting changes

Before starting to accept and reject changes, specify from what contributor changes will be accepted and
rejected. Use the Accepting/Rejecting Scope drop-down list for this.

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The toolbar buttons are described in the following table.

Button Tooltip text Description


Accept
Accept the selected change, Click to accept all changes from both
its property changes, and all contributors starting from the selected
subelement changes element. For example, if Data, which is the top
level model element is selected, then all
changes for the whole project will be
accepted.
Accept the selected change Click to accept the selected element change
its property change together with the element property changes.

Accept the selected change Click to accept the selected element change.

Reject
Reject the selected change, Click to reject all changes from both
its property changes, and all contributors starting from the selected
subelement changes element. For example, if Data, which is the top
level model element is selected, then all
changes for the whole project will be rejected.
Reject the selected change Click to reject the selected element change
its property change together with the element property changes.

Reject the selected change Click to reject the selected element change.

The following table lists the commands of the shortcut menu that can be opened, when an element is selected
in the Merged Result tree and the Change details panel.

Command Description
Accepts the selected change.
Accept
If the change has equivalent changes, they are accepted too.
Rejects the selected change.
Reject
If the change has equivalent changes, they are rejected too.
Accepts the selected change and its property changes.
Accept With Properties
Rejects the selecting change, its property changes.
Reject With Properties
Accepts the selected change, its property changes, and all owned
Accept Recursively
element changes.
Rejects the selected change, its property changes, and all owned
Reject Recursively
element changes.
Marks the change as resolved by the user, but not by the system. The
Mark as Resolved
conflicting change becomes marked as resolved by the user too.

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Command Description
This command differs depending on the location of the selected change.
Select in Merged Result
Tree / Select in
Specification panel

Viewing and analyzing changes of modified diagrams

A modified diagram can have two or three diagram difference viewers that are represented as separate tabs in
the Merge window next to the Merged Result tree (see the following figure).

To open diagram difference viewers of a modified diagram

• Double-click the modified diagram in the Merged Result tree.


Two or three new tabs will be opened in the Merge window. The ancestor’s tab is always
opened. The source’s tab is opened, if changes have been detected in the source, and the
target’s tab is opened, if changes have been detected in the target.

All the diagram difference viewers are used to display the following changes:
• One or more symbols were moved or resized on the diagram.
• A new symbol was added to the diagram.
• A symbol was deleted from the diagram.

As you can see in the following figure, all these changes are highlighted in blue diagonals.
Be advised that symbols with property value changes that actually have
no effect on their appearance are highlighted in a diagram difference
viewer as well. For example, changing the Show Stereotypes property
value in the Symbol Properties dialog of a class makes the class
symbol highlighted as changed in a diagram difference viewer.

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Model Merge

Figure 259 -- Ancestor’s, target’s, and source’s diagram difference viewers

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You can manage the content of a diagram difference viewer using the toolbar that is located below the diagram
difference viewer.

Figure 260 -- Toolbar for managing content of diagram difference viewer

See the button descriptions in the following table.

Button Tooltip text Description


Synchronize Click to turn on or off the zooming synchronization in all
Zooming difference viewers of the same diagram.

Synchronize Click to turn on or off scrolling synchronization in all difference


Scrolling viewers of the same diagram.

Mark Source Click to turn on or off the highlighting of the diagram changes
Changes that have been made in the source.
This button is available in both ancestor’s and target’s diagram
difference viewers.
Mark Target Click to turn on or off the highlighting of the diagram changes
Changes that have been made in the target.
This button is available in both ancestor’s and source’s diagram
difference viewers.
Print Diagram Click the button to print a diagram. The diagram will be printed
with highlighted areas on it, if the highlighting of the diagram
changes is turned on.
Zooming Use the buttons to control the diagram size.

Return to Merged Click to open the Merged Result tree with the appropriate
Result diagram selected within.

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Model Merge

Figure 261 -- Marking both source and target changes in ancestor’s diagram difference viewer

Finishing merge

To finish the merge procedure

1. On the Merge window, click the Finish Merging button. The question dialog box prompting to
confirm changes that have been made to the target will open (see the following figure).
2. Do either:
• Click Yes. All accepted changes will be copied to the target.
After the merge results are copied to the project, do not
forget to save or to commit the project to the server.

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Pattern Wizard

• Click No. No changes will be copied to the target. The project remains unchanged.

Figure 262 -- Dialog box prompting for changes confirmation

You can also click Cancel to close the dialog box and continue the merge procedure, that is go back to
Analyzing and managing merge results.

Turning on showing merged diagram annotations

Before finishing the merge procedure, you can turn on showing merged diagram annotations. Click the
Annotate Merged Diagram button on the toolbar that is located at the top of the Merge window for this.

Figure 263 -- Turning on diagram annotations

Pattern Wizard
In MagicDraw, you can find various GOF, Java, Junit, CORBA IDL, and XML Schema design patterns.
This functionality is available in Standard, Professional,
and Enterprise editions only.

You can also create new patterns and edit existing ones using Java code or JPython scripts. For a detailed
description, see MagicDraw OpenAPI UserGuide.pdf.

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Pattern Wizard

To open the Pattern Wizard

• Select Tools from the class shortcut menu and then select the Apply Pattern subcommand.

Figure 264 -- Pattern Wizard

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Pattern Wizard

The Pattern Wizard has three main collections of customizable options, which are represented by the
hierarchy tree on the left side of the dialog box:

Category Design Pattern Properties


GOF Adapter Interface Class
Templates described in Adapter Class
the Design Patterns of
Reusable Object- Adaptee Class
Oriented Software NOTE: The Next > button is activated. In the Adapter
Operations screen, add or remove operations you want to
use.
Bridge Abstraction
Implementor
Implementor is: Abstract Class or Interface
Name of Reference
Suffix of the Concrete Implementor
NOTE: The Next > button is activated. In the Deriver
Classes screen, add or remove classes you want to use.
Composite Component Class
Composite Class
NOTE: The Next > button is activated. In the Composite
Operations screen, add or remove operations you want to
use.
Decorator Component Class
Decorator Class
Concrete Decorator Class
NOTE: The Next > button is activated. In the Decorator
Operations screen, add or remove operations you want to
use.
Observer Subject Class
Observer Class
Concrete Subject Class
Concrete Observer Class
Proxy Subject Class
Proxy Class
Real Subject Class
NOTE: The Next > button is activated. In the Proxy
Operations screen, add or remove operations you want to
use.
Singleton Singleton class
Visitor Visitor Class
Implementation Style: visit (MyClass), visitMyClass
(MyClass)
NOTE: The Next > button is activated. In the Elements to
Visit screen, select classes and interfaces you want to visit.
Java Main Main class
Specific Java design
patterns

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Pattern Wizard

Category Design Pattern Properties


RMI Java RMI classes
Remote Interface
NOTE: The Next > button is activated. In the Remote
methods screen, select methods from the All list to the
Selected list.
JUnit TestCase TestCase Class
JUnit is a regression Create suite()
testing framework. It is
Create Constructor TestCase(String)
used by the developer
who implements unit Create runTest()
tests in Java. JUnit is Create setUp()
Open Source Software. Create tearDown()
The provided templates
allow the user to create
the constructions
implemented in the
JUnit framework. For
more information, go to
http://www.junit.org.
Tested Class Tested Class
TestCase Class
Create suite()
Create Constructor TestCase(String)
Create runTest()
Create setUp()
Create tearDown()
NOTE: The Next > button is activated. In the Tested
Operations pane, add or remove operations you want to
use.
XML Schema XSD Target Class
Specific XML design complex Content: XSDcomplex content, XSDsimple content.
patterns Type
XSD Target Class
compositor Compositor: XSDall, XSDchoice, XSDsequence
Particle
XSD simpleType Target Class
Content: XSDrestriction, XSDlist, XSDunion
XSD simpleType Target Class
(XSDlist) Item Type
XSD simpleType Target Class
(XSDunion)

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Pattern Wizard

Category Design Pattern Properties


Simple Target Class
XSD Stereotype: XSDsimpleType, XSDsimpleContent
restriction
Base
Min Exclusive
Max Exclusive
Max Inclusive
Min Inclusive
Total Digits
Fraction Digits
Length
Min Length
Max Length
White Space
Pattern
WSDL Binding Use the Binding pattern when you want to create binding of
Specific WSDL design some PortType.
pattern
CORBA IDL Interface Name
Specific CORBA IDL Abstract
design patterns
Local Interface
Value Type Name
Abstract
Custom Value Type
Type Definition Name
Type Definition Specifier: typedef, boxed value
Base Type
Sequence Name
Base Type
Sequence Size
Anonymous
Array Name
Base Type
Array Size
Anonymous
Fixed Name
Digits
Scale
Anonymous
Union Name
Discriminator Type
Enume Name
ration
Struct Name
Exception Name

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Creating Setters/Getters

Category Design Pattern Properties


< Back Go back to the Pattern screen.
Next > Go to the other appropriated screen.
Finish Finish and implement the wizard. The appropriated classes
and interfaces are created.
Cancel Cancel the wizard without implementing your actions.
Help The MagicDraw Help is displayed.

Creating Setters/Getters
This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

Setters and getters are common operations that contain almost every class. With the help of MagicDraw, set
and get operations for class attributes can be generated automatically.

To create a setter or getter

• From the shortcut menu of the selected class, select Tools, and then select Create Setters/
Getters. The Select Attributes/Association Ends dialog box opens.

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Creating Setters/Getters

• Add a tagged value "getter/setter for attribute=attribute_name" to the selected class.

Figure 265 -- Select Attributes dialog

Box Function
All Contains names of all attributes defined within the selected class.
Selected Contains the selected attributes.
> Moves the selected attribute from the All list to the Selected list. Setter for that
attribute will be generated.
< Moves selected attribute from the Selected list to the All list.
>> Moves all attributes from the All list to the Selected list. Setters for all attributes will be
generated.
<< Moves all attributes from the Selected to the All list.
Prefix to Type a prefix of an attribute (-, ….) you want to remove while generating setters or
Remove getters.
Create Setters Generates setters for the selected attributes.
Create Getters Generates getters for the selected attributes.
Prefix for Select a prefix for the generated setter (operation). Possible choices: set or Set.
Setter
Prefix for Select a prefix for the generated getter (operation). Possible choices: get;is, Get;Is;
Getter get, or Get.
NOTE: “Get” is used for every getter, “is” is used if the type of an attribute is set as
Boolean.
OK Generates setters and/or getters for attributes that are in the Selected Items list.
Cancel Exits the dialog box without any changes.

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Implementing or Overriding Operations

Box Function
Help Displays the MagicDraw Help.

The names of created operations (setters) are combined according to the following format:
public void set + <attribute name> (<attribute type> <attribute name>)
If you have an attribute called x of type int, then the generated setter will look this way:
public void setx (int x)

The names of created operations (getters) are combined according to the following format:
public <attribute type> get + <attribute name> ( )
If you have an attribute called x of type int, then the generated setter will look this way:
public int getx ();

Implementing or Overriding Operations


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

When you inherit classes from the base class that has abstract functions, you have to redefine them in the
inherited classes. The implement/override operations tool will help you generate operations that are defined as
abstract in the base class.

The Implement/Override Operations command can be invoked in 2 cases:


• When one classifier inherits operations from the base classifier (Generalization relationship).
• When some classifiers implement an Interface (Realization relationship).

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Implementing or Overriding Operations

To start the Implement/Override Operations tool

From the shortcut menu of the selected class, select Tools. Then, select Implement/Override Operations.
The Select Operations to Implement/Override dialog box opens.

Figure 266 -- Select Operations to Implement/Override dialog box

Box Function
All Contains names of all operations defined within the selected class.
Selected Contains the selected operations.
> Moves the selected operation from the All list to the Selected list.
< Moves selected operation from the Selected list to the All list.
>> Moves all operations from the All list to the Selected list.
<< Moves all operations from the Selected to the All list.
OK Generates operations that are in the Selected list.
Cancel Exits the dialog box without any changes.
Help Displays the MagicDraw Help.

Double-click the item name and it will be moved


to the opposite list.

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Model Transformation Wizard

Model Transformation Wizard


Transformations

Transformation engine itself is available in MagicDraw editions from Standard and up.
However, only MagicDraw Architect and Enterprise editions bring any particular
transformations. So for MagicDraw Standard and Professional edition users,
transformations are not available.
Plugins can bring additional transformations regardless of MagicDraw edition. For
example, users, who have the Cameo Data Modeler plugin, can use the transformation
engine to run ER to SQL(Generic/ Oracle) transformations, even if they do not have the
MagicDraw Architect/Enterprise editions.

The Model Transformation Wizard enables running one of the predefined transformations. When using this
wizard to run a chosen transformation, you have to perform the following steps:
1. Choose a transformation type.
2. Specify both the transformation source model (or a part of it) and destination package.
3. Select a type map.
4. Set custom transformation properties.

Each transformation converts the chosen model part into another model according to the rules of this
transformation. Transformations are usually used for converting models between different modeling domains,
e.g., UML and SQL.

All transformations follow a similar approach. They take a part of a model as the transformation source and
copy it to the destination model, establishing traces between the transformation source and target elements.
Then each transformation performs the specific model reorganizations, which are necessary for each
transformation type according to the transformation options specified by the user in the transformation wizard.
Transformation can also be performed in-place, i.e., the source model is not copied to the destination model,
but transformation works directly on it instead.

Transformations also perform the so-called type remapping. During the transformation between the different
modeling domains, such as UML and SQL, it is necessary to go through the data types used in the source
model and change the types from the source domain into the equivalent types in the target domain, for
example, changing String type usages in the UML model into the varchar type usages in the SQL model.

Available Transformations
Transformations are usually used for converting models between different modeling domains. Transformations
are named by the types of their source models and their destination models. These are the available
transformations:
• Any to Any. This transformation copies all your model or part of it to another package without
making any changes. You can also remap types in the destination model by applying some type
mapping rules.
• Profile Migration. Helper transformation for migrating models using one profile to models
using another profile (usually - between different versions of the same profile - old and new).
UML to SQL(Generic/Oracle), SQL to UML, UML to XML Schema, XML Schema
to UML transformations are available with the separately-installed Cameo Data
Modeler plugin (which comes free of charge with MagicDraw Architect and
Enterprise Editions and is separately purchseable for MagicDraw Standard and
Professional editions).

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Model Transformation Wizard

Additional custom types of transformations can be defined by MagicDraw


plugins.

Working with Model Transformation Wizard


The wizard can be opened from several places.

To start the Model Transformation Wizard

Do either:
• From the Tools menu, choose Model Transformations.
• Right-click one or more packages and select Tools > Transform.

Selecting transformation type

In the first step of the Model Transformation Wizard, a list of the available transformation types is displayed.

Figure 267 -- Model Transformation Wizard. Select transformation type

Transformation types are displayed in the list window.

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The following operations are available in the Select transformation type window:

Button Function
Next > Proceed to the next step (in this case, Select source/destination).
Cancel Cancel the wizard.
Help Display the MagicDraw Help.

Selecting source and destination models

In the second step of the wizard, the Transformation Source tree displays all project data, i.e. the packages
and their inner elements, that can be selected as a transformation source. Transformation will take the selected
elements as input data.

Figure 268 -- Model Transformation Wizard. Select source/destination

Select the Place transformation model in package option button to specify the package into which the source
will be transformed. Click the ... button to display the Destination Package dialog. Select an existing package
from the Packages tree or create a new one.

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Select the Transform in place option button, if you want the source model to be edited.
If you choose the in-place transformation, the model part selected as the transformation
source, will be edited directly, and you will not retain your original model. So, please, be
careful with this option.
If you choose the destination package, the source model will be copied to it and the
transformation will be performed on this copy. Hence you will retain your source model
and get a resulting model and traces will be established between elements in these
model parts.

The following operations are available in the Select source/destination window:

Button Function
< Back Return to the previous dialog box.
Next > Proceed to the next step (in this case, Select type mappings).
Finish Finish the transformation configuration. All other options will be set by default.
The Model Transformations Wizard exits and transformation results appear in
the project.
Cancel Cancel the wizard.
Help Display the MagicDraw Help.

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Selecting type mappings

The third step in the wizard allows for selecting a type map that will be applied during the transformation.
Usually transformation has and brings in some predefined type map, but if you want, you can specify another
type map.

Figure 269 -- Model Transformation Wizard. Select type mappings

A type map can be regarded as a collection of rules of the form “Replace the usage of type X in the module with
the usage of type Y”.

A type map is a model object, i.e. a package with a collection of dependencies (for the details about modeling
type maps, see section “Transformation Type Mapping” on page 457), hence all model manipulation operations
can be performed on it. In particular, it can be refactored into a module and mounted into any project, which
needs it. It can be a simple package in your project as well, if you need a custom, one-off type map. A
predefined type map can be taken from the MagicDraw module and edited.

To see a list of the type maps available in your model, click the down arrow in the Transformation type map
combo box. These type maps specify the mapping rules that will be applied to the model during the
transformation.

When you select a particular map, its contents are displayed in a table below. Each row in the table is a rule to
remap one particular type to another. The From type and To type columns in the table show the source and
target types.

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The Run type mapping in reverse order check box creates the opposite type mapping. Type maps can be
bidirectional, e.g., the same type map is reused both in the UML to XML schema and XML schema to UML
transformations. This checkbox governs the direction in which the type map should be used.

The following operations are available in the Select type mapping window:

Button Function
< Back Return to the previous dialog box.
Next > Proceed to the next step (in this case, Specify transformation details).
NOTE: This button is disabled during the Any to Any transformations.
Finish Finish the configuration of the transformation. The Model Transformations
Wizard exits and the transformation results appear in the project.

Setting custom transformation properties

The Transformation Details table displays the various properties of a specific transformation, selected in the
first step of the Model Transformation Wizard. Each transformation type has its own set of options, which
govern functionality of that transformation.

Figure 270 -- Model Transformation Wizard. Specify transformation details

To change the transformation properties to the default values, click Reset to Defaults.

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The following operations are available in the Specify transformation details window:

Button Function
< Back Return to the previous dialog box.
Finish Finish the transformation configuration. The Model Transformations Wizard
exits and the transformation results appear in the project.

Transformation Type Mapping


During the transformation between the different modeling domains, such as UML and SQL, it is necessary to go
through data types used in the source model and change the types from the source domain into the equivalent
types in the target domain, for example, changing String type usages in the UML model into varchar type
usages in the SQL model. This is achieved by establishing a type map and then supplying it for the
transformation (many transformations have default, predefined type maps).

A type map can be regarded as a collection of rules of the form “Replace the usage of type X with the usage of
type Y”. A type map is created by modeling means and is a model object, hence all model manipulation
operations can be performed on it. In particular - it can be refactored into a module and mounted into any
project, that needs it. It can be a simple package in your project as well, if you need a custom, one-off type map.
Predefined type map can be taken from the MagicDraw module and edited.

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A type map is a stereotyped package, holding a collection of stereotyped dependencies. Stereotypes for
building type maps are stored in the Model Transformation Profile.

Figure 271 -- Stereotypes used for creating mapping rules

To create a transformation type map

1. Use or import Model_Transformation_Profile.xml.zip.


2. Create a package, which will represent your type map. Apply a stereotype «typeMap» to it.
3. Choose types (data types, classes, enumerations) in your source domain and their
corresponding types in your target domain. Create the desired dependency relationships
between the corresponding types. Apply a stereotype named «map» to these dependencies.

Be sure to place dependencies in the type map package (MagicDraw is prone


to placing dependencies in or near the dependent model element, so you may
need to relocate them).

In the example above, after the transformation, all int types will be transformed to char.

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Each of the thus created dependencies represents one type remapping rule. The package represents the
complete type map.

Type mapping rule behavior can be further customized by setting various tags on the rules (see "Controlling
Type Mapping Rule Behavior" on page 459).
Transitive type mapping (of the form type1->type2->type3) is not supported.

Controlling Type Mapping Rule Behavior


There are several different tags that can be set on a type map or an individual rule to change its behavior
slightly.

Controlling direction

By default, the same type map can be applied in two directions: forward and backward. The backward direction
can be set by selecting the Run type mapping in reverse order check box in the third step of the Model
Transformation Wizard. This is useful, when there are two related opposite transformations for some domain;
for example, the same type map is used for both UML to XML schema and XML schema to UML
transformations.

If you want to limit the directions, in which type map can be used, you can set the defaultDirection tag for your
type map package. Possible values are forward, reverse, and both (default).

The direction can also be limited on a per-rule basis. This is controlled by setting the direction tag on the type
map dependency. Then the mapping rule is excluded from the rule set when the type map is run in a different
direction than specified for this rule.

Multiple rules for the same source type

There can be multiple mapping rules for the same source type. For example, String -> varchar and String ->
nvarchar. In this case, one of the rules must be marked as default by setting the default tag value on it to true.
The type map having several rules for the same type
and without any one set as default cannot be used.

During the initial transformation, only the default rules for each source type come into play. E.g., if the user has
a property with the String type, this will be transformed to property having the varchar type set.

However, during the transformation update, all rules come into play. If the destination type is one of the
acceptable types according to the map, it is not changed. Otherwise it is replaced with the default mapping.

Regarding the example above, let’s say that after the initial transformation, the user changes the type of the
property in the destination model from varchar to nvarchar (as a post-transformation refinement process). If the
user now runs a transformation update, this change will not be overwritten, since nvarchar is an acceptable
type as there is a String -> nvarchar mapping in the type map as well. If on the other hand the user sets the type
of this property to number, this would be reset the during transformation update, and the type will be forced
back to varchar, as there is no String -> number mapping.

Controlling type inheritance, any, and empty types

You can also control mapping behavior for the type inheritance. By default, derived subtypes are also mapped
by the rule governing the parent type (unless, of course, they have their own rules for mapping). If the

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blockInheritedSourceTypes tagged value is set, derived types are not affected by this rule. Let’s review the
following example:

Here T1, T2, and T5 are types in the source domain, while T2 and T4 are types in the destination domain.
Given these two mappings (T1 -> T2 and T3 -> T4), the following statement is true: T1, and all types derived
from it (such as T5), are mapped to the T2 type, except T3 and any of the types derived from it. These types are
mapped to T4.

Now consider an example where blockInheritedSourceTypes is set:

In this case, T3, along with the types derived from it, are still mapped to T4. T1 is still mapped to T2. However,
unlike the previous example, T5 and all the types inherited from T1 are NOT mapped to T2.

You can also control the mapping behavior of the type inheritance in the destination model. This is only effective
on the transformation updates, the second (and successive) reapplications of the transformation. By default,
derived subtypes in the destination model are not overwritten, since they are considered suitable substitutes of
their parent. Let’s review the following example:

Here T1 is a type in the source domain, while T2 and T4 are types in the destination domain. Given this
mapping (T1 -> T2), on the first application of the transformation, type T1 residing in the source model will be
mapped to type T2 in the destination model.

Now let us look at a case, where the user refines the destination model by changing the type on the destination
model attribute from T2 to T4. This situation is quite common, for example, the user refines an attribute type
from string to basic URI in the XML schema, or from Integer to nonNegativeInteger, and so forth. The essence

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is that the mapping for inherited types of T2 is performed as if there was a mapping T1 -> T2 (default), T1 -> T4,
T1 -> <any_other_type_inherited_from_T2>.

Now consider what happens, when we apply the blockInheritedDestinationTypes tagged value:

In this case, type T4 has no special treatment. If the user applies the transformation, T1 is mapped to T2.
Afterwards the user refines the destination model, changing the attribute type from T2 to T4. If the user now
updates the transformation, the attribute type is overwritten: T4 is reset back to T2.

When the user loads the type map in the reverse direction, the roles of the blockInheritedSourceTypes and
blockInheritedDestinationTypes are transposed (unless of course the direction tag mandates that this
mapping is not used in the reverse direction).

The special type EmptySourceType (residing in the Model_Transformation_Profile.xml.zip) is used in type


maps to indicate that the attributes with no type should be mapped with this dependency.

The special type EmptyDestinationType (residing in the Model_Transformation_Profile.xml.zip) is used to


indicate that the attributes in the destination classes should have no type after remapping (type removal).

The special type AnySourceType is a template that matches any type in the source model (see mapping rules
for type inheritance). By using this type, together with the inheritance mapping rules, the user can specify that
any other types not defined by the mapping should be interpreted by this mapping.

The special type AnyDestinationType is a template that matches any type in the destination model (see
mapping rules for type inheritance).

Here is an example of template type usage:

According to this rule, any types in the source model for which there are no other mapping rules should be
stripped in the destination model.

Type modifiers

Type mapping rules can also affect type modifiers during the type replacement. Type modifier is a small string,
which modifies type usage in the typed element. They are used, for example, for specifying arrays during the
modeling (e.g., property type = char and type modifier = [30] gives property:char[30]). Type modifiers are
extensively used in SQL models for specifying number field widths and varchar field lengths. For example,
phone:varchar”(100)”, where varchar is a type of phone property and “(100)” is a type modifier.

Each type mapping rule can carry a triple <modifier, regexp, replacementregexp> for setting type modifiers
during the type replacement. These are specified in the tags on the mapping rule <forwardTypeModifier,
forwardTypeModifierRegexp, forwardTypeModifierRegexpReplace> triple for controlling modifiers during
the forward application of type map and correspondingly the <reverseTypeModifier,

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reverseTypeModifierRegexp, reverseTypeModifierRegexpReplace> triple for controlling modifiers during


reverse application of type map.

Any of the components of the triple can be missing, i.e., not specified.

If no tags are specified, then type modifiers are not changed during the type remapping operation (whatever
modifier was in the source model, it will be copied into the target model).

If just the modifier is specified for the mapping rule, then modifiers are set during the application of this type
rule. This can be used for setting the fixed type modifiers. For example, mapping boolean in the UML model to
number(1) in the SQL models (in this case the modifier=”(1)” is used in the type map).

If all three are specified, a modifier, regexp, and regexp replacement, modifier remapping is performed as
follows: during the transformation, the existing type modifier is matched against the given regexp. If it does not
match, the type modifier is overwritten with the value, specified in the modifier field of the rule. If it does match
regexp, the replacement is run on the match result and produces a type modifier to be set as a result. This
allows quite complex rules to be written and executed, however this mandates good knowledge of regexp.

Let’s review the following live example: in the char -> varchar type mapping rule for the UML to SQL
transformation, the following triple can be used: modifier="(255)", modifierRegexp="^[\(\[]([0-9]*)[\)\]]$", and
modifierRegexpReplace="($1)". This causes the char[20] type usages (type=char, modifier=”[20]”) in the
source be changed to varchar(20); char (without modifier) would be remapped to varchar(255).

If regexp replacement is not specified, it is treated as if “$0” was specified: the type modifier is copied from the
source, if it does match the regexp.

Transformation Traces and Update


When a transformation is performed, it establishes traces between the transformation source model elements
and the transformation result model elements. These traces carry information of what was transformed into
what. Traces are stored in an auxiliary package under the transformation destination package carrying the
«transformation» stereotype and containing a lot of instance specifications (since this is implementation specific
data, please, do not edit the internals). If you want to remove trace information, simply delete this package.

Trace information can be used for navigating between the model layers. This is done with the traceability
features of MagicDraw. To navigate in the forward direction, i.e., from the transformation source model element
to the destination model element, right-click that element and choose Go To > Traceability > Model
Transformations > Transformed To > <element>. To navigate in the backward direction, i.e., from the
transformation destination model element to the source model element, right-click that element and choose Go
To > Traceability > Model Transformations > Transformed From > <element>.

Traceability information is also visible in the element’s Specification window, the Traceability tab; in the
Properties panel, Traceability tab; it can also be depicted in the Relation Map diagram or in the custom
dependency matrix.

Traces can be used for running the transformation update. The transformation update reapplies the
transformation with the same source and target for the purpose of carrying additional changes from the source
(which occurred after transformation was made) into the destination.

During the transformation update, presence of unmapped model elements in the source model indicates that
these are newly added elements. Usual rules and the same behavior for the transformation are used for these
elements as if this were the first application of the transformation.

During the transformation update, if model elements already contain mapping, and the source and destination
does not match, the question arises - which properties to use. This is fundamental problem for all updating
operations. The general solution is to have some kind of merge between the source and target. But merge is
clumsy and expensive. MagicDraw implements a simplistic approach meaning that during the transformation
update a user can choose, wherever he/she wants the source model element properties to win (destination

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model element properties are overwritten) or wherever he/she wants the destination model properties to win
(destination model properties are not changed).

To update a transformed model

• Right-click the destination package and select Tools > Update Transformed Model.

The Model Refresh Options dialog opens.

Figure 272 -- Model refresh options dialog box

The Change destination properties according to source option causes overwriting of element properties in
the destination model with properties from the source model (only for the elements connected with mapping
dependencies).

The Leave destination properties intact option leaves the destination model properties unchanged but
different from the source model, in other words retains changes made to the destination model while it ignores
changes made to the source model.

In Oracle DDL transformation updates, only changing of destination properties according to the source is
available. It means, all changes are overwritten when updating a transformed Oracle DDL model, and the
Model Refresh Options dialog does not appear in this case.
If new elements are added to the source, once the update occurs, copies of the
new elements will be created in the destination model. If an element is deleted
from the source, it will not be removed from the destination after the update.

Profile Migration Transformation


Transformation provides a way to migrate your model according specified mapping rules.

Profile migration transformation search-and-replaces the following elements:


• Applied stereotypes
• Tagged values
• Usages of one type with another type

Element symbols are updated according to model changes.

Before starting transformation you have to define transformation mapping.

Profile Migration Transformation mapping

Before starting transformation you have to create transformation mapping rules.

To create mapping rules you need to create Dependency relationship between elements you want to transform.
Mapping rules can be created (dependency relationship can be created) between the following elements:
1. Stereotypes
2. Tags

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3. Types

Creating mapping rules for Stereotype transformation

This type of transformation is used to replace Stereotype. To create Stereotype transformation mapping rule:
1. Create Dependency relationship between Stereotypes which you want to transform.
2. Apply ReplaceStereotype stereotype to Dependency.
3. Perform transformation.

Tag values of old stereotype are preserved when tag name and type of tag value is the same. For tag values
with different names create mapping rule for tag transformation.

ReplaceStereotype stereotype has the following tags:


• disableNewTypeCreation tag. By default false. Set this tag to true if you do not want to
perform transformation when target and source metaclasses are not compatible. For example,
if you do not want that Class would be changed to Use Case.
• disableReplaceWhereSaveAsElementValue tag. By default false. Set this tag to true if you
do not want that stereotype would be changed where it is used as Tag value (tag value is
stereotype itself, for which you perform transformation).

Creating mapping rules for Tag transformation

This type of transformation is used to replace Tag (when tag names differs). For example, source stereotype
has author Tag and target stereotype has name Tag.

To create Tag transformation mapping rule:


1. Create Dependency relationship between Tags which you want to transform.
2. Apply ReplaceTaggedValue stereotype to Dependency.
3. Perform transformation.
To create mapping rule correctly, you have to create Dependency
relationship not only between Tags, but also between Stereotypes of these
tags (see mapping between stereotypes, which is described above).

Creating mapping rules for types transformation

This type of transformation is used to replace type. For example, to replace type of Attribute.

To create types transformation mapping rule:


1. Create Dependency relationship between Types which you want to transform.
2. Apply ReplaceType stereotype to Dependency.
3. Perform transformation.

Starting Profile Migration Transformation

To start the Model Transformation Wizard:

Do either:
• From the Tools menu, choose Model Transformations.
• Right-click one or more packages and select Tools > Transform.

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To start the Profile Migration Transformation

• In the Model Transformation Wizard, select the Profile Migration transformation.


The Next step is disabled in the wizard,
if there are no mapping defined.

Sample of the Profile Migration Transformation

This sample describes step-by-step instructions how to create profile migration mapping rules and perform
transformation. In this sample we will change one stereotype to other.
1. Create Book stereotype with Class metaclass.
2. Create your model, for example, create Source package with Source Class diagram. Draw
Sample Class and apply Book stereotype.
To change Book stereotype to other, for example to Magazine stereotype, you have to create
profile migration transformation mapping rules. Follow next steps for creating mapping.
3. Create stereotype Magazine with Class metaclass.
4. From the Magazine stereotype to Book stereotype draw Dependency relationship.
5. To the Dependency relationship apply ReplaceStereotype stereotype (see Figure 1).
Profile Migration transformation mapping rule is created. Now you can start transformation.
6. To start transformation select Model Transformations from the Tools menu. The Model
Transformation Wizard will open.
7. Select the Profile Migration transformation and click Next.
8. Select the Source package in the Select source/destination step (Figure 3). Click Next.
9. The From and To fields display the mappings of the selected transformation profile in the
Check mappings step (Figure 4). Click Finish.

After this transformation stereotype of Sample Class will be changed to Magazine stereotype.
For more information about Model Transformation Wizard,
see "Working with Model Transformation Wizard" on page 452.

Figure 273 -- Profile Migration Transformation mapping

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Figure 274 -- The Model Transformation Wizard, the Select transformation type step

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Figure 275 -- The Model Transformation Wizard, the Select source/destination step

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Automatic Instantiation Wizard

Figure 276 -- The Model Transformation Wizard, the Check mappings step

Automatic Instantiation Wizard


The Automatic Instantiation Wizard allows for creating instances of various entities with just a few clicks. It is
especially useful when working with complex models or assembling large systems from parts. While creating
instances automatically, you can:
• Select properties for which the instances will be created
• Change types of instantiated properties
• Assign default values for instantiated properties

For properties having the multiplicity more than 1, you can create as many instances of the same type as you
need, since parallel parts can be added while creating instances. Previously, this feature had been supported
by the SysML plugin only.

The Automatic Instantiation Wizard consists of three steps:


• Step #1. Parts selection
• Step #2. Package selection

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• Step #3. Diagram creation (optional)

The Automatic Instantiation wizard analyzes the structure of the selected element and collects all available
information about that element from the model (attributes, properties, and so on). All this information is
presented in the first step of the wizard.

The Automatic Instantiation wizard evaluates collected information and provides a suggestion of all possible
instances to be created.

If you are satisfied with default values provided in the Automatic Instantiation wizard, you can finish the wizard
in the first step without making any changes. The instances will be created with the default values and in your
working package. But if you want to change default values, create several different configurations, see the
Working with Automatic Instantiation Wizard and the Case study: sections on how to do that.

To open the Automatic Instantiation wizard

1. Select the elements for which you want to create instances.


2. From the shortcut menu, select Tools > Create Instance. The Automatic Instantiation wizard
opens.

Related references
Working with Automatic Instantiation Wizard

Working with Automatic Instantiation Wizard


Following all steps of the Automatic Instantiation wizard, you can create several different sets of instances. You
can add each set in a different package and even display on the newly created diagrams.
After finishing the wizard, a very large number of instance specifications can be
created. That depends on the size of your system. That is why we strongly recommend
to select a new package wherein all created instance specifications will be stored.

Step #1. Parts selection

In this step, you can see all available instance specification values (parts) of your selected element. Here you
can select which parts or properties to instantiate, create or select values for parts and properties, as well as
add or remove parallel parts.

Parts are displayed if the multiplicity is greater than 1. The number of parts displayed depends on the
multiplicity.

If the multiplicity is a particular value, for example 2, then you will see 2 parts displayed in then Automatic
Instantiation wizard. Also in this case, you will not be able to add parallel parts or remove existing.

If the multiplicity is defined as an interval (for example, 0..*, 1..10, 1..* ) or *, only one part will be created by
default. If you need more parts, you can create them by pressing Insert or selecting Add parallel part form the
selected property’s shortcut menu. If the multiplicity is 1, parts will not be created.

The parts and properties are displayed with the suggested types and values. In this step of the wizard, you can
change them.

You can change type for the part only in that case, if there is an available sub element for that part in your
model (see the Case study:).

To select a value for a part

1. Select a part for which you want to add a value.

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2. In Instantiated properties, click Value specification cell and then click the ... button. The
Select Instance Specification dialog opens.
3. In the opened dialog, select the instance specification you want to add for the selected part.
4. Click the OK button.

To create a value for a part

1. Select a part for which you want to create a value.


2. In Instantiated properties, click Value specification cell and then click the Show Shortcut
Menu button.

3. In the opened shortcut menu, point Value Specification and then select on of the available
value types.
4. In the Value property specification cell, type the desired value (see the following figure).

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Figure 277 -- Selecting value

To add a parallel part

• Select a property for which you want to add a parallel part and do one of the following:
• From the shortcut menu, select Add parallel part.

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• Press Insert button.

Figure 278 -- Adding parallel part

To remove a parallel part

• Select a part you want to remove and do one of the following:


• From the shortcut menu, select Remove parallel part.
• Press Delete button.

After this step, if you do not wish to change the default package or specify diagram creation settings, click the
Finish button.

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Step #2. Package selection

In this step, you can select the existing package or create a new one by clicking the Create button, or copy the
selected package with all its content by clicking the Clone button.

Figure 279 -- Selecting package

After this step, if you do not wish to display your created instance specifications, click the Finish button.

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Automatic Instantiation Wizard

Step #3. Diagram creation (optional)

In this step, you can choose wether you want to show your created instance specifications in a new diagram or
not. If you do not want to create a new diagram, you can simply skip this step.

Figure 280 -- Creating new diagram

If you choose to create a new diagram, select the Create a new diagram check box. If you want to show links
among the created instance specifications, select the Create link between instances check box as well.

After that, specify the diagram name. By default the diagram name is Instance of the <element name>.

From the Select diagram type list, you can select one of the diagram types.

The final step is to select, create new, or clone an owner for your new diagram.

After clicking the Finish button, a new diagram with instance specifications is displayed.

Case study:

Let’s say we have three classes named Administrator, Librarian, and Personnel. These classes are connected
in the following way:

The multiplicity in the association end near the Librarian is 4. In this case, the Automatic Instantiation wizard
suggests four parts. In the following figure, these values are displayed as [1], [2], [3], and [4]. Each of them

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Automatic Instantiation Wizard

have a set of properties inherited from the type of the parts. In this case, we cannot add more parts because the
multiplicity points to the particular number of available parts.

The type of the part can be changed, if there is a sub element in the model. In this case, class Librarian has a
sub class Personnel, so the type of part [1] can be changed to Personnel as you can see in the following figure.

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Automatic Instantiation Wizard

Let’s select parts and properties for instantiation:

The next step is to select a new package, wherein our created instance specifications will be stored. For that
purpose, we move to the second step of the wizard and create a new package Instances of the Administrator.

The final step is to create a new diagram, wherein our created instances will be displayed. After selecting the
diagram type (in this case, we will select to create a class diagram) and owner, let’s click the Finish button. See
the result in the following figure.

Related references
Instance Specification
Link
Value Specification

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Resource Manager

Resource Manager
MagicDraw Resource Manager functionality allows you to manage local resources (installed with MagicDraw,
downloaded) and resources available on the web.

With Resource Manager you can manage different types of resources, such as, Profiles, Plugins, Templates,
Language resources, Case studies/examples, Custom diagrams, and others.

The Resource Manager functionality allows:


• finding needed resources and download or update them
• seeing the resource descriptions
• creating your own resources and share them
• checking resource dependency in the Resource/Plugin Manager window, the Required table
The Resource Manager functionality is included in all MagicDraw
editions, except, Reader.

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Resource Manager

Resource/Plugin Manager window

To open the Resource/Plugin Manager window

• From the Help menu, select Resource/Plugin Manager. The Resource/Plugin Manager
window appears.

Figure 281 -- Resource/Plugin Manager window

The Resource/Plugin Manager window contains the following elements.

Element name Type Description


Check for Updates Button Click to check for updates.

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Spelling Checker

Name Column in the Different types of resources are listed in separate nodes.
table There are the following resources types: model libraries,
plugins (commercial), plugins (no-cost), profiles, samples,
templates.
In front of each resource is a check box. Select this check
box to manage the resource.
Status Column in the The resource status can be one of the following:
table • Evaluation expires <expiration date>
• Not installed (downloaded)
• Not installed (available)
• Will be installed after restart
• Active
• Will be removed after restart
• Not downloaded
• Removed (if resource does not exist on the web).
Text colors Explanatory text The row lists the meanings of the text colors:
• - installed
• - resource or version available
• - changes will be applied after application restart
Download/Install Button Click to download or install the selected resources.
NOTE: The Download/Install button is unavailable if no
resources are selected.
Remove Button Click to remove the selected resource or plugin.
Button is active if at least one resource is selected with
state “not installed” or “installed”.
Import Button Click to import the locally saved resource/plugin. The
Open dialog opens.
Manage Licenses Button Click the button to apply the license for the selected
resource or plugin. The License Manager window opens.
For more information about licensing, see "Licensing
Information" on page 44.
Details Button Click to expand or collapse the Resource/Plugin
Manager window.
When the Resource/Plugin Manager window is expanded,
the following additional fields are displayed:
• Name, Resource home page, Provider, and Description.
• The Required table (with Name, Required, Status
columns). The table represents the requirements for the
newer resource/plugin version.
NOTE: The Required table is displayed when the resource
is installed and a newer version is available on the web.

Related external resources


“Distributing Resources” in MagicDraw OpenAPI UserGuide.pdf

Spelling Checker
Spelling Checker enables you to:

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Spelling Checker

• Check spelling as you type. A shortcut menu provides spelling options. Right click the word
underlined in red to enter the shortcut menu. Spelling options will be displayed. Words can also
be entered into a customized dictionary using Add to Dictionary (see "Spell checking as you
type" on page 480).
• Check the spelling of a whole project or of a selected part. You can list all the spelling errors
found in a project and correct them easily (see "Spell checking for the whole project or the
selected scope" on page 482).
• Set Spelling Checker options. You can set spelling checker options, such as skipping numbers,
upper case words in the Environment Options dialog box (Spell Check option) (see "Setting
the spell checking options" on page 486).
• Add a spell checking dictionaries. All "Open Office" supportive spelling languages can be
added additionally to the existing ones (see "Spell checking dictionaries" on page 488).

Spell checking as you type


On typing spell checker checks if typed word is correct. In case the word is incorrect it is underlined with red
winding line. Right-click on underlined word invokes context menu with suggested editions and capability to add
word to dictionary.

Spell checking as you type is performed in the following locations in MagicDraw:


• symbol names on diagram pane,
• for properties in the specification dialog boxes,
• in the documentation pane,
• in the Containment tree,
• In various location on log messages, names, typing and comment fields.

Right-click on underlined word to invoke the shortcut menu in the following MagicDraw window locations:
1. Diagram pane (see Figure 282 on page 480).
2. Containment tree (see Figure 283 on page 481).
3. Dialog boxes (see Figure 284 on page 482).

Figure 282 -- Shortcut menu of the spelling error on the diagram pane

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Spelling Checker

Figure 283 -- Shortcut menu of the spelling error in the Containment tree

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Spelling Checker

Figure 284 -- Shortcut menu of the spelling error in the dialog box

There are three ways to correct the spelling error:


1. Wrongly typed word can be changed by typing or by selecting provided suggestion that is
always correct syntactically, but not always correct semantically.
2. The Ignore command. Select the Ignore menu item and the wrongly spelled word is treated as
correct for this time, but will be discovered as wrongly spelled in the other case.
3. The Add to dictionary command. Select the Add to dictionary menu item in pop-up menu. By
pressing this item the wrongly spelled word will be added to custom dictionary. Next time it will
not be treated as wrongly typed.
Wrongly spelled words are underlined only in edit mode of particular component.
If edit mode has been left, underline disappears and vice versa.

Spell checking for the whole project or the selected scope

Checking spelling for the whole project


1. From the Tools main menu, select the Check Spelling command or press the Check Spelling

button in the main toolbar. The Check Spelling dialog box opens.

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Spelling Checker

2. Click the Check button. The Validation Results dialog box opens.

Figure 285 -- The Check Spelling dialog box

Figure 286 -- The Validation Results dialog box

Checking spelling for the selected scope


1. From the Tools main menu, select the Check Spelling command. The Check Spelling dialog
box opens.
2. In the Check Spelling For combo box select the Validation Selection option.
3. Click the … button. In the element Selection dialog, select the scope to check spelling.
4. Click OK.
5. In the Check Spelling dialog box, click Check. The Validation Results dialog box opens.

Figure 287 -- The Check Spelling dialog box, the Check Spelling For option

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Spelling Checker

Analyzing the Check Spelling (the Validation Results window)

The Validation Results window provides with all spelling errors. You can choose either to correct particular
error or to ignore it.
For more information about correcting the spell checking error,
see "Solving the spell checking errors" on page 484.

Spelling error in the Validation Results window has description of construct as follows:

Column title Description


Element with contains spelling error. Spelling error can be
Element
found in the element name, or inner properties, such as
documentation, the To Do property and others.
<Element property name>: <Spelling error found>
Error Message

Figure 288 -- The Validation Results window

For more information about validation functionality, see “Validation” on page 576. Here the Validation Results
window is described in more details.

Solving the spell checking errors

To solve the error:


1. In the Validation Results window select the error and with right click invoke its shortcut menu.
2. In the Containment Tree select the element with error (marked with red circle and white cross
inside) and with right-click invoke its shortcut menu.
3. On the diagram pane, select the element with error (highlighted with red border) and with right-
click invoke its shortcut menu.

In the shortcut menu of element with error, select the Correct command to invoke the Spell Checker dialog
box.

In the Spell Checker dialog box the Element property shows the name of the element. The Property shows
the name of the element's property that has spelling error in its value. In the Value property all wrongly spelled
words are underlined.

Press the Next button to go to the next spelling error found during validation. To close spelling dialog and save
changes press OK. To close dialog without saving changes press Cancel.

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Spelling Checker

Figure 289 -- Solving the spell checking errors in the Validation Results window

Figure 290 -- Solving spell checking errors in the Containment tree

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Spelling Checker

Figure 291 -- Solving spell checking errors in the diagram pane

Figure 292 -- The Spell Checker dialog box

Setting the spell checking options


1. From the Options main menu, select Environment. The Environment Options dialog box
opens.
2. Select the Spelling branch. Define the spelling options.

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Spelling Checker

Figure 293 -- The Environment Options dialog box, the Spelling branch

Spell checking options

See the spelling options in the table below.

Property name Function


Underlines wrongly spelled words and provide the
Check Spelling as
suggestions list of possible corrections in context menu. For
you type
more information about spell check on type, see "Spell
checking as you type" on page 480.

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Spelling Checker

Checks all tagged values that is Type of string.


Check Tagged
Values
Select language for spelling. All "Open Office" supportive
Dictionary
spelling languages can be added additionally to the existing
ones. For more information about spelling dictionaries, see
"Spell checking dictionaries" on page 488.
If true, words will differ in meaning based on differing use of
Case Sensitive
uppercase and lowercase letters.
If true, compound words or phrases in which the words are
Use camel case
joined without spaces and are capitalized within the
words
compound-as in BackColor, will be spelled as separate
words.
If true, words with uppercase words only are not to be spell
Ignore upper case
checked.
words
If true, numbers are not to be spell checked.
Skip numbers

Spell checking dictionaries

All Apache OpenOffice supportive spelling languages are available.

To import spelling dictionaries:


1. Click the Add button in the Environment Options dialog box > the Spelling branch > the Add
Spelling Dictionaries group. The Dictionary dialog box opens.
2. Type the name of a new spelling dictionary in the Name text box.
3. Click the … button and select the OpenOffice zip file location.
4. Type the description of a new spelling dictionary in the Description text box.

Figure 294 -- The Dictionary dialog box

More dictionaries can be found at http://wiki.services.openoffice.org/


wiki/Dictionaries

Defining properties of the customized element to be spell checked


DSL customization classes and their properties can be checked either. You can choose what properties of the
customized element (Class with «Customization» stereotype) you want to be spelling checked.

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Spelling Checker

Defining customization class tag "checkSpelling" value can do it. "checkSpelling" tag can be found in properties
tag group. By creating value for this tag you can choose String properties to check spelling for. By default there
are no properties marked as checkable.
For more information about DSL,
see MagicDraw UMLProfiling&DSL
UserGuide.pdf.

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MagicDraw provides the following capabilities for your model analysis:


• "Displaying Related Elements" on page 491 - displays paths among shapes that have already
been created in the model data, use the quick and simple Display related elements
functionality.
• "Analyzing Usages and Dependencies" on page 492 - the feature allows you to track and view
element dependencies in UML models, explore how model elements are used by other
elements, and understand the relationships between used and dependent elements.
• "Traceability" on page 497 - allows for tracking, visualizing, navigating, and analyzing the
elements involved in traceability relationships.
• "Derived Properties" on page 520 - you can create derived properties in the generic table and
in the element’s Specification window.
• "Relation Map" on page 527 - the Relation Map diagram allows you to rapidly review and
analyze relationships between the elements of the model.
• "Specifying Criteria for Querying Model" on page 534 - allows for defining the criteria that can
be used to associate row and column elements in a dependency matrix, represent relations
between elements in a relation map, gather the contents of a smart package, or calculate the
value of a derived property.
• "Symbol Usage in Diagrams" on page 549 - displaying the list of diagrams in which symbol of
current element is represented.
• "Projects Comparison" on page 551 - compares two local projects or two versions of the same
project, as well as two diagrams.
• "Metrics" on page 559 - allows measuring a project by different viewpoints.
• "Analyzing Package Dependencies" on page 568 - checks and analyzes package
dependencies of the whole project or when exporting and sharing packages.
• "Validation" on page 576 - a facility for evaluating completeness and correctness of the models
created by the user.
• "Active Validation" on page 595 - instantly checks model for correctness and completeness,
displays errors in the model and suggests solutions.
• "Model Visualizer":
• "Class Diagram Wizard" on page 605 - helps to create and customize new class
diagrams.
• "Package Overview Diagram Wizard" on page 612 - generates the package
dependency diagram for packages in your project.
• "Package Dependency Diagram Wizard" on page 607- generates diagrams
containing packages (created within a project) and shows the relationships
between them.
• "Hierarchy Diagram Wizard" on page 616 and "Realization Diagram Wizard" on
page 619 - prepares diagrams and report documents of the relationships between
classes in the UML model.
• "Activity Decomposition Hierarchy Wizard" on page 622 - converts activity into class
and/or SysML Block Definition Diagram.
• "Content Diagram Wizard" on page 625 - generates content of diagrams that are
used in the project.

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Displaying Related Elements

• "Sequence Diagram from Java Source Wizard" on page 628 - creates a sequence
diagram of Java method implementation.

Displaying Related Elements


To display elements related to the selected element

1. From the Edit menu, Symbol submenu or from the shape shortcut menu, select Related
Elements and then select Display Related Elements.
2. The Display Related Elements dialog opens.

Figure 295 -- Display Related Elements dialog

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Analyzing Usages and Dependencies

3. Select the desired options for displaying the related elements:

Option name Function


Expand Select what kind of elements should be displayed on
Relations the diagram:
• Clients
• Suppliers
• Both
Scope Select in what scope the elements related to the
selected model element will be found:
• Whole Project
• Package
Depth Specify the range for searching for selected
relationships:
• Indefinite. All possible relationships are involved.
• Definite. Specify the level of hierarchy for the
relationships involved.
Relations Select the relationships you want to display on the
diagram.
Always create Select to create a symbol even if a related element
new symbols already has a symbol in the diagram.
NEW! Layout Select to layout new symbols by using the default
related diagram layout.
elements
Note that position of the selected element can be
changed a little bit.

To display paths among shapes that already exist in the model data

• From the shape shortcut menu, select Related Elements and then Display Paths.
• Select a symbol and from the Edit menu, select Symbol, then Related Elements, and then
select Display Paths.

Analyzing Usages and Dependencies


This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

The Used By and Depends On features allows you to track and view element dependencies in UML models,
explore how model elements are used by other elements, and understand the relationships between used and
dependent elements.

It is also useful for analyzing associations between elements or searching for diagrams where these elements
are represented.

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Analyzing Usages and Dependencies

Understanding Used By
If you want to find all the elements that reference the current element, use the Used By functionality.
If element1 references element2, this means that element1 uses element2.
Conversely, element2 is also used by element1. In the Attribute
Specification dialog, add class2 in the Type box. This means that class2
is used by that attribute.

Containing other elements is not considered usage. For example, when a package contains an inner element
class, this does not mean that the package uses the class. The class is categorized as only a container of the
package.

Understanding Depends On
If you want to find all elements that current element depends on, use the Depends On functionality.
If element1 contains a reference to element2, this means that
element1 depends on element2.

Searching for Usages / Dependent Elements

To search for usages / dependent elements

1. Select an element in the Model Browser or on the Diagram pane.


2. From the element shortcut menu, select the Related Elements command and then select
either the Used By or Depends On command.
3. The Usages/Dependencies Search Options dialog appears.

The Usages/Dependencies Search Options dialog covers the spectrum of usages and
dependent element functionality. This means that if you clear or select any check boxes in the

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Usages/Dependencies Search Options dialog, the next time you search for dependencies,
the values for these check boxes remain the same.

Element Description
Load autoloadable modules If the model has unloaded modules, select this check box to load all
elements to be included in performing the usages/dependencies search.
NOTE: This element is available if the Used By command was selected.
Search recursively If selected, usages/dependencies of inner elements (beneath the level
of the current element) are listed in the search result list.
If unselected (default value), the usages/dependencies table lists these
elements that are using the current element.
For example, let’s say, element1 contains element2. When you search
non-recursively, only elements that use element1 are listed. When you
search recursively, elements using element1 are listed, while the other
branch lists these elements that use element2.
Ignore derived properties If selected, derived properties of the element are not included when
searching for elements usages/dependencies.
A derived property is the one that is automatically calculated from the
other properties.
NOTE: It is strongly recommended to keep this option selected.
Otherwise all derived properties will be included into the usages/
dependencies searching scope, and this may cause a severe
performance downgrade when searching for usages/dependencies.

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Element Description
Ignore inter-relations If unselected, only usages/dependencies outside the current element
(above the level of current element and in the same level) are listed.
You may use this option when you export the package as modules. You
may analyze the dependencies of a package inner element to its outer
elements (note that you cannot export a package that contains inner
elements with dependencies to the outer elements according to this
package).
For example, let’s create package p1 and package p2. Connect these
packages using the dependency relationship. In the Model Browser,
drag this dependency to p1. In the Usages/Dependencies Search
Options dialog, select the Ignore inter-relations check box. Search for
the p1 dependency. The dependency to the dependency relationship will
not be found because this element is a child of p1.
Level of details Select predefined types (Classifiers, Packages) from the combo box or
click the ... button, which opens Select Element/Symbol Type dialog
and allows the selection of custom types. Only elements of these types
will be displayed in the search results. For example, Package selected
as “level of details”. Class B depends on Class A (owned in package
p2), because it uses A as type of one operation parameter.
In this case package p2 will be displayed as a result, class A will be
added under p2 node.
Treat relationships as search If selected, search results provide a complete list of used or dependent
result relationships together with other results.

Treat model elements at the If selected, relationships are skipped and only usages/dependent
end of relationships as elements between the model elements connected with these
search results relationships are displayed.

Show results in the new tab If selected, a new Element Usages/Dependencies window is displayed
for every new search.
Show this dialog before If selected, the Usages/Dependencies Search Options dialog will
searching open before searching for element usages or dependencies next time.
If unselected, the dialog will not open before searching for element
usages or dependencies next time.
TIP! You can open the Usages/Dependencies Search Options dialog
by clicking the Usages/Dependencies Search Options button on the
toolbar in the Element Usages/Dependencies window.
4. Depending on which command you selected on the shortcut menu, either the Element Usages
or Dependencies window opens.

The Elements Using/Dependencies window lists the results of the usages/dependencies. In the
Elements Using/Dependencies window you can analyze results, search for an element location
(in a diagram, for example, or in a browser), and filter results.

Because the Usages/Dependent Elements Results window is not synchronized with the model,

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Analyzing Usages and Dependencies

any changes made to the model elements will not show in the results window until you click
Refresh.

Figure 296 -- Fragment of Actor Customer used by window

Element Description
Expand Expands records listed in groups. Click the plus sign next to the group
name to display the contents.
Collapse Collapses records listed in groups.
Select in Containment Tree In the usages/dependencies table, select the record. Click the Select in
Containment Tree button. The Element is selected in the Browser, and
the Containment tree, and the symbol of this element is selected in the
diagram pane.
Click the Select in Containment Tree button to open any closed and
previously loaded diagrams. You can also select the element in the
Containment Tree by double clicking it.
NOTE: The Select in Containment Tree button is not available for
multiple element selections.
Move to Search Results In the usages/dependencies table, select the record. Click the Move to
Search Results button. In the usages/dependencies table results are
moved to the Browser, Search Results tree. In the Search Results tree,
you will see all the results in one list and organized in two groups: From
diagram and From model.
Open all diagrams that Diagrams, which are referenced in the usages/dependencies table, are
contain current Usages/ opened. In the open diagrams, the view is focused on used/dependent
Dependencies elements.
NOTE: The Open all diagrams that contain current Usages/
Dependencies button is inactive when there are no elements that are
used in diagrams.
Show/hide the Full Path The full path is displayed next to the element name.
Names NOTE: For a symbol this button is not valid.
Refresh The usages/dependencies table should be refreshed after:
• Elements or symbols are deleted.
• New dependencies/usages are created for the particular model
element.
Show Usages/Dependencies The Find Usages/Dependent Elements Options dialog opens.
Search Options

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Traceability

Element Description
Filter Filter boxes in the Elements used by and depends on windows are
placed above the column, which will be filtered.
In the used by window, you can filter by element type or usage type. In
the depends on window, you can filter according to element type and
dependency type. When you expand the Filter box, you will see items
listed in the usages/dependencies columns.
NOTE: In the Element Type Filter box within the used by window,
combo box, additional Show All but Symbols filtering options is added.

Traceability
Traceability

The traceability solution is available in Architect and Enterprise editions.

You can also read about the traceability feature and analyze the examples in the
Traceability sample.
To open the sample, do any of the following:
• On the Welcome screen, select Samples > Product Features > Traceability.
• Go to the folder <MagicDraw installation directory>\samples\product features
and open the Traceability.mdzip file.
All the examples, given in this section, are based on the data from this sample.

As of version 16.8, MagicDraw supports the traceability feature that allows you to track, visualize, navigate, and
analyze the elements involved in the traceability relations.

The traceability relations are used to relate the elements representing the same concept in different UML
models at different levels of abstraction or from different viewpoints. Different levels of abstraction may contain,
include, or even correspond to different stages of system development process (starting from requirements
analysis and finishing with implementation). The higher level of abstraction (e.g., requirements analysis),
contains models with specifying elements, and the lower level of abstraction (e.g., implementation) includes
models with realizing ones.

The traceability relations help to determine how your requirements or the other model artifacts are satisfied. As
they may change, you can use traceability relations to monitor the impact of these changes.

Multiple types of custom and extended UML relationships (e.g., realization, abstraction), tags (e.g., Alternative
Flow of Events Diagrams), and properties (e.g., Owned Behavior) are used to represent traceability relations
between the specifying and realizing elements for showing traceability from requirements analysis to
implementation and deployment models.

Relation Map and Dependency Matrix

You can visualize the traceability relations of your project in order to analyze them using the MagicDraw
features, such as Relation Map (for the analysis of traces among multiple levels of abstraction) and
Dependency Matrix (for the analysis of traces between any two levels of abstraction).

Element’s Specification window, Properties panel, Go To, and Notes

You may track and navigate the elements, that are directly or indirectly related to a specific element through the
traceability properties that will be represented in a special property group of the element’s Specification window

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Traceability

and Properties panel, or on the element’s shortcut menu under the Go To menu. The traceability properties
can also be visualized on a diagram using the standard MagicDraw mechanism for displaying property values
in notes.

Traceability Report

A Traceability Report is particularly useful when there is a need to visualize and verify that requirement
analysis, design, and implementation model elements are all covered in higher or lower levels of abstraction,
for example, all use cases should be covered with design classes realizing them.

For more detailed information about the MagicDraw traceability solution, read the following subsections:
1. "Creating Traceability Relations" on page 498.
2. "Traceability Relations Representation" on page 499.
3. "Navigating between Different Levels of Abstraction" on page 505.
4. "Analyzing Traceability Relations" on page 506.
5. "Predefined Traceability Rules" on page 508.

Creating Traceability Relations


Multiple relationships can be used for traceability representation, depending on the element type and method
used.

The traceability relations can be represented by the following types of element dependencies:
• UML relationships (such as abstraction, realization, derivation)
• UML properties (such as Owned Behavior)
• UML tags (such as Alternative Flow of Events Diagrams)

The traceability relations can be single level and multilevel.


• When elements are related directly by using a custom UML relationship, property, or tag, the
traceability relation is considered to be a single level relation.
• When elements are related indirectly by usually using multiple types of the above mentioned
dependencies, the traceability relation is considered to be a multilevel relation.

The traceability relations can be specifying, realizing, or other. This depends on which direction a relation is
analyzed and which element is considered as a basis.
• A relationship between a specific element and an element that is the realization of this specific
element, from the point of view of the specific element, is considered to be realizing
traceability (for forward traceability).
• A relationship between a specific element and an element that is the specification of this
specific element, from the point of view of the specific element, is considered to be specifying
traceability (for backward traceability).

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Traceability

• All other traceability relations.

Figure 297 -- Horizontal and vertical traceability representation through the realizing, specifying, and other traceability
relations

For more information about the traceability feature,


see "Traceability" on page 497.

Traceability Relations Representation


The traceability relations are represented through the so-called traceability properties that have been
predefined for each element type according to the traceability method supported in MagicDraw.

A single traceability property shows an element or a set of elements that are related to a particular element
through the relationships which are specified by some traceability rule. The predefined traceability rules are
stored in the Traceability customization profile used by the MagicDraw Profile.

The properties for the traceability relations are grouped into the realization, specification, and other groups,
owning both direct (single level) and indirect (multiple levels) traceability relations. The indirect traceability
relations are represented by the so-called All properties, for example, All Specifying Elements, All Realizing
Elements, and All Specific Classifiers.

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Traceability

The relations for traceability creation, visualization and navigation is also possible without using traceability
properties. However, the customizable model driven traceability properties, which represent the traceability
relations in a single place, can greatly help in traceability information visualization and access.
You can customize the predefined traceability properties according to your
needs or create your own traceability properties and specify your own rules.
You can also customize the grouping of the traceability properties according
to your needs.
For more information, please, refer to the sections “Extending metamodel
with derived properties” and “Creating your own property groups and
subgroups” from the chapter “DSL Customization engine” in “UML Profiling
and DSL UserGuide.pdf”.

Element’s traceability properties are represented in the following places:


• Specification window See "Traceability properties in Specification window" on page 500.
• Properties panel See "Traceability properties in Properties panel" on page 503.
• Note on a diagram See "Traceability properties in notes" on page 503.
• Go To submenu See "Traceability properties in Go To submenu" on page 504.
• Traceability Report See "Traceability properties in Traceability Report" on page 504.

• For a list of the predefined traceability rules, see "Predefined Traceability Rules"
on page 508.
• For more information about traceability feature, see "Traceability" on page 497.

Traceability properties in Specification window

The Traceability property group in element’s Specification window is one of the places, wherein the element’s
traceability properties, showing its realizing and/ or more specific elements, are represented.

Figure 298 -- Traceability property group in the Specification window

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To view an element’s traceability properties in its Specification window

1. Select an element and open the element’s Specification window by using one of the ways given
in section "Specification Window" on page 271.
2. Click the Traceability property group. Now you can view element’s traceability properties.

The following picture gives an example of the traceability relations between the elements from different
abstraction levels of the same project.

Figure 299 -- An example of single level traceability relations

As you see, the “Create User” use case from the “Requirements” package is covered by two design classes,
and these classes are accordingly specified by this particular use case.

Therefore, the traceability properties such as Realizing Class and Realizing Element represent both design
classes as realizing elements of this use case (see Figure 300 on page 502). Accordingly the traceability
properties such as Specifying Use Case of each design class represent the “Create User” use case as a more
specific element (see Figure 301 on page 502).

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Note that the same related element can be represented through different traceability properties.

Figure 300 -- Realizing traceability properties in Specification window

Figure 301 -- Specifying traceability properties in Specification window

• For more information about element’s Specification window,


see "Specification Window" on page 271.
• For more information about traceability properties representation,
see "Traceability Relations Representation" on page 499.

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Traceability properties in Properties panel

The Traceability tab in the element’s Properties panel (at the bottom of the Browser window) is one of the
places, wherein the element’s traceability properties, showing its realizing and/ or more specific elements, are
represented.

To view an element’s traceability properties in its Properties panel

1. Select the element in the Containment tree or its shape on the diagram.
2. In the Model Browser, click on the Properties panel > Traceability tab. Now you can view
element’s traceability properties.

Figure 302 -- Traceability tab in Properties panel

• For more information about element’s Properties panel,


see "Properties tab" on page 95.
• For more information about traceability properties representation,
see "Traceability Relations Representation" on page 499.

Traceability properties in notes

The traceability properties can be visualized on a diagram using the standard MagicDraw mechanism
displaying the property values in notes.

To visualize an element’s traceability with other elements in the note on a diagram

1. Create a note for the element, whose traceability properties you want to visualize.
2. From the note’s shortcut menu, select Edit Compartment > Element Properties.
3. In the list on the left-hand side, click the traceability property of you choice (e.g., Realizing
Class or Specifying Use Case) and then click the > button.

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4. Click OK. Now you can view the element’s traceability with other elements.

Figure 303 -- Traceability properties in the notes on a diagram

• For more information about notes and comments on a diagrams,


see "Note" on page 894 and "Comment" on page 806.
• For more information about traceability properties representation,
see "Traceability Relations Representation" on page 499.

Traceability properties in Go To submenu

The submenu of the Go To menu on the element’s shortcut menu allows you to easily find and navigate to the
related elements through the traceability relations.

To select an element from the higher/lower level of abstraction in the Containment tree

1. Select the element in the Containment tree or its shape on the diagram.
2. From the element’s shortcut menu, select Go To > Traceability > Specification/ Realization/
Other, choose a property, and then select an element. The element will be selected in the
Containment tree.
If there are more than 10 values, the scroll bar is shown
and the text box for typing the keyword is available.

For more information about traceability properties representation,


see "Traceability Relations Representation" on page 499.

Traceability properties in Traceability Report

The Traceability Report feature supports the coverage analysis and publishes elements that are related to the
selected elements through the traceability relations. You can generate a report either for the whole project or for
a selected part of the project. This feature is the output of the coverage analysis.

Coverage analysis provides the visibility of each element’s related artifacts, indicated as realizing (lower level of
abstraction) and/ or specifying (higher level of abstraction) ones.

The main objective of the Traceability Report is to visualize and verify that Analysis, Design, and
Implementation model elements are all covered.

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The Traceability Report provides the ability to:


• Find the areas of uncovered parts.
• According to the report information, create additional artifacts to increase coverage.
• Measure the coverage quantitatively.
• Identify the redundant artifacts.

To generate a traceability report of the selected scope

1. On the Tools menu, click Report Wizard.


2. In the Select Template area, select Traceability > Traceability and then click Next.
3. Click Next.
4. In the Select Element Scope area, define the scope of the report by using the buttons placed
between two lists, and then click Next.
5. In the Output Options area, define the appropriate options.
6. Click Generate. Your traceability report will be generated (generation time depends on the
selected scope).

Figure 304 -- A fragment of Traceability Report

For more information about traceability properties representation, see "Traceability Relations Representation"
on page 499.

Navigating between Different Levels of Abstraction


During the development process and in order to understand the system fast, navigating between elements from
different levels of abstraction is necessary. Navigating from one element to another is easy using the
MagicDraw GUI capabilities of the traceability feature, if there is at least one traceability relation between them.

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To navigate between different levels of abstraction, use the following features

•Element’s Specification window Open the element’s Specification window and select the Traceability
property group, and then right-click on the property. Choose Open
Specification and select an element (if there is more than one related
element) as it is depicted in Figure 305 on page 506. The
Specification window of this element will be opened.
•Element’s Properties panel Open the element’s Properties panel and select the Traceability tab,
and then right-click on the property. Choose Open Specification and
select an element (if there is more than one related element) as it is
depicted in Figure 305 on page 506. The Specification window of this
element will be opened.
•Go To submenu on element’s From the element’s shortcut menu, select Go To > Traceability >
shortcut menu Specification/ Realization/Other. Choose a property and then select
an element. The element will be selected in the Containment tree.

Figure 305 -- Selecting an element to open specification

Analyzing Traceability Relations


You can visualize the traceability relations among the elements in your project in order to analyze them, using
the following MagicDraw features:
• Relation Map (for the analysis of traces among multiple levels of abstraction).
See "Analysis using Relation Map" on page 506.
• Dependency Matrix (for the analysis of traces between any two levels of abstraction).
See "Analysis using Dependency Matrix" on page 506.

Analysis using Relation Map

The Relation Map feature allows you to rapidly review and analyze multilevel relationships among elements
starting from the requirements to implementation all the way through different levels of abstraction (analysis,
design, and so on).
For more information about the Relation Map feature,
see "Relation Map" on page 527.

Analysis using Dependency Matrix

You can perform the impact and/or gap analysis in your project using the Dependency Matrix feature, which is a
powerful way for representing traceability relations between multiple elements from different packages, levels
of abstraction, views, or other relations that cannot be represented on diagrams, for example, relations through
UML tags.

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You can create your own dependency matrices or even custom dependency matrix types for visualization of
various traceability relations.You only need to define a relevant traceability property as dependency criteria for
this.
For a list of the predefined traceability rules,
see "Predefined Traceability Rules" on page 508.

The following figure depicts an example of traceability relations between several model elements.

Figure 306 -- Example of traceability relations

These relations can be represented by the following traceability properties:


1. Realizing relations (use cases → classes):
• Realizing Class
• Realizing Element
• All Realizing Elements
2. Specifying relations (classes ← use cases):
• Specifying Use Case
• Specifying Element
• All Specifying Elements

You can create a dependency matrix to visualize these traceability relations.

The following steps will show you how to create a dependency matrix for the Realizing Class predefined
property.

To create a dependency matrix for the Realizing Class predefined property

1. Create a Dependency Matrix diagram.


2. Define row and column element types as follows:
2.1 For the row type, select “UseCase”.
2.2 For the column type, select “Class”.
3. Define row and column scopes as follows:
3.1 For the row scope, expand Data > Requirements > MagicTest and select
Administration.
3.2 For the column scope, expand Data > Design > MagicTest and select UI.
4. Define the Realizing Class property as dependency criteria.
5. Rebuild the matrix.

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Figure 307 -- Defining criteria for visualization of traceability relationships that can be represented by Realizing Class
predefined property

The following figure depicts the created dependency matrix showing the traceability relationships between use
cases and them realizing design classes (the highlighted intersections mark the traceability relations depicted
in Figure 306 on page 507).

Figure 308 -- Visualization of Realizing Class traceability relations on dependency matrix

For more information about the Dependency Matrix feature,


see "Dependency Matrix" on page 733.

Predefined Traceability Rules


Besides allowing you to create your own traceability rules, MagicDraw allows you to use a set of predefined
element properties for traceability purposes. The traceability solution also includes a report template used for
coverage analysis. You can customize this template or create your own templates for producing your own
traceability analysis reports.

The main objective of the predefined traceability rules is to allow the use of the traceability engine instantly (out-
of-the-box) for a typical project. The predefined rules allow for analyzing and verifying links between elements
residing in Analysis, Design, and Implementation layers of your models. Elements in these layers are extended
with a set of properties, pointing to elements from the higher abstraction layer (backward traceability) and the
lower abstraction layer (forward traceability). Overall, there are three groups of predefined traceability
properties, which will be detailed in subsequent sections:
• "Forward Traceability - Realization" on page 509
• "Backward Traceability – Specification" on page 512

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• "Other traceability relations" on page 515

Forward Traceability - Realization

The forward traceability ensures that all specified artifacts are covered by elements from the lower abstraction
level.

Property Description Applied for Reference Value elements type


name through...
Manifested The property shows Component Relationships: Artifact
By Artifacts artifacts that physically Manifestation
render the current
component.
Example:

Realizing The property shows the Class Relationships: Component


Component components representing Abstraction
the class realization in the
Implementation model.
Example:

Realizing The property shows Component Relationships: Classifier


Classifier classifiers that realize Component
components through Realization,
component realization.
Realization

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Property Description Applied for Reference Value elements type


name through...
Example:

Realizing The property shows the Use Case Relationships: Class


Class classes representing the Abstraction
use case realization in the
Design model.
Example:

Realizing The property shows the Use Case Relationships: Use Case
Use Case realizing use cases of the Abstraction
current use case in the
lower level of abstraction
thus demonstrating how
the use case is
implemented. For
example, the
Requirements Use Case
realizes the Business Use
Case.
Example:

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Property Description Applied for Reference Value elements type


name through...
Realizing The property shows the Interface Relationships: Classifier
Classifier classifiers conforming to Interface
the contract specified by Realization
the interface and related
with this interface through
the interface realization
relationship.
Example:

Realizing The Realizing Element Element Relationships: Element


Element, property gathers realizing Abstraction,
All Realizing elements from the lower
Elements Component
abstraction level.
Realization,
The All Realizing
Interface
Elements property
Realization.
transitively gathers
realizing elements from all
lower abstraction levels.
Example:

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Backward Traceability – Specification

The backward traceability ensures that nothing but the intended functionality is covered.

Property
name Description Applied for Reference Value elements type
through...
Manifested In The property shows which Artifact Relationships: Component
Artifacts components are manifested in Manifestation
an artifact.
Example:

Specifying The property shows the classes Component Relationships: Class


Class representing the component Abstraction
specification from the Design
model.
Example:

Specifying The property shows the Classifier Relationships: Component


Component components that are realized by Component
classifiers through component Realization,
realization.
Realization
Example:

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Specifying The property shows the use Class Relationships: Use Case
Use Case cases (from the Requirements Abstraction
model) representing the class
specification.
Example:

Specifying The property shows the use Use Case Relationships: Use Case
Use Case cases that specify the given use Abstraction
case in the higher level of
abstraction. For example, the
Business Use Case specifies the
Requirements Use Case.
Example:

Realized The property shows the Classifier Relationships: Interface


Interface interfaces specifying the Interface
contract, in which the related Realization
classifier conforms to.
Example:

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Specifying The Specifying Element Element Relationships: Element


Element, property gathers specifying Abstraction,
All elements from the upper
Specifying Component
abstraction level. Realization,
Elements
The All Specifying Elements Interface
property transitively gathers Realization.
specifying elements from all
upper abstraction levels.
Example:

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Other traceability relations

This group contains properties enabling traceability between elements of the same abstraction level.

Property Description Applied for Reference Value elements type


name through...
Base The Base Classifier property Classifier Relationships: Classifier
Classifier, gathers classifiers from which the Generalization.
All General current element directly inherits.
Classifiers
The All General Classifiers
property gathers classifiers from
which the current element directly
or indirectly inherits.
Example:

Participates The property shows either the Classifier Property chain Activity
in Activity activities wherein the classifier is
used as an object type, or the
activities that are owned by the
classifier.

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Property Description Applied for Reference Value elements type


name through...
Example:

Participates The property shows either the Classifier Property chain Interaction
in Interaction interactions wherein the classifier
is used as an object type, or the
interactions that are owned by the
classifier.
Example:

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Property Description Applied for Reference Value elements type


name through...
Describing The property gathers behavior Use Case Properties: State,
Behavior diagrams (state, activity, ownedBehavior Activity,
sequence, communication, and
Sequence,
interaction) that describe the use
Tags: Communication,
case.
Exceptional
and Interaction
Flow of Events
Diagrams
Diagrams,
Basic Flow of
Events
Diagrams,
Alternative
Flow of Events
Diagrams.
Example:

Specific The property shows directly Classifier Relationships: Classifier


Classifier inherited classifiers. Generalization.
Example:

All Specific The property gathers directly or Classifier Relationships: Classifier


Classifiers indirectly inherited classifiers. Generalization.

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Traceability

Property Description Applied for Reference Value elements type


name through...
Example:

Used The property gathers what Activity Property chain Classifier


Classifier classifiers are used in the activity
as object types, or the classifier
that owns the activity.
Example:

Used The property gathers what InterAction Property chain Classifier


Classifier classifiers are used in the activity
as object types, or the classifier
that owns the activity.

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Traceability

Property Description Applied for Reference Value elements type


name through...
Example:

Described The property shows the described State, Properties: Use


Use Case use cases by behavior or Activity, ownedBehavior Case
behavior diagram.
Sequence,
Communicatio Tags:
n, Exceptional
Flow of Events
and
Diagrams,
Interaction
Diagrams Basic Flow of
Events
Diagrams,
Alternative
Flow of Events
Diagrams.

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Derived Properties

Property Description Applied for Reference Value elements type


name through...
Example:

Derived Properties
While working with your models, sometimes in the same diagram or table, you need to see information that is
not directly related to the element. You can display that information in the following ways:
• In the note connected to an element
• In the table, as a new column

To display the information indirectly related to an element, you need to create derived properties. This is a
property whose values are calculated.

MagicDraw gives you a possibility to create, edit, or delete derived properties in


• The Specification window of an element.
• A generic table.

You can manage derived properties using the Expression dialog.

To create a new derived property

1. Open the Expression dialog by doing one of the following:


• In the selected element’s Specification window, click the Traceability property
group and then click the Create button.
• In the toolbar of an active table, click Show Columns and then select New Derived
Property.
2. In the open dialog, specify the name and expression of the derived property.

For more information about the Expression dialog, see "Specifying


Criteria for Querying Model" on page 534.

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3. Click OK.
If you want to create a derived property with the result other than an element,
you need to change the derived property type manually.

To change a type of the derived property manually

1. On the Containment tab toolbar of the Containment tab on the Model Browser, click the Filter
button. The Items Filter dialog opens.
2. In the open dialog, click to select the Derived Properties Suite check box and then click OK.
3. In the Containment tree, expand the Derived Properties package and find the customization
that contains the derived property you want to modify.
4. Expand the customization and select the property which type you want to change.
5. Open the selected property’s Specification window.
6. Change the property type from Element to the desired one (for example, String).
7. Save and reopen the project when you are finished.

To edit a derived property

1. Do one of the following:


• In the selected element’s Specification window, click the Traceability property
group, select a derived property you want to edit, and then click the Edit button.
• In the active table, from the derived property column heading’s shortcut menu,
select Edit Expression.
2. In the Expression dialog, make changes and click OK.

To remove a derived property

1. Do one of the following:


• In the selected element’s Specification window, click the Traceability property
group, select a derived property you want to edit, and then click the Delete button.
• In the active table, from the derived property column heading’s shortcut menu,
select Remove Derived Property.

To display derived properties on a note shape

1. Draw a note for the selected element or select an existing one.


2. Do one of the following:
• Select a note and click Edit Compartment.

• On the note’s shortcut menu, click Edit Compartment > Element Properties. The
Compartment Edit dialog opens.
3. In the All list, move properties you want to display on a note shape to the Selected list by doing
one of the following:
• Select one or more properties and click the > or >> button.
• Double-click to select properties one by one.
4. Click OK. Selected derived properties are displayed in the note.

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Derived Properties

To display derived properties in a table

1. In the toolbar of an active table, click Show Columns and then click the Select Columns
command.
2. In the opened Select Columns dialog, select properties you want to display.
3. Click OK when you are done.

Case study:

Let’s say, we have LibraryItem class with operations and we need to display only those operations that have a
«setter» stereotype applied.

Let’s create the Setters derived property for the class LibraryItem. Open the LibraryItem Specification window
and in the Traceability property group click the Create button. In the Expression dialog, select the Meta
Chain tab. Then specify the derived property name, expression for the meta chain as it is shown in the
following figure.

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Figure 309 -- Specification of derived property name and expression

In the following figure, you can see that our created Setters derived property is placed under this subgroup
Other in the class Specification window. The Setters derived property has a number of operations as its
values.

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Figure 310 -- Example of newly created derived property

Next, we need to display values of the Setters derived property for the LibraryItem class in the diagram.
A derived property is applicable to an element type, not the specific element. In this
particular example, our created derived properties are applicable to all classes, not only
to LibraryItem.

We can use a Note element wherein we can display only those operations of the LibraryItem class that have
the «setter» stereotype applied. Let’s draw a Note and connect it to the LibrartItem class. Then click the Edit
Compartment as is shown in the following figure. In the Compartment Edit dialog, select the Element
Properties tab. From the properties list, select to display the Setters property. After clicking the OK button, all
operations with the «setter» stereotype applied are displayed in the Note (see the following figure).

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Figure 311 -- Operations with «setter» stereotype are displayed in Note

Now, let’s create a generic table wherein we can also display operations with the «setter» stereotype for the
LibraryItem class, as well as for other classes. For that purpose, we select Class as an Element Type and add
existing classes to the table. Then we select which information to display as new columns. Previously created
Setters derived property is also available to add as a new column through the Show Columns menu (see the
following figure).

Figure 312 -- Operations with «setter» stereotype are displayed in new column

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Derived Properties

Now, let’s create a new derived property directly in the generic table. This property will show which operations
have «getter» stereotype applied. We can do that using the same Expression and doing the same actions as
described previously. In the following figure is the example of the Getters derived property expression.

Figure 313 -- Specification of derived property name and expression

When the expression is specified, the newly created derived property is displayed as a new column (see the
following figure).

Figure 314 -- Operations with «getter» stereotype are displayed in new column

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Relation Map

Related references
Generic Table
Specification Window

Related concepts
Note

Relation Map
This feature is available in Standard, Professional, Architect, and
Enterprise editions.

A Relation Map diagram allows you to rapidly review and analyze relations between the elements of the whole
model.

The model structure in the diagram can be over-viewed in two different layouts: tree or radial.

Figure 315 -- Tree-style layout of Relation Map

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Relation Map

Figure 316 -- Radial layout of Relation Map

Relation Map makes it easier for you to


• Discover the existing relationships of the nodes (elements) in a unique and highly usable
feature giving a fast project overview in two different rendering types:
• Dynamic – holding only needed information at a time by centering the diagram to
the selected node and visualizing related elements to the set depth.
• Static – representing and holding all the step-by-step discovered structure in a
diagram. This rendering type is good for publishing, viewing structure and
presentation purposes.
• Have a radial or tree layouts for visualizing multilevel relationships that are suitable for
hierarchical and compact representation of structures.
• Observe traceability from requirements to implementation all the way through different levels of
abstraction (analysis, design, and so on).
• Have a visualized representation of relationships between elements from different views.
• Have a usable and good-looking project context map.
• Make fast analysis of UML model.

Creating the Relation Map


In MagicDraw, a Relation Map is similar to a diagram element. A newly created Relation Map will appear in the
Browser as a model element and you can open the Relation Map pane by double-clicking the Relation Map
name. The same actions, which are relevant for diagrams, are valid for Relation Maps.

To create a relation map for a selected element

• Drag and drop an element from the Containment Tree on the created Relation Map (the
structure will be created according to filters configuration).
• On the element shortcut menu in the Browser, click Related Elements> Create Relation Map

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To create a relation map for any element

• On the Analyze menu, click Create Relation Map. Search for a context element for which you
want to create a relation map and click OK.
The same element will be the owner of the
created relation map diagram.

• From the package shortcut menu in the Browser, select New Diagram > Analysis Diagrams >
Relation Map Diagram. Type a name and select a package where you want to save the project
and then click OK.
• On the Analysis diagrams toolbar, click the Relation Map Diagram button. Type a name and
select the package where you want to save the project and then click OK.
• In the Diagrams menu, click Analysis Diagrams > Relation Map Diagram. The Relation
Map Diagrams dialog opens. Click Add to create a new relation map and then click Open.

Defining Relation Map filters, layout, and depth


After creating a relation map, you need to specify filters, layout, and depth of the diagram.

To change the relation map properties

• On the diagram shortcut menu, choose Specification or click the Relation map

specification icon on the diagram toolbar. Modify the properties in the Relation Map
Diagram Specification window.
• Define the properties on the Relation Map toolbar.

Figure 317 -- Relation Map Toolbar

Element Name Function


Context To select the main element from which the structure is started.
For more information about the element Selection dialog, see
"Selecting an Element" on page 339.
Relation Criterion To select relation criteria that will be displayed on the relation map.
Relation criteria can be relationships from diagrams, properties,
custom Tag definitions, OCL expressions, meta chain expressions, or
references to the code classes.
For more information, see "Specifying Criteria for Querying Model" on
page 534.
Element Type To select element types that will be shown on the relation map.
Scope To select packages from which the relation map structure will be
shown.
Suppress/Expand To suppress or expand the filters area on the toolbar.
filters area

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Relation Map

Element Name Function


Cut Element To cut element names, if they are too long (the text exceeds
Names reasonable length) and it makes the Relation Map difficult to read. For
more information, see "Cutting element names" on page 530.
Show Single Node To show single nodes in the graph. For more information, see
Per Element "Showing Single Node Per Element" on page 531.
Layout To select a the relation map layout:
• Tree - see the example in Figure 315 on page 527.
• Radial - see the example in Figure 316 on page 528.
Depth To select the level of the relation map branches that will be
automatically expanded.

Choosing and changing context element

A context is an element from which a relation map is drawn and analysis is started. You can set any element as
a context.

To set an element as a context

• Drag and drop the selected element from the Browser to the relation map diagram.
• Use the following diagram Toolbar commands:

Set selected Set the selected element as a context element from


element as which the relation map structure will be started.
context
Make element as If selected, the context element will be changed
context on dynamically on the new Node selection.
selection

• From the Node shortcut menu on the diagram pane, choose Set Element as Context.

Cutting element names

The element names are cut if they are too long. You can move the mouse cursor over the element name, to see
the entire name of an element on a ToolTip.

Figure 318 -- Example of Relation Map

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Relation Map

Showing Single Node Per Element

There are two ways of element node representation in relation map:


• Turn the Show Single Node Per Element mode off, if you need to see separate nodes of the
same element representing every occurrence of the element in different branches of the graph.

• Turn the Show Single Node Per Element mode on, if you need to see only one node of the
element representing all occurrence of the element in the whole graph.

NEW! Colors and Legend in Relation Map


You can specify colors to represent different relation criteria in a relation map (see the following figure). Select
the colors for each relation criteria in the Relation Criterion dialog when specifying the criteria.

Figure 319 -- Using colors for performing coverage analysis

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Relation Map

The legend on the diagram pane will help you identify relation criteria by colors. Double-click the legend to open
the Relation Criterion dialog and change the selected colors or even the selected relation criteria.

