Cpu Lecture Notes
Cpu Lecture Notes
NOTES
A computer is an electronic data processing device, which accepts and stores data input,
processes the data input, and generates the output in a required format.
Data is represented with the help of characters such as alphabets (A-Z, a-z), digits (0-9) or special
characters (+,-,/,*,<,>,= etc.)
Information is organized or classified data, which has some meaningful values for the receiver.
Information is the processed data on which decisions and actions are based.
For the decision to be meaningful, the processed data must qualify for the following
characteristics −
Input − In this step, the input data is prepared in some convenient form for processing.
The form will depend on the processing machine. For example, when electronic computers
are used, the input data can be recorded on any one of the several types of input medium,
such as magnetic disks, tapes, and so on.
Processing − In this step, the input data is changed to produce data in a more useful form.
For example, pay-checks can be calculated from the time cards, or a summary of sales for
the month can be calculated from the sales orders.
Output − At this stage, the result of the proceeding processing step is collected. The
particular form of the output data depends on the use of the data. For example, output data
may be pay-checks for employees.
All types of computers follow the same basic logical structure and perform the following five
basic operations for converting raw input data into information useful to their users.
Input Unit
Its size affects speed, power, and capability. Primary memory and secondary memory are two
types of memories in the computer. Functions of the memory unit are −
It stores all the data and the instructions required for processing.
It stores intermediate results of processing.
It stores the final results of processing before these results are released to an output device.
All inputs and outputs are transmitted through the main memory.
Control Unit
It is responsible for controlling the transfer of data and instructions among other units of a
computer.
It manages and coordinates all the units of the computer.
It obtains the instructions from the memory, interprets them, and directs the operation of
the computer.
It communicates with Input/Output devices for transfer of data or results from storage.
It does not process or store data.
Arithmetic Section
Logic Section
Arithmetic Section
Function of arithmetic section is to perform arithmetic operations like addition, subtraction,
multiplication, and division. All complex operations are done by making repetitive use of the
above operations.
Logic Section
Function of logic section is to perform logic operations such as comparing, selecting, matching,
and merging of data.
Flowcharts are the ideal diagrams for visually representing business processes. For example, if you
need to show the flow of a custom-order process through various departments within your
organization, you can use a flowchart. This paper provides a visual representation of basic
flowchart symbols and their proposed use in communicating the structure of a well-developed web
site, as well as their correlation in developing on-line instructional projects. A typical flowchart
from older Computer Science textbooks may have the following kinds of symbols:
A flowchart is described as "cross-functional" when the page is divided into different "lanes"
describing the control of different organization units. An unit appearing in a particular "lane" is
within the control of that organizational unit. This technique allows the analyst to locate the
responsibility for performing an action or making a decision correctly, allowing the relationship
between different organizational units with responsibility over a single process.
Flowcharts use special shapes to represent different types of actions or steps in a process. Lines
and arrows show the sequence of these steps, and the relationships between them.
An algorithm specifies a series of steps that perform a particular computation or task. Algorithms
were originally born as part of mathematics – the word “algorithm” comes from the Arabic writer
Muḥammad ibn Mūsā al-Khwārizmī, – but currently the word is strongly associated with computer
science. Throughout this book we’ll examine a number of different algorithms to perform a variety
of tasks.
Algorithms resemble recipes. Recipes tell you how to accomplish a task by performing a number
of steps. For example, to bake a cake the steps are: preheat the oven; mix flour, sugar, and eggs
throughly; pour into a baking pan; and so forth.
However, “algorithm” is a technical term with a more specific meaning than “recipe”, and calling
something an algorithm means that the following properties are all true:
Studying algorithms is a fundamental part of computer science. There are several different
characteristics of an algorithm that are useful to know:
Most of these questions will be discussed for the algorithms covered in this book.
An Example Algorithm
Let’s look at a very simple algorithm called find_max() .
Problem: Given a list of positive numbers, return the largest number on the list.
Inputs: A list L of positive numbers. This list must contain at least one number. (Asking for the
largest number in a list of no numbers is not a meaningful question.)
Algorithm:
1. Set max to 0.
An implementation in Python:
Is it unambiguous? Yes. Each step of the algorithm consists of primitive operations, and
translating each step into Python code is very easy.
Does it have defined inputs and outputs? Yes.
Is it guaranteed to terminate? Yes. The list L is of finite length, so after looking at every
element of the list the algorithm will stop.
Does it produce the correct result? Yes. In a formal setting you would provide a careful proof
of correctness. In the next section I’ll sketch a proof for an alternative solution to this problem.
Assembler: A computer will not understand any program written in a language, other than its
machine language. The programs written in other languages must be translated into the machine
language. Such translation is performed with the help of software. A program which translates an
assembly language program into a machine language program is called an assembler. If an
assembler which runs on a computer and produces the machine codes for the same computer then it
is called self assembler or resident assembler. If an assembler that runs on a computer and
produces the machine codes for other computer then it is called Cross Assembler.