Figure 320 -- Changing color of selected relation criterion

For more information about using the Relation Criterion dialog,


see "Specifying Criteria for Querying Model" on page 534.

Manipulations in Relation Map


You can manipulate and analyze your relation map diagram in the following ways:
• Expand/suppress branches according to the current filters configuration.
• Restore the layout of manual suppressed/expanded branches, moved, removed and hidden
symbols.
• See invalid elements marked by on demand or active validation (for more information about
validation, see "Validation" on page 576 and "Active Validation" on page 595).
• Move the whole structure.
• Move the selected Node.
• Zoom in/ zoom out.
• Select an element in the Containment tree.
• Open all diagrams containing the selected element.
• Remove an element from the model.
• Hide an element in the diagram.

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To expand/suppress branches

• Click the smart manipulation button near the Node.

To move the relation map structure

• Click on an empty place in the Relation Map and drag it. The whole structure will be moved.
• Click a Node and drag it. The selected Node will be moved.

To zoom in or zoom out the relation map structure

• Press Ctrl + mouse wheel scroll up to zoom in.


• Press Ctrl + mouse wheel scroll down to zoom out.
The traditional Zoom In, Zoom Out, Fit in Window, Zoom 1:1 actions are available.
For more information on zooming, see Section “Zooming” on page 241.

To remove/hide an existing element

• Element removing and hiding will be initiated and work in same way as for other diagrams.
Press Delete, to hide an element. Press Ctrl+D, to delete and element from the model.

To restore the layout of the manual suppressed/expanded branches, moved, removed and hidden symbols

• Click the Restore Layout button.


If the Preserve manually suppressed/expanded branches and hidden elements
option in the Environment Options dialog > Diagrams > Relation Map, is selected,
the layout of moved elements will be restored.

To see invalid elements marked by on demand or active validation

1. Run validation against model. On the Analyze menu, click Validation > Validation.
2. In the Validation dialog, select Validation Suite and click Validate.
3. Invalid elements will be marked on the Relation Map.

To select an element in the Containment tree

• Select an element and click the Select in containment tree icon on the relation map
toolbar.
• On the selected element shortcut menu, click Select in Containment Tree.

To open all diagrams containing the selected element

• Select an element and click the Open all diagrams containing the selected element
icon on the relation map toolbar.

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Specifying Criteria for Querying Model


Specifying criteria is necessary to
• Associate row and column elements in a dependency matrix.
• Represent relations between elements in a relation map.
• NEW! Gather the contents of a smart package.
• Calculate/gather the value of a derived property.

The criterion can be as simple as a UML relationship or as complex as an OCL 2.0 expression.

To specify the criterion, you can use one of the following operation types:
• Simple navigation
• Metachain navigation (indirect relations through chains of properties)
• NEW! Find
• OCL 2.0 expression
• Binary expression (reference to Java code)

Also, you can use custom operation types. NEW! Moreover, a criterion can be an expression, which combines
several operations by passing the results of one operation call to another operation.

If multiple criteria (operations) are specified, the result will be calculated according to all these criteria
(operations).

Concepts

For better understanding the further material, first of all read the following description.

Contextual element

The element, from which begins the calculation of the result, according to the specified criteria.

In a dependency matrix, the context is row or column element. In a relation map, this is every node of the
structure. A smart package is the context itself, and the context of a derived property is the target of the
customization element that owns this derived property.

Getting Started with Specifying Criteria


The dialog for specifying criteria can be opened from several different places.

To open the dialog for specifying criteria

Do either:
• In the Criteria area of a dependency matrix, click the ... button next to the Dependency
Criteria box. The Dependency Criteria dialog opens.
Learn more about dependency matrices in "Dependency Matrix"
on page 733.

• In the Filters area of a relation map, click the ... button next to the Relation Criterion box. The
Relation Criterion dialog opens.
Learn more about relation maps in "Relation Map" on page 527.

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• NEW! Open the Specification window of a smart package, under the Content category on the
right, click the cell of the Query property value, and then click . The Query dialog opens.
Learn more about smart packages in "NEW! Smart Packages"
on page 387.

• Open the Specification window of a selected element, click Traceability on the left, and then
click Create on the right. The Expression dialog opens.
Learn more about derived properties in "Derived Properties"
on page 520.

• On the toolbar of a generic table, click the Show Columns button, and then select New
Derived Property. The Expression dialog opens.
Learn more about generic tables in "Generic Table" on page 753.

Figure 321 -- Variety of dialogs for specifying criteria

The layout of the dialog is the same in all the described cases. On the left side of the dialog, you can select an
operation type that best suits for specifying the needed criterion. Selecting an operation type opens the criteria
specification panel on the right side of the dialog.

NEW! The dialog has two modes: Standard and Expert. The Expert mode offers more options for specifying
criteria and allows for creating combinations of several operations.

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NEW! To switch to the Expert mode for specifying criteria, and back

• Click Expert at the bottom of the dialog. The dialog is switched to the Expert mode. Click
Standard to get back to the Standard mode.

Also, be advised that before starting to specify criteria it is useful to read the tips and warnings, which appear

after the pointer is over the button or the button appropriately.

Figure 322 -- Tips and warnings helping to specify find options in Relation Criterion dialog

Learn more about specifying the criteria in the following sections:


• "Using Simple Navigation Operations to Specify Criteria" on page 536
• "Using Metachain Navigation Operations to Specify Criteria" on page 539
• "NEW! Using Find Operation to Specify Criteria" on page 542
• "NEW! Adding New Operations" on page 544

Using Simple Navigation Operations to Specify Criteria


Use the simple navigation operation type, if you need to specify a direct relation between the elements through
model relationships, properties, or tags.

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To specify a simple navigation as criterion

1. Click Simple Navigation on the left side of the dialog.

2. Select a relationship, property, or tag and specify other options, which is described in the
following table.
Column Mode Description
Relation Standard/ Name of a relationship, property, or tag.
Criterion Expert The whole list is by default filtered and shows only these relationships,
properties, and tags that are available for the Contextual element type.
To see the full list, click to clear the check box below the list.
Is Applied Standard/ Select the check box to define the appropriate relationship, property, or tag as
Expert criteria for the calculation.
To clear all the selected criteria, click the Clear All button.
Direction Standard/ Select from the drop-down list the direction of the appropriate relationship,
Expert property, or tag.
A source is the Contextual element.
A target is the result of the calculation.

If the direction is defined for relationships, then


• The Source To Target direction means that only the outgoing relations,
which are pointing from the source element to the target element, will be
treated as a result of this criterion.
• The Target To Source direction means that only the incoming relations,
which are pointing from the target element to the source element, will be
treated as a result of this criterion.
• If the Any direction is chosen, the both above described cases will be
treated as a valid result.
If the direction is defined for properties or tags, then
• The Source To Target direction means that only the properties, which exist
in the source element, will be treated as a result of this criterion.
• The Target To Source direction means that only the properties, which exist
in the target element, will be treated as a result of this criterion.
• If the Any direction is chosen, the both above described cases will be
treated as a valid result.
Include Expert Select the check box to include subtypes of the selected relationship.
Subtypes
Filter by Expert
Property Click the button and in the open dialog select one or more properties of
Value the selected relationship and specify their values for more specific filter.

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Column Mode Description


Result Type Expert
Click the button and in the open dialog select one or more result element
types.
The column is available only in the Query dialog and the Expression dialog.
How to define element types for representation on a dependency matrix, see
"To specify a row/column element type" on page 735.
How to define the element types for representation on a relation map, see the
description of the Element Type filter in "Defining Relation Map filters, layout,
and depth" on page 529.
NEW! Color Standard/
Click the button and in the open dialog select the color to represent the
Expert
appropriate relationship, property, or tag.
The column is available only in the Relation Criterion dialog.

NEW! Manipulations in the Expert mode

The Expert mode allows for changing the Contextual element of a simple navigation criterion as well as
creating a new operation, where the simple navigation operation is used as a parameter.

To change the Contextual element of a simple navigation criterion

1. On the left side of the dialog, expand the simple navigation criterion and select the Context
node.
2. On the Context specification panel, click the Reset button.

The value of the Context node becomes null.


3. Select a new context from the list of operations and element types.

To restore the original context, expand the Other group


and click Contextual Variable.

To use the expression of a simple navigation operation as a parameter of another operation

1. On the left side of the dialog, click Simple Navigation.

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2. On the criteria specification panel, click the Use as button and select the appropriate
command.

3. Specify other parameters of the new operation.

Using Metachain Navigation Operations to Specify Criteria


Use the metachain navigation operation type, if you need to specify indirect (multilevel) relations between
elements through the chains of properties.
Metachains allow searching for the indirectly related elements, thought
they do not support loops and recursive relations.

To specify a metachain navigation as criterion

1. Click Metachain Navigation on the left side of the dialog.

2. Change the name of the operation, if there is a need.


3. NEW! Select a color to represent the specified metachain navigation criteria.

The color selection is available only in the


Relation Criterion dialog.

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4. Click the Insert button to create a new step of the metachain. A new row is added to the list,
which is described in the following table.

5. Repeat the previous step to create as many steps of the metachain as you need for specifying
the criteria.
To remove a step from the metachain, click the Remove button
below the Insert button.

Column Description
Metaclass or Either a metaclass or a stereotype of a metachain step.
Stereotype The first step, when created, already has a metaclass or a stereotype selected by
default. This value is the context element type.
The default metaclass or stereotype of the first step can be changed.
The second step and all further steps are more specific: the values suggested for
selection are limited according to the values selected in the first step, since you will not
be able to add a new step until the current step is not specified.
Property A property of the selected metachain or stereotype.

How to add a new metachain operation, see "NEW! Adding New


Operations" on page 544.

NEW! Manipulations in the Expert mode

The Expert mode allows for changing the Contextual element of a metachain navigation operation as well as
creating a new operation, where the metachain navigation operation is used as a parameter.

To change the Contextual element of a metachain navigation criterion

1. On the left side of the dialog, expand the metachain navigation criterion and select the Context
node.

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2. On the Context specification panel, click the Reset button.

The value of the Context node becomes null.


3. Select a new context from the list of operations and element types.

To restore the original context, expand the Other group


and click Contextual Variable.

To use the expression of a metachain navigation operation as a parameter of another operation

1. On the left side of the dialog, click Metachain Navigation.

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2. On the criteria specification panel, click the Use as button and select the appropriate
command.

3. Specify other parameters of the new operation.

NEW! Using Find Operation to Specify Criteria


Use the find operation type, if you need to search for elements by name, documentation contents, property or
tag value, and applied stereotype name. The find operation works similarly to the MagicDraw search, when the
search parameters are defined in the Find dialog.

To specify a find operation as criterion

1. Click Find on the left side of the dialog.

2. Change the name of the operation, if needed.


3. NEW! Select a color to represent the specified find criteria.

The color selection is available only in the


Relation Criterion dialog.
4. Specify find options.

For the information about specifying the find options,


refer to "Find dialog" on page 127.

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How to add a new metachain operation, see "NEW! Adding New


Operations" on page 544.

Manipulations in the Expert mode

The Expert mode allows for changing the options of a find operation (including the Contextual element) as well
as creating a new operation, where the find operation is used as a parameter.

To specify options (parameters) of a find operation

1. On the left side of the dialog, expand the find operation.


2. Select the option (parameter) you need to specify and on the option specification panel, select
the value from the list of operations and element types.

To use the expression of a find operation as a parameter of another operation

1. On the left side of the dialog, click Find.

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2. On the criteria specification panel, click the Use as button and select the appropriate
command.

3. Specify other parameters of the new operation.

NEW! Adding New Operations

To add a new operation

1. Click Add new operation on the left side of the dialog.

2. Click the appropriate icon to select a new operation type (see the descriptions in following
table).
If the Standard mode is on, switch to the Expert mode to make
more operation types available.

3. Specify parameters of the new operation.

Icon Mode Descriptions

Operations group
Expert Click to add a new simple navigation operation.
This icon is available only when specifying a member of a union or exclude
operation.
For more information, refer to "Using Simple Navigation Operations to
Specify Criteria" on page 536.

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Icon Mode Descriptions


Standard/ Click to add a new metachain navigation operation.
Expert For more information, refer to "Using Metachain Navigation Operations to
Specify Criteria" on page 539.

Standard/ Click to add a new find operation.


Expert For more information, refer to "NEW! Using Find Operation to Specify
Criteria" on page 542.

Expert Click to add a new union operation and then specify as many members of
the union as you need.

Expert Click to add a new exclude operation and then specify both From and
Excluded members of the exclude.

Expert Click to add a new operation from the model. You can select either one of
the predefined operations, which are stored in standard/system profiles of
your project, or a custom operation.
For more information, refer to "Adding operations defined in the model" on
page 546.

Expert Click to add a new OCL 2.0 or binary expression.


For more information, refer to "Adding scripts" on page 548.

Values group
Expert Click to select an element from the model.

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Icon Mode Descriptions


Expert Click to add a String value.

Expert Click to add a Boolean value.

Expert Click to add a Integer value.

Expert Click to add a Null value.

Expert Click to add a collection of values.

Other group
Expert Click to add an operation executing a specified expression.
The unique value of this operation is that the specified expression can be
calculated dynamically instead of being fixed. As a result, the calculation to
be executed can depend on the Contextual element.

Expert Click to add an expression retrieving the contextual variable specified by


name. Most common case is accessing the variable THIS variable, which
stores the current Contextual element.
This is usually the starting point – argument for other operations – such as
Simple Navigation or Metachain Navigation.

Adding operations defined in the model

From the model, you can add either one of the predefined operations or a custom one. The predefined
operations are as follows:
• Union

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• Exclude
• Find

All these operations are stored as opaque behaviors in the Built-In Operations package, which is owned by
UML Standard Profile::MagicDraw Profile.

Figure 323 -- Adding Union from model

Creating custom operations

You can also create custom operations. As well as the predefined ones (Union, Exclude, and Find), they can be
stored in the model as opaque behaviors. Parameters of the operation can be declared as parameters of the
opaque behavior.

To create a custom operation

1. Create a new opaque behavior.

We recommend storing the custom operations in a separate package


for the following purposes:

• To keep your model well-formed.


• To reuse the operations in different projects.

2. In the Specification window of the opaque behavior, click the cell of the Body and Language
property value, and then click . The Edit Body and Language dialog opens.
3. From the Language drop-down list, select one of the following languages: OCL 2.0, Binary, or
StructuredExpression.

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4. In the Body box, define the expression.


5. Close the dialog.
6. In the Specification window, click Parameters on the left, and declare parameters of the custom
operation.
An OCL 2.0 expression and StructuredExpression can have only one
parameter. A binary expression must declare the exact number of
parameters as the underlying implementing operation.
7. Close the Specification window.

Adding scripts

Use scripts, when you need to specify an OCL 2.0 or binary expression in-line.
Adding a script operation directly into an expression is the same as
defining an operation in the model (see "Creating custom operations" on
page 547) and then calling it from the expression (see "Adding
operations defined in the model" on page 546).

To specify an OCL 2.0 expression as criterion

1. Add a new script operation.


2. Change the name of the operation, if needed.
3. NEW! Select a color to represent the criteria defined by the OCL 2.0 expression.

The color selection is available only in the


Relation Criterion dialog.
4. From the Language drop-down list, select OCL 2.0.
5. In the Body box, specify the expression.

You can check the syntax of your expression when


typing. For this, click to select the Check OCL syntax
check box.
6. In the Listeners Configuration box, define a reference to a java class, which, specifies when
the OCL expression results must be recalculated.
The listeners configuration is not strictly necessary, but using it can
improve the performance.
For the instructions how to create your own listener using
MagicDraw API, please refer to “Diagram Events” in MagicDraw
OpenAPI UserGuide.pdf.

To specify a binary expression as criterion

1. Add a new script operation.


2. Change the name of the operation, if needed.
3. NEW! Select a color to represent the criteria defined by the binary expression.

The color selection is available only in the


Relation Criterion dialog.
4. From the Language drop-down list, select Binary.
5. In the Body box, specify the implementing class name.

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Symbol Usage in Diagrams

6. In the Listeners Configuration box, define a reference to a java class, which, specifies when
the OCL expression results must be recalculated.
For the instructions how to create your own listener using
MagicDraw API, please refer to “Diagram Events” in MagicDraw
OpenAPI UserGuide.pdf.

You can change the default Contextual element of the newly created script operation as well as create a new
operation, where the OCL or binary expression results are used as an argument.

Symbol Usage in Diagrams


Concepts

Symbol
A visual representation of some model element in diagrams. Symbols are further subdivided into
shapes and paths (paths are lines used in the model for representing various relationships).

The symbol usage in diagrams functionality allows the user to see the usage of a symbol throughout the
diagrams of a project. You may search for symbol usage in diagrams from the element Specification window
and from element shortcut menu.

To search for diagrams in which symbol is used from the element Specification window

1. Open the element’s Specification window and click Usage in Diagrams on the left. The table
shows all diagrams in which the symbol is represented.
2. Select the diagram you want to open.
3. Click the Open button. The diagram is opened and the symbols of the element are selected. If
the diagram includes more than one of the same element symbol, all symbols of the same
element are selected in the diagram.

Figure 324 -- Eement Specification window, Usage in Diagrams pane

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Symbol Usage in Diagrams

To open the diagram specification dialog, click the button near the diagram in the list.
For more information about working with the element’s Specification window,
see "Specification Window" on page 271.

To search for diagrams in which symbol is used from the element’s shortcut menu

1. Select the element in the Model Browser or select the symbol on a diagram.
2. From the element’s shortcut menu, select Go To > Usage in Diagrams.
3. Select a diagram whereon you want to see the selected element symbol. The diagram is
opened and symbols of the element are selected on it.

Figure 325 -- Searching for symbol usage in diagrams from element’s shortcut menu

To search for diagrams in which symbol is used from the main menu

1. Select the element in the Model Browser or select the symbol on a diagram.
2. From the Analyze menu, select Go To > Usage in Diagrams.
3. Select a diagram whereon you want to see the selected element symbol. The diagram is
opened and symbols of the element are selected on it.

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Figure 326 -- Searching for symbol usage in diagrams from main menu.

• All symbols of the same element are selected in the opened diagram.
• If more than one symbol exists in the same diagram, then the diagram
is zoomed out, to fit the view in screen.
For information about the Usages/Dependencies functionality for
analyzing associations between elements, see "Analyzing Usages
and Dependencies" on page 492.

Projects Comparison
Visual Model Differencing

This functionality is available in Architect,


and Enterprise editions only.

The use of projects comparison functionality allows you to compare two local projects or two versions of the
same server project, as well as two diagrams. Model elements are compared by the element ID.

You can compare:


• current project with locally saved project.
• current project with open project.
• two server project versions.
• current project with server project version.
• local project and server project version.
• diagrams.

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Projects Comparison

Related references
Comparing Projects
Diagrams Comparison
Text comparison

Comparing Projects
First of all you have to select the projects you want to compare. Differences of the compared projects will be
displayed as two model trees. Differences are marked using colors and highlighting.

When comparing two projects the following data changes will be reflected:
• New model elements.
• Deleted model elements.
• Model elements with modified data.
• Model elements that changed location.
• Inner elements changes.

To select the projects you want to compare

1. Open a project you want to compare and from the Analyze menu, select Compare Projects.
2. The Compare Projects dialog appears.

Figure 327 -- Select Projects to Compare dialog

3. From the Active Project box, select a project you want to compare with another project. The
list contains names of all open projects in MagicDraw.
4. From the Compare With box, select a project with which you want to compare the first project.
The following options are available:
• open project names are listed, except the project, which is selected in the Active
Project box.
• Local Project. Click the ... button and select a project version you want to compare
the current project with.
• Server Project. Click the ... button and from the Open Server Project dialog,
select a project and its version you want to compare with.
• <current project>Disk version. By selecting this option you will be able to compare
currently changed project version with the unchanged project version on the disc
without current changes.

By default the first opened project should be selected. If there are no more projects
open, Local Project is selected as the value.

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Understanding model differences

All differences of the compared projects are displayed in the Difference Viewer dialog.

Figure 328 -- Difference Viewer dialog

In the Difference Viewer dialog, two compared projects are displayed. The number of differences is displayed
at the bottom of the dialog. The number of differences number includes inserted, deleted, and modified
elements. The number does not include elements with changes to inner elements. Differences number is
displayed in following order:

To mark changes in the model elements several colors are used:


• Elements that do not exist in the other model (inserted elements). Element is displayed only in
the right-hand tree. New element is highlighted in light green.
• Elements that exist in the other model, but do not exist in current model (deleted elements).
Elements are always displayed in the left-hand tree. The deleted element is highlighted in grey.
• Elements with modified element data (modified elements). The modified element is highlighted
as changed in both trees. The modified element is highlighted in light blue.

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• Elements that changed location (parent has changed). Element is marked as a modified
element. Empty nodes are displayed in the opposite tree where the element does not exist. On
the moved element and on its former position, a button is displayed. Pressing the button on the
former position, selects the place where the element has moved to. Pressing the button on the
moved element position, selects the former element place. Also, you can perform these
operations using the shortcut menu commands Go to former position or Go to moved
element.
• Elements that have inner elements that changed. The element is marked in both trees and is
highlighted in light grey dashes. An element with modified element data and changed inner
elements is marked as modified and as element with changed inner elements. Element is
marked as modified when:
• Element specification properties have changed. Element specification properties
include all properties, which are not displayed in the Browser as separate elements.
Model element specification properties are treated as changed only if the element
property can be changed from the element specification. If an element specification
has changed because of changes made to other elements, the element should not
be treated as changed. Example: typed values in the tagged values specification,
attribute links in an object and instance specification, etc.
• Element parent has changed.
• Path is drawn from/to element.

Buttons available in the Difference Viewer dialog:

Button Function
Both trees are expanded.

Expand All
Both trees are collapsed.

Collapse All
Select the difference listed prior to the current one.

Go to Previous
Difference
Select the difference listed next from the current one.

Go to Next
Difference
The Filter dialog opens. Show/hide the elements you want to analyze.

Filter
Relations are displayed in the elements specifications. A relation added to the
element means that the element is marked as modified.
Include Relation
Ends
Display: All - Shows all elements of the projects.
All Differences - Shows only differences made between the projects.
Deleted Elements - Shows only elements that were deleted from the projects.
Inserted Elements - Shows only elements that were inserted in the projects.
Modified Elements - Shows only elements that were modified.

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Button Function
The Find dialog opens.
Note that the Options area on the dialog contains only two check boxes if
Find Next Element compared to the usual Find dialog. These are the Load diagrams and
autoloadable modules and Include elements from modules chech boxes.
Search for elements within the corresponding project.
Export Differences Creates .html or .txt differences report. In the Save Difference Report As dialog,
select the directory where you want to save this report.
NOTE: *.html format is suitable for viewing the difference report. If you want to
copy this report to another program, use of the *.txt format is recommended.
Click to expand or collapse the Difference Viewer dialog. When dialog is
expanded, the element properties table is displayed. By default the dialog is
expanded.
Show only Click to display only properties with differences.
differences
Compare Click to compare the text differences. For more information, see "Text
property values comparison" on page 557.

The first column of the Property window contains the same properties as the Quick Properties tab in the
Browser. The second column title is the left-hand project name (with path) for local projects, and teamwork
project name and version number for teamwork projects. The third column title is the right-hand project name
(with path) for local projects, and teamwork project name and version number for teamwork projects. Modified
properties are marked with the same color as in the model element tree.

Related concepts
Projects Comparison

Related references
Find dialog

Diagrams Comparison

To compare diagrams

1. In the Difference Viewer dialog, select the diagram you want to compare and click the
Compare Diagrams button.
2. The Diagrams Difference Viewer dialog opens, which displays both diagrams with changes
made in them.

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Figure 329 -- Diagram Difference Viewer dialog

Diagrams Difference Viewer displays two diagrams:


• Current (or first opened) project diagram is displayed at the right-hand side.
• Diagram that is compared with is displayed at the left-hand side.

Symbol changes that are reflected in the diagram:


• Modified symbol properties
• New symbol creation
• Symbol deletion
• Symbol bound changes (resize, bound changes because of element properties changes)

All changes are highlighted in light blue dashes.

Buttons available in the Diagrams Difference Viewer dialog:

Button Function
If pressed, zooming affects both diagrams: zooming one diagram
causes zooming of the other diagram.

Synchronize
Zooming

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Projects Comparison

Button Function
If pressed, scrolling one diagram causes scrolling of the other
diagram.
Synchronize
Scrolling
If pressed, places where diagram has changed are marked on both
diagrams.
Mark Changes
Prints the corresponding diagram together with marked changes.

Print Diagram
Zooms the corresponding diagram(s) to the original size.

Zoom 1:1
Zooms the corresponding diagram(s) to the size that fits the
window.

Fit in Window
Zooms the corresponding diagram(s) in.

Zoom In
Zooms the corresponding diagram(s) out.

Zoom Out
Select the percentage for zooming the corresponding diagram(s).

Related concepts
Projects Comparison

Text comparison
As of version 17.0.3, MagicDraw can display exact changes of textual values when comparing models. You can
now compare long texts in element properties, for example, element documentation, comments, pre and post
conditions of a use case and so forth. You can see the differences of compared texts in a single dialog, where
inserted and deleted parts of the text are appropriately highlighted.

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Projects Comparison

Figure 330 -- Compare property dialog

See an example, there the text differences are displayed for the Documentation property. The deleted text is
highlighted with red color and the inserted text with green.

To open the Compare property dialog, do one of the following

• In the Difference Viewer dialog, click the Compare property values button. The
Compare property dialog opens.

The Compare property values button is enabled only when


the property with the text difference is selected in the element
properties table.
• In the Difference Viewer dialog, in the element properties table, double click the property that
contains the text differences. The Compare property dialog opens.

The Compare property dialog contains the following elements:

Element name Type Description


Difference Informational Move the pointer over the button, to open the
tip
explanatory tool-tip.
Inserted Explanatory The text that is highlighted with green color is the
Deleted text inserted text and the red text is the deleted text.
Original Texts Button Click to expand or collapse the Compare property
dialog. When expanded, the original texts from the
target and source projects are displayed. By default
the dialog is collapsed.

Related concepts
Projects Comparison

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Metrics

Metrics
This functionality is available in Architect
and Enterprise editions only.

The metrics functionality, which is implemented as a plugin and accessible through the Open API, allows you to
measure your project from three different viewpoints:
• UML model metrics
• System metrics
• Requirements metrics.

Using UML model metrics, you can measure your project using package, class, and diagram measurements
(for example, measuring the number of classes, inheritance tree depth, and so on).

System metrics analyze models using the most popular object oriented project metrics: Halstead, McCabe,
Chidamber, and Kemerer defined metrics (for example, cyclomatic complexity and weighted methods per
class).

Requirement metrics consist of function points and use case metrics. These two metrics groups are so
structurally similar that use case metrics are regarded as a subset of function point metrics. Use case metrics
measure both the number of use cases in a project and the user case analysis through selected tagged values
(priority, for example).

The results of these analyses are displayed in a table, where you can select which metric you would like
displayed. You can also export the metrics to a separate file.

Metrics are implemented as a plugin and are accessible through the Open API.

A metric is a numeric value that measures a model or is counted according to model measuring. Each metric
has both a lowest and highest limit specified. Metrics that fall outside of this range are marked:
• Values that are too low are displayed in a blue font.
• Values that are too high are displayed in a red font.
If the highest limit equals zero, the metric
is never marked as too high.

Metric Suites
You can create your own metric suites or use one of the three predefined metric suites: System Metrics, UML
Model Metrics, or Requirements Metrics.

The metric suites contain a list of metrics that will be counted and the properties specified for each selected
metric.

To create your own metric suites, clone an existing suite and specify the suite properties. You can edit the
predefined metrics suites, and all metric suites can be imported or exported, facilitating the exchange of ideas
with other users.

Displaying Metrics
Metrics are counted according to properties defined in a selected metric suite and can be counted for an entire
project or just the selected packages, classes, interfaces, or diagrams. The results are displayed in the Metrics
window, which opens at the bottom of the application window.

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Metrics

The Metrics window contains two tabs:


• Data tab. The counted metrics of the selected suite are displayed in a metrics table, which
includes counted metrics only.
• Graphics tab. The selected metric is displayed as a graphic.

Metrics tables display packages, classes, interfaces, and diagrams. Additionally, elements that contain
packages, classes, interfaces, and diagrams, which are displayed using a tree structure, are not counted for
these elements.

The following is an example of a metrics table structure:

Model Element Metric1 Metric2 Metric3 … …. MetricN

PackageA value value value value value value

Inner class1 value value value value value value

Inner class2 value value value value value value

If a value is not counted for a class, interface, package, or diagram, the cell is left empty.

You can apply the following filters to the metrics table:


• All
• Packages
• Classes (classes and interfaces are displayed)
• Diagrams
• Package Violations (only rows that contain package violations are displayed)
• Class Violations (only rows that contain class or interface violations are displayed)

When the Classes, Diagrams, or Class Violations filters are selected, the owner is displayed next to the
following element: c1 (Classes::Package1)

Starting Metrics

To open the Metrics dialog, do one of the following

• On the Analyze menu, click Metrics > Metrics.


• On the selected element’s (class, package, interface, or diagram) shortcut menu, point to
Tools and then click Metrics.

Figure 331 -- Metrics dialog

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Metrics

Element Description
Metrics Suite Lists all the available metrics suites.
Calculate For Lists two values:
• Whole Project – calculates metrics for the entire project.
• Selection – calculates metrics for selected items only. Click the ...
button to open the Select Elements dialog.
Metrics Options Opens the Metrics Options dialog.
Calculate Opens the Metrics window.

To set element options for Metrics, click the "…" button to open the Select Elements dialog:

Figure 332 -- Select Elements dialog

Packages, classes and diagrams are displayed in the Select Elements dialog box. If you select the box next to
a parent element (for example, the Data check box in the image above), all its related child elements are
automatically selected. Conversely, clearing the box next to a parent element clears all its related child
elements.

If you clear the box next to a child element, the parent box is also cleared. For example, if the Data box is
selected, all its related child elements are selected. If you then clear the Package View box, its child elements
are also cleared, as is the box next to Data, but all the other boxes remain selected.

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Metrics

Metrics window

The Metrics window is implemented as a JIDE GUI window. Like the Messages window, it is available at the
bottom of the application window.

Figure 333 -- Metrics window

Element name Description


Expand Current Branch Expands all elements in the selected branch within the results table.
Collapse Current Branch Collapses all elements in the selected branch within the results table.
Refresh Recalculates metrics results according to the current model.
Metrics Options Opens the Metrics Options dialog.
Export Opens the Export Metrics dialog.
Compare Metrics With… Opens the Open dialog, where you can select a text file to compare with
the currently open metric set.
Print Prints the metrics table. The Print dialog opens.
Filter Contains these values:
• All
• Packages
• Classes
• Diagrams
• Package Violations
• Class Violations

The selected metrics rows or cells can be copied to the clipboard by clicking Copy on the shortcut menu or by
Ctrl+C on your keyboard.

Exporting Metrics
You can export the selected metrics rows and columns, or the entire metrics table, to a metrics results file.
Metrics results can be exported using *.txt and *.html formats.
*.html format is best suited for viewing metrics. If you want to copy
the metrics table to another program, use of the *.txt format.

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Metrics

Metrics are presented in *.txt format and are separated by tabs.


Element Metric1 Metric2 Metric3 …. MetricN
Package Package1 value value value …. Value
Class class1 (Package1::class1) value value value …. Value
Class class2 (Package2::class2) value value value …. Value
Here Metric1 .. MetricN – the metric name abbreviation.
Technical information is displayed at the bottom of the file. Text “Element IDs” are added
after the metrics of an element and are also printed. This information is needed for
metrics comparison
Information is presented in *.html format.
Metrics Report
Element Metric1Metric2Metric3…. MetricN
Package Package1 value value value …. Value
Class class1 (Package1::class1) value value value …. Value
Here Metric1 .. MetricN – the metric name abbreviation.
Each metric name is hyperlinked with its metric description. Metric descriptions can be
opened in a separate window after clicking the hyperlink.

To export Metrics

• Click the Export Metrics button in the Metrics window. The Export Metrics dialog opens:

Figure 334 -- Export Metrics dialog

Element Description
Metrics Output Displays the path and file names of the metrics results output file.
File: Click the ... button to select the location and file.
Output Type: Contains these values:
• Text (*.txt)
• HTML (*.html)

Export Selected When selected, only the selected table rows and the header row are
Rows Only exported.
When cleared, the entire metrics table is exported.

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Metrics

Comparing metrics
Counted metrics can be compared with metrics that are saved in a *.txt file. Metrics can be compared only
when the metrics window is open.

Comparison results are displayed in the same metrics table. If a cell contains a metric that has increased, it has
a red fill color. If the metric has decreased, a blue fill color is used. Metrics that are not found in other file cells
have a grey fill color.

The metrics comparison can be canceled using the ESC key.

Metrics Options
Metrics suites are managed in the Metrics Options dialog.

To open the Metrics Options dialog, do one of the following

• From the Analyze menu, select Metrics and then Metrics Options
• In the Metrics dialog, click Metrics Options.

The left pane of the Metrics Options dialog displays the defined metrics suites. Using the buttons or shortcut
menu, metrics suites can be cloned, renamed, removed, exported, and imported. Predefined metrics sets
cannot be renamed or removed.

The suite properties are displayed in the right pane:

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Metrics

Figure 335 -- Metrics Options dialog

Element Description
Metrics suites list Displays all created metrics suites in a list.
Metrics suites list • Clone – clone the selected suite.
buttons: • Rename – rename the selected suite.
Clone • Remove – remove the selected suite.
Rename
Remove • Import – import a new suite. The Open dialog opens.
Import • Export – export the selected suite. The Save dialog opens.
Export All these commands are available from each metric suite shortcut menu.
Metrics tree Use this tree to select the metrics you want to include in your metrics suite. All
metrics are displayed in the metrics tree.
Properties list Metrics properties are displayed individually for each property.
Select All Selects all metrics.
Clear All Clears all metrics.

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Metrics

Element Description
Reset to Default Predefined metrics are reset to the default metrics suite.
User-created metrics suites are reset to the selected predefined metrics suite. The
Reset Metrics Suite Properties dialog opens:

Description Displays the selected metric description.


OK Saves all changes and closes the dialog.

Metrics Properties

Properties Property Description


Group
General Calculate Defines what will be counted:
• Local – inside package (class).
• Global - inside package (class) recursively.
• Average – metrics will be counted from the lowest level of the elements
tree. Each upper level metric will be counted as an average of the current
object metric and all lower level metrics:
Average_element_metric = (Element_metric_value (if counted separately)
+ sum (inner_elements_metrics_values)) / (1 (if element_metric_value
was counted) + count_of_inner_elements_that_have_metrics_counted)
Average metric value should be rounded down to the lower value (for
example, 1.5 = 1, 1.6 =2)
• Min – lowest level metrics will be counted. Each upper level metric will be
set to the minimum of the current object metric and all lower level metrics
(except the metrics that are equal 0).
Min_element_metric = min (Element_metric_value, min
(inner_elements_metrics_values))
Here metric_value > 0
• Max – lowest level metrics will be counted. Each upper level metric will be
set to the maximum of the current object metric and all lower level metrics.
Max_element_metric = max (Element_metric_value, max
(inner_elements_metrics_values))
Here metric_value > 0
Lowest limit Package Recommended lowest metric value for the package. Editable.
Class Recommended lowest metric value for class and interface. Editable.
Diagram Recommended lowest metric value for the diagram. Editable.
Highest limit Package Recommended highest metric value for package. Editable.
Note: if the highest limit is equal to 0, the metric is never marked as too high
(in red font color).

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Metrics

Properties Property Description


Group
Class Recommended highest metric value for class and interface. Editable.
Note: if the highest limit is equal to 0, the metric is never marked as too high
(in red font color).
Diagram Recommended highest metric value for diagram. Editable.
Note: if the highest limit is equal to 0, the metric is never marked as too high
(in red font color).
Include This properties group specifies whether the information is included when
counting metrics.
Weight This properties group specifies whether the information is included when
counting metrics.

The following is an example of a metrics calculation used for calculating the number of classes (NC) in this tree:

Calculated metric values with a different aggregation:

Element Local Global Average Min Max

Top 1 8 1 1 2

Inner1 2 4 1 2 2

C1 0 0 0 0 0

C2 2 2 1 2 2

c_in1 0 0 0 0 0

c_in2 0 0 0 0 0

Inner2 1 3 1 1 2

C3 2 2 1 2 2

c_in3 0 0 0 0 0

c_in4 0 0 0 0 0

C4 0 0 0 0 0

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Analyzing Package Dependencies

Analyzing Package Dependencies


An element depends on the module when at least one of its metaproperties reference elements from at least
one share of that module. In such a case the element has a dependency from the module.
You can define options for the dependency checking. For this, open the Project
Options dialog, select General Project Options in the option group list, and then find
the Dependency Checker options subgroup.

To analyze package dependencies of the whole project or between the selected package/model and shared
packages

1. Choose one of the following:

To analyse package On the Analyze menu, click Dependency


dependencies of the Checker.
whole project,
To analyze Right click the package or model in Browser or in
dependencies diagrams, point to Tools and then click
between the selected Dependency Checker.
package/model and
shared packages

2. The Dependency Checker dialog appears. Click OK.

3. Dependencies between the selected package/model and shared packages will be analyzed
and shown in the opened Package Dependency panel.
For more information about the Package Dependency panel,
see "Package Dependencies panel" on page 570.

To analyze package dependencies while exporting modules or sharing packages

1. Choose one of the following:

To analyze package From the package/model shortcut menu, choose


dependencies while Modules > Export Module.
exporting modules The Export Module dialog appears. Select the modules
you want to export (more information about exporting
modules you may find in section "MOF Support" on
page 170.

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Analyzing Package Dependencies

To analyze package From the package/model shortcut menu, choose


dependencies while Modules > Share Packages.
sharing packages The Shared Packages dialog appears. Select the
packages you want to share (more information about
sharing packages you may find in section "Sharing
Project Data" on page 142).

2. The question dialog appears asking for your confirmation to start dependency checking
between the exported package/model and the rest of the project (including shared packages
that belong to the project and used modules).

3. If you want to discover cyclic dependencies*, select the Check for cyclic dependencies on
modules check box. Press Yes to start dependency analysis. If the Check for cyclic
dependencies on modules check box is selected, only dependencies which have Error and
Warning severity levels are displayed.
If there is a chain of dependencies such that:
A → M(1), M(1) → M(2), M(2) → M(3), ..., M(X) → M(A), where:
• A is an element from the module M(A)
• M(1..X) are other modules
• A → M(x) is element A dependency on module M(x)
• M(y) → M(x) is a dependency of at least one element in module
M(y) on module M(x),
then this chain is called a cyclic dependency and every atomic
dependency in this chain is considered as part of cyclic
dependency.
4. Dependencies between the selected package/model and shared packages will be analyzed
and shown in the opened Package Dependency panel.
For more information about the Package Dependency panel,
see "Package Dependencies panel" on page 570.

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Analyzing Package Dependencies

Package Dependencies panel

Figure 336 -- The Package Dependencies panel, opened independently

Figure 337 -- The Package Dependencies panel, opened when exporting (GUI elements, highlighted in green) or
sharing a package (GUI elements, highlighted in pink)

The Package Dependencies panel has a table which shows the list of dependencies and buttons for
managing data displayed in this table.

Button Description
Expand All Tree Branches Expands all nodes in the package dependencies tree.
Collapse All Tree Branches Collapses all nodes in the package dependencies tree.
Show/hide the Full Path Displays the element full path next to the element name.
Names

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Analyzing Package Dependencies

Button Description
Solve The button is enabled, when a dependency whose status is Error is
selected in the table and a solution for the problem can be found. Clicking
the button opens the dialog for choosing the solution for a specific
dependency problem.
This button is only visible when exporting or sharing a package.
Select in Containment Tree Shows the selected element in the Browser. The button is enabled, when
a dependency is selected in the table.
Refresh Performs dependency analysis and refreshes the dependency table with
the new analysis results.
Change Shares Opens the Shared Packages dialog window for reselecting the packages
to be shared.
This button is visible only when sharing a module.
Change Exports Opens the Export Module dialog window for reselecting the packages to
be exported.
This button is visible only when exporting a module.
OK Closes the Package Dependencies panel.
This button is available when the dependency checker is opened
independently by selecting Analyze > Dependency Checker from the
main menu or Tools > Dependency Checker from the package or model
shortcut menu.
Share Closes the Package Dependencies panel and makes the package
shared.
The button is enabled, when the environment option Check dependency
on module export/share is set to Allow dependencies (Options >
Environment from the main menu, General section). Environment
options are detailed in section "Customizing Environment Options" on
page 96.
This button is visible only when sharing a module.
Export Closes the Package Dependencies panel and opens the Save as…/
Commit Settings dialog window for saving/committing the package as
separate module. The button is enabled, when the environment option
Check dependency on module export/share is set to Allow
dependencies (Options > Environment from the main menu, General
section). Environment options are detailed in section "Customizing
Environment Options" on page 96.
This button is visible only when exporting a module.
Cancel Cancels package sharing or exporting.
This button is visible only when exporting or sharing a module.
Help Displays MagicDraw Help.

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Analyzing Package Dependencies

Column Description
Status Shows severity of the element dependency problem. The status can be
Error, Warning, or Info.
Dependencies that have Error status:
• module dependencies on the project
Dependencies that have Warning status:
• cyclic module dependencies on other modules
Dependencies that have Info status:
• project element dependencies on elements from shared packages
(shared packages can belong both to the project and come from an
external project)
Element Type Displays element type.
Dependency Type Displays dependency type.
Depends On Displays the model element, on which the package/model element is
dependent.
Module Displays the name of the module file that owns the model element, on
which the package/model element depends.
Part of Cycling Dependency indicates that the element is a part of the cycling dependency.

Analyzing Dependencies Among Elements


A package can be exported to an independent module only if it does not depend on external elements (except
other modules). Cyclical dependencies between several modules are not allowed.

There are three types of dependencies:


• Dependency by relationship
• Dependency by reference
• Diagram dependencies

Package dependencies by relationship

The module depends on external elements

If a module element has a relationship with an external element and this relationship is contained in the module
package, an error message appears when exporting the module.

Figure 338 -- Example of a module dependency on an external element

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Analyzing Package Dependencies

Such dependencies on external elements are displayed in the Browser tree:

Figure 339 -- Package has a dependency on an external element

Figure 340 -- Error in the Package Dependencies dialog

In this situation, MagicDraw can suggest moving the relationship into the parent package of this external
element. For example, package1 is a parent of class B, so the relationship can be moved from the module into
package1:

Figure 341 -- Resolved package dependency on an external element

Some movements can be achieved by clicking Solve in the Package Dependencies dialog. For a detailed
description of this dialog, see "The module package can now be exported into an independent module." on
page 575.

You can also drag-and-drop the relationship from one package to another in the Browser tree.

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Analyzing Package Dependencies

The module depends on an external element, but can be exported (with warning)

Though the module element has a relationship with an external element, this relationship is contained in an
external package:

Figure 342 -- Example of a “legal” module dependency on an external element

In this case, the dependency on an external element is displayed in the Browser tree:

Figure 343 -- “Legal” module dependency on an external element in the data model browser

The package can be exported as a module because the relationship is contained in an external package.

The module does not depend on an external element

If the module element has a relationship with an external element is irrelevant in the context of UML (for
instance, the external model uses the module, but not vice versa) and this relationship is contained in an
external model, the package can be exported into an independent module:

Figure 344 -- Example of a relationship when the module does not depend on an external element

Dependencies by reference

The module depends on external elements when the model elements from the module packages have
references to external elements.

Figure 345 -- Example of a dependency by reference

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Analyzing Package Dependencies

In this case, the module package cannot be exported to an independent module.

Diagram dependencies

The diagram depends on all model elements displayed within it.

If the diagram is contained in a module package and depends on external elements, this package cannot be
exported to a module.

Figure 346 -- Example of the relationship when a diagram depends on an external element

For more information about the package dependencies on external elements, see "The module depends on
external elements" on page 572.

In this case, if the diagram is not important to the module, it can be moved from the module package into any
external package by dragging and dropping it within the Browser tree:

Figure 347 -- Diagram is moved from the module package to the package1 package.

The module package can now be exported into an independent module.

MagicDraw Teamwork Server is an ideal solution for a collaborative work on the same project. For more
information about using MagicDraw in the collaborative environment, see "Working with Server Projects" on
page 1000.

Unresolved dependencies
When a model part is exported to a separate module, if there are dependencies from the module back to the
project, you are asked to resolve them (dependencies in the opposite direction - elements in project depending
on elements in module - are OK).

The same situation occurs when you edit the module inside the project (when the module is mounted read-write
on the project) and introduce dependencies from the module back to the project. In this case, you will be asked
to resolve these dependencies on module save.

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8 MODEL ANALYSIS
Validation

However, it might be inconvenient to resolve these dependencies at that moment (perhaps you have finished
work for today and you will resolve dependencies tomorrow, and now you just want to save the project and
leave; perhaps the particular dependency resolution is not a trivial task, which will take some time).

MagicDraw allows you to continue without resolving these dependencies. The elements, which were
referenced, but are missing in the module will be shown as recovered elements elements (see "Maintaining
Decomposed Model Integrity" on page 156).

This is one more improvement - in previous versions MagicDraw was strict in checking dependencies and did
not allow dangling references. Now more flexibility is allowed.

This behavior is controlled by the Check dependency on module export/share environment option (from the
Options menu, select Environment, General section).

There are three choices:


• Do not allow dependencies setting restores previous, strict checking.
• Allow dependencies is the default setting, described above.

Do not check setting is an even more lax setting; it does not prompt the user to resolve dependencies at all. If
you are not careful, this can lead to the proliferation of missing proxy elements, hence proceed with care.

Validation
Validation

This functionality is available in Architect


and Enterprise editions only.

Introduction
MagicDraw has the functionality to check the created models. It consists of:
• A set of validation rules. Each validation rule captures some imperative conditions, which must
be checked against the model. Validation rules are specified as invariant constraints in the
model.
• One or more validation suites (modeled as packages). A validation suite is a simple concept of
grouping the validation rules into meaningful groups, so that the collection of rules can be
applied.

To run the validation, select some suites and validation scope - either the entire model or some part of it. When
the validation is run, each rule from the suite is evaluated for each suitable element in the validation scope.
Each element that violates the rule (constraint evaluates to false) is reported in the results table.

Since rules and suites are model elements, they can be manipulated using the standard MagicDraw modeling
means - they can be copied, moved, and edited in the model; they can be refactored into modules, to facilitate
reuse in other projects, placed in the Teamwork Server for exchange, etc. And of course this approach allows
editing predefined rules and defining new, custom rules for models and profiles.

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Validation

Constraint Types
Each validation rule, modeled as a constraint has a target classifier property. This property determines on what
type of element this rule applies. Thus the usual level - metalevel separation appears. Constraints that are
defined on some particular classifiers are evaluated on the instances of these particular classifiers when
validating. Inheritance is taken into account - instances of the subclasses of the class are also validated.

Thus there are 3 types of constraints that MagicDraw can evaluate:


• Classifier level constraints. Constraints that are placed on the classes, datatypes and other
classifiers of the model are evaluated on all the instances of these classifiers - i.e. those
InstanceSpecifications that have the particular classifier set as their type.
• Constraints on metaclasses. When a constraint is placed on a metaclass (one of the classes
in the UML Standard Profile::UML2 Metamodel), this constraint is evaluated on all the model
elements of that kind. E.g. if the constraint is placed on Actor metaclass, then this constraint
applies to all the actor elements in the model. The following is an example of rule (specified in
OCL2.0), which mandates that all actor names in the model must be capitalized:
context Actor inv capitalize:
let startswith:String = name.substring(1,1) in
startswith.toUpper() = startswith
These constraints are useful for specifying generic rules, which must apply on all the model
elements of particular kind.
• Constraints on stereotypes. When a constraint is placed on some stereotypes of the profile,
that constraint applies to all the model elements that have these stereotypes applied to them.
These constraints are useful when creating domain specific profiles. When adapting UML to
some specific modeling domain, a profile is usually created with extensions for that domain -
stereotypes, tags etc. The constraints on these stereotypes allow enforcing the rules of that
domain.

It is advisable not to mix the constraints from different metalevels into one suite (constraints on classifiers
versus constraints on stereotypes and metaclasses).

Predefined Validation Suites


There are several validation suites (collections of validation rules) predefined in the profiles that come with
MagicDraw. Since validation rules and validation suites are concepts, stored in the model, the availability of list
of validation suites for validating depends on what profiles the model includes.

UML Standard Profile brings two predefined suites with it. These two suites are present in all models:
• UML completeness constraints;
• UML correctness constraints.

Completeness suite has a collection of rules, which check if a model is complete, that there are no gaps, and
the essential information fields in the elements have been filled in (e.g. checks that all the properties have type
specified etc.).

Correctness suite has a collection of rules, which check common mistakes while modeling in UML2 (NOTE:
this collection is not exhaustive).

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Validation

Additionally, there are validation suites for each of these modeling domains - XML schemas, DDL, Java, C++
plus DoDAF and SysML, if any. These validation suites are defined in the corresponding profiles of these
modeling domains, hence they are included automatically when you start modeling in that domain.
If you create a new XML schema diagram, XML schema profile will be automatically
included in your model and this profile brings in XML schema validation suite with it.
So, from that moment, XML schema validation suite is available in the project.

Validating
To run the validation, you have to select a group of rules to be validated (validation suite) and indicate which
part of the model to check (validation scope - either the entire model or some part of it).

To validate UML model for correctness

1. Open the Validation dialog. Do one of the following:


• From the Analyze menu, select Validation and then click Validate.
• On the Validation toolbar, click .

Figure 348 -- Validation dialog

2. In the Validation Suite box, select the UML correctness constraints. All available validation
suites are listed here.
The list of available validation suites depends on the opened project - the validation suites and
validation rules are stored in the model as normal model elements. By default, a project has two
suites - UML completeness constraints and UML correctness constraints - defined in the
Standard profile.
If a project uses other profiles/modules - such as Java/XML schema/DDL profile, these profiles
bring in their own predefined suites. You can also create your own validation rules and group
them into a suite and this suite will be available in this box.
3. In the Validate For box, choose the validation target:
• To run validation on the entire model, choose the Whole Project.
• To run validation on the special packages and/or elements, choose the Validation
Selection, then click the ... button and select the scope for validation. The Select
Elements dialog appears.

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4. Select Elements dialog In the Select Elements dialog, select packages and/or elements for
validation. Click OK.
5. Select the Minimal Severity level. Debug is the lowest possible severity level, all validation
rules will be run.
Validation is always recursive, hence if you select a package for
validation, you do not need to select its inner elements (no need
of the Add Recursively button). In the case depicted above, all
model elements in the Classifiers Demo and Meta Demo
packages will be validated. Adding Data package is equivalent
to validating the entire model.
6. If you want to run validation on the read-only modules and the elements that exist in those
modules, clear the Exclude elements from read-only modules check box (by default it is
selected).
7. Click Validate. Validation results are displayed in the Validation Results panel.

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Validation

Validation Results Panel


Validation results are displayed in the Validation Results panel.

Figure 349 -- Validations Results panel

The Validation Results panel opens automatically after the validation has ended.

The panel includes


• Toolbar
• List of elements violating particular validation rules. The elements in the list are grouped by
validation suite.

The following table describes the toolbar buttons.

Button Button name Description


Expand All Click to expand recursively all the elements in the list.

Collapse All Click to collapse recursively all the elements in the list.

Navigate to validated object Click the button to select the element in the Model Browser.
(ALT+B) Click the arrow near the button to open the list of navigation
commands that are available for a selected element.
Solve Click to open the list of available commands to solve a
selected element violation.

Ignore Click to make a selected element violation ignored.


The button is available, when an unignored element in
selected in the list.
Not Ignore Click to make a selected element violation unignored.
The button is available, when an ignored element in selected
in the list.

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Button Button name Description


Toggle either to show the Click to turn showing the full path of the elements on or off.
full path of the elements or
not
Run validation with current Click to run validation with current settings.
settings

Run validation with new Click to run validation with new settings. The Validation
settings dialog opens.

Export Click to export the list of validation results either to an .html


file or to a .csv file.

The following table describes the columns of the validation results list.

Column name Description


Element Elements, which violate the constraint rule.
Severity Rule severity violations.
Abbreviation Simple short strings showing the abbreviation of the violated constraint.
Mostly used for sorting/grouping.
Message Texts describing the violations.
Is Ignored Indicator whether the violation is ignored or not.

Sorting and filtering data in the Validation Results panel

You can sort or unsort the list by any column.

To sort the list

• Click the header of a column by which you want to sort the list data. A small arrow appears on
the column header. This arrow shows, how data are sorted: ascending or descending.

Figure 350 -- Data sorting by abbreviation

You can also filter the list by any value of every column.

To filter the list

1. Point to the header of a column whose value you want to select for filtering the list data.
2. Click the button at the right of the header and select a value from the drop-down list.

Figure 351 -- Data filtering by abbreviation

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Case study: Model Validation

We will validate SysML model - SysML.mdzip for correctness and completeness. The model is located in
MagicDraw installation directory/samples. This model requires that SysML plugin would be installed. This can
be done from Help menu Resource / Plugin Manager.
1. Open model. From the Analyze menu, select Validation command, and then Validation. The
Validation dialog opens.
2. Select SysML Validation Constraints suite and click Validate. The Validations Results view
opens.
3. Narrow the validation scope. Click the Run validation with a new

settings button, the Validation dialog opens. Change the scope to validation selection
and select SI Value Types package, click Validate. The Validations Results view is refreshed
with new options.
4. Double click the violating element kg in the results view or click Select in

Containment Tree button. The element is selected in the model.

5. Fix the problem and click the Refresh button to rerun the validation suite with the same
options and refresh validation results. Refreshed results do not include element kg.
6. Select other violating element N in the results view and click Open all

Diagrams Containing the Selected Elements button to open all the diagrams,
containing the selected model elements.

When the validation result view is opened and diagrams are shown on the screen, elements and links of the
diagram, which have at least one result in the validation result view, are highlighted:

Figure 352 -- "N" element violating validation rule is highlighted.

In general, highlighting depends on the validation rule severity:


• Error - red
• Warning - yellow
• Debug - gray

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• Info - black

Figure 353 -- Elements and links violating constraints are highlighted.

If the element violates multiple rules, the color of the most severe rule is used.

Highlighting is shown until the rule is violated or the Validations Results view is not closed.

Other features available for the Validations Results view:


• By clicking the Select Rule in Containment Tree button, you may select rule in the model.
• You may move the selected results of the validation to the search result window by clicking the
Move to Search Results button.
• The Open all Diagrams Containing the Selected Elements button opens all the
diagrams, containing the selected model element.
• The Show / hide the Full Path names button shows element location in the model path.

Validation Rules
The validation rules are modeled as UML2 constraints. This approach allows treating the validation rules as
simple model elements. They can be handled using usual modeling mechanisms. They can be copied, moved
around in the model, refactored into a separate module, stored in the teamwork server for easy information
exchange, etc.

Since constraints can have different semantic meanings in UML2, a special type of the constraint – invariant
constraint is used for modeling validation rules.

To distinguish these constraints from the other types of constraints, «invariant» stereotype should be applied to
them.

Additionally, validation rules require other pieces of information – severity level (for sorting/filtering),
abbreviation string (a short string, for easy recognition) and error message (complete description of error
explanation). This information is displayed in the validation result view.

For storing this information, a special stereotype «validationRule», derived from the «invariant», is used. If you
want to run this constraint as validation rule, use the former stereotype. If you have created the constraint just
for documentation purposes and do not intend to run it, the latter constraint is sufficient.

Validation rules can be placed anywhere in the model (where UML2 constraint can be placed), however, usually
they are stored in the classifier, which is constrained – classes, datatypes, etc. (for classifier level constraints),
stereotypes (for meta-classifier level constraints). This convention breaks down for the constraints, placed on
metaclasses (since these classes are stored in read only profile). In this case, place constraints wherever you
like (e.g. group them into a package).

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To create a validation rule on a metaclass

1. Select a package where you want to place the rule.


2. Right-click this package, select New Element, and then Constraint.

To create a validation rule on a classifier or stereotype

1. Open their specification, select Constraints section, and click Create.

Case study:

Let’s say we have 2 stereotypes - «product» and «part». We want to place a validation rule, that products must
have at least one part in them.
1. Open the product stereotype specification, select Constraints section, and click Create.

Figure 354 -- Creating constraints

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2. The name of the constraint and the expression can be specified right away, but since we want
to specify more information, we need to open the specification of a newly created constraint
(press the button on the right of the constraint).

Figure 355 -- Specifying details of the constraint

3. In the specification panel of the constraint, specify the constraint name. Then ensure that the
Constrained Element field points to the necessary classifier (product stereotype in our case). If
we have created the constraint as described here, this field will be filled automatically. If we
have created the constraint through the right-click, Create Element, Constraint route (e.g.
constraint for metaclasses), we will need to specify the constrained element manually. For
constraints on metaclasses select the appropriate element from the UML Standard
Profile::UML2 Metamodel. In UML2 the constrained element field is multivalued, but only single
value is supported for validation rules.
4. Now apply the «validationRule» stereotype on this constraint. Additional fields will open on the
pane (Abbreviation, Error Message and Severity). If these fields do not open automatically, click
Customize and then Reset to Defaults in the open customization dialog (you can also access
these fields in the Tags section of the specification).
5. Fill in the values for those fields.

Usage of the Severity levels (approximate guidelines):


• DEBUG. This severity level should be assigned only to those validation rules, which fit the
description of INFO, but are too numerous and annoying to constantly bother the user.
• INFO. Situations, which might be interesting to the user.
• WARNING. Used for less severe situations than ERROR, which are not errors per se, but have
a high probability of causing errors. A good example would be – In Java model user redefines
equals() method of the class, but does not redefine hashCode(). This is a dangerous coding
situation.
• ERROR. Normal error message. For ordinary, run-of-the-mill errors.

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• FATAL. Used for the errors, which lead to model corruption or are not valid from the UML
metamodel structure viewpoint. There should be few or no validation rules of this level since
MagicDraw automatically precludes such situations. This level is mostly reserved for future use.

Abbreviation is a simple (and preferably short) string, for quickly distinguishing the validation rules among other
rules and sorting. Acronyms and short forms, used in the domain of this validation rule can be used here (e.g.
NPE for hypothetical NullPointerException check).

Error Message is a longer string, fully describing the invalid situation.

Now that we have all the peripheral information about the validation rule, let’s specify the actual validation rule
expression. Validating expression is stored in the Specification field. UML2 expression has 2 fields – Language
and Body.

MagicDraw supports 2 languages for expressions, that can be evaluated:


• OCL2.0 is used for validation rules, specified in OCL language (version 2.0 of the spec - 06-05-
01 specification document from OMG).
• Binary is used for more advanced expressions, which are not easily expressed in OCL.

These expressions are written in Java, compiled, specified in the MagicDraw classpath. Then these
expressions can be specified as validation rule expressions

Other languages are not evaluatable (OCL1.5, English and others). They can be used for documentation
purposes.

OCL Constraints

Figure 356 -- validation rule in OCL

Continuing our example, in the constraint Specification dialog, click the button near the Specification field and
open the Edit Specification dialog. Select OCL2.0 language. Observe that MagicDraw has automatically

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generated the header of the expression from the constraint information, and we only need to specify the body
of expression. The expression header is generated according to the following rules:

context <constrained element> <constraint type> <constraint name if any>:

Constraint type is one of the types, defined in the OCL2.0 spec:


• inv - when the expression is placed in the constraint with «invariant» stereotype applied.
• def – when the expression is placed in the constraint with «definition» stereotype applied.
• init, derive when the expression is placed in the default value of the property.
• pre, post, body when the expression is placed in the appropriate fields of operation.

Since our constraint is stereotyped with «validationRule» stereotype (derived from invariant stereotype), inv is
shown in the header. Only invariant stereotype is used for the validation rules and are executed (plus derive
expressions, when referenced from invariants – see "Advanced Topics" on page 591), other types of
constraints can be used for documentation purposes.

MagicDraw checks the syntax of expression as you type. However this syntax check is not enough to catch all
the errors. When the validation rule is run, additional checks are performed (semantic checks – such as checks
for the existence of appropriate properties, type checks, multiplicity checks, etc.) to ensure that the expression
can be evaluated correctly (internally, MagicDraw generates Java code from the expressions and then
compiles it for execution).

Binary Constraints

For more information about Binary Constraints, see MagicDraw OpenAPI UserGuide.pdf.

Validation Suites
You can create your own validation suites or use one of the predefined ones as: UML completeness constraints
and UML correctness constraints.

The validation suite defines the set of validation rules, which will be applied when validating. The purpose of the
validation suites is to group constraints without duplicating them.

To create a new validation suite

We need to check the Oracle model for correctness, but not all constraints in Generic DDL constraints suite are
suitable for our Oracle model. We will create a new suite with a narrow constraint collection.
1. From the Analyze menu, choose Validation command, and then Validation Options. The
Validation Options dialog opens.
2. Click the Create New Validation Suite button and name it Oracle specific constraints.

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3. Define the validation rules in the Validation Rules pane.

Figure 357 -- Parts of Generic DDL constraints suite are included into Oracle specific constraints suite.

The validation suite is stored in a model as a package, to which «ValidationSuite» stereotype is applied. The
Validation Suites pane lists all such packages of the entire model as suites. So, the alternative method to
create the validation suite is to apply «ValidationSuite» stereotype for a package.

When the user includes / excludes the constraint, the appropriate element import link is created/deleted in the
model.

Figure 358 -- Element import relation showing in model that Oracle specific constraints suite includes other constraints.

Also, there can be constraints that are stored directly in the suite package - they are also considered as
contained in this suite, and because they are physical in package those constraints cannot be excluded from
the suite through Validation Options dialog. Typically, validation rules should be stored in a constrained
element, but in cases when the constrained element is read-only, for example it is stored in a read-only profile,
adding constraints to it requires profile editing and a separate constraints grouping is easier.

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Constraint Tree

The constraint tree is shown in the right Validation Options pane. This tree shows all the constraints with
«invariant» or «validationRule» stereotype applied, presented in the model, together with the appropriate
grouping elements. Each item has a check box, indicating inclusion or exclusion of the constraint in the
selected validation suite.

The constraint tree contains packages and other model elements. If it contains constraints, they are arranged
according to their containment in a model. Additionally, this tree contains other validation suites. The user can
include / exclude rules and these rules must suit the selected validation suite by selecting / unselecting these
check boxes in the tree.

To group two or more suites into one

We have created an abstract system model, and modeled its implementation with Java specific classes. To
check this model completeness, correctness, and conformity to Java language by using three suites. We will
combine all these suites to one in order to simplify the model checking.
1. From the Analyze menu, choose Validation command, and then Validation Options. The
Validation Options dialog appears.
2. Create a new suite, name it General, and select it.
3. Include the existing validation suites: Java constraints, UML completeness constraints and
UML correctness constraints in the suite by selecting the check box in front of the packages in
the Validation Rules panel.

Figure 359 -- UML correctness, UML completeness, and Java validation suites included in the General validation suite

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Figure 360 -- Package import is signifying in the model that one General suite includes the other as a subset.

To share constraints

Let’s say we have created a validation suite with constraints and need to share it for other group members for
their models validation. Validation rules/suites sharing is available through standard MagicDraw module
mechanism. Package with constraints might be exported as module and used by any other project.

Another way of sharing constrains is copying them between projects. Since validation rules are simple model
elements, any mechanism can be used on them.
1. From the model select Java constraints package to which «ValidationSuite» stereotype is
applied.
2. From the package context menu select Modules and select Export module.
3. Save the exported package as Java constraints.mdzip.

Only constraints that are stored physically in the Java constraints package are exported together with the
package.

Now the exported package can be used by other users and projects.
1. From the File menu, select Use Module. The Use Module dialog appears.
2. Select path to Java constraints.mdzip and select it to use.
3. Specify module import options.
4. Module is added into a project and the constraints can be used for validation.

The validation suite can be defined in the module, which is mounted as read-only in the project. Read-only and
Autoload module will not be loaded into the project, but will be visible through validations dialog if
«ValidationSuite» stereotype was applied to the exported package.

In this way the model and the profile will be smaller. And the validation suite is still visible through validation
dialog. Java constraint validation suite module is mounted onto the project as Read-only and Autoload. In this
way constraints are not added into project by default, until the validation suite is used.

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Figure 361 -- Unloaded module with Java constrains validation suite is avaialable through Validation dialog.

Advanced Topics

Global validation rules

Some of the validation rules, specified in OCL, do not refer to the current element (self). Such rules are often
encountered when using allInstances() method to refer to all instances of a particular classifier. Such validation
rules are called global validation rules in MagicDraw terminology. Evaluating these rules for each model
element is pointless, hence they are evaluated only once per entire validation run. When reporting violations,
such rules have a string <model> in the column of violating model elements. This means that it is not the
concrete element that violates the rule, but the entire model itself.

Here is an example of such a rule (always fails):

context anything inv:


false

Such a rule is not very useful indeed. The following is another example:

context SomeSingletonClass inv:


SomeSingletonClass::allInstances()->size() <= 1

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This rule checks that there is at most one instance of the SomeSingletonClass in the model. The following is a
more complex example:

Figure 362 -- Example of global validation rule

Here, ReseachProject class has a following validation rule (budget must be balanced – sum of expenses of all
projects must be less than sum of all sponsor contributions):

context ResearchProject inv balanced_budget:


ResearchProject::allInstances().budget->sum() <=
Sponsor::allInstances().contribution->sum()

Sponsor class has a following rule (anticorruption rule - each sponsor cannot contribute more than 40% of the
funds):

context Sponsor inv anticorruption_law:


contribution < Sponsor::allInstances().contribution->sum() * 0.4

Now look at the results of applying these rules:

Figure 363 -- results of running the global validation rule

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We see that budget balancing rule is a global rule – it is not the concrete instance of ResearchProject that
violates the rule, but the entirety of instances in the model. Hence the string <model> in the column of that
offending elements.

However, note that anticorruption rule is not a global rule - it refers to contribution field, which is really a
shorthand for self.contribution, hence this rule refers to self variable and therefore, is not global and is
evaluated for each instance of the Sponsor class separately.

MagicDraw has no means to determine if the binary validation rules are global, hence all binary rules are
treated as local.

Expressions in error messages

When specifying error messages, more than a simple error string can be entered. Error messages can have
template areas, which hold expressions, that will be evaluated and expanded when displaying validation
results. Refer to the ResearchProject/Sponsor example above. The validation result shows:

Budget not balanced – overbudget by 500$

Where does the number 500 come from? It is not directly specified in the error message string (since it is
different for different models) but a calculated value of the expression, embedded in an error string. This error
string in this case is:

Budget not balanced - overbudget by {


ResearchProject::allInstances().budget->sum() -
Sponsor::allInstances().contribution->sum()}$

Expressions are embedded in the error messages by using curly brackets - {}. Everything between them is
treated as an expression and evaluated for each validation result. Expressions are treated as OCL2.0
expression by default, however you can also use binary expressions. In this case use {bin: <binary
expression>} syntax.

Modeling other types OCL2.0 constraints/expressions

Only inv constraints can be evaluated in MagicDraw. However, there are more constraint types defined in the
OCL2.0 specification. There are also def, init, derive, pre, post, body constraints. These constraints are not
evaluated, but can be modeled for documentation purposes. Here is how to model them:
• def – create a usual constraint, but apply «definition» stereotype, instead of «invariant» or
«validationRule».
• init – place an opaque expression in the defaultValue field of the property.

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Figure 364 -- setting the expression as a default value of property

To place an opaque expression in the default value of the property, click the button with a small black arrow
pointed to the right or right click on the default value field in the specification of the property and from the
shortcut menu select Value Specification > Opaque Expression.
• derive when the expression is placed in the default value of the property (the same as for init
expressions) but the property is marked as derived in the specification.
• pre, post, body when constraints are placed in the appropriate fields of operation
(precondition, postcondition and body condition respectively).

Note that derive expressions can be evaluated indirectly, when the validation rule (inv constraint) is
referencing the property and the validation rule is evaluated.

Unsupported OCL2.0 features

Not all OCL2.0 features are supported in the current release of MagicDraw.

In particular these features are not supported:


• Distinction between null values and undefined values.
• Tuples.

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• All the operations, defined in the UML2 superstructure specification on the metaclasses are not
present and are not callable.
• Defining and calling operations on classifiers.

There may be some other features that are not working properly. These issues can be reported to https://
support.nomagic.com. MagicDraw uses external library – Dresden OCL Toolkit for constraint evaluation.

Adding/customizing severity levels

If the default severity level choice, provided by MagicDraw is not enough for you, new severity levels can be
added. This can be done by editing the SeverityKind enumeration in the UML Standard Profile::Validation
Profile package. Each enumeration literal in this enumeration corresponds to available severity levels. Severity
levels in this enumeration should be sorted in ascending order.

If you need to specify a new icon for your custom severity level:
1. Create stereotype, derived from the imaged stereotype, with the EnumerationLiteral as base
class.
2. Set the necessary icon on this stereotype.
3. Apply this stereotype on your custom severity level enumeration literal.
4. Additionally, specify the highlightColor tagged value on the literal. This field (of the String type)
determines how the offending elements will be highlighted in the diagrams. The string format is
the same as for the specifying colors in HTML pages (as described in http://www.w3.org/TR/
html4/types.html#h-6.5). Simple string constraints (such as highlightColor=”red”) or numeric
values (such as highlightColor=”#FF0000”) can be used here.

Performance Issues

When validation rules, written in OCL are evaluated, MagicDraw generates Java source for them and invokes
Java compiler to compile them into an executable form. Hence, on the first run of validation there is usually a
delay of 20-30 seconds (depending on the computer performance) while Java compiler is loading. Subsequent
runs will be faster that the first one.

Also, this process consumes some amount of RAM. If the validation process is run heavily on medium-large
projects, increasing the default Java VM size is advisable. By default, VM size is set to 400MB in MagicDraw;
increasing this to 600 (or 800 if the computer has sufficient RAM) might improve the performance.

Active Validation
Active Validation

Active Validation instantly checks the accuracy, completeness, and correctness of a model, displays errors in
the model, and suggests solutions.

The following modeling cases are validated with the Active Validation:
• Parameters and arguments synchronization validation
• Correct ownership validation
• Orphaned proxies' validation.

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Active Validation

Active Validation is an extendable mechanism that identifies common problems and solutions. Custom
validation suites and constraints can be created using binary or OCL constraint. Invalid symbols are marked on
diagrams and elements in the model.

Errors in the model are represented in the following ways:


• If an invalid or incomplete model is created, an error indicator will appear in the bottom right
corner of MagicDraw.
• Invalid elements are marked in the Model Browser and diagrams.

From the invalid element/symbol shortcut menu, you can analyze incorrect elements, and solve problems,
resulting from the errors, through the Active Validation Results panel.

Model is validated with three predefined validation suites and the Validation is performed for the parameters
and arguments synchronization, correct ownership, and orphaned proxies. You can modify these suites and
create your own through the Validation Options dialog.

Detecting errors in the model


When Active Validation detects errors in the model, errors will be revealed in the following ways:
• the failure indicator
• in the Browser, an invalid element is marked with little cross an x symbol.
• on the diagram, invalid symbol is highlighted.

Failure indicator

If an error occurs, the failure indicator will appear in the bottom right corner of MagicDraw (see the
following figure). Click this indicator and the Active Validation Results panel will open.

Figure 365 -- General validation notification

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See the parts of the failure indicator in the figure bellow.

Figure 366 -- The failure indicator

Example of the Explanation Possible values


failure indication
Error symbol showing the - indicating warning
level of severity.
- indicating error or fatal error.

- indicating debug error or info.

1 Number of errors of that 1, 2, 3 ...


specific severity
w First letter of the error F - fatal error
severity E - error
W - warning
D - debug
I - info

TABLE 1. Parts of the failure indicator

Marking errors in the Model Browser

An invalid model element is marked in the Model Browser with a small x symbol (see Figure 367 on page 597).
The owner of this element is marked with a small grey symbol.

Figure 367 -- Invalid elements marking in browser

Highlighting errors on the diagram

The element symbol is colored according to the severity of the error on the diagram.

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Figure 368 -- Invalid symbols marking in diagram

Handling incorrect model


The Active Validation Results panel lists the active validation results. It can navigate users to have ability not
only to navigate to constraints and invalid elements or symbols, correct errors, filter, and ignore problems.

Figure 369 -- Active Validation Results panel

Changing the Active Validation Options


To change the active validation options:

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1. From the Options main menu, select Project.


2. In the Project Options dialog box, select the General project options group.
3. In the Active Validation group, specify the active validation options.

Figure 370 -- The Project Options dialog, Active Validation group

The Active Validation Suites

Validating Parameters and Arguments Synchronization

More information about Parameter Synchronization can be found here "Parameters synchronization with
Arguments" on page 908.

In most cases the parameters and arguments synchronization is not visible. Automation and synchronization
between Parameters and Arguments (for example Operation parameters and Call Behavior Action Pins)
increase modeling speed and helps avoid modeling errors.

Arguments should always in sync with Parameters. But in cases when synchronization is not possible or
corrupted, the active validation will notify the user by highlighting the symbols on the diagrams.

Shape Ownership

The term “symbol” means a visual representation of some model elements in the diagram. Symbols are further
subdivided into shapes and paths (lines in the model, for displaying various relationships).

When drawing UML diagrams, the element ownership is not easily visible. One diagram can contain symbols
for elements from several different packages. Element rearrangements in the model may lead to situations
where the element ownership in the model does not match the symbol ownership as displayed in the diagram.
Such situations are not easy to detect from diagram view.

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MagicDraw version 15.0 has a built-in validation code to detect this mismatch. This feature is enabled by
default and run unnoticed without requiring any additional input from the user.

When the symbol ownership on the diagram pane does not match the actual element ownership in the model,
the symbol is highlighted with red. So, you will easily see it on the diagram and will be able to correct the
problem (problem correction hints are also suggested).

Figure 371 -- Class symbol highlighted with red border

When the mismatch is resolved, the highlighted symbol will return to normal.

The symbol ownership validation feature uses the same mechanism for problem highlighting as the generic
validation feature available in MagicDraw Enterprise edition. If you run some validation suites against the
model, the element can be highlighted due to any of the validations failures:
• either validation rule(s) from that suite,
• or this automatic symbol ownership checking rule(s).

For more information about validation, see "Validation" on page 576.

Symbol ownership validation covers two cases:


• Class diagram and its derivatives (use case, composite structure diagrams etc.) can display
elements from many model locations and show their ownership. If shape owner is incorrect (not
the same as the element owner in the model), this shape will be highlighted.
• Dynamic diagrams (state machine, activity and interaction diagrams) have a restriction that
only elements from one definite state machine, activity or interaction can occur in each
concrete diagram. Validation rule checks for these diagrams that only elements from correct
state machine, activity, or interaction appear in the diagram. All foreign elements are
highlighted as erroneous.

These cases are summarized in the table below

Validation of ownership on the Validation of diagram owner, on


diagram pane which element is drawn
Validation Check if the symbol owner on the Check if the element and the diagram
rule diagram correctly reflects the element on which the symbol is drawn belong to
owner in the model. the same owner. This is valid for
dynamic diagrams. The checking is
performed according to the context of
the diagram.
What is Shapes are checked, excluding paths. Validation works for shapes, including
checked paths.

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Validation of ownership on the Validation of diagram owner, on


diagram pane which element is drawn
Cases Check is performed: Check is performed:
• if the element symbol is draw on the • if the communication diagram and
same package/model/profile to elements from the communication
which it actually belongs; diagram are in the same interaction;
• if the element symbol is drawn on • if the sequence diagram and its
the same component/node to which elements are in the same interaction;
it actually belongs; • if the state diagram and its elements
• if the element symbol is drawn on are in the same state machine;
the same state to which it actually • if the protocol state machine diagram
belongs; and its elements are in the same
and other similar cases. protocol state machine.
• if the activity diagram and its
elements are in the same activity.
Examples For example, on the diagram pane, an For example, a diagram belongs to
element shape is nested in package A, activity A, but elements of this diagram
but actually the element is in package belong to activity B.
B.

To locate the actual owner of an element:


• Right-click the element on the diagram pane. On the shortcut menu click
Select in Containment Tree. The element will be selected in the
Containment tree. The element’s parent in the tree is its actual owner.
• In the element’s Specification window, find the Owner property.

Solving the detected symbol ownership problems

In this section you will find out the reasons why an element is highlighted in red and how to solve symbol
ownership problems quickly.

Select the highlighted element on the diagram pane. The Smart Manipulator toolbar opens. Notice the red
button on the top of Smart Manipulator toolbar.

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To see the reason why a shape is highlighted, move the mouse pointer over the red button in the Smart
Manipulator toolbar. You will see a tool tip that explains why the element is highlighted. For example: “Shape
ownership in the diagram does not correspond to the element ownership in the model”.

You may either solve the problem yourself or choose one of the suggested solutions. To select an available
solution, click the red button in the Smart Manipulator toolbar. A menu with the following commands will open
(note that some items might not be included depending on the situation in the model):
• Remove this Shape. Symbol is deleted from the diagram pane.
• Move Element Here. Element is moved to the new owner in the model, so that the element
ownership in the model corresponds to the present shape ownership in the diagram.
When a symbol is deleted, the element is not
deleted from the project.

• De-nest this Shape. Shape (not element!) will be extracted from the current owner and placed
directly on the diagram. This solution is applicable only for some cases (e.g. De-nest, this
Shape command is not available for shape, placed in the incorrect state machine, activity,
interaction diagrams).

Related Topics
• "Customizing Environment Options" on page 96.
• "Smart Manipulation" on page 225.

UML model correctness

Active validation instantly check the most important correctness rules of UML model. The following validation
rules are checked: Ports compatibility, Pin types compatibility, Slot and Tags multiplicity correctness and others.
Automated solutions are suggested for solving the model errors.

Customizing Active Validation


Any constraint (binary or OCL), additionally optimized, can be used to validate models in real-time. MagicDraw
provides predefined suites for validation of: Correct ownership in the model and on the diagram, Parameters
and arguments synchronization, missing referenced elements (Orphaned Proxies) in the modules, and others.

A model is validated automatically without any additional input. Additional constraints can be added or
properties can be customized from Analyze (main menu) > Validation.

Validate element that has no representation in diagram


Element or its symbol is highlighted in diagram pane and in Browser if it is owner of element that cannot be
represented in diagram and has validation error.

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See the examples of the spelling error in the table below:

Sample description Representation Representation in Notes


in Diagram Containment Tree
Use Case documentation Use Case The owner of the To the symbol smart
(comment owned by Use symbol is hidden element with manipulator toolbar
Case and annotating Use highlighted with error is marked with there is added
Case) has a spelling error red dashed white x in red additional button
border (see quadrant in the (grey circle with cross
Figure 372 on Containment tree as inside) that presents
page 603). itself would have error the errors solving
(see Figure on solutions.
page 603).
Use Case extension point Use Case The owner of the
name has a spelling error symbol is corrupted and not
highlighted with represented in
red dashed diagram element is
border (see marked with white X
Figure 373 on in grey quadrant in
page 604). the Containment tree
(see Figure 374 on
page 604).

Figure 372 -- The Use Case is highlighted with red dashed border, because it has documentation with spelling error

The Use Case is highlighted with white X in red quadrant in the Containment tree, because it has
documentation has a spelling error

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Figure 373 -- The "Register return" Use Case is highlighted with red dashed border, because the "Return violationn"
Extension Point has a spelling error

Figure 374 -- The “Register return” Use Case is highlighted with white X in grey quadrant in the Containment tree,
because the “Return violationn” Extension Point has a spelling error

Model Visualizer
This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

MagicDraw contains tools that help to create elements from existing data and analyze the relationships
between elements created in the UML model. It is also possible to analyze the inheritance and dependency
relationships between classes.

All model visualizing and analyzing tools are presented in MagicDraw as Wizards with several steps that should
be followed in order to accomplish the desired operation.

All Wizards have several common buttons:


• Add – add selected model elements from the All list to the Selected list.
• Add All – add all elements to the Selected list that are located in the same hierarchy level as
the selected element.
• Add Recursively – add all elements in the selected packages and all elements from nested
packages to the Selected list.
• Remove – remove the selected element from the Selected list.
• Remove All – remove all selected elements.
• Back – return to the previous dialog.
• Next – proceed to the next step.
• Finish – finish the configuration. All other options will be set by default. The Wizard exits and
results are displayed.
• Cancel – cancel the wizard.
• Reset To Defaults – if changes were made to the element properties, values will be set to
default.

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Class Diagram Wizard


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

The Class Diagram Wizard helps you create a new class diagram when all classes and their relationships are
already created and specified. You can select which classes, packages, and relationships will be included in a
new class diagram and the details of the class representation to be configured (attributes, operations,
accessibility). The Class Diagram Wizard frees you from creating the class diagram manually. The Class
Diagram Wizard guides you through several steps and collects information along the way. It will automatically
create a new class diagram and all the necessary elements.

To start the Class Diagram Wizard

1. From the Analyze menu, select Model Visualizer. The Model Visualizer dialog opens.
2. From the wizards list, select the Class Diagram Wizard.
3. Click Start. The Class Diagram Wizard opens.

Figure 375 -- Class Diagram Wizard. Diagram name

Type the name of the new diagram in the Type Class Diagram name text box or leave the default name.

Select the package that will contain the created diagram. The hierarchy of UML model packages is displayed in
the Select package for diagram list window. Select the package from the data tree that will be the parent for
the newly created diagram or create a new package by clicking the New button.

When you select the Specify name and package option, the following functions are available:
• Create – create a new package.

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• Clone – copy an existing package to a new one.

Figure 376 -- Class Diagram Wizard. Select Elements

• All list – contains all model elements.


• Selected list – contains the elements that are added to the class diagram.

Figure 377 -- Class Diagram Wizard. Select Relationships

Select relationships to include in the class diagram

• Generalization – relationship between a general element and a more specific element


(inheritance, extension).

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• Realization – relationship between model elements where one of the elements implements the
interface defined by the other model element.
• Association – semantic relationship between classes.
• Dependency – usage relationship between UML model elements.

Figure 378 -- Class Diagram Wizard. Specify Symbols Properties

Select options for representing elements in the class diagram.


If the Suppress Attributes and the Suppress Operations check
boxes are selected, the class is displayed only as a rectangle with the
class name in it.

Package Dependency Diagram Wizard


This functionality is available in Standard, Professional, Architect, and
Enterprise editions only.

The Package Dependency Diagram Wizard creates the Package diagram containing packages (created
within a project) and shows the relationships between them. The diagram may reflect all packages in the
project, or just selected ones. The Package Dependency Diagram Wizard collects all information needed for
both analyzing dependencies and generating a new diagram.

For information about the Package diagram, see "Package Diagram" on page 677.

If a package owns one or more elements used by or dependent on other package elements, the Package
Dependency Diagram Wizard analyzes dependencies and creates «virtual» relations between the dependent
packages (see the following example).

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Figure 379 -- Example of virtual dependency

The Virtual dependencies package containing dependency links is created after finishing the wizard. If there
are more than one dependency between elements in the packages selected to analyze, then the number of
dependencies are assigned to the tagged value number {n=...} on the virtual dependency.

To start the Package Dependency Diagram Wizard

1. Do one of the following:


• On the Diagrams menu, point Diagram Wizards and then click Package
Dependency Diagram Wizard. The Package Dependency Diagram Wizard
opens.
• From the Analyze menu, select Model Visualizer. The Model Visualizer dialog
opens.
2. From the wizards list, select the Package Dependency Diagram Wizard.
3. Click Start. The Package Dependency Diagram Wizard opens.

The Package Dependency Diagram Wizard contains of three steps:


1. Name and package specification.
2. Package selection.
3. Symbol properties specification [Optional].

Step #1: Name and package specification

In this step, you can specify the diagram name and select or create the diagram owner.

In the Type Package Diagram name text box, type the name for the diagram.

In the Select owner for diagram box, select the package wherein the created diagram will be stored. You can
also create a new owner by clicking the Create Owner button. If you want to clone the package, select that
package and click the Clone button.

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Figure 380 -- Package Dependency Diagram Wizard. Specifying diagram name and owning package

Step # 2: Package selection

In this step, select the packages that dependencies will be analyzed in the Package diagram.

You can select the packages in one of the following ways:


• In the Model Browser, select the package and the click the Add button. In this way you can
select one package at the time.
• Click the Add All button. All the model packages are selected.
• If you want to add a package with all its owning packages, select one or more passaged in the
browser and click the Add Recursively button.

Selected packages are added to the Selected box.

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Figure 381 -- Package Dependency Diagram Wizard. Selecting packages

Step #3: Symbol properties specification [Optional]

In this step, you can specify the diagram symbol properties. All available diagram elements are displayed in the
Specify symbol properties for diagram elements list. Select each element and specify its symbol properties.

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For more information about specifying symbol properties, see "Formatting Symbols" on page 311.

Figure 382 -- Package Dependency Diagram Wizard. Specifying symbols properties

Click Finish, when you are done. The Package diagram and the Virtual dependencies package are created. In
the Step #2 selected packages and their dependencies are displayed on the created Package diagram.

Displaying dependency details

In the Package diagram, the virtual dependencies (that is, dependency links) are created. All the virtual
dependencies are stored in the Virtual dependencies package which you can find in the model browser.

You can use the Show Dependency Details command to see what are dependencies of a particular package
(that is, on what packages depends the particular package). Dependency results are displayed in the
dependency details panel (see the following example).

To display the dependency details

1. Either in the Model Browser or on the diagram, select the dependency which details you want
to display.
2. On the selected dependency shortcut menu, click Show Dependency Details. The
dependency details panel opens where in the dependency details are displayed.

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Package Overview Diagram Wizard


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

The Package Overview Diagram Wizard allows the creation of a diagram for every package from the selected
scope (reversed packages). The created diagram displays the content of the packages – inner packages with
inner elements connected with available relations.

To start the Package Overview Diagram Wizard

• Select the Package Overview Diagram Wizard from the Diagrams menu, Diagram Wizards
submenu.
• Open the package shortcut menu, select Tools and then Package Overview Diagram
Wizard.
• From the Analyze menu, select the Model Visualizer command. The Model Visualizer dialog
opens. In the wizards list, select the Package Overview Diagram Wizard. Click the Start
button.

Figure 383 -- Package Dependency Diagram Wizard. Diagram name

Type a name for the newly created diagram in the Type Class Diagram name text box.

The Add diagrams into their own package option button - adds diagrams in the same package they are
created.

The Add all diagrams into selected package - while creating new package overview diagrams, adds
diagrams in the selected package. Select the package that will contain the created diagram. The hierarchy of
UML model packages is displayed in the Select package for diagram list window. Select the package that will

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be the parent for the newly created diagram from the Data tree or create a new package by clicking the New
button.

Figure 384 -- Package Overview Diagram Wizard. Select Package.

Select the packages, which will be represented in the new diagram. For every selection, a package diagram will
be created.

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If the selected package is read-only and the package for the diagrams is not specified, a warning will be
displayed when the Next button is pressed.

Figure 385 -- Package Overview Diagram Wizard. Define Advanced Options

Set the advanced properties for elements to be represented in the diagrams.

If you want to see the classifiers structure in the created class diagram, then select the create dependencies
between Classifiers check box in the Analysis options group.

If create dependencies between Packages check box is selected, then only the package content class diagram
will be created. Analyzes are performed of all inner elements, recursively by all criteria.

The Show inner packages in the package shape check box - displays one level of inner packages in every
package shape, connected with dependencies.

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The Assign hyperlinks to created diagrams check box - adds an active hyperlink to every package,
referenced to the inner diagram of this package.

Figure 386 -- Package Overview Diagram Wizard. Select Relationships

Select the relationships you wish to include in the class diagram:

• Generalization – relationship between a general element and a more specific element


(inheritance, extension).
• Realization – relationship between model elements where one of the elements implements the
interface defined by the other model element.
• Association – semantic relationship between classes.

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• Dependency – usage relationship between UML model elements.

Figure 387 -- Package Overview Diagram Wizard. Specify symbols properties

Select options for representing elements in the diagram.

Hierarchy Diagram Wizard


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

The Hierarchy Diagram Wizard collects the largest hierarchies and allows every of them to be displayed as
separate diagrams or all in one diagram.

To start the Hierarchy Diagram Wizard

• From the Diagrams main menu, select the Diagram Wizards command and then Hierarchy
Diagram Wizard.
• From the Analyze menu, select the Model Visualizer command. The Model Visualizer dialog
opens. From the wizards list, select the Hierarchy Diagram Wizard.

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• From the model element shortcut menu, select Tools and then Hierarchy Diagram Wizard.

Figure 388 -- Hierarchy Diagram Wizard. Specify Name and Package

Type a name for the new diagram in the Type diagram name field.

Select the package that will contain the created diagram. The hierarchy of UML model packages is displayed in
the Select package for diagram list window. Select the package that will be the parent for the newly created
diagram from the Data tree or create a new package by clicking the Create button.

Figure 389 -- Hierarchy Diagram Wizard. Select Scope

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Select packages from the All list to the Selected list.

Figure 390 -- Hierarchy Diagram Wizard. Select Hierarchies.

The Add all hierarchies into one diagram check box creates only one diagram for all selected hierarchies.
This option is enabled only if the selected hierarchies can be added into one diagram (the same diagram type).

All available hierarchies are listed in the Parent Element column. In the Children Count column, the number
of model elements is presented.

The Show outside parent check box shows hierarchies, when derived packages are in the scope, but
specializations is from outside the scope.

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The Show outside children check box counts outside derived elements from the displayed hierarchies.
Otherwise the hierarchy will not be fully displayed and the diagram may be not valid.

Figure 391 -- Hierarchy Diagram Wizard. Specify Symbols Properties

Select options for representing elements in the diagram.

Realization Diagram Wizard


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

The Realization Diagram Wizard shows a table of the largest element groups that realize some interface.

To start the Realization Diagram Wizard

• From the Diagrams main menu, select the Diagram Wizards command and then Realization
Diagram Wizard.
• From the Analyze menu, select the Model Visualizer command. The Model Visualizer dialog
opens. From the wizards list, select the Realization Diagram Wizard.

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• From the model element shortcut menu, select Tools and then Realization Diagram Wizard.

Figure 392 -- Realization Diagram Wizard. Specify Name and Package

Type a name for the new diagram in the Type diagram name field.

Select the package that will contain the created diagram. The hierarchy of UML model packages is displayed in
the Select package for diagram list window. Select the package that will be the parent for the newly created
diagram from the Data tree or create a new package by clicking the Create button.

Figure 393 -- Realization Diagram Wizard. Select Scope

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Select packages from the All list and add them to the Selected list to search for hierarchy elements.

Figure 394 -- Realization Diagram Wizard. Select Implementations

The Add all implementations into one diagram check box creates only one diagram for all selected
realizations. This option is enabled only if the selected realizations can be added into one diagram (the same
diagram type).

All available implementations are listed in the Specialization Element column. In the Implementations Count
column, the number of model elements is presented.

The Show outside specializations check box show realizations, when derived interfaces are in the scope, but
specializations is from outside the scope.

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The Show outside implementations check box count outside derived elements from displayed realizations.
Otherwise realization will not be fully displayed and the diagram cannot be valid.

Figure 395 -- Realization Diagram Wizard. Specify Symbols Properties

Select options for representing elements in the diagram.

Activity Decomposition Hierarchy Wizard


This functionality is available in Standard, Professional, Architect,
and Enterprise editions only.

Activity Decomposition Hierarchy Wizard allows converting activity into class and SysML Block Definition
Diagram. This gives the capability to represent, analyze, and document activity hierarchies in the structure
diagrams.

Diagram generation rules:


• Behaviors will be connected with contained object node types by compositions. The name of
the object node that corresponds to the composition will be used as the end name of the
association on the end towards the object node type.
• Pins are not included in the calculation.
• CallBehaviorActions that are not directly in the Activity, but are in the Structured Activity Nodes
contained by the Activity, for example, are also included in the calculation.
• Activity will be connected by composition association with other behaviors that are called by
CallBehaviorActions. The part end name must be the same as the name of a
CallBehaviorAction in the composing activity. If the action has no name, then the end name is
as same as that of the invoked activity.
• Hierarchical layout - Top to Bottom is used to arrange the generated diagram.
• If CallBehaviorAction calls the same activity, the composition to self will be displayed on the
generated diagram.

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Recursive structure analysis will be stopped after reaching the same behavior, which has
already been analyzed. This requirement prevents an endless cycle.
• In such a case, the composition will be created in a previously analyzed activity in
the diagram. The new behavior symbol will not be created.
• There will be as many compositions from one activity into another as different
CallBehaviorActions call this activity.

To start the Activity Decomposition Hierarchy Wizard

• From the Diagrams main menu, select the Diagram Wizards command and then Activity
Decomposition Hierarchy Wizard.
• From the Analyze menu, select the Model Visualizer command. The Model Visualizer dialog
opens. From the wizards list, select the Activity Decomposition Hierarchy Wizard.

Figure 396 -- Activity Decomposition Hierarchy Wizard. Specify name and package step

In the Specify name and package step, type the diagram name, select the diagram type the activity will be
converted and select or create a package that will contain the desired activity diagram.
If you are using the SysML plugin, SysML Block Definition and Class diagrams
are available as diagram types. For other domains this list depends on a plug-in
of those domains.

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Figure 397 -- Activity Decomposition Hierarchy Wizard. Select structure step

In the Select structure step, select Activities structures that will be decomposed.

To add all activity structures into one diagram, select Add all structures into one diagram check box.

Select check boxes of the desired activity structures. The Children Count column shows the number of
included behaviors (also owned object nodes if the Add contained Object Nodes check box is selected). The
number also depends on the option Search recursively.
• The Add contained Object Nodes check box is selected by default. If selected, types of object
nodes are displayed and connected to the composition with activities containing object nodes.
• The Search recursively check box is selected by default:
• If not selected, the search will be conducted in only one level of the selected activity.
• If selected, the search will be conducted in the selected activity and those activities
that are invoked by CallBehaviorActions that are in the selected activity. This search
is recursive.

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Figure 398 -- Activity Decomposition Hierarchy Wizard. Specify symbols properties step

Specify properties for symbols for model elements.

Content Diagram Wizard


This feature is available in Standard, Professional, Architect,
and Enterprise editions.

The Content Diagram Wizard generates content of diagrams that are used in the project.

To start the Content Diagram Wizard

Do one of the following:


• On the main menu select Diagrams > Diagram Wizards > Content Diagram Wizard.

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• On the main menu select Analyze > Model Visualizer. The Model Visualizer dialog opens.
Click Content Diagram Wizard in the wizards list and then click the Start button.

Figure 399 -- Content Diagram Wizard. Specifying name and package

Type a name for the new diagram in the Type Content Diagram name box.

Select the package that will contain the created diagram. The hierarchy of UML model packages is displayed in
the Select owner for diagram tree. You can select the existing package or create a new one by clicking the
Create Owner button, or copy the selected package with all its content by clicking the Clone button.

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Click Next or choose the Select diagram types option for further steps.

Figure 400 -- Content Diagram Wizard. Selecting diagram types

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Select the types of diagrams to be included in the content diagram. Then click Next or choose the Select
Diagrams option.

Figure 401 -- Content Diagram Wizard. Selecting diagrams

Select diagrams to be included in the content diagram and click Finish. The content diagram is now created.

Sequence Diagram from Java Source Wizard


This feature is available only in the Enterprise edition.

The Sequence Diagram from Java Source Wizard allows for visualizing Java method implementation within
UML Sequence diagrams. Though UML Sequence diagrams cannot show Java code with 100% accuracy yet,
MagicDraw provides a mechanism for generating a diagram that reflects the essence of Java method content.

If you want to create a sequence diagram from the Java source, first of all you need to reverse the Java source
code to a model. For the reverse procedure please refer to Section “Reverse” in MagicDraw Code Engineering
UserGuide.pdf.

You can also to create a model corresponding to your Java code structure manually.
Be sure, the model you use to create a sequence diagram fully
corresponds the Java source code you want to represent in the diagram.

One sequence diagram can represent one method in a Java code. Classes are represented as lifelines, and
method calls are represented as messages in the diagram. The sequence diagram can also be used to
visualize dependencies for all classes used in this method.

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To open the Sequence Diagram from Java Source Wizard

• Via the Model Visualizer dialog:


1. From the main menu, select Analyze > Model Visualizer. The Model Visualizer
dialog opens.
2. In the dialog, select Sequence Diagram from Java Source Wizard.
3. Click Start. The Sequence Diagram from Java Source Wizard opens.
• Via the Diagram Wizards submenu:
1. From the main menu, select Diagrams > Diagram Wizards > Sequence
Diagram from Java Source Wizard.
• In a manually created model:
1. Create a class with an operation.
2. Create a new Java code engineering set and drag the class to this set.
3. Select the operation in any of the following places: the Containment tree, the Code
engineering sets tree, or a message on a diagram pane with that operation
assigned. How to assign an operation to a message, see Section "Assigning
operations to messages" on page 870.
4. Right-click the selected operation and, from the shortcut menu, select Reverse
Implementation.

Creating sequence diagram from Java source

The Sequence Diagram from Java Source Wizard consists of these four steps:
• The diagram name and package specification
• The selection of an operation
• The selection of classes for the diagram
• The symbol properties specification

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STEP #1: The diagram name and package specification

This step allows for specifying diagram name and selecting or creating a new owning package for the diagram.

Figure 402 -- Sequence Diagram from Java Source Wizard. Specifying name and package

In the Type Sequence Diagram name box, type a name for the new sequence diagram.

Select the package that will contain the created diagram. The hierarchy of UML model packages is displayed in
the Select owner for diagram dialog. Select the package that will be the owner for the newly created diagram,
or create a new package by clicking Create Owner or Clone. For more information about an element creation
refer to Section "Creating New Elements" on page 344.

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STEP #2: The selection of an operation

This step is designed to select the operation that will be displayed in the sequence diagram and the Java
source file for constructing the diagram.

Figure 403 -- Sequence Diagram from Java Source Wizard. Selecting operation

When you start the wizard from either the operation shortcut menu or the Sequence diagram, both the
operation and the Java source file are selected by default. If the Java source file cannot be found automatically,
specify it in the Select Java source file box.

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STEP #3: The selection of classes for the diagram

This step allows for selecting classes to represent them in a diagram.

Figure 404 -- Sequence Diagram from Java Source Wizard. Selecting classes for diagram

Check boxes used in this step are described in the following table.

Check box Description


Analyze and split long Select to display every call as a separate call message with a temporary
expressions in diagram variable initialization, if the expression containing calls cannot be displayed as
a call message. In the final expression message, these calls are replaced with
appropriate temporary variable names.
Create reply message Select to display the return message for every call message.
Wrap message text Select to wrap message text in the diagram. In the Maximum wrapped
messages name length (in pixels) box, specify the maximum message text
length in pixels.

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Model Visualizer

STEP #4: The symbol properties specification

You can select properties for the elements that will be represented in your sequence diagram.

Figure 405 -- Sequence Diagram from Java Source Wizard. Specifying symbol properties

Extending sequence diagrams

Creating a sequence diagram from a Java code allows for analyzing dependencies between the methods
represented on the diagram and the classes they are referencing to and / or the other methods they call for.
This means that you can create a sequence diagram for any method selected in the already created sequence
diagram.

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Model Visualizer

To create a new sequence diagram for a selected method

1. Select the method (call message with an operation assigned), whose details you want to see.
2. Right-click the message and, from the shortcut menu, select Reverse Implementation. The
Sequence Diagram from Java Source Wizard opens to create a sequence diagram for the
selected method.
If you have started the wizard via the operation assigned to the
message, be aware that in this case the first step of the wizard will
be skipped, and the wizard will start from the step #2.

All selected method dependencies will be represented in a newly created diagram.

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9 UM L DIAG RA MS

In software development, the diagram is the equivalent of a blueprint. To meet the various needs of many
parties, we often need several different “blueprints” of the same system. Furthermore, every system is
described by many different aspects. For example:
• Functional (static structure and dynamic interactions)
• Nonfunctional (timing requirements, reliability, and deployment)
• Organizational (work organization and mapping to code modules)

MagicDraw supports the following diagrams that are defined in UML 2:


Class Diagram

Use Case Diagram

Sequence Diagram

Activity Diagram

State Machine Diagram

Component Diagram

Object Diagram

Package Diagram

Deployment Diagram

Communication Diagram

Protocol State Machine Diagram

Composite Structure Diagram

Interaction Overview Diagram

Profile Diagram

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9 UML DIAGRAMS
Architectural Views

Architectural Views
UML defines 13 diagrams that describe 4+1 architectural views:

Figure 406 -- Architectural views

Several kinds of diagrams provide a visual notation for the concepts in each view.

Use Case View


The use case view represents the functionality and behavior of a system or subsystem as it is perceived by
external users. This view is targeted mainly at customers, designers, developers, and testers.

The use case view usually is presented as a number of use cases and actors in Use Case diagrams.
Occasionally it is used in Activity and Sequence diagrams.

The use case view is central because the contents drive the development of the other views. It is also used for
project planning. Every single use case unit is deemed as a manageable unit during the project execution.

Structural View
The structural view represents structural elements for implementing a solution for defined requirements. It
identifies all of the business entities and how these entities are related to each other. Usually entities are
represented as classifiers and their instances in class and object diagrams in multiple abstraction levels.
System decomposition to different layers can be displayed using Package diagrams. A Composite structure
diagram can be used to represent the classifier inner structure. The system structural view artifacts are created
by software architects and represent the system implementation design solutions.

Behavioral View
The dynamic behavior of the system is displayed on the Interaction (sequence and collaboration), State,
Activity, Interaction overview, and Timing diagrams. It focuses mainly on the interactions that occur between
objects inside a system, activities and work performed by the various parts of a system, and state changes

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9 UML DIAGRAMS
Class Diagram

within a particular object or collaboration. Rather than defining the participants of the system, it defines how
particular use cases are executed, which provides value for the external user. The dynamic view is concerned
about what is happening inside the system and how those actions impact other participants.

Implementation View
The implementation view describes the implementation artifacts of logical subsystems defined in the structural
view. It can include the intermediate artifacts used in a system construction (code files, libraries, data files, etc.)
This view defines dependencies between the implementation components and their connections by the
required and provided interfaces. Components and their relationships are displayed on the Component
diagram. Inner parts of the component can be represented with the Composite structure diagrams. The
implementation view helps analyze system parts and their dependencies in a higher component level.

Environment View
The environment view represents the physical arrangement of a system, such as computers and devices
(nodes) and how they are connected to each other. In contrast to the component view, the deployment view is
concerned with the physical structure of the system and the location of the software modules (components)
manifested by artifacts within the system.

The environment view is displayed on the deployment diagram.

Class Diagram
A class diagram is a graphic representation of the static structural model. It shows classes and interfaces,
along with their internal structure and relationships. The classes represent types of objects that are handled in
a system. A class diagram does not show temporal information, it describes only the classification. The
instances of those types (objects) are instantiated only on the runtime and are represented by an object and the
interaction diagrams.

The classes can be related to each other in a number of ways: associated (connected to each other),
dependent (one class depends/uses another class), specialized (one class is a subtype of another class), or
packaged (grouped together as a unit – package). A class diagram does not express anything specific about
the relationships of a given object, but it does abstractly describe the potential relationships of one object with
other objects.

A system typically has a number of class diagrams – not all classes are inserted into a single class diagram. A
class can have multiple levels of meaning and participate in several class diagrams.

A class diagram is the logical map of an existing or future source code.

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Class Diagram

Class Diagram Elements


Model element Button (hot Notation
key)
Class
A descriptor for a set of objects with
similar structures, behaviors, and
relationships. (C)

Structured Class

Class by Pattern

(SHIFT+P)
Signal

Data Type

Primitive Type

Enumeration
A user-defined data type whose
instances are a set of user-specified
named enumeration literals. The (K)
literals have a relative order but no
algebra is defined on them.
Port
A port is a property of a classifier that
specifies a distinct interaction point
between that classifier and its
(SHIFT+R)
environment or between the (behavior
of the) classifier and its internal parts.

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Class Diagram

Model element Button (hot Notation


key)
Interface
The description of a visible behavior of
a class, a component or a package.
Attributes and operations inside the
(I)
Interface can be suppressed.

Collaboration
A collaboration is represented as a
kind of classifier and it defines a set of
cooperating entities to be played by
(Q)
instances (its roles) as well as a set of
connectors that define communication
paths between the participating
instances.

Generalization
A relationship between a more general
and a more specific element.
(G)
Note: Choose a different
Generalization direction from the
toolbar to draw a line with an opposite
arrow end.

Association
A connection among classes, which
also means a connection among
(S)
objects of those classes.

Directed Association

Non-navigable Association

N-ary association
An association among two or more
classes (a single class can appear
more than once). (O)

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Class Diagram

Model element Button (hot Notation


key)
Association Class
The Association Class is a declaration
of a semantic relationship between
Classifiers. The Association Class,
which has a set of features of its own,
is both an Association and a Class.

NEW! Non-navigable Association


Class

Aggregation
An aggregation is an association that
represents a whole-part relationship.
(A)

Directed Aggregation

Composition
A composition is a form of aggregation
with a stronger ownership and
coincident lifetime of part with the
whole. (F)

Directed Composition

Interface Realization
A relationship is usually used between
an interface and an implementation
class. (R)
Note: Choose a different Interface
Realization direction from the toolbar to
draw a line with an opposite arrow end.

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Object Diagram

Model element Button (hot Notation


key)
Realization
A relationship between a specification
and its implementation.

(E)

Substitution
A substitution is a relationship
between two classifiers.

Usage
A usage is a relationship in which one
element requires another element (or
set of elements) for its full
implementation or operation.
Note: Choose a different Usage
direction from the toolbar to draw a line
with an opposite arrow end.
Template Binding
A binding is a relationship between a
template and a model element
generated from the template.
(B)

Object Diagram
The Object diagram displays instances of classifiers and links (instances of associations) between them.

Object Diagram Elements


Model element Button (hot Notation
key)
Instance
An instance specification
specifies existence of an
entity in a modeled system
and completely or partially (SHIFT+O)
describes the entity.
Link
A connection between two or
more objects.

(SHIFT+L)

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Use Case Diagram

Use Case Diagram


A use case is a description of the functionality (a specific usage of a system) that a system provides. The use
case descriptions can exist in a textual form (a simple table), where the use case diagram provides additional
information about the relationship between the use cases and the external users. The diagram also allows a
definition of the system's boundary.

The Use cases are described only in terms of how they appear when viewed externally by the user (a system's
behavior as the user perceives it), and do not describe how the functionality is provided inside the system. The
Use cases are not object-oriented, but they are included in the UML to simplify the approach of the project's
lifecycle -- from the specification to the implementation.

Figure 407 -- The schematic view of the use cases in the system.

Use Case diagram elements


Model element Button Notation
(hot key)
Actor
Actors represent roles played by human users,
external hardware, and other subjects. An actor
does not necessarily represent a specific physical (A)
entity but merely a particular facet (that is, "role")
of some entities that is relevant to the
specification of its associated use cases.
Use Case
A use case is a kind of behavior-related classifier
that represents a declaration of an offered
behavior. Each use case specifies a particular
(U)
behavior, possibly including the variants that the
subject can perform in collaboration with one or
more actors. The subject of a use case could be a
physical system or any other element that can
initiate a behavior, such as a component, a
subsystem, or a class.

Package
A group of classes and other model elements. A
package can contain other packages.
(P)

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9 UML DIAGRAMS
Use Case Diagram

Model element Button Notation


(hot key)

Subsystem
A subsystem is treated as an abstract single unit.
It groups model elements by representing the
behavioral unit in a physical system. (Y)

System Boundary
Another representation of a package. A system
boundary element consists of use cases related
by Exclude or Include (uses) relationships, which (B)
are visually located inside the system boundary
rectangle.

Include
An include (uses) relationship from use case A to
use case B indicates that an instance of the use
case A will also contain the behavior as specified
by B. (C)

Extend
A relationship from an extending use case to an
extended use case that specifies how and when
the behavior defined in the extending use case
can be inserted into the behavior defined in the (E)
extended use case. The extension takes place at
one or more specific extension points defined in
the extended use case.
Note: Choose a different Extend direction from
the toolbar to draw a line with an opposite arrow
end.
Association
The participation of an actor in a use case, i.e.
instances of the actor and instances of the use
case communicate with each other. This is the (S)
only relationship between actors and use cases.

Generalization
A relationship between a more general and a
more specific element.
Note: Choose a different Generalization direction
(G)
from the toolbar to draw a line with an opposite
arrow end.

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9 UML DIAGRAMS
Use Case Diagram

Model element Button Notation


(hot key)
Interface Realization
The classifier at the tail of the arrow implements
the interface that is located at the arrow head or
uses that interface.
(R)
Note: Choose a different Interface Realization
direction from the toolbar to draw a line with an
opposite arrow end.

Using Generic Numbering Mechanism for Numbering Use Cases


The generic numbering mechanism is now used to number Use Cases. This functionality is available in
MagicDraw Standard, Professional, Architect, and Enterprise editions. MagicDraw supports the ability to
migrate from an earlier numbering mechanism that has been used to number Use Cases to the new one.

When you open a project created with earlier MagicDraw version and invoke a Use Case Numbering dialog,
you will see a message suggesting to migrate to a new numbering mechanism (see the following figure). Click
the Migrate hyperlink to upgrade to the new numbering mechanism. The numbering order will not change.

Figure 408 -- Use Case numbering dialog with migration message

If you have already migrated to the new numbering mechanism,


please ignore the New use case numbering mechanism message.

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9 UML DIAGRAMS
Communication Diagram

Related references
Generic Numbering Mechanism

Communication Diagram
The Communication diagram illustrates the various static connections between objects, and models their
interactions. It also presents a collaboration that contains a set of instances as well as their required
relationships given in a particular context, and includes an interaction that defines a set of messages. These
messages specify the interaction between the classifier roles within a collaboration that will serve to achieve
the desired result.

A Communication diagram is given in two different forms: at the instance level or at the specification level.

Communication Diagram elements


Model element Button (hot key) Notation
Lifeline
A lifeline represents an individual participant in the
Interaction. The Lifelines represent only one
interacting entity.
(O)

Connector
Specifies a link that enables communication
between two or more lifelines. Each connector can
be attached to two or more connectable elements,
each representing a set of lifelines. (C)

Connector to Self
Self connector for self-calls. It begins and ends on
the same lifeline.

(S)

Message to Right Synchronous message


Message to Left
A Message defines a particular communication
between the Lifelines of an Interaction. It implies
that one object uses the services of another
object, or sends a message to that object. A
communication can be formed by e.g., raising a
signal, invoking an Operation, creating or
destroying an Instance.
Asynchronous message
Messages can be synchronous and
asynchronous. Synchronous messages are used
when the operation should be completed before
the caller resumes the execution. Asynchronous
messages are used when the sender is not waiting
for the recipient’s acceptance.

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9 UML DIAGRAMS
Communication Diagram

Model element Button (hot key) Notation


Call Message to Right
Call Message to Left
A call message represents the request to invoke a
specific operation.

Since the version 17.0.1


brackets “()” are not added to
message names anymore.
Send Message to Right
Send Message to Left
A send message specifies the sending of a
request to invoke a specific operation.

Reply Message to Right


Reply Message to Left
A reply message returns the values to the caller of
the previous call, completing the execution of the
call.

Create Message to Right


Create Message to Left
A create message specifies the creation of a
specific operation.

Delete a Message to Right


Delete Message to Left
A delete message represents the destruction of
the instance described by the lifeline.

When an operation or a signal is assigned to a message, the name of the operation


or the signal appears instead of the message name.

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9 UML DIAGRAMS
Sequence Diagram

Sequence Diagram
The Sequence diagram focuses on the Message interchange between a number of Lifelines.

A sequence diagram shows the interaction information with an emphasis on the time sequence. The diagram
has two dimensions: the vertical axis that represents time and the horizontal axis that represents the
participating objects. The time axis could be an actual reference point (by placing the time labels as text boxes).
The horizontal ordering of the objects is not significant to the operation, and you can rearrange them as
necessary.

In the less below you will find the description and notation of all the elements available in the Sequence
diagram.

Related sections
"Message"

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9 UML DIAGRAMS
Sequence Diagram

Sequence diagram elements

Figure 409 -- Elements in sequence diagram

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9 UML DIAGRAMS
Sequence Diagram

Model element Button (hot key) Notation

Lifeline
Represents the existence
of an object at a particular
time. (O)

Activation Bar
Focus of control. Shows
the period during which
an object is performing an
action either directly or
through a subordinated
procedure.

See Figure 409 on page 648.


Interaction Use
A reference to
interactions,
communication diagram, (SHIFT+T)
sequence diagram, and
time diagram can be
created.

Duration Constraint
A duration defines a value
specification that
specifies the temporal
distance between two
time instants.

Time Constraint
Specifies the combination
of min and max timing
interval values.

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9 UML DIAGRAMS
Sequence Diagram

Model element Button (hot key) Notation


State Invariant 1. State Invariant with a assigned “mystate”
A StateInvariant is a State.
runtime constraint on the 2. State Invariant with a defined constraint
participants of the (SHIFT+V)
Y.p=15.
interaction. It can be
used to specify a variety
of different kinds of
constraints, such as
values of attributes or
variables, internal or
external states, and so
on.

Combined fragments

A combined fragment defines an expression of interaction fragments. A combined fragment is defined by an


interaction operator and corresponding interaction operands. Through the use of combined fragments you will
be able to describe a number of traces in a compact and concise manner.

Interaction operands can be of the following types and are described in the table below.

Interaction operand name and description Button (hot key)

Alternatives
The alternative combined fragment alt represents a choice of behavior. Alternative
combined fragment has several operands. At most one of the operands has to be chosen.
Using alternative combined fragment you can model if-then-else statement. (SHIFT+A)

Loop
The loop combined fragment represents that the loop operand will be repeated a number
of times. If the loop contains a separate interaction constraint with a specification, the loop
will only continue if that specification evaluates to true during execution regardless of the (SHIFT+L)
minimum number of iterations specified in the loop.

Option
The option combined fragment opt represents a choice of behavior where either the (sole)
operand happens or nothing happens. An option combined fragment is used to model "if-
then" construct. (SHIFT+O)

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9 UML DIAGRAMS
Sequence Diagram

Interaction operand name and description Button (hot key)

Parallel
The interaction operator par designates that the combined fragment represents a parallel
merge between the behaviors of the operands. A parallel merge defines a set of traces
that describes all the ways that occurrence specifications of the operands can be (SHIFT+P)
interleaved without obstructing the order of the occurrence specifications within the
operand.

Break
The interaction operator brk designates that the combined fragment represents a
breaking scenario in the sense that the operand is a scenario that is performed instead of
the remainder of the enclosing interaction fragment. A break operator with a guard is (SHIFT+B)
chosen when the guard is true and the rest of the enclosing interaction fragment is
ignored. When the guard of the break operand is false, the break operand is ignored and
the rest of the enclosing interaction fragment is chosen. A combined fragment with
interaction operator break should cover all Lifelines of the enclosing interaction fragment.

Negative
The interaction operator neg designates that the combined fragment represents traces
that are defined to be invalid. The set of traces that defined a combined fragment with
interaction operator negative is equal to the set of traces given by its (sole) operand, only (SHIFT+G)
that this set is a set of invalid rather than valid traces. All interaction fragments that are
different from Negative are considered positive meaning that they describe traces that are
valid and should be possible.

Critical Region
The interaction operator crt designates that the combined fragment represents a critical
region. A critical region means that the traces of the region cannot be interleaved by other
occurrence specifications (on those Lifelines covered by the region). This means that the (SHIFT+R)
region is treated atomically by the enclosing fragment when determining the set of valid
traces.

Consider
The interaction operator con designates which messages should be considered within
this combined fragment. This is equivalent to defining every other message to be ignored.
(SHIFT+C)

Ignore
The interaction operator ign designates that there are some message types that are not
shown within this combined fragment. These message types can be considered
insignificant and are implicitly ignored if they appear in a corresponding execution. (SHIFT+I)
Alternatively, one can understand ignore to mean that the message types that are ignored
can appear anywhere in the traces.

Weak Sequencing
The interaction operator seq designates that the combined fragment represents a weak
sequencing between the behaviors of the operands. It is the same as parallel execution,
except that event on the same lifeline from different subfragments are ordered in the same (SHIFT+W)
order as the subfragments within the enclosing weak sequencing fragment.

Strict Sequencing
The interaction operator str designates that the combined fragment represents a strict
sequencing between the behaviors of the operands. The semantics of strict sequencing
defines a strict ordering of the operands on the first level within the combined fragment (SHIFT+S)
with interaction operator strict.

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9 UML DIAGRAMS
Sequence Diagram

Interaction operand name and description Button (hot key)

Assertion
The interaction operator asr designates that the combined fragment represents an
assertion. The sequences of the operand of the assertion are the only valid continuations.
All other continuations result in an invalid trace. (SHIFT+R)

Messages

Model element Button (hot key) Notation

Message
A communication between objects that
conveys information with the
expectation that an action will ensue. (M)
This Message button is used to create
abstract messages - that you can
represent a sequence diagram in an
abstract level. For more information
about message, see "Message", on Note: Since the version 17.0.1, brackets “()”
page 867. are not added to message names anymore.

Call Message
A call message represents the request
to invoke a specific operation.
(A)

Send Message
A send message specifies the sending
of a request to invoke a specific
operation. (E)

Reply Message
The reply message returns the values
to the caller of the previous call,
completing the execution of the call. (R)

The message is connected directly to an


Create Message
A create message specifies the object (not lifeline).
creation of a specific operation.
(C)
A large X mark is displayed on the object’s
Delete Message
lifeline in the message’s destination.
Destroy message represents the
destruction of the instance described
by the lifeline. (T)

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9 UML DIAGRAMS
State Machine Diagram

Model element Button (hot key) Notation

Diagonal Message
Requires some time to arrive, during
which another action occurs.
(D)

Message to Self

(S)

See Figure 409 on page 648.


Recursive message
A connected set of messages can be
enclosed and marked as iteration.
(U)
Lost Messages See Figure 409 on page 648.

A lost message is a message where


the sending event occurrence is known, (L)
but there is no receiving event
occurrence. We interpret this to be
because the message never reached
its destination.
See Figure 409 on page 648.
Found Messages

A found message is a message where (F)


the receiving event occurrence is
known, but there is no (known) sending
event occurrence. We interpret this to
be because the origin of the message is
outside the scope of the description.
This can be noise for example or other
activity that we do not want to describe
in detail.

State Machine Diagram


The behavior of objects of a class can be described in terms of states and events, using a state machine
connected to the class under a construction.

The state machine is a specification of the sequence of states through which an object or an interaction goes in
response to events during its life, together with its responsive actions. The state machine can represent the
sequence of states of a particular collaboration (for example, collection of objects) or even the whole system
(which is also considered as a collaboration). The abstraction of all possible states defined in a state machine is

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9 UML DIAGRAMS
State Machine Diagram

similar to the way class diagrams are abstracted: all possible object types (classes) of a particular system are
described.

Objects that do not present a very pronounced reactive behavior can always be considered to stay in the same
state. In such a case, their classes do not possess a state machine.

State diagrams (also called Statechart diagrams) represent the behavior of entities capable of dynamic
behavior by specifying its response to the receipt of event instances. Typically, the state diagrams describe the
behavior of classes, but the statecharts can also describe the behavior of other model entities such as use-
cases, actors, subsystems, operations, or methods.

A state diagram is a graph that represents a state machine. States and various other types of vertices
(pseudostates) in the state machine graph are rendered by the appropriate state and pseudostate symbols,
while transitions are generally rendered by directed arcs that inter-connect them. The states can also contain
subdiagrams by a physical containment or tiling. Note that every state machine has a top state, which contains
all the other elements of the entire state machine. The graphical rendering of this top state is optional.

The states are represented by the state symbols, while the transitions are represented by arrows connecting
the state symbols.

The state diagram concerns with an internal object changes (as opposed to the external object interaction in a
collaboration). Do not attempt to draw them for all classes in the system, because they are used only for
modeling a complex behavior. The state diagram shows all the possible states that objects or collaborations
may have, and the events that cause the state to change. An event can be another object that sends a
message to it announcing for example that a specified time has elapsed or that some conditions have been
fulfilled. A change of a state is called a transition. A transition may also have a connected to it action that
specifies what should be done in connection with the state transition.

State Machine Diagram elements


Since MagicDraw version 17.0.2, an initial pseudo state and a state connected to it are automatically created
whena state machine diagram is created.

Model element Button Notation


(hot key)
State
A state models a situation during which
some (usually implicit) invariant conditions
holds. The invariant may represent a static
(SHIFT+S)
situation such as an object waiting for
some external events to occur. However, it
can also model dynamic conditions such
as the process of performing some
behavior.
Composite State
A composite state either contains one
region or is decomposed into two or more
orthogonal regions. Each region has a set
(SHIFT+
of mutually exclusive disjoint subvertices
and a set of transitions. C)

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9 UML DIAGRAMS
State Machine Diagram

Model element Button Notation


(hot key)
Orthogonal State
An orthogonal state is a composite state
with at least 2 regions.
(C)

Submachine State
The submachine state specifies the
insertion of the specification of a
submachine state machine. The
submachine state is a decomposition (A)
mechanism that allows factoring of
common behaviors and their reuse.

Initial
Pepresents a default vertex that is the
source for a single transition to the default
state of a composite state. There can be at
(I)
most one initial vertex in a region.
Final State
A special kind of state signifying that the
enclosing region is completed. If the
enclosing region is directly contained in a (F)
state machine and all other regions in the
state machine also are completed, then it
means that the entire state machine is
completed.
Terminate
Implies that the execution of this state
machine by means of its context object is
terminated. (R)
Entry Point
The entry point connection points a
reference as the target of a transition. This
implies that the target of the transition is (Y)
the entry point pseudostate as defined in
the submachine of the submachine state.

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9 UML DIAGRAMS
State Machine Diagram

Model element Button Notation


(hot key)
Exit Point
The exit point connection points a
reference as the source of a transition.
This implies that the source of the (U)
transition is the exit point pseudostate as
defined in the submachine of the
submachine state that has the exit point
connection point defined.
Connection Point Reference
The Connection point references of a
submachine state can be used as the
sources/targets of the transitions. They
(Z)
represent entries into or exits out of the
submachine state machine referred by the
submachine state.
Deep History
Represents the most recent active
configuration of the composite state that
directly contains the pseudostate (e.g., the (P)
state configuration that was active when
the composite state was last exited).
Shallow History
Represents the most recent active
substate of its containing state (but not the
substates of that substate). A composite (SHIFT+R
state can have at most one shallow history )
vertex.
Junction
The junction vertices are semantic-free
vertices that are used to chain together
multiple transitions. They are used to
construct the compound transition paths (J)
between states.

Choice
The choice points are used to split
transition paths. In the dynamic choice
point, a decision corncerning which branch (O)
to take is only made after the transition
from State1 is taken and the choice point
is reached.

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9 UML DIAGRAMS
Protocol State Machine Diagram

Model element Button Notation


(hot key)
Fork Vertical/Horizontal
Serves to split an incoming transition into
two or more transitions terminating on
orthogonal target vertices (i.e., vertices in
different regions of a composite state). (G)

(D)
Join Vertical/Horizontal
Serves to merge several transitions
emanating from source vertices in different
orthogonal regions. (G)

(D)
Transition
A directed relationship between a source
vertex and a target vertex. It may be part
of a compound transition, which takes the
state machine from one state configuration (T)
to another, representing the complete
response of the state machine to an
occurrence of an event of a particular type.

Transition to Self
When an object returns to the same state
after the specified event occurs.

(E)

Protocol State Machine Diagram


A protocol state machine is always defined in the context of a classifier. It specifies which operations of the
classifier can be called, in which state, and under which condition, thus specifying the allowable call sequences
on the classifier’s operations.

The protocol state machine presents the possible and permitted transitions on the instances of its context
classifier, together with the operations that carry the transitions.

In this manner, an instance lifecycle can be created for a classifier, by specifying the order in which the
operations can be activated and the states through which the instance progresses during its existence.

The Protocol State Machine Diagram is created for use with the Protocol State Machine and the Protocol
Transitions.

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Protocol State Machine Diagram

Protocol State Machine Diagram elements


Since MagicDraw version 17.0.2, an initial pseudo state and a state connected to it are automatically created
when the protocol state machine diagram is created.

Model element Button Notation


(hot key)
State
The states of the protocol state machines
are exposed to the users of their context
classifiers. A protocol state represents an
(SHIFT+S)
exposed stable situation of its context
classifier: When an instance of the
classifier is not processing any operation,
the user of this instance can always know
its configuration state.
Composite State
A composite state either contains one
region or is decomposed into two or more
orthogonal regions. Each region has a set
(SHIFT+C)
of mutually exclusive disjoint subvertices
and a set of transitions.

Orthogonal State
An orthogonal state is a composite state
with at least 2 regions.
(C)

Submachine State
A submachine state specifies the insertion
of the specification of a submachine state
machine. The submachine state is a
decomposition mechanism that allows (A)
factoring of common behaviors and their
reuse.

Initial
Pepresents a default vertex that is the
source for a single transition to the default
state of a composite state. There can be at
(I)
most one initial vertex in a region.

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Model element Button Notation


(hot key)
Final State
A special kind of state signifying that the
enclosing region is completed. If the
enclosing region is directly contained in a (F)
state machine and all other regions in the
state machine also are completed, then it
means that the entire state machine is
completed.
Terminate
Implies that the execution of this state
machine by means of its context object is
terminated. (R)
Entry Point
The entry point connection points a
reference as the target of a transition. This
implies that the target of the transition is (Y)
the entry point pseudostate as defined in
the submachine of the submachine state.
Exit Point
The exit point connection points a
reference as the source of a transition.
This implies that the source of the (U)
transition is the exit point pseudostate as
defined in the submachine of the
submachine state that has the exit point
connection point defined.
Connection Point Reference
The connection point references of a
submachine state that can be used as the
sources/targets of the transitions. They
(Z)
represent entries into or exits out of the
submachine state machine referenced by
the submachine state.
Junction
The junction vertices are semantic-free
vertices that are used to chain together
multiple transitions. They are used to
construct the compound transition paths (J)
between states.

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Model element Button Notation


(hot key)
Choice
The choice points are used to split
transition paths. In the dynamic choice
point, a decision on which branch to take (O)
is only made after the transition from
State1 is taken and the choice point is
reached.

Fork Vertical/Horizontal
Serves to split an incoming transition into
two or more transitions terminating on
orthogonal target vertices (i.e., vertices in
different regions of a composite state). (G)

(D)
Join Vertical/Horizontal
Serves to merge several transitions
emanating from source vertices in different
orthogonal regions. (G)

(D)
Protocol Transition
A protocol transition (transition as
specialized in the ProtocolStateMachines
package) specifies a legal transition for an
operation. Transitions of the protocol state (T)
machines have the following information: a
pre condition (guard), on trigger, and a
post condition. Every protocol transition is
associated to zero or one operation that
belongs to the context classifier of the
protocol state machine.
Protocol Transition to Self
When an object returns to the same state
after the specified event occurs.

(E)

Activity Diagram
An activity graph is a variation of a state machine. In the state machine, the states represent the performance of
actions or subactivities, while the transitions are triggered by the completion of the actions or subactivities. It
represents a state machine of a procedure itself. The entire activity diagram is attached (through the model) to
a class, such as a use case, or to a package, or to the implementation of an operation. The purpose of this
diagram is to focus on flows driven by the internal processing (as opposed to external events). You should use

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the activity diagrams in situations where all or most of the events represent the completion of internally-
generated actions (that is, procedural flow of control). You should use the ordinary state diagrams in situations
where asynchronous events occur. An activity diagram is a variant of a state diagram. Organized according to
actions, the activity diagrams are mainly targeted towards the representation of the internal behavior of a
method (the implementation of an operation) or a use case.

Though activity diagrams are often classified alongside the interaction diagrams, they actually focus on the
work performed by a system instead of an object interaction. An activity diagram captures actions and displays
their results.

A state diagram may also represent this sequencing of steps. However, given the procedural nature of the
implementation of the operations – in which most events simply correspond to the end of the preceding activity
– it is not necessary to distinguish states, activities, and events systematically (i.e. state changes and external
events have less importance inside the method). It is therefore beneficial to have a simplified representation for
directly displaying activities.

The activity diagram provides a convenient way to describe complex algorithms, parallel operations, and
business processes. Together with the collaboration and sequence diagrams, they are used to relate use
cases.

Activity Diagram elements


Model element Button (hot Notation
key)

Action
An action is a named element that
is the fundamental unit of an
executable functionality. The (B)
execution of an action represents
some transformations or
processing in the modeled system.
When the action is to be executed
or what its actual inputs are is
determined by the concrete action
and the behaviors in which it is
used.

Call Operation Action


An action that transmits an
operation call request to the target
object, where it may cause the (O)
invocation of the associated
behavior. The argument values of
the action are available to the
execution of the invoked behavior.

Opaque Action
An opaque action is introduced for
implementing specific actions or for
use as a temporary placeholder
before some other actions are
chosen.

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Model element Button (hot Notation


key)

Any Action
This element is introduced in order
to maintain any other desirable
action element with an appropriate
metaclass stereotype applied.

Object Node
The Activity nodes are introduced
to provide a general class for the
nodes connected by activity edges. (SHIFT+B)
The ActivityNode replaces the use
of the StateVertex and its children
for activity modeling in UML.

Data Store
A data store node is a central buffer
node for a non-transient
information. A data store keeps all (SHIFT+D)
tokens that enter it, copies them
when they are chosen to move
downstream. Incoming tokens
containing a particular object
replace any tokens in the object
node containing that object.
Activity Parameter Node
It is an object node for inputs and
outputs to the activities. The
Activity parameters are object
nodes at the beginning and end of
the flows, to accept inputs to an
activity and provide outputs from it.

Input Expansion Node


An expansion node is an object
node used to indicate a flow across
the boundary of an expansion
region. A flow into a region
contains a collection that is broken
into its individual elements inside
the region, which is executed once
per element.
Output Expansion Node
A flow out of a region combines
individual elements into a
collection for use outside the
region.

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Model element Button (hot Notation


key)
Object Flow
Is an activity edge that can have
objects or data passing along it.
An object flow models the flow of
(SHIFT+F)
values to or from the object
nodes.

Control Flow
Is an edge that starts an activity
node after the previous one is
finished. Objects and data cannot (F)
pass along the control flow edge.

Send Signal Action


Is an action that creates a signal
instance from its inputs, and
transmits it to the target object, (SHIFT+S)
where it
may trigger the state machine
transition or the execution of an
activity.

Accept Event Action


Is an action that waits for the
occurrence of an event that meets
the specified conditions. The (E)
Accept event actions handle event
occurrences detected by the object
owning the behavior.
Initial Node
An initial node is a starting point for
executing an activity. It has no
incoming edges. (T)

Activity Final
An activity final node is a final node
that stops all flows in an activity.
(D)

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Model element Button (hot Notation


key)
Flow Final
The Final node that terminates a
flow and destroys all tokens that
arrive at it. It has no impact on (L)
other flows in the activity.

Decision
Decision is a control node that
chooses between outgoing flows.
A decision node has one incoming
edge and multiple outgoing activity (G)
edges.

Merge
A merge node is a control node that
brings together multiple alternate
flows. It is not used to synchronize
(G)
concurrent flows but it is used to
accept one among several
alternate flows.

Fork/Join Horizontal
Helps to control parallel actions.

(K)
Fork/Join Vertical
Helps to control parallel actions.

(SHIFT+K)
Exception Handler
An exception handler is an
element that specifies a body to
execute in case the specified
exception occurs during the (P)
execution of the protected node.

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Model element Button (hot Notation


key)
Structured Activity Node
A structured activity node is an
executable activity node that may
have an expansion into the
subordinate nodes. The structured
activity node represents a
structured portion of the activity
that is not shared with any other
structured node,
except for nesting.

Conditional Node
A conditional node is a structured
activity node that represents an
exclusive choice among
alternatives.

Sequence Node
A sequence node is a structured
activity node that executes its
actions in order.

Loop Node
A loop node is a structured activity
node that represents a loop with
the setup, test, and body sections.

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Model element Button (hot Notation


key)
Expansion Region
An expansion region is a
structured activity region that
executes multiple times
corresponding to the elements of
an input collection.

Time Event
A time event specifies a point of
time by an expression. The
expression might be absolute or
might be relative to some
other points of time.

Input Pin
An input pin is a pin that holds
input values to be consumed by an
action. (SHIFT+I)
They are object nodes that receive
values from other actions through
object flows.

Output Pin
A pin that holds output values
produced by an action. Output pins
are object nodes that deliver values (SHIFT+O)
to other actions through object
flows.

Value Pin
A value pin is an input pin that
provides a value to an action that
does not come from an incoming
object flow edge.
Swimlanes
Swimlanes are used to organize
responsibility for actions and
subactivities according to the (SHIFT+V)
class, dividing an activity diagram.

(SHIFT+W)

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• You can create a new activity diagram under the following


elements: Action, Structured Activity Node, Expansion Region,
Conditional Node, Loop Node, Sequence Node.
• For more information on dragging elements to the activity diagram,
see "Dragging in Activity diagram" on page 239.

NEW! Creating Behavior Automatically in Activity Diagram

To turn on the automatic behavior creation in the activity diagram

• In the diagram pallet, click the Automatic Behavior Creation button.

When the Automatic Behavior Creation mode is turned on:


• On a call behavior action creation a behavior is created. The behavior’s type is the same as the
owner’s of the call behavior action.
• If a call behavior action and its behavior are without name, type a name on the call behavior
action shape on the diagram and the typed name will be set as behavior’s name automatically.
For more information about the name display mode on call behavior
actions, see "To change the name display mode on the call
behavior action" on page 777.

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Figure 410 -- Example of creating call behavior action and typing name on it, when Automatic Behavior Creation mode
is on

Related diagrams
Activity Diagram

Smart Activity Diagram layout

Dynamic centerlines

The centerlines are displayed only when a center of the shape that was moved or newly drawn is located near
the center of another shape that already exists in the diagram. These lines help to draw diagram with aligned
shapes easily.

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When the center of the shape that was moved coincides with a center of any shape that is placed to its right or
left, a horizontal centerline is displayed. When the center of the shape is close to any center of a shape that is
located above or below it, a vertical centerline is displayed.

Figure 411 -- Dynamic vertical centerline

To switch off the dynamic centerlines

• Click the Show Centerlines button in the diagram toolbar or press C.


• From the Options main menu, select Environment. In the open dialog box, click the Diagram
node and clear the Show centerlines in flow diagrams check box in the Display properties
group.

Diagram orientation

The diagram orientation is used to assign the correct rectilinear path breaks and draw paths between the
activity diagram shapes. The paths can be drawn from side to side, or from the lower to the upper shape
borders.

Example:

For a vertical diagram orientation - in this case if two shapes are not in the same centerline, the paths will be
connected from the lower border of the first shape to the upper border of the next shape, adding break points:

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For a horizontal diagram orientation - in this case the paths will be connected from the side border of the first
shape to the next side border of the second shape, adding break points:

To change the diagram orientation

• From the Options main menu, select Project. In the open dialog box, expand Diagram group
and in the right side properties list, change the value for the Diagram Orientation property.
• From the diagram pane shortcut menu, select Diagram Properties and change the value for
the Diagram Orientation property.

For applying the Activity diagram layout tool, see “Activity Diagram Layout Tool” on page 251.

Deleting from Activity diagrams


• Be advised that after deleting the last symbol of an element from the Activity diagram, the
element will be automatically removed from the model. This does not affect Pins and Activity
Parameter Nodes.
• NEW! If a call behavior action that has an assigned behavior is deleted from the Activity
diagram, then this behavior is deleted from the model too.
This is valid if the assigned behavior is editable and does not have
more usages (there is no more call behavior action that has
reference to this behavior).

Component Diagram
A component diagram describes logical components that make up the system.

A component contains information about the logical class or classes that it implements, thus creating a
mapping from a logical view to a component view. Dependencies between the components makes it easy to
analyze how a change in one component affects the others. The components may also be shown with any of
the interfaces that they expose. They, as with almost any other model elements, can be grouped into packages,
much like classes or use cases.

The component diagrams are used in the later phases of the software development, when there is a need to
divide up classes among different components. When working with the CASE facilities, the components are
used for file-class mapping during code generation, reverse engineering, and round-trip engineering
operations.

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Component Diagram elements


Model element Button (hot Notation
key)
Class
A descriptor for a set of objects
with similar structures, behaviors,
and relationships. (C)

Component
The Component may be used to
define the requirements for each
physical software element. (K)

Component Instance
An instance of a component.

(A)

Port
Ports represent interaction points
between a classifier and its
environment. A port has the ability
(SHIFT+R)
to specify that any requests
arriving at this port are handled.

Artifact
An artifact represents a physical
piece of information that is used or
produced by a software (B)
development process. Examples
of Artifacts include models, source
files, scripts, and binary executable
files. An Artifact may constitute the
implementation of a deployable
component.
Deployment Specification
It indicates a set of properties that
defines how a component should
be deployed.

Artifact Instance

Deployment Specification
Instance
An instance of a deployment
specification element.

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Model element Button (hot Notation


key)
Package
A group of classes and other
model elements.
(P)

Interface
All functionalities implemented by
a particular component.
(F)

Interface Realization
The classifier at the tail of the
arrow implements the interface
that is located at the arrow head or
(R)
uses that interface.
Note: Choose a different Interface
Realization direction from the
toolbar to draw a line with an
opposite arrow end.
Component Realization
A component realization concept is
specialized in the Components
package to (optionally) define the
Classifiers that realize the contract
offered by a component in terms of
its provided and required
interfaces.
Realization
A realization signifies that the
client set of elements are an
implementation of the supplier set,
(E)
which serves as the specification.

Usage
A usage is a relationship in which
one element requires another
element (or set of elements) for its (U)
full implementation or operation.
Usage is also used to create
required interface.
Note: Choose a different Usage
direction from the toolbar to draw a
line with an opposite arrow end.

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Model element Button (hot Notation


key)

Manifestation
A manifestation is the concrete
physical rendering of one or more
model elements by an artifact.

Generalization

(G)

Link
A relationship between a
specification element and an
implementation element. (L)

Communication Path
A communication path is an
association between two
DeploymentTargets, through which
they are able to exchange signals
and messages.

Since MagicDraw version 17.0.1, Component and Deployment diagrams are created
instead of the Implementation diagram.
From now on, Implementation diagrams created with earlier MagicDraw versions are
realized as the following diagrams:
• Deployment diagram, if node shapes were used in the Implementation diagram.
• Component diagram, if node shapes were not used in the Implementation diagram.
Customized diagrams based on the Implementation diagram are based on the
Component diagram now.

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Deployment Diagram

Deployment Diagram
Deployment diagrams show the physical layout of various hardware components (nodes) that compose a
system as well as the distribution of executable programs (software components) on this hardware.

Deployment diagrams are crucial when dealing with distributed systems. You may show the actual computers
and devices (nodes), along with the connections they have to each other, thus specifying a system topology.
Inside the nodes, executable components and objects are located in a way that it shows where the software
units are residing and on which nodes they are executed. You may also show dependencies between
components.

Deployment Diagram elements


Model element Button (hot Notation
key)
Node
A Node is a physical object that
represents a processing resource,
generally having at least a memory and
(O)
often the processing capability as well.

Execution Environment
The element that is used to indicate that
a node is the execution environment.

Device
A physical computational resource with
the processing capability upon which
artifacts may be deployed for an
execution.

Node Instance
An instance of a node.

(T)

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Deployment Diagram

Model element Button (hot Notation


key)
Execution Environment Instance
The element that is used to indicate that
a node is an instance of the execution
environment.

Device Instance

Artifact
An artifact represents a physical piece
of information that is used or produced
by a software development process. (B)
Examples of Artifacts include models,
source files, scripts, and binary
executable files. An Artifact may
constitute the implementation of a
deployable component.
Deployment Specification
It indicates a set of properties that
defines how a component should be
deployed.

Artifact Instance

Deployment Specification Instance


An instance of a deployment
specification element.

Package
A group of classes and other model
elements.
(P)

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Deployment Diagram

Model element Button (hot Notation


key)

Deployment
A deployment is the allocation of a
deployment target to an artifact or
artifact instance.

Manifestation
A manifestation is the concrete physical
rendering of one or more model
elements by an artifact.

Generalization

(G)

Link
A relationship between a specification
element and an implementation
element. (L)

Communication Path
A communication path is an association
between two DeploymentTargets,
through which they are able to exchange
signals and messages.

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Package Diagram

Since MagicDraw version 17.0.1, Component and Deployment diagrams are created
instead of the Implementation diagram.
From now on, Implementation diagrams created with earlier MagicDraw versions are
realized as the following diagrams:
• Deployment diagram, if node shapes were used in the Implementation diagram.
• Component diagram, if node shapes were not used in the Implementation diagram.
Customized diagrams based on the Implementation diagram are based on the
Component diagram now.

Package Diagram
Package diagram shows packages and dependencies between the packages.

The classes can be grouped into packages. The packages can be nested within other packages. A package, as
an entity, may have all the relationships that can be drawn for a class. Those relationships are derived from the
classes or packages that are nested within two particular packages (i.e., the relationship between packages
reflects a set of relationships between classes placed in those packages).

Package Diagram elements


Element Button (hot Notation
key)
Package
A group of classes and other model
elements.
(P)

Model
A model is an abstraction of a physical
system from a particular point of view. A
model contains a hierarchy of packages/ (M)
subsystems and other model elements
that describe the system.

Profile
A Profile is a kind of Package that
extends a reference metamodel.

Package Merge
A package merge is a directed
relationship between two packages that
indicates that the contents of the two
packages are to be combined.

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Profile Diagram

Package Import
A package import is defined as a directed
relationship that identifies a package
whose members are to be imported by a
namespace.
Element Import
An element import is defined as a
directed relationship between an
importing namespace and a packageable
element.

Profile Diagram
The Profiles package contains mechanisms that allow metaclasses from existing metamodels to be extended
to adapt them for different purposes.

Profile Diagram elements


Model element Button (hot Notation
key)
Stereotype
A stereotype is an extension mechanism
that defines a new and more specialized
element of the model based on an
existing element. (SHIFT+S)
MetaClass
A class whose instances are classes.
Metaclasses are typically used to
construct metamodels.

Profile
A Profile is a kind of Package that
extends a reference metamodel.

Package
A group of classes and other model
elements.
(P)

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Profile Diagram

Model element Button (hot Notation


key)
Model
A model is an abstraction of a physical
system from a particular point of view. A
model contains a hierarchy of packages/ (M)
subsystems and other model elements
that describe the system.

Class

(C)

Customization

Drag&Drop Specification
For more information, see MagicDraw
UMLProfiling&DSL UserGuide.pdf, the
“Customizing drag-and-drop” section.

Data Type

Primitive Type

Enumeration
A user-defined data type whose
instances are a set of user-specified
named enumeration literals. The literals (K)
have a relative order but no algebra is
defined on them.
Profile Application
A profile application is used to show
which profiles have been applied to a
package.

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Composite Structure Diagram

Model element Button (hot Notation


key)
Extension
An extension is used to indicate that the
properties of a metaclass are extended
through a stereotype, and gives the
ability to flexibly add (and later remove)
stereotypes to classes.
Package Merge
A package merge is a directed
relationship between two packages that
indicates that the contents of the two
packages are to be combined.
Package Import
A package import is defined as a directed
relationship that identifies a package
whose members are to be imported by a
namespace.

Generalization

(G)

Association
A connection among classes, which also
means a connection among objects of
(S)
those classes.

Direct Association
A directed relationship represents a
relationship between a collection of
source model elements and a collection
of target model elements.

If the Class, Data Type, Primitive Type, Enumeration, Association,


Direct Association, Generalization are not available on the diagram
pallet, make sure you are working in the Expert mode.

Composite Structure Diagram


The Composite Structure diagram allows a decomposition and modeling of the internal structure of the
classifiers, such as classes, components, nodes, and other elements that are able to own other elements.

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Composite Structure Diagram

Composite Structure Diagram elements


Model element Button (hot Notation
key)
Classifier
Is extended with the capability to own
collaboration uses. These collaboration
uses link a collaboration with the classifier (SHIFT+G)
to give a description of the works of the
classifier.

Part
A part is a classifier (for example, a class,
collaboration, component) property
owned by a composition.
(P)

Port
A port may appear either on a contained
part representing a port on that part, or on
the boundary of the class diagram, (SHIFT+R)
representing a port on the represented
classifier itself.

Collaboration
A collaboration describes a structure of
collaborating elements (roles), each
performing a specialized function, which (Q)
collectively accomplishes some desired
functionalities. Its primary purpose is to
explain how a system works and,
therefore, it typically only incorporates
those aspects of reality that are deemed
relevant to the explanation.

Collaboration Use
A collaboration use represents one
particular use of a collaboration to explain
the relationships between the properties (U)
of a classifier. The collaboration use
shows how the pattern described by a
collaboration is applied in a given context,
by binding specific entities from that
context to the roles of the collaboration.

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Composite Structure Diagram

Model element Button (hot Notation


key)

Connector
Each connector may be attached to two or
more connectable elements, each (C)
representing a set of instances. Each
connector end is distinct in the sense that
it plays a distinct role in the
communication realized over the
connector.
Role Binding
Is a relationship from parts to the
Collaboration Use (in diagram).

(B)

Working with Parts in Composite Structure Diagram

Displaying parts on shapes

You can display the existing Parts on the structured classifier shape on a diagram pane.

Figure 412 -- Example of part displayed on structured classifier

To display parts on shapes

1. On the diagram pane, select a shape whereon you want to display parts.

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Composite Structure Diagram

2. Open its shortcut menu and click Related Elements > Display Parts. The Select Parts dialog
opens.

3. In the dialog, select parts you want to display on the shape.


You can select parts either individually or recursively. To select a part
recursively, hold down SHIFT while selecting the part.

4. Click OK when you are done.

Nesting parts that are association ends

In this section you will find the description on how to nest a part to another part in the composite structure
diagram. Until MagicDraw version 17.0.2, nesting of parts was not available if a part was a property of an
association, that is, if the part represented the association end.

If a classifier has an association connection with another classifier, the association end in the classifier is
referenced as a property. In a composite structure diagram, a part is representation of a property. So the part
can represent the property that is association end too. If the association end is composite, parts are
represented in a nested structure.

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9 UML DIAGRAMS
Composite Structure Diagram

Figure 413 -- Example of part movement in Composite Structure diagram and results representation in Class diagram

See an example in the preceding figure. In the class diagram, the FuelTankAssembly class is connected with
the FuelInjector class with the composite association. In the composite structure diagram, the same association
is represented in the following way - the part with the FuelInjector type is nested into the part with
FuelTankAssembly type. By dragging and dropping the part with FuelInjector type to the part with the
CombustionEngine type, will change the association in the class diagram - the FuelInjector class will be
connected with the CombustionEngine class.

Related diagrams
Composite Structure Diagram

Related procedures
Working with Parts in Composite Structure Diagram

NEW! Selecting Type in Composite Structure Diagram


The Type Selection Mode function turns on the automatic port and part type selection. When the function is
turned on:

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9 UML DIAGRAMS
Composite Structure Diagram

• On a part creation, the Select Type list appears. The same is valid when creating ports.

• If a part does not have a specified type, then on a nested port creation, a new type for the part
will be created. A type for the new port will be created too.
• If a part is without name, type the name on the part shape on the diagram and the type will be
created automatically. The typed name will be the name of the part type (note, that part will be
without name).

Figure 414 -- Example of typing name on part when Type Selection Mode is turned on

To enable the type selection mode in the composite structure diagram

• In the diagram pallet, click the Type Selection Mode button.

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Composite Structure Diagram

NEW! Mapping ports on a part type change


On a part type change, ports of the original part type are automatically replaced with ports of a new type.
Connectors are reconnected accordingly too.

Ports are mapped automatically if particular rules are met. Otherwise, the Port Mapping dialog appears.

Rules of automatic port mapping

Ports are mapped automatically:


• When the following properties of the port of the original part type are the same as the
properties of the port of the new part type:
• port type and name
• port type (note that only one port of the new part type has the same type as port(s)
of the original part type)
• port name (valid if the type of the original port is not specified)
• Ports of the original part type and port of the new part type has the same interface.
• When the new part type is subtype of the original part type (inherited ports are mapped
automatically with ports which they are inherited).
• When the ports of a new type redefines ports of original part type.

The Port Mapping dialog

The Port Mapping dialog appears on changing a part type when ports of the type cannot be mapped
automatically.

Figure 415 -- Port Mapping dialog

See the elements of the Port Mapping dialog described in the following table.

Element Function
1 Lists the type of the part from which you want to make a
replacement. Ports of the type are listed under the type.

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Element Function
2 Lists the type of the part to which you want to make a
replacement. Ports of the type are listed under the type.
3 Displays lines between the mapped ports.

4 Creates a new port in the To list.


In the From list, click a port and then drag it to the “Drag
port(s) here to create a new port” box. The port for the new
type will be created and mapped.

To map ports in the Port Mapping dialog

1. Select a port in the From box.


2. Drag the selected port onto a port in the To box. The ports are mapped and the line between
them is displayed.
You can also select multiple number of ports in the From box and drag onto a port in the
To box. The selected ports will be mapped with the port.

To create a new port in the To box

1. Select a port in the From box.


2. Drag the selected port onto the following box: “Drag port(s) here to create a new port”. The new
port is created in the To box and ports are mapped.
You can also select multiple number of ports in the From box and drag onto the box:
“Drag port(s) here to create a new port”. The selected number of ports will be created.

To un-map ports in the Port Mapping dialog

1. Select the line between the mapped ports.


2. Press the Delete key. The line is deleted and ports unmapped.

Displaying Internal Structure on Structured Classifiers


You can represent the internal structure of the structured classifier on the diagram pane. For example, in a
composite structure diagram on a part shape, or in a class diagram on a class shape you can simple the owned
ports, parts, and connectors.

To display the internal structure of a selected classifier

1. On the diagram pane, select the classifier shape which internal structure you want to display.
2. Open its shortcut menu, click Related Elements > Display Internal Structure, select the
name of the classifier, and then select a diagram containing the internal structure.
In the composite structure diagram, in the part’s shortcut menu,
the Related Elements > Display Internal Structure is available
only if the part has its own internal structure.

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Interaction Overview Diagram

3. The internal structure is displayed inside the selected classifier.

Figure 416 -- Example of class with displayed internal structure

Interaction Overview Diagram


The Interaction Overview diagram focuses on the overview of the flow of control between Interactions. It is
based on the Activity diagram notation. Interactions in the Interaction Use diagram are represented using the
Interaction Use element. See the sample of the Interaction Overview diagram in Figure 417 on page 689.

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Interaction Overview Diagram

Figure 417 -- Sample of the Interaction Overview diagram

Element Button Notation


(hot
key)
Interaction Use
Represents interactions.
(Shift-T)

Other elements of the Interaction Overview diagram are the same as in the Activity diagram. For more
information about the Activity diagram, see “Activity Diagram elements” on page 661.

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MagicDraw supports these extensions of UML diagrams:


• "Content Diagram" (Standard, Professional, Architect, and Enterprise editions), see page 716.
• "Robustness Diagram" (Standard, Professional, Architect, and Enterprise editions), see
page 721.
• "User Interface Modeling Diagram" (Standard, Professional, Architect, and Enterprise
editions), see page 692.

Moreover, MagicDraw provides various types of other diagrams:


• "Web Diagram" (Standard, Professional, Architect, and Enterprise editions), see page 722.
• "CORBA IDL Diagram" (Architect and Enterprise editions), see page 725.
• "WSDL Diagram" (Architect and Enterprise editions), see page 726.
• "Time Diagram" (Standard, Professional, Architect, and Enterprise editions), see page 727.
• "Struts Diagram" (Professional, Architect, and Enterprise editions), see page 728.
• "Networking Diagram" (Standard, Professional, Architect, and Enterprise editions), see
page 730.
• "Free Form Diagram" (Standard, Professional, Architect and Enterprise editions).
• "Relation Map Diagram" (Standard, Professional, Architect and Enterprise editions), see
page 732.
• "Dependency Matrix" (Standard, Professional, Architect and Enterprise editions), see
page 733.
• "Generic Table" (Standard, Professional, Architect and Enterprise editions), see page 753.

Working with Diagrams


For the general information about working with diagrams
see “Diagramming” on page 190.

If there is a need, you can enable or disable a plugin that allows to create the appropriate extension diagram in
the Plugins options group of the Environment Options dialog.
For more information see "Customizing Environment Options" on
page 96.

Patterns

Various types of classes can be created in every class diagram using a Pattern Wizard. It contains GOF, Java,
Junit, CORBA IDL, XML Schema, and WSDL design patterns.

New patterns and modifications of the existing ones can also be created using Java code or JPython scripts.
For the detailed description see “MagicDraw OpenAPI UserGuide.pdf”.
For a detailed description of the Pattern Wizard,
see “Pattern Wizard” on page 442.

To open the Pattern Wizard

• In the class diagram, click the Class by Pattern button.

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Common Elements

• From the class shortcut menu, select Tools and then select the Apply Pattern subcommand.
• Select a class and select Apply Pattern from the Tools main menu.

Common Elements
Toolbar Button Button (Hot
key)
Selection

(Escape)
Sticky Button

(Z)
Text Box

(X)
Text Box
(HTML Text)

(SHIFT+X)
Note

(N)
Note
(HTML Text)

(SHIFT+N)
Comment

Comment
(HTML Text)

Anchor

(H)
Constraint

(SHIFT+H)

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10 EXTENSION DIAGRAMS
User Interface Modeling Diagram

Toolbar Button Button (Hot


key)
Containment

(SHIFT+C)
Dependency

(SHIFT+D)
Separator

(W)
Rectangular
Shape

(SHIFT+Q)

User Interface Modeling Diagram


User Interface Modeling

Web UI sample project, which represents the UI Modeling Diagram usage


for the web based interface modeling is available at <MagicDraw
installation directory>\samples\diagrams\User Interface Modeling.

User Interface (UI) Modeling diagram makes it possible to build prototypes of user interfaces, connect UI mock-
ups with whole Architectural model, export them as images, and create browsable reports for presentations. In
short, they help gather information faster and thus save time and money.

The merits of User Interface Modeling lies in its ability to:


• Create WYSIWYG User Interface prototypes rapidly.
• Integrate User Interface development with UML specifications.
• Get immediate feedback from prospective users on real situations and reuse it for next
designs.
• Create browsable reports with the Report Wizard (for more information about report
generation see “MagicDraw ReportWizard UserGuide.pdf”).

Why Prototyping Is So Important?


Various versions of user interfaces need to be tested in order to see how clients respond. This is especially true
if you work on key dialogs like for example a sign up screen for a website or an e-commerce application.
Working with User Interface prototypes instead of “real” user interfaces will thus enable you to work with small
details such as color and the position of a button and substantially reduce designer and programmer overhead
in the design phase.

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User Interface Modeling Diagram

You can build up mock-ups or prototypes, get quick feedback from prospective users, and take and reuse the
feedback for future designs. All this is possible with User Interface prototyping. The feedback loop makes for
quicker mature designs that work for everybody, which is what really matters.

You can build mock-ups or prototypes to meet following objectives:


• Integrate GUI development with UML specifications since this is a new field with increased
design capability and since it is easier to see missing parts in UML or User Interface modeling.
• Help business analysts gather requirements because of the permanent feedback from
prospective users, which makes it easier for them to get all the information needed.
• Create browsable User Interface prototypes / GUI simulation / Story boarding since
several prototypes can be connected via hyperlinks with one another and then be presented
together in a report and simulate the workflow of an application.
• Resolve flow issues as it is easier to think through a problem when a user-related interface
can be changed quickly.
• Get "buy-in" from stakeholders as it can be shown more rapidly how a particular user
interface will look like.
• Run a usability test before full production so that potential errors in usability like overfilled
screens or a usage too complicated can be avoided.
• Test a series of interaction widgets. You can think, for example, that another text field or
button would be good on a screen. Since modifying a prototype is so easy, it is not a problem to
present these suggestions to others.
For more information about prototyping, please visit
http://today.java.net/pub/a/today/2005/08/23/prototyping.html
http://www.scottberkun.com/essays/12-the-art-of-ui-prototyping/

Working with User Interface Modeling Diagrams

To start working with a User Interface Modeling diagram

Do one of the following:


• Click the User Interface Diagram button in the Diagram toolbar.
• Select New Diagram > Other Diagrams > User Interface Modeling Diagram from the
Package or Model shortcut menu in Browser.

After a project is loaded and a diagram is created, UI modeling elements can be added to the diagram pane.

To add new elements to the User Interface Modeling diagram

• Simply drag and drop them out of the Diagrams modeling elements toolbar.
For further information, see "User Interface Modeling" on page 694
and "Case Studies for User Interface Modeling" on page 708.

To load a sample with an already created User Interface model

1. Open either the UI Modeling Samples.mdzip or UI Modeling in System


Development.mdzip projects which you will find in <MagicDraw installation folder>/samples/
diagrams/User Interface Modeling.
2. After loading the sample, select the models from the Index-Diagram by clicking the hyperlinks.

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User Interface Modeling Diagram

User Interface Modeling


This section gives the basic information you need to know about user interface modeling in MagicDraw. It
includes the following sections:
• "User Interface Modeling diagram elements" on page 694
• "Modifying a table" on page 699
• "Modifying a tree" on page 703
• "Nesting" on page 704
• "Reusability" on page 704
• "Specifying elements" on page 704
• "Icon usage" on page 706
• "Using symbol properties" on page 707
• "User interface prototyping" on page 708

For User Interface Modeling, see "Case Studies for User Interface Modeling" on page 708. Three case studies
will provide step-by-step instructions how to build user interfaces and create browsable reports.

User Interface Modeling diagram elements

The following table lists all available User Interface modeling elements and their properties.

Element Description Properties Example


A regular button with the - Icon: select one of
possibility to add text, the available icons or
Button
icon or both. choose your own.
- Inactive: activates/
deactivates the button.
- Text: displays text on
the button on the
diagram pane.
- Selected: sets the
button as selected or
not.
Small sized button with - same as for regular
predefined icon (close, buttons.
Toolbar button
copy, cut, delete, new,
with Icon
open, paste, print, redo,
save, search, undo,
zoom in, zoom out).

Button with predefined - same as for regular


text (Back, Cancel, buttons.
Button with
Close, Finish, Next,
Text
OK).

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Element Description Properties Example


Check box with text. - Inactive: activates/
deactivates the box.
Check Box
- Text: displays text
next to the check box
on the diagram pane.
- Selected: marks/
unmarks the check
box.
Regular combo box in - Inactive: activates/
non-editable style with deactivates the box.
Combo Box
possibility to show a - Text: displays text in
value. the combo box.

Main container - Icon: select one of


component represented the available icons or
Frame*
by a regular Internal choose your own.
Frame. Any other - Inactive: activates/
component can be deactivates the frame.
nested inside.
- Maximize: defines if
the maximize-icon
should be visible or
hidden.
- Minimize: defines if
the minimize-icon
should be visible or
hidden.
- Title: displays the
title of the frame.
A panel with a titled - Border Type:
border. Any other defines the style of the
Group Box*
component can be border.
nested inside. - Title: displays the
title of the border.
- Titled: defines
whether border text
should be shown or
not.
A blue colored and - Icon: select one of
underlined item for the available icons or
Hyperlink
showing some text or an choose your own.
icon or both. - Inactive: activates/
deactivates the link.
- Text: displays the
text of the hyperlink.
Item with ability to - Icon: select one of
present a text, an icon available icons or
Label
or both. choose your own.
- Inactive: activates/
deactivates the label.
- Text: displays the
text in the label.

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Element Description Properties Example


Bordered item which - Horizontal Scroll
stores and shows Bar: defines the
List
numerous values. visibility of the
Values can be shown as horizontal bar.
selected. - Inactive: activates/
deactivates the list.
- Selected Value:
defines which value
should be shown as
selected.
- Values: add/remove
values to/from the list.
- Vertical Scroll Bar:
defines the visibility of
the vertical bar.
A bar that can present - Values: add/remove
several text items. menus to/from the bar.
Menu Bar

A bordered panel.
Panel*

A bordered field with a - Hidden: decides


text which is hidden whether the text
Password
through symbols. should be shown as
Field
text or symbolized.
- Inactive: activates/
deactivates the field.
- Text: displays the
text of the password
field.
A bar which presents - Maximum Value:
the state of progress. sets the maximum
Progress Bar
value of the bar.
- Minimum Value:
sets the minimum
value of the bar.
- Value: sets the
display text on the bar.
- Vertical: switches
between horizontal
and vertical
orientation.

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Element Description Properties Example


A radio button with - Inactive: activates/
possibility to present deactivates the button.
Radio Button
some text. - Text: displays text
next to the radio
button.
- Selected: marks/
unmarks the button.
Item which represents - Inactive: activates/
regular scroll bar. deactivates the bar.
Scroll Bar
- Vertical: switches
between horizontal
and vertical
orientation.
A panel which can - Horizontal Scroll
contain a vertical and/or Bar: defines the
Scroll Pane*
a horizontal scroll bar. visibility of the
horizontal bar.
- Vertical Scroll Bar:
defines the visibility of
the vertical bar.

A line with ability to split - Vertical: switches


up a component. between horizontal
Separator
and vertical
orientation.
An item for presenting a - Inactive: activates/
range of several values. deactivates the slider.
Slider
The knob of this item - Invert: switches
can be moved to these maximum and
values. minimum values.
- Knob Position:
defines the location of
the knob.
- Maximum Value:
sets the maximum
value of the slider.
- Minimum Value:
sets the minimum
value of the slider.
- Spacing: sets the
space between two
markings.
- Values: defines at
which position the
slider should be a text.
- Vertical: switches
between horizontal
and vertical
orientation.

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Element Description Properties Example


Regular spinner that - Inactive: activates/
can show a value. deactivates the
Spinner
spinner.
- Text: displays value
on the spinner.
Item which represents a - Active Tab: sets
panel with tabs. which tab should be
Tabbed Pane*
shown as selected.
- Tab Position:
selects the placement
of the tabs.
- Tabs: add/remove
tabs to/from the pane.

A table item with the - Column Header:


ability to add and/or defines whether the
Table
remove columns and/or column header should
rows. See "Modifying a be visible or not.
table" on page 699 for
more information.
A multi-line bordered - Horizontal Scroll
item to present long Bar: defines the
Text Area
text. visibility of the
horizontal bar.
- Inactive: activates/
deactivates the area.
- Text: displays text in
the text area.
- Vertical Scroll Bar:
defines the visibility of
the vertical bar.
A single-line bordered - Inactive: activates/
item to present some deactivates the field.
Text Field
text. - Text: displays text in
the text field.
A bar which can consist
of any other component.
Tool Bar*
Usually used to nest
buttons or labels with
icons.

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Element Description Properties Example


An item to present a - Expand: defines
tree structure. It can add whether the whole tree
Tree
numerous nodes and/or should be expanded
leaves to it. For or not.
information on how to - Horizontal Scroll
do this, see "Modifying Bar: defines the
a tree" on page 703. visibility of the
horizontal bar.
- Icon: select one of
available icons or
choose your own.
- Text: displays the
text of the root node.
- Vertical Scroll Bar:
defines the visibility of
the vertical bar.

The elements marked with an asterisk (*) are the Container elements
and can nest other components.

Modifying a table

As the following figure shows, a newly created table has two columns and two rows already added to the table.
Each row has cells, which number equals to the number of columns.

Figure 418 -- Structure of newly created table

To modify the contents of the table, you can do the following:


• Change the titles of the existing columns.
• Add a new column.

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• Change the order of the columns.


• Add a new row.
• Change the order of the rows.
• Add cell values.

To add a new column to a table

1. Right-click the table in the Containment tree and from the shortcut menu, select New Element
> Column. A new column is added to the table.
2. Type the title for the new column.
With the new column, a new cell
is added to each row of the table.

NEW! To change the order of the columns in a table

1. Right-click a column of the table in the Containment tree and from the shortcut menu, select
Element Numbering. The Element Numbering dialog opens.
2. In the list on the right side of the dialog, select all columns and click Create.
To select all columns, click the first column in the list and then hold
down the Shift key when selecting the last one.

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All the columns become numbered.

3. Change the order of columns in the table by changing their positions in the list appropriately
(see the following figure).
• To move a column to the left, select the column and click the Decrease button.
• To move a column to the right, select the column and click the Increase button.
For more information about using the Element Numbering dialog,
see "Element Numbering dialog" on page 384.

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Figure 419 -- Moving column “Team” to left

To add a row to a table

1. Right-click the table in the Containment tree and from the shortcut menu, select New Element
> Row. A new row is added to the table.
2. Type the title for the new row.

NEW! To change the order of the rows in a table

1. Right-click a row of the table in the Containment tree and from the shortcut menu, select
Element Numbering. The Element Numbering dialog opens.
2. In the list on the right side of the dialog, select all rows and click Create.
To select all rows, click the first row in the list and then hold down
the Shift key when selecting the last one.

All the rows become numbered.


3. Change the order of rows in the table by changing their positions in the list appropriately.
• To move a row up, select the row and click the Decrease button.
• To move a row down, select the row and click the Increase button.
For more information about using the Element Numbering dialog,
see "Element Numbering dialog" on page 384.

To change a cell value

1. Select the cell of the table row in the Containment tree.

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2. Change the cell value in one of the following ways:


• Press the F2 key. Type a new value.
• Click the cell value again and wait while it becomes editable. Type a new value.
Press Enter when you are done.
• Right-click the cell to open the Specification window of the cell. Type a new value in
the cell of the Text property value.

Modifying a tree

You can add to a tree as many nodes and leaves as you need and also change the order of the elements in the
tree.

To add a node or a leaf to a tree or to another node

1. Right-click the tree or a node in the Containment tree and from the shortcut menu, select New
Element > Node or Leaf.
2. Type a name for the new node or leaf.

NEW! To change the order of the elements in a tree

At a time, you can rearrange the order only of the same parent-
node leaves and/or nodes.

1. Right-click a leaf or a node of the tree and from the shortcut menu select Element Numbering.
The Element Numbering dialog opens.
2. In the list on the right side of the dialog, select all leaves and/or nodes, and then click Create.
To select all leaves and/or nodes, click a leaf or a node that is the
first one in the list and then hold down the Shift key when selecting
a leaf or a node that is the last one in the list.
All the leaves and/or nodes become numbered.
3. Change the order of leaves and/or nodes in the tree by changing their positions in the list
appropriately.
• To move a leaf or a node/leaf up, select the row and click the Decrease button.
• To move a leaf or a node/leaf down, select the row and click the Increase button.
For more information about using the Element Numbering dialog,
see "Element Numbering dialog" on page 384.

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Nesting

You can move and arrange user interface modeling elements, since they nest each other, and thus create deep
structured User Interface models. However, not all elements have the nesting ability: only Container elements
can nest other elements (these elements are marked with an asterisk (*) in the section “User Interface Modeling
diagram elements” on page 694).

As Figure 420 on page 704 shows, all frames nest in each others and, as a result, if you were to move the
element with title Frame 1, all other elements would stay in position within this element.

Figure 420 -- Example of a deep structure that was created using containers

Reusability

If you have created a complex model and need to use it again, you do not have to create a new one. All you
need to do is select the elements, copy them and then paste them into the same diagram or in any other
diagram. You can also reuse just a single element by copying and pasting it or by dragging it from the Browser
onto the diagram pane.

Specifying elements

You can modify UI modeling elements by editing their properties in the following three ways:
• Via the Specification dialog box.
• Via the shortcut menu.
• On a diagram pane.

To edit properties via the Specification dialog box

1. Select an element on the diagram.


2. Right-click on it and select Specification on the shortcut menu (Figure 421 on page 705).
3. Edit one of the properties to modify the element (for the effects of editing properties, see
section "User Interface Modeling diagram elements" on page 694).

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Figure 421 -- Specification dialog box of the Slider element

The so called boolean properties that have only two values can also be edited via the shortcut menu.

To edit properties via the shortcut menu

This is possible for the boolean properties only.

1. Select an element on the diagram.


2. Right-click on it. The shortcut menu will appear and the properties which can be edited will be
displayed at its bottom (Figure 422 on page 706).
3. Select the property you want to change.

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Figure 422 -- Shortcut menu of the Slider element with boolean properties

For the elements that own a text or a title, for example a button or a frame, it is also possible to edit the
appropriate properties straight on a diagram.

To edit the element properties on a diagram

This is possible for the text or title properties only.

1. Select an element on the diagram.


2. Click the selected element.
3. Type a text on the element (see the following figure).
4. Press ENTER. The text you have typed will appear on the element and in the Text/Title
property of the element as well.

Figure 423 -- Editing title of element

Icon usage

Some elements are capable of owning an icon. User Interface Modeling provides a number of frequently-used
icons such as cut, delete, undo/redo, etc. Of course, it is also possible to use any images from your computer
as icons.

To add an icon

1. Select an element which can own an icon, for example a button.


To find out which elements can have an icon,
see "User Interface Modeling diagram elements" on page 694.

2. Right click on the element and select Specification in the shortcut menu.

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3. In the Icon list, select an icon you want to appear on the element (Figure 424 on page 707).
If you want to use any image from your computer as an icon,
click custom.

Figure 424 -- Setting an icon for a button

Using symbol properties

User Interface Modeling also allows you to modify user interface elements via symbol properties.

To edit an element via symbol properties:

1. Select an element on the diagram.


2. Right-click and select Symbol(s) Properties on the shortcut menu.
3. Change one of the properties listed in the table below.
If you want to set, for example, the same background color to more than
one UI modeling element, you can select all these elements in the diagram
and then change the required property for all of them in the same way.

The following table lists the supported symbol properties:

Symbol Property Effect


Fill Color Sets the background color of the component to the chosen
one, property Use Fill Color must be marked.
Font Sets the font if there is any text in the component.
Text Color Sets the text color of the component to the chosen one.
Pen Color Sets the color of the border for components that have one.

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User Interface Modeling Diagram

User interface prototyping

User Interface Modeling allows you to create browsable reports. All you need to do, when creating a breathable
report, is add a hyperlink to the UI model element, is to and link it to the other one. Once a report of these
models has been created, click on any element in the report. You will then be directed to the other diagram.

As Figure 426 on page 710 shows, when you click OK in the upper left-hand frame you will be directed to the
next frame. And using the OK of this frame you can get to a couple of frames in which you can step forward and
backward as you want since they are all linked to one another.

"Case Study 3 - User Interface Prototyping Example" on page 714 provides an example of how this feature
works and explains how to add hyperlinks and create browsable reports.

Figure 425 -- Example of User Interface Models and their Workflow

Case Studies for User Interface Modeling


This section includes three case studies on how to create User Interface models:
• "Case Study 1 - Modeling user interface for the Report Wizard dialog" on page 709.
• "Case Study 2 - Slider Example" on page 712.
• "Case Study 3 - User Interface Prototyping Example" on page 714.

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User Interface Modeling Diagram

The sample projects can be found in <MagicDraw installation folder>\samples\diagrams\User Interface


Modeling\UI Modeling Samples.mdzip.

Case Study 1 - Modeling user interface for the Report Wizard dialog

This case study provides step-by-step instructions for modeling the Report Wizard dialog.

Step #1 Create a new Project


1. Choose New Project from the File menu.
2. Name it Report Wizard.

Step #2 Create a new Diagram

1. Click the User Interface Diagram button in the main diagram toolbar.
2. Name the new diagram Report Wizard.

Step #3 Create Container components


1. Click the Frame button in the User Interface diagram toolbar and drag-drop it on the diagram
pane. A Frame component will be created.
2. Name the Frame component. Select Frame on the diagram and type its name Report Wizard.
Or you can define the Frame component name in the Frame specification dialog box:
2.1 Double-click the Frame component on diagram to open the Frame specification
dialog box.
2.2 Type Report Wizard in the Title field.
3. Clear the check box properties Maximize and Minimize of the Frame in the Frame
specification dialog box.
4. Define Icon for the Frame component:
4.1 Select the custom option in the Icon property in the Frame dialog box. The Open
dialog box will open.
4.2 Open <MagicDraw installation>\plugins\com.nomagic.magicdraw.uimodeling and
select the nomagic.png image to set the frame icon.
5. Create two Group Boxes and one Separator.
5.1 Name one Group Box as Select Template
5.2 For the other Group Box clear the check box property Titled.
5.3 Drag all three components to the Frame and arrange everything like in Figure 427
on page 711.