Assemblers are further divided into two types: One Pass Assembler and Two Pass
Assembler. One pass assembler is the assembler which assigns the memory addresses to the
variables and translates the source code into machine code in the first pass simultaneously. A Two
Pass Assembler is the assembler which reads the source code twice. In the first pass, it reads all the
variables and assigns them memory addresses. In the second pass, it reads the source code and
translates the code into object code.
Compiler: It is a program which translates a high level language program into a machine language
program. A compiler is more intelligent than an assembler. It checks all kinds of limits, ranges,
errors etc. But its program run time is more and occupies a larger part of the memory. It has slow
speed. Because a compiler goes through the entire program and then translates the entire program
into machine codes. If a compiler runs on a computer and produces the machine codes for the same
computer then it is known as a self compiler or resident compiler. On the other hand, if a compiler
runs on a computer and produces the machine codes for other computer then it is known as a cross
compiler.
Computer Programming & Utilization (UCT-144)Page 9
Interpreter: An interpreter is a program which translates statements of a program into machine
code. It translates only one statement of the program at a time. It reads only one statement of
program, translates it and executes it. Then it reads the next statement of the program again
translates it and executes it. In this way it proceeds further till all the statements are translated and
executed. On the other hand, a compiler goes through the entire program and then translates the
entire program into machine codes. A compiler is 5 to 25 times faster than an interpreter.
By the compiler, the machine codes are saved permanently for future reference. On
the other hand, the machine codes produced by interpreter are not saved. An interpreter is a small
program as compared to compiler. It occupies less memory space, so it can be used in a smaller
system which has limited memory space.
Linker: In high level languages, some built in header files or libraries are stored. These libraries
are predefined and these contain basic functions which are essential for executing the program.
These functions are linked to the libraries by a program called Linker. If linker does not find a
library of a function then it informs to compiler and then compiler generates an error. The compiler
automatically invokes the linker as the last step in compiling a program.
Not built in libraries, it also links the user defined functions to the user defined
libraries. Usually a longer program is divided into smaller subprograms called modules. And these
modules must be combined to execute the program. The process of combining the modules is done
by the linker.
Loader: Loader is a program that loads machine codes of a program into the system
memory. In Computing, a loader is the part of an Operating System that is responsible for loading
programs. It is one of the essential stages in the process of starting a program. Because it places
programs into memory and prepares them for execution. Loading a program involves reading the
contents of executable file into memory. Once loading is complete, the operating system starts the
program by passing control to the loaded program code. All operating systems that support
program loading have loaders. In many operating systems the loader is permanently resident in
memory.
Compilation Process:
Stage 1: Preprocessing
o Performed by a program called the preprocessor
o Modifies the source code (in RAM) according to preprocessor directives
(preprocessor commands) embedded in the source code
o Strips comments and whitespace from the code
o The source code as stored on disk is not modified.
Stage 2: Compilation
o Performed by a program called the compiler
o Translates the preprocessor-modified source code into object code (machine code)
o Checks for syntax errors and warnings
o Saves the object code to a disk file, if instructed to do so (we will not do this).
o If any compiler errors are received, no object code file will be generated.
o An object code file will be generated if only warnings, not errors, are
received.
Stage 3: Linking
Computer Programming & Utilization (UCT-144)Page 10
o Combines the program object code with other object code to produce the executable
file.
o The other object code can come from the Run-Time Library, other libraries, or
object files that you have created.
o Saves the executable code to a disk file. On the Linux system, that file is called
a.out.
o If any linker errors are received, no executable file will be generated.
What Objectives Do
• Help determine what information to seek
• Explain your choices to others
• Determine the importance of, time and effort devoted to the problem
How to identify objectives
• Separate the ends from the means
• Clarify what you mean by each objective
• Test your objectives
• Generate ideas. Do not eliminate any possible solutions until several have been discussed.
• Think your alternatives before consulting others
• Learn from past experience
• Then ask others for suggestions
How to generate alternatives
• Brainstorming-Purpose: To generate a large number of ideas in a short period of time.
• Stop when you’ve thought through alternatives
• One solution would satisfy you
• But still have a range of alternatives
Evaluate Alternatives
• Which will provide the optimum solution?
• Will the solution create new problems?
6. Clarify uncertainties
7. Think about your risk tolerance and the risks of each alternative
• If program produces what is required, and is correct in its output, then is this a ‘good’
program.
• Program executes successfully for n number of test cases.
• Characteristics of good program include:
• Run-time efficient
• User Friendly
• Self Documenting code (uses meaningful names for identifiers)
• Portable
• Reusable
• Robust (can handle unexpected conditions)
• Characteristics of bad program:
• Messy, unreadable code
• Bugs, bugs everywhere
• Not well tested
• No documentation / comments
• Not well organised
• No indentation
• No robustness
Fundamentals of C
In 1978, Brian Kernighan and Dennis Ritchie produced the first publicly available
description of C, now known as the K&R standard.
The UNIX operating system, the C compiler, and essentially all UNIX applications programs
Computer Programming & Utilization (UCT-144)Page 15
have been written in C. The C has now become a widely used professional language for
various reasons.