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10 EXTENSION DIAGRAMS
User Interface Modeling Diagram

Figure 426 -- Report Wizard Frame with Group Boxes and Separator

Step #4 Create a Tree


1. Create a new Tree component:
1.1 Click the Other group in the diagram toolbar to expand the toolbar.
1.2 Click the Tree button in the diagram toolbar and drag-drop it on the Select
Template Group Box on diagram pane.
2. Delete old nodes from the Tree component.
3. Create new nodes to the Tree component.
3.1 Right-click on the Tree in the Containment tree to invoke its shortcut menu and
choose New Element > Node.
3.2 Create five new Nodes in this way and name them as shown in Figure 428 on
page 712.
4. Add Leaves to Nodes.
4.1 You can add a Leaf by right-clicking on a Node in the containment tree and then
choose New Element > Leaf.
4.2 Add at least one Leaf to every Node to indicate that the nodes have internal
elements.

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User Interface Modeling Diagram

Figure 427 -- The Report Wizard Window with Added Tree

Step #5 Add Buttons


1. Create predefined text buttons.
1.1 Click the Buttons group in the diagram toolbar to expand the toolbar.
1.2 Right-click the Back button to expand the text buttons group. Create Back, Next
and Cancel buttons (Figure 429 on page 713).
2. Create regular buttons.
2.1 Click the Button button in the toolbar and drag it to the pane.
2.2 Select the created button in the diagram and type in New.
2.3 Create remaining buttons by repeating steps 2.1 and 2.2.
3. Check property Inactive for all buttons, except Next>, Cancel, New and Import.

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User Interface Modeling Diagram

Figure 428 -- Sample of the Report Wizard window

Step #6 Using the Report Wizard window

For example this user interface model could now be exported as an image. The steps to do this are as follows:
1. Select Save As Image from the File menu.
2. In a new dialog mark Active Diagram.
3. In Image File define the location where the image should be placed.
4. Select Joint Photographic Experts Group (*.jpg) in Image Format and then press the Save-
Button. Of course you can also take another format if you want to.

Case Study 2 - Slider Example

This case study contains step-by-step instructions showing how to create a User Interface model with Sliders. It
also shows how to customize the symbol properties of User Interface components. It does not explain,
however, how to create a new project and a new diagram since those are explained in “Case Study 1 -
Modeling user interface for the Report Wizard dialog” on page 709.

Step #1 Create a Frame, Labels and Sliders


1. Create a new Frame and add title Symbol Properties Customization.
2. Add new Label to the Frame.
2.1 Click the Text group in the diagram toolbar to expand the toolbar.
2.2 Click the Label button and place the label on the diagram. Name it Fill Color.
2.3 Create the remaining two labels.
3. Add Sliders to the Frame.
3.1 Click the Slider button in the Other toolbar.
3.2 Set property Spacing to 50 so as to just have three values marked in the slider.
3.3 Set property Knob Position to 0 to move the knob to the left position.

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User Interface Modeling Diagram

3.4 Select given value 0 0 out of property Values and rename it to 0 Red. Rename the
other two given values to 50 Blue and 100 White.*
3.5 Draw two more sliders and repeat last steps setting values as shown in Figure 429
on page 713.
* With regard to setting the values of a slider it is important to know that
there is no empty space between 0. 0, for example, represents a new
line. So, in this case, when entering a value, it should look like this:
0
0

Figure 429 -- Symbol Properties Customization Frame with Added Labels and Sliders

Step #2 Add Text Fields


1. Create four Text Fields.
1.1 Click the Text Field button in the Text toolbar.
1.2 Name it Red Background.
1.3 Repeat the previous two steps for the remaining two text fields (Figure 430 on
page 713).

Figure 430 -- Added Text Fields to the Frame

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10 EXTENSION DIAGRAMS
User Interface Modeling Diagram

Step #3 Edit Symbol Properties for the Text Fields


1. Edit Symbol Properties for the first text field.
1.1 Select the first text field on the diagram surface.
1.2 Right click and select Symbol(s) Properties in the shortcut menu.
1.3 Check property Use Fill Color and change Fill Color to red.
2. Edit Symbol Properties for the remaining fields.
2.1 For the second text field, select yellow in Text Color.
2.2 For the third one, select the font name Tahoma in Font (Figure 431 on page 714).

Figure 431 -- Finalized Slider Example

Case Study 3 - User Interface Prototyping Example

This case study shows how to connect several user interface models with one another and create a browsable
report out of them to display the wildfowl of an application. The models should represent a test application with
a Login Dialog, a Test Browser and a test with several questions. Here are step-by-step instructions for adding
hyperlinks and creating browsable reports.

Step #1 Create first Model


1. Create a new Package for the model.
2. Create a model similar to the one in Figure 432 on page 714.

Figure 432 -- First Model of Prototyping Example - Login Dialog

Step #2 Create second Model


1. Create again a new Package for this model.

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10 EXTENSION DIAGRAMS
User Interface Modeling Diagram

2. Create a model similar to the one in Figure 433 on page 715.

Figure 433 -- Second Model of Prototyping Example - Test Browser

Step #3 Create remaining Models


1. Create a separate Package for every model.
2. Build models similar to the ones shown in the full detailed sample which was mentioned in the
beginning of this chapter. Or create models for questions on your own.

Step #4 Add Hyperlinks


1. Add a hyperlink.
1.1 Open model with Login Dialog.
1.2 Select the OK button.
1.3 Click on smart manipulator Hyperlinks/Go To and select Add Hyperlink in the
popup menu.
1.4 Select Element/Symbol and click the “...” button. Browse to the Package Test
Browser, select the User Interface Diagram in it and confirm two times with OK -
a diagram symbol will appear next to the OK button. Double clicking on the OK
button will lead to the other diagram.
2. Connect now all the buttons in the other diagrams with hyperlinks - you will see which
component has an hyperlink because of the diagram symbol next to it.

Step #5 Create a browsable Report


1. Create a new report.
1.1 Select Report Wizard from the Tools menu.
1.2 Open the node Default Template in the tree and select Web Publisher 2.0.
1.3 Confirm three times by clicking Next until dialog appears where to add data to the
report. Add then all Packages that contain the created diagrams and click Next.
1.4 Give a name to the output file by entering Report file and check the box Display
in viewer after generating report. After clicking Generate, report will be built and
shown in your default browser.

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10 EXTENSION DIAGRAMS
Content Diagram

Content Diagram
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

The content diagram is an extension of UML notation. The purpose of the content diagram is to generate or
represent a project structure (diagrams) and relations between them. The content table works as a table of
contents for a project.

All content diagrams have their own specifications, wherein you can specify their name, documentation, and
view the relationships in which they participate. You can also add stereotypes, tagged values, and constraints.

Buttons for creating diagram shapes are grouped into categories in the content diagram pallet.

Figure 434 -- Content diagram pallet. Buttons grouped into categories

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10 EXTENSION DIAGRAMS
Content Diagram

Content Diagram Elements


Diagram Pallet Button Button (Hot key) Notation
Content Shape
Creates a table of contents of
all diagrams of the project.
(C)

Package

(P)

UML Diagrams
Class Diagram
Creates a class diagram.

Use Case Diagram


Creates a use case diagram.

Communication Diagram
Creates a communication
diagram.

Sequence Diagram
Creates a sequence diagram.

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Content Diagram

Diagram Pallet Button Button (Hot key) Notation


State Machine Diagram
Creates a state diagram.

Protocol State Machine


Diagram
Creates a protocol state
machine diagram.

Activity Diagram
Creates an activity diagram.

Component Diagram
Creates a component diagram

Object Diagram
Creates an object diagram

Package Diagram
Creates a package diagram

Deployment Diagram
Creates a deployment diagram

Profile Diagram
Creates a profile diagram

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Content Diagram

Diagram Pallet Button Button (Hot key) Notation


Composite Structure
Diagram
Creates a composite structure
diagram.

Interaction Overview
Diagram
Creates an interaction
overview diagram.

Other Diagrams
CORBA IDL Diagram
Creates a CORBA IDL
diagram.

Free Form Diagram


Creates a free form diagram.

Networking Diagram
Creates a networking diagram

Struts Diagram
Creates a struts diagram.

Time Diagram
Creates a time diagram.

User Interface Modeling


Diagram
Creates an user interface
modeling diagram.

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10 EXTENSION DIAGRAMS
Content Diagram

Diagram Pallet Button Button (Hot key) Notation


WSDL Diagram
Creates a WSDL diagram.

Web Diagram
Creates a web diagram.

Content Diagram
Creates a content diagram.

Analysis Diagrams
Relation Map Diagram
Creates a relation map
diagram.

Dependency Matrix
Creates a dependency matrix.

Robustness Diagram
Creates a robustness diagram.

Generic Table
Creates a generic table.

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10 EXTENSION DIAGRAMS
Robustness Diagram

Robustness Diagram
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

The Robustness Analysis involves analyzing the narrative text of use cases, identifying a first-guess set of
objects that will participate in those use cases, and classifying these objects based on the roles they play.
• Boundary or Interface objects are what actors use in communicating with the system.
• Entity objects are usually objects from the domain model.
• Control objects (are usually called controllers because they often are not real objects), serve as
the “glue” between boundary objects and entity objects.

The Robustness analysis serves as a preliminary design within the project life cycle and provides the missing
link between an analysis and a detailed design.

Four basic rules apply:


1. Actors can only talk to the boundary objects.
2. The boundary objects can only talk to the controllers and actors.
3. The entity objects can only talk to the controllers.
4. The controllers can talk to the boundary objects and entity objects, and to other controllers, but
not to the actors.

Both the boundary objects and entity objects are nouns, and the controllers are verbs. Nouns cannot talk to
other nouns, but verbs can talk to either nouns or verbs.

Robustness Diagram Elements


Diagram Pallet Button/Model Button (Hot Notation
Element key)
Actor
An actor represents a role
played by an external person, a
process or a thing interacting
(A)
with a system. One physical
object can play several roles.

Boundary
Actors use the boundary objects
to communicate with the system
(sometimes called the interface
(B)
objects).
A class with a stereotype
“boundary”
Control
Serves as the “glue” between
the boundary objects and the
entity objects.
(C)
A class with a stereotype
“control”

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10 EXTENSION DIAGRAMS
Web Diagram

Diagram Pallet Button/Model Button (Hot Notation


Element key)
Entity
The entity objects usually are
objects from the domain model.
A class with a stereotype “entity” (E)

Robustness Association
The Association with a default
Association End A navigability =
false and Association End B
(S)
navigability = true values.

Web Diagram
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

The web system consists of server applications, network, communicating protocol, and the browser. Basically,
a user’s requests begin from starting the browser and requesting a document through a network from the
server (host computer). The web server running on the host computer, catches the user’s request, locates the
document and delivers it to the user.

UML is a standard language for modeling software. However, modeling specific web components cannot be
done by using just a standard UML. The Web-UML diagram provides an extension to the UML model, which
enables developers to model web applications.

The MagicDraw Web-UML diagram includes Web-UML elements (stereotyped UML elements) for modeling:
client, server pages, web form, frame classes, java script class representation and target class, and web page
component.

Reference: Building Web Applications with UML by Jim Conallen Copyright ©2000 by Addison Wesley
Longman, Inc.

Web Diagram Elements


Diagram Pallet Button Some examples
Button/Model (Hot key)
Element
Client Page

(SHIFT+G)

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10 EXTENSION DIAGRAMS
Web Diagram

Diagram Pallet Button Some examples


Button/Model (Hot key)
Element
Server Page

(SHIFT+S)

Form

(SHIFT+F)

Frame

(SHIFT+E)

Target

(SHIFT+T)

Java Script

(SHIFT+J)

Page

(SHIFT+P)

Builds

(B)

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10 EXTENSION DIAGRAMS
Web Diagram

Diagram Pallet Button Some examples


Button/Model (Hot key)
Element
Link

(L)

Redirect

(T)
Targeted Link

(SHIFT+L)

Frame Content

(SHIFT+O)

Submit

(U)

Object

(O)
RMI

(SHIFT+R)
IIOP

(SHIFT+I)

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10 EXTENSION DIAGRAMS
CORBA IDL Diagram

CORBA IDL Diagram


This feature is available in Architect
and Enterprise editions.

The CORBA IDL diagram facilitates the creation of CORBA IDL elements. The following patterns are also
available for CORBA IDL: Interface, Value Type, Type Definition, Sequence, Array, Fixed, Union, Enumeration,
Struct, and Exception.
For more information about CORBA IDL usage in MagicDraw, see
“MagicDraw Code Engineering UserGuide.pdf”, chapter “CORBA
IDL Mapping to UML”.

Reference: UMLTM Profile for CORBATM Specification, Version 1.0, April 2002. http://www.omg.org/
technology/documents/formal/profile_corba.htm.

CORBA IDL Diagram Elements


Diagram Pallet Button/ Button (Hot
Model Element key)
CORBAModule

(M)
CORBA IDL Interface

(U)
CORBA IDL Value

(V)
Class by Pattern

SHIFT+P
Generalization

(G)
Truncatable Generalization

Value Supports Generalization

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10 EXTENSION DIAGRAMS
WSDL Diagram

Diagram Pallet Button/ Button (Hot


Model Element key)
CORBA IDL Association

Interface

(I)

You can select either the UML Interface or the UML Class as a base element for the CORBA Interface
For more information about the CORBA IDL Interface implementation,
see “CORBA Interface Implementation” in “ agicDraw Code Engineering
UserGuide.pdf”.

WSDL Diagram
This feature is available in Architect and Enterprise editions.

The WSDL diagram is used to draw WSDL elements. It allows the creation of all elements used in the wsdl file,
except schema. The schema elements can be created using the XMLSchema diagram. WSDL plugin provides
patterns to create binding elements. The WSDL plugin requires XMLSchema plugin.

WSDL Diagram Elements


Diagram Pallet Button (Hot
Button/Model key)
Element
WSDLmessage

(M)
WSDLporttype

(T)
WSDLbinding

(B)
WSDLport

(SHIFT+P)

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10 EXTENSION DIAGRAMS
Time Diagram

Diagram Pallet Button (Hot


Button/Model key)
Element
WSDLservice

(S)
WSDLdefinitio
ns

(D)
WSDLtypes

(Y)
WSDLimport

(I)
Xmlns

(SHIFT+L)
XSDnamespac
e

(P)

Time Diagram
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

A Time Diagram is an extension of UML notation. The time diagram is similar to a sequence diagram, but the
model elements of the time diagram have the predefined stereotypes.

Time Diagram Elements


Diagram Pallet Button/ Button (Hot
Model Element key)
Lifeline «CRconcurrent»

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10 EXTENSION DIAGRAMS
Struts Diagram

Diagram Pallet Button/ Button (Hot


Model Element key)
Lifeline «SAshedRes»

Message «RTevent»,
«CRimmediate»

Message «CRimmediate»

Message «SAtrigger»

Struts Diagram
This feature is available in Professional, Architect,
and Enterprise editions.

A Struts Diagram is an extension of UML notation.

Struts Diagram Elements


Diagram Pallet Button (Hot
Button/ key)
Model Element
Class

(C)
Class by Pattern

(SHIFT+P)
Interface

(I)

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10 EXTENSION DIAGRAMS
Struts Diagram

Diagram Pallet Button (Hot


Button/ key)
Model Element
ActionForm class for
struts

(G)
Action class for
struts

JavaServer Page for


use with struts

Package

(P)
Model

(M)
Interface Realization

(R)
Realization

(E)
Abstraction

(T)
Usage

(U)
Generalization

(G)
Association

(S)

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10 EXTENSION DIAGRAMS
Networking Diagram

Diagram Pallet Button (Hot


Button/ key)
Model Element
Aggregation

(A)
Composition

(F)

Networking Diagram
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

This diagram allows a visual display of the network topology. The Networking Profile contains stereotypes for
the network description. Elements with icons can be drawn on the Diagram pane.

The Networking Diagram is commonly used to depict hardware nodes as well as the connections between
them.

Networking Diagram Elements


Diagram Pallet Button (Hot
Button/ key)
Model Element
Server

Application Server

DB Server

File Server

Proxy Server

Web Server

PC

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10 EXTENSION DIAGRAMS
Networking Diagram

Diagram Pallet Button (Hot


Button/ key)
Model Element
Laptop

Monitor

Fax

Plotter

Printer

Scanner

Modem

Router

Switch

Firewall

Database

Program

Internet Browser

Document

File

Wireless Network

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10 EXTENSION DIAGRAMS
Free Form Diagram

Diagram Pallet Button (Hot


Button/ key)
Model Element
Internet

Building

City

Actor

User

HTTP

Ethernet

RMI

Communication Path

Free Form Diagram


Free form diagram allows to draw various geometrical shapes. The diagram also includes shapes for drawing
business flowcharts.

Relation Map Diagram


For more information about the relation map diagram, see section “Relation Map” on page 527.

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10 EXTENSION DIAGRAMS
Dependency Matrix

Dependency Matrix
Dependency Matrix

This functionality is available in Standard, Professional, Architect,


and Enterprise editions only.

The Dependency Matrix is a quick method for representing dependencies compactly. Diagrams, UML
elements, and extended UML elements serve as row and column entries. The cells in the matrix show where
these elements are associated, that is related.

Dependency matrices can show dependency criteria, such as


• UML relationships
• BPML, SysML, UPDM, and other DSL relationships
• Semantic dependencies (dependencies through properties)
• Relationships through tags (tags allow for relating UML elements that cannot be represented
on the same diagram)
• Transitive relationships (through OCL or meta chain)

Dependency Matrices are useful for


• Quickly visualizing and creating dependency criteria.
• Compactly visualizing relations of a big system. Such system relations cannot be represented
by a diagram on a single sheet of paper, as the diagram is very big.
• Studying relations from a particular scope and type of element by filtering the unimportant data.
Hierarchical columns allows for browsing directly in the created matrix through the model scope
and visualize the required area.
• Showing relations that cannot be represented on diagrams, such as representation (class by
lifeline), behavior representation in other diagrams, operation representation by Call Behavior
Action, Use Case relations with describing activities through property Owned Behavior, etc.
The semantic dependency matrix is needed for deeper model analysis. The Dependency
Matrix allows the representation of any kind of relations through element properties.

Get more knowledge about working with matrices in


• "Creating Dependency Matrix" on page 733
• "Using Dependency Matrix" on page 734
• "Dependency Matrix Environment" on page 747

Creating Dependency Matrix


The matrix element in the model is similar to the diagram element. After creating a new matrix, it appears in the
Model Browser as a model element.

To create a Dependency Matrix

Do one of the following:


• On the main menu, click Diagrams > Analysis Diagrams > Dependency Matrices. Click
Create to create a new dependency matrix and then click Open.
• From a package shortcut menu in the Model Browser, select New Diagram > Analysis
Diagrams > Dependency Matrix.

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10 EXTENSION DIAGRAMS
Dependency Matrix

• On the main Analysis diagrams toolbar, click the Dependency Matrix button. Type a name
and select the package wherein you want to save it and click OK.

Figure 435 -- Specifying name for new dependency matrix and selecting the owner

You can also create dependency matrices using a custom dependency matrix type.
For more information about creating your own dependency matrix types,
see "Creating New Dependency Matrix Type" in “MagicDraw
UMLProfiling&DSL UserGuide.pdf”.

Using Dependency Matrix


You can modify a dependency matrix after it is created. The dependency matrix usage and modification
features are described in
• "Selecting criteria" on page 734
• "Understanding cell content" on page 739
• "Modifying relationships in Dependency Matrix" on page 740
• "NEW! Navigation from cell" on page 742
• "NEW! Rearranging rows and columns" on page 743
• "Validation in Dependency Matrix" on page 747

Selecting criteria

To build a dependency matrix, first of all you need to define which data you wish to be displayed on its pane.
Select row and column element types, row and column scope, direction of relationships as well as dependency
criteria for this. Be advised that the easiest way to define all the above mentioned criteria, except the type of
relationships direction is using the drag-and-drop operation.

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10 EXTENSION DIAGRAMS
Dependency Matrix

To specify a row/column element type

Do either:
• In the Model Browser, select one or more elements which types you wish to see on your matrix
and drag them to the Row Element Type/Column Element Type box in the Criteria area (see
the following figure).
• Hold down SHIFT to select multiple elements that are grouped
together.
• Hold down CTRL to select multiple elements that are not grouped
together.
• Click the ... button next to the Row Element Type/Column Element Type box and in the
opened dialog select what element types you wish to see on your matrix. Click OK.
To display subtypes of selected element types, click to select the
Include subtypes check box.

• Open the matrix Specification window, click the Row Element Type/Column Element Type
property value cell, then click the button, and in the opened dialog select what element
types you wish to see on your matrix. Click Close.
To display subtypes of selected element types, click to select the
Include subtypes check box.

You can open the matrix Specification window in one of the following
ways:
• From the matrix shortcut menu (see "Dependency Matrix shortcut
menu" on page 749)
• From the matrix toolbar (see "Dependency Matrix toolbar" on
page 747)

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10 EXTENSION DIAGRAMS
Dependency Matrix

Figure 436 -- Using drag-and-drop operation to specify row element type

To specify a row/column scope

Do either:
• In the Model Browser, select one or more elements that you wish to see on your matrix and
drag them to the Row Scope/Column Scope box in the Criteria area (see the following
figure).
• Hold down SHIFT to select multiple elements that are grouped
together.
• Hold down CTRL to select multiple elements that are not grouped
together.
• Click the ... button next to the Row Scope/Column Scope box and in the opened dialog select
what elements you wish to see on your matrix. Click OK.
For more information about elements multiple selection,
see "Elements Multiple Selection" on page 342.

• Open the matrix Specification window, click the Row Scope/Column Scope property value
cell, then click the button, and in the opened dialog select what elements you wish to see
on your matrix. Click Close.
You can open the matrix Specification window in one of the following
ways:
• From the matrix shortcut menu (see "Dependency Matrix shortcut
menu" on page 749)
• From the matrix toolbar (see "Dependency Matrix toolbar" on
page 747)

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10 EXTENSION DIAGRAMS
Dependency Matrix

Figure 437 -- Using drag-and-drop operation to specify row scope

To specify a dependency criteria

Do either:
• In the Model Browser, select one or more relationships which types you wish to see on your
matrix and drag them to the Dependency Criteria box in the Criteria area (see the following
figure).
• Hold down SHIFT to select multiple relationships that are grouped
together.
• Hold down CTRL to select multiple relationships that are not
grouped together.
• Click the ... button next to the Dependency Criteria box and in the open dialog select what
relationships you wish to see on your matrix. Click OK.
More information about selecting relationship
criteria, see "Specifying Criteria for Querying
Model" on page 534.
• Open the matrix Specification window, click the Dependency Criteria property value cell, then
click the button, and in the open dialog select what relationships you wish to see on your
matrix. Click Close.
You can open the matrix Specification window in one of the following
ways:
• From the matrix shortcut menu (see "Dependency Matrix shortcut
menu" on page 749)
• From the matrix toolbar (see "Dependency Matrix toolbar" on
page 747)

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Figure 438 -- Using drag-and-drop operation to specify dependency criteria

To specify a relationship direction

Do either:
• Select a direction from the Direction drop-down list in the Criteria area.
• Open the matrix Specification window, click the Direction property value cell and select what
direction relationships you wish to see on your matrix. Click Close.
You can open the matrix Specification window in one of the following
ways:
• From the matrix shortcut menu (see "Dependency Matrix shortcut
menu" on page 749)
• From the matrix toolbar (see "Dependency Matrix toolbar" on
page 747)

To specify what elements you wish to see on the matrix: related, non-related, or both

Do either:
• NEW! From the Show Elements drop-down list in the Criteria area, select
• With relations if you need to see only related elements from the selected scope.
• Without relations if you need to see only non-related elements from the selected
scope.
• Both if you need to see both related and non-related elements from the selected
scope.
• Open the matrix Specification window, click the Show Elements property value cell and
choose one of the earlier described values. Click Close.
You can open the matrix Specification window in one of the following
ways:
• From the matrix shortcut menu (see "Dependency Matrix shortcut
menu" on page 749)
• From the matrix toolbar (see "Dependency Matrix toolbar" on
page 747)

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Once criteria are specified, you can build the matrix. Click on the dependency matrix toolbar.

Figure 439 -- Notification to rebuild dependency matrix after changing dependency criteria

For more information about the dependency matrix toolbar,


see "Dependency Matrix toolbar" on page 747.

Understanding cell content

Dependencies between elements are displayed in cells. Rows and columns display elements, which were
specified as criteria.

Figure 440 -- Variety of dependencies displayed on matrix

Dependencies can be represented as one of the following:


• Arrowed diagonal. It means that the element from which the direction points, depends on the
element to which it points.
• Diagonal. It means that elements depend on each other.
• Diagonal cross. It means that multiple dependencies are represented in the cell.

Number of dependencies between owner elements is displayed in a cell where owners are intersecting with
any element.

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To see details of a dependency (relationship) that is represented in a cell

• Move mouse over the cell. Information about the relationship will be displayed on a ToolTip.

Figure 441 -- Displaying detailed information about dependency (relationship)

Modifying relationships in Dependency Matrix

You can edit relationships and element properties directly in matrices. Clicking the selected cell allows for
• Creating or deleting relationships between elements.
• Defining or removing element properties or tags.

This feature not only facilitates management of ordinary relationships between elements, but also allows for a
faster creation of traceability links between elements, for example, between requirements and the architecture
or requirements and test cases. Such an improvement saves huge amounts of time in comparison to linking
elements in diagrams. It significantly increases applicability and usability of matrices.

To create a new relationship between model elements in the dependency matrix

Commands on the shortcut menu of the cell, for creating a new relationship,
depends on criteria specified in the Criteria area of the matrix:
• Possible relationship types correspond to the types specified as dependency
criteria (see solid-line boxes in the following figure).
• Possible directions correspond to the directions specified in the Direction drop-
down list (see dashed-line boxes in the following figure).
1. Do one of the following:
• Double-click the cell. If only one relationship type and direction is available, the
relationship is created instantly. If several relationship types or directions are
available, the shortcut menu opens.

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• Right-click the cell. The shortcut menu opens.

2. From the shortcut menu, under Create New (Row To Column) or Create New (Column To
Row), select a relationship type you need to create.
If you have specified to display in the matrix, relationships with both
directions, the shortcut menu of the cell will look like the one in the
following figure.

Thus make sure you have selected a relationship type with relevant
direction.

To remove a relationship between model elements from the dependency matrix

1. Do one of the following:


• Double-click the cell. If only one relationship type and direction is available, the
relationship is removed instantly. If several relationship types or directions are
available, the shortcut menu opens.
• Right-click the cell. The shortcut menu opens.

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2. From the shortcut menu, under Delete, select the relationship you need to remove. The
relationship is removed both from the matrix and the model.

Figure 442 -- Removing relationship

To remove all relationships of a cell

1. Double-click or right-click the cell. The shortcut menu opens.


2. From the shortcut menu, under Delete, select Delete All. The relationships are removed both
from the matrix and the model.

NEW! Navigation from cell

To select a relationship in the Containment tree

1. Right-click the cell. The shortcut menu opens.

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2. On the shortcut menu, under Navigate, point to the relationship, and click Select in
Containment Tree.

Figure 443 -- Choosing to select relationship in Containment tree

To open the Specification window of a relationship in the cell

1. Right-click the cell. The shortcut menu opens.


2. On the shortcut menu, under Navigate, point to the relationship, and click Specification.

NEW! Rearranging rows and columns

You can sort both rows and columns either in ascending or descending order (see the following figure) or create
your own order by shifting selected items (either grouped or non-grouped) from one place to another. The sort

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order persists after changing the row or column owner's display mode (see the Row Owner Display Mode or
Column Owner Display Mode property description).

Figure 444 -- Selecting order for sorting rows

To shift rows up or down

1. Select rows you need to move.


• To select adjacent rows, select a single row, and then hold
down the Shift key while you click other rows that you want to
select.
• To select nonadjacent rows, select a single row, and then hold
down the Ctrl key while you click other rows that you want to
select.
2. Do either:

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• Right-click the selected rows and on the shortcut menu, click Up or Down.

• Press Ctrl+Up Arrow or Ctrl+Down Arrow.

After the manual rearrangement of rows, the sort order of the rows
automatically changes to Custom.

To shift columns left or right

1. Select columns you need to move.


• To select adjacent columns, select a single column, and then
hold down the Shift key while you click other columns that you
want to select.
• To select nonadjacent columns, select a single column, and
then hold down the Ctrl key while you click other columns that
you want to select.
2. Do either:

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• Right-click the selected columns and on the shortcut menu, click Left or Right.

• Press Ctrl+Left Arrow or Ctrl+Right Arrow.

After the manual rearrangement of columns, the sort order of the


columns automatically changes to Custom.

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Validation in Dependency Matrix

The validation results for relationships are visualized in matrices. Matrix cells are highlighted whenever
relationships violate validation rules. This feature is useful, for example, to check which test cases for
requirements verification fail, to check if dependencies are valid or up-to-date when doing gap analysis.

Figure 445 -- Active validation results visualization on dependency matrix

For more information on validation, see "Active Validation" on page 595


and "Validation" on page 576.

Dependency Matrix Environment


The dependency matrix environment elements, such as toolbar, Criteria area, and shortcut menus are
described in the following sections:
• "Dependency Matrix toolbar" on page 747
• "Dependency Matrix Criteria area" on page 748
• "Dependency Matrix shortcut menu" on page 749
• "Row/Column element shortcut menu" on page 750
• "Dependency Matrix Specification window" on page 751

Dependency Matrix toolbar

Figure 446 -- Dependency matrix toolbar

See the detailed descriptions of the dependency matrix toolbar buttons in the following table.

Button Button name Description


Specification Click the button to open the Specification window of an active
(Enter) dependency matrix.

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Change Axes Click the button to transpose rows and columns.

Save as *.csv Click the button to save your matrix as a Comma Separated
Values ( .csv) file. The file can be opened with MS Excel.

Manual Click the ... button to rebuild the matrix after updating the criteria.
Rebuild

Suppress/ Click the button to suppress or expand the toolbar.


Expand
Criteria Area

Dependency Matrix Criteria area

Figure 447 -- Dependency matrix criteria area

See the descriptions of the dependency matrix Criteria area in the following table.

Element Name Element Type Description


Row Element Click the ... button to select an element type or multiple element
Type Text box with types to show in rows of the dependency matrix.
For more information about selecting the row element types,
see the procedure "To specify a row/column element type" on
page 735.
Column Click the ... button to select an element or multiple element
Element Type Text box with types to show in columns of the dependency matrix.
For more information about selecting the column element types,
see the procedure "To specify a row/column element type" on
page 735.
Row Scope Click the ... button to define a scope of the model (packages/
Text box with profiles) from which elements should be displayed in rows of the
dependency matrix.
For more information about selecting the row scope, see the
procedure "To specify a row/column scope" on page 736.
Column Scope Click the ... button to define a scope of the model (packages/
Text box with profiles) from which elements should be displayed in columns of
the dependency matrix.
For more information about selecting the row scope, see the
procedure "To specify a row/column scope" on page 736.
Dependency Click the ... button to define what relationships between row and
Criteria Text box with column elements you wish to display in the dependency matrix
cells.
For more information about selecting the dependency criteria,
see the procedure "To specify a dependency criteria" on
page 737.

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Element Name Element Type Description


Direction Drop-down list Select a direction of relationships for the relationship analysis
and representation in the dependency matrix. Be aware that
new relationships will be created with the selected direction.
For more information about selecting the direction of
relationships, see the procedure "To specify a relationship
direction" on page 738.
NEW! Show Drop-down list Select to show only related (by a selected dependency criteria),
Elements only non-related, or all elements.

Dependency Matrix shortcut menu

To open the dependency matrix shortcut menu

• Right-click an empty space on one of the following


• Dependency Matrix toolbar
• Dependency Matrix Criteria area
• Matrix pane

Figure 448 -- Dependency Matrix shortcut menu

Command Description
Opens the Specification window of dependency matrix.
Specification (ENTER)
Selects the dependency matrix in the Containment tree of the Model
Select in Containment Tree
Browser.
(ALT+B)
Prints a matrix.
Print Active Diagram
Shows a matrix in the full screen mode. Click Close Full Screen to
Show Diagrams in Full
return to the previous view.
Screen (F11)
Closes an active matrix.
Close Diagram (CTRL+F4)
Closes all diagrams except an active one.
Close All Diagrams But
Current (CTRL+SHIFT+F4)
Closes all opened diagrams.
Close All Diagrams
(CTRL+ALT+F4)

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Row/Column element shortcut menu

To open a row/column element shortcut menu

• Right-click the appropriate row/column.

Figure 449 -- Shortcut menu of Dependency Matrix row element

Command Description
(Shortcut key)
Specification Opens the element’s Specification window.
For more information, see "Specification Window" on page 271.
NEW! Up Moves selected rows (either grouped or non-grouped) up.
(Ctrl+Up Arrow) The command is available on the shortcut menu of one or more rows.
For more information, see "To shift rows up or down" on page 744.
NEW! Down Moves selected rows (either grouped or non-grouped) down.
(Ctrl+Down Arrow) The command is available on the shortcut menu of one or more rows.
For more information, see "To shift rows up or down" on page 744.
NEW! Left Moves selected columns (either grouped or non-grouped) left.
(Ctrl+Left Arrow) The command is available on the shortcut menu of one or more columns.
For more information, see "To shift columns left or right" on page 745.
NEW! Right Moves selected columns (either grouped or non-grouped) right.
(Ctrl+Right Arrow) The command is available on the shortcut menu of one or more columns.
For more information, see "To shift columns left or right" on page 745.
NEW! Sort Order Point to the command and select the order for sorting rows or columns. It can
be either Ascending or Descending.
Selecting Custom does not affect the order of rows/columns. The Custom
order is automatically selected after shifting at least one row or column to from
one place to another.
The sort order persists after changing the row or column owner's display mode
(see the Row Owner Display Mode or Column Owner Display Mode property
description).

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Command Description
(Shortcut key)
Go To Finds and navigates to a diagram which is owned by the selected element, or
to the one, wherein the element shape is drawn, or to a hyperlinked object, or
to an element to which the selected element is related through a traceability
relationship.
For more information, see
• "Symbol Usage in Diagrams" on page 549
• "To add a hyperlink from the Browser tree" on page 333
• "Traceability properties in Go To submenu" on page 504
Refactor Converts or replaces the selected element to an element indicated by the user.
For more information, see "Refactoring" on page 346.
Tools Opens a list of tools that are available for the selected element.
For more information, see "Tools" on page 417.
Select in Containment Selects the element in the Containment tree of the Model Browser.
Tree
Related Elements Opens the dialog for defining options to search for specified usages or
dependencies of the selected element.
For more information, "Analyzing Usages and Dependencies" on page 492.
Stereotype Opens the drop-down list, wherein you can apply on the selected row/column
element either an existing stereotype or a newly created one.
For more information, see "Stereotype" on page 943.
Delete from Matrix Removes the selected element from the matrix.
Delete Removes the selected element from both the matrix and the model.

Dependency Matrix Specification window

See the descriptions of the dependency matrix Specification window properties in the following table.
Some properties are available only in the Expert mode. Hence if you do not see
a desired property, change the property display mode.

Property name Description


Dependency Matrix
Direction Select a direction of relationships for the relationship analysis and
representation in the Dependency Matrix. Be aware that new
relationships will be created with the selected direction.
Dependency Criteria Specify what relationships between row and column elements you need
to display in the dependency matrix cells.
For more information, see "To specify a dependency criteria" on
page 737.
Show Elements Select to show only related (by a selected dependency criteria), only
non-related, or all elements.
NEW! For more information, see "To specify what elements you wish to
see on the matrix: related, non-related, or both" on page 738.
Show Inner Dependencies Set to true to show number of relationships in every owning element cell.
Suppress Criteria Area Set to true to suppress the Criteria area toolbar.
Read Only Set to true to make the matrix read-only. You will not be able to create or
delete relationships.

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Property name Description


Description Area Type the description for the dependency matrix. The text will be
displayed in the description area of the matrix.
Hide Types Set to true to hide the Row Element Type and Column Element Type
boxes from Criteria area.
Hide Scope Set to true to hide the Row Element Scope and Column Element
Scope boxes from Criteria area.
Hide Dependency Criteria Set to true to hide the Dependency Criteria and Direction boxes from
Criteria area.
Column
Column Owner Display Mode Select the Compact tree mode to display elements with their direct and
common owners in the column header. The data will be represented as
a tree.
Select the Complete tree mode to display elements with all their owners
in the column header. The data will be represented as a tree.
Select the Hidden mode to display elements without any owners in the
column header. The data will be represented as a list.
Select the Full qualified name mode to display elements with their
owners in the column header. The data will be represented as a list.
Column Text Direction Specify the direction of the text in column header. Be aware that this
property value can be applied only when the Column Owner Display
Mode property value is Hidden or Full qualified name.
Column Element Type Specify element types to show in the columns of the dependency matrix.
For more information, see "To specify a row/column element type" on
page 735.
Column Scope Specify what elements you wish to see in the columns of the
dependency matrix.
For more information, see "To specify a row/column scope" on
page 736.
Column Property Filter Select properties and their values to create more specific filter for
column elements.
Removed Column Elements Select elements to exclude from the relationship analysis scope in the
matrix columns. If a selected element owns other elements, they will be
excluded from the matrix as well.
Column Header Height Specify the height of column header in pixels.
Column Types Include Set to true to display subtypes of selected element types. For example, if
Subtypes a class is selected, then all its subtypes, such as component or custom
subtypes like SysML block and requirement will be displayed.
For more information, see "To specify a row/column element type" on
page 735.
Row
Row Owner Display Mode Select the Compact tree mode to display elements with their direct and
common owners in the row header. The data will be represented as a
tree.
Select the Complete tree mode to display elements with all their owners
in the row header. The data will be represented as a tree.
Select the Hidden mode to display elements without any owners in the
row header. The data will be represented as a list.
Select the Full qualified name mode to display elements with their
owners in the row header. The data will be represented as a list.

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Property name Description


Row Element Type Specify element types to show in the rows of the dependency matrix.
For more information, see "To specify a row/column element type" on
page 735.
Row Scope Specify what elements you wish to see in the row of the dependency
matrix.
For more information, see "To specify a row/column scope" on
page 736.
Row Property Filter Select properties and their values to create more specific filter for row
elements.
Removed Row Elements Select elements to exclude from the relationship analysis scope in the
matrix rows. If a selected element owns other elements, they will be
excluded from the matrix as well.
Row Header Width Specify the width of row header in pixels.
Row Types Include Subtypes Set to true to display subtypes of selected element types. For example, if
a class is selected, then all its subtypes, such as component or custom
subtypes like SysML block and requirement will be displayed.
For more information, see "To specify a row/column element type" on
page 735.

Generic Table
This feature is available in Standard, Professional, Architect,
and Enterprise editions.

As of version 17.0 a generic table feature is introduced. The purpose of generic table is enabling the user to
review the group of elements as one set in the same place. With the help of generic table you can do the
following:
• Review and edit specifications of model elements in a tabular form.
• Modify selected group of element properties at once.
• Create elements of the selected types in one table.

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• Create derived properties directly in the table. For more information about creating derived
properties, see "Derived Properties" on page 520.

Figure 450 -- Example of generic table

You can also read about the generic table feature and analyze given
examples within the Generic table project sample.
To open the sample, do either:
• On the Welcome screen, select Samples > Diagrams > Generic table.
• Go to <MagicDraw installation directory>\samples\diagrams and open the
generic table.mdzip file.
All the examples given in this section are based on the data from this
sample.

Creating Generic Tables


You could create a generic table in one of the ways that are suitable for creating any diagram in MagicDraw
(see the procedure "To create a new diagram" that is described in the section “Diagram Basics” on page 190).

Moreover, this section describes several ways for creating a generic table in more detail. They are as follows:
• Creating an empty generic table without using any wizard. Once created the table can be
filled with data using the generic table environment capabilities.
For more information see "To create an empty generic table"
on page 755.

• Creating a generic table using the diagram creation wizard. Once created the table is
already filled with data.
For more information see "To create a generic table using the
diagram creation wizard" on page 758.

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• Creating a generic table for a set of selected elements using the diagram creation
wizard. Note that element types, elements, and columns for the generic table will be selected
automatically according to the set of selected elements.
For more information see "To create a new generic table for a set of
selected elements" on page 760.

When creating a generic table you should specify the following:


1. The name of a table and the owner package should be denoted first of all. This is mandatory.
2. Element types that will be used in the table should be defined. This is mandatory.
3. Elements corresponding to the element types should be selected. This is optional.
4. Table columns should be specified. Columns represent element properties. This action is also
optional. The creation of the table could be finished without specifying columns.

You can modify the table after it is created.


For more information see "Modifying generic table"
on page 761.

To create an empty generic table

1. Open the Create Diagram dialog. It could be done in one of the following ways:

• On the Analysis diagrams toolbar, click the button.

• From the main menu, select Diagrams > Analysis Diagram > Generic Table and
click Add.
• On the content diagram pallet, click the Generic Table button.
• Right-click the element or its symbol, that is a possible diagram owner, and from the
shortcut menu select New Diagram > Analysis Diagram > Generic Table.

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2. Type the name of the table and select the owner for it.

Figure 451 -- Specifying name for new generic table and selecting its owner

The owner for the generic table could be one of the following:
• Selected in the presented model tree.
• Created as a new owner by clicking the Create Owner button on the Create
Diagram dialog (the list of available elements will be provided).
• Cloned as a copy of the possible diagram owner with all its content by clicking the
Clone button on the Create Diagram dialog.
If a generic table is created using the element’s shortcut menu
in the Model Browser, the element in which it has been created
is automatically assigned as the owner of this table.
3. Select element types
If you drag the element from the containment tree to the table, the
element type is set automatically according to the element you dragged
and dropped to the table.

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Figure 452 -- Selecting element types for generic table

The list of elements and stereotypes is presented in the Select Element Types dialog. Select
desired element types and/or stereotypes. This action is optional, thus you can continue the
creation without selecting any type or stereotype. You will be able to modify selected element
types when the generic table is created.
Selected element types will be display in the Element Type box in the diagram pane.

The Select Element Types dialog contains the following buttons:

Button name Function


List Lists types in alphabetical order.
Inheritance Lists types according to inheritance.
Structural Lists types in structural way.
Common Lists only common types.
Clear All Clears all selections.

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4. Add elements to the table using the Add New or Add Existing buttons.

For more information about adding elements to a generic table, see


"To add a new element" on page 762.

5. Specify columns for the table using the Show Columns button.

For more information about specifying columns, see "To add or


remove columns" on page 763.

To create a generic table using the diagram creation wizard

1. Open the Generic Table Wizard dialog. It could be done in one of the following ways:
• On the Diagrams menu, click Diagram Wizards > Generic Table Wizard.
• On the Analyze menu, click Model Visualizer.
2. Type the name of the table and select the owner for it.

Figure 453 -- Generic table creation wizard. Specifying name for new generic table and selecting its owner

For the instructions on how to select the generic table owner


see step #2 of the procedure "To create an empty generic table"
on page 755.

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3. Select element types.

Figure 454 -- Generic table creation wizard. Selecting element types

For the instruction on how to select element types see step #3 of


the procedure "To create an empty generic table" on page 755.

4. Select elements.

Figure 455 -- Generic table creation wizard. Selecting elements

Select elements from the model tree and add them into the Selected list.
You can select any element from the model tree, though only elements
of selected types will be added into the generic table.
If the generic table creating wizard is opened from one or more
elements’ shortcut menu, the element or the set of elements will be
added to the Selected list automatically.

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For more information about the element selection and dialog buttons
see the section "Elements Multiple Selection" on page 342.

5. Specify the columns of the table.

Figure 456 -- Generic table creation wizard. Selecting columns

The list of all available properties corresponding to selected element types is presented in the
dialog. If selected element types have tags, they are also displayed in the list. All selected
properties will be displayed as columns in the generic table. The Name property is selected
automatically, all other properties should be selected by the user.
Select properties you need to see as columns to finish the table.

To create a new generic table for a set of selected elements

1. Select a set of elements you want to add to the generic table.


2. From the shortcut menu select Tools > Generic Table Wizard.
3. Follow steps described in section "To create a generic table using the diagram creation
wizard" on page 758 but note that element types, elements, and columns will be selected
automatically according to the set of selected elements.

Using Generic Tables


There is an ability to modify a generic table after it is created. Features for a table modification and working with
a generic table are described in the following subsections:
• "Setting detailed column names" on page 761

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• "Modifying generic table" on page 761


• "Using Quick Filter" on page 764
• "Exporting generic table" on page 765
• "Manipulations in generic table" on page 766

Setting detailed column names

Column names in the generic table heading are set automatically, and they are element property names. You
cannot change column names.

If an element has some properties with the same names in a heading (for example, in associations or if a tag of
stereotypes is selected as a column), the detailed column names could provide more precise information.

To see detailed column names

• In the generic table from the table shortcut menu, select Table Options > Show Detailed
Column Name. The group name (between brackets), to which the selected property belongs,
and/or the stereotype name (just before the property name) will be displayed in the column
heading.

The following picture gives the example of three different columns with the same name for the association
element: Name, Name (Role of A), and Name (Role of B) and a column for the class element with the
stereotype «Teacher».Name (Tags). If the command Show Detailed Column Name were not selected, there
would be four columns with same headings, i.e., Name.

Figure 457 -- Example of detailed column names in generic table

Modifying generic table

To sort data

• Click the header of the column by which you want to sort table data. A small arrow appears on
that column header. This arrow shows, how records are sorted: ascending or descending.

Figure 458 -- Orders for sorting data in generic table

Rows are renumbered automatically after the sorting.

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To add or remove element types

1. Click the ... button in the Criteria area (see the following figure). The dialog with the element
and stereotype list will open.

Figure 459 -- Selecting element types

2. Do one of the following:


• To add element types select the appropriate check boxes in the list.
Properties corresponding to the selected types will be added
to the list of available columns.

• To remove element types click to clear appropriate check boxes in the list.
Properties corresponding to the deselected types will be removed
from the list of available columns.

If you drag the element from the containment tree to the table, the element type is set
automatically according to the element you dragged and dropped to the table.

To add a new element

There should be at least the one element type selected in the Element
Type box to add a new element.

1. In the generic table toolbars, click the Add New button. If there is more than the one element
type selected, a submenu with the list of available element types will open.
Only element types available to create in a possible diagram owner
which contains the generic table will be displayed in the submenu.

2. Select an element type. The element of the selected type will be added to the last row of the
table and to the model.
3. Name the new element in the table.

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To add an existing element from the model

1. In the generic table toolbars, click the Add Existing button. The Select Element dialog opens.

Figure 460 -- Adding existing elements to generic table

2. Select the element you want to add to the generic table. This element and its name will be
added to the table as the last row.
Use the Multiple Selection mode to add more
than one element at a time.

To add or remove columns

1. To open the available columns list:


• On the generic table toolbars, click Show Columns to open the submenu with
common properties corresponding to element types that have been selected for the
generic table.

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Generic Table

• On the generic table toolbars, click Show Columns > Select Columns to open the
dialog with all properties, including tags of stereotypes corresponding to selected
element types.
Using the Select Columns dialog, you can choose to display not only
the properties of the specified element type, but also the properties
that are subtypes of the specified element type.
2. Do either:
• Select the properties you want to see as columns in the table.
• Unselect the properties you do not want to see as columns is the table.

To edit element’s property in a cell

The property can be edited in the element’s Specification window if it is not


locked.

1. Click a cell you want to edit.

Figure 461 -- Editing element properties in cell

2. Do one of the following:


• Edit the value directly in the selected cell.
• Click the ... button. The property value editor opens. For more information about
various property value editors, see "Editing Property Values" on page 292.
All changes made in the generic table
are saved in the model.

Using Quick Filter

Using the Quick filter box you can quickly find the required rows in the table. This is especially handy when you
are working with a large table containing many rows and columns. Rows can be filtered by the text entered in
the Filter box.

When using a Quick Filter, you can specify several criteria:


• Specify columns wherein you want to search (1).
You can search in the entire table
or select one or several columns.

• Specify case sensitivity (2)


• Specify if you want to use a wild card or regular expression (3)
• Specify how the results should match your key words (4)

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You can save the filter criteria for a particular table. Even after reloading the project or restarting MagicDraw,
the filter criteria will remain saved.

To save the filter criteria

1. Right-click anywhere in the table area.


2. From the shortcut menu, select Table Options, and then click Save Filter Criteria.
When exporting the table, only the filtered out columns and rows will be
included in the result.

Related concepts
Quick Filter

Exporting generic table

You can export the selected generic table to the *.html, *.csv, or *.xlsx format.

To export a generic table

1. Create or open the generic table.


2. In the generic table toolbar, click Export.
3. In the opened dialog, do the following:
• Browse for a location to save a table.
• Type the exported table name.
• Select the exported table format.
4. Click Save when you are done. The table is exported to the location you have specified.

The style of *.html tables is specified in template.html which can be found in <MagicDraw installation
directory>\data\table. The file stores cascading style sheets (CSS) that define the appearance of an exported
generic table. Before exporting a table, you can customize the template.html according to your needs.

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Generic Table

To customize the template.html

1. Open <MagicDraw installation directory>\data\table\template.html for editing.


2. Edit cascading style sheets (CSS) according to your needs.
3. Save changes.

Manipulations in generic table

To open the element’s Specification window, do either

• Double-click a non-editable cell in the element’s row, if there is such cell.


• Right-click on a cell and from the shortcut menu select Open Specification. Then:
• If the selected cell does not refer to any element, the Specification window of the
element in the row will open.
• If the selected cell refers to some elements, the submenu with the list of appropriate
elements will open. Choose the element whose Specification window you want to
open.

Figure 462 -- Submenu of Open Specification command

To add an element

Elements you want to add should correspond


to selected element types.

• Select an element in the Model Browser and drag it to the generic table. The element will be
added to the generic table recursively.
If you drag a package, all its content will be added
to the generic table.

To reorder the columns

• Click the column header and drag it to a desired place. Only the first column cannot be moved.

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Generic Table

Generic Table Environment


The generic table environment elements such as toolbars and shortcut menus are described in this section.
There are the following subsections:
• "Generic table toolbars" on page 767
• "Generic table shortcut menu" on page 768
• "Element row shortcut menu" on page 770

Generic table toolbars

Figure 463 -- Generic table toolbars

Buttons displayed in Figure 463 on page 767 are intended to be used for editing the generic table.
If generic table toolbars are inactive within a teamwork project, try to lock the table for edit
(make sure you have the right to edit model of this project).

Icon (Shortcut Name Function


keys)
Add New Creates a new element in the table. This element will be added to the
model also. If there are available several element types, a shortcut
(INSERT) menu with available types will open. You will be able to select an
element of the type you need.
Add Existing Adds an element from a model. The Select Element dialog will open.
Only elements of the type defined in a generic table will be listed.
(CTRL+INSERT)
Delete From Removes the selected element from the table.
Table
(DELETE)
Delete Removes the selected element from both the table and the model.

(CTRL+D)
Up Moves the selected element up one row. All elements are renumbered
automatically after the moving is done.
(CTRL+UP)
Down Moves the selected element one row. All elements are renumbered
automatically after the moving is done.
(CTRL+DOWN)
Show Opens the list of available columns. You can select columns either to
Columns show or to hide in the table.

Show Full Displays full path of elements (that can have owner information
Paths displayed) in a table.

Export Exports the content of the table in the *.html , *.csv, or .xlsx formats.

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Generic Table

Icon (Shortcut Name Function


keys)
Suppress/ Hides or shows the Criteria area.
expand filter
area

Generic table shortcut menu

To open the table shortcut menu, do either

• Right-click the empty space of the table.


• Right-click the empty space of the generic table toolbar.

Figure 464 -- Generic table shortcut menu

Command (Shortcut Keys) Description

Table Toolbars
Select to display or clear to hide these generic table toolbar buttons:
Table Edit
• Add New
• Add Existing
• Delete From Table
• Delete
Select to display or clear to hide these generic table toolbar buttons:
Table Layout
• Up
• Down
• Show Columns
Select to display or clear to hide the Export button in the generic table
Table Publish
toolbar.

Table Misc. Select to display or clear to hide the Suppress/ Expand filters
area button in the generic table toolbar.
Select to make generic table toolbars re-arrangeable or clear the
Rearrangeable
selection to lock toolbars in their current position.

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Command (Shortcut Keys) Description


Select to make available or clear the selection to make unavailable the
Hidable
following commands in the generic table shortcut menu:
• Table Edit
• Table Layout
• Table Publish
• Table Misc.
Select to allow toolbar dragging to any desirable position within the
Floatable
application window. Clear the selection to forbid toolbar dragging
outside the generic table toolbars area.

Table Options
Select to show the detailed information such as stereotype or group
Show Detailed Column Name
name in a column heading.
Clear the selection to hide the detailed information.

Lock Diagram / Unlock Diagram


Locks / unlocks the table and all elements represented in the table for
Lock / Unlock Diagram
editing.
Content for Edit
NOTE: This command is available when working on a teamwork project.
For more information about locking elements please refer to the section
“Locking Model Elements and Diagrams for Editing”) in “MagicDraw
Teamwork UserGuide.pdf”.
Locks / unlocks the table for editing.
Lock / Unlock Diagram for
Edit NOTE: This command is available when working on a teamwork project.
For more information about locking elements please refer to the section
“Locking Model Elements and Diagrams for Editing”) in “MagicDraw
Teamwork UserGuide.pdf”.
Opens the table’s Specification window.
Specification (ENTER)
Selects the table in the Containment tree of the Model Browser.
Select in Containment Tree
(ALT+B)
Prints a table.
Print Active Diagram
Shows a table in the full screen mode. Click Close Full Screen to return
Show Diagrams in Full
to the previous view.
Screen (F11)
Closes an active table.
Close Diagram (CTRL+F4)
Closes all diagrams except an active one.
Close All Diagrams But
Current (CTRL+SHIFT+F4)
Closes all opened diagrams.
Close All Diagrams
(CTRL+ALT+F4)

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Generic Table

Element row shortcut menu

To open the element shortcut menu

• Right-click the element row in the generic table.

Command (Shortcut Keys) Description


Opens the list of available diagrams to create a new diagram for the
New Diagram
selected element. The new diagram will be created in the selected
element.
Opens the list of available relations to create a new relation for the
New Relation
selected element.
Moves the selected element up one row. All elements are renumbered
Up (CTRL+UP)
automatically after moving is done.
Moves the selected element down one row. All elements are
Down (CTRL+DOWN)
renumbered automatically after moving is done.
Finds and navigates either to a diagram, wherein the element shape is
Go To
drawn, or to a hyperlinked object.
Removes the selected element from the table.
Delete From Table (DELETE)
Removes the selected element from both the table and the model.
Delete (CTRL+D)
Opens the element’s Specification window.
Open Specification
Selects the element in the Containment tree of the Model Browser.
Select in Containment Tree
(ALT+B)

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11 M O D ELING E LE ME NTS

Action
An action is a named element that is the fundamental unit of an executable functionality. The execution of an
action represents some transformations or processing in the modeled system, be it a computer system or
otherwise. An action execution represents the run-time behavior of executing an action within a specific
behavior execution. As action is an abstract class, all action executions will be the executions of a specific kind
of action. When the action will be executed and what its actual inputs will be are determined by the concrete
action and the behaviors in which it is used.

The following are types of actions:


• "Accept Event Action" on page 773.
• "Call Behavior Action" on page 776.
• "Call Operation Action" on page 778.
• "Opaque Action" on page 779.
• "Send Signal Action" on page 780.

To remove an action from diagram by keeping incoming and outgoing control flows connected

Do one of the following:


• On a diagram select an action and press Delete. Then, in the opened message, click Yes.

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Action

• On a diagram, from an action shortcut menu, select Refactor and then Remove.

Figure 465 -- Example of Action remove

• Flows can be joined only if removed action has one incoming and one outgoing
control flows.
• You can select more than one action to remove, if only the selected part has one
incoming and one outgoing control flow.
• In the Environment Options dialog, in the Diagram options group, under the
Editing category, you can select one of the Join Control Flows option value:
Ask to join control flows, Yes or No.

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Action

Action Properties
You can specify action properties in the action Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

See also: "Working with Actions" on page 782.

Usage in diagrams: "Activity Diagram" on page 660.

Parent topic: "Modeling Elements" on page 771.

Related topics

"Specification Window" on page 271.

"Formatting Symbols" on page 311.

Accept Event Action


The Accept event action is an action that waits for the occurrence of an event that meets specified conditions. If
an accept event action has no incoming edges, then the action starts when the containing activity or structured
node starts, whichever most immediately contains the action. In addition, an accept event action with no
incoming edges remains enabled after it accepts an event. It does not terminate after accepting an event and
outputting a value, but continues to wait for other events. An accept event action with no incoming edges and
contained by a structured node is terminated when its container is terminated.

Notation Description
Accept event action

The Order cancel request accept event


action is connected to Cancel order with
the exception handler relationship.

Rotated accept event action

The symbol of accept event action is


rotated.

Accept time event action

The time event is connected to the call


behavior action.

Assigning signals

To assign a signal to an accept event action, you can use on the following procedures:
• To assign a signal using a drag-and-drop operation
• To assign a signal using the accept event action’s shortcut menu

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Action

To assign a signal using a drag-and-drop operation

To assign a signal to an accept event action, at least the one signal element
should exist in the project.

1. Select the signal in the Model Browser.


2. Drag the signal to the accept event action as it is shown in the following picture.

Figure 466 -- Signal dragging to accept event action

To assign a signal using the accept event action’s shortcut menu

1. Right-click the accept event action to open the shortcut menu.


2. Click Signal. The list of signals available in the project will open. The example of the dialog is
shown in the following picture.
3. Select the signal from the list or click New Signal and create a new one.
For more information about creating a new element see Section
"Elements Multiple Selection" on page 342.

Figure 467 -- Signal selection using action shortcut menu

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Action

Once the signal is assigned to the accept event action, a signal event and a trigger for this action are created
automatically. If you change the signal, the signal event and the trigger will change accordingly to a new signal.
The following figure shows the signal event and the trigger positions in the Containment tree.

Figure 468 -- Signal event and trigger in the Containment tree

Using Time Event Shape

To draw the accept event action with the time event shape

• In the activity diagram panel select the Time Event button and then click the diagram pane.

To change the position of the accept event action name

1. Select the accept event action shape on the diagram pane.

2. Click the Rotate State button on the upper-right side of the shape. The name of the accept
event action will appear on the opposite side of the shape.

You can specify for an accept event action, whether there is a single output pin for the event, or multiple output
pins for the attributes of the event.

Specifying the Is Unmarshall property

To specify the Is Unmarshall property

1. Select the accept event action and open its Specification window.
2. Select or clear the Is Unmarshall check box. If the value is set to:
• false, then there is a single output pin for the event, and a real-world instance of the
signal is placed on this output pin.

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Action

• true, then there are multiple output pins for the attributes of the event, and feature
values of the signal instance are placed on the corresponding output pins.

Call Behavior Action


The call behavior action invokes a behavior directly rather than invoking a behavioral feature that, in turn,
causes the behavior. The argument values of the action are available to the execution of the invoked behavior.
The execution of the call behavior action waits until the execution of the invoked behavior completes and a
result is returned on its output pin. In particular, the invoked behavior can be an activity.

Figure 469 -- The Receive Order and Fill Order call behavior actions

To assign a behavior to the call behavior action

Do one of the following:


• NEW! On the activity diagram pallet, click the Automatic Behavior Creation button. An
activity will be created automatically on a call behavior action creation.
For more information about the Automatic Behavior Creation mode,
see "NEW! Creating Behavior Automatically in Activity Diagram" on
page 667.
• Open the Specification window of the call behavior action and click the cell of the Behavior
property value. Then click and in the open dialog, select the behavior. Click OK when you
are done.
• On the activity diagram, right-click the call behavior action shape, and then point to Behavior.
In the open list, select the behavior or point to New to create a behavior.
• NEW! On the activity diagram, click a call behavior action shape, and then on the Smart
Manipulator toolbar, click . In the open list, select the behavior.
• NEW! On the activity diagram, click a call behavior action shape, and then press Ctrl+T. In the
open list, select the behavior.
• On the diagram, click a call behavior action shape, then click the name area. Type the “:” colon
and then type the existing behavior name. Press Enter or click anywhere on the diagram. The
behavior is created and assigned.
Type the “:” colon, then press Ctrl+Space or
Ctrl+Backspace and then in the open list, select
the behavior.

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Action

• Drag a behavior from the Containment tree onto the call behavior action shape on the diagram.
Behavior is assigned to the call behavior action.
• Double click the call behavior action with the assigned behavior - the
behavior Specification window is opened or if the assigned behavior is a
diagram, the diagram will be opened.
• After the behavior is assigned to the call behavior action, a rake symbol is
displayed on the shape.

• A parameter is created automatically for each newly created pin on the call
behavior action. The parameter’s name, type, direction and multiplicity are
synchronized with the pin name, type, direction, and multiplicity.
Note that a parameter for a pin is created automatically if:
• the call behavior action has the behavior assigned
• the behavior is editable
• the behavior has only one usage and it is not used in another project
(it is not in a shared packaged and the project is not used as a
module).

To create a new diagram for the call behavior action

Do one of the following:


• On the activity diagram, click the call behavior action shape, and then on the smart manipulator
toolbar, click .The new activity diagram is open.
• Name of the new activity diagram is the same as the name of the call
behavior action.
• If a behavior was assigned for the call behavior action already, a new
activity diagram under the behavior will be created. This is valid, if
the behavior is editable and behavior’s type is Activity.
• If pin(s) are created on the call behavior action, then parameters for
these pins are created in a newly created activity. Pins are
synchronized with the created parameters, that is, the pin name, type
and multiplicity are synchronized with the parameter name, type, and
multiplicity.
• If parameters are created for a new activity, then activity parameter
nodes are created in a new activity diagram and displayed on the
activity diagram frame.
• On the activity diagram, right-click the call behavior action shape, point to New Diagram and
then point to a diagram type.

To change the name display mode on the call behavior action

• In the call behavior action Symbol Properties dialog, select the Name Display Mode property
and then select one of the options: Show Action Name (default), Show Behavior Name, or
Show Both.
NEW! If the Automatic Behavior Creation mode is turned on, the
default value of the Name Display Mode property is Show Behavior
Name for the newly created call behavior action.
For more information about the Automatic Behavior Creation mode,
see "NEW! Creating Behavior Automatically in Activity Diagram" on
page 667.

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Action

Call Operation Action


The call operation action transmits an operation call request to the target object, where it can cause the
invocation of an associated behavior.

You can display an action name and/or name of the operation on the call operation action shape. For example,
if you have two call operation action elements calling the same operation, you can specify their names to
distinguish which action means what.

Notation Description
The call operation action with getOrder operation
In this example the call operation
action has been assigned getOrder
operation whose type is OrdersDB
class.
The call operation action named Get supplementary
order In this example the call operation
action is named Get supplementary
order. It has been assigned
getOrder operation whose type is
OrdersDB class.
Call operation action with hidden classified name

The classified name of operation is


hidden from the call operation action
shape.

To assign an operation for the call operation action

From the action shortcut menu, select the Operation command or set an operation in the Call
Operation Action Specification window, Operation property specification cell.

MagicDraw allows for displaying the operation name and class of the operation on the call operation action
shape.

When an operation is assigned to the call operation action, there are three name/operation display options
available:
• If the call operation action is not named, the name of the class is displayed under the operation
name.

• If the name of the call operation action is the same as the assigned operation name, then the
name of the class is displayed under the operation name.

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Action

• If the call operation action name differs from the assigned operation name, then <class of the
operation>::<operation name> is displayed under the call operation action name.

To hide the operation name and class of the operation from the call operation action shape

• On the call operation action shortcut menu, click to clear the Show Qualified Name for
Operation check box. You can also customize this property in the Properties dialog of the call
operation action.
When opening a project from a version earlier than MagicDraw 15.0, by
default the class of the operation is not displayed on the diagram pane. The
Show Qualified Name for Operation option is unchecked.

To open the behavior diagram of the call operation action

• Double-click a call operation action to open the specified behavior diagram.

Opaque Action
The opaque action is introduced for implementation-specific actions or for use as a temporary placeholder
before some other actions are chosen.

The opaque action has no specific notation.

There is an additional property named Body and Language in the Specification window of an opaque action..

Figure 470 -- Opaque Action’s Specification window

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Action

Send Signal Action


The send signal actions creates a signal instance from its inputs and transmits it to the target object, where it
can cause the start of a state machine transition or the execution of an activity. The argument values are
available to the execution of associated behaviors. The requester continues the execution immediately. Any
reply message is ignored and is not transmitted to the requester. If the input is already a signal instance, use
the Send object action.

Notation Description
Send signal action This example describes an order process.
1. First, an order is created (Create order
call behavior action).
2. Then, a signal to fill the order request is
sent to the warehouse (Fill order request
send a signal action).
3. Finally, an invoice is created (Create
invoice call behavior action).
The relationships are represented with
control flow paths.

Assigning signals

To assign a signal to a send signal action you can use any of the following features:
• Send signal action’s Specification window
• Drag-and-drop operation
• Send signal action’s shortcut menu

To assign a signal via the send signal action’s Specification window

1. Open the Specification window for the send signal action.


2. In the Signal property value cell do any of the following:
• Click the “...” button. The Select Signal dialog will open. Select the signal from the
list or create a new one.
For more information about creating a new element see Section
"Creating New Elements" on page 344.

• Click the button to open the list of signals available in the project. Select the
signal from the list. The example of the signal list is shown in the following picture.

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Action

3. Click Close once the signal is selected.

Figure 471 -- Send signal action’s Specification window. Signal selection

To assign a signal using a drag-and-drop operation

1. Select the signal in the Containment tree.


2. Drag the signal to the send signal action as it is shown in the following picture.

Figure 472 -- Signal dragging to send signal action

To assign a signal using the send signal action shortcut menu

1. Right-click the send signal action to open the shortcut menu.


2. Click Signal. The list of signals available in the project will open. The example of the dialog is
shown in the following picture.

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Action

3. Select the signal from the list or click New Signal and create a new one.
For more information about creating a new element see Section
"Creating New Elements" on page 344.

Figure 473 -- Signal selection using shortcut menu

Working with Actions

To quickly create any action

1. In the activity diagram toolbar, right-click the Action button. The menu opens.

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Action

2. Select the Any Action command. The Select Action Metaclass dialog opens.

3. Select an action metaclass from the list or type the first letter of the metaclass. Click OK. The
action is created.
4. Click on the diagram pane. An action symbol is drawn.

Advancing actions: applying duration constraint

You can create and apply a time duration constraint on an action that states that the output must occur after
delay from the input.

To create and apply a time duration constraint

1. Select an action and create the input and output pins to specify the events.
2. Create a duration constraint for the action:
2.1 In the Call Behavior Action Specification window, click the Constraints tab.
2.1 Click the Apply button. The Select Constraint dialog opens.
2.1 Select the constraint storage place and click the Create button. In the menu that
opens, select the Duration Constraint command. The Duration Constraint
Specification window opens.
3. Specify a duration interval. In the Duration Constraint dialog, select the Expert property
display mode. Type the minimum and maximum duration for holding an activity in the Min and
Max fields, e.g. type the following values: 0 sec and 30 sec.
4. Assign the events for the input and output pins:
4.1 In the open Duration Constraint Specification window, right-click the
Specification property specification cell. The following menu opens:

4.1 Select the Open Specification command. The Duration Interval Specification
window opens.

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Actor

4.1 Right-click the Min property and select the Open Specification command. The
Duration Specification window opens.
4.1 In the Event field, click the “...” button. The Select Element dialog opens. Select
the activity input pin.
4.1 Repeat steps c and d for the Max property - select the action output pin as an
event.
5. Apply the created duration constraint on the action.
To return to the former dialog in the Specification window,
click the Back button.

The sample below depicts an activity diagram with a duration constraint applied on an action.

Actor
Actors represent roles played by human users, external hardware, and other subjects. An actor does not
necessarily represent a specific physical entity but merely a particular “role” of some entities that is relevant to
an action performed by an actor. Typically, such actions are called use cases.

An actor is shown as a “stick man” figure with the name below the figure.

Figure 474 -- Example of actor connected to use case

You can format the actor symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

You can specify actor properties in the Actor Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

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Actor

Actors can be represented in other diagrams, such as sequence or activity diagrams.


For more information,
see "Actor usage in other diagrams" on page 785.

Actor usage in other diagrams

The actor can be used in other diagrams in various ways. Most common cases are as follows:
• Actors can be depicted as lifelines in a sequence diagram.
• Actors can be depicted as swimlane headers in an activity diagram.

These cases are described in the following procedures.

To create a lifeline for an actor in a sequence diagram

1. Open the sequence diagram wherein you want to create a lifeline.


2. Select an actor in the Model Browser.
3. Drag and drop the selected actor on the sequence diagram pane. The lifeline is created. In the
following figure, see an example wherein two lifelines are depicted.

Figure 475 -- Lifelines of particular actor types in sequence diagram

To create a swimlane header for an actor in an activity diagram

1. Open an activity diagram.


2. Create a swimlane.
3. Select an actor in the Model Browser.

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Anchor

4. Drag and drop the actor on the swimlane header in the activity diagram. The actor is assigned
to the header of the swimlane. See the example in the following figure.

Figure 476 -- Example of swimlanes that represents actors

Related diagrams
Use Case Diagram
Sequence Diagram
Activity Diagram

Related procedures
Formatting Symbols
Editing Property Values

Related references
Specification Window

Related resources
Example of Use Case diagram in <MagicDraw installation directory>\samples\diagrams\use
case diagram.mdzip.

Anchor
Use an anchor to relate a symbol to a note or comment. By default, newly created anchor links an element with
a note.

Figure 477 -- Example of anchor

You can format the anchor symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

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Association

To draw an anchor from a symbol

1. On the diagram pane, select a symbol.


2. In the appeared Smart Manipulator toolbar, click the Anchor button as depicted in the following
figure:.

3. Click on the diagram pane to create a new anchored note or click the note or comment to which
you want to anchor the element symbol. The anchor is created from the element symbol.

To change an anchor path style

1. On the diagram pane, select an anchor and open its shortcut menu.
2. Select the Path Style command and then choose one of the following path style: Rectilinear,
Oblique, or Bezier.

Related elements
Note
Comment

Related procedures
Formatting Symbols

Association
In the class diagrams, an association represents the semantic relationship between two or more classifiers
which specifies connections between their instances. An association relationship is the most general of all
relationships and the most semantically weak.

In the use case diagrams, an association represents the participation of an actor in a use case, for example,
when instances of an actor and instances of a use case communicate with each other. This is the only
relationship between actors and use cases. Sometimes an association relationship is called communication
association.

An association is drawn as a solid path connecting two classifier symbols.


For a general information about working with symbols,
see "Diagramming" on page 190.

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Working with Associations

Association Properties

You can specify association properties in the association Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To show the direction arrow near the association name

• From the association shortcut menu, select Show Direction Arrow.


This command is available in the Full Featured perspective.
For more information about perspectives, see "Customizing
and Selecting Perspective" on page 65.

Default Direction Arrow direction is displayed according path creation direction.

To change the Direction Arrow direction

• From the association shortcut menu, select Reverse Direction Arrow.

The Direction Arrow is a graphical representation that most often is used in top level domain class diagrams.
The Direction Arrow helps to read a diagram and explains diagram semantics. The Direction Arrow has no
meaning in a model.

Usually, Direction Arrow is used on a diagram where navigability is not defined yet. Direction Arrows are usually
displayed for named associations. When you move on with your modeling and create more detailed diagrams
with specified navigability, direction arrows and associations names usually are not displayed in this type of
diagrams.

As it is depicted in the following figure, User and Account classes are connected with the association. A
navigation arrow can be displayed to either side depending on the association name. If the association name is
“belongs to”, the Direction Arrow should point from the Account class to the User class. If association name is
“has”, the Direction Arrow should point from the User class to the Account class.

Figure 478 -- Examples of Direction Arrows

In the class diagram, you can add attributes to an association using an association class. The association class
is a simple class that has a dashed line connected to the association.

To draw an association class

1. Draw two classes.


2. Click the Association Class button on the diagram pallet.
If you do not see the Association Class button in the diagram pallet,
click the black arrow button near the Association button to see the
list of associations and select Association Class from that list.

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3. On the diagram pane click the first class shape (path source).
4. Drag the path to the second class (path destination) and drop it there.

Figure 479 -- Sample of association class

If you need to model a relationship among a number of classes, the N-ary association should be used. The N-
ary association is drawn as a big diamond with all the associations attached to its points. Every involved class
can have a role name and multiplicity.

To draw an N-ary association class

1. Draw several classes on the diagram pane.


2. Draw the N-ary Association connector shape.
If you do not see the N-ary Association button in the diagram pallet,
click the black arrow button near the Association button to see the
list of associations and select N-ary Association from that list.
3. Connect all classes to the N-ary association using an association relationship.

Adding Association between Read-only Classifiers

Adding a new Association always creates two roles or properties at both ends that are owned by the attached
Classifier by default. However, when one or both ends of the Association are not editable for some reasons (for
example, locked in a server project or located in a read-only profile or module), the properties will be owned by
the Association itself. In this case, MagicDraw will display a warning informing you about the sometimes-
unexpected issue of a model creation (see the following figures).

Figure 480 -- The Add Association Dialog for a Read-Only Classifier

Figure 481 -- The Add Association Dialog for Both Read-Only Classifiers

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Association

Association End
Association ends are represented by properties each of which is connected to the type of the end. When a
property is an association end, the value or values are related to the instance or instances at the other end(s) of
the association.

An association end is the connection between lines depicting an association and the shape.

Association end properties

The following properties of the association end can be specified: name, association end type, visibility,
multiplicity, qualifier, aggregation kind.

Name

Association end has other name - role. A role indicates a role played by the class in terms of an association.
The role name is placed at the association end near the class playing that role. The role name at the
implementation level maps to the reference name of the opposite class. Roles can have visibility (public,
package, protected, and private).

Association end type

Changing the association end type, changes the target of the association or in other words the classifier to
which the association is connected.

Qualifier

A qualifier is an attribute or a list of attributes whose values serve to partition the set of instances associated
with an instance across an association. Qualifiers are attributes of an association. It is represented as a small
rectangle attached to the end of an association path between the final path segment and the symbol of the
classifier that it connects to. The qualifier rectangle is part of the association path, not part of the classifier. The
qualifier rectangle drags with the path segments. The qualifier is attached to the source end of the association.

To change the association end type

Do one of the following:


• On the diagram, select the association end and move it to the other target. The association is
connected to the other target and the type of the association end (that is, property) is changed.
• In the Containment tree, select the property which represents the association end and drag it
onto the available classifier (association target). If the association is represented on the
diagram pane, the association is redrawn (connected) to the changed target automatically.
• In the property (that is, association end) Specification window, change the Type property value.

To define the association end visibility

1. Open the association end Specification window.


2. From the Visibility list, select one of the visibility type.

The association end multiplicity describes how many entities are participating at each association end:
• 0 – zero and only zero.
• 1 – one and only one.
• 0..1 – zero or one.
• 0..* – from zero to any positive integer.

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Association

• 1..* – from one to any positive integer.


• * – any positive integer.

To place multiplicity values in association path ends

• Open the shortcut menu of a selected association end and click a desired multiplicity.
• Open association’s shortcut menu, point to one of a desired association end (Role of <class
name>), and then click the desired multiplicity value.
• Open the association Specification window and, from the Multiplicity list, select or type the
multiplicity value for the desired association end.
• Perform the following steps:
1. Open the association end Specification window.
2. In the Multiplicity property value cell, type or select from the list a multiplicity
value.

A qualifier is an attribute or a list of attributes whose values serve to partition the set of instances associated
with an instance across an association. Qualifiers are attributes of an association. It is represented as a small
rectangle attached to the end of an association path between the final path segment and the symbol of the
classifier that it connects to. The qualifier rectangle is part of the association path, not part of the classifier. The
qualifier rectangle drags with the path segments. The qualifier is attached to the source end of the association.

To add, edit, or remove a qualifier to/from an association end

1. Open the association end Specification window.


2. In the property group list, click the Qualifiers group and do one of the following:
• To add a new qualifier, click the Create button. In the opened qualifier Specification
window, define qualifier properties and click Back to return to the association end
Specification window or click Close to exit the Specification window.
• To edit a qualifier, select a qualifier and edit its properties in the association end
Specification window or click the button at the end of a qualifier row to edit
qualifier properties in the qualifier Specification window.
Existing qualifiers are also displayed in the property group list under
the Qualifiers group. Click the selected qualifier to open its
Specification window, and define qualifier properties there.
• To remove a qualifier, select a qualifier and click Delete.
3. After you have finished working with qualifiers, click Close to exit the Specification window.

If two classes are linked with an association path, both classes have an attribute of an opposite class type. This
property can be displayed on the class shape as well as an association link.

To show association ends as attributes on linked class shapes

1. From the class shortcut menu, select Symbol(s) Properties or press ALT+ENTER. The
Symbol Properties dialog opens.
2. In the Attribute category, click the Show Association End as Attributes property value cell.
3. Click one of the following display modes:
• All. Properties and association paths will be displayed on the class shape.
• Without Association Symbol. If an association symbol is deleted, the property will
be displayed on the class shape.
• Do Not Show. Neither property, nor association path will be displayed on the class
shape.

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An association end is defined as a property. It has attribute properties defined in the Specification window.

To define an association end name

• Open the shortcut menu of a selected association end and click Edit Name. The association
end is marked for editing. Type or edit the name directly on the Diagram pane.
• Open association’s shortcut menu, point to one of a desired association end (Role of <class
name>), and then click Edit Name. The association end is marked for editing. Type or edit the
name directly on the Diagram pane.
• Perform the following steps:
1. Open the selected association end Specification window.
2. Type an association end name in the Name property value cell.

The shared or composite aggregation kind can be assigned to the association end. A composite aggregation is
represented as a filled diamond. A shared aggregation is represented as a hollow diamond.

Figure 482 -- Representation of composite and shared aggregations

To assign an aggregation kind to the association end

• Open association’s shortcut menu, point to one of a desired association end (Role of <class
name>), and then select one of the following:
• None. No aggregation is assigned to the selected association end.
• Shared.
• Composite.
• On the Diagram pallet, click the Composition or Aggregation button and draw an appropriate
path on the diagram.
• Right click the association path end and select Shared or Composite command from the
shortcut menu.
• Perform the following steps:
1. Open the selected association or association end Specification window.
2. For the selected association end, click Aggregation property value cell to select
an aggregation kind (None, Shared, or Composite).
The Aggregation property is in the All properties display mode
by default. For more information about properties display mode,
see "Property Group Toolbar" on page 276.

To convert an association role to an attribute

1. On a diagram pane, select an association with a role.

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Association

2. From the shortcut menu, select the Refactor command, then Convert To, and Attribute(s).
The association is converted to the attribute.

Figure 483 -- Example of association role (on the left side) conversion to attribute (on the right side)

You can specify association end properties in the association end Specification window. In the same window,
you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Association navigability
The association navigability indicates whether it is possible to traverse an association within an expression of a
classifier to obtain the object or a set of objects associated with instances. The navigability is shown as an
arrow that can be attached to the end of the path to indicate that the navigation is supported toward the
classifier attached to the arrow.
By default, an association is navigable on both sides
and its navigability is not visible.

A role indicates the role played by the class in terms of an association. The role name is placed at the
association end, near the class playing that role. The role name at the implementation level maps to the
reference name of the opposite class. Roles can have visibility (public, package, protected, and private).

To change the association navigability

Do one of the following:


• Open the association end Specification window, turn on the Expert property display mode, and
do one of the following:
• Set the Navigable property value to true to mark the association end as navigable.
• Set the Navigable property value to false to mark the association end as not
navigable.
• From the association shortcut menu, select Role of <class name> and then do one of the
following:
• Select Navigable to mark the association end as navigable.
• Click to clear Navigable to mark the association end as not navigable.
• Open the association end shortcut menu and do one of the following:
• Select Navigable to mark the association end as navigable.
• Click to clear Navigable to mark the association end as not navigable.

To display the association navigability

• From both association ends shortcut menu, select Show Navigability.

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Association

In the following figure, the association is navigable on both sides and its navigability is visible.

Advancing actions: navigable owned association ends

The navigability describes the need for an object to access another object by navigating across the link. The
association end can be owned by a classifier or an association. The association end owned by a classifier can
be decorated with the dot. The absence of the dot signifies the ownership by the association.
In MagicDraw, the dot notation is not enabled by default. Please pay
attention to this before making decisions about the association end
ownership just from the model representation on a diagram.

To enable a dot notation

1. On the Options menu, click Options. The Project Options dialog opens.
2. In General project options, set the Enable Dot Notation for Associations value to true.

Figure 484 -- Example of dot notation

According to the UML 2.4.1 specification, the association ends owned by classes and associations is
navigable. This improved functionality allows a proper management of the navigableOwnedEnd property for
associations:
• The ownership of an association end can be changed manually.
• The navigability of association ends owned by the associations can be changed keeping the
ownership.

To change the ownership of an association end

Do one of the following:


• On the association end shortcut menu, click Owned By and then select the desired owner.
• In the association end Specification window, click the Owned By property value cell and then
select the desired owner from the list.
• From the association shortcut menu, select the role of the desired association end, click
Owned By and then select the desired owner.

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Attribute

• In the association Specification window, click the Owned By property value cell of the role with
the desired association end and then select the desired owner from the list.

Association in Use Case Diagrams

An association shows the participation of an actor in a use case, for example, instances where an actor and a
use case communicate with each other. This is the only relationship between actors and use cases. The
association relationships are also known as communication associations.

Attribute
An attribute is a named property of a class that describes a range of values that can be held by the instances of
that class.

To create a new attribute

• Double-click the selected class or select Specification from the class shortcut menu. The
Class Specification window opens. Click the Attributes tab and then click the Create button.
The Property Specification window opens. Define a new attribute and click OK.
• Select the Insert New Attribute from the class shortcut menu. Type the attribute name directly
on the class shape.
• In the Browser tree, select an already created class. From the class item shortcut menu, select
New and then Property.
• Press Ctrl+Alt+A shortcut key and type the attribute name on the Diagram pane.
• Select a class shape and click the small orange Insert New Attribute smart manipulation
button.

You can specify attribute properties in the attribute Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To create an association class

1. Draw two classes (for example A and B).


2. From the class diagram toolbar, expand the Association elements group and select the
Association Class to draw.

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Attribute

3. Link the previously drawn classes with this path. An additional class with a dashed line will be
created on the association between classes.

If an attribute type is another model class, this attribute can be represented as an association with a role
(attribute name) between the owner class and the class of attribute type.

To convert an attribute to an association

1. On a diagram pane, select a class with an attribute or select an attribute itself.


2. From the class or attribute shortcut menu, select the Refactor command, then Convert To,
and Association(s). On the diagram pane, the attribute is represented as an association with a
role.

Figure 485 -- Example of attribute (on the left side) conversion to the association with the association role (on the right
side)

You can move attributes back to the class by dragging and dropping them
on the class shape.

To change an attribute name

The attribute name must be unique in the class scope.


• Click the attribute in the selected class on the diagram pane or in the Browser tree. and type a
new name.
• Change an attribute name in the Attribute Specification dialog.

To define the type of an attribute

The attribute type can be the other class, interface, or a primitive class,
such as int or double.

• Open the Specification window of the attribute and click the cell of the Type property value.
Then click . In the open dialog, select the type. Click OK when you are done.
• On the diagram, right-click the attribute, and then point to Type. In the open list, select the type
or point to New to create a type.
• NEW! On the class shape on the diagram, click the attribute, and then on the Smart
Manipulator toolbar, click the Specify type button. In the open list, select the type.

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Attribute

• On the class shape on the diagram, click the attribute, and then click the attribute the second
time. After the attribute name, type the colon “:” and then type the name for the new type. Press
Enter or click anywhere on the diagram. The type is created and assigned.
Type the colon “:”, press Ctrl+Space or
Ctrl+Backspace, and then in the open list, select
the type.
• In the Containment tree, select an element and drag it to the attribute on the diagram.

To add additional information about the type of an attribute

1. Open the Attribute Specification window.


2. Click the Show Expert Properties button to enlarge a list of general available attribute
properties.
3. In the Type Modifier list, select a particular sign in the:
• & - one class has a reference to other model elements.
• * - one class has a pointer to other model elements.
• [] - one class has an array of other model elements.

To set the attribute visibility

Visibility Name Function


Public ‘+’ An attribute can be accessed by any other elements.
Package ’~’ An attribute can be accessed by elements from the same package.
Protected ‘#’ An attribute can be accessed from the inside of the selected class
and classes derived from that class.
Private ‘-‘ An attribute can be accessed only from inside of that class.

• Type ‘+’, ‘~’, ‘-‘, or ‘#’ visibility marks just before an attribute name directly on a diagram.
1. Open the Attribute Specification window.
2. From the Visibility drop-down list, select the desired item (public, package, protected, and
private.).
The attribute visibility is shown at the attribute signature.

To set an attribute scope

1. Open the Attribute Specification window.


2. Click the Show Expert Properties button to enlarge the list of available attribute properties.
3. Select the Is Static check box.

To set the attribute multiplicity

1. Open the Attribute Specification window.


2. Click the Show Expert Properties button to enlarge the list of available attribute properties.
3. Select or set the multiplicity value for the Multiplicity value.

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Behavior

To set the attribute changeability

The attribute changeability controls the access by operations on the class on the opposite end.

Name Function
Is Read Only When false - no restrictions on modifications.
When true - the value can not be altered after the object is instantiated
and its values initialized. No additional values can be added to a set.

1. Open the Attribute Specification window.


2. Click the Show Expert Properties button to enlarge the list of available attribute properties.
3. Select or click to clear the Is Read Only check box.

Behavior
A behavior describes how the states of objects changes over time. Behavior types are as follows:
• Activity
• FunctionBehavior
• Interaction
• OpaqueBehavior
• Protocol State Machine
• State Machine

Behaviors are used:


• To specify an Entry, Do, and Exit activities of a State.
For more information,
see "Assigning behavior to state" on page 943.

• To specifies an Effect of a Transition.


For more information,
see "Assigning Behavior Type" on page 964.

When assigning a behavior of an Activity, Interaction, Protocol State machine, or State Machine type for a state
or transition, the corresponding behavior diagram is created automatically:
• an Activity diagram for an Activity behavior
• a Sequence diagram for Interaction behavior
• a Protocol State Machine diagram for Protocol State Machine behavior
• a State Machine diagram for State Machine behavior

Double-click the assigned behavior on a state shape to open the diagram. You can also open the behavior
diagram from the Model Browser.

The automatic diagram creation feature can be disabled in Environment Options.

To disable an automatic diagram creating

1. On the Options menu, click Environment. The Environment Options dialog opens.

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Class

2. In General options, Editing category, set the Create a behavior diagram when selecting the
Behavior Type for the Transition Effect and State Entry/Do/Exit activities value to false (the
default value is true).

You can specify behavior properties in the Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Related diagrams
Activity Diagram
Sequence Diagram
State Machine Diagram
Protocol State Machine Diagram

Related procedures
Formatting Symbols
Customizing Environment Options

Related references
Specification Window

Class
A class is drawn as a solid-outline rectangle with three compartments separated by horizontal lines. The top
name compartment holds the class name and other general properties of the class (including stereotype); the
middle list compartment holds a list of properties; the bottom list compartment holds a list of operations. The
property and operation compartments are optional and you can suppress them.

A class is the descriptor for a set of objects with similar structure, behavior, and relationships. The model is
concerned with describing the intention of the class, that is, the rules that define it. The run-time execution
provides its extension, that is, its instances.

Classes are declared in the class diagrams and used in most of other diagrams. UML provides a graphical
notation for declaring and using these classes as well as a textual notation for referencing classes within the
descriptions of other model elements.

A class represents a concept within the system being modeled. It has a data structure, behavior, and
relationships to other elements. The name of a class has a scope within the package in which it is declared and
the name must be unique (among class names) within its package.

Working with classes


A general information about working with shapes is offered in section "Diagramming" on page 190.

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Class

You can specify class properties in the class Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To insert an inner element in the selected class

1. Double-click the selected class or select Specification from the class shortcut menu. The
Class Specification window opens.
2. Click the Inner Elements tab and then click the Create button or press Insert. Select the
element you wish to add from the list.
3. Click the selected element.
4. The corresponding Specification window opens. Define the class, use case or interface, and
click OK.

To generate operations for setting or getting private data to the selected class

From the class shortcut menu, select Tools and then Create Setters/Getters. For a detailed
description, see "Creating Setters/Getters" on page 447.

To control a list of operations and attributes that are visible on a diagram

Select Edit Compartment from the class shortcut menu. The Compartment Edit dialog opens.

A class can be defined as active (a border to the class shape is added). An active class specifies whether an
object of the class maintains its own thread of control.

To define a class as abstract and/or active

1. Open the Class Specification window.


2. In the General tab, select the Is Abstract, and/or Is Active check box.

To show members (attributes and operations) on the classifier shape according to the visibility

From the shape shortcut menu, point to Presentation Options, and then select one of the
check boxes in the Show Members subcommand. Possible choices:
• All;
• Only Public;
• Not Private.

Creating A Structured Class


There is a way to create a piece of model with a single click: class, with a composite structure diagram inside it
and hyperlink them. It can be useful for architects and system engineers.

The same applies to SysML Block and IBD.

To create a structured class:


1. Create a class diagram.
2. In the class diagram toolbar, right-click the Class button. A menu with available options opens.
Select the Structured Class element.

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Class

3. Click on the diagram. The class element with a hyperlink to a composite structure diagram is
created.
4. Select the class in the Browser to see its structure. To do this, choose Select in Containment
Tree on the diagram from the class shortcut menu.

Figure 486 -- Example of structured class

See the above example of a structured class. In the Browser you can see the created class with the composite
structure diagram inside it. The class is linked with the diagram. It means that after double click the diagram, or
the Browser, the composite structure diagram will be opened.
For more information about hyperlink,
see "Defining Hyperlinks" on page 330.

The names of the class and the composite structure diagram are synchronized. Type a name for the class, for
example, Order, and the name of the diagram is automatically changed to Order and vice versa. This is
synchronization of a diagram name and its context name.
For more information about diagram name and its context synchronization,
see "Diagram Name and its Context Name Synchronization" on page 197.

Design Patterns
You can create and edit the design patterns for the selected class. A detailed description of templates can be
found in the Design Patterns of Reusable Object-Oriented Software.

To create the design pattern for the selected class

1. From the class shortcut menu, select Tools, and then Apply Pattern. The Pattern Wizard
dialog opens.
2. Select the design pattern you want to apply and select the desired options. Click OK.
• Select the class and then Apply Pattern from the Tools menu.
For a detailed description of this dialog,
see "Pattern Wizard" on page 442.

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Class

Class presentation options

To organize a class data on the class shape

• Select Presentation Options from the class shortcut menu. The following choices are
available in the Presentation Options submenu.
• The class presentation options can also be defined in the Project Options dialog. For a
detailed description of this dialog, see "Setting Project Options" on page 124.

Figure 487 -- Presentation Options submenu

Command Function (when selected)


Show Operations Shows the operation signature (arguments, return value,
Signature etc.).
Show Full Classifier Type Shows the full track of the type of an attribute from the root
package.
Show Initial Attribute Shows the initial attribute value.
Value
Show Attributes Visibility Shows the attribute visibility (public, package, private, or
protected).
Show Operations Shows the operation visibility (public, package, private, or
Visibility protected).

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Collaboration

Command Function (when selected)


Suppress Attributes Attributes compartment is suppressed.
Suppress Operations Operations compartment is suppressed.
Show Only Public Shows only the public attributes and operations.
Members
Show all Members The default settings are restored and shows all attributes
and operations.
Attributes Sort Mode Choose the sorting parameter:
• By Name
• Sort attributes by name.
• By Stereotype
• Sort attributes by stereotype
• By Visibility
• Sort attributes by visibility (public, package, private, or
• No Sorting protected)
• No sorting is executed.
Operations Sort Mode Choose the sorting parameter:
• By Name
• Sort operations by name.
• By Stereotypes
• Sort operations by stereotype.
• By Visibility
• Sort operations by visibility (public, package, private, or
• No Sorting protected)
• No sorting is executed.
Show More Sign For Additional information sign '…' in the class attributes list,
Attributes when a portion of attributes are omitted by editing a class
compartment.
Show More Sign For Additional information sign '…' in the class operations list,
Operations when a portion of operations are omitted by editing a class
compartment.
Show Stereotypes Shows the stereotypes on a class.
Show Constraints Shows the constraints on a class.
Show Tagged Values Shows the tagged values on a class.
Show Owner Shows the owner’s (package, subsystem, or model) name
on a class.

Collaboration
A collaboration describes the structure of elements that implement a certain behavior. In the collaboration the
elements are the properties connected with the connectors.

Figure 488 -- Example of collaboration

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Collaboration

In the example, you can see the Loan collaboration. The collaboration contains two properties - Borrower and
Lender. These are the properties (attributes) and the Participant is the type of the property. The Borrower and
the Lender are connected with the connector relationship.
For more information on how to assign a behavior to a collaboration use,
see "Behavior" on page 798.

To create the property and connector in the Collaboration

1. Create a collaboration symbol in a class diagram.


2. On the diagram, select the collaboration and open its shortcut menu.
3. Select the Symbol(s) Properties command. The Symbol Properties dialog opens.
4. Click to clear the Suppress Structure check box.
5. Click OK to close the Symbol Properties dialog.
6. On the diagram pane or in the Model Browser select the element and drag-and-drop it to the
collaboration symbol on diagram. The new property is created. The type of the property is the
element that was dragged and dropped.
7. To create a connector between properties, expand the Composite Structure diagram pallet and

click the button. Draw the connector relationship between properties. Now you
have the structure represented in the collaboration.

Collaboration properties

You can format collaboration symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting Symbols"
on page 311.

You can specify collaboration properties in the collaboration Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Related diagrams
Class Diagram
Composite Structure Diagram

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Collaboration Use

Collaboration Use
A collaboration use represents the implementation of a pattern described by a collaboration in a specific
situation. In this context, role binding means that the roles in the collaboration are bound by concrete elements.
A collaboration can be used many times in different collaboration uses.

Figure 489 -- Collaboration Use example

To assign a collaboration to a collaboration use

Do one of the following:


• On the composite structure diagram pallet, click , and then in the open
dialog, select the collaboration or create a new one. Click OK when you are done.
• Open the Specification window of the collaboration use and click the cell of the Type property
value. Then click and in the open dialog, select the collaboration. Click OK when you are
done.
• On the diagram, right-click the collaboration use shape, and then point to Type. In the open list,
select the collaboration or point to New Collaboration to create a collaboration.
• NEW! On the diagram, click a collaboration use shape, and then on the Smart Manipulator
toolbar, click . Type the name of the collaboration and press Enter or click anywhere on the
diagram. The collaboration is created and assigned.
• NEW! On the diagram, click an collaboration use shape, and then press Ctrl+T. Type the name
of the new collaboration and press Enter or click anywhere on the diagram. The collaboration is
created and assigned.
• On the diagram, click a collaboration use shape, then click the name area. Type the “:” colon
and then type the collaboration name. Press Enter or click anywhere on the diagram pane. The
collaboration is created and assigned.
• In the Containment tree, select the collaboration and drag it to the diagram pane. The
collaboration use with the assigned collaboration is created.

Collaboration use properties

You can format collaboration use symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting
Symbols" on page 311.

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Combined Fragment

You can specify collaboration use properties in the collaboration use Specification window. In the same window,
you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Related diagrams
Composite Structure Diagram

Combined Fragment
A fragment is an abstract notion of the most general interaction unit. It is a piece of an interaction. Each
interaction fragment is conceptually like an interaction by itself. Using the Combined Fragment, a fragment of a
sequence diagram can be separated.

MagicDraw represents twelve kinds of fragments: Alternatives, Loop, Option, Parallel, Break, Negative, Critical
Region, Consider, Ignore, Weak Sequencing, Strict Sequencing, and Assertion.

You can specify association end properties in the association end Specification window. In the same window,
you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Comment
A comment is a UML element used to specify various remarks of the element.

Figure 490 -- Example of comment

In the diagram pallet, you can find the Comment command under the Note command.

A text in the comment can be displayed as a plain text or as an HTML text.

You can format comment symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting Symbols"
on page 311.

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Comment

You can specify a comment in the Comment Specification window. In the same window, you can find the
description of each comment property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To create a comment in the element Specification window

1. Open the Specification window of a selected element.


2. Expand the Documentation/Hyperlinks property group and select Comment.
3. In the Comment pane, click the Create button. The Comment specification window opens.

Figure 491 -- Creating Comment in element Specification window

4. Type the comment content as the Body property value.


5. To create the comment symbol on the diagram pane, select the created comment in Comment
specification window property group list and drag it on the diagram pane. The comment symbol
is created.
6. Close the Specification window.

To switch a comment text to HTML or to Plain text

Do one of the following:


• On the diagram pane, select the comment symbol and click the button that appears on the
lower-left corner of the shape:
• The HTML button - to switch the text in the comment to the HTML text.

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Comment

• The Plain button - to switch the text in the comment to the plain text.

• Open the selected comment’s shortcut menu and select or click to clear the HTML Text
command.

You can edit the HTML text in the comment using the HTML editor.
For more information about working with HTML editor,
see "HTML Editor" on page 408.

To display an anchored element documentation in a comment

1. Anchor the comment to the element symbol.


2. Select the comment on the diagram pane and open the comment’s shortcut menu.
3. Select the Retrieve Documentation command. The anchored element documentation is
displayed on the comment’s symbol.
You can edit element documentation directly on the comment symbol.

For more information about drawing the anchor to the comment,


see the procedure "To draw an anchor from a symbol" on page 787.

To display constraints and tagged values on a comment symbol

1. Anchor the comment to the element symbol. Select the comment on the diagram pane and
open comment’s shortcut menu.
2. To expand the comment shortcut menu, at the end of the comment’s shortcut menu click the
little arrow.
3. Select the Show Constraints, or Show Tagged Values command. Element properties,
constraints and tagged values is displayed on the comment symbol on the diagram pane in the
separated compartments.
You can also display owner and stereotype on the comment symbol.

To choose which constraints, or tagged values to display on a comment symbol

1. Anchor the comment to the element symbol.


2. Select the comment on the diagram pane and open the comment’s shortcut menu.
3. To expand the comment shortcut menu at the end of comment’s shortcut menu, click the little
arrow.

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Component

4. Select the Edit Compartment command and choose one of the following command:
Constraints or Tagged Values. The Compartment Edit dialog opens (see the following figure).

Figure 492 -- Compartment Edit dialog

5. In the All list select the property you want to display on the comment.

6. Click the button to move the property to the Selected list.


7. Click OK. The selected property or properties is displayed on the comment.

Related procedures
Formatting Symbols
HTML Editor
To draw an anchor from a symbol

Related dialogs
Specification Window

Component
A component represents all kinds of elements that make up the system. A component can always be
considered as an autonomous unit within a system or subsystem. It is a module having the following features:
• A component is a replaceable and independent part of the system performing a specific action.
• A component acts in a context of a well-defined architecture.
• Components interact among each other using interfaces.

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Connector

Components provides compartments for listing its provided and required interfaces, realizations, and artifacts.

Figure 493 -- An example of a component

For more information about working with symbols, see “Diagramming”


on page 190.

You can specify component properties in the component Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values,
see "Editing Property Values" on page 292.

To show/hide the interfaces, realizations, and artifacts on the component’s shape

• From the component’s shape shortcut menu, select Presentation Options and then clear/
select Suppress Interfaces, Suppress Realizations, or Suppress Artifacts check box.
• From the component’s shape shortcut menu, select Symbol(s) Properties. In the opened
component’s Symbol Properties dialog, change the same check box values.

Connector
Specifies a link that enables communication between two or more instances. This link can be an instance of an
association, or it can represent the possibility of the instances being able to communicate because their
identities are known by virtue of being passed on as parameters, held in variables or slots, or because the
communicating instances are the same instance.

The link can be realized by something as simple as a pointer or by something as complex as a network
connection. In contrast to the associations, which specify the links between any instance of the associated
classifiers, the connectors specify the links between instances playing the connected parts only.

Each connector can be attached to two or more connectable elements, each representing a set of instances.

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Connector

You can specify connector and connector end properties in the connector and connector end Specification
window. In the same window, you can find the description of each property. Descriptions are presented in the
description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Drawing a connector end

The connector end information can be displayed on the diagram.

NEW! To select a port automatically when drawing a connector from a port to a part

1. Select a port on the diagram.

2. On the Smart Manipulator toolbar, click the Connector button.


3. Click a part on the diagram. The Select Port menu appears.

The menu appears if a new port can be created on the part or the
part has hidden ports.

4. Click one of the following commands:


• None - if you want to connect connector straight to the part.
• On a port in the list. Hidden ports of the part are listed. The selected port will be
represented on the diagram and the connector will be connected to it.
• New Port - to create a new port with the same name, type and multiplicity as the
port from which the connector is drawn.

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Constraint

• New Nested Port - to create a new nested port. Note that the command exists only
if the connector is drawn from the nested port.
You can draw a connector to a port too and the menu will appear.
As a result, the nested port will be created.

Figure 494 -- Example of menu

See the “composite structure diagram.mdzip” sample that can be


found in <MagicDraw installation folder>/samples/diagrams.

Related diagrams
Composite Structure Diagram

Constraint
A Constraint represents additional semantic information attached to the constrained elements. It is an assertion
that indicates a restriction that must be satisfied by a correct design of the system. The constrained elements
are those elements required to evaluate the constraint specification. In addition, the context of the Constraint
can be accessed, and can be used as the namespace for interpreting names used in the specification.

A Constraint is represented as a linguistic, enclosed in braces ({}), statement in some formal (OCL, C++, and
other), or a natural language. There are 14 standard constraints in UML such as association, global, and
parameter. You can also define your own constraints.

Time and duration constraints

The Time Constraint specifies the combination of min and max timing interval values.

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Constraint

The Duration Constraint defines a value specification that specifies the temporal distance between two time
instants.

Figure 495 -- Example of constraints

Working with Constraints

You can edit constraints in the Constraints property group of the containing element Specification window, in
the constraint’s Specification window, or double click the selected constraint and edit it on the diagram pane
directly.

Figure 496 -- Constraint selected for editing

To see the constraint expression, make sure the Show Constraint


value is set to true, in the Symbol Properties dialog.

In this section, see the following procedures:


• To define a new constraint

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Constraint

• To apply a constraint to an element

To define a new constraint

Do one of the following:


• On the element shortcut menu in the Browser, click New Element and then Constraint.
• Click the Inner Elements property group in the Specification window and then click the Create
button (select Constraint from the list, if needed). Specify the constraint in the constraint
Specification window.
• Click the Constraints property group in the Specification window and then click the Create
button. NEW! On the menu, click a duration, interaction, time, or simple constraint. The
constraint Specification window appears.
If a constraint is displayed in the Constraints property group of the element
Specification window, it means this constraint is applied for the element. If it is
displayed in the Inner Elements list, this constraint is only owned by the element.

To apply a constraint to an element

1. Click the Constraints property group in the Specification window for each model element and
click the Apply button.
2. The Select Elements dialog opens. Select a constraint existing in the model from the All Data
tree and click the Add button to move it to the Selected Objects list.
3. Click OK when you are done.

The Constraint properties

You can specify constraint properties in the constraint Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

OCL

Object Constraint Language (OCL) is a formal language used to express constraints. These typically specify
the invariant conditions that must hold for the system being modeled.

Expressions can be used in a number of places in a UML model:


• To specify the initial value of an attribute or association end.
• To specify the derivation rule for an attribute or association end.
• To specify the body of an operation.
• To indicate an instance in a dynamic diagram.
• To indicate a condition in a dynamic diagram.
• To indicate the actual parameter values in a dynamic diagram.

There are four types of constraints:


• An invariant is a constraint that states a condition that must always be met by all instances of
the class, type, or interface. The invariant is described using an expression that evaluates to
true if the invariant is met. Invariants must be true all the time.

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Constraint

• A precondition to an operation is a restriction that must be true at the moment the operation is
going to be executed. The obligations are specified by the postconditions.
• A postcondition to an operation is a restriction that must be true at the moment the operation
has just been executed.
• A guard is a constraint that must be true before a state transition discharged.

Invariants on attributes

The simplest constraint is an invariant on an attribute. Suppose a model contains a class Customer with an
attribute age, then the following constraint restricts the value of the attribute:
context Customer inv:
age >= 18

Invariants on associations

One may also put constraints on the associated objects. Suppose a model contains the class Customer that
has an association to the class Salesperson with the role name salesrep and multiplicity 1, then the following
constraint restricts the value of the attribute knowledge level of the associated instance of Salesperson:
context Customer inv:
salesrep.knowledgelevel >= 5

Collections of objects

In most cases the multiplicity of an association is not 1, but more than 1. Evaluating a constraint in these cases
will result in a collection of instances of the associated class. Constraints can be put on either the collection
itself, e.g. limiting the size, or on the elements of the collection. Suppose in a model the association between
Salesperson and Customer has the role name clients and multiplicity 1..* on the side of the Customer class,
then we might restrict this relationship by the following constraints:
context Salesperson inv:
clients->size() <= 100 and clients->forAll(c: Customer | c.age >= 40)

Pre- and postconditions

In the pre- and postconditions the parameters of the operation can be used. Furthermore, there is a special
keyword result which denotes the return value of the operation. It can be used in the postcondition only. For
example an operation sell was added to the Salesperson class.
context Salesperson::sell( item: Thing ): Real
pre: self.sellableItems->includes( item )
post: not self.sellableItems->includes( item ) and result = item.price

Derivation Rules

Models often define derived attributes and associations. A derived element does not stand alone. The value of
a derived element must always be determined from other (base) values in the model. Omitting the way to
derive the element value results in an incomplete model. Using OCL, the derivation can be expressed in a
derivation rule. In the following example, the value of a derived element usedServices is defined to be all
services that have generated transactions on the account:
context LoyaltyAccount::usedServices : Set(Services)
derive: transactions.service->asSet()

Initial Values

In the model information, the initial value of an attribute or association role can be specified by an OCL
expression. In the following examples, the initial value for the attribute points is 0, and for the association end
transactions, it is an empty set:
context LoyaltyAccount::points : Integer
init: 0

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Constraint

context LoyaltyAccount::transactions : Set(Transaction)


init: Set{}

Body of Query Operations

The class diagram can introduce a number of query operations. The query operations are operations that have
no side effects, i.e. do not change the state of any instance in the system. The execution of a query operation
results in a value or set of values without any alterations in the state of the system. The query operations can
be introduced in the class diagram, but can only be fully defined by specifying the result of the operation. Using
OCL, the result can be given in a single expression, called a body expression. In fact, OCL is a full query
language, comparable to SQL. The use of body expressions is an illustration thereof.

The next example states that the operation getCustomerName will always result in the name of the card owner
associated with the loyalty account:
context LoyaltyAccount::getCustomerName() : String
body: Membership.card.owner.name

To check OCL syntax according to OCL grammar

1. Open the constraint Specification window.


2. Click the Specification property value.
3. Click the “...” button in the property value cell. The Edit Specification window opens.
4. In the Language list, click OCL and select the Check OCL syntax check box. In the Body box,
incorrect expression will be underlined in red.

Figure 497 -- Checking OCL syntax

Constraint path
A constraint path is a graphical representation of a constraint element. The constraint path is shown on the
diagram pane as a dashed arrow from one shape to other. To the constraint path you can assign a particular

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Constraint

constraint. The constraint assigned to the constraint path is labeled in braces: {}. See an example of the
constraint representation in the following figure.

Figure 498 -- The Constraint Path example

You can display on the constraint path the constraint direction arrow. The direction of the arrow represents a
relevant information within the constraint. The client (the tail of the arrow) is mapped to the first position and the
supplier (arrowhead) is mapped to the second position in the constraint.

You can format the constraint symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

After applying the constraint to the constraint path, you can specify the constraint in the Constraint
specification window. In the same window, you can find the description of each constraint property. Descriptions
are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To draw a constraint path

1. In the diagram pallet, the Common category, expand the Anchor command and select the
Constraint command.
2. On the diagram pane click the shape from which you want to draw the constraint path.
3. Click the shape to which you want to create the constraint path.

To add a constraint expression to the constraint path

From the constraint path shortcut menu, choose Select Constraint and the choose one of the following:
• Select New Constraint to create a new constraint.
• Choose an already created constraint from the list.

To display a constraint direction arrow

1. Select the constraint path on the diagram pane and invoke the constraint’s path shortcut menu.

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Containment

2. Select the Show Arrow command. The direction of the constraint path will be displayed. See
an example in the following figure.

Figure 499 -- Example of constraint path with direction arrow

Related procedures
Formatting Symbols

Related dialogs
Specification Window

Containment
The containment relationship is used to represent containment of elements on the diagram pane - a
containment path replaces nesting representation. For example, instead of drawing on the diagram pane one
package nested into the other, you can draw a containment relationship from one package to another.

That is, the containment relationship is not only a graphical representation - the containment relationship
means nesting of elements. See an example in the following figure.

Figure 500 -- Example of package nesting (on the left) and package nesting using containment relationship (on the
right)

In the example above, the containment end with a circle plus shows a containing element. So, the User
package is a contained element and the Domain package is a containing element - the owner of the User
package is the Domain package.

You can format the containment symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

Related concepts
Containment Tree

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Containment

Related diagrams
Class Diagram
Use Case Diagram
Component Diagram
Object Diagram
Package Diagram
Composite Structure Diagram

Related procedures
Containment Tree
Formatting Symbols

Containment Tree
When drawing more than one containment relationship, the containment tree can be created (see the following
figure).

Figure 501 -- Example of more than one containment (on the left) and example of containment tree (on the right)

To group containment paths into a tree

1. Draw a containment path from each contained element to the containing element.
2. Do one of the following:
• Select the containment relationship. Click and hold the little square (the end of the
containment path) which is next to the containment end with circular plus. Drag and
drop the selected containment end on the other containment path. While dragging,
the containment path becomes blue that indicates the allowable connection (see the
following figure). Containment paths merge together.

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Containment

• Open the shortcut menu of the containing element and click the Make Sub Tree
command.

To ungroup a containment tree

• Right-click the containment tree’s end with circled plus pointing to a containing element and, in
the opened shortcut menu click the Ungroup Tree command.

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Data type

To separate the containment path from the containment tree, do one of the following

• Select the containment path that you want to remove from the tree. Open its shortcut menu and
click the Remove From Tree command. The contained element is added to the containing
element separately.

• Drag one containment path to another element:


1. On the diagram pane, select the vertical part of the particular containment path.
2. Click and hold the upper little square (see the following figure).
3. Drag and drop end of the containment path to the other containing element.The
containment path is removed from the containment tree and owner of the
containing element has been changed.

Related concepts
Containment

Related procedures
Formatting Symbols

Data type
A data type is a type whose values have no identity; that is, they are pure values. It is a classifier and inherits
the general features of the classifier: visibility, generalizable element properties, and operations.

MagicDraw provides the following predefined data types: boolean, byte, char, date, double, float, int, Integer,
Real, long, short, void, and String.

You can also create Enumeration or Primitive data types.

To create a new Data Type, including Enumeration or Primitive

• From the Browser, select New from the class or New Element from the package, subsystem,
or model shortcut menu, and then select Data Type, Enumeration, or Primitive.

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Data type

• In the Class, Package, Subsystem, and Model Specification widows, Inner Elements tab,
click Create and select a data type.
You can create an enumeration by clicking the Enumeration button
from the class diagram toolbar:

You can specify data type properties in the data type Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Enumeration
The enumeration defines a kind of data type whose range is a list of predefined values, called enumeration
literals. An Enumeration can contain operations, but they must be pure functions (this is the rule for all data type
elements).

You can specify enumeration properties in the enumeration Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window..
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To add an enumeration literal

An enumeration literal defines an element of the run-time extension of an Enumeration data


type. It has no relevant substructure, therefore, it is atomic.
1. Open the Enumeration Specification window.
2. In the Enumeration Literals tab, click Create button.
3. The Enumeration Literal Specification window opens. Define an enumeration literal. Click
Back to return to Enumeration Specification dialog window.
• Choose the Insert New Enumeration Literal command from the Enumeration shortcut menu.

To suppress the enumeration literals

1. From the enumeration shortcut menu, select Presentation Options.


2. Select the Suppress Enumeration Literals check box.
• Use the smart manipulation button with minus sign on the diagram pane, enumeration symbol.

To open the Enumeration Literal Specification window

1. Open the Enumeration Specification window.


2. In the Enumeration Literals tab expand tree, double-click the desired literal, or click the Edit,
or Create button.

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Decision Node

Primitive
A primitive defines a predefined data type without possessing any relevant UML substructure; that is, it has no
UML parts. A primitive data type can have an algebra as well as operations defined outside of UML (for
example, mathematically). The primitive data types used in UML include Integer, Unlimited Integer, Real, and
String.

Decision Node
Decisions are made using guard conditions. They help protect transitions that depend on a guarding condition.
The symbol used for the decision is a large diamond shape, which can have one or more incoming transitions
and two or more outgoing transitions.

A decision in an activity diagram is used much like a choice or junction point in the state diagrams. Decision
points allow to separate the transition paths. Merges allow to merge the transition paths back together. The
symbol used for the merge is the same as for the decision.

Dependency
A dependency is a relationship signifying that a single or a set of model elements requires other model
elements for their specification or implementation. This means that the complete semantics of the depending
elements is either semantically or structurally dependent on the definition of the supplier element(s).

A dependency is shown as a dashed arrow between classes or packages. The model element at the tail of the
arrow (the client element) depends on the model element at the arrowhead (the supplier element). The arrow
can be labeled with an optional stereotype and an optional individual name.
You can also draw a dependency between a class and other class elements,
such as attributes and operations.

For more information about working with the symbols, see "Diagramming"
on page 190.

Example of the dependency relationships

See the example of dependency relationships in the Figure below.

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Dependency

The Dependency and Its Kinds Specification windows

Dependency, abstraction, and usage relationships defined in the dialog of the same structure. They differ from
one another only by the corresponding Specification name.

You can specify dependency properties in the dependency Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Template Binding dependency


A template binding represents a relationship between a templateable element and a template. A template
binding specifies the substitutions of actual parameters for the formal parameters of the template.

You can specify template binding dependency properties in the template binding dependency Specification
window. In the same window, you can find the description of each property. Descriptions are presented in the
description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Abstraction
An abstraction is a relationship that relates two elements or sets of elements that represent the same concept
at different levels of abstraction or from different viewpoints. In the metamodel, an abstraction is a dependency
in which there is a mapping between the supplier and the client.

Define an abstraction relationship in the Abstraction Specification window.


For a detailed description of this dialog, see "The Dependency and Its Kinds
Specification windows" on page 824.

Usage
A usage is a relationship in which one element requires another element (or set of elements) for its full
implementation or operation. In the metamodel, a usage is a dependency in which the client requires the
presence of the supplier.

Define a usage relationship in the Usage Specification window.


For a detailed description of this dialog,
see "The Dependency and Its Kinds Specification windows" on page 824.

Package Merge
A package merge is a directed relationship between two packages, that indicates that the contents of the two
packages are to be combined. It has a dependency relation with the applied stereotype «merge».

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Dependency

Define a merge relationship in the Dependency Specification window.


For a detailed description of this dialog,
see "The Dependency and Its Kinds Specification windows" on page 824.

Package Import
A package import is defined as a directed relationship that identifies a package whose members are to be
imported by a namespace. It is a relationship between an importing namespace and a package, indicating that
the importing namespace adds the names of the members of the package to its own namespace. It is
dependency relation with applied stereotype «import».

Define an import relationship in the Dependency Specification window.


For a detailed description of this dialog,
see "The Dependency and Its Kinds Specification windows" on page 824.

To draw the Package Import link, select the Package Import path to draw in the Class diagram toolbar, from the
Abstraction group.

Element Import
An element import is defined as a directed relationship between an importing namespace and a packageable
element. The name of the packageable element or its alias is to be added to the namespace of the importing
namespace. It has a dependency relation with the applied stereotype «import».

Define an import relationship in the Dependency Specification window.


For a detailed description of this dialog,
see "The Dependency and Its Kinds Specification windows" on page 824.

To draw the Element Import link, select the Element Import path to draw in the Class diagram toolbar, from the
Abstraction group.

Access
An access relationship shows that elements can only be accessed from a package, and it cannot be
referenced.

To draw an Access link

1. In the Class diagram toolbar, from the Abstraction group, select the Package Import path to
draw.
2. Open the Package Import Specification window and set the Visibility property to private.

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Deployment Specification

Deployment

To draw a deployment link

1. In the Deployment diagram, click the Deployment button and draw a deployment link from a
node to an artifact.
2. From the node shortcut menu, Presentation Options submenu, clear the Suppress
Deployment check box to display the deployed artifacts on the node instance shape.

Deployment Specification
The Deployment Specification is a type of Artifact.

To draw the Deployment Specification on the diagram pane

In the Component (or Deployment) diagram toolbar, right-click the Artifact button group. In the open list, select
the Deployment Specification to draw.

The Deployment Specification is a general mechanism to parameterize a Deployment relationship.

To specify the Deployment relationship

1. Create the Deployment Specification.


2. Between the Deployment relationship and Deployment Specification draw the Dependency
relationship. The Dependency is drawn without an arrow.

Event
An event is the specification of some occurrence that may potentially trigger effects by an object, that is, an
event shows what should happen to change a particular state in a system. There are the following event types:
Any Receive Event, Call Event, Change Event, Signal Event, and Time Event.

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Event

Events are important in diagrams which represent a behavior of a system. These diagrams are listed in the
following table.

Diagram name Event usage description


Activity Diagram To specify an event type for the Accept Event Action.
State Machine Diagram To specify a event type for the Transition, or transition to self.
Protocol State Machine Diagram To specify an event type for the protocol transition, or protocol
transition to self.

When specifying an event type for a transition, you can type the command straight on the transition path on the
diagram pane. The same assignment is valid for a transition to self, protocol transition, and protocol transition
to self.
For more information, see "To assign an event type straight on a transition path"
on page 963.

Event types, their functions, samples, and command syntax are described in the following table.

Name Function and Sample Command syntax


ra

Any Receive A trigger for an AnyReceiveEvent is triggered by the receipt of all


Event any message that is not explicitly handled by any related trigger.
Call Event A call event specifies the receipt by an object of a message <operation ()>
invoking a call of an operation. See an example:

In this example, the call event type is specified with the create()
operation.
Change Event A change event specifies a change in the system configuration when (<expression>)
that makes a condition true. See an example:

In this example, the change event type is specified, and its


Change expression property is specified as phone is busy.
Signal Event A signal event represents the receipt of an asynchronous signal <signal name>
instance. A signal event may, for example, cause a state
machine to trigger a transition. See an example:

In this example, the signal event type is specified, and its Signal
property is specified as phone answered.
Time Event A time event specifies a point in time. At the specified time, the • after (<time>) - an
event occurs. There are two possible types of event event occurrence at a
occurrences: at a relative time and at an absolute time. See an relative time
example: • at (<time>) - an event
occurrence at an
absolute time

In this example, the relative time event is specified, and its


When property is specified as 90 sec.
For more information, see "Specifying a time for a time event"
on page 828.

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Event

Related diagrams
Activity Diagram
State Machine Diagram
Protocol State Machine Diagram

Related procedures
Formatting Symbols
To assign an event type straight on a transition path
Specifying a time for a time event

Related references
Specification Window

Related resources
Example of the State Machine diagram in <MagicDraw installation
directory>\samples\diagrams\state machine diagram.mdzip
Example of the Activity diagram in <MagicDraw installation directory>\samples\diagrams\activity
diagram.mdzip

Specifying a time for a time event

A time event specifies an instance in time by an expression. The expression might be absolute or it might be
relative to some other point in time. Relative time events must always be used in the context of a trigger and the
starting point is the time at which the trigger becomes active.

A relative time trigger is specified with the keyword “after” followed by an expression that evaluates to a time
value, such as “after (5 seconds).” An absolute time trigger is specified with the keyword “at” followed by an
expression that evaluates to a time value, such as “Jan. 1, 2012, Noon.”

You can change the time expression by changing the Is Relative value (see the following procedure).

To specify a time for a time event

1. Open the selected Transition Specification window or Accept Event Action Specification
window having the TimeEvent type assigned.
2. In the Trigger category, do one of the following:
If you do not see the Event Type property, click the + button near
the Trigger category to expand its content.

• To specify the event occurrence at an absolute time, set Is Relative value to


false.The time event is specified as absolute, and the command syntax changes
from at () to after ().

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Exception Handler

• To specify the event occurrence at a relative time, set Is Relative value to true.The
time event is specified as relative, and the command syntax changes from after() to
at ().

Figure 502 -- Specifying time for TimeEvent in Transition Specification window

Related diagrams
Activity Diagram
State Machine Diagram
Protocol State Machine Diagram

Related procedures
Formatting Symbols
To assign an event type straight on a transition path

Related references
Event
Specification Window

Related resources
Example of the State Machine diagram in <MagicDraw installation
directory>\samples\diagrams\state machine diagram.mdzip
Example of the Activity diagram in <MagicDraw installation directory>\samples\diagrams\activity
diagram.mdzip

Exception Handler
An Exception Handler is an element that specifies a body to execute in case the specified exception occurs
during the execution of the protected node.

The Exception Handler may be drawn from an Output Pin to an Input Pin or from an Action to an Input Pin:

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Extend

Extend
An extend use case indicates how and when the behavior defined in the extending use case can be inserted
into the behavior defined in the extended use case. The extend relationship is a relationship from an extending
use case to the extended use case.

The extended use case owns one or more specific extension points. An extension point identifies a point in the
behavior of a use case where that behavior can be extended.
For more information about adding an extension point,
see "Adding extension points" on page 966.

An extend relationship can have a condition. If the condition is true, the extend action is performed.

Figure 503 -- Example of extend relationship

In the preceding example, the Penalize for Overdue use case extends the Register Return use case. The
Register Return use case owns the Return violation extension point.

You can format the extend symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

You can specify extend properties in the extend Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Related diagrams
Use Case Diagram

Related procedures
Formatting Symbols

Related dialogs
Specification Window

Related resources
Example of the Use Case diagram in <MagicDraw installation directory>\samples\diagrams\use
case diagram.mdzip.

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Flow Final Node

Flow Final Node


It is a final node that terminates a flow and destroys all tokens that arrive at it. It has no effect on other flows in
the activity.

Figure 504 -- Example of flow final node element notation

Fragment
MagicDraw represents twelve kinds of fragments: Alternatives, Loop, Option, Parallel, Break, Negative, Critical
Region, Consider, Ignore, Weak Sequencing, Strict Sequencing, and Assertion.

Alternative Fragment
The alternative fragment models if…then…else constructions.

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Fragment

To draw an Alternative Fragment

• In the Sequence diagram toolbar, select the Alternatives element to draw.

Combined Fragment
The UML Combined Fragment element allows the expressions of interaction fragments to be defined in the
sequence diagram. The combined fragments provide a means to define special conditions and subprocesses
for any sections of lifelines in the sequence diagram by specifying an area where the conditions or
subprocesses apply. Using the Combined Fragment, a fragment of the sequence diagram can be separated.

To draw a Combined Fragment

• In the Sequence diagram toolbar, select the Alternatives element to draw.


• From the combined fragment shortcut menu select the Covered Lifelines command and in the
Covered Lifelines dialog, select the lifelines to display.
• In the Sequence diagram toolbar, Options group, select the Parallel combined fragment to
draw.

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Function Behavior

• Draw the Critical Region combined fragment from the Sequence diagram toolbar, Option
button group.

Function Behavior
The function behavior allows modeling external functions that take only inputs and produce outputs. It has no
effect on the specified system.

To create the function behavior

1. In the Model Browser, right-click the root package Data.

2. In the shortcut menu, select New Element > Function Behavior .

Parent topic: "Modeling Elements" on page 771.

Gate
MagicDraw allows the display of messages leaving or entering a sequence diagram, interaction use, or
combined fragment. The Gate is a connection point for representing a message from the outside to the current
sequence diagram, interaction use, or combined fragment.

Gates can be used in three cases:


• For passing and returning arguments to InteractionUse, which calls some Interaction.
• For displaying “exceptions“ as messages that stops an interaction execution and leaves it.

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Gate

• For “calling“ sequence blocks represented as CombinedFragments.

Gate has no notation. Gates are created as message ends when drawing messages to/from a diagram frame,
an interaction use, or a combined fragment.

Parent topic: "Modeling Elements" on page 771.

Usage in diagrams: "Sequence Diagram" on page 647.

Related topics:

"Model" on page 886.

"Working with Lifelines in Sequence Diagrams" on page 860.

"Combined Fragment" on page 806.

"Interaction Use" on page 854.

To create a formal gate

• Draw a call, send, create, or delete a message from the diagram frame.
• Draw a reply message to the diagram frame.
• Draw a call, send, create, or delete a message from the combined fragment (inside combined
fragment).
• You can view the created gates of message in the Message Specification window.
In the Send Event list box you can see formal gate and the Receive Event lists
the actual gate.
• The Gate uses text from the message as an identification name. For example, a
message name or a message operation.

To draw create an actual gate of the formal gate

• Draw a call, send, create, or delete a message to the interaction use, which refers to the
diagram with the formal gates. The Select Formal Gate dialog opens.
• Draw a reply message from the interaction use, which refers to the diagram with the formal
gates. The Select Formal Gate dialog opens.
• Draw a call, send, create, or delete a message to the combined fragment (outside combined
fragment). The Select Formal Gate dialog appears.
You can also view the formal and actual gates in the gates Interaction
Specification window, Interaction Use dialog, Combined Fragment dialog,
and the Actual Gates and Formal Gates panes.

To select a formal gate for the actual gate

1. Draw a message to invoke the Select Formal Gate dialog (see "To draw create an actual gate
of the formal gate" on page 834).
2. Select one of the listed formal gates and click OK. An actual gate is created.
• Or from the message shortcut menu, select the Select Formal Gate command. The Select
Formal Gate dialog opens.
The Select Formal Gates command exists only if there are formal gates.

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Gate

Figure 505 -- Select Formal Gate dialog

The formal gate and actual gate usage in the sequence diagram

See the following figure where the getBalance message is drawn from the diagram frame to the theirBank
lifeline. The getBalance message has a gate.

Figure 506 -- Formal gates usage in Sequence diagram

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Generalization

See the following figure where the actual gate is presented. The Balance Lookup interaction use refers to the
Balance Lookup sequence diagram. The getBalance message (see the 2nd message) has selected the formal
gate and automatically repeats the data of the getBalance message from the Balance Lookup diagram.

Figure 507 -- Actual gates usage in sequence diagram

Generalization
A generalization is a taxonomic relationship between a more general classifier and a more specific classifier.
Each instance of the specific classifier is also an indirect instance of the general classifier. Thus, the specific
classifier inherits the features of the more general classifier.

Figure 508 -- Example of generalization relationship

• Generalizations can be grouped to the generalization tree. For more information,


see "Generalization Tree" on page 837.
• Generalization may be assigned to the generalization set. For more information,
see "Generalization Set" on page 841.

You can format the generalization symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting Symbols"
on page 311.

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Generalization

You can specify generalization properties in the Generalization Specification window. In the same window, you
can find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Related diagrams
Class Diagram
Use Case Diagram
Component Diagram
Deployment Diagram
Profile Diagram

Related procedures
Generalization Tree
Formatting Symbols

Related dialogs
Specification Window

Related resources
You can see a generalization relationship sample in <MagicDraw installation
directory>\samples\case studies\Magic Library.mdzip.

Generalization Tree
Usually the general element has more than one specific elements (see the Figure 509 on page 837) and
sometimes specific elements may have their specific elements - the diagram with these generalizations may
become messy. To display the generalization relationships and specific elements orderly, the generalization
tree can be created (see the Figure 510 on page 838).

Figure 509 -- Example of more than one generalization relationships

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Generalization

Figure 510 -- Example of generalization tree

To group generalization paths into a tree

1. Draw a generalization path between the specific element and the general element.
2. Draw a generalization path from the second specific element to the general element.

3. Do one of the following:


• Drag the path to the other generalization path and drop it there.

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Generalization

• Select the Make Sub Tree command from the general element shortcut menu.

4. The generalization tree is created. See an example in the following figure.

To ungroup a generalization tree

1. Click the generalization tree’s hollow triangle pointing to a general element.

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Generalization

2. From the tree shortcut menu, select the Ungroup Tree command (see the following figure).
The generalization tree is ungrouped.

To separate the generalization path from the generalization tree

Do one of the following:


• From the generalization path shortcut menu, select Remove From Tree. The generalization is
removed from the generalization tree.

• Drag one generalization path to another general or specific element. The generalization path is
removed from the generalization tree and its general or specific element is changed.

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Generalization Set

To open the generalization tree Symbol Properties dialog

• On the diagram pane select the generalization tree and from its shortcut menu, select the
Symbol(s) Properties command (see the following figure). The Symbol Properties dialog
opens.

Related concepts
Generalization

Related procedures
Formatting Symbols

Generalization Set
A generalization set is a packageable element (from Kernel) whose instances define collections of subsets of
generalization relationships. Each generalization set defines a particular set of generalization relationships that
describe the way which a general classifier may be divided using specific subtypes.

Figure 511 -- Example of Records generalization set

You can format the generalization set symbol properties in the Symbol Properties dialog. For more information
on how to open the generalization set Symbol Properties dialog, see "To open the generalization set Symbol
Properties dialog" on page 848. For more information about symbol representation properties, see "Formatting
Symbols" on page 311.

You can specify generalization set properties in the Generalization Set Specification window. For more
information on how to open the Generalization Set Specification window, see "To open the Generalization Set
Specification window" on page 844. In the Specification window, you can find the description of each property.
Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

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Generalization Set

To create a new generalization set

Do one of the following:


• Create a generalization set in the Generalization Specification window:
1. Open the Generalization Specification window.
2. Select the Generalization Set property cell and then click the "..." button. The
Select Generalization Set dialog opens.
For more information about working with the elements Selection dialog,
see "Selecting an Element" on page 339.

3. Click the Create button. The list appears with the available to create elements.
4. Click the Generalization Set command. The Generalization Set Specification
window opens.
5. Type the generalization set name and specify other properties.
6. Click Close. The Generalization Set Specification window is closed. The created
generalization set is selected in the Select Generalization Set dialog.
7. Click OK. The generalization set is created and assigned for the current
generalization.

• Create a generalization set from the generalization shortcut menu:


1. Select the generalization relationship on the diagram pane.
2. Open the generalization shortcut menu.
3. Select the Generalization Set command and then select New Generalization
Set. The Select Owner dialog opens.
4. Select an owner in which you want to create a new generalization set.
5. Click OK. The Generalization Set Specification window opens.
6. Type the generalization set name and specify other properties.

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Generalization Set

7. Click Close. The new generalization set is created and assigned to the current
generalization. Name of the generalization set is displayed on the diagram pane
next to the generalization.

In the Generalization Set list many generalization sets can be listed,


but on the diagram pane, near the generalization, only the first in the
list is displayed.

To create a new generalization set for more than one generalization

1. On the diagram panes, select some generalizations with the same general element.
2. Right click to invoke the generalizations shortcut menu.
3. Select the Generalization Set command. See the next steps of a new generalization set
creation in the following procedure.
The Generalization Set command exists only if all selected
generalizations have the same general element.

To assign an existing generalization set to a generalization

Do one of the following:


• Assign a generalization set in the Generalization Specification window:
1. Open the Generalization Specification window.
2. Select the Generalization Set property cell and then click the "..." button. The
Select Generalization Set dialog opens.
For more information about working with the elements Selection dialog,
see "Selecting an Element" on page 339.

3. Select the generalization set in the list.


4. Click OK. The generalization set is assigned to the current generalization.
• Assign a generalization set from the generalization shortcut menu:
1. Select the generalization relationship on the diagram pane.
2. Open the generalization shortcut menu.
3. Select the Generalization Set command. The list with the available generalization
sets opens.
4. Click the generalization set you want to assign.
5. The generalization set is assigned.

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Generalization Set

• Draw or move a generalization line to a generalization set tree or to a generalization that


belongs to a generalization set (see the following figure). The newly created generalization is
assigned to the same generalization set.

To open the Generalization Set Specification window

Do one of the following:


• Invoke the Generalization Set Specification window from the diagram pane shortcut menu:
1. Right click the generalization set name on the diagram to open its shortcut menu.
2. Select the Specification command (see the following figure). The Generalization
Set Specification window opens.

• Double click on the generalization set name on the diagram pane. The General Set
Specification window opens.
• Open the Generalization Set Specification window from the Generalization Specification
window:
3. Open the Generalization Specification window.
4. Select the Generalization Set property cell.
5. Select the generalization set which specification window you want to open.
6. Right click to open the generalization set shortcut menu.

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Generalization Set

7. Select the Open Specification command (see the following figure). The
Generalization Set Specification window opens.

To assign a generalization to the particular generalization set

1. Open the Generalization Set Specification window.


2. Select the Generalization property cell.
3. Click the “...” button. The list with the available to select generalization opens.
4. Click to select the generalization.

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Generalization Set

5. Click the Apply button (see the following figure). The selected generalization or generalizations
are assigned to the particular generalization set.

The generalizations that belong to other sets are allowed to be selected.


Selecting such a generalization removes it from the previous set and adds it
to the current one.

To group the generalizations to the generalization set trees

1. Select a general element on the diagram pane and invoke its shortcut menu.
2. Click the little arrow to expand the general element shortcut menu.

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Generalization Set

3. Select the Make Generalization Set Tree command. See the following figure.

4. The generalizations are grouped to trees, according to the generalization sets. See an example
in the following figure.

The Make Generalization Set Tree command is available and enabled only if
the general element has at least two generalizations and at least two
generalizations has assigned the same generalization set.

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Include

To open the generalization set Symbol Properties dialog

• On the diagram pane select the generalization set name and from its shortcut menu, select the
Symbol(s) Properties command (see the following figure). The Symbol Properties dialog
opens.

Related elements
Generalization

Related procedures
Formatting Symbols
Selecting an Element

Related dialogs
Specification Window

Include
The include relationship is used when there are common parts of the behavior among two or more use cases.
Each common part is then extracted to a separate use case, to be included by all base use cases having this
part in common. The include relationship is represented from a base use case to an inclusion use case.

An include relationship between use cases indicates that an instance of the including use case will also contain
the behavior as specified by the included use case.

Figure 512 -- Example of include relationship

In the example above the Register Item Reservation use case is a base use case. It includes the CFind Item
use case. The Make Item Reservation use case is the including use case and the Find Item use case is the
included use case.

You can format the include symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

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Information Flow

You can specify include properties in the include Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Related diagrams
Use Case Diagram

Related procedures
Formatting Symbols

Related dialogs
Specification Window

Related resources
Example of the Use Case diagram in <MagicDraw installation directory>\samples\diagrams\use
case diagram.mdzip.

Information Flow
An Information Flow specifies that one or more information items circulates from its sources to its targets.
Information flows require some kind of “information channel” for transmitting information items from the source
to the destination.

An information channel is represented in various ways depending on the nature of its sources and targets. It
can be represented by connectors, links, associations, or even dependencies. For example, if the source and
destination are parts in some composite structure diagrams such as a collaboration, then the information
channel is likely to be represented by a connector between them. Or, if the source and target are objects (which
are a kind of InstanceSpecification), they can be represented by a link that joins the two, and so on.

The information flow and the information item notation are added. You can draw them using the Information
Flows toolbar in the class or composite structure diagram:

You can also create information flows in the associations in the class diagram and on the connectors in the
composite structure diagrams:
1. Draw classes and associations.
2. From the association shortcut menu select command Symbol(s) Properties and select the
Show conveyed information A and Show conveyed information B check boxes.

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Information Item

3. Drag the class or information item on an association. An information flow is created.

Information Item
The Information Flows package provides mechanisms for specifying the exchange of information between
entities of a system at a high level of abstraction.

The Information flows describe a circulation of information in a system in a general manner. They do not specify
the nature of the information nor the mechanisms by which this information is conveyed (message passing,
signal, common data store, parameter of operation, etc.). They also do not specify sequences or any control
conditions. It is intended that, while modeling in detail, representation and realization links will be able to specify
which model element implements the specified information flow, and how the information will be conveyed.

An information item is an abstraction of all kinds of information that can be exchanged between objects. It is a
kind of classifier intended for representing information in a very abstract way, the one which cannot be
instantiated.

One purpose of information items is to be able to define preliminary models, before making detailed modeling
decisions on types or structures. Another purpose of information items and information flows is to abstract
complex models by using a less specific but more general representation of the information exchanged
between entities of a system.

In a classifier, the information item can be represented as a name inside a rectangle. The black triangle icon on
top of this rectangle indicates that it is an information item.

Information Items (or any conveyed classifiers) can be displayed on any relationship.

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Instance Specification

To display information Items on relationships:

1. Select the information item on the diagram pane and drag it on the relationship shape. The Add
Conveyed Information dialog opens.

2. After specifying information flow and direction arrow, click OK.

Instance Specification
An instance specification specifies the existence of an entity in a modeled system and completely or partially
describes the entity.

The description may include:


• The classification of an entity by one or more classifiers of which the entity is an instance. If the
only classifier specified is abstract, then the instance specification only partially describes the
entity.
• A kind of instance based on its classifier or classifiers - for example, an instance specification
whose classifier is a class describes an object of that class, while an instance specification
whose classifier is an association describes a link of that association.
• A specification of values of structural features of the entity. Not all structural features of all
classifiers of the instance specification need to be represented by slots, in which case the
instance specification is a partial description.
• A specification of how to compute, derive, or construct the instance (optional).

MagicDraw allows you to create the instances of classifiers – class, interface, enumeration, use case, actor,
node, component, artifact, and other classifiers.

In the Component (or Deployment) diagram Node Instance, Component Instance, Artifact Instance elements
are the same Instance Specification elements with an assigned component, node or artifact.

The instances are shown using a rectangle by underlining the name string of an instance element. The instance
of an actor is shown as an actor “stick man” figure with the actor’s name string below the symbol.
For more information about working with symbols,
see "Diagramming" on page 190.

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Instance Specification

You can specify instance properties in the instance Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To assign a classifier to an instance

Do one of the following:


• On the object diagram pallet, click the Instance button, and then in the open dialog, select
the classifier. Click OK when you are done.
• Open the Specification window of the instance and click the cell of the Classifier property
value. Then click and in the open dialog, select the classifier. Click OK when you are done.
• On the diagram, right-click the instance shape, and then point to Classifier. In the open list,
select the classifier or point to New to create a classifier.
• NEW! On the diagram, click an instance shape, and then on the Smart Manipulator toolbar,
click . In the open list, select the classifier.
• NEW! On the diagram, click an instance shape, and then press Ctrl+T. In the open list, select
the classifier.
• On the diagram, click an instance shape, then click the name area. Type the “:” colon and then
type the classifier name. Press Enter or click anywhere on the diagram. The classifier is
created and assigned.
Type the “:” colon, then press Ctrl+Space or
Ctrl+Backspace and then in the open list, select
the classifier.
• In the Containment tree, select a classifier and drag it to the instance shape.

To hide/show an assigned classifier

From the instance shortcut menu, select/clear the Show Classifier check box.

To create a Component Instance

1. In the Component (or Deployment) diagram toolbar, click the Component Instance button. The
Select Components dialog opens.
2. Select a component from the list or click the Create button to create a new one. Click OK.

The same is valid for the Node Instance and Artifact Instance creation.
Use the Node Instance button to create the Instance Specification with
assigned Node and the Node Instance will have a Node shape.

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Instance Specification

Assigning Instance Specification as Default Value quickly

You can drag Instance Specification element on Classifier property on a diagram to assign it as default value.
Drag and drop is available only if Instance Specification classifiers are compatible with Property type and if
Property is editable.

To set the initial value to an attribute of the assigned classifier

1. Double-click an instance shape or select Specification from the shape shortcut menu.
2. The Instance Specification window opens. Click the Slots tab.
3. Click the Edit Value button and type the name of the value.

To show/hide slots of the assigned classifier

Clear/select Suppress Slots check box in the instance shortcut menu.


By default slots of the classifier are suppressed.

To display slot type on the instance symbol

Slot type can be optionally displayed on Instance or Part shapes.

Property Show Slot Type is added to slot symbol properties (select command Symbol(s) Properties from
instance shortcut menu to invoke Properties dialog). Slot type name (see Figure 513 on page 853), slot type
qualified name (see Figure 514 on page 853) or no slot type (see Figure 515 on page 853) may be displayed
next to slot.

Figure 513 -- Slot type name is displayed next to slot

Figure 514 -- Slot type qualified name is displayed next to slot

Figure 515 -- No slot type is displayed

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Interaction Use

To select slot in a diagram

Slot can be selected in a diagram. This allows the deletion of a slot straight from the diagram and to attach a
note to a slot.

Figure 516 -- Slot selected in a diagram

To display specification value on the Instance Specification symbol

Specification value can be optionally displayed on the Instance Specification symbol. Check box Show
Specification Value is added to Instance Specification properties (select command Symbol(s) Properties from
instance shortcut menu to invoke Properties dialog).

Figure 517 -- Specification value is displayed on the Instance Specification symbol

Interaction Use
Interactions are units of behavior of an enclosing Classifier. They focus on the passing of information with
Messages between the Connectable Elements of the Classifier.

A reference to the interaction can be created.

You can specify interaction use properties in the interaction use Specification window. In the same window, you
can find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To add a reference to an interaction use


Do one of the following:
• Open the Specification window of the interaction use and click the cell of the Refers To
property value. Then click and in the open dialog, select the element. Click OK when you are
done.
• On the diagram, right-click the interaction use shape, and then point to Refers To. In the open
list, select the element or point to New to create an element.
• NEW! On the diagram, click an interaction use shape, and then on the Smart Manipulator
toolbar, click . In the open list, select the element.
• NEW! On the diagram, click an interaction use shape, and then press Ctrl+T. In the open list,
select the element.

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Interface

To add an actual gate

1. Add a reference to the diagram, from which the diagram frame formal message is created.
2. To the current interaction use draw an actual message with the selected formal gate.
For more information about working with gates,
see "Gate" on page 833.

Related diagrams
Sequence Diagram

Interface
An interface is a specifier for the externally-visible operations of a class, component, or other classifiers
(including subsystems) without a specification of the internal structure. Each interface often specifies only a
limited part of the behavior of an actual class.

The set of interfaces realized by a classifier is its provided interfaces, which represent the obligations that
instances of that classifier have to their clients. They describe the services that the instances of that classifier
offer to their clients.

You can specify interface properties in the interface Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Provided and Required Interfaces


The set of interfaces realized by a classifier is its provided interfaces, which represent the obligations that
instances of that classifier have to their clients. They describe the services that the instances of that classifier
offer to their clients.

The interfaces may also be used to specify required interfaces, which are specified by a usage dependency
between the classifier and the corresponding interfaces. Required interfaces specify services that a classifier
needs in order to perform its function and fulfill its own obligations to its clients.

To draw a Provided Interface

1. In the Class diagram toolbar, select the Interface Realization path to draw from a class to an
interface.
2. Suppress the attributes and operations of the interface (from the interface shortcut menu,
Presentation Options submenu, select the Suppress Attributes and Suppress Operations
check boxes).

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Interface

To draw a Required Interface

1. In the Class diagram toolbar, select the Usage path to draw from a class to an interface.
2. Suppress the attributes and operations of the interface (from the interface shortcut menu,
Presentation Options submenu, select the Suppress Attributes and Suppress Operations
check boxes).

To draw both Provided and Required Interfaces together

Working with s is similar to working with classes.


• For more information, see "Working with classes" on page 799.
• A general information about working with shapes is offered in
"Diagramming" on page 190.

Provided and Required Interfaces in the Composite Structure


diagram
Information about provided and required interfaces is crucial in the assembly stage of complex internal
structures. It helps to decide where connectors should be attached.

Provided and required interfaces are valuable parts of the UML Composite Structure Diagram and SysML
Internal Block Diagram.

A provided interface is shown using the "lollipop" notation attached to the port and required interface is shown
using the "fork" notation attached to the port (see the following figure).

Figure 518 -- Provided and Required interface

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Interface

In the Composite Structure diagram you cannot draw provided and required interfaces itself, but with the new
functionality of MagicDraw you can display preexisting port with the required and provided interfaces as
images.

Figure 519 -- Provided and required interface in the Composite Structure diagram

Lollipop and fork symbols in the Composite Structure diagram are implemented as small attachments to a Port
symbol (like name label). It is not the same as the independent standalone notation of the interface, it is only
part of port symbol. It is important for Composite Structure diagrams where real Interfaces (as Classifiers)
cannot be used.

It is an optional notation, a port does not display provided or required interfaces by default.

Displaying provided/required interfaces in the Composite Structure diagram

1. Create provided and required interfaces in the Class diagram. See procedures "To draw a
Provided Interface" on page 855 and "To draw a Required Interface" on page 856.
2. In the Composite Structure diagram, select Related Elements from the port shortcut menu and
then Display Provided/Required Interfaces. Or, in the individual Port symbol Properties
dialog, select the Show Provided Interfaces and Show Required Interfaces check boxes.

As Port can provide or require many interfaces, displayed or hidden interfaces can be managed in the Edit
Compartment dialog.

Provided/required interfaces in the Component diagram


A component specifies a formal contract of the services that it provides to its clients and those that it requires
from other components or services in the system in terms of its provided and required interfaces.

The required and provided interfaces may optionally be organized through ports.

To add and manage the added provided and required interfaces quickly, in the Component Specification
window, select the Provided/Required Interfaces pane.
For more information about provided and required interfaces, see the procedure
"Provided and Required Interfaces" on page 855.

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Internal transition

Internal transition
In all other cases, the action label identifies the event that triggers the corresponding action expression. These
events are called internal transitions and are semantically equivalent to self transitions except that the state is
not exited or re-entered. This means that the corresponding exit and entry actions are not performed.
For more information on defining transitions,
see "Fork and Join" on page 936.

Specify the internal transition in the Transition Specification window.


For a detailed description of this dialog,
see "Transition" on page 961.

To define an internal transition

1. Double-click the state or select Specification from the state shortcut menu. The State
Specification window opens.
2. Click the Internal Transitions group.
3. Click the Create button. The Transition Specification window opens. Specify an internal
transition.

To remove the internal transition, click the Delete button.

The Information Flow can be related to any relationship.

Lifeline
A lifeline represents an individual participant in the Interaction. The lifeline represents only one interacting
entity. It is shown using a rectangle symbol.

For more general information about working with symbols, see "Diagramming" on page 190.

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Lifeline

To assign a type (classifier) to a lifeline

Do one of the following:


• Open the Specification window of the lifeline and click the cell of the Type property value. Then
click and in the open dialog, select the type. Click OK when you are done.
• On the diagram, right-click the lifeline shape, and then point to Type. In the open list, select the
type or point to New to create a type.
• NEW! On the diagram, click a lifeline shape, and then on the Smart Manipulator toolbar, click
. In the open list, select the type.
• NEW! On the diagram, click a lifeline shape, and then press Ctrl+T. In the open list, select the
type.
• On the diagram, click a lifeline shape, then click the name area. Type the “:” colon and then
type the name of the type. Press Enter or click anywhere on the diagram. The type is created
and assigned.
Type the “:” colon, press Ctrl+Space or
Ctrl+Backspace and then in the open list, select
the type.
• In the Containment tree, select an element and drag it to the lifeline shape.

To hide/show a base classifier

• On the diagram, right-click the lifeline and from the shortcut menu, select the Show Classifier
check box.

To create lifelines for existing data (the interaction properties and parameters) or display all lifelines of the
interaction which are not displayed in the diagram

• Drag and drop the selected element from the Browser to the diagram pane.

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Lifeline

• On the diagram shortcut menu, click Related Elements > Display Lifelines and, in the
Display Lifelines dialog, choose the required elements you want to display or create.

Figure 520 -- Display Lifelines dialog

Related sections
Communication Diagram
Sequence Diagram
Message

Working with Lifelines in Sequence Diagrams


When an object receives a message, an activity starts in that object. An activation (focus of control) shows the
period during which an object is performing an action either directly or through a subordinate procedure. The
activation bar is used to denote that activity.

To change the activation bar size

1. Click the desired activation bar on the Diagram pane.


2. Drag the activation bar to the desired direction.
After resizing, the lines on the activation bar are thickened,
but the size may not change automatically.

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Link

To destroy a sequence object - a large “X” at the end of its lifeline marks its destruction

• Select Delete Mark from the lifeline shortcut menu.


• Set a message as delete message.

To add a recursive message to a lifeline

• On the diagram pallet, click the Recursive Message button and then click the activation bar on
which you want to draw the recursive message.

Related diagrams
Sequence Diagram

Link
Instance of an association is called a link.

A link is a tuple with one value for each end of the association, where each value is an instance of the type of
the end.

Figure 521 -- Role names displayed on link symbol

As of MagicDraw version 17.0.3, you can display on diagram


• Links created between instance specifications (the Display Paths command on the instance
specification shortcut menu).
• Instance specifications at the other end of a link (the Display Related Elements command on
the instance specification shortcut menu).

Links can be represented in the Relationship Map and Dependency Matrix.

Related diagrams
Object Diagram
Class Diagram

Related references
Working with Links
Active Validation Rules for Links

Working with Links

To create a link

1. Create an Object diagram.

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Link

2. In the diagram draw a link between two instance shapes. The Select Association dialog
opens.

The Select Association dialog displays associations that are


created between the classifiers of the link.

3. Select an association and click OK. The Create Slots dialog opens.
For more information on how to create slots in links,
see "To create slots on a link", on page 862.

4. Select slots and click OK.

To create slots on a link

1. In an Object diagram draw a link between two instances. The Select Associations dialog
opens.
For more information,
see "To create a link" on page 861.

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Link

2. In the Select Association dialog, click OK. The Create Slots dialog opens.

3. Select slots.
The Create Slots dialog displays the roles of the association, that is
created between the classifiers of the link.

4. Click OK.

• The slots in the link are created automatically, only if the


Automatically Create Slots of Link option is set to true. For more
information, see "To turn on automatic creation of slots in links" on
page 863.
• Slots on a link are created automatically, only when the link
references the association. For more information, see "To create a
link" on page 861.

To turn on automatic creation of slots in links

1. Open the Environment Options dialog.


2. In the General options group, under the Editing subgroup, set the Automatically Create Slots
in Link option value to true.

To display slot values on a link, do one of the following

• Select a link on a diagram pane, then open its shortcut menu, and click Suppress Slots.

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Link

• In the link Symbol Properties dialog, click to clear the Suppress Slots check box.

Figure 522 -- Example of showing slots on link. Unsuppressing slots

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Link

Figure 523 -- Example of showing slots on link. Selecting slots to display

• The default value of the Suppress Slots option is true, that is, slots
are not displayed on a link.
• Slots on a link are displayed in the following form:
{<slot1 name> = <slot values>,
<slot2 name> = <slot values>,
... }
You can select to display or hide an individual slot in the
Compartment Edit dialog (to open the dialog, select the link on a
diagram pane and on its shortcut menu, click Edit Compartment >
Slots).

To change a link end

• On a diagram, select an end of a link and move it to the other target. The link is connected to
the other target.

Related concepts
Link

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Manifestations

Related references
Active Validation Rules for Links
Object Diagram

Active Validation Rules for Links


Active Validation instantly checks the accuracy, completeness, and correctness of a model, displays errors in
the model, and suggests solutions. There are two active validation rules for links:
• Instance Specification type mismatch
• Missing slots in links
For more information about the active validation,
see "Active Validation" on page 595.

Instance Specification type mismatch

The Instance Specification type mismatch validation rule allows for updating slot values when referenced
association end types are incompatible with connected instance specification types.

Missing slots in links

The Missing slots on links validation rule is useful then migrating projects from the MagicDraw 17.0.2 version or
earlier. The validation rule detects links that have related associations, but do not have slots created in them.
For each incorrect link the warning is displayed. To resolve the warning, there is the Create slots for this link
resolution action. After choosing this action, slots are created in the link.
The validation rule is available only if the Automatically Create Slots in Link
option is set to true in the Environment Options dialog.

Related concepts
Link

Related references
Active Validation

Manifestations
An artifact embodies or manifests a number of model elements. It owns the manifestations, each representing
the utilization of a packageable element.

To create the manifestations, simply draw the Manifestation link from an artifact to a component.

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Message

To display the manifested artifacts on the component shape

From the component shortcut menu select Presentation Options and then clear the Suppress Artifacts
check box.

Message
A Message defines a particular communication between lifelines of an Interaction. A communication can be, for
example, raising a signal, invoking an Operation, creating or destroying an Instance. The Message specifies
the kind of communication, as well as, the sender, and the receiver.

A message is represented by arrows between the lifelines. The style of the message line and arrowhead reflect
the types of the message.

Figure 524 -- Example of Message in Sequence diagram

Figure 525 -- Example of Message in Communication diagram

You can see the description of a selected property in the description area of the Specification window. To see
descriptions, be sure the Show Description option is turned on.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

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Message

Message kind

See the message kinds described in the following table.

Message Message Description Example


kind Sort
Complete
synchCall The message was generated
by a synchronous call to an
operation.
Synchronous messages can
overtake each other.
When a message represents
an operation, the arguments
of the message must
correspond to the parameters
of the operation.
asynchCall Asynchronous means that the
caller continues immediately
after the call. asynchCall
messages do not have reply
messages.

asynchSig The message was generated The same as if the asynchCall message sample.
nal by an asynchronous send
action. The argument of the
message must correspond to
the attributes of the signal.
reply The message is a reply
message to an operation call.

createMes The message designates the


sage creation of another lifeline
object. No other messages on
a given lifeline in an
interaction operand may
appear above a lifeline.

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Message

Message Message Description Example


kind Sort
deleteMes The message designates the
sage termination of another lifeline

Lost asynchCall A lost message is a message


where the sending event
occurrence is known, but
there is no receiving is no
receiving event occurrence.

Found - A found message is a


message where the receiving
event occurrence is known,
but there is no (known)
sending event occurrence.

Message syntax

Message name is displayed on the message path on the diagram pane. Syntax for the message name is the
following:
<messageident> ::= [<attribute> '='] <signal or operation name> ['(' [<argument> [','
<argument>]* ')'] [':' <return value>]
<argument> ::= ([<parameter name> '='] <argument-value>) / '-'

For example:
v=fo(P1="a", P2=True):12
For more detailed description of the message name parsing rules,
see "Message name parsing" on page 872.

Related diagrams
Communication Diagram
Sequence Diagram
Time Diagram

Related references
Common Actions with Messages
Messages in Sequence and Time Diagrams
Messages in Communication Diagrams

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Message

Common Actions with Messages

To set an action type for a message, do one of the following

• In the message Specification window, click the Message Sort property value cell and select the
action type from the drop-down list.
• On the diagram pane, right-click the message and select a desired action type from the
shortcut menu.
• For more information about message action types, see "Message" on page 867.
• For more information about message action types in a Communication diagram
see "Communication Diagram elements" on page 645.

To show / hide message numbers

1. Right-click the diagram pane to open its shortcut menu.


2. Then do one of the following:
• In a Sequence or Time diagram, select / clear Show Message Numbers.
• In a Communication diagram, select / clear Numbering > Show Message
Numbers.

Assigning operations to messages

A model conventionally is created in the following order:


1. A class diagram with classes is created.
2. A sequence diagram uses these classes and their operations to represent the call order.

MagicDraw provides a faster way of assigning and creating operations than it is allowed in the traditional model
creation process:
1. A sequence diagram is created to represent both classes and messages.
2. You can convert a message into a call message as well as create operations for classes in a
single click. For more detailed description of the message name parsing rules, see "Message
name parsing" on page 872.

You can assign operations only to call (synchronous and asynchronous) messages. Furthermore, only one
operation can be assigned to a message.

To assign an operation to a message

Do one of the following:


• Assign an operation to a message in the message Specification window:
1. Draw a call message between two lifelines or select an existing message on a
diagram pane.
2. Open the message Specification window (see the procedure "To open the element
Specification window" on page 273).

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Message

3. Click the Signature (operation) property value cell and then select an operation in
the drop-down list.
• If the Signature (operation) drop-down list is empty, check if the
lifeline, to which the current message is drawn, has a type assigned,
and if this type has a specified operation.
• In the Signature (operation) drop-down list, both operations and
signals of your project are listed. Make sure you have selected an
operation. If you assign a signal to a call message, the message will
automatically be converted to a send message.
• Type an operation name straight on a message path on the diagram pane.
For more information about a message parsing,
see "Message name parsing" on page 872.

To create a new operation for a message

You can create a new operation only if the lifeline to which the
message is drawn has a type assigned.

1. Draw a call message between two lifelines or select an existing message on a diagram pane.
2. Do one of the following:
• Click the Create new operation according to this message button in the shape of a
small green circle at the end of the message name (see the preceding figure). An operation
Specification window opens. Define the operation property values.
For more information about operations,
see "Operation" on page 902.

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Message

• From the message shortcut menu, select Create New Operation. An operation
Specification window opens. Define the operation property values.
For more information about operations,
see "Operation" on page 902.

• Type an operation name straight on a message path on the diagram pane.


For more information about the message name parsing,
see "Message name parsing" on page 872.

Message name parsing

Arguments, parameters, and return values that are specified on a message in a sequence diagram can be
parsed and new operations can be created. Parsing and mapping message names to real model elements
(operations, parameters, etc.) allows for easy transition from prototype sequence diagrams to complete
sequence diagrams representing actual interactions between system parts.

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Message

Message name parsing

On a message name area on a diagram pane, you can type a name of a new operation together with
arguments, parameters, and return value, and after a click on the button near the message name, the new
operation will be created together its specifications.

Message syntax

The whole message name should be written according to message syntax rules.
For more information about message name syntax, see "Message"
on page 867.

Message Parsing notification message

If any message name syntax errors are found, users are warned and suggested how to fix these mistakes. The
Message Parsing notification message opens informing and pointing the concrete error.
For more information about the Message Parsing notification message,
see "Notification message about incorrect syntax" on page 877.

Figure 526 -- Example of message parsing

In the preceding example, you can see that on the message name is the following:
getUserAddress(city=”Allen”, street=”700 Central Expy S”, No=”110”). After click on the Create New
Operation according to this message button, the new getUserAddress operation will be created. The following
message arguments will be created - Allen, 700 Central Expy S, and 110 together with the corresponding
parameters - city, street, No.

To create a new operation from the diagram pane

1. Between two lifelines create a call message (asynchCall or synchCall).


The lifeline to which the call message is connected, must have a
type specified. See an example in Figure 526 on page 873, there
the Address type is assigned to the second lifeline.
2. On the diagram pane, on the message, type the message name according to the syntax rules.
For more information about the message syntax, see "Message syntax" on page 869.
3. After you have typed the message name, exit the edit mode by clicking on the diagram pane.

4. Then again select the message label. The Create New Operation according to this
message button is displayed next to the message name (see the example in Figure 526 on
page 873).

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Message

5. Click the Create New Operation according to this message button. A new operation is
created. and represented in the message Specification window, the Signature (operation)
property cell.
• Note that a new operation is created only after click the Create New
Operation according to this message button. If you will not click this button,
message label will be treated as a message name.
• If the syntax is written incorrectly, the Message Parsing window opens. For
more information, see "Notification message about incorrect syntax" on
page 877.
• For more information on how to assign or create an operation to a message,
see "To assign an operation to a message" on page 870, and "To create a new
operation for a message" on page 871.

Parsing rules

See message name samples and parsing results described in the following table.

Purpose Message name Action after typing Result


typed on the on the message label
diagram pane
Create a new login () The new operation is created:
Click the Create
operation login ()
New Operation
according to this 1. The operation is referenced in the message
message button. Specification window, the Signature (operation)
property cell.
2. For the lifeline type, the login operation is
created.

NOTE: After click on the Create New Operation according to this message button,
always a new operation is created. A new operation is created even if an operation with the
same name already exist.

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Message

Purpose Message name Action after typing Result


typed on the on the message label
diagram pane
Create a new login (“John”) The new operation is created:
Click the Create
operation with login (unnamed1=”John”)
New Operation
an argument
according to this 1. The operation is referenced in the message
message button. Specification window, the Signature (operation)
property cell.
2. In the message Specification window > the
Arguments property group, the following
argument is created: John.
3. For the lifeline type, the login operation is
created.
4. The login operation’s parameter is created and
synchronized with the message argument. For
more information about parameter and argument
synchronization, see "Parameters
synchronization with Arguments" on page 908.
NOTE: Different kinds of arguments are supported. For the following arguments the
following value specifications are created:
John - Opaque Expression
12345 - Literal Integer
True - Literal Boolean
“John” - Literal String (always when quotation-marks are used)
For more information about value specification, see "Assigning value specification as
property value" on page 306.
Create a new login The new operation is created:
Click the Create
operation with (username=”Jo login (username=”John”)
New Operation
a parameter hn”)
according to this 1. The operation is referenced in the message
and an
message button. Specification window, the Signature (operation)
argument
property cell.
2. In the message Specification window > the
Arguments property group, the following
argument is created: John.
3. For the lifeline type, the login operation is
created.
4. The login operation’s parameter is created and
synchronized with the message argument. For
more information about parameter and argument
synchronization, see "Parameters
synchronization with Arguments" on page 908.

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Message

Purpose Message name Action after typing Result


typed on the on the message label
diagram pane
Create a new login () : true The new operation is created:
Click the Create
operation with login () : true
New Operation
a return
according to this 1. The operation is listed in the message
parameter
message button. Specification window, the Signature (operation)
property cell.
2. In the message Specification window > the
Arguments property group the following
argument is created: true.
3. For the classifier that is assigned to the lifeline,
the login operation is created together with the
parameter.
4. The login operation’s parameter with return
direction is created. The operation’s parameter is
synchronized with the message argument. For
more information about parameter and argument
synchronization, see "Parameters
synchronization with Arguments" on page 908.
Create a new status = login () The new operation is created:
Click the Create
operation for status = login ()
New Operation
the message
according to this 1. The operation is listed in the message
together with a
message button. Specification window, the Signature (operation)
reply message
property cell.
2. In the message Specification window > the
Reply message property cell, the replay
message is created. (The Replay message
property cell is displayed in Expert mode only.)
3. The status argument is created in the replay
message.
Create a new Before was: Exit the message A new argument is created and the message is
argument for login label edit mode by highlighted with yellow color, that is, the validation
the message (username=Joh clicking on the warning appears informing that a parameter is
NOTE: This is n) diagram pane. missing and the message argument is not
valid then the synchronized with the operation parameter.
Add the
argument is argument 1282:
added straight
login
from the
(username=Joh
message label
n, 1284)
for the already
existing
operation
To resolve the validation warning:
1. Click on the message. The message smart
manipulator toolbar displays.

2. Click the button to synchronize the mes-


sage argument with the operation parameter.
For more information about parameter and
argument synchronization, see "Parameters
synchronization with Arguments" on page 908.

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Message

Purpose Message name Action after typing Result


typed on the on the message label
diagram pane
Update the Before was: Exit the message The argument is updated.
argument login (John) label edit mode by
clicking on the
Now change
diagram pane.
the argument
to:
login (Joseph)

If you would like to update the operation name or parameter you can do these
actions in the operation Specification window. These actions are not allowed
straight from the message, in order not to corrupt the referenced operation.

Notification message about incorrect syntax

If the message syntax is incorrect you will receive the following notification message at the right-bottom corner
of the MagicDraw window.

Figure 527 -- Example of Message Parsing notification message

In the Message Parsing notification message, in the first line you will see message name that is incorrect. In the
example, the incorrect message name is getUser Address(city=). Because of the incorrect message name,
parsing cannot be executed and a new operation cannot be created.In the second paragraph of the Message
Parsing notification message, you will see the explanation of what syntax is expected. Next, you can see an
example of the correct message syntax.

Assigning signals to messages

You can assign signal only to send or call (synchronous or asynchronous) messages. Furthermore, only one
signal can be assigned to a message.
If a signal is assigned to a call message, the message is automatically
converted to a send message.

To assign a signal to a message using a drag-and-drop

1. Select a signal in the Containment tree.


2. Drag the selected signal to a desired message.

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Message

To assign a signal to a message via the message Specification window

1. Draw a send message between two lifelines or select an existing one on a diagram pane.
2. Open the message Specification window (see the procedure "To open the element
Specification window" on page 273).
3. Click the Signature (signal) property value cell and then select a signal in the drop-down list.

Creating signal receptions for messages

Assigning a signal reception to a message is very similar to the procedure of assigning an operation to a
message.
There are two conditions that must be satisfied when creating a new signal reception.
They are as follows:
• At least one signal must exist in your project.
• A possible signal reception receiver (an activation to which the message points)
must have a type assigned.

To create a new signal reception for the message

1. Draw a send message between the lifelines or select an existing one on a diagram pane.
2. Assign a signal to the message (see the procedure "To assign a signal to a message using a
drag-and-drop" on page 877).
3. Do one of the following:
• Click the button in the shape of a small red circle at the end of the message name
(see the following figure). Define signal reception property values in the signal

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Message

reception Specification window. The default name of the signal reception is the
name of the message for which the signal reception is being created.

• From the message shortcut menu, select the Create New Signal Reception (the
command with the icon representing a small red circle). Define signal reception
property values in the signal reception Specification window. The default name of
the signal reception is the name of the message for which the signal reception is
being created.

Messages in Sequence and Time Diagrams


Messages allow for displaying an interaction between objects. A message is labeled with either the message
name or the assigned operation (signal) name and its arguments.

Related diagrams
Time Diagram
Sequence Diagram

Related references
Message

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Message

Drawing message from/to Lifeline to/from diagram frame

Outgoing and incoming messages communicate with the outside environment by connecting to the border
gates or in other words to the diagram frame.

Figure 528 -- Example of messages connected to diagram frame

In the preceding example, you can see the card inserted message that is drawn from the diagram frame border
to the controller lifeline. The authorize message is created from the controller lifeline to the diagram frame.
For a message to be correct, its receive end should be known.
However, we never know who will connect to the gate from the
outside. That's why we are using the reply message when creating
message from the lifeline to the diagram frame (see authorize
message).

Creating nested activation

Nested activations allow you to model:


• A parallel execution of operations that belong to a single class.
• Callback messages.

The nested activation can be created between at least two messages that point to the same activation.

Nested activations can be created for the following message sorts:


1. Synchronous Call Message (synchCall)
2. Asynchronous Call Message (asynchCall)
3. Asynchronous Signal Message (asynchSignal)

To create a nested activation

Be sure, you have at least two messages pointing to the same


activation in your model.

1. Select any subsequent message.


2. Do one of the following:
• From the message shortcut menu, select Create Nested Activation.
• On the message Smart Manipulator toolbar, click the Create Nested Activation
button.

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Message

The message will be connected to the nested activation.

To merge a nested activation with a parent activation

1. Select a message that has a nested activation.


2. Do one of the following:
• From the message shortcut menu, select Reduce Nesting Level.
• On the message Smart Manipulator toolbar, click the Reduce Nested Activation
button.
The message will be connected to the parent activation.

Nested activations can be used in the following cases:


• To model parallel executions for a non-active lifeline
• To model parallel executions for an active lifeline
• To model a callback message

To model parallel executions for a non-active lifeline

A non-active lifeline is the one that has a non-active class as a type


assigned. The non-active class is the one whose Is Active property
is set to false. This property is available in the Expert mode.
This is the case of creating a simple nested activation, described in the procedure "To create a
nested activation" on page 880.

Figure 529 -- Parallel executions for non-active object

To model parallel executions for an active lifeline

An active lifeline is the one that has an active class as a type assigned.
The active class is the one whose Is Active property is set to true. This
property is available in the Expert mode.
1. Select a lifeline and from its shortcut menu, select Show Entire Activation. All activations of
the selected lifeline becomes all-in-one.
2. Create an outgoing message or select an existing message pointed to active object. Be sure
this is not the first one for the outgoing activation.

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Message

3. From the message shortcut menu, select Create Nested Activation.

Figure 530 -- Parallel executions for active object

To model a callback message

1. Create or select an incoming message that is modeled as a callback message.


2. From the message shortcut menu, select Create Nested Activation.

Figure 531 -- Callback messages

Messages in Communication Diagrams


Messages in communication diagrams can only be depicted on connectors. Therefore, you should draw a
connector first and then assign a message to it.

To assign a message to a connector

1. On the diagram pallet, click the button corresponding a desired message type.

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Message

2. Click a desired connector on the diagram pane. A message arrow will be placed on the
selected connector.
A message flow has two directions: right and left. Choose one of them by
clicking the associated button on the diagram pallet.

To set the advanced numbering of messages

1. From the diagram shortcut menu, select Numbering.


2. Select the Use Advanced Numbering.

To remove the advanced numbering of messages

1. From the diagram shortcut menu, select Numbering.


2. Clear the Use Advanced Numbering selection.

To change a current message numbering

1. From the diagram shortcut menu, select Numbering > Change Numbering.
2. Increase, decrease, and / or change the level of numbering in the Change Communication
Numbering dialog.

Figure 532 -- Change Communication Numbering dialog

Column Description
Number Message number.
Name Message name.

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Message

Button Description
Edit Opens the Type Number dialog. Type the number of the
message.
NOTE: If the Edit button is inactive, remove the automatic
advanced numbering of messages (see the procedure "To
remove the advanced numbering of messages" on page 883).
Increase Increases the selected number by one.
Decrease Decreases the selected number by one.

Activators and predecessors

The predecessor denotes the set of messages. The completion of these messages enables the execution of
the current message. The meaning of the predecessor is that the execution of a message is not enabled until
all of the communications of which the sequence numbers appeared in the list have occurred. Therefore, the
list of predecessors represents a synchronization of threads. The message corresponding to the numerically
preceding sequence number is an implicit predecessor and does not need to be explicitly listed.

All of the sequence numbers with the same prefix form a sequence. The numerical predecessor is the one in
which the final term is one less. That is, number 6.4 is the predecessor of 6.5, where the number “6” is an
activator (see example in the following figure).

Figure 533 -- Message numbering with activators and predecessors

To show predecessors beside the message number

Make sure the Use Advanced Numbering is selected (see the procedure
"To set the advanced numbering of messages" on page 883).

Do one of the following:

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Message

• From the message shortcut menu, select Show Predecessors.


• In the message Symbol(s) Properties dialog, set Show Predecessors to true.

Figure 534 -- Predecessors displayed beside message number

To change an activator number of messages

Make sure the Use Advanced Numbering is selected (see the procedure
"To set the advanced numbering of messages" on page 883).

1. From the message shortcut menu, select Activator.

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Model

2. Select the activator that you want to assign to the selected message. Numbering of the
selected message and subsequent messages decreases by one level. The first level number is
the number of an activator message (see the following figure).

Figure 535 -- Changing activator

If you change the activator number to a predecessor message,


this number will change for subsequent predecessors.

Model
A model contains a (hierarchical) set of elements that together describe the physical system being modeled. It
can also contain a set of elements that represents the environment of the system, typically Actors together with
their interrelationships, such as Associations and Dependencies.

A model is presented as a package with a small triangle in the upper right corner of the large rectangle. The
triangle can be shown in the tab.

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Node

The model is defined as a package, that is, it has package properties in the Model Specification window. For a
detailed description of packages, see Section "Package" on page 905.

Figure 536 -- Model Specification window

For information about the specification properties not covered in this section,
see "Specification Window" on page 271.

Node
For information about the specification properties not covered in this section,
see "Specification Window" on page 271.

Any computer or device that is relevant to the implemented system can be shown as a node. The node is
drawn as a three-dimensional cube with a name inside it. Devices in a system are typically represented with a
stereotype that specifies the device type. The nodes can be represented as types and as instances.

It is shown as a figure that looks like a 3-dimensional view of a cube.

You can specify node properties in the node Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.

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Node

• For more information about working with symbols, see "Diagramming"


page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

Structured activity node


A structured activity node is an executable activity node that can have an expansion into the subordinate
nodes. It represents a structured portion of the activity that is not shared with any other structured node, except
for nesting.

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Node

Activity parameter node


It is an object node for inputs and outputs to activities. The activity parameters are object nodes at the
beginning and end of the flows, to accept inputs to an activity and provide outputs from it.

Figure 537 -- Example of Activity Parameter Nodes in Activity diagram

To create an activity parameter node on an activity diagram frame

You can draw an object flow straight to or from an activity diagram frame. As a result
an activity parameter node will be created and object flow will be connected to it.

1. In an activity diagram pallet, click the Object Flow button.


2. Click the activity diagram frame. The activity parameter node is created and the menu opens.
3. Select the Edit New Parameter command to specify the parameter. The Parameter dialog
opens.
4. Specify the parameter and click Close.

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Node

5. Click on the diagram to create a call behavior action via the object flow relation.
• The parameter for the activity parameter node is created automatically.
• The parameter name, type and multiplicity are synchronized with the pin or object
node, from which / to which the object flow is created. The direction of the
parameter is set according to the object flow direction.
• When creating an activity parameter node on a diagram frame, after click on the
diagram frame, the menu opens. In the menu there are listed the following activity
parameter nodes:
• that are not displayed on the diagram frame
• and owned by the same activity as the activity diagram
• and has the assigned parameters (that are owned by the same activity
too).

• If a parameter with inout direction is selected for the activity parameter node
creation, then two activity parameter nodes are created on the diagram frame.

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Node

Figure 538 -- Example of Activity Parameter Node creation on Activity diagram frame

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Node

Figure 539 -- Example of drawing Object Flow to diagram frame

NEW! To display or hide a direction on an activity parameter node

1. Right-click the activity parameter node on diagram and then select Symbol(s) Properties.
2. In the Symbol Properties dialog, click to select or clear the Show Direction check box.

Figure 540 -- Example of the parameter direction displayed on Activity Parameter Node

If value of the Show Parameter Direction symbol property is true, but value of the
Name Display Mode is Show Name, then direction is not be displayed on the activity
parameter node shape.
• You can see the direction of the parameter displayed in the Model Browser, before
the parameter name.
• If an activity parameter node is associated with the parameter of 'inout' direction,
then direction to the activity parameter node is set according to the connected
flows. That is if outgoing flow is connected to the newly created activity parameter
node, then this activity parameter node is set as input node and the 'in' parameter
direction is used.

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Node

Expansion Region and Expansion Nodes


The Expansion Region and Expansion Nodes can be drawn in the activity diagram (the Input and Output
Expansion Nodes may be found in the diagram toolbar Object Node button group):

If, Loop and Sequence Conditional Nodes


A conditional node is a structured activity node that represents an exclusive choice among some number of
alternatives.

A sequence node is a structured activity node that executes its actions in order.

A loop node is a structured activity node that represents a loop with the setup, test, and body sections.

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Note

Note
A note is a graphical symbol containing textual information. It is used to add any explanatory information
needed for your element or diagram. A note is usually connected to the element symbol using an anchor line.

Figure 541 -- Example of note

In the note, you can also display and edit the element’s to which the note is anchored documentation,
constraint, tagged value, and element properties.

A text in the note can be displayed as a plain text or as an HTML text.

You can format the note symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting
Symbols" on page 311.

To switch the note text to HTML or a Plain text, do one of the following

• On the diagram pane, select the note symbol and click the button that appears on the lower-left
corner of the shape:
• The HTML button - to switch the text in the note to the HTML text.
• The Plain button - to switch the text in the note to the plain text.

• Open the selected note’s shortcut menu and select or click to clear the HTML Text command.

You can edit the HTML text in the note using the HTML editor.
For more information about working with HTML editor,
see "HTML Editor" on page 408.

To display an anchored element documentation on a note

1. Anchor a note to an element symbol, if the note is not anchored (see the procedure "To draw an
anchor from a symbol" on page 787), or select the existing anchored note.
2. Open that note’s shortcut menu.
3. Select Text Display Mode > Show Documentation. The anchored element documentation is
displayed on the note’s symbol.
You can edit element documentation directly on the note symbol.

To display element properties, constraints, and/or tagged values on a note symbol

1. Anchor a note to an element symbol, if the note is not anchored (see the procedure "To draw an
anchor from a symbol" on page 787), or select the existing anchored note.

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Note

2. Open that note’s shortcut menu.


3. Select one or several of the following commands:
• Show Element Properties
• Show Constraints
• Show Tagged Values
Element properties, constraints, and / or tagged values are displayed on the note symbol in the
separate compartments.

You can choose which element properties, constraints, or tagged values to display on the note symbol by
editing an appropriate compartment.

To edit a compartment on a note symbol

To see compartment editing results, make sure element properties, constraints, and/or
tagged values are displayed on the note symbol. For displaying instruction, see the
procedure "To display element properties, constraints, and/or tagged values on a note
symbol" on page 894.
1. On the selected note’s shortcut menu, click Edit Compartment and choose one of the
following commands: Element Properties, Constraints, or Tagged Values. The
Compartment Edit dialog with the appropriate active tab opens.

Figure 542 -- Compartment Edit dialog

2. In the All list, select one or more items you want to display on the note’s compartment.
3. Using buttons >, <, >>, or << move selected items to or remove from the Selected list. Only
items from the selected list will be displayed in the compartment on the note’s symbol.
You can open other tab and organize what items to display
in the compartment.

4. Click OK after you have made selections.

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Object Flow

To add a hyperlink to an element on a note symbol

1. Select one or more elements in the Model Browser, or Specification window.


2. Drag the selected elements on the note symbol on the diagram pane. The hyperlinks to
specifications of dragged elements are created on the note. Click the link on the note to open
the Specification window of the selected element.

After the hyperlink to the element on the note is added, the text format
in the note changes to HTML.

Related procedures
Formatting Symbols
HTML Editor

Object Flow
You can view object flows that are connected via pins in the action
Specification window, as well as the Display Related Elements
and Display Paths commands are available from the action
shortcut menu.

To select output/input pin automatically when drawing an Object Flow

When drawing an object flow, MagicDraw automatically selects output or input pins, creates a new under
certain conditions or you can select a pin from the list. For example, a list of the available to select input pins
opens when drawing object flow to the action that has more than one hidden input pin.

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Object Flow

Figure 543 -- Example of existing input pins

To split Object Flows

• From an object flow shortcut menu on a diagram, select Refactor and then the Split Object
Flow command.

• The object flow splits into the two connectors that are marked with A
letter. Double-click the connector to select the other connector on the
diagram pane.
• Split of object flows helps to navigate in a complicated diagram.
• For more information about Refactoring, see "Refactoring" on page 346.

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Object Flow

To join Object Flow connectors

• From a connector shortcut menu, select the Refactor command and then Join Connectors.

To set type of Pins by using a drag-and-drop operation

1. In the Model Browser, select a type of pins.


2. Drag the type to an object flow on a diagram.

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Object Flow

• If type of pins is set already, after drag-and-drop type will be changed to


the new one.
• To display a type of a pin on a diagram, from the pin shape shortcut
menu, select Symbol(s) Properties and then select the Show Type
check box.

To create Central Buffer Nodes on Object Flows by using a drag-and-drop operation

1. In the Model Browser select a type of a central buffer node, and drag it to an object flow path on
a diagram.
2. Wait for a few seconds and drop it.
3. Select the Split the flow command.
4. The Split Object Flow message opens. Select to insert the central buffer node before or after
the object flow.

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Object Flow

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Object Node

Related diagrams
Activity Diagram

Related procedures
Formatting Symbols

Related dialogs
Specification Window

Object Node
An object node is an activity node that indicates an instance of a particular classifier, possibly in a particular
state, may be available at a particular point in the activity. It can be used in a variety of ways, depending on
where the objects are flowing from and to, as described in the semantics section.
For more information about working with symbols, see "Diagramming" page 190.

You can specify object node properties in the central buffer node Specification window. In the same window,
you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
As UML2 does not support generic Object Node, MagicDraw creates
the particular Central Buffer Node element.

• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

To set a classifier to an object node

1. Double-click the object node or select Specification from the shape shortcut menu. The
Central Buffer Node Specification window opens.
2. Select a classifier you wish to assign to an object node from the Type drop-down list.

To assign a state or final state to an object node

1. Click the “...” button in the Central Buffer Node Specification window, In State field. The
Select Elements dialog opens.
2. Select a state from the existing model elements, or click Create. The State Specification
window opens. Specify a new state, which will be assigned to an object node.

To convert an object node to a pin

1. Select an object node on the diagram pane.


2. From the object node shortcut menu, select the Refactor command, then Convert To.

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Opaque Behavior

3. In the opened list, select to convert the object node to the input pin or output.

Figure 544 -- Example of Object Node (on the left) conversion to Output Pin (on the right)

Related diagrams
Activity Diagram

Related procedures
Formatting Symbols

Related dialogs
Specification Window

Opaque Behavior
A behavior with implementation-specific semantics. The Opaque Behavior is introduced for implementation-
specific behavior or for use as a place-holder before one of the other behaviors is chosen.

To create a new Opaque Behavior:

1. In the Browser, select a package.


2. From the package shortcut menu, select New Element and then Opaque Behavior. Enter the
name for a newly created element.

To create an Opaque Behavior symbol

Drag and drop the selected Opaque Behavior element from the Browser tree on the Diagram pane.

Operation
Entries in the operation compartment are strings that show the operations defined on classes as well as those
that are supplied by the classes. An operation is a service that can be requested to perform by an instance of
the class. It has a name and a list of arguments.

Usually class attributes are accessed through the operations. The operations are used to perform specific
actions, such as system calls, utility functions, and queries. The operation signature provides all information
needed to use that operation.

To create a new operation

• Double-click the selected class or select Specification from the class shortcut menu. The
Class Specification window opens.
• Click the Operations tab and then click the Create button. The Operation Specification
window opens. Define a new operation and click OK.

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Operation

• Select Insert New Operation from the class shortcut menu. Type an operation name directly
on the class shape.
• In the Browser tree, select an already created class. From the class item shortcut menu,
choose New and then Operation.
• Select a class shape, press CTRL+ALT+O shortcut key and type the operation name on the
Diagram pane.
• Select the class shape and click the small green Insert New Operation smart manipulation
button.

You can specify operation properties in the operation Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To change an operation name

1. Click the operation in the selected class on the diagram pane or in the Browser tree.
2. Type a new name.
• Change an operation name in the Operation Specification window.

To define the type of an operation

• In the Operation Specification window, the Type drop-down list, select the operation type.
• Type a colon “:” and the name of the operation type just after the operation name on the
diagram pane. If you specify a nonexistent type of an operation, a new class is created.

To edit / add an operation parameter

1. Open the Operation Specification window.


2. Click the Parameters tab.
3. Double click on the existing parameter name in the expanded tree or click the Create button.
The Parameter Specification window opens.
• Type a parameter text (in parenthesis) directly on a diagram.
• Select an operation in the Browser tree, select New from its shortcut menu and select
Parameter. The Parameter Specification window opens.

The Parameter Specification window

The Parameter Specification window defines an operation argument.

You can specify parameter properties in the parameter Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To add additional information about the return type of an operation

1. Open the Operation Specification window.

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Operation

2. In a Properties list, select Expert to switch the Expert mode. More properties for the operation
appears.
3. In the Type Modifier list, click one of the following signs:
• & - one class has a reference to other model element.
• * - one class has a pointer to other model element.
• [] - one class has an array of other model elements.

To define an operation as abstract, static, or query

1. Open the Operation Specification window.


2. In a Properties list, select Expert to switch the Expert mode. More properties for the operation
appears.
3. In the General tab, select the Is Abstract, Is Static, and/or Is Query check box(es). The
following table describes operation types.

Name Description
Is Abstract The operation does not have an implementation,
and one must be supplied by a descendant.
Is Static This operation scope means that the values
returned by the parameter have no duplicates.
Is Query The operation does not change the state of the
system.

To set the operation visibility

1. Open the Operation Specification window.


2. In the Visibility list, select Public, Package, Private, or Protected. The following table
describes visibility types.

Visibility name Function


Public ‘+’ The operation can be accessed by any other object
from the outside.
Package ’~’ The operation can be accessed by an element from
the same package.
Private ‘-‘ The operation can be accessed only from that
class.
Protected ‘#’ The operation can be accessed from the inside of
that class and the classes derived from that class.

The operation visibility is shown in the operation signature.

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Package

To set an operation Concurrency: sequential, guarded or concurrent

Name Function
Sequential The callers must coordinate, so that only one call to an Instance
(on any sequential Operation) is made at a time. If simultaneous
calls occur, then the semantics and the integrity of the system
cannot be guaranteed.
Guarded Multiple calls from concurrent threads may occur simultaneously to
one Instance (on any guarded Operation), but only one is allowed
to commence. The others are blocked until the performance of the
first Operation is complete. It is the responsibility of the system
designer to ensure that deadlocks do not occur due to
simultaneous blocks. The Guarded Operations must perform
correctly (or block themselves) in case a simultaneous sequential
Operation or guarded semantics cannot be claimed.
Concurrent Multiple calls from concurrent threads can occur simultaneously to
one Instance (on any concurrent Operation). All of them can
proceed concurrently with correct semantics. The Concurrent
Operations must perform correctly in case a simultaneous
sequential or the guarded Operation, or concurrent semantics
cannot be claimed.

1. Open the Operation Specification window.


2. Select the Expert mode from the Properties field. More properties for the operation show.
3. Select the concurrency type in the Concurrency drop-down list.

Package
A package groups classes and other model elements together. All types of UML model elements can be
organized into packages. Each diagram must be owned by one package and the packages themselves can be
nested within other packages. Subsystems and models are special kinds of packages.

The packages can have dependency, generalization, realize, containment, and association relationships.
These relationships are usually derived from the relationships between the classes inside those packages.

Working with packages


You can specify package properties in the package Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about working with symbols, see "Diagramming" on page 190.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To add inner elements to the selected package

1. Open the Package Specification window.


2. Click the Inner Elements tab.
3. Click the Create button, and then select an element you wish to add.

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Package

4. The selected element Specification window will open. If you selected a diagram, the Diagram
Specification window will open.
5. Define properties you need and click Back to return to Package Specification window.

To change the package header (name, stereotypes, tagged values, and constraints) position

• From the package shortcut menu, select Header Position:


• Select Top to place a package header at the top of a package shape.
• Select In Tab to place a package header in a package tab.
• Open Symbol(s) Properties dialog:
• Set the Header Position property to Top to place a package header at the top of a
package shape.
• Set the Header Position property to In Tab to place a package header in a package
tab.

Figure 545 -- Position of a package header

To show the list of elements assigned to a package on the package shape

1. Open the package shortcut menu.


2. Select Show Inner Elements List.

Figure 546 -- Package inner elements displayed in a package shape

To display inner elements of the package in a diagram:

1. Right-click a package in a diagram to open the package shortcut menu.

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Package

2. Select Related Elements > Display Inner Elements. The Select Inner Elements dialog will
open).

Figure 547 -- The Select Inner Elements dialog

3. Select the elements to be displayed and click OK. The selected elements will be displayed in
the diagram's package.

Figure 548 -- Package with inner elements displayed

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Parameter

Parameter

Parameters synchronization with Arguments


After you have modeled certain references between elements, arguments will be created automatically
according to the parameters. Such synchronization increases modeling speed and helps to avoid invalid
models.

The table below lists parameter and argument synchronizations.

Link to Parameter Argument Paired elements


synchronization
description
1 "Synchronization Operation Behavior Parameter and
between Operation parameter parameter parameter
parameters and
Behavior parameters"
2 "Synchronization Activity Activity Parameter and
between Activity parameter Parameter activity parameter
parameters and Node node
Activity Parameter
Nodes"
3 "Synchronization -Operation - Pin of Call Parameter and Pin
between Operation parameter Operation
parameters and pins Action
on Call Operation -Behavior
Action" parameter - Pin of Call
Behavior
Action
4 "Synchronization Interaction - Argument of Parameter and
between parameters parameter Interaction Argument
and arguments". Use
Operation
parameter - Argument of
Message
5 "Synchronization Interaction Lifeline Parameter and
between Interaction parameter Lifeline
Parameters and
Lifelines"

Created arguments have the same number, order, and name as the parameters. Some properties of the
parameters are cloned to argument properties, such as name, type, direction, and multiplicity for a particular
argument.

Changes made in parameters are reflected in arguments. Changes to arguments are not reflected in
parameters. Exception: synchronization between Activity Parameters and Activity Parameter Node.

When synchronization case is removed, arguments created on synchronization are not removed, but
synchronization between parameters and arguments is not working anymore.

For synchronization to work it should match criteria, such as number, order, or other criteria that should be the
same for the parameter and argument.

To turn on/off the parameters and arguments synchronization for the whole project, select or clear the Auto
synchronize Parameters and Arguments check box in the Project Options dialog. After the synchronization
is turned off, arguments will not be created and modified on parameters creation and modification. By default
the Auto synchronize Parameters and Arguments check box is selected.

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Parameter

Active Validation functionality displays unsynchronized elements on diagram pane and in Browser. You can
also use the Parameters Synchronization dialog for automatic and manual synchronization solving.
For more information about the active validation,
see "Active Validation" on page 595.

Rules of synchronization between parameters and arguments

In this section you will find information about rules for making the synchronization between parameter and
argument function properly. If parameters and arguments do not match rules, they are not synchronized and no
changes to arguments will be performed when parameters change.

The general rules of synchronization are:


4. The number of parameters and arguments should be the same.
5. The order of parameters should be the same as order of arguments. If the order of parameters
is changed, the order of Arguments is changed too. This is valid if arguments have ordering
possibility.
6. The same properties. The parameter properties should be the same as the argument
properties. Such as name, type, multiplicity, direction.
7. Properties change. Change the parameter property and the argument property changes. Some
of the properties are changed only the first time and after the second change the parameter
property is not changed and synchronization is not performed anymore.
8. Each couple of parameters and arguments should be synchronized. If one of them is not
synchronized, the other is not synchronized as well. Note that synchronization is checked in
element scope.

Synchronization between Operation parameters and Behavior parameters

Synchronization between operation parameters and behavior parameters works in the following way: after you
have assigned a behavior to the operation with parameters, arguments to the behavior will be created
automatically.

How synchronization works

After the operation parameters have been modified, arguments change in the following way:
• Create operation parameter - argument is created and properties cloned according to the
parameter properties.
• Edit operation parameter - argument properties change. Argument name changes according to
parameter properties only on the first parameter name change. For example, for operation
create not named parameter. Assign behavior as method to the operation. To behavior not
named parameter is created. Now name the operation parameter. Behavior parameter name
automatically changes to the operation parameter name. Change the operation parameter the
second time. The title of behavior parameter is not changed.
• Remove operation parameter - behavior argument is removed if it does not have links or
values. For example, operation parameter is synchronized with activity parameter. Activity
parameter is included to other synchronization - activity parameter is synchronized with activity
parameter node (see “Synchronization between Activity parameters and Activity Parameter
Nodes” on page 911). In this case, after the operation parameter is removed, the activity
parameter is not removed, because it has link.

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Parameter

Validation of Synchronization

Synchronization between Parameter and Argument is valid when:


• The type is compatible. The type of parameter and behavior parameter should be compatible.
This means that the type of operation parameter and the type of behavior parameter should be
the same or inherited.
• The direction is the same. The direction of the operation parameter and the behavior parameter
should be the same.
• The multiplicity is the same. The multiplicity of the operation parameter and the behavior
parameter should be the same.

If one of the rules is not valid, operation parameters and behavior parameters will not be synchronized
anymore.

Case study:
1. Create a class named Computer, with an operation called Collect, and with parameters
Accepted Computers, Production Materials, and Rejected Computers.
2. Create Activity diagram Collect Computer.

Figure 549 -- Project before synchronization

3. Assign activity diagram Collect Computer to the operation Collect as behavior. To do this from
the operation shortcut menu in the Browser, select the Behavior Diagram and then Assign.

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Parameter

Activity of activity diagram is assigned as a method to the operation automatically. The text after
the name of activity will appear in the Browser: specifies Collect.

Figure 550 -- Project after synchronization between Operation Parameters and Behavior Parameters

4. The following operation parameters are created to the activity of activity diagram automatically:
Accepted Computers, Production Materials, Rejected Computers. The Collect operation
parameters are synchronized with Collect Computer activity parameters.

Synchronization between Activity parameters and Activity Parameter Nodes

Synchronization between activity parameters and activity parameter nodes works in the following way: after you
have created a parameter to the activity, an activity parameter node of the activity will be created automatically.

How synchronization works

How synchronization works on parameter edit:


• Create a parameter in the activity. After you have created the parameter, the argument for
parameter will be created automatically. If the parameter direction is inout - two activity
parameter nodes will be created.
• Remove a parameter from the activity. After you have removed the parameter from the activity,
the argument will be removed as well. If two arguments were created for one inout parameter,
both arguments will be removed.

How synchronization works on argument edit:

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Parameter

• Create an activity parameter node in the activity. The Select Activity Parameter dialog
appears. Select the existing activity parameter or click the Create button to create a new one.

Figure 551 -- Select Activity Parameter dialog

• Remove synchronized activity parameter node. After you have removed the activity parameter
node from the activity, the assigned activity parameter will be removed as well.
In the Select Activity Parameters dialog, the following activity parameters are
not displayed:
• Inherited parameters
• Parameters which already have Activity Parameter Nodes.

Case study:
1. In the Collect Computer activity create Accepted Computers parameter.
2. The Accepted Computers activity parameter node is created in activity automatically. Properties
of the parameter and activity parameter node are synchronized.

Figure 552 -- Synchronization of Activity Parameters with Activity Parameter Nodes

Synchronization between Operation parameters and pins on Call Operation Action

And

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Parameter

Synchronization between Behavior parameters and pins of Call Behavior Action

How synchronization works

How synchronization works on parameter edit:


• Create parameter. After you have created a parameter, pins to the Call Operation Action or to
the Call Behavior Action will be created automatically. If parameter direction is inout, two Pins to
one parameter will be created.
• Remove parameter. After parameter is removed, the argument is removed automatically if it
does not have links or values.

How synchronization works on argument edit:


• Create pin. Create to the Call Operation Action or the Call Behavior Action input or output pin.
The Select Operation Parameter dialog appears for the Call Operation Action element and
the Select Behavior Parameter dialog appears for the Call Behavior Action.

Figure 553 -- Select Operation Parameter dialog

• Remove pin. After you have removed the pin, the parameter will not be removed.
• The order change and the properties change. After you have changed the order of arguments
and after you have changed properties, no changes will be done to the parameters.

Synchronization validation

Synchronization between Parameters and Argument is valid if:


• The direction is compatible. The parameter direction and the pin direction should be
compatible.
• The types are compatible. The parameter type and the pin type should be the same or
inherited.

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Parameter

Case study:
1. Create the Mailing List parameter to operation.

Figure 554 -- Project before synchronization

2. Create the call operation action named Determine users that have reserved book.
3. Assign an operation to the call operation action. Pins to the call operation action will be created
automatically.

Figure 555 -- Project after synchronization between Operation Parameter and Pin of Call Operation Action

Synchronization between parameters and arguments


Synchronization between interaction parameters and interaction use arguments works in the following way:
after you have referred an interaction use to the interaction with parameter, an argument to the interaction use
will be created automatically. The parameter of interaction is synchronized with interaction use argument.

Synchronization between operation parameter and message arguments works in the following way: after you
have created the message with an assigned operation, the arguments to the message will be created
automatically.

How synchronization works

How synchronization works on parameter edit:


• Create. After you have created interaction use or message, arguments will be created
automatically according to parameters.
• Remove parameter. After you have removed the parameter, the synchronized argument will be
removed as well.

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Parameter

• The order change. After you have changed the parameters order, arguments order will be
changed automatically.
• The property change. After you have changed parameter properties, this change will not affect
the argument.
Changes in arguments are not reflected in parameters.

Case study:
1. Create a class with Collect operation and with Production Material parameter. Create the
sequence diagram. Draw a lifeline with assigned type - Computer class. To the lifeline, draw a
call message.

Figure 556 -- Project before synchronization

2. Assign the Collect operation to the call message. An argument will be added to the message
automatically. To see the created argument, open the Message Specification window and
select the Arguments branch. In the sequence diagram on the message, you can see the
parameter name with argument name (in this example, the argument is not named).

Figure 557 -- Project after synchronization

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Parameter

Figure 558 -- Sequence diagram with message with argument

Synchronization between Interaction Parameters and Lifelines

Synchronization between Interaction Parameters and Lifelines works in the following way: after you have
created the sequence diagram in interaction with parameters, lifelines for the chosen parameters will be
created in the sequence diagram.

This is not the same synchronization as in other cases, because this gives automated lifelines creation from
parameters only.

How synchronization works

After you have created, edited, or removed parameters, arguments will be unchanged. Conversely, after you
have created, edited, or removed arguments - parameters will be unaffected.

Displaying parameters as lifelines in already existing sequence diagram

You can also display parameters as lifelines in already existing sequence diagram:
1. From the sequence diagram shortcut menu, select Related Elements and then select Display
Parameters as Lifelines. The Display Parameters as Lifelines dialog appears.
2. Select parameters and click OK.
3. Lifelines for the selected parameters are created.

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Parameter

Case study:
4. Create an interaction with a parameter.

Figure 559 -- Project before synchronization

5. In the Interaction, create the sequence diagram. The Display Parameters as Lifelines dialog
appears.

Figure 560 -- The Display Parameters as Lifelines dialog

6. Select parameters, which will be created as lifelines in the sequence diagram. Click OK.
7. Lifelines are created in the interaction, which is drawn on the sequence diagram.

Figure 561 -- Project after synchronization

The Parameters Synchronization dialog

The Parameters Synchronization dialog is shown in the following figure. It provides useful Parameters and
Arguments synchronization options: not synchronized notification, automatic synchronization restoration
algorithms, and manual synchronization abilities.

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Parameter

Figure 562 -- The Parameters Synchronization dialog

There are two ways to open the Parameter Synchronization dialog:


• Select the not synchronized element in the Browser. From the shortcut menu, select the
Validation > validation group > Parameter Synchronization dialog opens.
• Select the invalid element on the diagram. In the symbol smart manipulator, click the invalid
element indicator. From the menu that open, select the Parameter Synchronization dialog
(see the following figure).

Figure 563 -- Smart Manipulator of the Invalid element

The parameters synchronization dialog presents the elements those parameters and arguments are not
synchronized and provides the possibility to restore the synchronization.

In the Parameters Synchronization dialog, the parameters with arguments are synchronized according to the
general synchronization rules, which are described in "Rules of synchronization between parameters and
arguments" on page 909.

The Parameters group presents information about particular element parameters and the Arguments group
presents information about particular element arguments (see the following figures). To edit the parameter or
argument, click on the icon in the Edit column (see Figure 566 on page 920). The Is In Synch? column
displays if parameter and argument are synchronized (see Figure 567 on page 920). Green tick indicates that

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Parameter

parameter and argument are synchronized. Red cross indicates that parameter and argument are not
synchronized.

Figure 564 -- The Parameters Synchronization dialog, Parameters group

Figure 565 -- The Parameters Synchronization dialog, Arguments group

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Parameter

Figure 566 -- The Parameters Synchronization dialog, Edit column

Figure 567 -- The Parameters Synchronization dialog, Is In Sync? column

Automatic Synchronization

To synchronize parameters with arguments automatically, in the Parameters Synchronization dialog, click the
Automatic Synchronization button (see the following figure). According to the available synchronization the
following available commands appears:
1. Synchronize Parameters with Arguments by restoring initial order and creating missing ones.
• Missing arguments will be created.

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Parameter

• Not synchronized Arguments order will be changed and not synchronized properties
will be changed according reference.
2. Synchronize Parameters with Arguments by reordering and creating missing ones.
• Not synchronized arguments order will be changed to fit properties.
• Missing arguments will be created automatically.
• If reference between parameters and arguments existed, but they are not
synchronized or reference will be removed.
3. Synchronize Parameters with Arguments by updating and creating missing ones.
• Not synchronized arguments not synchronized properties according to parameter
will be changed and missing arguments will be created.
4. Synchronize Parameters with Arguments by creating missing ones.
• Missing arguments will be created.

Figure 568 -- The Parameters Synchronization dialog, Automatic Synchronization

Manual Synchronization

You can manually synchronize parameters with arguments using the Up/Down/Remove buttons or click the
Manual Synchronization button (see the following figure).

Click the Up/Down/Remove buttons to move up/down or remove parameters or arguments.

In the Parameters Synchronization dialog table select not synchronized parameter/argument and click the
Manual Synchronization button to synchronize manually. See the description of the manual synchronization
commands in the following table:

Command Description
<-Clone Select the <-Clone command to create parameter with the same
properties.
Clone-> Select the Clone-> command to create parameter with the same
properties.

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Part

Command Description
<-Update Select the <-Update command to update parameter not synchronized
properties in order to be synchronized. The Update item is available if
argument exist and there are properties to update.
Update-> Select the <-Update command to update argument not synchronized
properties in order to be synchronized. The Update item is available if
parameter exist and there are properties to update.

Figure 569 -- The Parameters Synchronization dialog, Manual Synchronization

Part
To create a part

Do one of the following:


• In the Composite Structure diagram pallet, click the button and then click on the
diagram.
• Drag a part type (for example, a class) to the composite structure diagram and drop it.

NEW! To create a new composite structure diagram for the type of the part

Do one of the following:

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Part

• Click the part on a diagram, then on the smart manipulator toolbar, click the New
Composite Structure Diagram button.
• A new diagram is created under the part type.
• If type was not assigned for the selected part then a new type is
created automatically.
• Name of the part type is used for created diagram.

• From the part shape’s shortcut menu, select New Diagram and then diagram from the list. This
accelerates the creation of composite structure diagram (the New Diagram menu item is
available only if the type is specified for the part).

NEW! To define a type of a part

Do one of the following:


• In the Composite Structure diagram pallet, click the button and then click on the
diagram. Then, NEW! in the Select Type list, type the first letter of the part type and then select
the part type from the list. Press Enter.

The Select Type list is not displayed if the Type Selection Mode is
disabled. For more information, see "NEW! Selecting Type in
Composite Structure Diagram" on page 684.
• Select a part shape on the diagram pane and press Ctrl+T on Windows OS and Linux OS or
Cmd+T on Mac OS. Then, in the Select Type list, select a type and press Enter.
• Select a part shape on the diagram pane and on the smart manipulator toolbar, click the
Specify Type button. Then, in the Select Type list, select a type and press Enter.
If a type is specified already for the selected part, then the
Change Type button is displayed in the part’s smart manipulator
toolbar.
• Select a part shape on the diagram and then type the name of the type. The type will be
created with the specified name.
This step is not valid, if the Type Selection Mode is disabled. In this
case to specify a type on a part shape, type a colon and then the
name. For example, “: Deal participant”. For more information, see
"NEW! Selecting Type in Composite Structure Diagram" on
page 684.
• In the part Specification window, do one of the following:
• Click the Type property and then select a type of a port in the list.
• Click the Type property, then click the button and select a type in the element
Selection dialog.
NEW! When creating a port on a part, if a part does not have a specified type, a
new type for the part is created automatically.

Related diagrams
Composite Structure Diagram

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Pin

Pin
A pin represents a connection point for input and output values of an action. There is one input pin for each
input parameter and one output pin for each output parameter.

Figure 570 -- Example of output and input pins

Using MagicDraw you can create the following types of pins:


• Input Pin. An input pin is a pin that holds input values to be consumed by an action.
• Output Pin
• Value Pin
• Action Input Pin
• When a new action is created that must have mandatory pins, pins are
automatically added to that action on the diagram pane as well as in the Model
Browser.
• As of MagicDraw 17.0.4 version, the Pins Displaying validation suite has been
introduced. It includes the Action Containing Hidden Pins validation rule that
detects all hidden pins for the concrete action symbol. For more information
about validation, see "Validation" on page 576.
• When deleting the last pin symbol from the diagram, the pin element is deleted
from the project. This is valid when the Display All Pins in Diagrams option
value is true. For more information, see "To display all pins on diagrams" on
page 926.
• For a send signal action a pin is created, but the symbol of the pin is not
represented on the diagram pane.
• You can navigate to the associated parameter from the pin shortcut menu.
Just right-click the pin, click Go To and then select a parameter.

You can format the pin symbol properties in the Symbol Properties dialog.

You can specify pin properties in the pin Specification window. In the specification window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about symbol representation properties, see "Formatting
Symbols" on page 311.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To assign pins for an action, do one of the following

• Create a pin directly on the diagram pane:


1. Draw an action symbol on the activity diagram pane.
2. In the activity diagram pallet, select a pin you want to create. Click the Input Pin
button or click the little arrow next to the Input Pin button to expand the menu and
to select Output Pin, Value Pin, or Action Input Pin.
3. On the diagram pane, click the action. The pin for this action is created.
• Create a pin in the action Specification window:

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Pin

1. Open the action Specification window.


2. Select the Pins property group.
3. To create an input pin, in the Input Pin category click the Argument property
specification cell. Or to create an output pin, in the Output Pin category click the
Result property specification cell.
4. Click the Add button. The list of available to create pins opens.
5. Select a pin you want to create. The pin Specification window opens.
6. Type the pin name.
7. Click Close to close the Specification window or click Back to return to the action
Specification window.

To display Pins on shapes

1. On the diagram pane, select a shape whereon you want to display pins.
2. Open its shortcut menu and click Related Elements > Display Pins. The Select Pins dialog
opens.

3. In the dialog, select pins you want to display on the shape.


4. In the Layout options area, select whether on Top/Bottom or Left/Right shape borders pins
should be displayed.
If the Top/Bottom layout option is selected, an input pin is resided
on the top of the action border, an output pin on the bottom of the
border. If the Left/Right layout option is selected, an input pin is
resided on the left of the action border, an output pin on the right of
the border.
5. Click OK when you are done.
To change pin displaying options, delete pin symbols from the shape
and repeat the preceding procedure.

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Pin

If you have an element displayed as image, you can connect a pin to


that element with no gaps.

To display all pins on diagrams

1. In the Project Options dialog, click the General project options group.
2. Under the Diagramming category, click to select the Display All Pins in Diagrams check
box.

To convert an input pin to an output pin or conversely

1. Select a pin on the diagram or in the Model Browser.


2. From the element shortcut menu, select the Refactor command and then Convert To.
3. From the opened list, select to convert the pin to the input pin, output pin, action input pin, or
value pin.

To convert a pin to an object node

1. Draw an input or output pin, on an action:


2. On the diagram pane, from the input or output pin shortcut menu, select the Refactor
command and then Convert to Object. The pin is converted to an object node.

Figure 571 -- Example of Output Pin (on the left) conversion to Object Node (on the right)

For more information about the converting functionality,


see "Converting Elements" on page 347.

To navigate from a pin to the associated parameter

1. Select a pin on a diagram.


2. Right-click the pin, click Go To and then select a parameter.

Related diagrams
Activity Diagram

Related procedures
Formatting Symbols

Related dialogs
Specification Window

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Port

Port

A port is a property of a classifier that specifies a distinct interaction point between that classifier and its
environment, or between the (behavior of the) classifier and its internal parts. Ports are connected to the
properties of the classifier by connectors through which requests can be made to invoke the behavioral features
of the classifier.

A Port can specify the services a classifier provides (offers) to its environment as well as the services that a
classifier expects (requires) from its environment. It has the ability to specify that any requests arriving at this
port are handled.

The Class model element and Component model elements can have any number of Ports.

You can specify port properties in the port Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To create a port

Do one of the following:


• Create a port by using diagram pallet:
1. On the Class, Component, or Composite Structure diagram pane draw a shape on
which you want to create a port.
2. On the diagram pallet, click the Port button.
3. On the diagram pane, click the shape on which you want to add a port. NEW! The
Select Type list appears.

The Select Type list is not displayed if the Type Selection Mode is
disabled.

4. Type the first letter of the port type and select the port type from the list. Then
press Enter. The port is created.
The port with the required interface is resided on top of the shape
border, and the port with the provided interface is resided on bottom
of the shape border.
• Create a port by using smart manipulator toolbar:

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Port

1. In the Class, Component, or Composite Structure diagram draw a shape on which


you want to create a port.
2. Select the shape and then click the Port button on the smart manipulator
toolbar. NEW! The Select Type list appears.
The Select Type list is not displayed if the Type Selection Mode is
disabled.

3. Type the first letter of the port type and select the port type from the list. Then,
press Enter. The port is created.
• Create a port in the element Specification window:
1. Open the element Specification window for which you want to create a port.
2. Select the Ports property group.
3. Click the Create button. The Port Specification window opens.
4. Specify the port properties and click Close. The port is created and assigned to
the element.
• For more information on ports creation on parts when drawing a
connector, see "NEW! To select a port automatically when drawing
a connector from a port to a part" on page 811.
• If you have an element displayed as image, you can connect a port
to that element with no gaps:

NEW! To define a type of a port

Do one of the following:


• Select a port shape on the diagram and press Ctrl+T on Windows OS and Linux OS or Cmd+T
on Mac OS. Then, type the first letter of the port type and select the type from the list.
• Select a port shape on the diagram pane and click the Specify Type button on the smart
manipulator toolbar. Then, type the first letter of the port type and select the type from the list.

If a type is set for the selected port then the Change Type button
is in the port’s smart manipulator toolbar.
• In the port Specification window, do one of the following:
• Click the Type property and then select a type of a port.
• Click the Type property, then click the button and select a type in the element
Selection dialog.

To display ports on shapes

1. On the diagram pane, select a shape whereon you want to display ports.

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Port

2. Open its shortcut menu and click Related Elements > Display Ports. The Select Ports to
Display dialog opens.

3. In the dialog, select ports you want to display on the shape.


4. In the Layout options area, select whether on Top/Bottom or Left/Right shape borders ports
should be displayed.
If the Left/Right layout option is selected, a port with a required
interface is displayed on the left of the shape border and a port with
a provided interface is displayed on the right of the shape border.
If the Top/Bottom layout option is selected, on the top of the shape
border a port with a required interface is displayed, and on the
bottom of the shape border is displayed a port with a provided
interface.
5. Click OK when you are done.
• To change port displaying options, delete port symbols from the
shape and repeat the preceding procedure.
• On the diagram pane, near the port symbol, the port type is
displayed if port has referenced type, but do not have name.
• On the diagram pane, near the port symbol, the port type is not
displayed if type is provided or required interface and the interface
is displayed on the diagram.
• When a part symbol is created (also when dropping classifiers on
composite structure diagrams), all its ports are displayed on the
diagram.

NEW! To create quickly a port on a composite structure diagram frame

You can draw a connector straight to or from a composite structure diagram frame. As
a result a port will be created and the connector will be connected to it.

1. In a composite structure diagram, click a part or a port shape.

2. On the shape’s smart manipulator toolbar, click the Connector button.

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Port

3. Click the composite structure diagram frame. The port is created and the Select Port menu
appears.
The menu is displayed only if the composite structure diagram has
hidden ports.

4. Click one of the following commands:


• A hidden port or a nested port of the composite structure diagram. The chosen port
will be displayed on the diagram frame.
• New Port - click to create a port on a diagram frame, with the same name, type and
multiplicity, as is set on the source part or port.
• Nested Port - click to create a new nested port.

The Nested Port command exists only when creating a connector


from the nested port to the diagram frame.

• You can also create quickly a port on the composite structure diagram frame when
drawing a connector straight from a composite structure diagram frame.
• If a connector is created from a port with the defined type, then only compatible
hidden ports are listed in the Select Port menu.
• If a connector is created from a port that has interfaces, then ports that have
compatible interfaces are listed in the Select Port menu.

Figure 572 -- Example of Port creation on Composite Structure diagram frame

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Port

Figure 573 -- Example of drawing Connector to Composite Structure diagram frame

To customize ports list

The ports list can be displayed in a separate compartment on the element shape when the
Suppress Ports check box is cleared from the element shortcut menu, Presentation Options
submenu.
1. From the element shortcut menu, select Edit Compartment and then Ports. The
Compartment Edit dialog opens.
2. In the Ports tab, add the desired ports to display from All to the Selected list.

To change labels position on port

1. Select a port on a diagram.


2. Right-click the port, click Symbol(s) Properties and then change the Position of Labels
property value.

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Port

Figure 574 -- Example of how to change labels position on port

To specify the Provided/Required Interfaces for a Port even if the Port type is not specified

1. Open the Port Specification window.


2. Click the Provided/Required Interfaces property group.
3. Click the Add button and then select to add provided or required interface.
4. If the port type is not defined, the Select Port Type dialog appears. Select one of the following
options and then click OK:
• Set provided interface as port type (available on provided interface creation
only). The provided interface will be specified as the port type.
• Create "dummy" port type automatically. Create a “dummy” port type and
relations between the type and interface.
• Select or create a port type manually. The Select Port Type dialog will open, to
allow you to select or create a Port.

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Profile

5. In the element Selection dialog, select or create an interface and click OK. The provided or
required interface is created.
Draw a realize relationship from a port to an interface to create a provided
interface. Draw a usage relationship from a port to an interface to create a
required interface.

Related diagrams
Class Diagram
Component Diagram
Composite Structure Diagram

Profile
A profile is a kind of a package that extends a reference metamodel. The primary extension construct is a
stereotype. Stereotypes are defined as a part of profiles.

A profile introduces several constraints or restrictions to ordinary metamodeling. Constraints and restrictions
are realized using metaclasses defined in the package. It is a restricted form of a metamodel that always must
be related to a reference metamodel, such as UML, as it is described below. It cannot be used without its
reference metamodel, and it defines a limited capability to extend metaclasses of the reference metamodel.
The extensions are defined as stereotypes that apply to the existing metaclasses.

Each profile contains a set of stereotypes. Profiles are defined as separate modules. Profiles are loaded on
demand, that is, when you start or open your project only profiles used in that project are loaded.

Profiles are defined using the UML extensibility mechanisms that allow modelers to customize UML for specific
domains, for example, for software development processes. In MagicDraw, the mechanism of the profile is
similar to the functionality of modules.

MagicDraw comes with a number of predefined profiles: UML Standard Profile, DDL, EDOC, and other. All
MagicDraw profiles are stored in <MagicDraw installation directory>\profiles.

Profile properties

The profile is defined as a package, that is, it has package properties. For the detailed description of packages,
see "Package" on page 905.

You can specify profile properties in the profile Specification window. You can also find descriptions of each
property in this window. Descriptions are provided in the description area below the property list.
• For more information about using the Specification window, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

Creating profiles

You can create a profile in one of the following ways:


• Using the shortcut menu of a package, model, or other profile.
• Using the profile diagram pallet.
• Using the package diagram pallet.
• Using the class diagram pallet.

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Pseudo State

To create a profile using the package / model / profile shortcut menu

1. In the Containment tree, select a package, a model, or another profile, wherein you want to
create the new profile.
2. From the shortcut menu of the selected package, model, or profile, select New Element >
Profile.

To create a profile using the profile diagram pallet

1. Either create a new profile diagram or open an existing one.


2. On the diagram pallet, click the Profile button.
3. Click a free space of the diagram pane.

To create a profile using the package diagram pallet

1. Either create a new package diagram or open an existing one.


2. On the diagram pallet, click the Package arrow to see more buttons.
3. Click the Profile button.
4. Click a free space of the diagram pane.

To create a profile using the class diagram pallet

1. Either create a new class diagram or open an existing one.


2. On the class diagram pallet, do one of the following:
• Expand the Profile Diagram button group and click the Profile button.
• Expand the Package Diagram button group, click the Package arrow to see more
buttons, and then click the Profile button.
3. Click a free space of the diagram pane.

Pseudo State
The Pseudo state is typically used to connect multiple transitions into more complex state transitions paths. For
example, by combining a transition entering a fork pseudo state with a set of transitions exiting the fork pseudo
state, we get a compound transition that leads to a set of orthogonal target states.

You can specify pseudo state properties in the pseudo state Specification window. In the same window, you can
find the description of each property. Descriptions are presented in the description area of the Specification
window.
• For more information about working with symbols, see "Diagramming" on page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

Initial
Every object belongs to a particular state as soon as it is created. So, it is useful to explicitly show that particular
state. A solid filled circle represents the initial state of an object. There can only be one initial state for an object.
The initial state denotes the starting place for a transition, the target of which is a composite state.

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Pseudo State

Final state
The final state symbol (a circle surrounding a smaller solid circle) is used to represent the object destruction.
The final state is optional in the diagram because there is a system that runs without interruption after the start
of the activities. Also, there can be several final states in the same state diagram, denoting that the life of the
object can finish depending on several conditions.

Terminate
Entering a terminate pseudo state implies that the execution of the state machine by means of its context object
is terminated. The state machine does not exit any states nor does it perform any exit actions other than those
associated with the transition leading to the terminate pseudo state.

Entry Point
An entry point connection point reference as the target of a transition implies that the target of the transition is
the entry point pseudo state as defined in the submachine of the submachine state. As a result, the regions of
the submachine state machine are entered at the corresponding entry point pseudo states.

Exit Point
An exit point connection point reference as the source of a transition implies that the source of the transition is
the exit point pseudo state as defined in the submachine of the submachine state that has the exit point
connection point defined. When a region of the submachine state machine has reached the corresponding exit
points, the submachine state exits at this exit point.

Deep History
The Deep History represents the most recent active configuration of the composite state that directly contains
this pseudo state; e.g. the state configuration that was active when the composite state was last exited. A
composite state can have at most one deep history vertex.

Shallow History
The Shallow History represents the most recent active substate of its containing state (but not the substates of
that substate). A composite state can have at most one shallow history vertex. A transition coming to the
shallow history vertex is equivalent to a transition coming to the most recent active substate of a state.

Junction
The junction vertices are semantic-free vertices that are used to chain multiple transitions together. They are
used to construct the compound transition paths between states. For example, a junction can be used to
combine multiple incoming transitions into a single outgoing transition representing a shared transition path
(this is known as merge). Conversely, it can be used to split an incoming transition into multiple outgoing
transition segments with different guard conditions.

Choice
The choice vertices, when reached, result in the dynamic evaluation of the guards or the triggers of its outgoing
transitions. This realizes a dynamic conditional branch. It allows splitting of transitions into multiple outgoing

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Realization

paths such that the decision on which path to take may be a function of the results of prior actions performed in
the same run-to-completion step.

Fork and Join


The fork vertices are used to split an incoming transition into two or more transitions terminating on the
orthogonal target vertices (i.e., vertices in different regions of composite state). The segments going out of a
fork vertex must not have guards or triggers.

The join vertices are used to merge several transitions emanating from the source vertices in different
orthogonal regions. The transitions entering a join vertex cannot have guards or triggers.

Realization
The realization is a specialized abstraction relationship between two sets of model elements, one represents a
specification (the supplier) and the other represents an implementation of the latter (the client). The realization
can be used to model stepwise refinement, optimizations, transformations, templates, model synthesis,
framework composition, etc.

The realization relationship is drawn as a dashed line with a solid triangular arrowhead (a “dashed
generalization symbol”). The client (the one at the tail of the arrow) supports at least all of the operations
defined in the supplier (the one at the arrowhead), but not necessarily the data structure of the supplier
(attributes and associations).
For more information about working with symbols,
see "Diagramming" on page 190.

The realization paths can be grouped in a tree. This feature makes the appearance of the diagram more
structural and understandable.
In MagicDraw, you will find three kinds of a realization relationship:
• Interface Realization. A dashed line with a solid triangular arrowhead. An
Interface Realization is a specialized Realization relationship between a
Classifier and an Interface. This relationship signifies that the realizing classifier
conforms to the contract specified by the Interface.
• Realization. A solid line that represents a relationship between a classifier and
an interface.
• Substitution. A dashed line with an arrowhead and «substitute» stereotype. A
substitution is a relationship between two classifiers. It signifies that the
substituting classifier complies with the contract specified by the contract
classifier. This implies that instances of the substituting classifier are runtime
substitutable where instances of the contract classifier are expected.

To create a realization tree if a class or an interface already has a number of realization paths attached to it

Select the Make Sub Tree command from the class or the interface shortcut menu.

To remove a realization from the tree or to ungroup a tree

• Select the realization and select the Remove From Tree command from the path shortcut
menu.
• Select a tree head and select the Ungroup Tree command from the tree shortcut menu.

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Reception

To specify the selected realization path in the Specification window

• Double-click the path.


• Select Specification from the path shortcut menu.
• Select the path and press ENTER.

Realization and its kinds Specification windows

You can specify realization properties in the realization Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Creating the realizing classifiers

The realizing classifiers are a set of Realizations owned by the Component. The Realizations reference the
Classifiers of which the Component is an abstraction (i.e., that realize its behavior).

To create a Realization relationship between a component and a classifier:


1. Drag the classifier shape to the component shape.
2. Select a classifier or component and select Related Elements from its shortcut menu, then
select the Display Paths command. The realization relationship will be displayed on the
diagram pane.

Reception
Signal receptions can be specified for classes or interfaces.

Parent topic: "Modeling Elements" on page 771.

Related topics:

"Specification Window" on page 271.

"Formatting Symbols" on page 311.

"Class" on page 799.

"Interface" on page 855.

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Reception

To create a new reception

• Double-click the selected class or select Specification from the class shortcut menu. The
Class Specification window opens.
• Click the Signal Receptions tab and then click the Create button. The Select Signal dialog
opens. Select a signal or create a new one.
• Click OK. The Signal Reception Specification window opens.
• Specify a new reception and click OK.
• Select a class in the Model Browser. From the class item shortcut menu, select New and then
select Signal Reception.
• Select a class shape and click the small red Insert New Signal Reception smart manipulation
button.
The signal reception compartment is suppressed and the smart
manipulator button is not visible by default.

• Drag-and-drop the signal symbol on the class or interface shape in the diagram pane. The
signal reception with the assigned signal is created. You can also drag a signal from the Model
Browser to the class or interface shape on the diagram pane.

To open the Signal Reception Specification window

1. Open the Class Specification window, or the Interface Specification window.


2. In the Signal Receptions tab do one of the following:
• Double-click the desired signal reception in the tree or click the Create button.
• Double-click the desired signal reception directly on the diagram.

You can specify reception properties in the reception Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To set the signal for a signal reception

• Create a signal reception. The Select Signal dialog opens. Select an existing or create a new
signal for the signal reception.
• In the Signal Reception Specification window, in the Signal drop down menu, select a signal.
You can also click the “...“ button. In the Select Element dialog, select a signal or click the
Create button to create a new one.

To display the signal reception on the diagram pane

The signal reception compartment is added to the class and interface shape. This compartment
is hidden by default. To show the signal reception compartment:
• From the symbol shortcut menu, select the Presentation Options command, then select the
Suppress Signal Receptions command.
• From the symbol shortcut menu, select the Symbol(s) Properties command. In the element
Properties dialog, clear the Suppress Signal Receptions command.

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Send Signal Action

To show/hide the signal receptions in the Signal Reception compartment

Select the Edit Compartment command from the symbol shortcut menu. Select the Signal
Reception command. The Edit Compartment dialog opens. Only those signal receptions will
be displayed in the Signal Reception compartment that are displayed in the Selected list.

To change the order of the signal receptions

• From the symbol shortcut menu, select the Presentation Options command, then select the
Signal Receptions Sort Order command.
• From the symbol shortcut menu, select the Symbol(s) Properties command. In the element
Properties dialog, clear the Suppress Signal Receptions check box.

Send Signal Action


The Send Signal Action is an action that creates a signal instance from its inputs and transmits it to the target
object, where it can cause the start of the state machine transition or the execution of an activity. The argument
values are available to the execution of associated behaviors. The requester continues the execution
immediately. Any reply message is ignored and is not transmitted to the requester.

You can specify send signal action properties in the send signal action Specification window. In the same
window, you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
• For more information about working with symbols, see "Diagramming" on page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property
Values" on page 292.

State
A state is a condition during the lifetime of an object or an interaction during which the object meets certain
conditions, performs an action, or waits for an event. The state is defined by the concepts of duration and
stability. An object can not be in an unknown or undefined state. A state may have two compartments to provide
more information about that state:
• The first compartment is the name compartment, it contains the state name, for example:
running, going up.
• The second compartment is the activity compartment, it contains the events and actions of the
state.

You can specify state properties in the state Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about working with symbols, see "Diagramming" on page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

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State

To suppress / unsuppress the actions compartment

In the state shortcut menu, select/clear the Suppress Actions check box.

To insert a new region to the state

• In the state shortcut menu, select Insert New Region.

To insert a new inner state to the state

• In the Browser, drag and drop the selected state to a Region.


• On the diagram pane, select the state and drag and drop it on the state symbol.

To display region name on the state symbol

Region name can be optionally displayed on the State symbol on a diagram.

To display or hide region name

• On a diagram from the State symbol shortcut menu check or clear the Show Region Name
check box.
• In the State Properties dialog select or clear the Show Region Name check box.

Figure 575 -- Displaying region name on the State symbol

Changing State to Composite/submachine/orthogonal State


You can change your current state to a simple state, composite state, orthogonal state, and submachine state.

To change the state to the composite state

1. From the State diagram toolbar, select the State to draw on the diagram pane.
2. From the state shortcut menu, select the Add New Region command. The region is added and
the state shape enlarges.

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To change the state to the orthogonal state

1. From the State diagram toolbar, select the State to draw on the diagram pane.
2. From the state shortcut menu, select the Add New Region command. The region is added and
the state shape enlarges.
3. Open the state shortcut menu again and add the second region to the state.

To change the state to the submachine state

1. From the State diagram toolbar, select the State to draw on the diagram pane.
2. From the state shortcut menu, select the Submachine command and select an existing State
Machine from the list, or click New to create a new one.
To change the state to the submachine state, all regions from the state
should be removed. To do this, select the state on the diagram pane
and from the shortcut menu, select the Remove Region command.

Composite State
A composite state either contains one region or is decomposed into two or more orthogonal regions. Each
region has a set of mutually exclusive disjoint subvertices and a set of transitions. A given state may only be
decomposed in one of these two ways.

Any state enclosed within a region of the composite state is called a substate of that composite state. It is called
a direct substate when it is not contained by any other state; otherwise it is referred to as an indirect substate.

Each region of the composite state may have an initial pseudostate and a final state. A transition to the
enclosing state represents a transition to the initial pseudostate in each region.

You can specify composite state properties in the state Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about working with symbols, see "Diagramming" on page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.
• For more information on working with states, see "State" on page 939.

To add a new region to the composite state

Select Add New Region from the composite state shortcut menu.

To remove a region from the composite state (at least two regions have to be left)

Select Remove Region from the composite state shortcut menu and select a region you want to
remove.

Submachine
A submachine state specifies the insertion of the specification of a submachine state machine. The state
machine that contains the submachine state is called the containing state machine. The same state machine
can be a submachine more than once in the context of a single containing state machine.

The submachine state is semantically equivalent to a composite state. The regions of the submachine state
machine are the regions of the composite state. The entry, exit, behavior actions, and internal transitions, are

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State

defined as part of the state. The submachine state is a decomposition mechanism that allows factoring of the
common behaviors and their reuse.

You can specify submachine properties in the state Specification window. In the same window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about working with symbols, see "Diagramming" page 190.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.
• For more information on working with states, see "State" on page 939.

Adding connection point reference


The connection point reference represent an entry to or exit from the submachine state. It can be used as the
source or target of a transition.

To draw the connection point reference on the submachine state

1. In the state diagram toolbar, click the Connection Point Reference button. Click on the
diagram pane on the submachine state shape. The Select Entry/Exit Point dialog opens.
2. Select entry point to define the entry into the submachine state or exit point to define the exit
from the submachine state. The Connection Point Reference is drawn on the submachine state
with a defined entry or exit point.

To see the assigned entry/exit point, open the Connection Point Reference dialog. The Entry or Exit
properties will display the defined entries.

To assign the entry/exit points to the Connection Point Reference

Select the Connection Point Reference on the diagram pane. Open the shortcut menu and select the Select
Entry/Exit Point command.
In the Select Entry/Exit Point dialog, only these entry and exit points are listed,
which are created at the same State Machine as the submachine state. If there
are no entry/exit points at the same state machine, the Select Entry/Exit Point
dialog is not opened when drawing the Connection Point Reference.

Defining State Invariant

To define a state condition

• Double-click on the state to open the State Specification window and in the State Invariant
field, type a condition and submit changes.
• Near the State Invariant field, click the ... button. The Edit State Invariant dialog opens. Type
the condition and close the dialog by submitting changes.

The State Invariant value is displayed on the diagram pane on the state shape in brackets:

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State

Assigning behavior to state


You can define a behavior to be executed correspondingly to the listed events while being in the state whenever
the state is entered and exited.

To assign a behavior to a state

Do one of the following:


• Use a drag-and-drop operation:
1. In the Model Browser, select a behavior type element.
2. Drag it to the selected state on the diagram. The list of activities appears.

3. Click a desired activity. The behavior is assigned to the selected state’s activity.
• Use the transition’s Specification window:
1. Open the state’s Specification window.
2. In the Entry, Do Activity, or Exit category, click the Behavior Type property value
cell. The list of available behavior types opens. Select the behavior type from the
list.
If you do not see the Behavior Type property, click the + button near
the Entry, Do Activity, or Exit category to expand its content.

3. According to the selected behavior type, the Behavior Element value is defined
automatically. Additional properties Name and Owned Diagram appears. Specify
these properties if it is needed.
4. Click the Close button after you have defined desired properties.

Figure 576 -- Do Activity group before assigning behavior type (on the left) and after assigning behavior type (on the
right)

If a behavior of an Activity, Interaction, Protocol State Machine, or State Machine type is assigned to an Entry,
Exit, or Do activity, a diagram for that behavior is created automatically.
For more information, see
"Behavior" on page 798.

Stereotype

A stereotype defines how an existing metaclass may be extended. It enables the use of platform or domain
specific terminology or notation in place of, or in addition to, the ones used for the extended metaclass.

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Just like a class, a stereotype may have properties, which may be referred to as tag definitions. When a
stereotype is applied to a model element, the values of the properties may be referred to as tagged values.

Any model element from the reference metamodel (any UML model element) can be extended by a stereotype.
For example in UML, States, Transitions, Activities, Use cases, Components, Attributes, Dependencies, etc.
can all be extended with the stereotypes.

The stereotypes are created as separate model elements and can be drawn in almost all MagicDraw diagrams.

Stereotype notation

Stereotype notation in diagrams use the guillemets instead of symbols «» (see the following figure).

However, when editing elements in a diagram, you can still enter the stereotype names between the «»
symbols.

Figure 577 -- Stereotype Notation

To create a new stereotype

To create a new stereotype it is recommended to first create a profile (see the Section above).
• Use the Stereotype button on the Profile diagram pallet.The Select Metaclass dialog opens.
Specify the metaclass that you want to extend and click OK.
• From the Profile or Package shortcut menu in the Browser, select New Element, and then
select Stereotype.

To create a stereotype with an image

1. Open the stereotype Specification window.


2. Click the Icon “...” button and from the Open dialog, select an image you want to place for the
stereotype. Click the Open button.
For more information about displaying stereotype icon on shape,
see "Displaying icon or image" on page 312.

To view assigned image properties

1. In the stereotype Specification window, right-click the Icon property or the image assigned to
the property to open the shortcut menu.
2. On the shortcut menu, click Open Specification. The Image specification window opens
wherein you can see and specify image properties.

To display a stereotype icon as a main shape on the diagram pane

From the shape that has an assigned stereotype with an icon, select Presentation Options and
then Shape Image from the Shape Shortcut menu. Note that all compartments must have
been suppressed before.

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To order stereotypes

Stereotypes can be ordered. Symbol style of the first in the list stereotype will be applied to the symbol on
diagram and in Browser.

To order stereotypes:
1. Invoke symbol shortcut menu, select the Stereotype command. The list of stereotypes opens
(see Figure 578 on page 946).
2. Click the Order button. The Order Stereotypes dialog opens (see Figure 579 on page 946).
3. Click Up or Down buttons to order stereotypes.

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State

Figure 578 -- The Order button in the Stereotypes list, in the Class symbol shortcut menu

Figure 579 -- The Order Stereotypes dialog

Saving of stereotype information in XMI

Ability to choose options where to save applied stereotype information in XMI file. Information can be saved at
the end of the file or inside the element information.

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State

By default stereotype information is stored at the end of XMI file. To store information inside element, open
Environment Options dialog (choose Options - Environment command from main menu), and in General -
Save/Load section select property Save stereotype information within element.

Stereotype properties

You can specify stereotype properties in the stereotype Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Applying a stereotype

You can assign a stereotype to an element in the following ways:


• Open the corresponding element Specification window. Click the “...” button in the general
pane, next to the Applied Stereotype property. Select one or more available stereotypes from
the open list and click Apply. Or you can create a new stereotype by clicking New.
• You can apply a stereotype to a model element easily from the model element shortcut menu.
To do this, follow these steps:
1. Select the model element on the diagram pane or in the Browser. Open its shortcut menu by
right-clicking the mouse.
2. From the model elements shortcut menu, select the Stereotype command. The stereotype
menu opens.
3. The list of all stereotypes is seen. You can type the name of the stereotype for which you are
searching in the text box, above the list. Or, you can create a new stereotype by clicking the
New button.
4. When you find the stereotype that you want, or create a new one, select the check boxes of
those stereotypes to add to the model element.
5. Click the Apply button.
• On the diagram pane in the element name area, type two open angle brackets «», type the
stereotype name and type two close angle brackets. Then you can type the element name
itself. For example: if you want to name element Books and assign «table» stereotype, in the
element name area type the following: «table» Books. The name completion for the
stereotypes works in the name editing mode, press the CTRL+SPACE or CTRL+BACKSPACE
to get a list of possible to apply stereotypes.

Changing the stereotype display mode

You can change the stereotype name and its icon visibility on an element shape.

To change the stereotype display mode on the element shape

• On the element shape shortcut menu, point to Presentation Options > Show Stereotypes,
and then select a desired stereotype display mode.
• In the Symbol Properties dialog select a new value for the Show Stereotypes property.

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State

The stereotype display modes are described in the following table.


Show Shape Icon of the Name of the Image of the
Stereotypes stereotype on stereotype stereotype
Property Value the shape instead of the
element shape
displayed displayed -

Text and icon

not displayed displayed -

Text

displayed not displayed -

Icon

- displayed displayed*
Shape Image
and Text

- not displayed displayed*


Shape Image

not displayed not displayed -

Do Not Display

* - To display the image of a stereotype instead of the element shape all element compartments
should be suppressed.
Shape Image and Text and Shape Image properties are not included in the
Relationships, Roles and Diagram Frame element property list.

Parent topic
Stereotype

Related diagram
Profile Diagram

Related procedure
Editing Property Values

Related dialog
Specification Window

Related references
See an UML extensions sample project in <MagicDraw installation directory>\Samples\Product
Features\UML Extensions.mdzip.
For a detailed description of UML Profiling and DSL in MagicDraw, see the MagicDraw
UMLProfiling&DSL UserGuide.pdf.

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Subsystem

Subsystem
A subsystem is treated as an abstract single unit. It groups model elements by representing the behavioral unit
in a physical system.

To draw a subsystem

1. In the Use Case diagram toolbar, select the Subsystem element to draw.

Swimlane
Actions and subactivities can be organized into swimlanes in the activity diagrams. The swimlanes are used to
organize responsibility for actions and subactivities according to the class. They often correspond to the
organizational units in a business model.

The swimlanes limit and provide a view on the behaviors invoked in the activities. They consist of one or more
partitions. They can be vertical and horizontal.

An activity diagram can be divided visually into “swimlanes”, each separated from the neighboring swimlanes
by vertical or horizontal solid lines on both sides. Each swimlane represents a responsibility for part of the
overall activity, and may eventually be implemented by one or more objects. The relative ordering of the
swimlanes has no semantic significance, but can indicate some affinity. Each action is assigned to one
swimlane. Transitions can cross lanes. There is no significance to the routing of a transition path.

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Swimlane

You can specify swimlane properties in the swimlane Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

To create a swimlane

Do one of the following:


• On the activity diagram pallet, click the
Vertical Swimlanes button and then click the
diagram. NEW! The Represent Properties dialog appears. Select properties and click OK.

The Represent Properties dialog appears, if:


1. the activity diagram is created under the classifier
2. the classifier has properties

• NEW! From the Containment tree, drag one or more property, actor, class, or instance
specification elements to the diagram. The swimlane is created and the representative element
is set.

To set representative elements

Do one of the following:


• Open the Specification window of the swimlane and click the cell of the Represents property
value. Then click and in the open dialog, select the element. Click OK when you are done.
• From the Containment tree, drag the representative element to the partition on the diagram.

To add an additional partition

Do one of the following:


• On the diagram, right-click the swimlane, point to Insert Swimlane and then select Insert
Vertical Swimlane or Insert Horizontal Swimlane.

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Swimlane

• NEW! From the Containment tree, drag one or more property, actor, class or instance
specification elements to the swimlane on the diagram.

To draw multidimensional swimlanes

1. Draw a vertical swimlane.


2. From the swimlane shortcut menu, select the Insert Horizontal Swimlane command.
3. Insert as many horizontal and vertical swimlanes as you need.

Figure 580 -- Example of multidimensional swimlane

To add model elements to a swimlane

If a swimlane is already drawn in the activity diagram, drawing an action (or any other element) will highlight the
swimlane in blue. This means that the action shape will depend on the swimlane symbol.
If the model elements depend on a swimlane symbol, they will be deleted
if the swimlane symbol is deleted.

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Tag

Figure 581 -- Example of multidimensional swimlane

Related diagrams
Activity Diagram

Related procedures
Formatting Symbols

Related references
Specification Window

Tag
Just like a class, a stereotype can have properties, which can be referred to as tag definitions. When a
stereotype is applied to a model element, the values of the properties may be referred to as tagged values.

The tag definitions are used to define new meta attributes of the extended metaclass, they are used as regular
class attributes.
For more information about working with class attributes, see
Section "To create an Opaque Behavior symbol" page 902.

An actual instance of the tag definition is a tagged value (tag).

A tag holds extra information like:


• additional information that does not come with UML, for example Precondition for Use Cases.
• management data about the state and progress of the project such as author, status, and
tested.
• language specific data for code generation tools.

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Tag

A tagged value consists of two parts: name and value (example: Author = Joe).

To create a new tag definition

1. Create a new stereotype.


2. Open the stereotype Specification window.
3. Click the Tag Definitions tab and use the Create button to add a new tag definition for
stereotype. Select the type of this property. It can be a standard UML data type or another user
defined Stereotype. Regular classes should not be used as types of tag definition.
4. In the stereotype Specification window, click Close to save changes.
For more information about stereotype properties,
see "Stereotype properties" on page 947.

Editing tagged value

To create a new tagged value

• In the element Specification window, Tags group, select an available tag definition and click the
Create Value button.

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Tag

• Set the tag value using drag and drop. Now you can drag an element from the Containment
tree and drop in the Specification window tag value area.

Figure 582 -- Tags dialog

Button Description
Up Moves the created value to an upper position in the list.

Down Moves the created value to a lower position in the list.

Edit Opens an editable window for value.

Add Adds a new tagged value to the list.

Remove Removes a tagged value from the list.

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Template

To create default tag values

1. In the stereotype Specification window, expand the Tag Definitions branch and select the tag
definition.
2. Assign a value for the Default Value property.
3. Create an element and assign a stereotype for this element. The element will have tags with
assigned default values.

To set a default tag value to tag with empty value

MagicDraw allows for setting default tag values to tag with empty value. This functionality is needed when a
stereotype is already assigned to an element and a new mandatory tag definition with a default value is created
for the stereotype. After creating such a tag definition, the model elements that have the modified stereotype
applied will have the newly created tags unset.

To set default values instead of empty values:


1. From the Tools main menu, select the Set Empty Tags to Defaults command. The Select
Package dialog opens.
2. Select the scope of elements to which you want to set the default tag values.
If you want to assign default values to all project tags, in the All data tree
select the root package Data and click the Add All button. The root
package Data is added to the Selected objects list. Click OK.
3. The Question dialog opens informing you that this action will set the mandatory tags without
values to defaults.
If you do not want to see this message again next time, clear the Show this message next time
check box.
4. Click Yes. Now, the element with stereotype tags has been assigned default values.

The following conditions are required to set the default tag values:
1. The element should have an assigned stereotype with a specified default value property.
2. The tag definition, to which you want to assign a default value, should contain no value.
The default tag values are not set when the stereotype property (tag definition)
multiplicity is equal to 0, 0..1, 0..*, *.

Parent Topic
Tag

Related topics
Stereotype
Attribute

Template
Template is used to define concrete types for a bunch of elements without concrete types. In other words, you
can create a template and then you can use this template as many times as you need. Moreover, when you
have elements of the same structure (or with the same parameters) but with the different values, the template is
used for easier defining parameters for each element.

Templates parametrization can be applied to classifiers, packages, and operations. Most often template
parametrization is used for classes and interfaces.

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Template

Templates are often used in code engineering (Java, C#, and other programming languages).
For more information about how to use templates in code engineering,
see MagicDraw CodeEngineering UserGuide.pdf.

The template consist of the following parts:


• A parameterized element. It is an element with defined template parameters. The
parameterized element can also be called as a template element.
• An actual element. It is an element for which a template is applied, that is an element with
actual values. The actual element can also be called an templateable element.
• A template binding relationship. It is a relationship from the actual element to the
parameterized element.
• A template parameter substitution. It is used to define actual parameters of the actual element
that substitutes formal template parameters. Template parameter substitutions are created on
the template binding relationship.

Case study: an example of the template and its usage in the following figure.

Figure 583 -- Example of template

In this example, you can see the GeneralArray template class, which has the ArraySize and ArrayType
template parameters that are represented in the dashed rectangle on the upper-right corner of the class. These
parameters represent the size and type of the general array.The attribute GeneralArray::contents : ArrayType
[0..ArraySize] represents the ArrayType and the ArraySize template parameters. The ArraySize template
parameter is of the Integer type and its default value is 10. The ArrayType template parameter is of the Class
type (it is not represented on the shape) and its default value is not specified. The default value of the template
parameter is used if no actual value is supplied for the parameter in a binding. Typically, the parameter types
are classifiers, but they can also be integers or other types.

The GeneralArray class and its template parameters creates a template of the general array with undefined
types. Such template can be used in other concrete arrays as many times as you need.

Next let’s see, how to use the template and how to create an actual element.

Let’s say, we would like to create an array of addresses. So, we create the AddressArray class. Alone (without
template) AddressArray class would have undefined types. A template binding is created from the AdressArray
class to the GeneralArray class. Now the template binding connection points to the GeneralArray template
class.

The template binding specifies template parameter substitutions - the actual values of parameters for the
address array. According to the example, we create the following actual values of the AdressArray class - the
array size having the value 3 and the array of the Address type.

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Template

The output of these definitions is the AddressArray class having the attribute AddressArray::contents : Address
[0..3].
Attributes for the actual element classes should be created manualy. In the
example, the AdressArray::contents : Address [0..3] attribute is not created
automatically - you have to create this attribute manually. Is your optional solution
to create such attributes in your model or not.

Step by step instructions on how to model a template in the MagicDraw are described in "Working With
Templates" on page 957.

You can format template parameter symbol properties in the Symbol Properties dialog.

You can specify template parameter properties in the Template Parameter Specification window and template
binding properties in the Template Binding Specification window. In the specification window, you can find the
description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about symbol representation properties,
see "Formatting Symbols" on page 311.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Related diagram
Class Diagram

Related procedures
Formatting Symbols
Working With Templates
Editing Property Values

Related references
Specification Window
Selecting an Element

Related resources
MagicDraw CodeEngineering UserGuide.pdf

Working With Templates


In the section, we will show how to create a template and how to use it.

Follow these instructions from the first step consistently. Because, for example, if you do not define the
template parameter, you will not be able to draw a template binding relationship. You can omit optional
procedures only.

Precondition. Let’s assume, you already have an element to which you want to apply a template. This element
is an actual element. The actual element can be a classifier, package, or operation.

To create and apply a template an actual element, see the following procedures:
• To create a template
• To apply a template to an actual element

In the following procedure, we will show you how to create a template with parameters and how to define these
parameters.

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Template

To create a template

1. Create or select a template element for which you will create template parameters.
2. Open the element Specification window.
3. Change the property display mode to Expert or All if it is not changed already. The Template
Parameters property group appears in the property group list.
The Template Parameters property group is displayed in the
Expert mode for the following elements:
• Class
• Interface
• Package
For the rest of elements, the Template Parameters property group
is displayed in the All mode.
For more information about changing mode in the element
Specification window, see "Property Group Toolbar" on page 276.

4. Click the Template Parameters property group.


5. To add a new template parameter, click the Create button. The Select Template Parameter
Type dialog opens.

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Template

6. In the model tree, select an existing or create a new type of the template parameter.
• If you do not want to specify the concrete template parameter
type, you can select the Class type (the Class from the UML
metamodel). When the Class type is specified, type is not
displayed on the diagram pane but only the name of the template
parameter is represented.
• Click the Include meta-classes into search results button
in the Select Template Parameter Type dialog, if you want to
select one of the UML metamodel elements, for example, Class.
Otherwise, the Class element is not displayed in the Select
Template Parameter Type dialog. For more information about
elements selection dialog, see "Selecting an Element" on
page 339.
7. Click OK. The template parameter is created. Name of the template parameter is defined
automatically by compounding of the T letter and the name of the template parameter type -
T<type name>. For example, TInteger. You can change the name of the template parameter if
you need it.

8. Assign the default value to the created template parameter. This step is optional. For
information about assigning values in the Specification window, see "Editing Property Values"
on page 292.
To assign a particular value of the value specification, you need
to specify a Value Specification first and then type its particular
value in the Default value cell. For more information about Value
Specification, see "Value Specification" on page 988.

After the template is created, you can apply it to the actual element. The following procedure describes how to
apply the template to the actual element.

To apply a template to an actual element

1. Bind the actual element to the template element - in the diagram pallet, click the Template
Binding button or click the B shortcut key and draw a template binding relationship from the
actual element to the template element.
2. Define a template binding substitution. Open the Template Binding Specification window and
click the Template Binding Substitutions property group.

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Template

3. To add a new template binding substitution, click the Create button. The Select Template
Parameter dialog opens wherein the template parameters are listed of the element to which the
template binding relationship is connected.

4. Select one or more template parameters you need to add as template parameter substitutions.
Click OK to get back to the Template Binding Specification window.

5. Assign the actual value for each template binding substitution. This step is optional. For
information about assigning values in the Specification window, see "Editing Property Values"
on page 292.
To assign a particular value of the value specification, you need
to specify a Value Specification first and then type its particular
value in the Actual value cell. For more information about Value
Specification, see "Value Specification" on page 988.

Related concepts
Template

Related diagram
Class Diagram

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Transition

Related procedures
Formatting Symbols
Editing Property Values

Related references
Specification Window
Selecting an Element

Related resources
MagicDraw CodeEngineering UserGuide.pdf

Transition
A transition is a directed relationship between a source vertex and a target vertex. It can be a part of a
compound transition, which takes the state machine from one state configuration to another, representing the
complete response of the state machine to an occurrence of an event of a particular type. The transition
relationship is created between two states. The transition specifies event occurrences and guard conditions.
When these events occur and conditions are satisfied with the object in the source, state will perform the
specified effect and will enter the target state. So, in the transition, the main subjects are as follows:
• Event trigger and its parameter.
• Guard condition.
• Effect.

On a transition path the event trigger, guard condition, and effect has the following syntax:
<event name> (<parameter>) [<guard condition>] / <effect name>
An example of the transition.

Figure 584 -- Example of transition

In the preceding example, the transition relationship is created from the Ringing state to the Connected state.
The transition has the specified event - phone answered, and the specified effect - enable speech. When the
phone answered event occurs, the Ringing state performs the speech effect, and then the Connected state is
entered.

The event on the transition is specified as event of the concrete type. The event trigger is the event whose
reception in the source state makes the transition eligible to fire. That is, the trigger is specified by the event.
Event types are as follows:
• Any Receive Event
• Call Event
• Change Event
• Signal Event
• Time Event

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Transition

• For more information about event types, see "Event" on page 826.
• You can assign an event type in the Transition Specification window,
or there is a quick way to assign an event type straight on the transition
from the diagram pane. For more information, see "Assigning event
type" on page 962.
• The effect on the transition is specified as one of the behaviors types.
For more information, see "Assigning Behavior Type" on page 964.
• You can format the transition symbol properties in the Symbol
Properties dialog. For more information about symbol representation
properties, see "Formatting Symbols" on page 311.

You can specify transition properties in the Transition Specification window. In the same window, you can find
the description of each property. Descriptions are presented in the description area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Related diagrams
State Machine Diagram
Protocol State Machine Diagram

Related procedures
Formatting Symbols
Assigning event type

Related references
Specification Window

Related resources
Example of the State Machine diagram in <MagicDraw installation directory>\samples\diagrams\
state machine diagram.mdzip.
Example of the Activity diagram in <MagicDraw installation directory>\samples\diagrams\
activity diagram.mdzip.

Assigning event type


You need to assign an event to the transition in order to specify an occurrence of an event which can trigger a
state transition.

You can assign an event type to a transition in the following ways:


• Using the transition’s Specification window.
• By typing an appropriate command straight on the selected transition path.

To assign an event type in the Transition Specification window

1. Open the transition’s Specification window.


2. In the Trigger category, click the Event Type property value cell. The list of available event
types opens.
If you do not see the Event Type property, click the + button near
the Trigger category to expand its content.

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Transition

3. Select the event type from the list.


4. According to the selected event type, Event Element and Trigger property values are defined
and additional corresponding properties appears in the Trigger category (see the following
figure).
5. Click the Close button after you have defined desired properties.

Figure 585 -- Trigger category before assigning event type (on the left) and after assigning event type (on the right)

To assign an event type straight on a transition path

1. Select a transition path on the diagram pane.


2. Type the command of the appropriate event type (see the following table for command syntax).
The event type is assigned to the transition. In the following figure, see an example of the signal
event type assignment.

Figure 586 -- Example of signal event, that was specified typing text straight on transition

See the list with the event type and its command syntax in the following table.

Name Command syntax


Any Receive Event all
Call Event <operation name ()>
NOTE: Before assigning operation straight on the transition path
the Call Event together with this operation should be already
created in the same State Machine as the transition.
Change Event when (<expression>)
Signal Event <signal name>
Time Event • after (<time>) - for an event occurring at a relative time
• at (<time>) - for an event occurring at an absolute time

The event type assigning by typing the command straight on the diagram pane
is also available for a transition to self in the State Machine diagram, as well as
for a protocol transition and protocol transition to self in the Protocol State
Machine diagram.

Related concepts
Transition
Event

Related references
Specification Window

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Transition

Assigning Behavior Type


A behavior type is a behavior that is performed when the transition fires.
For more information about behaviors,
see "Behavior" on page 798.

To assign a behavior type

Do one of the following:


• Use a drag-and-drop operation:
1. In the Model Browser, select a behavior type element.
2. Drag it to the selected transition on the diagram. The behavior is assigned to the
transition.
• Use the transition’s Specification window:
1. Open the transition’s Specification window.
2. In the Effect category, click the Behavior Type property value cell. The list of
available behaviors opens. Select the behavior from the list.
If you do not see the Behavior Type property, click the + button near
the Effect category to expand its content.

3. According to the selected behavior, additional corresponding properties will


appear in the Effect category. Specify desired properties.
4. Click the Close button after you have defined desired properties.

Figure 587 -- Effect group before assigning behavior type (on the left) and after assigning behavior type (on the right)

If a behavior of an Activity, Interaction, Protocol State Machine, or State Machine type is assigned to a
transition, a diagram for that behavior is created automatically.
For more information, see "Behavior" on page 798.

Related concepts
Transition
Event
Behavior

Related references
Specification Window

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Use Case

Use Case
Use cases are a means for specifying required usages of a system. Typically, they are used to capture the
requirements of a system, that is, what a system is supposed to do.

See an example of the use cases in the following figure.

Figure 588 -- Example of use cases

In the preceding example, you can see the fragment of the Library system. The Register Return use case has
the association relationship with the Librarian actor.
For more information about use case relationships,
see "Use Case Relations" on page 966.

The behavior of a use case can be specified by a activity, state machine, or by sequence. It can also be
described by a text description - a use case scenario that can be depicted in the activity diagram.

For more details about modeling with use cases, see the following sections:
• Use Case Relations. You can learn about relations that can be used among use cases in this
section.
• Use Case Description Profile. The purpose and usage of profile is described in this section.
• Use Case Scenario. This section presents the use case scenario functionality.

You can format a use case symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

You can specify a use case in the use case Specification window. In the same window, you can find the
description of each use case property. Descriptions are presented in the description area of the Specification
window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

Related concepts
Use Case Relations
Use Case Description Profile
Use Case Scenario

Related diagrams
Use Case Diagram

Related procedures
Formatting Symbols

Related references
Specification Window

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Use Case

Related resources
Example of Use Case diagram in <MagicDraw installation directory>\samples\diagrams\use
case diagram.mdzip.

Use Case Relations


A use case can have an association relation with an actor. The specified actor initiates the associated use
case.
For more information about the actor element,
see "Actor" on page 784.

Use cases can be related to other use cases by the following relationships:
• Generalization
• Include
• Extend.
For more information on adding an extension point to a use case using
the extend relation, see "Adding extension points" on page 966.

Related concepts
Use Case

Related procedures
Adding extension points

Related resources
Example of Use Case diagram in <MagicDraw installation directory>\samples\diagrams\use
case diagram.mdzip.

Adding extension points

An extension point in the use case represents the location at which the extension can be inserted. In the use
case diagram, the extension point is used together with the extend relationship.

To add an extension point to the use case

Do one of the following:


• Draw an extend relationship from the extending use case to the extended use case. The
following actions depends on whether or not the extended use case has an extension point:
• If there is no an extension point, the question about adding a new extension point
appears. Click Yes to add a new extension point and type the name of the extension
point. Click No to cancel creating an extension point.
• If the use case already has one or more extension points, the Extension Points
dialog opens wherein existing extension points are listed. In the dialog, click Create
to create a new extension point. The Extension Point Specification window opens.
Specify extension point properties and click Close when you are finished.
• Open Specification window of the selected Use Case and perform the following steps:
1. In the property group list, click the Extension Points property group.
2. Click Create under the extension points list. The Extension Point Specification
window opens wherein you can specify extension point properties.

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Use Case

3. Click Close to close the Specification window or Back to return to the use case
Specification window.
• Select the use case symbol on the diagram pane and press CTRL+ALT+E. The extension point
is created. Type the name of the extension point.
• Open the use case shortcut menu and perform the following steps:
1. From the use case shortcut menu, select the Insert New Extension Point
command. The extension point is added.
2. Type the extension point name.
• Select a use case in the Model Browser and open its shortcut menu. Click New Element >
Extension Point. The extension point is created for the selected use case. Type the name of
the extension point.

Related concepts
Use Case
Use Case Relations
Use Case Description Profile
Use Case Scenario

Related diagrams
Use Case Diagram

Related procedures
Formatting Symbols

Related references
Specification Window

Use Case Description Profile


MagicDraw provides the use case description extensions - additional use case properties. Properties are as
follows: Use Case Number, Author, Date, Use Case Complexity, Pre Condition, and others.

To extend the use case with additional properties you have to load the use case description profile. By default,
in a new project, the User Case Description Profile is not loaded. You have to load this profile manualy.

To load the use case description profile

1. Open the Use Case Specification window.

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Use Case

2. Click the Load Profile button. The Use Case Description Profile is loaded and additional
properties are added to the use case.

Figure 589 -- Load Profile button in Use Case Specification window

After the use case description profile is loaded, the following additional properties appears in the use case
Specification window:
• The Use Case Number property in the UseCase general property group. This property is
designed to number use cases to the particular sequence.
For more information, see "Generic Numbering Mechanism"
on page 379.

• The Use Case Description property group. In this property group, you can specify properties
describing the particular use case, such as an Author, Date, Goal, and other.
• The Use Case Obsolete property group. Use cases numbering values used in projects
created with earlier MagicDraw versions, are stored in this property group after importing the
project to MagicDraw 17.0.2. By default, this property group is displayed in the Expert mode.
For more information, see "The use case scenario created
with the MagicDraw 17.0.1 and earlier" on page 987.

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Use Case

The following figure illustrates an example of the Use Case Specification window after the use
case description profile is loaded.

Figure 590 -- Use Case Specification window

You can specify the use case extension properties in the use case Specification window. In the same window,
you can find the description of each property. Descriptions are presented in the description area of the
Specification window.
• For more information about the Specification window usage, see "Specification
Window" on page 271.
• For more information about specifying property values, see "Editing Property Values"
on page 292.

Related concepts
Use Case
Use Case Relations
Use Case Scenario

Related procedures
Formatting Symbols

Related references
Specification Window

Related resources
“Working with UML Profiles” in MagicDraw UMLProfiling&DSL UserGuide.pdf

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Use Case

Use Case Scenario


This functionality is available in Standard, Professional, Architect,
and Enterprise editions.

As of MagicDraw version 17.0.2, a use case scenario editor in the use case Specification window is introduced.
With the help of the use case scenario editor, you can do the following:
• Create, review, and edit steps of the use case scenario by using the convenient textual values
editor.
• Automatically create an activity diagram representing the textual use case scenario flow. This
gives you the possibility to have the textual numbered action flow and its graphical
representation.
• Create the use case scenario from the activity diagram for the particular use case and then
automatically represent this action flow as textual information in the use case scenario.

Figure 591 -- Example of use case scenario

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The following figure depicts the same scenario represented in the activity diagram.

Figure 592 -- Example of activity diagram with basic, alternative, and exceptional flows

A use case scenario can have defined basic, alternative, and exceptional flows.

Basic flow

A basic flow represents the sequence of basic steps or actions of the use case scenario. You can also add
steps from included or extended use cases to the flow. Each basic flow step can have one or more alternative
and exceptional paths. Preceding figures (Figure 591 and Figure 592) depict the basic flow consisting of four
steps. Letters and numbers in the brackets next to the basic flow step indicates how many alternative
conditions and exceptional types the particular step has. Letter A indicates alternatives flows and letter E
indicates exceptional flows.

In an activity diagram, the basic flow is the main path down from the initial node to the final node.
For more information about creating basic flow steps, refer to the procedure
"To create a basic flow" on page 974.

Alternative flow

An alternative flow is an alternative path of the basic flow. You can define an alternative flow from the particular
step of the basic flow. The alternative flow is an alternative solution that is performed after the defined condition
is satisfied. The alternative flow contains steps that are executed if condition(s) occurs.

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So, in the use case scenario, the alternative flow is specified by the two parameters - by the alternative
condition and the alternative flow steps.
The following figure shows the content of the Alternative Flow tab of the Use
Case Scenario in the use case Specification window.

Here, the alternative flow is created for the second step of the basic flow — 2.
Get Loan Details. The alternative flow has the condition named 2.1 Item is
overdue. The condition contains one alternative flow step named 2.1.1
Penalize for overdue.

In the activity diagram, the alternative flow is created between decision and merge nodes. The alternative
condition is represented as decision node - that is, the name of the alternative condition in the activity diagram
is the name of the decision node. In the activity diagram, the alternative flow step is are represented as call
behavior action.
See the alternative flow representation in the activity diagram in the following
figure.

In the activity diagram, you can read the alternative flow as follows: if the item
is overdue, then - penalize for overdue; else, continue to the basic flow.

• For more information about the use case scenario and the activity diagram
mapping, see "A use case scenario and an activity diagram mapping schema"
on page 981.
• For more information about creating an alternative flow, refer to the procedure
"To create an alternative flow" on page 977.

Exceptional flow

An exceptional flow is an exceptional path from the particular basic flow step, or it can be a quick solution for
exit. The exceptional flow contains steps that are executed if something goes wrong, such as an input from the
actor that the system cannot handle. An example can be if in the opened dialog user clicks the Cancel button.

In the use case scenario, the exceptional flow is specified by two parameters - by the exception type and the
exceptional flow steps.

The type of the exception object indicates the nature of the exception. As a type of the exception can be used
any class.

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The exceptional flow steps are performed as actions when the execution occurs. The exceptional flow steps are
specified for the concrete type. Normally, there is one exceptional flow (or in other words one exception type)
assigned for one basic flow step. There can be any number of exceptional flow steps specified for one
exception type.
The following figure shows the content of the Exceptional Flow tab of
the Use Case Scenario in the use case Specification window.

Here, the exception flow is created for the third step of the basic flow —
3. Confirm Return. The exceptional flow has the type named 3.1 Cancel.
That is the Cancel class is assigned as the exception type.The type
contains one exceptional flow step named 3.1.1 Close Item Dialog.

In the activity diagram, the exceptional flow is connected using the exception handler relationship. The
exception handler has the type specified - the same as is the exception type, in our sample the Cancel class.
Exceptional flow steps in activity diagram are represented as call behavior actions.
• For more information about the use case scenario and the activity diagram
mapping, see "A use case scenario and an activity diagram mapping schema"
on page 981.
• For more information about creating an alternative flow, refer to the procedure
"To create an alternative flow" on page 977.

Related concepts
Use Case
Include
Extend

Related procedures
Creating and editing use case scenarios
Representing use case scenarios in activity diagrams
The use case scenario created with the MagicDraw 17.0.1 and earlier

Related references
Specification Window

Related resources
“Working with use case scenario in MagicDraw Open API” in MagicDraw OpenAPI
UserGuide.pdf.
”Generating a report for the use case scenario” in MagicDraw ReportWizard UserGuide.pdf.

Creating and editing use case scenarios

You can create a use case scenario in the Use Case Specification window using the Use Case Scenario
property group wherein you can specify the basic, alternative, and exceptional flows, as well as to open the
activity diagram. The following procedures describe how:
• To edit a use case scenario
• To create a basic flow

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• To add a basic flow step from other use cases


• To create an alternative flow
• To create an exceptional flow
• You cannot create or edit the use case scenario for use cases having the read-only
accessibility.
• If you are working with a server project, make sure you have the permission to edit
the project and lock elements before editing them.For more information about locking
elements, see "Locking model elements and diagrams for editing" on page 1016.
For more information on how to represent the created use case scenario in the activity
diagram, see "Representing use case scenarios in activity diagrams" on page 985.

To edit a use case scenario

1. Select a use case and open its Specification window.


2. Click the Use Case Scenario property group.

To create a basic flow

1. Open the use case scenario for editing (see the preceding procedure).

2. In the Basic Flow area, click the Add new step button or press Alt+ENTER and type a
name of the basic flow step. Repeat this action for each basic flow step you need to create.

Figure 593 -- Adding new step of basic flow.

Steps of the basic flow are numbered automatically. Use Up and Down buttons to change the order of
steps. In the activity diagram, steps are represented according to the ordering in the use case scenario.

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To add a basic flow step from other use cases

Make sure the selected use case has included or extending use cases.

1. Open a use case scenario for editing. See the procedure "To edit a use case scenario" on
page 974.
2. Select a basic flow step for which you want to add steps from other use case.

3. Click the Add steps from other use cases button. The shortcut menu opens.

4. Do one of the following:


• Click Add New Steps From Included Use Case or press ALT+I to add steps from
the included use case.
• Click Add New Steps From Extending Use Case or press ALT+E to add steps
from the extending use case.

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Use Case

Depending on your choice, the Select Included Use Case or Select Extending Use Case
dialog opens.

5. In the opened dialog, select the use case(s) from which you want to add steps to the selected
step of the basic flow. Click OK after you have selected a use case.
• Steps from included use cases are added to the basic flow as
substeps of the newly created basic flow step.
• Steps from extending use cases having no extension points use
cases are added to the basic flow as substeps of the selected basic
flow step.
• Steps from extending use cases having extension points are added
as steps of an alternative flow to the selected basic flow step. The
extension point is considered the alternative condition.
See the examples in the following figures.

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Figure 594 -- Steps added from included (in upper-left) and from extending use cases (in bottom-left and right)

Steps added from included or extending use cases are read-only,


and you are not allowed to modify them in the current scenario.
You can modify added steps only in use cases from which these
steps are added.

To create an alternative flow

1. Open the use case scenario for editing. See the procedure "To edit a use case scenario" on
page 974.
2. Select the basic flow step for which you want to create an alternative flow.

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Use Case

3. In the Alternative Flow tab, click the Add new button. The shortcut menu opens.

4. Do one of the following:


• Select the Add New Alternative Condition command or press ALT+R to add a
new alternative condition. A new alternative condition is created together with the
alternative flow step. Type the name of the alternative condition. The alternative
condition for the basic flow is created. See an example in the following figure.
• Select the Add New Alternative Flow Step command to add a new alternative
flow step. If in the alternative flow there was an alternative condition created
already, a new alternative flow step is created for the selected alternative condition.
If in the alternative flow there was no an alternative condition, a new alternative flow
step is created together with a new alternative condition. Now you can type the
name of the new alternative flow step.

Conditions and steps of the alternative flow are numbered automatically. Use Up and Down buttons to
change the order of conditions in the alternative flow or the order of steps in the particular condition. In the
activity diagram, steps are represented according to the ordering in the use case scenario.

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To create an exceptional flow

1. Open the use case scenario for editing. See the procedure "To edit a use case scenario" on
page 974.
2. In the use case scenario, select the basic flow step for which you want to create an exceptional
flow.

3. In the Exceptional Flow tab, click the Add new button. The shortcut menu opens.

4. Do one of the following:


• Select the Add New Exception Type command or press ALT+T. The drop down list
opens. See an example in following figure. Type the name of a new exception type.
The exception type is created, that is, a new class is created. For example, type
Cancel. The created exception type contains not named exceptional flow step. See
an example in the next figure.

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• Select the Add New Exceptional Flow Step command. If in the exceptional flow
there was an exceptional type created already, a new exceptional flow step is
created for the selected exception type. If in the alternative flow there was no an
exception type, a new exceptional flow step is created together with a new
exception type. Now you can type the name of the new exceptional flow step. See
an example in the following figure.

Types and steps of the exceptional flow are numbered automatically. Use Up and Down buttons to
change the order of types in the exceptional flow or the order of steps in the particular type. In the activity
diagram, steps are represented according to the ordering in the use case scenario

Related concepts
Use Case Scenario

Related procedures
Representing use case scenarios in activity diagrams
A use case scenario and an activity diagram mapping schema

Related references
Specification Window

Representing use case scenarios in activity diagrams

After you have created a use case scenario, you can represent this scenario in an activity diagram. See the
following procedure describing how to represented the use case scenario in the activity diagram and also how
to turn on or off the automatic layout in the activity diagram when representing the use case scenario.

To represent a use case scenario in an activity diagram

1. Open the use case scenario for editing. See the procedure "To edit a use case scenario" on
page 974.

2. Click the Open Activity Diagram button. The activity diagram


opens with the use case scenario represented on it.

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You need to reopen the activity diagram every time after you made modifications to the use case scenario in the
Specification window. Modifications to the activity diagram whereon the use case scenario is represented
appears in the textual use case scenario automatically.
For use cases having the read-only accessibility, the use case scenario
cannot be represented on the activity diagram.

In the activity diagram, all symbols are layed out automatically every time the diagram is opened.
To leave symbols in the same place while opening the activity diagram
after modifying the use case scenario in the Specification window,
change the Layout use case scenario activity diagram option value
to false. You can find this option in the Project Options dialog, the
General project options group.

Related concepts
Use Case Scenario

Related procedures
Creating and editing use case scenarios

Related dialogs
Specification Window

A use case scenario and an activity diagram mapping schema

To understand the use case scenario representation in the activity diagram, see the following table.

Use Case Mapping in Activity diagram Example


Scenario
One (the 1. The activity with the activity diagram is created under the
first) Basic owning use case just after the first basic flow step is cre-
flow step ated.
2. The name of the created activity and activity diagram are
the same as the owning use case name.
3. In the activity diagram, the call behavior action is created for
the basic flow step.
4. The initial node is created before the call behavior action.
5. The final node is created after the call behavior action.
6. The control flow relationships are created from the initial
node to the call behavior action and from the call behavior
action to the final node.

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Use Case

Use Case Mapping in Activity diagram Example


Scenario
Basic flow 1. The call behavior action is created for each basic flow step.
steps 2. The initial node is created before the first call behavior
action.
3. The final node is created after the last call behavior action.
4. The control flow relationships are created from the initial
node to the first call behavior action, between each call
behavior action, and from the last behavior action to the
final node.

Included 1. The call behavior action is created for the basic flow step of
use case the included use case.
2. The call behavior action is inserted to the activity basic flow
according to the order as it was inserted in the basic flow.
3. The call behavior action is connected with the control flow
relationships. The call behavior action is not named.
4. The call behavior action has the following behavior defined -
the activity. This activity name corresponds the name of the
included use case.
5. The activity (the behavior or the call behavior action) is
owned by the included use case.
6. If the included use case has its own use case scenario, this
scenario is represented in the activity - the activity diagram
is created inside the activity and flows are represented.
IMPORTANT! To represent the included use case from the
activity diagram to the use case scenario, you have to follow all
the rules, and in addition in your project you have to connect
the including use case with the included use case with the
included relationship.

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Use Case

Use Case Mapping in Activity diagram Example


Scenario
Extending 1. The extending use case with the extension point is added
use case as an alternative flow - the decision and merge nodes are
(with the created.
extension 2. The decision node name corresponds the name of the alter-
point) native condition.
3. The call behavior action is created for the alternative flow
step of the extending use case. The call behavior action is
not named.
4. The call behavior action has the behavior defined - the
activity which name corresponds the name of the extending
use case.
5. The activity (the behavior or the call behavior action) is
owned by the extending use case.
6. If the extending use case has its own use case scenario,
this scenario is represented in the activity diagram - the
activity diagram is created inside the activity under the
extending use case.
7. The [else] guard property is defined for the control flow, that
is created from the decision node to the merge node.
IMPORTANT! To represent the extending use case from the
activity diagram to the use case scenario, you have to follow all
these rules described above, and in addition in your project you
have to connect the extended use case with the extending use
case with the extend relationship.
Extending 1. The call behavior action is created for the basic flow step of
use case the use case scenario.
(without any 2. The call behavior action is connected with the control flow
extension relationships according to the extending use case order in
point) the basic flow.
3. The call behavior action is not named.
4. The call behavior action has the behavior defined - the
activity which name corresponds the name of the extending
use case.
5. The activity (the behavior or the call behavior action) is
owned by the extending use case.
6. If the extending use case has its own use case scenario,
this scenario is represented in the activity - the activity dia-
gram is created inside the activity under the extending use
case.
IMPORTANT! To represent the extending use case from the
activity diagram to the use case scenario, you have to follow all
these rules described above and in addition in your project you
have to connect the extended use case with the extending use
case with the extend relationship.

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Use Case

Use Case Mapping in Activity diagram Example


Scenario
Alternative 1. The alternative flow is interrupted in the basic flow by using
flow: the decision and merge nodes.
alternative 2. The decision and merge nodes are created after the call
condition, behavior action and the latter in the use case scenario rep-
alternative resents the basic flow step of this alternative flow. In other
flow step words, in an activity diagram the elements of the alternative
flow are created after the basic flow step to which this alter-
native flow belongs.
3. The decision node name corresponds the name of the alter-
native condition.
4. The call behavior action is created for each alternative flow
step.
5. All these elements are connected with the control flow rela-
tionships.
6. The [else] guard property is defined for the control flow, that
is created from the decision node to the merge node.

Exceptional 1. The structured activity node with the input pin is created.
flow: 2. The call behavior action for which the exceptional flow was
exception created is linked with the input pin by using the exception
type, handler relationship.
exceptional 3. The class element is created under the activity. The class
flow step corresponds the exception type in the use case scenario,
that is, the class name corresponds the exception type
name in the use case scenario.
4. The class is assigned to the input pin as a type property.
5. In the structured activity node the call behavior action is cre-
ated for each exceptional flow step.
6. The call behavior actions inside the structured activity node
are connected with the control flow relationships.
7. In the structured activity node the initial node is created
before the first call behavior action, and the final node is cre-
ated after the last call behavior action.
8. In the structured activity node the initial node is connected
with the first call behavior action by using the control flow
relationship and the last call behavior action is connected
with the final node by using the control flow relationship.

Related concepts
Use Case Scenario

Related procedures
Creating and editing use case scenarios
Representing use case scenarios in activity diagrams
Creating use case scenario from activity diagrams

Related dialogs
Specification Window

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Use Case

Creating use case scenario from activity diagrams

An activity diagram owned by a use case can be transformed to the use case scenario in the textual format that
is displayed in the use case Specification window. Changes done in the scenario on the activity diagram are
synchronized with the same use case scenario represented in the use case Specification window. To transform
the scenario from the diagram to the text, the scenario steps should be modeled under strict rules in the activity
diagram. For more information about the use case scenario and activity diagram mapping schema, see "A use
case scenario and an activity diagram mapping schema" on page 981.

To create a use case scenario from an activity diagram

1. Under the use case, create an activity diagram. Do one of the following:
• In the use case Specification window, click the Inner Elements property group. In
the Inner Elements specification pane, click the Create button and select New
Diagram > Activity Diagram in the opened list. Name the activity diagram the
same as the use case and click Close. The activity together with the activity
diagram is created in the Model Browser.
• Select the use case in the Model Browser. From its shortcut menu, select New
Diagram > Activity Diagram. Name the activity diagram the same as the use
case.The activity diagram together with the activity is created.
The activity diagram name should match the use case name.
This is a mandatory requirement in order to represent the
scenario from the activity diagram in the use case Specification
window.
2. In the activity diagram, create the scenario flow for the use case. Elements should be created
under the strict mapping rules in the activity diagram. For more information about mapping
rules, see "A use case scenario and an activity diagram mapping schema" on page 981.
3. After the activity diagram is created, open the Specification window of the use case owning the
the created diagram and click the Use Case Scenario property group. The created scenario is
represented in a textual form in the Use Case Scenario pane.

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If a scenario is modeled incorrectly in the activity diagram, you will not be able to transform it to a textual form.
In the Specification window, you will get a warning that use case scenario cannot be read with the list of
possible reasons why this scenario cannot be read.

Figure 595 -- Example of not readable Use Case Scenario

In this example, you can see that there is listed the initial node element and the reason of incorrect modeling —
No outgoing flows. According to the use case scenario and activity diagram mapping rules, it means that you
have to create a control flow relationship from the initial node to the first call behavior action (the call behavior
action that represents the first basic flow in the use case scenario). After you will solve this incorrect modeling in
the activity diagram, you will be able to continue work with the use case scenario and the activity diagram.

Related concepts
Use Case Scenario

Related procedures
Creating and editing use case scenarios
Representing use case scenarios in activity diagrams

Related references
Specification Window

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Use Case

The use case scenario created with the MagicDraw 17.0.1 and earlier

As of MagicDraw version 17.0.2, use case scenarios of projects created with earlier MagicDraw versions are
stored in the Use Case Scenario Obsolete property group, in the use case Specification window.

Figure 596 -- Example of use case scenario obsolete

To see the Use Case Scenario Obsolete property group, please, change the property
display mode to Expert. For more information about property display mode, see
"Property Group Toolbar" on page 276.
The Use Case Scenario Obsolete property group is displayed only if the Use Case
Description Profile is loaded. For more information about the use case description
profile, see "Use Case Description Profile" on page 967.

Related concepts
Use Case Scenario

Related procedures
Creating and editing use case scenarios

Related references
Specification Window

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Value Specification

Value Specification
You can create a standalone value specification in a model using the appropriate element shortcut menu.

As of version 17.0.1, MagicDraw supports a new primitive type - Real. The Literal Real specification has been
added to the Value Specification list.

You can use any of the following ways to create a value specification:
• Via the element’s shortcut menu.
• Via the element’s Specification window.
• By defining a default value to an element.

You can also change an assigned value specification after it has been created.

To create a value specification from the element’s shortcut menu

1. Select an appropriate element in the Model Browser.

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Value Specification

2. Right-click the element. On the shortcut menu point to New Element > Value Specification
and then select a suitable value specification.

Figure 597 -- Creating value specification from element’s shortcut menu

Since version 16.0, Value Specifications are displayed in the Containment


tree.

To assign a value specification in the element’s Specification window

1. Open the Specification window of the selected element.


2. Click an appropriate property value cell.
3. Click the Show Shortcut Menu button (the black arrow).
4. On the shortcut menu, click Value Specification and then select a value specification.

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Auxiliary Diagram Symbols

To create a value specification automatically

1. Assign a default value to a property for which you want to create a value specification.
2. The value specification of the corresponding type will be assigned automatically according to
the assigned default value in your model.

To change an assigned value specification

1. Open the Specification window of the selected element.


2. Click an appropriate property value cell.
3. Click the Show Shortcut Menu button (the black arrow).
4. From the shortcut menu, select Value Specification > Delete <value specification>.
5. Assign a new value specification.

Auxiliary Diagram Symbols


In this section, there are listed auxiliary diagram symbols, such as, simple text box, image shape, the whole
diagram overview, and others. These symbols can be used in all MagicDraw diagrams.

You can create auxiliary diagram symbols from the Common category in the diagram pallet.

Figure 598 -- Diagram pallet, Common category

Refer to the following symbol descriptions:


• Image Shape
• Diagram Overview
• Separator
• Rectangular Shape
• Text Box
• Diagram Legend

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Auxiliary Diagram Symbols

Image Shape
The image shape provides a simple and quick way to insert a picture into a diagram. This can be logo, graph,
table, or other images. The preferred shape size after the insertion is the actual image size. See an example of
image shape in the following figure.

Figure 599 -- Example of Image Shape

You can format the image shape representation properties in the Symbol Properties dialog.
For more information about symbol representation properties, see "Formatting Symbols"
on page 311.

To insert an image on the diagram pane

1. On the diagram pallet, the Common category, click the Image Shape button or press the I
key.
2. Click on the diagram pane. The Open dialog opens.
3. Select an image in the *.gif, *.jpg, *.jpeg, *.svg, or *.png format and click Open.

Related procedures
Formatting Symbols

Diagram Overview
The diagram overview functionality is available in Standard,
Professional, Architect, and Enterprise editions.

A diagram overview shape provides ability to overview other diagrams on a diagram pane. Moreover, using
diagram overview shape you can overview dependency matrices, tables, and relation maps on a diagram pane

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Auxiliary Diagram Symbols

Figure 600 -- Example of diagram and its diagram overview shape

For more information about the diagram overview shape,


see "Overviewing Other Diagrams" on page 202.

You can format the diagram overview representation properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

Double click on the diagram overview shape, to open the particular diagram. Specification window. In the same
window, you can find the description of each diagram property. Descriptions are presented in the description
area of the Specification window.
• For more information about the Specification window usage,
see "Specification Window" on page 271.
• For more information about specifying property values, see
"Editing Property Values" on page 292.

To create a diagram overview shape from the diagram pallet

1. On the diagram pallet, the Common category, click the Diagram Overview button. The
Select Diagram dialog opens (to learn more about using this dialog, please see "Selecting an
Element" on page 339).
2. Select a diagram for which you want to create a diagram overview shape and click OK.
3. Click on the diagram pane. The diagram overview shape is created and it shows the full content
of the corresponding diagram.

Related procedures
Overviewing Other Diagrams
Formatting Symbols

Related dialogs
Specification Window

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Related references
A diagram overview sample project in <MagicDraw installation directory>\samples\product
features\diagram overview.mdzip.

Separator
You can use a horizontal or vertical separator to rule off different parts of a diagram. The Rotate button allows
for changing the separator from the horizontal to vertical position, and vice versa. See the separator examples
in the following figure.

Figure 601 -- Using vertical and horizontal separators

You can format the separator symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

A text next to the separator can be displayed as a plain text or as an HTML text. You can edit the HTML text
using the HTML editor.
For more information about working with HTML editor,
see "HTML Editor" on page 408.

To change the separator’s position

1. Select the separator.


2. Click the Rotate button.

To set the text position on a separator

1. From the separator shortcut menu, select Text Position.


2. Select the text position you need
• Left (default)

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• Center
• Right

To set a separator line style

1. From the separator shortcut menu, select Line style.


2. Select the style you need
• Dashed (default)
• Solid
• Dotted

Related procedures
Formatting Symbols
HTML Editor

Rectangular Shape
You can use a rectangular shape to delineate different parts of a diagram. See an example of the rectangular
shape in the following figure.

Figure 602 -- Example of Rectangular Shape

You can format the rectangular shape representation properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

A text next to the separator can be displayed as a plain text or as an HTML text. You can edit the HTML text
using the HTML editor.
For more information about working with HTML editor,
see "HTML Editor" on page 408.

To set a rectangular shape line style

1. From the rectangular shape shortcut menu, select Line style.


2. Select the style you need: Dashed (default), Solid, or Dotted.

Related procedures
Formatting Symbols
HTML Editor

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Text Box
A text box is a box wherein you can type any text.

Figure 603 -- Example of text box

A text in the text box can be displayed as a plain text or as an HTML text.

You can format the text box symbol properties in the Symbol Properties dialog.
For more information about symbol representation properties,
see "Formatting Symbols" on page 311.

To switch the text of the text box to HTML or a Plain text

Do one of the following:


• On the diagram pane, select the text box and click the button that appears on the lower-left
corner of the shape:
• The HTML button - to switch the text to the HTML text.
• The Plain button - to switch the text to the plain text.

• Open the selected text’s shortcut menu and select or click to clear the HTML Text command.

You can edit the HTML text using the HTML editor.
For more information about working with HTML editor,
see "HTML Editor" on page 408.

To add a hyperlink to an element on a text box

1. Select one or more elements in the Model Browser, or Specification window.


2. Drag the selected elements on the text box on the diagram pane. The hyperlinks to
specifications of dragged elements are created on the text box. Click the link on the text box to
open the Specification window of the selected element.

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After the hyperlink to the element on the text box is added, the text
format in the text box changes to HTML.

Related procedures
Formatting Symbols
HTML Editor

Diagram Legend
The Diagram Legend is designed to define different styles for diagram symbols. It allows for grouping symbols
visually on a diagram according to purposes or other defined criteria. Using this feature, you can define as
many legend items as you need and apply them to symbols and paths on a diagram. In the project, the diagram
legend is concerned as a model element. It can be edited in typical ways as any other element in the project.

Figure 604 -- Diagram example with applied diagram legend

To create a diagram legend

1. On the diagram pallet Common category, click Diagram Legend. The Select/Create
Classifier dialog opens.

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2. In the dialog, select a new owner for the diagram legend and click the Create button.
Make sure, the creation mode is turned on.

3. In the opened Diagram Legend Specification window, type the diagram legend name and
define Legend Items. You can define as many legend items as you need. Each legend item
property value is a separate model element and is created as an inner element of the diagram
legend.
For more information about defining inner elements as property values,
see "Creating inner element as property value" on page 305.

4. After the diagram legend and its items have been defined, close the Specification window.
5. Click OK.
6. Click the diagram to paste the created legend on it.

For each legend item, you can define which item properties should be applied for the selected symbol. It
means, you can specify all legend item properties and select which of properties to apply for the selected
element. This possibility is useful when you want to apply the particular legend item except several properties
which, for example, should be left default. To do this, you do not need to create a new legend item, but just
select which legend item property values to apply.The currently existing property values applied for the element
symbol (for example, it can be a color or font style of a symbol) will be left instead of those properties you did
not select.

To choose which legend item properties to apply

1. Create a diagram legend and its items or select an existing one.


2. In the legend’s Specification window or in the Model Browser, select the item you want to edit
and open its Specification window.
3. Turn on the Expert properties display mode. In the Properties list on the Legend Item property
toolbar, select Expert. The Apply Property column appears in the properties Specification
pane.

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Figure 605 -- Example of Legend Item Specification window

4. In the Apply Properties column, select properties you want to apply for the element symbol.
5. Click Close when you are done.

After the diagram legend and its items are defined, you can apply the selected legend item for one or more
selected element symbols on a diagram.

To apply a legend item

1. On a diagram, select one or more elements for which you want to apply the legend item.
2. On its shortcut menu, click Use Diagram Legend, then click the name of a diagram legend you
want to use, and then click the legend item name you want to apply.
To restore the default style of a selected element symbol, on the selected element
shortcut menu, click Use Diagram Legend > Default style.

Related procedures
Editing Property Values
Formatting Symbols

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Related references
Specification Window
Selecting an Element

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12 WO R KIN G WITH S E RV E R
PR OJEC TS
Using servers you are able to work with projects collaboratively. Depending on a role in a team or company,
users can do various actions with server projects and use projects according their needs. As depicted in the
following figure, a server stores projects, projects history, users with their permissions.

You can easily create such permissions where stakeholders can access server projects for reviewing or other
purpose, but they cannot modify any project. Engineers, like developers, quality assurance engineers,
analysts, and other, can access, modify, create a new or remove any existing project, manage project changes
and historical versions. Users with administrator rights have full access to manage projects and project user
permissions, as well as perform all actions as engineers.

Figure 606 -- Server functions

Having a server you can assign as many team members as needed to work simultaneously on the same
project using multiple workstations. The server project is stored on the server and can be accessed by team
members through the network.

As long as you set up the permission for the users and project, we suggest working with it in the following
order:
1. Log on to the server.
2. Open a server project.
3. Lock elements you want to edit to prevent other users could not change project elements you
are working with.
4. Edit these elements or create new ones.
5. Unlock locked elements after editing.
6. Commit the project to the server that other users could see changes.

No Magic offers MagicDraw Teamwork Server for a collaborative work.

Read the following sections to learn about using MagicDraw in the collaborative environment.
For the MagicDraw Teamwork Server administration instructions,
see MagicDraw Teamwork UserGuide.pdf.

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Working in MagicDraw Teamwork Server


With MagicDraw Teamwork Server you can assign as many developers as needed to work simultaneously on
the same project using multiple workstations. The resulting project is saved on the server for sharing with other
MagicDraw applications. Users with administrator rights can create new users by creating a name and
assigning various permissions to work on projects. The permissions assigned will determine whether the new
user can update, commit, edit, create, and delete model elements, diagrams, and projects.

To enable Teamwork support, you should install and run MagicDraw Teamwork Server. Each MagicDraw
application acts as a client of Teamwork Server.

At www.nomagic.com/support/demos, under the section Project management an collaboration, you will find
the short videos demonstrating how to work with Teamwork Server.
The Teamwork Server functionality is available with MagicDraw
Standard, Professional, Architect, and Enterprise editions only.

Teamwork Concepts
Get acquainted with basic Teamwork concepts before getting started to work in the collaborative environment.

Create server project


Create a new project that is stored in Teamwork Server and is available for other users with the
appropriate permissions. For more information, see "Creating server projects" on page 1006.

Update project
Get the latest server project you are working on changes from the server. For more information,
see "Updating server projects" on page 1032.

Lock elements for edit


Lock project elements to modify them. While an element is locked, no one user in the project
except you cannot modify it. For more information, see "Locking model elements and diagrams
for editing" on page 1016.

Unlock elements
Unlock model elements and/or diagrams, so that other users could have an ability to modify
them. For more information, see "Unlocking model elements and diagrams after editing" on
page 1026.

Commit project
Commit the project to the server to save your changes. After committing, a new project version
will be created in the server. Additionally, it is also possible to unlock all elements locked by you
or add a version comment while committing the project. For more information, see "Committing
to Teamwork Server" on page 1030.

Update lock information


Refresh the list of elements that are locked by other users.

Author
A user who has committed a particular project version.

Version
A unique number assigned to the version of the project. Project version numbers begin at zero
(for the initial version) and increase with every new project version.

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Comment
An optional description about changes in the committed project version.

Version Tag
Information about the status of a project (approved, initially tested, and so on), or other important
information.

Administrator Login
The default Administrator's account in Teamwork Server:
Login name: Administrator
Password: Administrator
For more information, see “Managing Teamwork” in MagicDraw
Teamwork UserGuide.pdf.

To prevent illegal access, it is advisable to change the default


Administrator's password.

Teamwork Server Administrator's Console


A remote connection for Teamwork Server status observation and administrative control. The
server holds information about active users and loaded projects. The Administrator can
shutdown or restart the server, change its properties, and view log files (including debug
information) for the server and separate projects.

Repository
A storage place for projects and their versions that is managed by the MagicDraw Teamwork
Server.

Project category
A concept which enables visual grouping of projects in the Teamwork Server repository.

Native user
A user whose account data is stored locally in the native Teamwork Server repository.

External user
A user whose account data (all except the login name) is stored in an external database, such as
Subversion, ClearCase, or LDAP.

Server Module
A server project containing one or more shared packages. Modules are created with a purpose
to reuse them or to decompose projects into parts.

Working with Projects in Teamwork Server


Working in Teamwork

You must have certain permissions to work with server projects. The following are the most important steps
when working with server projects:
1. Create a server project or add a non-server project to the Teamwork Server. Open the server
project.
2. Lock the elements you want to edit and edit them in the open project.
3. Select the model elements to unlock and commit the project.

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4. Create categories for visual grouping of server projects.

If you want to lock an element for editing, the application will check for the permissions you have and the
availability of the element.

Before committing elements, you can unlock the elements you have previously locked. Committing to
Teamwork Server will create a new project version.

This chapter introduces the main procedures that can be useful while working with Teamwork Server:
• Starting collaboration session
• Creating and managing categories
• Creating server projects
• Opening recently used server projects
• Adding projects to server
• Creating server projects in IDE integration
• Migrating server projects to MagicDraw Teamwork Server 17.0.1 or later
• Locking model elements and diagrams for editing
• Locking project structure
• Unlocking model elements and diagrams after editing
• Committing to Teamwork Server
• Saving server projects locally
• Converting server projects to local
• Updating server projects
• Versioning
• Visibility of version tags
• Open Server Project dialog
• Code engineering in server projects
• Project Branching in Teamwork

Starting collaboration session

To log in to Teamwork Server

1. From the Collaborate menu, select Login. The Login dialog opens (see the following figure).
2. Enter your login name, password, Teamwork Server name, and the port number.
3. If you want the client application to remember your credentials in order to login next time to the
server automatically upon starting the client application, select the Auto login to server check
box.
4. If you need to connect to the server using the SSL connection select the Use Secured
Connection (SSL) check box.
For more information about the configuration of SSL
connection, see “Secured Connection tab” in MagicDraw
Teamwork UserGuide.pdf.
If the SSL connection is established in the server side, you
should also use the SSL connection in the client side when
connecting to the server.

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5. Click OK.

Figure 607 -- Login dialog

To change the password for the specific user

• From the Collaborate menu, select Change Password.

Figure 608 -- Change Password dialog

Element name Function


Old password Type the current password.
New password Type the new password.
Confirm new password Retype the new password to confirm it.

Passwords cannot be changed if the Teamwork Server is configured


with the SVN repository and pass-through authentication. In this
case, use the appropriate native tools to change the password.

To log out from the Teamwork Server

• From the Collaborate menu, select Logout.

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Creating and managing categories

Teamwork Server supports visual grouping of projects. You can build a structure of the whole project repository
by creating categories and grouping server projects into these categories.

You can create an unlimited number of your own categories, rename or remove them, or move projects to
them.

Server projects that do not belong to any created category will be automatically moved to the system category
named Uncategorized.

To create a new category

1. From the Collaborate menu, choose Projects. The Manage Projects dialogs opens.
2. Do either:
• On the toolbar of the open dialog, click the Create Category button. The
Create Category dialog opens.
• In the open dialog, right-click the project list area and from the shortcut menu, select
Create Category.
3. Enter the new category name.
4. Click OK.

To rename a category

You cannot rename the category


named Uncategorized.

1. From the Collaborate menu, choose Projects. The Manage Projects dialogs opens.
2. In the open dialog, select a category or a project that belongs to the category you want to
rename and then do either:

• Click the Rename Category button.


• Right-click the selection and from the shortcut menu, select Rename Category.
The Rename Category dialog opens.
3. Enter a new category name.
4. Click OK.

To move a project to another category

A project can belong to only one category at the same time.

1. From the Collaborate menu, choose Projects. The Manage Projects dialogs opens.
2. In the open dialog, select the project you want to move and do either:

• Click the Move to Category button.


• Right-click the project and from the shortcut menu, select Move to Category.
The Move to Category dialog opens.
3. Select a category.
4. Click OK.

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To remove the category

• You cannot remove the system category named Uncategorized.


• Projects from the removed category will be automatically moved to
the system category.
1. From the Collaborate menu, choose Projects. The Manage Projects dialogs opens.
2. In the open dialog, select the category or the project that belongs to the category you want to
remove and then do either:
• Click the Remove Category button.
• Right-click the selection and from the shortcut menu, select Remove Category.
3. Confirm your decision.

Related references
Manage Projects dialog

Creating server projects

This section provides the step-by-step instructions on how to create a new server project.

To create a new server project

1. From the Collaborate menu, choose Projects.


2. Click the Add button. The Add Server Project dialog opens.
3. Type a new project name.
4. Either select an existing category or type a new category name.
5. Click OK.

Figure 609 -- Example of Add Server Project dialog

Related references
Manage Projects dialog

Opening recently used server projects

In order to enhance the usability of server projects, MagicDraw introduces a possibility to quickly open server
projects, that were recently used. The latest project version will be opened. You can also define the list size of
the recently used projects.

To open a recently used server project

• Do one of the following:


• From the Collaboration menu, select Recent Teamwork Projects and then select
the projects you want to open.

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• On the Welcome screen, under Recent Projects, click the project name.

• From the File menu, select the project name.

To manage the list of recent server projects

1. On the main menu, click Options and then select Environment. The Environment Options
dialog opens.
2. In the General option list > General options group, set the Recent Teamwork Projects List
Size option to the wanted number of projects.

Adding projects to server

You can add any local project to Teamwork Server with MagicDraw version 7.0 and later.

This section provides step-by-step instructions on how to add a project to Teamwork Server.
Add Project to Teamwork

To add a project to server

Project will be added to Teamwork Server together


with all used local modules.

1. Log in to Teamwork Server.


2. Open the project you want to add to Teamwork Server.

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3. From the Collaborate menu, choose Add Project to Server. The Add Project to the Server
dialog opens.

Figure 610 -- Example of Version Tags tab on Add Project to the Server dialog

4. Enter different name of the project for the Teamwork Server, if there is such need.
5. Either select an existing category or type a new category name.
6. Type your comments about the project.
7. In the Version Tags tab, add a tag, if needed.
8. The Local Modules tab lists all local modules used in the project (you can change module
names on Server). From the Action drop-down list, select what do you want to do with local
modules when adding a project to Teamwork Server:
• Add to Server adds the whole selected module to Teamwork Server. Select a
module name on the server from the Name on Server drop-down list or type a new
one.
• Leave Local Module leaves the selected module on a local workstation.
Standard modules provided by MagicDraw can take
only this action.

• Use Server Module uses a module or its branch from Teamwork Server. You can
select the whole module (trunk) or a branch. For example, which is given in
Figure 611 on page 1009, the Production branch of the Magic Library and Users
modules is selected.

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Figure 611 -- Example of Local Modules tab on Add Project to the Server dialog

9. Click the Add button.

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Creating server projects in IDE integration


1. Start a new MagicDraw project in the IDE integration you are working on. The New Project
Wizard dialog opens.

Figure 612 -- New Project Wizard dialog

2. Select Teamwork model and click the ... button to login to Teamwork Server.
3. After log in, select an existing project or add a new one. The model from IDE source will be
updated in the selected project. Click Next.
4. Specify integration properties and click Finish. The server project opens in MagicDraw.

Migrating server projects to MagicDraw Teamwork Server 17.0.1 or later

As of MagicDraw version 17.0.1, the project file inner structure has been changed. Now the latest project file
has additional auxiliary information about a project structure. After MagicDraw Teamwork Server has been
upgraded to version 17.0.1, you should upgrade your projects used in earlier server versions to the latest file
format. After that, you will have full project management features available. To migrate a project to the latest
format, projects and used modules must be re-saved (re-committed) in the server.

For project migration, you can use the automatic server project migration feature or migrate each server project
manually.
While the project is upgrading, other users are prevented from any
modifications in that project. It is highly recommended to migrate all
projects by the same person.
NEW! You can migrate server projects to 17.0.5 or later version without upgrading
the server.
Starting with version 17.0.4, upgrading Teamwork Server is not required to access
server projects with the upgraded version of the client application.
For the instructions how to enable connections to the server from later client
versions, see Activating Teamwork Server license after purchase at
nomagic.com.

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Automatic server project migration

The automatic server project migration feature allows for migrating all server projects at one time.
You must have the Administer project permission for migrating
projects. For more information about the permissions, see “User
permissions” in MagicDraw Teamwork UserGuide.pdf.

To migrate all server projects automatically

1. From the Collaborate menu, select Migrate Project to Version 17.0.1.


2. The question message appears.

3. Do one of the following:


• Click Yes to migrate all server projects.
• Click No to cancel this action.

After the project migration is completed, you will get a message informing about successful project migration or
containing the list of projects that were not migrated. You need to migrate those projects manually.

Figure 613 -- Example of message appearing after migrating server projects

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Manual server project migration

To migrate server projects manually

You must have the Administer project permission for migrating


projects. For more information about the permissions, see “User
permissions” in MagicDraw Teamwork UserGuide.pdf.
1. Open a server project in Teamwork Server. The message notifying that project has been
upgraded and requires to be committed to a server of a new version appears. See the following
example of the message.

2. Click OK and commit the project to the server.

For more information about committing a project, see section


"Committing to Teamwork Server" on page 1030.

Perform these actions for all projects and modules you want to migrate to Teamwork Server version 17.0.1 or
later.

Troubleshooting

In particular cases, server projects are not upgraded to latest file format. It may happen in the following cases:
• When the entire project or some modules are not committed to the server.
• When the project structure remains locked after the project has been committed to the server.

In these cases, you get the following message while loading the project:

You are not allowed to make any modifications in such opened project as projects are opened in the read-only
mode.

To solve this problem, the following actions should be performed:


1. Close the project.
2. If any user is currently upgrading the project, he or she should commit this project to the server
after the project has been upgraded.

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After the project has been committed, the user should check if the project structure is unlocked. If the project
structure is locked, the user who locked the project or an administrator should unlock the project manually in
the Project Properties dialog.
For more information about project structure locking, see section
"Locking project structure" on page 1021.

Figure 614 -- View of Project Properties dialog when project structure is unlocked

3. Open the project. If the project was upgraded and committed properly, the project structure is
unlocked, and project is available for modifications.

Related procedures
Locking project structure
Committing to Teamwork Server

Related references
Commit Project to the Server dialog
Working with Project Properties Dialog

Locking Model Elements and Diagrams


In the project, you can lock or unlock particular items. The following table describes the connection between
locked items and editable data.

Locked Item Editable Data


Element Element specification properties (in the Specification window).

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Locked Item Editable Data


Diagram • Diagram specification properties (in the Specification window).
• Diagram properties (in the Diagram Properties dialog).
• Symbol layout on the diagram pane.
• Symbol properties (in the Symbol Properties dialog).
Diagram with elements • Diagram specification properties (in the Specification window).
• Element specification properties (in the Specification window and on the
diagram pane).
• Diagram properties (in the Symbol Properties dialog).
• Symbol properties (in the Symbol Properties dialog).
• Symbol layout on the diagram pane.

Locking is allowed, if selected elements, symbols, or diagrams are not


locked by the other user.

Related concepts
Representation of locked elements
Locking commands
Unlocking Model Elements and Diagrams

Related procedures
Unlocking Model Elements and Diagrams

Related references
Specification Window
Diagram Properties
Formatting Symbols

Representation of locked elements

In the Containment tree, names of elements are presented in two colors. They are as follows:
• Locked elements are presented in black, meaning they are editable.
• Unlocked elements are presented in grey, meaning they are not editable.

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The following figure illustrates the Containment tree with locked and unlocked elements.

Figure 615 -- Locked and unlocked elements in Containment tree

Locking commands

Availability of locking commands depends on the item selected for locking. Commands are described in the
following table:

Command in shortcut What is locked Real-life examples


menu
Lock Element for • The selected element in the Model You can use this command in the
Editing in Diagram Browser. following situations:
• The diagram pane whereon the • When you want to modify only the
NOTE: The command selected symbol is. particular element in the diagram.
is available only on • The element represented by the • When you have already locked the
symbol’s shortcut selected symbol. element, but it is impossible to modify
menu. it in the diagram. For example, you
• The diagram in the Model Browser.
have locked the element in the
browser but modification is forbidden
in the diagram.
Lock Element for Edit The selected element in the Model You can use this command, if you want
Browser. to modify the specification of the
element in the Specification window.
Lock Elements for The selected element and its owning You can use this command if you want
Edit Recursively elements in the Model Browser. to modify inner elements that are
contained by the selected element.
For example, a project has a package
Analysis which contains two more
packages - Design and Implementation.
Each of the package contains elements.
Lock the Analysis package recursively
to edit all elements in the package.

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Command in shortcut What is locked Real-life examples


menu
Lock Diagram • Symbols on a diagram pane of a You can use this command when you
Content for Edit selected diagram. are working with the diagram and
• The diagram pane of the selected elements that are represented on this
NOTE: The command diagram. diagram.
is available only on • Elements of the selected diagram in You will be able to modify each element
symbol’s or diagram’s the Model Browser. specification on the diagram and the
shortcut menu. diagram itself.
• The selected diagram in the Model
Browser.
Lock Diagram for Edit • Symbols on the diagram pane of You can use this command if you want
the selected diagram. to change diagram properties only. You
NOTE: The command • The diagram pane of the selected will be able to modify every symbol
is available only on diagram. representation on the diagram and
symbol’s or diagram’s • The selected diagram in the Model change the symbols layout.
shortcut menu. Browser.

Locking model elements and diagrams for editing

Before the project editing process, you need to lock the model elements so other users cannot edit them.
Elements and diagrams can only be locked by one and only one user at a time.

To lock elements and / or diagrams

1. Do one of the following:


• Select an element in the Model Browser.
• Select a diagram in the Model Browser.
• Select a symbol on a diagram pane.
• Right-click the diagram pane.
2. On the selected item’s shortcut menu, point to Lock or Lock Diagram, and then click a wanted
locking command.
For more information about locking commands, see "Locking
commands" on page 1015.
The list of commands may vary depending on the item you have
selected.

To lock several elements

1. Do one of the following:


• Select several elements in the Model Browser.
• Select several symbols on the diagram pane.
2. On the selected elements shortcut menu, click Lock for Edit. This allows for editing locked
element specification properties in the Specification window.

To lock an element in the Specification window

1. Open the Specification window of the selected element or symbol.

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2. Click the Lock element for Edit button (see the highlighted button in the following figure). This
allows for editing locked element specification properties in the Specification window.

Figure 616 -- Lock element for Edit button (fragment of Specification window)

To lock an element assigned as a property value

1. Open the Specification window of the selected element or symbol.


2. In the element property list, select the element assigned as a the property value.
3. On the selected value shortcut menu, point to Lock, and then click one of available commands:
• Lock Element for Edit.
• Lock Elements for Edit Recursively. This command is available if the selected
value is an owner for some elements.
For more information about locking commands, see
"Locking commands" on page 1015.

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Figure 617 -- Locking property value in Specification window

To lock symbol styles from the Lock View tab

1. In the Model Browser’s Lock View tab, expand the Project Options package.
2. From the Symbol Styles shortcut menu, select Lock Symbol Styles. All symbol styles are
locked and can be modified.

Figure 618 -- Lock View tab

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To lock symbol styles from the Project Options dialog

1. Do one of the following:


• On the Options menu, click Project.
• In the Model browser’s Lock View tab, select Project Options and from the
shortcut menu, select Project Options.
2. In the opened Project Options dialog, click the Lock Symbol Styles button. All symbol styles
are locked and can be modified.

Figure 619 -- Project Options dialog. Lock symbol styles

If symbol styles in the Project Options dialog are not locked, the Make
Default check box in the Symbol Properties dialog and Set Selected
Symbol Styles as Default button in the diagram toolbar are inactive
(see the following figures).

Figure 620 -- Set Selected Symbol Styles as Default button in diagram toolbar

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Figure 621 -- Make Default check box in Symbol Properties dialog

Related references
Lock View tab

Locking for reverse engineering

To reverse a code to the model that was already reversed, you need to lock elements that store code
engineering information.

To lock elements for reverse engineering

1. In the Code engineering sets branch, select a code engineering set or code engineering
element you want to reverse.
2. On the selected items shortcut menu, click Reverse. The Reverse Options dialog opens.
3. In the Reverse Options dialog, set required options and click OK.

For more information about Reverse Options dialog, see “Reverse”


in MagicDraw CodeEngineering UserGuide.pdf.

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4. The Lock Elements dialog opens. Select elements you want to lock and click OK.

Make sure you have selected all files you are


reversing.

5. Depending on options you have selected in the Reverse Options dialog, you may need to
perform some more steps. Please follow instructions provided on your screen.

Locking project structure

Starting with version 17.0.1, MagicDraw introduces an additional model integrity protection for a collaborative
environment. All project structure modifications can only be done by a single person at the same time. To
prevent simultaneous structure modification, project structure locking is realized in MagicDraw.

If you are in a collaborative environment and working simultaneously on the same project, the following
operations cannot be performed in parallel:
• Modifying shared packages. Adding and removing shared packages are now controlled by the
project structure lock.
• Importing new project features. Some plugins may install additional features, such as specific
options or code engineering abilities. An opened project structure is locked automatically, and
this project cannot be opened by other users.
• Upgrading project versions. The project structure is locked when the project is migrated from
an earlier version to the later version (for example, from version 17.0 to 17.0.1). While one user
is upgrading project version, the project is in read-only mode for other users until the first user
commits this project.

The project structure is automatically locked to ensure the correct model integrity when you perform one of
these operations. While the project structure is locked other users may continue getting error messages which
may prevent to work with the model. The project structure is unlocked automatically when the project is
committed. Alternatively, you can unlock the structure manually. Use the following procedure.

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To lock a project structure from the Lock View tab

1. In the Model Browser's Lock View tab, select the Project Structure package.
Fro more information about the Lock View tab, see "Lock View tab"
on page 89

2. From the shortcut menu, select the Lock Project Structure command.

Figure 622 -- Lock View tab. Lock Project Structure command

To lock the project structure from the Project Properties dialog

1. From the File menu, select Project Properties. The Project Properties dialog opens.

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2. In the General tab, click the Lock Project Structure button.

Figure 623 -- Project Properties. Lock Project Structure button

To unlock the project structure manually

1. Do one of the following:

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• From the File menu, select Project Properties and in the opened Project
Properties dialog, click the Unlock button.

Figure 624 -- Project Properties dialog

• In the Model Browser's Lock View tab, select the Project Structure package and
on its shortcut menu, click the Unlock button.
2. Select one of the following commands:
• Unlock - to unlock the project structure.
• Discard Changes - to unlock the project structure discarding changes made after
the last commitment.
If the project structure is not locked, but you still get errors concerning project
locks, it may be that structure of used modules in a project are being locked
because of modules are also being upgraded. Please check if structures of all
modules are unlocked and modules are not of earlier formats.

To check and upgrade a project modules format

1. From the Options menu, select Modules. The Modules dialog opens.

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2. Select a module. If the module is not upgraded to the latest format, you get a warning at the
bottom of the dialog.

Figure 625 -- Modules dialog. Module of earlier format selected to import

3. Open each module that requires upgrading and resave (commit) it to the server. The module is
upgraded to the latest version in this way. You can continue working with upgraded modules as
usually.
4. Reopen the main project to finish the upgrading process

Related procedures
Locking model elements and diagrams for editing
Unlocking model elements and diagrams after editing

Related references
Managing Modules
Working with Project Properties Dialog

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Unlocking Model Elements and Diagrams


Once the editing process is completed, you need to unlock the model elements so other users could edit them.

Unlocking commands

Availability of unlocking commands depends on the locked item selected for unlocking. Commands are
described in the following table:

Command in shortcut What is unlocked Real-life examples


menu
Unlock Element in • The diagram pane whereon the You can use this command after you
Diagram selected symbol is. have finished modifying the symbol on
• The element represented by the the diagram.
NOTE: The command selected symbol.
is available only on • The diagram in the Model Browser.
symbol’s shortcut
• The selected element in the Model
menu.
Browser.
Unlock Element The selected element in the Model You can use this command after you
Browser. have finished modifying the element.
Unlock Elements The selected element and its owning You can use this command after you
Recursively elements in the Model Browser. have finished modifying all elements
owned by the selected elements.
Unlock Diagram • Symbols on a diagram pane of a You can use this command after you
Content selected diagram. have finished modifying the diagram
• The diagram pane of the selected and its symbols.
NOTE: The command diagram.
is available only on • Elements of the selected diagram in
symbol’s or diagram’s the Model Browser.
shortcut menu.
• The selected diagram in the Model
Browser.
Unlock Diagram • Symbols on the diagram pane of You can use this command after you
the selected diagram. have finished modifying diagram
NOTE: The command • The diagram pane of the selected representation, but still need to continue
is available only on diagram. working with elements used on the
symbol’s or diagram’s • The selected diagram in the Model diagram.
shortcut menu. Browser.

Unlocking model elements and diagrams after editing

After you have finished editing, you should unlock model elements and diagram.

To unlock elements or / and diagrams

1. Do one of the following:


• Select a locked element in the Model Browser.
• Select a locked diagram in the Model Browser.
• Select a locked symbol on a diagram pane.
• Right-click the diagram pane.
2. On the selected item’s shortcut menu, point to Lock or Lock Diagram, and then click a wanted
unlocking command. For more information about locking commands, see "Unlocking

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commands" on page 1026.


The list of commands may vary depending on the item you have
selected.

To unlock several elements

1. Do one of the following:


• Select several locked elements in the Model Browser.
• Select several locked symbols on the diagram pane.
2. On the selected elements shortcut menu, click Unlock. This forbids editing element
specification properties in the Specification window.

To unlock all element

1. From the Collaborate menu, select Unlock All. The Commit Project to the Server dialog
opens.
2. Click to clear the Keep Locks check box. By default, the check box is selected.
3. Click Commit when you are done.

To unlock an element in the Specification window

1. Open the Specification window of the selected locked element or locked symbol.
2. Click the Unlock element button (see the highlighted button in the following figure). This forbids
editing element specification properties in the Specification window.
If the element was modified, you will be requested to commit changes
to the server.

Figure 626 -- Unlock element button (fragment of Specification window)

To unlock an element assigned as a property value

1. Open the Specification window of the selected element or symbol.


2. In the element property list, select the element assigned as a the property value.
3. On the selected value shortcut menu, point to Lock, and then click one of available commands:
• Unlock Element.
• Unlock Elements Recursively. This command is available if the selected value is
an owner for some elements.

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For more information about unlocking commands, see "Unlocking commands" on page 1026.

Figure 627 -- Unlocking property value in Specification window

To unlock on project committing

1. From the Collaborate menu, select Commit Project or press CTRL+K. The Commit Project
to the Server dialog opens.
2. Click to clear the Keep Locks check box.
3. Click Commit when you are done.

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Figure 628 -- Commit Project to the Server dialog

Model elements that are not modified are unlocked without committing
them to the server.

Unlocking with administrator permissions

The administrator (that is a user named “Administrator”) can forcibly unlock elements locked by other users.
The unlocking procedures for administrator are the same as
described in section "Unlocking model elements and diagrams
after editing" on page 1026.

Forced unlocking is helpful when elements are left locked by the user who is currently unavailable.
Use forced unlocking only in very special cases, as this may cause
users working on this project to start their work again.

The user has a possibility to commit changes made to elements that were forcibly unlocked by an administrator.
To commit changes, the following conditions should be satisfied:
• The user should have the latest version before locked elements have been lost.
• A new revision of the project has not been committed to the server.

The preceding scenario is very rare, and users should not rely on it. After all, if administrator forcibly unlocked
elements, it means there was a need to edit these elements for some purpose.

Changes to elements that were locked and not forcibly unlocked by an administrator, can be committed to
Teamwork normally.

To delete an element from the server project

1. Lock the element or elements you want to delete (see "Locking model elements and diagrams
for editing" on page 1016).
2. Delete the element.

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3. Commit the project to the Teamwork Server.


If the element contains inner elements which can be locked
separately, these inner elements should not be locked by the other
users to complete element removal.
For this reason, we suggest to use command Lock Element for Edit
Recursively to lock all inner elements so nobody could prevent you
from removing selected elements.

Committing to Teamwork Server

When committing a server project, new data (data from the MagicDraw application) is merged with the existing
one (the current project data on the server). If the current merged element does not yet reside on the server, it
should be added to the project without merging.
Only modifier model elements are committed to the server before the
new project version is created.

Any new elements added to the parent scope are given a unique name when placed among elements of the
same type.

Each new project version is created and saved to the server.

To commit a new project or changes in a project

1. From the Collaborate menu, select Commit Project, or press CTRL+K.


2. In the Commit Project to the Server dialog, type the comment (optional).
You can select a comment from the recently used comments. Just

click the button above the comment box, and select the
wanted comment from the Choose Comment dialog.
3. Add the version tags in the Version Tags tab (optional).
4. Select the Keep Locks option if you want to keep all the currently locked elements and
modules locked.
5. Click OK.
After committing a project, a new project version that contains
changes will be saved in the Teamwork Server.
If you want to save the project locally to your computer, on the File
menu, click Save Changes Locally.

Related procedures
Saving server projects locally

Related references
Commit Project to the Server dialog

Saving server projects locally

You can save your server projects on a specific location in your computer. You can work with the local project
ant also be able to commit changes to the Teamwork server. Working with the local copy of the server project
helps to improve collaborative work productivity. Even if the connection with the Teamwork Server is lost, you
can still continue working with the project and commit changes later, when the connection is restored.

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To save a server project locally

1. Do one of the following:


• From the File menu, choose Save Changes Locally.
• From the Collaborate menu, choose Save Changes Locally.
• On the File toolbar, click .
• Press CTRL+S.
2. Specify the name and location, if needed.
If you want to keep your local project copy up-to-date, you have to save changes
locally every time committing to the server. For this purpose, use the Automatically
save project locally option on the Commit Project to the Server dialog.

Related procedures
Committing to Teamwork Server

Converting server projects to local

You can convert a server project back to the local copy. After converting, the project will no longer be related
with a server and you will not be able to commit changes to the Teamwork Server anymore.

To convert a server project to a local file system

1. Open a server project.


2. On the File menu, click Save Project As. The Save Options dialog opens.
3. In the dialog, select Save a local copy of the project and remove locking and version
information. The project will be saved on a disk and will not include any locking or version
information. A local copy of the project cannot be committed to the Teamwork Server anymore.

4. Click OK and specify a location to save the project.

If a server project uses one or more module versions created with an earlier version than MagicDraw 17.0.1,
you need to save these modules with MagicDraw 17.0.1 manually. If you cannot change modules because your
project uses fixed modules, you should perform the following steps:
1. Log on to Teamwork Server which stores the module.
2. Branch each module of the earlier version from the fixed version to a separate branch.
3. Open the branched version of each module and commit it to the server in order to migrate the
module to the latest version.
4. In the project, change versions of each branched module to the branched version instead of
original one.
5. Save the project locally again.

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Related procedures
Committing to Teamwork Server

Updating server projects

When updating a project, the latest project version from the server is loaded. A new version of a project is
created every time a user commits new data to the server.
Model elements that are locked for will not be updated.

When updating lock information, the list of elements that are locked by other users is refreshed.

You should update a project when you know that a new project version is available on the server.

To update the whole project

• From the Collaborate menu, select Update Project, or press CTRL+U.

To update elements that are locked by other users

• From the Collaborate menu, select Update Lock Information, or press CTRL+SHIFT+U.

Versioning

Every time a project is committed, a new project version is created. You can undo committed changes by
setting a previous project version as latest.

To view project versions

1. From the Collaborate menu, select Projects or Open Server Project commands.
2. Click the Project History button. The Project Versions dialog opens.

The Project Versions dialog lists all versions of the selected project. You can set the selected project version
as latest, edit comments, and review other project versions.

Visibility of version tags

Project version tags are visible in the following places:


• Version browser
• Branches browser

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• Module/project name representation in the containment tree/application title.

Figure 629 -- Places where projects tags are displayed

Related references
Manage Projects dialog
Open Server Project dialog

Sending messages

While working in the collaborative environment, you can send messages to users who are currently logged on
to the server.

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As of MagicDraw version 17.0.3, all the sent and received messages are stored in the Notification Window. You
will also receive the notification message informing about the received messages.

Figure 630 -- Example of message displayed in Notification Window and notification message

• You can send a message only to users who are on the same
Teamwork Server.
• To refresh the list of available users, reopen the Send Message
dialog.
For more information about the Notification Window, see “Notification
Window” on page 205.

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To send a message to one or all active Teamwork users

1. From the Collaborate menu, select Send a Message or press CTRL+SHIFT+M. The Send
Message dialog opens.

Figure 631 -- Send Message dialog

2. In the Active users list, select a user or users to whom you want to send a message. To send
a message to all active users, select <all users>.
3. Type the message in the Message text box.
4. Click Send.

Code engineering in server projects


For more information about general code engineering functionality,
see MagicDraw CodeEngineering UserGuide.pdf which can be
found in <MagicDraw installation directory>\manual.

To generate code in the server project

1. From the Code engineering sets shortcut menu in the Browser, select New and then select a
code engineering language. Type a name for new set.
2. Add elements from the Data branch to the newly created set. All elements (locked and
unlocked) can be added to set for code generation. Drag & drop them from the Browser tree.
3. Select the code engineering set, containing elements in the Browser and from the shortcut
menu, select Generate. The code is generated for all elements.

To reverse code in the server project

1. From the created code engineering set shortcut menu, select Edit.
2. Specify the Working Directory and Working Package, to where reversed elements will be
placed in the model.
Reversing the whole set to a defined package is allowed only if the
package is locked.

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3. In the Add File tab from the Round Trip Set dialog, add code files from the All Files list to the
Set list. Click OK.
4. From the modified code engineering set shortcut menu, select Reverse. Define options in the
Reverse Options dialog. Click OK.

When performing a round-trip code engineering, code cannot be reversed for unlocked elements - the Reverse
command will be disabled in shortcut menu.

Project Branching in Teamwork


Project branching

Introduction

Project Branching allows the user to derive one project version from another. It duplicates versions of a project
and enables users to work simultaneously on them. Branching increases productivity for those who:
• use MDA tools (for example AndroMDA, openArchitectureWare and other).
• produce different products that are still very interrelated. This is common when a product has
several versions and each of them is designed for different types of customers.
• have several development teams working on a single product and have to merge several
development branches before releasing the product.

MagicDraw supported Teamwork Server repository features:


1. Teamwork Server stores a list of projects.
2. Multiple hierarchical branches are supported for every single project version.
3. Multiple versions of a single project and a branch are supported with one active (editable)
version each.
4. The user can open every version of a project or a branch as read-only and one active version
as read-write.
5. A project or branch can be derived from any previous version of that project or branch (either
from the same branch or different branch).
6. The user can create a branch from any version of a project or a branch.
7. The user can compare two versions of the same or different projects or branches.
8. Teamwork Server integrates with Subversion and ClearCase.

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The Teamwork Server project repository structures in MagicDraw are shown in the following figure.

Figure 632 -- Example of MagicDraw project development

As shown above, a branch can be created from any project or branch version. Every project and branch has at
least one version (version 0). In MagicDraw every project version also carries information of the version it was
derived from. Project and branch versions are assigned by adding 1 (one) to the previous project or branch
version number. A new version of a project can be derived from a previous project version or from any branch
version of the project. A new branch version can also be derived from any project version it belongs to or from
any branch version of that project. Every version can be tagged.

Modules are also projects. Therefore, they can also be branched. All features and rules that apply to projects
and project branches apply to modules as well.

A version of a project or a branch stores information of the modules it uses: the module path or module branch
and the version of that module or branch. A version may store the “latest” value. This means that it always uses
the latest version of the module or module branch.

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An example of a branched repository is shown in Figure 633 on page 1038.

Figure 633 -- Project repository structure (active versions are in bold) in MagicDraw. Arrows show data flow direction

MagicDraw supports two branching scenarios:


1. Branching a project causes branching of all or part of used modules. This scenario is depicted
in figure:

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Figure 634 -- Branched project uses branched modules

The list of modules, which are used by a particular project version, is presented in the table below.

Project version Used modules


p/0 • module 1 - version m/0;
• module 2 - version m/0,
...
• module n - version m/0.
p/1 • module 1 - version m/1;
• module 2 - version m/0,
...
• module n - version m/0.
p/1.0 • module1 m/1.0
• module2 m/0.1
• ...
• module n m/0.1

2. Branching a project does not cause branching of the modules it uses. The branch of a project
uses the same versions of the modules are used by the project it is derived from (it can be the
module “latest” version or some explicit version specified by the user). This scenario is depicted
in Figure 635 on page 1040.

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Figure 635 -- Branched project uses the same versions of modules that are used by the project

The list of modules, which are used by a project in a particular project version, is presented in the table below.

Project version The list of modules,


which project uses
p/0 • module 1 - version m/0;
• module 2 - version m/0,
• module n - version m/0.
p/1.1 • module 1 - version m/2;
• module 2 - version m/1,
• module n - version m/1.
p/1.2 • module 1 - version m/3;
• module 2 - version m/1,
• module n - version m/1.

Managing branches

To create a project branch

You must have the Administer project permission for branching. For
more information about the permissions, see “User permissions” in
MagicDraw Teamwork UserGuide.pdf.
1. From the Collaborate menu, select Projects. The Edit Projects dialog opens.
2. Select the project from which a branch will be created.

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3. Click the Project History button. The Project Versions dialog opens.

4. Select the project version from which a branch will be derived.


5. Click the Create Branch button.
6. In the Create Branch dialog, type the branch name and comment.

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7. In the Create Branch dialog, click OK. A new project branch is created.

• You can branch multiple projects together with their modules. To


branch multiple projects, in the Project Versions dialog select a
few projects (use SHIFT or CTRL keys).
• It is possible that several branches are derived from a single project
version. In this case a comma-separated list of branches is
displayed next to the project version (see the following figure).

Figure 636 -- Project Versions dialog. Several branches are derived from single project version

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To open a branch

1. Open Project Versions dialog.

For more information about creating branches, see the


procedure "To create a project branch" on page 1040.
2. In the Project Versions dialog, select a branch to open.

3. Click the Open button to open the project branch.


It is easy to recognize whether you are working on a branch by looking
at the title of the main window: the project name, branch names
separated by slashes, and project version in the branch are shown
(see the following figure).

Figure 637 -- Project title of main window: project name, branch name, and project version notation

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To quickly open the latest version of a branch using the Open Server Project dialog

1. From the Collaborate menu, select Open Server Project. The Open Server Project dialog
opens.

2. Select a project.
3. Press the ... button. The Select Branch dialog opens.

4. Select a project branch and click OK.


5. In the Open Server Project dialog, click Open. The project of the selected branch opens.

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The branch opened at the latest is recorded in the Open Server Project dialog. You can see the branch name
in the Branch column. The default branch value is Trunk.

Figure 638 -- Project and its branch selected to open

To branch modules together with project

You must have the Administer project permission for branching. For
more information about the permissions, see “User permissions” in
MagicDraw Teamwork UserGuide.pdf.
1. Open Project Versions dialog.

For more information about creating branches, see the


procedure "To create a project branch" on page 1040.
2. In the Project Versions dialog, select the project version and click the Create Branch button.
The Create Branch dialog opens.

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3. Select the Branch Used Modules check box. The Select modules to branch area appears in
the dialog.

4. In the Select modules to branch list, select the module to be branched together with the
project.
5. Click OK when you are done.

The workflow of project branching when modules are branched together with the project is depicted in
Figure 634 on page 1039.

Related references
Manage Projects dialog
Open Server Project dialog

Teamwork Dialogs
To activate the Teamwork interface, connect to Teamwork Server.

This chapter introduces Teamwork dialogs:


• Manage Projects dialog
• Edit Users dialog
• Add/Edit User dialog
• Open Server Project dialog
• Rename dialog
• Commit Project to the Server dialog
• Project Versions dialog
• Version Information dialog
• Use Server Module wizard

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Manage Projects dialog

You can use the Manage Projects dialog to manage projects, assign them to other Teamwork users, and set
user permissions for the system and specific projects.

To open the Manage Projects dialog

• From the Collaborate menu, select Projects.


• On the Collaboration toolbar, click the Projects button.

Figure 639 -- Manage Projects dialog

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Element name Description


Buttons of the Category toolbar
Categorized view Displays the categorized structure of the project list.

Alphabetical view Displays the plain project list without any category.

Show Empty Shows the categories that have no projects.


Categories

Expand Expands all categories. The button is available only in the categorized view.

Collapse Collapses all categories. The button is available only in the categorized view.

Project Info Opens the Versions dialog. In this dialog you can see project’s information, such as
comment, tags, modules, and meta information.
The button is available only when the project is selected.
Project History Opens the Project Versions dialog. The button is available only when the project is
selected.
For more information about Project Versions dialog, see "Project Versions dialog"
on page 1056.
Create Category Opens the Create Category dialog for creating a new category. The button is
available only in the categorized view.
For more information about creating categories, see the procedure "To create a
new category" on page 1005.
Remove Category Opens the dialog asking to confirm or cancel the removal of the selected category.
The button is available only in the categorized view, when the category or the
project is selected.
For more information about removing categories, see the procedure "To remove
the category" on page 1006.
Rename Category Opens the Rename Category dialog for renaming the selected category. The
button is available only in the categorized view, when the category or the project is
selected.
For more information about renaming categories, see the procedure "To rename a
category" on page 1005.
Move to Category Opens the Move to Category dialog for choosing the category to move the
selected project into. The button is available only in the categorized view, when the
project is selected.
For more information about project moving to category, see the procedure "To
move a project to another category" on page 1005.
Columns of the Project list
Name • The name of the project.
• The name of the category.

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Element name Description


Buttons of the Project list
Show modules Shows those projects that contain one or more shared packages.
Open Opens the selected project.
Rename Opens the Rename dialog for reaming the project. The button is available only
when the project is selected.
Add Opens the Add Server Project dialog for creating a new server project.
For more information about creating new server projects, see the procedure "To
create a new server project" on page 1006.
Remove Opens the dialog asking to confirm or cancel the removal of the project from the
Teamwork Server. The button is available only when the project is selected.
Create Branch Opens the Create Branch dialog for creating a new branch for the selected project
or its branch. The button is available only when the project is selected.
For more information about creating project branches, see the procedure "To
create a project branch" on page 1040.
Project Usage Map Opens the Project Usage Map of the selected project. The button is available only
when the project is selected.
For more information about using the project usage map, see "Project Usage Map"
on page 1065
Columns of the Assigned users list
Login The login name of the user assigned to the selected project.
Name The full name of the user assigned to the selected project.
Permissions list A list of permissions given to the selected user for a specific project. For more
details about user permissions, see “User permissions” in MagicDraw Teamwork
UserGuide.pdf.
Columns of the Available users list
Login The Teamwork user's login name.
Name The Teamwork user's full name.
Buttons between the user lists
<< Moves the selected users from the Available Users list to the Assigned Users list.
>> Move the selected users from the Assigned Users list to the Available Users list.

Related procedures
Creating server projects
Project Branching in Teamwork
Creating and managing categories
Versioning

Related references
Project Versions dialog

Edit Users dialog

To open the Edit Users dialog

• From the Collaborate menu, select Users.

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• On the Collaboration toolbar, click the button.

Figure 640 -- Edit Users dialog

Group box/Button Element Function


name
Users Login The user login name.
Name The user’s full name.
Edit Edit the user’s name and password.
Add Add a new user to the Teamwork Server.
Remove Remove a user from the Teamwork Server.
Assigned Projects Name List projects assigned to specific users.

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Group box/Button Element Function


name
Permissions - The detailed description of permissions. See “User permissions”
in MagicDraw Teamwork UserGuide.pdf.
<< - Move the selected project from the Available Projects list to the
Assigned Projects list.
>> - Move the selected project from the Assigned Projects list to the
Available Projects list.
Available Projects Name List all available server projects.

Related references
Add/Edit User dialog

Add/Edit User dialog

The Add User dialog is used for creating a new Teamwork user, and the Edit User dialog is used for editing the
Teamwork user appropriately. Both dialogs have the same structure, only the Login field in the Edit User
dialog is not editable.

To open the Add User dialog

1. From the Collaborate menu, select Users.


2. Click the Add button.

To open the Edit User dialog

1. From the Collaborate menu, select Users.


2. In the Users list, select the user and click the Edit button.

Figure 641 -- Edit User dialog

Element name Description


Login The login name of the Teamwork user.
NOTE: Changing the user’s login name is not allowed.
Name The full name of the Teamwork user.

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Element name Description


External User The check box which indicates whether the user is a native user or an external
user. Do one of the following:
• Leave the check box deselected for the native user.
• Select the check box for the external user.
For detailed information about adding native and external users, see the
procedure “To add a new native user” and the procedure “To add a new external
user” in MagicDraw Teamwork UserGuide.pdf.
New password A new password.
The field will be visible if you add or edit a native user (the External user check
box is clear).
NOTE: To create or change a password for an external user, use an appropriate
tool for managing the external database (Subversion, ClearCase or LDAP)
wherein the user’s account is stored.
Confirm new The new password retyped.
password The field will be visible if you add or edit a native user (the External user check
box is clear).

Related references
Edit Users dialog

Open Server Project dialog

The Open Server Project dialog is used for opening projects and managing them as well.

To open the Open Server Project dialog

• From the Collaborate menu, select Open Server Project.


• On the Collaboration toolbar, click the button.

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• Press CTRL+SHIFT+O.

Figure 642 -- Open Server Project dialog

Element name Description


Buttons of the Category toolbar
Categorized view Displays the categorized structure of the project list.

Alphabetical view Displays the plain project list without any category.

Expand Expands all categories. The button is available only in the categorized view.

Collapse Collapses all categories. The button is available only in the categorized view.

Project Info Opens the Versions dialog. In this dialog you can see project’s information,
such as comment, tags, modules, and meta information.
The button is available only when the project is selected.
Project History Opens the Project Versions dialog. The button is available only when the
project is selected.
For more information about project versions, see:
• "Versioning" on page 1032.
• "To open the Project Versions dialog" on page 1056.

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Element name Description


Show only assigned Show only the projects that are assigned to the current user.

Columns of the Project list


Name • The name of the project.
• The name of the category.
Branch The name of the project branch, last selected using the “...” button, or the value
“Trunk”, if the project isn’t branched or if the project itself was last selected.
Common buttons
Open Opens the selected project.

Related procedures
Creating server projects
Managing branches
Creating and managing categories
Versioning

Related references
Project Versions dialog

Rename dialog

The Rename dialog is used for changing the name of a project or module that is used in the project. In server
projects, it is absolutely safe to change module names as modules are identified by a module ID in the
Teamwork server, not by a module name.

To open the Rename dialog

1. Open the Open Server Project dialog.


2. Select a project which name you want to change.
3. Click the Rename button.

Figure 643 -- Rename dialog

Element name Function


Name Type the new project name.

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Element name Function


Category Select the category for the project or create a new one.

Related references
Open Server Project dialog

Commit Project to the Server dialog

To open the Commit Project to the Server dialog

• From the Collaborate menu, select Commit Project.


• Press CTRL+K.

Figure 644 -- Commit Project to the Server dialog

Element name Function


Choose comment Opens a Choose comment dialog with the recently added comments. You can
select a comment from the dialog.
Comment Add information about the project, if needed.
Keep locks Select this option if you want to keep all the currently locked elements and
modules locked.
Automatically save Updates locally saved project with the latest committed version. Select this
project locally option, if you want to keep your locally saved project copy up-to-date.
NOTE. This option becomes available when you save a server project to your
computer for the first time.
Version Tags Add a version tag, if needed.

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Element name Function


Local Modules List local modules that were used in the server project. Before committing,
select an action you want to perform for modules.
Options See more or less options.

Related procedures
Committing to Teamwork Server

Project Versions dialog

In this dialog, project versions are listed from the latest one (which is on the top) to the oldest one.

To open the Project Versions dialog

1. From the Collaborate menu, select Open Server Project.

2. In the Open Server Project dialog, select a project and click the Project History button .

Figure 645 -- Project Versions dialog

Element name Function


Version The version number of a project.
NOTE: In the example above, you can see that the last project version number
is denoted as “3/1”. This is the case of setting a previous project version as the
latest one. In this particular example, “3” denotes the current project version
number and “1” denotes the number of the version, which has been set as the
latest one.
Author The login name of the user, who created the project version.
Date The date and time, when the project version has been created.
Comment The description about the changes in the version. You can make a version
comment, when committing a version.

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Element name Function


Create Branch Opens the Create Branch dialog for creating a new branch for the selected
version or a branch. The button is available only if a version or a branch is
selected.
For more information about creating project branches, see section “To create a
project branch” on page 1040.
Remove Branch Opens the dialog asking to confirm or cancel the removal of the selected
branch. The button is available only when a branch is selected.
NOTE: You will not be allowed to undo this action.
Rename Indicates the branch name for reaming. The button is available only when a
branch is selected.
Set As Latest Set the selected project version as the current version. The created version
number consists of two parts: the current version number and the version
number that is set as the current version. If a user does not have the right to edit
the project, this button is disabled.
Compare Compares two selected branches. If there are differences between project
branches, the result is presented in Difference Viewer dialog. The button is
available only when two project branches are selected (use SHIFT or CTRL
keys).
Properties Displays information about versions of a project.
Open Open the selected version of the project.
NOTE: You can make changes only to the latest version of the project. Earlier
versions are read-only.
Close Exit the dialog.
Help Display MagicDraw Help.

Related procedures
Managing branches
Versioning
Understanding model differences

Related references
Manage Projects dialog
Open Server Project dialog
Version Information dialog

Version Information dialog

To open the Version Information dialog

1. Open the Project Versions dialog (see the procedure "Project Versions dialog" on
page 1056).

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2. Select a project and click Properties.

Figure 646 -- Version Information dialog

Element name Function


Version The version number of a project.
Author The author’s login name who created the project.
Date The date and time the selected project version was committed.
Comment Allow users to type optional descriptions about changes in the committed
version. You can enter or edit comments for any project version.
Tags Shows tags that have been created for the selected project version.
Modules Displays modules that are used in the selected project version.
Meta information Displays project’s information, such as required plugins and used modules.

Related references
Project Versions dialog

Use Server Module wizard

With a help of the Use Server Module wizard you can add a selected server module, such as a library, profile,
or other user defined module part.

To open the Use Server Module wizard

• On the Collaborate menu, click Server Modules > Use Server Module.
• On the Options menu, click Modules. In the opened Modules dialog, click the Use Module
button.
• In the Containment Tree, open the selected module shortcut menu and click Modules >
Module Options. In the opened Modules dialog, click the Use Module button.

The wizard consists of two steps:


1. Selecting a module.
2. Specifying selected module settings.

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STEP #1: Selecting a module

After the wizard is opened, you see the list of available server modules. Select the particular server module and
do one of the following:
• Click Next, if you need to change default module settings. The next wizard step opens.
• Click Finish. The selected server module is added to you project.

Figure 647 -- Use Server Module wizard. Selecting a server module

Dialog element name Element type Description


Name Text box A module name.
Version Text box A number of the latest version.
Module description Text box A description of the last project version.

STEP #2: Specifying module settings

In this step, you can specify shared module accessibility and packages on which the corresponding module
share is placed.

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Click Finish after you have specified module settings. The selected server module is added to you project

Figure 648 -- Use Server Module wizard. Specifying module settings

Dialog element name Element type Description


Module Accessibility Option button Specifies the way a module can be accessed in a project:
• Read-only. Modules are loaded for reading only and cannot
be edited in the project. Elements of the module can be
used and referenced in the project. Usually, libraries are
used in the read-only accessibility mode in projects.
• Read-write. Modules can be directly edited in the project
wherein the modules are used.

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Dialog element name Element type Description


Modules Load Mode Option button By selecting an appropriate load mode, you can save a
memory used by a program and project:
• Always load (default). A selected module is always loaded
when the project is opened.
• Autoload. A selected module is not loaded when the project
is loaded. MagicDraw monitors user activities in the project
and loads a particular module on the demand by the project
• Autoload with prompt. This mode is similar to an autoload
mode. The difference is that MagicDraw asks the user a
confirmation before loading it.
• Manual load. A selected module is not loaded when a
project which uses this module is loaded. The model
integrity is not broken, as all required elements of the
module exists, just simplified versions (that is, loaded as
proxies) of the elements are used in the project. This load
mode is recommended for all modules that are stable or
rarely modified.
NOTE: Reload the project after changing the module load
mode.
Use Module Index Check box Select this check box to load indexed elements from the not
loaded module. This is valid only when the module is not
loaded. Using indexed elements in the project increases the
performance, as only simplified version (that is, proxies) of
elements are loaded. For more information about indexing,
see "Indexing" on page 142.
Module Packages Table This table lists all shared packages of the module and paths
where these packages are mounted in the project.
Shared Package Text box A name of a shared package.
Preferred Path Text box Displays a suggestion where to mount the package in the
project. This location is used by default if not specified
otherwise.
Mounted On Text box Displays the real location where the package is currently
mounted in the project. Click the ... button to change a
package location.

Related concepts
Data Partitioning on Teamwork Server

Related procedures
Working with server modules
Adding projects to server

Data Partitioning on Teamwork Server


Data partitioning is the segmentation of a MagicDraw project into multiple independent parts or modules. Since
these modules are saved using the same file format as regular MagicDraw projects, they can be opened and
edited in any MagicDraw client application. This approach allows easy reuse of the same basic model libraries
in multiple projects.
Please notice that a server project opens module versions that were
used on a project commitment but not the latest module version.

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For more information about data partition, see "Project


Partitioning" on page 139.

Related concepts
Project Partitioning

Related procedures
Creating and managing categories

Related references
MOF Support
Use Server Module wizard

Creating server modules

To create a server module using the Collaborate menu

1. Open a server project.


2. From the Collaborate menu, select Server Modules and then click Export Server Module.
The Export Module dialog opens.
You cannot export a package as a module if another module is
mounded inside.

3. In the All data list, select one or more packages from which you want to create a server module
and click the Add button. The packages will be added to the Selected packages list.
4. Click OK.
In this step you may be asked to confirm or cancel the
dependency checking between the exported packages and the
rest of the project (including shared packages that belong to the
project and used modules). The dependency analysis step is
described in "Use Module wizard" on page 145.
5. Enter the name of the module for Teamwork Server, if there is such need.
6. Either select an existing category or type a new category name.
7. Click OK. The module will be created in Teamwork Server as a separate file.

To create a server module using the package shortcut menu

1. Open a server project.


2. In the Containment tree, select one or more packages from which you want to create a server
module.
3. From the package shortcut menu, select Modules and then click Export Server Module. The
Export Module dialog opens. The packages you have selected in the Containment Tree are
added to the Selected Packages list.
You cannot export a package as a module if another module is
mounded inside.

4. You may decide to add more packages. In this case, perform step #3 that is described in the
procedure "To create a server module using the Collaborate menu" on page 1062.
5. Perform step #4 and step #5 that are described in the procedure "To create a server module
using the Collaborate menu" on page 1062.

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Once the server module is created, all its packages and the elements they contain are read-only. Module name
and version number are displayed in the brackets next to each exported package name in the Containment
Tree (see the picture below).

Working with server modules

In Teamwork Server, a project can be divided in several parts. You may perform several actions with the part of
the model:
• Reuse in other server projects
• Edit it separately.
• Export it as a server module.
You are not allowed to import a module into the server project, if a
module has cycle dependencies or it is used both by a project and by
the other module that is used in the project.

To use a server module in the server project

1. From the Collaborate menu, select Server Modules and then Use Server Module. The Use
Server Module dialog opens.
2. Select the module you want to use in your project. Click Next.
3. Specify Module Settings in the next step and click OK.

The module will appear as read-only or read-write. It is now available for use in your project. Open the module
as a separate project to edit it.
For a detailed description about editing a server module, see "To
edit a server module" on page 1064.

To commit a project containing non-server modules to Teamwork Server

1. From the Collaborate menu, select Commit Project. The Commit Project to the Server
dialog opens (see "Commit Project to the Server dialog" on page 1055).
2. If you want to save this local module as a separate server module, perform the following steps:
2.1. Click the Local Modules tab.
2.2. In the Action list, select Add to Server. Perform this step for all modules you want to
add to Teamwork server.
MagicDraw standard modules cannot be added to server as they
already exist there.

3. Click Commit.

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Figure 649 -- Local Modules tab on Commit Project to the Server dialog

Now the project is committed to the Teamwork Server, and the modules are created.

To edit a server module

1. In the Containment tree, select a module.


2. From the module shortcut menu, select Modules > Open Module As Project. The module is
opened as a new project.
3. Lock the module elements you want to edit.

For more information about locking, see "Locking model elements


and diagrams for editing" on page 1016.
4. When unlocking an edited element, the Commit Project to the Server dialog opens. Click
Commit.

A new version of this module on the Teamwork Server is created.


Please notice that a server project opens module versions that were
used on a project commitment but not the latest module version.

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Project Usage Map

To reopen a server module

• From the module shortcut menu, select Modules > Reload Module. The version number of
the latest version is shown beside the module name (see the following figure).

This procedure allows you to use a new version of a module that has been uploaded to the
Teamwork Server. You can use reloaded module in your own server project.

Project Usage Map


The Project Usage Map is a live visual graph that represents Teamwork Server project usages as well as
identifies potential problem areas.

The Project Usage Map allows for representing projects and their dependencies in two views:
• All Projects view that shows all projects and all the dependencies among them.
• Individual project view that shows a particular project along with other directly and indirectly
used modules.

Using the Project Usage Map you can easily do the following:
• Identify, analyze, and validate dependencies among projects (for example, you can find out
easily all the projects, wherein a particular module is used).

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• Identify cyclic dependencies among projects. Identify and fix inconsistent dependencies among
projects.

Figure 650 -- Example of Project Usage Map

Concepts

Cyclic usages
Several parts of the project are directly or indirectly using the main project.

Inconsistent mount
The project is mounted on different packages of the main project.

Inconsistent version or branch usage


The main project uses different versions or branches of the same module.

Module
A project with shared parts.

Not converted project


A project whose usage information cannot be retrieved and analyzed by the Project Usage Map
since it was created using MagicDraw version 17.0 or earlier. Open the project and add it back to
the Teamwork Server so it will be converted into the newest format.

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Non-sharing usage
A usage that makes a project invisible to other projects despite their using it as a module.

Sharing usage
A usage that makes a project visible to other projects wherein this project is used as a module.

Unconfirmed usage
The usage has been created automatically and is not yet confirmed by the user.

Unused modules
The project that has shared parts that are not used in any other project.

Working with Project Usage Map


MagicDraw provides Project Usage Map to identify, analyze, and validate dependencies between projects. It is
enough to be connected to your Teamwork Server repository from MagicDraw to open Project Usage Map.

Using the Project Usage Map, you can:


• Review the content of the entire Teamwork Server repository in the All Projects view.
• Narrow the analysis scope by hiding in the view any types of conflicts and / or projects, in which
you have no interest.
• Review usages of a particular project in the Individual project view.
• Open projects and resolve problems.

To open a current project usage map

Do one of the following:


• From the active project’s Collaborate menu, select Project Usage Map > Current Project
Map.
• In the Edit Projects dialog, select the project and then click the Project Usage Map button.

To open the all projects usage map

• From the Collaborate menu, select Project Usage Map > All Projects Map.

To identify project usage problems

Do one of the following:


• Select one or several problems in the filter area.
• Select a project with an error icon in the map area.
For more information about problem identification and solutions, see
"Solving Project Usage Problems" on page 1074.

In the Project Usage Map, you can easily identify project usages. This means, that you can see which projects
uses or are used by the selected project.

To identify project usages

1. In the Usage Highlight filter, select one of the following:

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• Outgoing and Incoming


• Outgoing
• Incoming
2. Select any project in the map.

A green arrow represents the incoming usage. The incoming usage is drawn between the selected project and
the project that is using it. In the description area, the project that is using the selected project is listed under
Used by.

An orange arrow represents the outgoing usage.The outgoing usage is drawn between a selected projects and
the project that is used by it. In the description area, pre project that is used by the selected project is listed
under Using.

To narrow results visible in a project usage map

Do one of the following:


• Select a project in the map area and press Delete
• From the project shortcut menu, select Hide
• In the Filter area, click to clear specific project, category, or problem check box
• In the Search box, type the project name.
• Open the specific project’s usage map.

You can export a project usage map to the model. This allows you for saving the current server project usages
representation in the class diagram and compare it with the latest representation (see the following figure).
For more information about comparing the projects, see
"Projects Comparison" on page 551.

To export a project usage map to the model

• In the Project Usage Map window toolbar, click the Export to Model button.
Any changes in the exported project usage map will not affect
the Project Usage Map view.

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Figure 651 -- Example of exported maps comparison

To save the project usage map as an image

1. In the Project Usage Map window, click the Copy as BMP Image button. The map view is
copied to the clipboard.
2. Paste in any image editor.
3. Save to the selected location.

To select a particular project in the map

Do one of the following:


• Click a project in the map
• Select a project from the Visible projects filter
• In the Search box, type the project name.
• Select the project and then click the project name in the description area.
You can select one of the search criteria:
• Match from start
• Match anywhere

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Refresh the Project Usage Map to see the latest view of the Teamwork Server repository.

To refresh the project usage map

• In the Project Usage Map window toolbar, click the Refresh button.
All the layouts and selected filters will be cleared after
refreshing.

To open the individual project view

Do one of the following:


• Double-click a project
• Select Show Project Structure from the project shortcut menu

Solve the inconsistent usages and other problems by opening projects directly from the Project Usage Map.

To open as a project

1. Select the project which usages you want to fix.


2. From the shortcut menu, select Open Project.

Project Usage Map window


In the Project Usage Map window, you can analyze the contents of the entire Teamwork Server repository, as
well as individual projects. You will be able to explore the displayed projects, analyze both project usages and
identified problems.

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Figure 652 -- Project Usage Map window

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Toolbar

Toolbar element Description


Click this button, if you closed the All Project view in the Project Usage Map.
Open All Projects Map This button is unavailable if the All Project view is opened.
Click this button if you want to see the latest version of the repository view.
Refresh All the layouts and filters will be reset.
Click this button to export an active usage map view to the Class diagram.
Export To Model
You can save the exported usage map for the later comparison of the latest
version.
Click to copy the active usage map. The usage map view is copied to the
Copy as BMP Image clipboard. You can paste it in any image editor.

Filters area

Window element Description


Usage Highlight Select which usages you want to highlight: incoming, outgoing, or both.
Cyclic Usages Select which cyclic usages you want to be displayed in the map view.
Inconsistent Usages: Select which type of inconsistent usages you want to be displayed.
None Select if no inconsistent usages should be displayed.
Version Select if you want to see version inconsistencies.
Branch Select if you want to see branch inconsistencies.
Mount Point Select if you want to see mount point inconsistencies.
Unconfirmed Select if you want to see unconfirmed usage inconsistencies.
All Types Select if you want to see all type inconsistencies.
Not Used Modules Select if you want to see only the projects with not used modules.
Categories Specify the particular categories of projects.
Visible Projects Select the projects you want to be displayed in the map. By default, all the
projects are selected.
Right-click in the Visible Projects list area and select Show all or Hide all.
Press the Delete key to unselect a project.
Description area See the information of the selected project. All the problems are marked in
red.

Map area: understanding the contents


The representation of the selected project, incoming and outgoing usages is depicted in the following figure.

An orange arrow represents outgoing usages. A green arrow represents incoming usages.

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Project Usage Map

The representation of the Sharing usage is depicted in the following figure by the solid grey arrow.

The representation of the Non-sharing usage is depicted in the following figure by the dashed gray arrow.

The representation of a Not converted project is depicted in the following figure.

The representation of Cyclic usages is depicted in the following figure.

The representation of a branch or version inconsistencies is depicted in the following figure.

The representation of the mount point inconsistencies is depicted in the following figure.

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12 WORKING WITH SERVER PROJECTS
Project Usage Map

The representation of Unconfirmed usage is depicted in the following figure.

The representation of Unused modules is depicted in the following figure.

Solving Project Usage Problems


Using the Project Usage Map, you can identify usage problems. Then you can easily select and open projects
that need to be fixed.

Resolving cyclic usages

Problem

When a project decomposition is used, the project is split into smaller projects. You can benefit from this
decomposed project - you need to load only small part of the project instead of all of it. This reduces complexity
and even improves performance.

In addition to this, you would not expect and most likely not care to load the remaining parts of the main project
each time you open a single part of it. This can happen if you have cyclic usages i.e. project parts are using the
main project. Typically, such usages increase complexity and reduce performance.

Also, if the project takes part in a cycle, it can't be reused as a totally independent part in another project. Other
projects taking part in the cycle will be automatically used as well.

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Project Usage Map

Cycles are often a symptom of unintentional usages, created unknowingly by the user.

Figure 653 -- Identifying cyclic usages

Solution

The Project Usage Map automatically identifies cycles and highlights them in the Repository View. You can
then open a Project Usage Map for the suspected projects participating in a cycle to analyze it more closely and
if necessary - break usages that cause cycles.

To resolve the cyclic usages

Be sure to check and resolve the model level usages between


the project and module.

1. Open the main project of the cycle.


2. From the Options menu, select Modules. The Modules dialog opens.
3. Select a module which should be removed, and click the Lock button.
4. Click the Remove Module button.

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12 WORKING WITH SERVER PROJECTS
Project Usage Map

5. Click OK when you are done.

Figure 654 -- Removing module to break cyclic usage

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12 WORKING WITH SERVER PROJECTS
Project Usage Map

Resolving version inconsistencies

Problem

You are using different versions of the same project in your main project.

Figure 655 -- Identifying version inconsistency

Solution

The Project Usage Map highlights these inconsistencies. You can then open projects with inconsistent usages
and fix them by unifying the used project version.

To resolve a version inconsistency

Be sure to check and resolve the model level usages between


the project and module.

1. Open a project using the projects of inconsistent version.


2. From the Options menu, select Modules. The Modules dialog opens.
3. Select a module which version you want to change, and click the Lock button.
4. In the Module Version area, click the ... button. The Edit Branches dialog opens.
5. Select the wanted version.
6. Click OK when you are done.

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Project Usage Map

Figure 656 -- Changing module version

Resolving branch inconsistencies

Problem

You are using a version from the trunk and branch of the same project in your main project

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Project Usage Map

Figure 657 -- Identifying branch inconsistency

Solution

The Project Usage Map highlights these inconsistencies. You can then open projects with inconsistent usages
and fix them by unifying the used project branch.

To resolve a branch inconsistency

Be sure to check and resolve the model level usages between


the project and module.

1. Open a project using the projects of inconsistent version.


2. From the Options menu, select Modules. The Modules dialog opens.
3. Select a module which version you want to change, and click the Lock button.
4. In the Module Version area, click the ... button. The Edit Branches dialog opens.
5. Select the wanted branch or trunk.
6. Click OK when you are done.

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Project Usage Map

Figure 658 -- Changing module branch

Resolving mount point inconsistencies

Problem

You are mounting (mount - the other project usage in a particular package of the main project) the used project
in different packages in your main project

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Project Usage Map

Figure 659 -- Identifying mount point inconsistency

Solution

The Project Usage Map highlights these inconsistencies. You can then open projects with inconsistent usages
and fix them by unifying the used project mounted package information.

To resolve a mount point inconsistency

Be sure to check and resolve the model level usages between


the project and module.

1. Open a project using the projects of inconsistent version.


2. From the Options menu, select Modules. The Modules dialog opens.
3. Select a module which version you want to change, and click the Lock button.
4. In the Module Packages table, select a wanted module.
5. In the Mount On cell, click the ... button. The Select Package dialog opens.
6. Select the wanted package and click OK.
7. Click OK when you are done.

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Project Usage Map

Figure 660 -- Changing mount point

Resolving unconfirmed usages

This type of usages is created automatically.

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Project Usage Map

Figure 661 -- Identifying unconfirmed usages

Solution
Be sure to check and resolve the model level usages between
the project and module.

There are two ways to solve unconfirmed module usage situation - either confirm it or reject it.

If the module usage A => B is good and necessary according to the end-user policy, it can be confirmed. I.e. the
user-defined usage is to be created in place of the current unconfirmed automated module usage.

To do that, use the Confirm and use the module into <module_name> solver of the validation result. This solver
opens the standard Use Module wizard and pre-selects the required module. When wizard is completed, the
necessary user-defined module usage is created.

If the usage A => B is not good according to the end-user policy (for example – leads to module usage cycles or
is incorrect because of semantically there should be no dependency between these modules), then it needs to
be rejected and removed. To remove the usage, the model-level references, that are causing this automated
module usage need to be changed – either removed, or redirected to different elements.
For more information about resolving the unconfirmed usages, see
"Resolving unconfirmed module usages" on page 157.

Resolving not used modules problem

Problem

When the number of projects in the repository grows it is common for some of the projects to become outdated
or not used anymore. You would prefer removing them BUT you are not sure if they are not used by some
other, still-active project.

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Project Usage Map

Figure 662 -- Identifying not used modules

Solution
Be sure to check and resolve the model level usages between
the project and module.

The Project Usage Map highlights unused modules. Based on this information, you can move all of the unused
modules into the deprecated category or remove them entirely from the repository.

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13 A PPEN D IX I: S HORTCUT K E Y S ,
M EN U S, BUTTONS , A ND ICONS
This chapter includes the descriptions of the menu system, the toolbar buttons and the Browser window
buttons of the MagicDraw graphical user interface (GUI), and also the descriptions of the icons used in
modules and profiling mechanism.
• "Most Commonly Used Shortcut Keys" on page 1086
• "Menu System" on page 1088
• "Main Toolbars" on page 1102
• "Diagram Toolbars" on page 1107
• "Model Browser" on page 1109
• "Icons of general elements" on page 1113
• "Icons of relationships" on page 1121
• "Icons from Modules and Profile mechanism" on page 1125

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AND ICONS
I: SHORTCUT KEYS, MENUS, BUTTONS,

Most Commonly Used Shortcut Keys


Shortcut keys
What do you want to do?
Windows OS Mac OS
Open the Find dialog CTRL+F Cmd+F
Open the Quick Find dialog CTRL+ALT+F Cmd+ALT+F
Open the Find and Replace dialog CTRL+R Cmd+R
Remove both a symbol from an CTRL+D Cmd+D
active diagram and the element from
the model
Remove only a symbol from an DELETE Del
active diagram but not the model
element
Select all shapes on an active CTRL+A Cmd+A
diagram
Select an element in the ALT+B ALT+B
Containment tree
Add more symbols to a selection SHIFT+Left mouse button SHIFT+Left mouse button
Select the same type elements ALT+Left mouse button ALT+Left mouse button
Open a list of possible elements to CTRL+SPACEBAR CTRL+SPACEBAR
assign when typing on a symbol
Add a new line in the compartment SHIFT+ENTER SHIFT+ENTER
of a shape, for example, create an
attribute for a class.
Open element's Specification ENTER ENTER
window
Open element's Symbol Properties ALT+ENTER ALT+ENTER
dialog
Open the Report Wizard CTRL+SHIFT+G Cmd+SHIFT+G
See the list of recently closed F12 –
diagrams
Cut a selected item CTRL+X Cmd+X
Copy a shape or text CTRL+C Cmd+C
Copy a shape Drag the shape to the –
empty place on the
diagram, while holding
down CTRL.
Paste CTRL+V Cmd+V
Paste with new data CTRL+E Cmd+E
Save CTRL+S Cmd+S
Commit changes to the server CTRL+K Cmd+K
Undo CTRL+Z Cmd+Z
Redo CTRL+Y Cmd+Y
Print CTRL+P Cmd+P
Assign a shortcut key to print a ALT+ number 1 to 9 ALT+ number 1 to 9
report

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Shortcut keys
What do you want to do?
Windows OS Mac OS
Turn on the Full Screen mode F11 –
Open the recently closed diagram CTRL+SHIFT+T –
Paste a symbol style CTRL+SHIFT+V Cmd+SHIFT+V

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Menu System

File menu
Button /
Shortcut
Command keys Function
New Project Creates a new project. Choose an icon to create a new Blank
Project, create a Project from an Existing Source, or create a
Project from a Template.
A project is nameless until you close or save it by choosing the
CTRL+N Save Project or Save Project As commands.
You may simultaneously create as many new projects as you
wish, without saving and closing the previously created or open
projects. You may work on only one open or created project at a
time. If you wish to work with another project, select the project
name in the Projects list on the main window toolbar.
Open Project Opens an existing project.
The Open dialog box appears. Select a project you wish to open.
You may open as many projects as you wish. If you wish to work
with another project, select the project name in the Projects list
CTRL+O on the main window toolbar.

Save Project Saves the open project.


To save the current project for the first time, type the name of the
project and select the format of the file you wish to save.

CTRL+S
Save Project As Saves the project giving it a name.
Use this command to save the current project for the first time or
under a different name, the Save dialog box appears. Type the
name of the project and select the format of the file you wish to
save.
Close Project Closes an open project.
If the open project has unsaved changes, MagicDraw displays a
dialog box asking whether the changes should be saved before
the project is closed.
Close All Projects Closes all open projects.
If the open projects have unsaved changes, MagicDraw displays
a dialog box asking whether the changes should be saved before
the each project is closed.
Open Element You can open any elements through their URLs by clicking the
from URL Open Element from URL command and the element will be
highlighted in the Containment tree or in the diagram. For more
information about element URL, see “Copying/Opening Element
URLs” on page 416.
Use Module The Use Module dialog box appears. Choose profile or module
for use in the project.

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Button /
Shortcut
Command keys Function
Import From Imports data from:
• Another project - The Import dialog appears. Select the project
you wish to import. You may import as many projects as you
wish. Imports an existing project to a previously open project.
This is the recommended command for importing an existing
project to the teamwork server.
• CSV file
• UML XMI 2.1/2.4 file
• MagicDraw Native XML file
• MOF XMI File
• CA ERwin Data Modeler 7.x file
• Eclipse UML 2 (v1.x, v2.x, v3.x, v4.x) XMI file
• Enterprise Architect 2.1 XMI 2.1
• Rational Software Architect/Modeler project
• Rational Rose *.mdl project file
Export To Exports the project to:
• Module. The content of the selected objects is saved in a
separate file.
• Template. The project is saved as a template project.
• UML XMI 2.4 file
• MagicDraw Native XML file
• EMF Ecore file
• MOF XMI file
• Eclipse UML2 (v1.x, v2.x, v3.x, v4.x) XMI file. Exports the
model to EMF based UML 2 compatible XMI file.
Share Packages Saves the package as a separate module.
Save As Image Saves the open diagram as an image of in the selected formats.
The Save As Image command is used for saving any item or
group of items selected in the diagram pane, in one of the various
image file formats.
Print The Print dialog opens. Printing of active diagram, selected
symbols, selected diagrams, or all opened diagrams is available.
Select the printer, set the options for the printer, specify the
number of copies, and select the specific pages to be printed.
CTRL+P
Print Preview Preview the diagram before printing. The Print Preview window
opens.

Print Options The Print Options dialog box opens.

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Button /
Shortcut
Command keys Function
Project Properties The Project Properties dialog opens. This dialog contains the
following information: project location, file size, date created, date
modified for the last time, and number of diagrams in the project.
In the Description tab, type the description of the project or other
important information. The Modules tab shows a list of modules
the project is using.
The list shows a specified number of recent project files. Specify
the number of files in the Recent Files List Size property in the
Environment Options dialog box.
Opened Projects A list of open projects.
Exit Exits the application.

All open projects are closed. If an open project has unsaved


changes, the MagicDraw displays a dialog box asking whether
the changes should be saved before closing the project.

The File menu contains a list of recent projects. The shortcuts with numbers to recent projects are displayed. If
the shortcut is selected from the File menu, the recent project will open instantly.

Edit menu
MagicDraw allows you to use the Edit menu commands while drawing the diagrams on the Diagram pane. The
commands allow selecting, cutting, copying, and pasting of items and entire diagrams, reversing the actions
you have taken while drawing, and finding an item in the current project.

Button/
Command Shortcut keys Function
Undo Reverses the last action you have performed while drawing the
diagram on the Diagram pane (moving, dragging, resizing,
cutting, copying, pasting, deleting, selecting, editing shapes,
setting project and shape properties, etc.). Actions are reversed in
CTRL+Z the opposite order you have performed them, starting with the
most recent.
By default, the limit of the undo mechanism is 100 steps
backwards.
To change the limit, choose Environment from the Options
menu. The Environment Options dialog box appears. Change
the Undo List Size property.
The Undo command is unavailable until you perform any action
after loading an the existing project or creating a new project.
Each command has an easily recognized name. You will be able
to see the command history and undo or redo one action or a
group of actions. The main window will have two lists of
commands: one for the undo commands, another one for the redo
commands.

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Button/
Command Shortcut keys Function
Redo Reverses the action of the Undo command (moving, dragging,
resizing, cutting, copying, pasting, deleting, selecting, etc.). The
Redo command is unavailable until you use the Undo command.

CTRL+Y
Cut Cuts the selected items or group of items on the Diagram pane.
The cut items are placed in the clipboard. Later they can be
pasted back to the Diagram pane of the current or to another
project.
CTRL+X The Cut command is unavailable until you select any item or any
group of items on the Diagram pane of the current project.
Copy Copies the selected items or group of items on the Diagram pane.

The copied items are placed in the clipboard. The cut items can
be pasted back to the Diagram pane or to another project.
CTRL+C
The Copy command is unavailable until you select any item or
any group of items on the Diagram pane of the current project.
Copy URL Copy a project element URL to a clipboard and share it with other
as a quick reference to model elements. For more information
about copying element URL, see “Copying/Opening Element
URLs” on page 416.
Paste Pastes the cut or copied items or group of items from the
clipboard to the Diagram pane of the current project.
MagicDraw creates shapes for items, or a group of items, in the
current project. You will see the data and shapes of the pasted
CTRL+V items and diagrams in the Browser window.
Paste with CTRL+E Creates new and pastes the cut or copied items or groups of
New Data items from the Clipboard to the Diagram pane of the current
project. MagicDraw creates new data and data shapes in the
current project.
Paste Style Pastes the symbol style on the selected symbol. For more
information about pasting symbol style, see "Copy and paste
symbol style" on page 314.
CTRL+SHIFT+V
Paste as Creates a new diagram overview with represented selected
Diagram elements in it. For more information about the diagram overview,
Overview see "Diagram Overview" on page 991.

Delete Deletes data together with symbol. It is unavailable until you


select any item or group of items in the current project.

CTRL+D
Delete DELETE Deletes a symbol of model element from the diagrams, by leaving
Symbol(s) it in the model.
Select All CTRL+A Selects all items on the Diagram pane of a particular project.
Select All of CTRL+ALT+A Selects all shapes of the selected types in active diagram.
the Same Enabled, when one or more shapes are selected in active
Type diagram.

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Button/
Command Shortcut keys Function
Copy as CTRL+SHIFT+B Copies the selected model elements to the system clipboard. If no
BPM model elements are selected, the active diagram is copied.
Copy as CTRL+SHIFT+E Copies the selected model elements to the system clipboard. If no
EMF model elements are selected, the active diagram is copied.
NOTE: Copying as EMF is available only under Windows system.
Copy as CTRL+SHIFT+J Copies the selected model elements to the system clipboard as a
JPG JPG image. If no model elements are selected, the active diagram
is copied.
NOTE: Copying as JPG is available only under Windows system.
Copy as CTRL+SHIFT+P Copies the selected model elements to the system clipboard as a
PNG PNG image. If no model elements are selected, the active
diagram is copied.
NOTE: Copying as PNG is available only under Windows system.
Find Opens the Find dialog box.

CTRL+F
Quick Find CTRL+ALT+F Performs a quick search of class/interface, classifier, or diagram.
Find TODO Performs a search for the TODO tagged value. Results are
displayed in the Browser, Search Results tab.
Paths • Path Style - choose the line style for drawing a path.
• Rectilinear – drawing rectilinear lines.
• Oblique - drawing free form lines.
• Bezier - in computer graphics, a curve that is calculated
mathematically to connect separate points in smooth, free-form
curves.
• Change Path Style – switches in series between rectilinear,
oblique, and bezier path line style. Shortcut is CTRL+L.
• Reset Labels Positions – resets the changed path labels
(name, roles, etc.) to the default position.
• Remove Break Points – removes the break points of the path
and makes the path a line straight.
Symbol All commands that are available through the shortcut menu for a
particular symbol.

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View menu
Button / Shortcut
Command keys Function
Fit In Window Reduces the size of the whole diagram to fit in
CTRL+W the Diagram pane.

Zoom In To change the zoom step size choose


Environment from the Options menu and set
the Zoom Step Size property in the
Environment Options dialog box.
CTRL+NUMPAD
PLUS SIGN (+)
Zoom Out Decreases the size of the selected objects in
the diagram pane by x percent.
To change the zoom step size, choose
Environment from the Options menu and set
CTRL+NUMPAD the Zoom Step Size property in the
MINUS SIGN (-) Environment Options dialog box.
Zoom 1:1 Restores the original size of the selected
diagram symbols.

CTRL+NUMPAD
SLASH MARK (/)
Zoom To Selection CTRL+NUMPAD Increases the size of the selected model
ASTERICS MARK element on the Diagram pane to the maximum
(*) visible size.
Refresh CTRL+Shift+R Repaints all diagram shapes.
Grid Set grid options. Every diagram may have its
own grid settings:
• Show Grid - show/hide grid
• Snap Paths to Grid - use/do not use grid for
drawing paths.
• Snap Shapes to Grid - use/do not use grid
for drawing shapes.
• Grid Size - change the grid size. Type the
number.
Recently Closed Diagrams F12 Opens a list of diagrams that were last closed.

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13 APPENDIX
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Button / Shortcut
Command keys Function
Main Toolbars: Clear the check boxes of the toolbars you want
• Menu Bar to hide or select/clear check boxes to rearrange
• File toolbar modes.
• Diagrams
• Analysis Diagrams
• Other Diagrams
• Diagrams Navigation
• Opened Projects
• Perspectives
• Collaboration
• External Tools
• Validation
• Rearrangable
• Hidable
• Floatable
• Expert Menu Mode
• Expert Toolbar Mode
• Customize
Diagram Toolbars: Clear the check boxes of the toolbars you want
• Symbol Editing to hide or select/clear check boxes to rearrange
• Path Editing toolbar modes.
• Edit
• View
• Layout
• Rearrangable
• Hidable
• Floatable
• Expert Mode
• Customize
Status Line Select the check box of Show Status Bar or
Show Memory Monitor to display this info on
the status line.

Layout menu
Use the commands of the Layout menu for managing the layout of the shapes on the current Diagram pane.
You must select more than one shape for other Layout menu commands. A class diagram should be open and
activate before using the Class Diagram command in this menu.

Command Function
Layout Options Opens the Diagram Layout Options dialog box. Layout options for
the diagram can be set.
Quick Diagram Layout Applies recommended layout with default options on the active
(CTRL+Q) diagram.
Layout Class Diagram Applies layout, which uses specific layout algorithms to improve
Style class diagram readability.

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13 APPENDIX
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Command Function
Layout Activity Diagram Applies layout, which uses specific layout algorithms to improve
Style activity diagram readability.
Layout Business Process Applies layout, which uses specific layout algorithms to improve
Diagram Style business process diagram readability.
Layout Hierarchic Style Applies layout that portrays the main direction or flow of directed
graphs. It is ideal for many application areas, especially for Workflow,
Software Engineering, Customer relationship management,
Configuration management, Process modeling, Database Modeling,
and Bio informatics.
Layout Tree Style Applies layout, which specializes in the layout of tree-structured
graphs. The need to visualize directed or undirected trees arises in
many application areas, e.g. Dataflow analysis, Software
Engineering, Network management, Bio informatics.
Layout Orthogonal Style Applies layout that is well suited for medium sized sparse diagrams.
It produces compact drawings with no overlapping shapes, few
crossings, and few bends. All edges will be routed in an orthogonal
style, i.e. only rectilinear style links will be used.
Layout Organic Style Applies layout of the organic style graph.
Layout Circular Style Applies layout of the algorithm that portrays interconnected ring and
star topologies. It is excellent for applications in social networking
(criminology, economics, ...), network management, WWW
visualization, and eCommerce.
Route Paths Orthogonal Applies layout, which routes the links of a diagram using only vertical
Style and horizontal line segments, while keeping the positions of the
shapes in the diagram fixed. The routed links will usually not cross
through any shapes and not overlap any other links.
Route Paths Organic Style Applies layout, which routes the links of a diagram using oblique link
style, while keeping the positions of the shapes in the diagram fixed.
The routed links will usually not cross through any shapes and not
overlap any other links.
Make Same Width Applies layout to the selected shapes according to their width. After
the layout, the width of the shapes is equal (according to the widest).
Make Same Height Applies layout to the selected shapes according the their height.
After the layout, height of the shapes is equal (according to the
tallest).
Align Aligns the selected shapes:
• Right
• Aligns the selected shape(s) vertically, starting with the rightmost
shape(s).
• Left • Aligns the selected shape(s) vertically, starting with the leftmost
shape(s).
• Top • Aligns the selected shape(s) across from the uppermost shape(s).

• Bottom • Aligns the selected shape(s) across from the lowermost shape(s).

Center Centers the selected shapes:


• Horizontally
• Centers the selected shape(s) on a horizontal line.
• Vertically
• Centers the selected shape(s) on a vertical line.

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Command Function
Space Evenly Sets spaces among the selected shapes evenly.
• Horizontally
• Spaces between the selected shapes becomes even on a
horizontal line.
• Vertically • Spaces between the selected shapes becomes even on a vertical
line.

Diagrams menu
Shortcut
Command keys Function
Diagrams Select the required diagram in the list to
edit, create, remove, or open it.
Customize The Customize Diagrams dialog opens.
Diagram Wizards Wizards for creating diagrams may be
opened:
• Class Diagram Wizard
• Package Dependency Diagram Wizard
• Package Overview Diagram Wizard
• Activity Decomposition Hierarchy Wizard
• Hierarchy Diagram Wizard
• Realization Diagram Wizard
• Sequence Diagram from Java Source
Wizard
• Content Diagram Wizard
Previous Diagram Activates the previously open diagram.

CTRL+0
Next Diagram Activates the next diagram.

CTRL+9
Load All Diagrams If there are unloaded diagrams in the
project, this command loads all diagrams.

Options menu
Command Function
Project The Project Options dialog box opens.
Modules The Modules dialog box opens.
Environment The Environment Options dialog box opens.
Perspectives Choose a command from the submenu - to switch to
different Perspective or to Customize.

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Command Function
Look and Feel Choose a style for the MagicDraw (GUI) from the following
list:
• Metal
• CDE/Motif
• Vsnet (Windows)
• Office 2003 (Windows)
• Office 2007 (Windows)
• Eclipse (Windows)
• Xerto
The Look and Feel Themes command allows you to
personalize the GUI: set your favorite colors and fonts.

Tools menu
Shortcut
Command key Function
Apply Pattern The Pattern Wizard dialog box appears. Create
the design pattern for the selected class,
interface.
Model Transformations Opens the Model Transformations Wizard
dialog box with a list of all available
transformations.
Hyperlinks Opens the Hyperlink dialog where you can add
hyperlinks to any model elements.
Report Wizard The Report Wizard is the new report engine for
MD 14.0 and above. It is designed to solve the
several problems of the old engines (XSL/XSLT
and JPython).
It supports text based templates to generate the
output file. The format of output file depends on
the type of the template file. The type of template
files that the Report Wizard supports are normal
text, RTF, HTML, Spreadsheet template (need to
be saved as HTML format), and XML template
(DocBook or FO).
All commercial MagicDraw editions will have full
use of all features within the Report Wizard. For
more details, see MagicDraw ReportWizard
UserGuide.pdf.
Quick Reverse Choose the language you need (Java, Java
Bytecode, C++, C#, CIL, CIL Disassembler, IDL,
CORBA IDL, DDL, XML Schema, WSDL).
Opens the Round Trip Set dialog box. (For
more details, see Code Engineering User’s
Guide).
Generate Code Framework CTRL+G Generates code for the selected items in the
current diagram. Opens the Notification
Window with the information appears (For more
details, see Code Engineering User’s Guide).

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Shortcut
Command key Function
Check Syntax CTRL+T Checks syntax in the model according to the
default code engineering language. Opens the
Notification Window with the information.
Set empty tags to defaults Set default tag value to tag with empty value.
This functionality is needed when the stereotype
is already assigned to an element and the new
mandatory tag definition with default value is
created for the stereotype. After creating such a
tag definition, the model elements that have the
modified stereotype applied will have newly
created tags unset.
For more information see “To create default tag
values” on page 955.
Integrations Opens the Integrations dialog box with a list of
tools for possible integration with MagicDraw.
Requirements

• DataHub
CTRL+ • Starts Cameo DataHub, if it is enabled. More
SHIFT+R information about Camae DataHub at http://
www.nomagic.com/products/cameo-
datahub.html.
CVS Performs operations with CVS (for detailed
description of integration with CVS, see
MagicDraw Integrations UserGuide.pdf)
• Command Line
• Allows the user to enter a CVS command line
(like “checkout -c”) whenever the CVS
command is not available through the menus.
The Command Line dialog box opens.

• Checkout Module • Use this option to checkout a new module on


your disk. The Checkout Module dialog box
opens.
• Add Project to CVS • Adds a new project to CVS. The Add Project
to CVS dialog box opens.
NOTE: You can add, update or commit
projects to CVS only if they are
saved in some checked out
directory or subdirectory.
• Commits a project to CVS. The Commit
Project to CVS dialog box opens.
• Commit Project to CVS
• Updates the current project by loading the
latest project version from CVS.
• Update CVS Project

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Shortcut
Command key Function
Check Spelling Checks spelling for the whole project or for the
selection. The Check Spelling dialog opens.
Scripts Runs the selected script. Select the script from
the Scripts dialog.
ParaMagic Plugin Starts ParaMagic Plugin, if it is enabled. More
about ParaMagic Plugin at http://
www.nomagic.com/products/sysml-plugin/
paramagic-plugin.html.
MDA Starts CameoMDA plugin, it is enabled. More
about CameoMDA Plugin at http://
www.nomagic.com/products/magicdraw-
addons/cameo-mda.html.

Analyze menu
Command Shortcut keys Function
Model Visualizer Opens the Model Visualizer dialog box with a
list of all available wizards.
Metrics Metrics feature allows the measurement of a
project by different viewpoints. Specify the
metrics scope in the Metrics Options dialog
box.
Compare Projects Opens the Compare Projects dialog box, where
you can choose projects to perform model
differencing.
Dependency Opens the Dependency Checker dialog box to
Checker configure the options for the dependency
analysis of the whole project.
Validation Validation functionality allows the completeness
and correctness evaluation of the models,
created by the user, according to constraints
defined in Object Constraint Language (OCL) or
java code.
For more information about validation, see
“Validation” on page 576.
Display Paths Displays paths among shapes that are already
created in the model data.
Display Related Displays elements related to the selected
Elements element.
Create Relation Creates the Relation Map for the selected
Map element.
More information about relation map, see
“Relation Map” on page 527.
Used By CTRL+ALT+U Finds a list of all elements that reference the
current element.
Depends On CTRL+ALT+D Finds a list of the elements that depend on the
current element.

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Command Shortcut keys Function


Go To This is a feature that allows you to find model
elements associated with the selected model
element. Enabled when a selected element is
related to another model element.

Collaborate menu
These commands are available when you are working with server projects and are connected to the server. For
a detailed information about working with server projects, see section "Working with Server Projects" on
page 1000.

Window menu
You may use commands of the Window menu to manage the layout of the windows.

Shortcut
Command key Function
Containment Opens the Containment Tree tab in the
Browser window.
Inheritance Opens the Inheritance Tree tab in the Browser
window.
Diagrams Opens the Diagrams Tree tab in the Browser
window.
Model Extensions Opens the Model Extensions Tree tab in the
Browser window.
Search Results Opens the Search Results tab in the Browser
window.
Documentation Opens the Documentation tab in the Browser
window.
Zoom Opens the Zoom tab in the Browser window
Properties Opens the Properties tab in the Browser
window
Notification Window CTRL+M Opens the Messages Window. The Messages
Window is used for displaying the warnings
and errors that may appear in the project. It
appears automatically and is intended to
display the warnings and errors after saving,
loading, exporting and importing the project.
Reset Windows Configuration All Browser tabs are placed in their default
position.
List of opened diagrams Displays a list of open diagrams.
Close All Diagrams But CTRL+ Closes all open diagrams except the one you
Current SHIFT+ currently being used.
F4
Close All Diagrams CTRL+ Closes all open diagrams.
ALT+F4

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The Window menu contains a list of open diagrams in the project. The list shows the specified number of the
recent diagrams. This number can be customized in the Recent Windows List Size property in the
Environment Options dialog box. For a detailed description on this dialog box, see the Section “Customizing
Environment Options” on page 96.

Help menu
Command Function
Help Contents Displays a table of contents for the MagicDraw Help.
MagicDraw User Manual Opens the MagicDraw User Manual.
Other Documentation Displays the list of all available user’s guides and user’s
manuals.
Tip of the Day Displays the Tip of the Day screen.
Report an Issue No Magic always welcomes your initiative. Submit bugs,
suggestions, and new feature requests through the Report
an Issue dialog directly to Online Support System.
View and Submit Internal View errors received during work with MagicDraw. Send a
Errors bug report to the No Magic support team.
For more information about submitting a bug see
"Reporting issues directly from MagicDraw" on page 41.
Check for Updates Opens The HTTP Proxy Server Connection dialog box.
Set the data for connection to start the MagicDraw update.
License Manager Select evaluation key, activate commercial license, or use
the floating license.
Finish Offline Floating If you are using offline Floating License, finish the offline
Session session.
Show Welcome Screen If no project is open, you may choose this command to
open the Welcome screen.
What’s New Opens the New and Noteworthy section: http://
www.nomagic.com/news/news-noteworthy.html
News Reader Read the latest news about new updates, products,
resources, and No Magic Inc. events.
Resource/Plugin Manager Check for available updates and new resources in the
Resource/Plugin Manager window.
MagicDraw on the Web The web pages where you can find additional information
• Online Support about MagicDraw and UML.
• Online Demo Get online support.
• New and Noteworthy
• MagicDraw Home Page
• UML Stuff
• No Magic Home Page
Entertainment with UML • Memory game. Open pictures to find pairs with as few
tries as possible.
• Puzzle game. Transpose the separate parts to get the
whole picture.
About MagicDraw Displays the information screen about the application.

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Main Toolbars
The main toolbars are located at the top of the MagicDraw window, below the main menu. They contain the
commands for commonly used tasks, so helping to speed up your work with MagicDraw.

Figure 1 -- The fragment of the Main toolbars

For more information about customizing toolbars, see “Customizing toolbars” on page 73.

File Toolbar
If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Button Title Description


(shortcut keys)
New Project To create a new blank project, press the New Project
(Ctrl+N) button:
• The New Project dialog box opens. Select the Blank
Project icon.
• Specify the file name in the Name text box.
• Click the “...“ button to select a location to store the
newly created project in your computer. Click OK.
Open Project To open an existing project, press the Open Project
(Ctrl+O) button.

Save Project To save the current project.


(Ctrl+S)

Print Active Diagram To print an open diagram.


(Ctrl+P)

Print Preview The Print Preview dialog box opens showing how your
diagram looks before printing.

Find (Ctrl+F) Search for an element, symbol or diagram in the project


Find TODO according to your selected criteria.
Quick Find
(Ctrl+Alt+F)

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Button Title Description


(shortcut keys)
Undo action Undo the last action you performed while drawing the
(Ctrl+Z) diagram on the Diagram pane (moving, dragging, resizing,
cutting, copying, pasting, deleting, selecting, editing
shapes, setting project and shape properties, etc.). Actions
are reversed in the order you have performed them.
The Undo command is unavailable until you perform an
action after loading an existing project or creating a new
project. By default, the limit of the undo mechanism is 100
steps backwards.
To change the limit, select Environment from the Options
menu. The Environment Options dialog box opens.
Change the Undo List Size property.
Each command has an easily recognized name. You will
be able to see the command history and undo or redo
action history. The main window will have two lists of
commands: one for the undo commands, another one for
the redo commands.
Redo action Restore the Undo action (moving, dragging, resizing,
(Ctrl+Y) cutting, copying, pasting, deleting, selecting, etc.). The
Redo command is unavailable until you use the Undo
command.

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Diagrams Toolbar
If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title Description


(shortcut keys)
Class Diagram A class diagram is a graphic representation of the static
(Ctrl+Shift+1) structural model. It shows classes and interfaces, along
with their internal structure and relationships. The classes
represent the types of objects that are handled in a
system.a
Use Case Diagram A use case is a description of the functionality (a specific
(Ctrl+Shift+2) usage of a system) that a system provides.

Communication A communication diagram illustrates the various static


Diagram connections between objects and it models their
(Ctrl+Shift+3) interactions.
Sequence Diagram A sequence diagram is a time-oriented view of the
(Ctrl+Shift+4) interaction between objects.

State Diagram A state diagram describes the lifecycle of an object and its
(Ctrl+Shift+5) behavior (such as a procedure or operation), or a
behaviored feature (such as a use case).
Protocol State A protocol state machine is always defined in the context
Machine Diagram of a classifier. It specifies which operations of the classifier
(Ctrl+Shift+6) can be called in which state and under which condition,
thus specifying the allowed call sequences on the
classifier operations.*
Activity Diagram The purpose of an activity diagram is to focus on flows
(Ctrl+Shift+7) driven by the internal processing (as opposed to external
events).
Component Diagram A component diagram represents a physical structure of a
code (as opposed to the class diagram, which portrays the
logical structure) in terms of code components and their
relationships within the implementation environment.
Deployment Diagram The Deployment diagrams show the physical layout of the
various hardware components (nodes) that compose a
system as well as the distribution of executable programs
(software components) on this hardware.
Object Diagram Object diagram display instances of classifiers and links
(instances of associations) between them.

Profile Diagram The Profiles package contains mechanisms that allow


metaclasses from existing metamodels to be extended to
adapt them for different purposes.

Package Diagram Package diagram shows packages and dependencies


between the packages.

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Toolbar button Title Description


(shortcut keys)
Composite Structure A composite structure diagram allows a decomposition
Diagram and modeling of the internal structure of classifiers.
(Ctrl+Shift+9)
Interaction Overview The interaction overview diagrams define interactions
Diagram through a variant of the activity diagrams in a way that
(Ctrl+Shift+0) promotes the overview of the control flow.

a. Material from the OMG UML Specification has been duplicated with permission.

Other Diagrams Toolbar


If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title Description


CORBA IDL Diagram CORBA IDL diagram facilitates the creation of CORBA
IDL elements. Also the following patterns are available for
CORBA IDL: Interface, Value Type, Type Definition,
Sequence, Array, Fixed, Union, Enumeration, Struct, and
Exception.
Free Form Diagram In the free form diagram you may draw all types of
element shapes and also describe the business workflow.

Networking Diagram A networking diagram allows a visual display of a network


topology. The Networking Profile contains stereotypes for
a network description.
Struts Diagram A struts diagram is an extension of the UML notation. It
contains the same model elements which belong to the
class diagram, except they have predefined stereotypes.
Time Diagram A time diagram is similar to a sequence diagram, except
the model elements of the time diagram have predefined
stereotypes.
User Interface The user interface modeling diagrams makes it possible
Modeling Diagram to build prototypes of user interfaces, connect UI mock-
ups with the whole architectural model, export them as
images, and create browsable reports for presentations.
WSDL Diagram A WSDL diagram is used to draw WSDL elements. It
enables you to create all the elements used in a wsdl file.

Web Diagram A web system consists of server applications, network,


communicating protocol, and the browser.

Content Diagram The purpose of the content diagram is to generate or


represent a project structure (diagrams). The relations
between diagrams are represented. The content table
works as a table of contents of a project.

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Analysis Diagrams Toolbar


If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Relation Map Diagram The relation map diagrams enables reviewing and
analyzing relations between the elements of the whole
model rapidly.

Dependency Matrix The Dependency Matrix is a method of visualizing and


representing dependency criteria. Diagrams, UML and
extended UML elements serve as row and column
entries. The cells in the matrix show where these
elements are associated or related.
Generic Table A Generic Table allows you to organize your elements in
tabular form. This table provides a convenient way to fill in
information using a spreadsheet-like tabular format
instead of the limited-size fields in the element
specification dialog.
Robustness Diagram The robustness diagram represents robustness analysis.
It includes elements from the class diagram and actors
from the use case diagram with predefined stereotypes.

Diagrams Navigation Toolbar


To work with diagram windows and tooltips of model elements, use the buttons on the Diagrams Navigation
toolbar.
If you don’t see some buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title (shortcut keys) Description


Previous Diagram Opens the previously opened diagram.
(Alt+Left)

Next Diagram Opens the next diagram.


(Alt+Right)

ToolTips Style button Click the ToolTips Style button and select the style of tool
tips you wish to display in symbols on the diagram pane:
• Do not show – do not show tips (default).
• Object name – show the symbol name and location
path from the Data package in the following style:
<Element Name> [<path>]
• Object Documentation – show the documentation
associated with the desired symbol.
Note: To see the tool tips, drag the cursor over the
desired symbol on the diagram.

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Opened Projects Toolbar


To switch quickly from one recently opened project to the other, use the Opened Projects toolbar.
If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title (shortcut Description


keys)
List of the opened You will see the name and location of the currently open
projects project. To see a list of all open projects, click the small
arrow on the right side of the drop-down list box.

Perspectives Toolbar
To change the MagicDrawMagicDraw user perspective, use the Perspectives toolbar.
If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title (shortcut keys) Description


List of the available Click to change the MagicDraw user perspective.
MagicDraw user
perspectives

Validation Toolbar
To validate the created models, use the buttons on the Validation toolbar.
If you cannot see some of the buttons, please, check the perspective
and the mode you are working on.

Toolbar button Title Description


Validate Click to open the Validation dialog box.

Run Last Validation Click to run the model validation on options saved
in the Validation dialog box.

Diagram Toolbars
The diagram toolbar contains buttons for working with symbols on the diagram pane. Select any symbol or path
on the diagram pane and the required buttons from the diagram main toolbar become active.

Figure 2 -- The fragment of the Diagram toolbars

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Use the diagram main toolbar to change the symbol layout, path style, symbol properties style, diagram zoom
as well as symbol copy/paste, cut, or delete actions.

Button Title Description


Layout group
Quick diagram Apply the recommended layout tool with
layout default options to the active diagram.
Press the small arrow near the Quick
Diagram Layout button to see other available
layouts.
Make same width Layout the selected shapes according to their
width. After the layout, the same width will be
apply to the shapes (according to the widest).
Make same height Layout the selected shapes according the
their height. After the layout, the same height
will be applied the the shapes (according to
the highest).
Make same size Layout the selected shapes according to their
width and height. After the layout, the same
width and height will be applied to the shapes
according to the widest and highest shape.
Center Horizontally Center the selected shapes on a horizontal
line.

Center Vertically Center the selected shapes on a vertical line.

Space Evenly Space the selected shapes evenly. The


Horizontally space between the selected shapes is
equally distributed on a horizontal line.
Space Evenly Space the selected shapes evenly. The
Vertically space between the selected shapes is
equally distributed on a vertical line.

Paths Editing group


Remove Break To remove all angles of a path, press the
Points Remove Break Points button.

Rectilinear To change a path style to rectilinear lines,


press the Rectilinear button.

Reset Labels To reset the path labels to the default


Positions position, press the Reset Labels Position
button.
Symbol Editing group
Fill Color Press the button to apply the selected fill
color or press the small arrow near the button
to select another color.
Set Selected If a new style was set, it will be applied for all
Symbol Style as newly created elements after drawing them
Default on the diagram pane.

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Apply Default The selected symbol style will be changed to


Symbol Style it’s default style. (The default symbol style is
defined in the Project Options dialog box,
Symbol property styles branch).
Select All of the All shapes of the same style are selected, for
Same Type example, all classes will be selected.

Paste Style Paste a symbol style on another symbol. For


more information about pasting symbol style,
see "Copy and paste symbol style" on
page 314.
View group
Zoom In, Zoom Out, Using the view group buttons, you can
and Percentage change the view of the diagram by zooming it
drop down box in and out.
NOTE You can also change the diagram view
in the Browser, Zoom panel.
Edit group
Cut, Copy, Paste Using the Edit group buttons, you can copy
and Delete or delete symbols from the diagram pane.
NOTE After a symbol is deleted from the
diagram pane, it does not mean that the
element is deleted from the project.

Model Browser
The Model Browser is a hierarchical navigational tool that allows you to manage your model data, including
packages, components, classes, all UML diagrams, extension mechanisms, and other data.

Figure 3 -- Model browser

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Floating, Auto-hide, and Close Buttons


All trees of the Model Browser have Toggle Floating, Toggle auto-hide, and Close buttons. You can move or
hide a tree using these buttons.

Icon Title Description


Toggle Floating Press the Toggle Floating button, the window is split
and you can move the window to any desired position.

Toggle auto-hide Press the Toggle auto-hide button, the current


Browser window is hidden. The tab of the hidden
window is displayed on the left side of MagicDraw (in
vertical position). Bring the mouse over the hidden
window tab and the window is displayed.
Close Close the current window.

Toggle Floating The floating window is docked again.

Toggle auto-hide The auto-hide enabled window is displayed again.

The Model browser consists of two parts:


1. Containment tree/Inheritance tree/Diagrams tree/Model Extensions tree/Search Results tab,
which is located at the top of the Model Browser.
2. Zoom/Documentation/Properties panel, which is located at the bottom of the Model Browser.

Containment Tree Buttons

In the Model Browser, the Containment tree is active by default. To open the Containment tree, click the
Containment Tree tab at the top of the Model Browser. The Containment tree displays a model data, and
groups it in logical sets.

Icon Title Description


Show Full Types To show/hide full information of the operations,
attributes, and relationships in the Containment Tree.

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Icon Title Description


Show Stereotypes To show/hide stereotypes near the element name.

Show Code Engineering To show/hide Code Engineering Sets branch in the


Sets Browser.

Show Auxiliary Resources To show/hide modules and profiles in the Browser.

Open in New Tab A new tab with a package name and tree content will
be opened in the Browser.

Inheritance Tree Buttons

To open the Inheritance tree , click the Inheritance Tree tab at the top of the Browser. The Inheritance tree
represents the classifiers, packages, data types, stereotypes hierarchy of your project. The inheritance
according to the UML Specification is shown using a generalization relationship.

Icon Title Description


Show only hierarchies The generalization hierarchies are displayed in the
tree.
If a classifier has no generalization relationship, it will
not be visible on the tree.
Invert Tree The hierarchy of general classifiers and children is
displayed in the Inheritance tree. After inverting the
tree, the classifier tree view will be changed, making
the child a root classifier.

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Diagrams Tree Buttons

To open the Diagram tree , click the Diagram Tree tab at the top of the Browser. The Diagram tree in the
Browser represents the external structure of a diagram.

Icon Title Description


Group by Diagram Type If the Group by Diagram Type button is pressed,
diagrams are listed in the packages by diagram type.

Model Extensions Tree Buttons

To open the Model Extensions tree , click the Model Extensions tree tab at the top of the Browser. The
Model Extensions Tree contains all Stereotypes that are predefined and created manually in the project.

Icon Title Description


Group by Profiles If the Group by Profiles button is pressed, groups of
profiles and the elements inside them are listed.

Group by Metaclass If the group by Metaclass button is pressed, groups of


Metaclasses are displayed as packages and the
elements are listed inside them.

Search Results Tab Buttons

To open the Search Results tree, click the from the Edit main menu, select the Find command. The
Search Results tree shows results of the search.

Icon Title Description


Find Press the Find button and the Find dialog box opens.

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Icon Title Description


Clear Results Press the Clear Results button to remove elements
from the Search Results tree.

Show Stereotypes Press the Show Stereotypes button to display


stereotypes beside the element.

Icons of general elements


This section lists all element icons displayed in the Model Browser of MagicDraw. To make your icons search
easier, the icons of relationships are listed in the next section “Icons of relationships” on page 1121, and the
icons used in modules/profiling mechanism are listed in the section “Icons from Modules and Profile
mechanism” on page 1125.

All descriptions are duplicated from the OMG UML Specification with permission.

Icon Title Description


Abstract class An abstract class is a class, which represents the
conceptual set of the classifiers.
In the Class specification dialog box select the Is
Abstract option and a class icon changes to the icon of
the abstract class.
Accept Event Action An accept event action is an action that waits for the
occurrence of an event that meets the specified
conditions.
Action An action is a named element that is the fundamental
unit of an executable functionality. The execution of an
action represents some transformation or processing in
the modeled system, be it a computer system or
otherwise.
Activity An activity element is created on the activity diagram
creation.

Activity Parameter Node An activity final node is a final node that stops all flows
in an activity.

Actor An actor represents the roles played by the human


users, external hardware, and other subjects.

Artifact An artifact represents a physical piece of information


that is used or produced by a software development
process.
Artifact Instance An instance of an artifact.

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Icon Title Description


Association Class An Association Class can be seen as an association
that also has class properties, or as a class that also
has association properties. Not only it connects a set of
classifiers, but also defines a set of features that belong
to the relationship itself, not to any of the classifiers.
Attribute An attribute is a named property of a class that
describes a range of values that can be held by
instances of that class.
Call Operation Action The call operation action transmits an operation call
request to the target object, where it may cause the
invocation of an associated behavior.
Central Buffer Node An object node is an activity node that indicates an
(Object Node) instance of a particular classifier, possibly in a particular
state, may be available at a particular point in the
activity.
Choice The choice vertices, when reached, result in the
dynamic evaluation of the guards of the triggers of its
outgoing transitions.
Class A class is the descriptor for a set of objects with similar
structure, behavior, and relationships.

Collaboration A collaboration is represented as a kind of classifier and


it defines a set of cooperating entities to be played by
instances (its roles) as well as a set of connectors that
define communication paths between the participating
instances.
Collaboration Use A collaboration use represents a particular use of
collaboration to explain the relationships between the
properties of a classifier.
Combined Fragment A combined fragment defines an expression of
interaction fragments. It is defined by an interaction
operator and the corresponding interaction operands.
Comment A comment gives an ability to display different remarks
on diagrams. It may be attached to multiple elements.

Component A component represents all kinds of elements that


pertain to piecing together software applications. They
can be simple files, such as DLLs or executables.
Component Instance An instance of a component that may reside on a node
instance.

Composite State A composite state is a state with one region. There is a


set of two or more states placed within a region. These
are known as substates. The substates describe states
within a state.
Orthogonal State An orthogonal state is a state with two or more regions.
In each region, you may draw one life cycle with both a
beginning and an end.

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Icon Title Description


Conditional Node A conditional node is a structured activity node that
represents an exclusive choice among some number of
alternatives.
Connection Point A connection point reference represents the use of
Reference entry/exit points.

Constraint A constraint is a condition or restriction expressed in a


natural language text or in a machine readable
language for the purpose of declaring some of the
semantics of an element.
Data Store A data store keeps all tokens that enter it, copies them
when they are chosen to move downstream. Incoming
tokens containing a particular object replace any tokens
in the object node containing that object.
Data Type A data type is a type whose instances are identified
only by their value.

Deep History A deep history represents the most recent active


configuration of the composite state that directly
contains this pseudostate.
Decision Node in activity A decision node is a control node that chooses between
diagram outgoing flows. Each token arriving at a decision node
can traverse only one outgoing edge. Decisions are
made using guard conditions. They help protect
transitions that depend on a guarding condition.
Merge Node in activity A merge node has multiple incoming edges and a
diagram single outgoing edge. It is not used to synchronize
concurrent flows but to accept one among several
alternate flows.
Deployment A node deploys and provides a place to store and/or
execute an artifact.

Deployment Specification An instance of a deployment specification element.


Instance

Device A device is a physical computational resource. For


example; a piece of hardware such as a desktop
computer, a processor, a server, or a human work unit
such as a department or team.
Device Instance An device instance is an instance of a device.

Duration A duration defines a value specification that specifies


the temporal distance between two time instants.

Duration Constraint A duration constraint defines a constraint that refers to


a duration interval.

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Icon Title Description


Element Value A value specification is an abstract metaclass used to
identify a value or values in a model. It may make
reference to an instance or it may be an expression
denoting an instance or instances when evaluated.
Entry Point An entry point connection point reference as the target
of a transition implies that the target of the transition is
the entry point pseudostate as defined in the
submachine of the submachine state.
Enumeration An enumeration is a kind of data type, whose instances
may be any of a number of user-defined enumeration
literals.
Enumeration Literal An enumeration literal defines an extension element of
an enumeration data type.

Event (all type of events) An event is the specification of some occurrences that
may potentially trigger effects by an object.

Execution Environment An execution environment is a node that offers an


execution environment for specific types of components
that are deployed on it in the form of executable
artifacts.
Execution Environment An instance of execution environment.
Instance

Exit Point An exit point connection point reference as the source


of a transition implies that the source of the transition is
the exit point pseudostate as defined in the submachine
of the submachine state that has the exit point
connection point defined.
Expansion Node An expansion node is an object node used to indicate a
flow across the boundary of an expansion region.

Expansion Region An expansion region is a structured activity region that


executes multiple times corresponding to the elements
of an input collection.
Final State A special kind of state signifying that the enclosing
region is completed. If the enclosing region is directly
contained in a state machine and all other regions in the
state machine also are completed, then it means that
the entire state machine is completed.
Activity Final An activity may have more than one activity final node.
The first one reached stops all flows in the activity.
Function Behavior A function behavior is an opaque behavior that does not
access or modify any objects or other external data.

Hyperlink An icon with a small arrow image on the left-bottom side


indicates that element has a hyperlink to another
element/symbol, file, or web page.
For more information about hyperlinks, see “Defining
Hyperlinks” on page 330.

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Icon Title Description


Information Flows The InformationFlows package provides mechanisms
for specifying the exchange of information between
entities of a system at a high level of abstraction.
Information Item An information item is an abstraction of all kinds of
information that can be exchanged between objects.

Initial Node An initial node is a control node at which a flow starts


when the activity is invoked.

Input Pin An input pin is a pin that holds input values to be


consumed by an action.
Output Pin An output pin is a pin that holds output values produced
by an action.
Instance An instance specification is a model element that
represents an instance in a modeled system.

Interaction An interaction is a unit of behavior that focuses on the


observable exchange of information between
connectable elements.
Interaction Operand An interaction operand is contained in a combined
fragment. It represents one operand of the expression
given by the enclosing combined fragment.
Interaction Use An interaction use refers to an Interaction. The
InteractionUse is a shorthand for copying the contents
of the referred Interaction where the interaction use is.
Interface An interface is a specifier for the externally-visible
operations of a class, component, or other classifier
(including subsystems) without a specification of the
internal structure.
Interruptible Region An interruptible region contains activity nodes. When a
token leaves an interruptible region via edges
designated by the region as the interrupting edges, all
tokens and behaviors in the region are terminated.
Junction The junction pseudo state corresponds to the merge
and the static conditional branch.

Lifeline A lifeline represents an object. The lifeline runs from the


beginning of the interaction, at the top of the diagram, to
the end of the interaction at the bottom of the line.
Literal Boolean A literal boolean is a specification of a boolean value.

Literal Integer A literal integer is a specification of an integer value.

Literal Null A literal null specifies the lack of value.

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Icon Title Description


Literal Real A literal real is a specification of a real value.

Literal String A literal string is a specification of a string value.

Literal Unlimited Natural A literal unlimited natural is a specification of an


unlimited natural number.

Loop Node A loop node is a structured activity node that represents


a loop with the setup, test, and body sections.

MetaClass A class whose instances are classes. Metaclasses are


typically used to construct metamodels.

Method (Operation) An operation is a behavioral feature of a classifier that


specifies the name, type, parameters, and constraints
for invoking an associated behavior.
Model A model is an abstraction of a physical system from a
particular point of view.
System Boundary A system boundary element consists of use cases
related by the exclude or include (uses) relationships.

Model Library This icon depicts Model with applied Model Library
stereotype.
The model library is a package that contains model
elements that are intended to be reused by other
packages.
N-ary Association An n-ary association is an association among two or
more classes (a single class may appear more than
once).
Node A node is a computational resource upon which
artifacts may be deployed for execution.
The nodes can be interconnected through
communication paths to define the network structures.
Node Instance A node instance is an instance of a node where the
component instances may reside.

Opaque Action An opaque actions is an action with implementation-


specific semantics.

Opaque Behavior A behavior with implementation-specific semantics. The


Opaque Behavior is introduced for implementation-
specific behavior or for use as a place-holder before
one of the other behaviors is chosen.
Opaque Expression An opaque expression is an uninterpreted textual
statement that denotes a (possibly empty) set of values
when evaluated in a context.

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Icon Title Description


Package Model Library This icon depicts a Package with applied Model Library
stereotype.
The model library is a package that contains model
elements that are intended to be reused by other
packages.
Package A package groups classes and other model elements
together.

Parameter A parameter is a specification of an argument used to


pass the information on to or out of an invocation of a
behavioral feature.
Port A port is a property of a classifier that specifies a
distinct interaction point between that classifier and its
environment or between the (behavior of the) classifier
and its internal parts.
Primitive Type A primitive type defines a predefined data type, without
any relevant substructure.

Protocol State Machine A protocol state machine is always defined in the


context of a classifier. It specifies which operations of
the classifier can be called in which state and under
which condition, thus specifying the allowed call
sequences on the classifier’s operations.
Signal Reception A reception is a declaration stating that a classifier is
(Reception) prepared to react to the receipt of a signal.

Region A region is an orthogonal part of either a composite


state or a state machine. It contains states and
transitions.
Send Signal Action A send signal action is an action that creates a signal
instance from its inputs, and transmits it to the target
object, where it may cause the discharge of a state
machine transition or the execution of an activity.
Sequence Node A sequence node is a structured activity node that
executes its actions in order.

Shallow History A shallow history represents the most recent active


substate of its containing state.

Shared Package Not all module contents are visible in the using project.
A module has a shared part and a not shared part. Only
the contents of the shared part are visible in the working
project.
The shared packages are marked with a hand image.
For more information about project partitioning, see
“Project Partitioning” on page 139.
Signal A signal is a specification of send request instances
communicated between objects.

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Icon Title Description


Slot A slot specifies that an entity modeled by an instance
specification has a value or values for a specific
structural feature.
State Machine A state machines can be used to express the behavior
of part of a system.

State A state specifies how the object reacts to events


occurring around it.

Stereotype A stereotype is an extension mechanism that defines a


new and more specialized element of the model based
on an existing element.
Structured Activity Node A structured activity node is an executable activity node
that may have an expansion into the subordinate nodes
as an activity group.
Submachine State A submachine state specifies the insertion of the
specification of a submachine state machine.

Subsystem A subsystem is a unit of hierarchical decomposition for


large systems.

Subsystem Instance An instance of the subsystem.

Swimlane Actions and subactivities can be organized into a


Swimlane in the activity diagrams. The swimlanes are
used to organize responsibility for actions and
subactivities according to a class.
Fork Horizontal or Vertical A fork node is a control node that splits a flow into
multiple concurrent flows.

Join Horizontal or Vertical A join node is a control node that synchronizes multiple
flows.

Template Parameter A template parameter exposes a parameterable


element as a formal template parameter of a template.

Template Parameter A template parameter substitution relates the actual


Substitution parameter(s) to a formal template parameter as part of
a template binding.
Template Parameter A template signature bundles the set of formal template
Signature parameters for a templated element.

Time Constraint A time constraint specifies the combination of min and


max timing interval values.

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Icon Title Description


Time Expression A time expression defines a value specification that
represents a time value.
Time Observation An time observation is a reference to a time instant
during an execution. It points out the element in the
model to observe and whether the observation is made
when this model element is entered or when it is exited.
Time Event A time event specifies a point of time by an expression.
The expression might be absolute or might be relative
to some other point of time.
Trigger A trigger specification may be qualified by the port on
which the event occurred.
A trigger relates an event to a behavior that may affect
an instance of the classifier.
Use Case Instance A use case instance is an instance of a use case.

Use Case A use case is a kind of behavior-related classifier that


represents a declaration of an offered behavior.

Value Pin A value pin is an input pin that provides a value by


evaluating a value specification.

Variable A variable is considered as a connectable element.

Icons of relationships
Icon Title Description
Relations branch Most of the relationships are included in the Relations
branch in the Browser.

Abstraction An abstraction is a dependency relationship that relates


two elements or sets of elements that represent the
same concept at different levels of abstraction or from
different viewpoints.
Aggregation association An aggregation describes a special type of association
designed to help cope with complexity.

Assembly Connector An assembly connector is a connector between two


components that defines that one component provides
the services that another component requires.

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Icon Title Description


Association An association answers to the question why two
classes of objects need to know about one another.
Communication Path The communication path is a subclass of association. It
specifies the relationship between nodes by defining
the number of nodes that may be connected
(multiplicity), and the nature of the connection, via the
name of the path or a stereotype.
Association Class An association class can be seen as an association that
also has class properties, or as a class that also has
association properties. Not only it connects a set of
classifiers, but also defines a set of features that belong
to the relationship itself, not to any of the classifiers.
Call Message A call message represents the request to invoke a
specific operation.

Composition A composition is used for aggregations where the life


span of the member object depends on the life span of
the aggregate.
Connector A connector specifies a link that enables
communication between two or more instances.

Constraint A constraint is a condition or restriction expressed in a


natural language text or in a machine readable
language for the purpose of declaring some of the
semantics of an element.
Control Flow A control flow is an edge that starts an activity node
after the previous one is finished.

Create Message A create message is message designating the creation


of another lifeline object.

Delegation Connector A delegation connector is a connector that links the


external contract of a component (as specified by its
ports) to the internal realization of that behavior by the
component parts.
Dependency A dependency indicates a semantic relationship
between two model elements (or two sets of model
elements).
Deployment A deployment is a relationship between the location and
the artifact.

Delete Message A delete message is message designated to terminate


another lifeline.

Direct Association A directed relationship represents a relationship


between a collection of source model elements and a
collection of target model elements.

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Icon Title Description


Directed Aggregation An aggregation describes a special type of association
Association designed to help cope with the complexity.
A directed relationship represents a relationship
between a collection of source model elements and a
collection of target model elements.
Direct Composition A composition is used for aggregations where the life
Association span of the member object depends on the life span of
the aggregate.
A directed relationship represents a relationship
between a collection of source model elements and a
collection of target model elements.
Element Import An element import is defined as a directed relationship
between an importing namespace and a packageable
element.
Exception Handler An exception handler is an element that specifies a
body to execute in case the specified exception occurs
during the execution of the protected node.
Extend A relationship from an extending use case to an
extended use case that specifies how and when the
behavior defined in the extending use case can be
inserted into the behavior defined in the extended use
case.
Extension An extension point identifies a point in the behavior of a
use case where that behavior can be extended by the
behavior of some other (extending) use case, as
specified by an extend relationship.
Generalization A generalization is the relationship from the child
element (the more specific element, such as a
subclass) to the parent (the more general element,
such as a super class) that is fully consistent with the
first element and that provides additional information.
Generalization Set A generalization set defines a particular set of
generalization relationships that describe the way in
which a general classifier may be divided using specific
types.
Include An include (uses) relationship from the use case A to
the use case B indicates that an instance of the use
case A will also contain the behavior as specified by B.
The behavior is included at the location which is defined
in A.
Information Flow An information flow specifies that one or more
information items circulates from its sources to its
targets.
Interface Realization An interface realization is a specialized realization
relationship between a behavioral classifier and an
Interface.
Link An instance specification whose classifier is an
association represents a link and is shown using the
same notation as for an association, but the solid path
or paths connect the instance specifications rather than
the classifiers.

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Icon Title Description


Manifestation A manifestation is the concrete physical rendering of
one or more model elements by an artifact.

Package Merge A package merge is a directed relationship between


two packages that indicates that the contents of the two
packages are to be combined.
Message A message is a named element that defines one
specific kind of communication in an Interaction. A
communication can be, for example, raising a signal,
invoking an operation, creating or destroying an
Instance. The message specifies not only the kind of
communication given by the dispatching execution
specification, but also the sender and the receiver.
Send Message The message was generated by an asynchronous send
action.
Non-navigable Association An association with non-navigable association ends.

Object Flow An object flow is a technique used to capture how


objects participate in activities and how they are
affected by the activities.
Package Import A package import is defined as a directed relationship
that identifies a package whose members are to be
imported by a namespace.
Profile Application A profile application is used to show which profiles have
been applied to a package.

Protocol Transition A protocol transition specifies a legal transition for an


operation.

Realization A realization is a specialized abstraction relationship


between two sets of model elements, one representing
a specification (the supplier) and the other represents
an implementation of the latter (the client).
Component Realization A component realization concept is specialized in the
Components package to (optionally) define the
Classifiers that realize the contract offered by a
component in terms of its provided and required
interfaces.
Reply Message A reply message is a reply message to an operation
call.

Role Binding A role binding is a mapping between features of the


collaboration type and features of the classifier or
operation. This mapping indicates which connectable
element of the classifier or operation plays which role(s)
in the collaboration.
Substitution A substitution is a relationship between two classifiers
which signifies that the substitutingClassifier complies
with the contract specified by the contract classifier.

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Icon Title Description


Template Binding A template binding represents a relationship between a
templateable element and a template.

Transition A state transition usually has an event attached to it, but


it is not necessary to attach one. If an event is attached
to a state transition, the state transition will be
performed when the event occurs.
Usage A usage is a relationship in which one element requires
another element (or set of elements) for its full
implementation or operation.

Icons from Modules and Profile mechanism


Module, Profile, and Shared package model elements have their own icons that are represented in the Model
Browser. You can see the icons, their titles, and descriptions in the following table.

Icon Title Description


Module If you have (or developing) a large model, which has
several weakly dependent parts, it is advisable to split it
into several module files. Partitioning has a package
level granularity.
Profile A Profile is a kind of Package that extends a reference
metamodel. The primary extension construct is the
Stereotype, which is defined as part of Profiles.
Profile Model Library This icon depicts a profile with applied Model Library
exported as module stereotype.
A package that contains model elements that are
intended to be reused by other packages.
Shared Package Not all module contents are visible in the working
project. A module has a shared part and not shared
part. Only the contents of the shared part are visible in
the working project.
The shared packages are marked with a hand image.

For more information about working with modules and profiling


mechanism, see "Project Partitioning" on page 139.

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14 APPENDIX II: UML 2 .4.1
S U PPORT
Introduction
MagicDraw always supports the latest versions of UML standard, and the latest version of MagicDraw is no
exception.

As of version 17.0.1, MagicDraw supports the changes in the UML specification from version 2.3 to 2.4.1.
These changes, including metamodel changes and notation changes, are introduced in this appendix.

For the summary of the UML metamodel changes, see "Metamodel Changes" on page 1126. This section also
gives a brief description of each change and also provides the list of event types that are not supported in UML
2.4.1.

For the UML notation changes, see "Notation Changes" on page 1129.

For information about opening models created in earlier versions than 17.0.1, see "Opening Older Models" on
page 1130.

Metamodel Changes
The following table summarizes the UML metamodel changes from version 2.3 to 2.4.1 supported in
MagicDraw, starting with version 17.0.1, and gives some brief information about the impact of each change.

Metamodel Change Description / Comment

DATA TYPES ADDED


Real Added to the PrimitiveTypes package. You can now use
values of a real type in your models.

METACLASSES ADDED
LiteralReal Specifies the real value.

METACLASSES CHANGED
DestructionEvent --> The DestructionEvent class has been renamed to
DestructionOccurrenceSpecification DestructionOccurrenceSpecification. It represents the
destruction of an instance described by the lifeline that
contains this instance.
DestructionOccurrenceSpecification is a specialization of
MessageOccurrenceSpecification.
METACLASSES REMOVED
ExecutionEvent These metaclasses have been removed from the
Interactions package due to unsupported event types.
CreationEvent
ReceiveOperationEvent
ReceiveSignalEvent
SendOperationEvent
SendSignalEvent

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14 APPENDIX II: UML 2.4.1 SUPPORT
Metamodel Changes

Metamodel Change Description / Comment

PROPERTIES ADDED
Package::URI:String[0..1] {id} Provides the package with an identifier that can be used
for many purposes. URI is the universally unique
identification of the package following the IETF URI
specification, RFC 2396 http://www.ietf.org/rfc/
rfc2396.txt and it must comply with those syntax rules.
You can now specify this property for packages, profiles,
and models.
For the notation of the URI property, see "Notation
Changes" on page 1129.
Property::isID:Boolean=False Indicates that the property can be used to uniquely
identify an instance of the containing class, when the
value is set to true. The default value is false.
For the notation of the isID property modifier, see
"Notation Changes" on page 1129.
InteractionUse::returnValue:ValueSpecification Specifies the value returned by the executed interaction.
[0..1]
InteractionUse::returnValueRecipient:Property Specifies the recipient of the value which is returned by
[0..1] the executed interaction.
EnumerationLiteral::/classifier:Enumaration[1] The classifier of this EnumerationLiteral should now be
equal to the enumeration that contains this enumeration
literal. Redefines InstanceSpecification::classifier.

ASSOCIATIONS REMOVED
ExecutionOccurrenceSpecification::event: The association from ExecutionOccurrenceSpecification
ExecutionEvent[1] to ExecutionEvent has been removed, as the
ExecutionEvent metaclass does not exist in the UML
2.4.1.
OccurenceSpecification::event:Event[1] The specification of the occurring event is not referenced
any more.
BehavioredClassifier::ownedTrigger:Trigger[0..*] Trigger descriptions owned by a classifier are not
referenced any more.

SUBSETTING CHANGES
Interface::redefinedInterface {subsets An interface now references all the interfaces that are
redefinedElement --> redefinedClassifier} redefined by this interface.

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14 APPENDIX II: UML 2.4.1 SUPPORT
Metamodel Changes

Metamodel Change Description / Comment

SUBSETTING ADDED

NOTE: These features were available in earlier versions of MagicDraw.


Duration::expr:ValueSpecification[0..1] {subsets Element or elements can be selected or created only
Element::ownedElement} under the owned element’s scope.
LinkEndData::qualifier:QualifierValue[*] {subsets
Element::ownedElement}
LinkAction::endData:LinkEndData[2..*] {subsets
Element::ownedElement}
CreateLinkAction::endData:LinkEndCreationDat
a[0..*] {subsets Element::ownedElement}
DestroyLinkAction::endData:LinkEndDestruction
Data[2..*] {subsets Element::ownedElement}
TimeExpression::expr:ValueSpecification[0..1]
{subsets Element::ownedElement}
ValuePin::value:ValueSpecification[1] {subsets
Element::ownedElement}
State::deferrableTrigger:Trigger[0..*] {subsets
Element::ownedElement}
StructuredActivityNode::edge:ActivityEdge[0..*]
{subsets Element::ownedElement}
StructuredActivityNode::node:ActivityNode[0..*]
{subsets Element::ownedElement}
ValueSpecificationAction::value:
ValueSpecification[1] {subsets
Element::ownedElement}
AcceptEventAction::trigger:Triger[1..*] {subsets
Element::ownedElement}
Stereotype::icon:Image[0..*] {subsets
Element::ownedElement}
TimeEvent::when:TimeExpression[1] {subsets
Element::ownedElement}
InteractionUse::argument:ValueSpecification[*]
{subsets Element::ownedElement}
StructuredActivityNode::node:ActivityNode [0..*]
{subsets Element::ownedElement}
SequenceNode::executableNode:
ExecutableNode[0..*] {subsets
Element::ownedElement}
Transition::trigger:Trigger[0..*] {subsets
Element::ownedElement}
Classifier::/feature {subsets The /feature property of Classifier is now included as a
Namespace::member} part of the member property.
Feature::/featuringClassifier {subsets The /featuringClassifier property of Feature is now
NamedElement::memberNamespace} included as a part of the memberNamespace property.
Property::owningAssociation {subsets A property now references the owning association of this
RedefinableElement::redefinitionContext} property.

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14 APPENDIX II: UML 2.4.1 SUPPORT
Notation Changes

Metamodel Change Description / Comment

DEFAULT VALUE CHANGES


DurationObservation::firstEvent:Boolean[0..2] The default value has been removed. In effect, the value
=True of the firstEvent property is now by default empty.
DurationConstraint::firstEvent:Boolean[0..2]
=True
PackageableElement::visibility:VisibilityKind[1] The default value of this property has been changed to
=False --> Public Public.This means that packageable elements are now
by default public.

MULTIPLICITY CHANGES
EnumerationLiteral::enumeration:Enumeration The Enumeration must now be specified. It has become
[0..1] --> [1] mandatory.
Multiplicity of ExecutionSpecification association ExecutionSpecification is now associated with two
with ExecutionOccurrenceSpecification: ExecutionOccurrenceSpecifications:
[1] --> [0..2] • The start ExecutionOccurrenceSpecification that
designates the start of an action or behavior.
• The finish ExecutionOccurrenceSpecification that
designates the finish of an action or behavior.

DERIVATION CHANGES
Constraint::/context --> context The context property of the constraint is no longer
derived. It is now a settable property.
Message::/signature --> signature The signature of the message is no longer derived.
However, it remains read-only.

Notation Changes
The changes in the UML notation from version 2.3 to 2.4.1 supported in MagicDraw are as follows:
1. If there is a value defined for the URI property of a package, model, or profile, it is automatically
displayed on the corresponding shape. The following figure depicts an example of the package
notation with the URI property value defined:

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Opening Older Models

2. If the isID property is set to true for the selected attribute, the {id} modifier is displayed in the
property modifiers group on the class shape. The following figure depicts an example of the
attribute notation, when the isID property is set to true:

3. The name of a synchronous message is now displayed on a diagram pane, even if the mes-
sage does not have a signal or an operation assigned. The following figure depicts an example
of the synchronous message name notation:

4. Brackets “()” are no more added to a call message name, if the message does not have a sig-
nal or an operation assigned. The following figure depicts an example of the call message name
notation:

Opening Older Models


Models that have been created with any MagicDraw version prior to 17.0.1 can be opened with 17.0.1 or later
version as well.

To update older models, simply open them with MagicDraw version 17.0.1 or later and then re-save them.
Models will be automatically converted to the latest format and the next time will open as UML 2.4.1 models.
After the conversion to UML 2.4.1, all property values of these models will persist.

In case your model is stored in a project with modules, you should begin with opening and re-saving the
modules (open each module as a project for this) and only then do the same with the project. Be advised that
only having the modules successfully converted to the latest format, you may expect the smooth conversion of
the project that uses them.

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Opening Older Models

If you convert only the project and leave its modules saved in an old format, you will not be able to modify the
modules that had been used in the read-write accessibility mode before the project was converted (see the
following figure).

Figure 1 -- Fragment of Modules dialog showing options of non-converted module usage in converted project

Keep in mind that a non-converted module, which was used in the


read-write accessibility mode before the project conversion, will
become used in the read-only accessibility mode after converting the
project.

The appropriate procedure should be applied in case your model is stored in a server project with composite
structure: the modules should be migrated to Teamwork Server 17.0.1 or later first and only then should be
the project.
Read more in "Migrating server projects to MagicDraw Teamwork
Server 17.0.1 or later" on page 1010.

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INDEX

A defining initial value of 954


multiplicity 895
About (command) 108, 112, 1089
scope of 894
abstract
show only public 902
class 877, 898
type modifier of 894
operation 994
type of 893, 1040
Abstract (generalizable element) 343, 941
attributes
action state 731
controlling the list of 898
activation bar 710, 966
representing as association 893
active
sorting of 902
class 898
suppressing compartment 902
activity diagram 729
actor 704 B
working with 876
binding dependency 923
aggregation 698
browser
creating 885
changing position 117
Align (command) 98, 1079
changing size 117
assigning
closing or reopening 117
classifier to classifier role 965
code engineering sets in 123
classifier to collaboration 905
Containment tree 117
classifier to instance 954
creating model elements and diagrams
model element to a package 386
in 132
state to object flow state 988
Diagrams tree 126
association 698
displaying full information in 118
in class diagram 878
Documentation 134
in use case diagram 878
functions of 114
n-ary 881
Inheritance tree 128
navigability of 885
Model Extensions tree 129
with a role 893
multiple selections 133
association class 880
sorting alphabetically 117
association end
structure 115
multiplicity of 886
Zoom 135
qualifier of 887
Browser (command) 106, 1087
visibility of 886
asynchronous message/stimulus 968 C
attribute 890 Call (event type) 1060
creating new 890 Center (command) 98, 1079

1132 Copyright © 1998-2013 No Magic, Inc.


INDEX

Change (event type) 1060 component 744, 907


changeable 895 diagram 742
Check Syntax (command) 101, 1082 instance 744
class 895 Component View package 178
active 898 composition 885
creating setters and getters 495 concurrency of operation 996
defining as abstract, leaf, root and/or concurrent
active 877, 898 operation 996
description of 895 constraints
design patterns 900 show-hide on symbol 360
inner elements of 897 showing on class 903
owner of 386 content diagram 795
show/hide package name 386 Contents (command) 108, 111, 1089
suppressing attributes 902 Copy (command) 91, 1072
suppressing operations 902 Copy as EMF (command) 92, 1073
class diagram 694 Copy as JPG (command) 92, 1073
elements in 695 copying/cutting
wizard 539 among different projects 132
classifier in the Browser 132
assign to an instance 954 of text 295
assigning to a collaboration 905 symbol on a diagram 294
assigning to classifier role 965 using drag and drop 293
classifier role CORBA IDL diagram 806, 818
assigning classifier to 965 creating
in sequence diagram 710 backup file 186
Close All Diagrams (command) 107, 1088 displaying already created relationships 576
Close All Projects (command) 88, 1069 elements and diagrams in Browser 132
closing new attribute 890
all opened projects 179 new code engineering set 123
diagram 262 new diagram 260
code engineering new operation 989
checking syntax 124 new project style 365
creating new set 123 paths between shapes 279
editing set 123 creating:stereotypes 844
code generation 124 Cut (command) 91, 1072
changing properties of 124
collaboration D
assigning classifier to 905 data
collaboration diagram creating several shapes of the same 275
changing numbering in 972 Data package 178
compartments of class 895 data types 915
DDL diagram 808

1133 Copyright © 1998-2013 No Magic, Inc.


INDEX

defining drag and drop


model elements 341 copying 293
Delete (command) 92, 1073 from browser to diagram 293
deleting multiple symbols 293
all model elements 133 source code files 294
from the Browser 132 drawing
symbol or model element 277 more than one shape 274
dependency shape 274
binding 923 symbol from the Browser 132
permission 924
usage 924, 925 E
deployment diagram 743 Edit menu 90, 1071
design patterns 900 editing
destroying sequence object 966 code engineering set 123
diagram editions of MagicDraw 24
closing 262 Entertainment with UML (command) 108, 1089
creating 260 enumeration 917, 1028
defining properties of 371 enumeration literal 919
information le 273 Environment (command) 100, 1081
opening 261 event 719
renaming 263 Exit (command) 89, 1070
saving as image 331 extend 928
diagrams extension point 1061
activity 729 adding to use case 1063
class 694
collaboration 706 F
content 795 features of MagicDraw 24
CORBA IDL 806, 818 File menu 87, 1068
DDL 808 Fit In Window (command) 94, 1075
implementation 742
robustness 800
G
sequence 709 generalizable elements 941
state 718, 724 defining as 941
use case 703 generalization
web 802 grouping into tree 940
WSDL 812 generate
XML Schema 814, 817, 825 code from the selected set 124
Diagrams menu 99, 1080 Generate Framework (command) 101, 1082
display getter 495
related elements 575 grid 307
documentation of MagicDraw 39 size 308
snapping to 307

1134 Copyright © 1998-2013 No Magic, Inc.


INDEX

style 308 Interface Style (command) 100, 1081


visibility of 307 internal transition 963
Grid (command) 95, 1076
grouping J
diagrams in Browser 126 JVM (Java Virtual Machine)
generalization paths into tree 940 for Solaris 53
of model elements 996 for Windows 53
realizations into tree 1036
Guarded 996 L
layout 308
H Layout menu 96, 1077
Help menu 108, 1089 Leaf
HTML text 392 class 898
hyperlink 382 Leaf (generalizable element) 941
for model element 380 lifeline 966
hyperlink: for model element 380 link
in class diagram 701
I in collaboration diagram 707
image in implementation diagram 751
available formats 330 link attribute 988
saving as 331 link to self 707
implementation diagram 742 Look and Feel (command) 100, 1081
Import Project (command) 88, 1069 Look and Feel themes 175
include 705, 947
initial value M
defining for attribute 954 Mac OS X
showing on attribute 902 installation 54
inner elements Magic Draw UML on the Web (command) 108,
of class (inserting) 897 1089
installation MagicDraw
other platforms 54 appearance of 174
system requirements 51 documentation 39
UNIX 54 editions 24
using no install 54 features 24
Windows 54 support 45
instance 748 updating 70
assign classifier to 954 Make Same Height (command) 98, 1079
of component 744 menus 86, 1068
of node 745 message
interface 747 changing numbering of 972
interface style defining action for 971
making changes to 174 diagonal 713

1135 Copyright © 1998-2013 No Magic, Inc.


INDEX

in collaboration diagram 708, 709 changing 972


asynchronous 968 numbers
synchronous 969 show/hide on collaboration diagram 971
in sequence diagram 976, 979
predecessor of 975 O
recursive 714 object flow state
to self 713 assigning state 988
uninterpreted 712 defining classifier for 988
Message Window (command) 107, 1088 Open Project (command) 87, 1068
model opening
development of 23 diagram 261
static structural 694 diagram from Browser 127
model element last project on startup 188
defining 341 project 187
saving as image 331 specification dialog box 342
model management 694 operation
moving concurrency 996
of all model elements 133 creating new 989
symbol 293 defining 989
MS Office defining as abstract, leaf, or root 995
copying to 294 functions of 989
multiple windows 175 parameter of 992
multiplicity return type 994
of an attribute 895 return type of 991
of association end 886 show only public 902
showing signature of 901
N visibility 995
name operations
specifying for a shape 275 controlling the list of 898
n-ary association 881 generation of setters and getters 897
navigability managing 498
of association 885 sorting of 902
New Project (command) 87, 1068 suppressing compartment 902
Next Diagram (command) 99, 1080 Options menu 100, 1081
node 744, 980 ordering
note 838, 840 of attributes 902
adding hyperlink to 382 of operations 902
retrieving documentation 842
text as HTML in 392 P
note anchor 840 package 696, 746, 996
numbering adding inner elements 997
changing header position 998

1136 Copyright © 1998-2013 No Magic, Inc.


INDEX

Component View 178 of association end 887


Data 178 Quick Reverse (command) 101, 1082
dependency wizard 544, 548
showing assigned model elements 998 R
parameter realization
of an operation 992 grouping into tree 1036
parameterized class 1056 Redo (command) 90, 1071
defining of 1056 Refresh (command) 94, 1075
partition 1051 registering MagicDraw 70
paste 294 relationship
with new data 294 displaying on diagram 576
Paste (command) 91, 1072 renaming
Paste With New Data (command) 91, 1072 diagram in Browser 127
path 259 Retrieve DB Structure (command) 101, 1082
changing style of 280, 281 return type
defining properties of 371 of an operation 994
drawing 279 reverse
Paths (command) 92, 1073 changed files 125
patterns See design patterns code engineering set 124
permission 924 robustness diagram 800
predecessor 975 Root
presentation options class 898
for class 900
Previous Diagram (command) 99, 1080 S
primitive 920 Save (dialog box) 185
Print Active Diagram 89, 1070 Save As Image (dialog box) 331, 332, 333
Print Options (command) 89, 1070 Save Project As (command) 87, 1068
Print Preview (command) 89, 1070 saving 185
printing 334 as image 331
project formats 185
dividing into modules 211 in .mdf format 185
multiple projects 178 project 185
opening of 187 project as template 189
packages of 178 Select All (command) 92, 1073
Project (command) 100, 1081 selection 288
Projects (command) 89, 1070 all symbols of the same type 288
properties multiple 288
changing code generation 124 multiple (in the Browser) 133
pseudostate 719 of all model elements 133
of all symbols 288
Q of symbol 288
qualifier separator 841

1137 Copyright © 1998-2013 No Magic, Inc.


INDEX

adding hyperlink to 382 defining properties 359


sequence diagram formatting 371
model elements in 710 moving 293
overview 709 presentation of
Sequential 996 constraint 295
setter 495 note 838, 295
shape separator 295
defining properties of 371 text box 295
definition 259 synchronous 969
drawing more than one shape 274 system boundary 705
drawing of 274
shortcut keys T
assigning 176 tagged values
Signal (event type) 1060 show/hide on a symbol 360
signal receipt showing on class 903
trigger event for 868, 872 template
Solaris saving as 189
JVM 53 text box 295
sorting adding hyperlink 382
of attributes 902 text as HTML in 392
of operations 902 text editor
Space evenly (command) 98, 1079 choosing 125
state 720, 725, 731, 1042 Time (event type) 1060
state diagram Tip of the Day (command) 108, 111, 1089
model elements in 719, 725 toolbars 109, 1090
state machine 719 Tools menu 100, 1081
statechart diagram See state diagram transition 735
stereotypes to self 724, 729
defining properties of 371 type modifier 894
show/hide on a symbol 360 type of an attribute
showing on class 903 showing full path 902
stereotypes:creating of 844
stimulus U
changing numbering 971 Undo (command) 90, 1071
changing numbering of 972 Unix
defining action for 971 installation 54
main information about 708, 709 Unlock Key (command) 108, 1089
Report an Issue (command) 108, 111, 1089 updating MagicDraw 70
support for MagicDraw 45 usage 924, 925
swimlane 1051 use case
symbols 259 adding extension point 1063

1138 Copyright © 1998-2013 No Magic, Inc.


INDEX

extension point 1061

V
View menu 94, 1075
visibility
for operation 995
of association end 886
showing on attribute 902
showing on operation 902

W
web diagram 802
Window menu 106, 1087
Windows
JVM 53
wizards 404, 537
workspace 178
WSDL diagram 812

X
XMI 186
XML Schema diagram 814, 817, 825

Z
Zoom 1:1 (command) 94, 1075
Zoom In (command) 94, 1075
Zoom Out (command) 94, 1075
Zoom To Selection (command) 94, 1075
zooming 306
adjusting step size 307
fit in window 306
to maximum size 307
to original size 306
using Browser 135
zoom in 306
zoom out 306

1139 Copyright © 1998-2013 No Magic, Inc.

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