Easy to learn
Structured language
It produces efficient programs.
It can handle low-level activities.
It can be compiled on a variety of computer platforms.
Facts about C
C was invented to write an operating system called UNIX.
C is a successor of B language, which was introduced around 1970.
The language was formalized in 1988 by the American National Standard Institute. (ANSI).
The UNIX OS was totally written in C by 1973.
Today, C is the most widely used and popular System Programming Language.
Most of the state-of-the-art softwares have been implemented using C.
Today's most ][popular Linux OS and RBDMS MySQL have been written in C.
Why to use C?
C was initially used for system development work, in particular the programs that make up
the operating system. C was adopted as a system development language because it produces
code that runs nearly as fast as code written in assembly language. Some examples of the use
of C might be:
Operating Systems
Language Compilers
Assemblers
Text Editors
Print Spoolers
Network Drivers
Modern Programs
Databases
Language Interpreters
Utilities
Preprocessor Commands
Functions
Variables
Comments
#include <stdio.h>
int main()
{
/* my first program in C
*/ printf("Hello, World! \
n");
return 0;
}
1. The first line of the program #include <stdio.h> is a preprocessor command, which tells a C
compiler to include stdio.h file before going to actual compilation.
2. The next line int main() is the main function where program execution begins.
3. The next line /*...*/ will be ignored by the compiler and it has been put to add additional
comments in the program. So such lines are called comments in the program.
4. The next line printf(...) is another function available in C which causes the message "Hello,
World!" to be displayed on the screen.
5. The next line return 0; terminates main()function and returns the value 0.
print
f (
"Hello, World! \n"
)
;
Semicolons ;
In C program, the semicolon is a statement terminator. That is, each individual statement
printf("Hello, World! \
n"); return 0;
Comments
Comments are like helping text in your C program and they are ignored by the compiler.
They start with /* and terminates with the characters */ as shown below:
/* my first program in C */
You cannot have comments within comments and they do not occur within a string or
character literals.
Identifiers
A C identifier is a name used to identify a variable, function, or any other user-defined item.
An identifier starts with a letter A to Z or a to z or an underscore _ followed by zero or more
letters, underscores, and digits (0 to 9).
C does not allow punctuation characters such as @, $, and % within identifiers. C is a case
sensitive programming language. Thus, Manpower and manpower are two different
identifiers in C. Here are some examples of acceptable identifiers:
Keywords
The following list shows the reserved words in C. These reserved words may not be used as
constant or variable or any other identifier names.
A line containing only whitespace, possibly with a comment, is known as a blank line, and a
C compiler totally ignores it.
Whitespace is the term used in C to describe blanks, tabs, newline characters and comments.
Whitespace separates one part of a statement from another and enables the compiler to
identify where one element in a statement, such as int, ends and the next element begins.
Therefore, in the following statement:
int age;
There must be at least one whitespace character (usually a space) between int and age for the
compiler to be able to distinguish them. On the other hand, in the following statement:
No whitespace characters are necessary between fruit and =, or between = and apples,
although you are free to include some if you wish for readability purpose.
C Data Types- Integer Types, Floating-Point Types, The void Type, Character Type
In the C programming language, data types refer to an extensive system used for
declaring variables or functions of different types. The type of a variable determines how
much space it occupies in storage and how the bit pattern stored is interpreted.
Enumerated types:
2 They are again arithmetic types and they are used to define variables
that can only be assigned certain discrete integer values throughout
The type void:
3 The type specifier void indicates that no value is available.
Derived types:
4 They include (a) Pointer types, (b) Array types, (c) Structure types,
(d) Union types and
The array types and structure types are referred to collectively as the aggregate types. The
type of a function specifies the type of the function's return value. We will see basic types in
Integer Types
Following table gives you details about standard integer types with its storage sizes and value
ranges:
#include <stdio.h>
#include <limits.h>
int main()
{
printf("Storage size for int : %d \n", sizeof(int));
return 0;
}
When you compile and execute the above program, it produces the following result on
Linux:
Floating-Point Types
Following table gives you details about standard floating-point types with storage sizes and
value ranges and their precision:
The void type specifies that no value is available. It is used in three kinds of situations:
C Variables, Lvalues and Rvalues in C, C Constants and Literals, Integer literals, Floating-
point literals, Character constants, String literals, Defining Constants
A variable is nothing but a name given to a storage area that our programs can
manipulate. Each variable in C has a specific type, which determines the size and layout of
the variable's memory; the range of values that can be stored within that memory; and the set
of operations that can be applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It
must begin with either a letter or an underscore. Upper and lowercase letters are distinct
because C is case-sensitive. Based on the basic types explained in previous #, there will be
the following basic variable types:
Type Description
Char Typically a single octet(one byte). This is an integer type.
Int The most natural size of integer for the machine.
Float A single-precision floating point value.
Double A double-precision floating point value.
Void Represents the absence of type.
C programming language also allows to define various other types of variables, which we
Computer Programming & Utilization (UCT-144)Page 21
will cover in subsequent #s like Enumeration, Pointer, Array, Structure, Union, etc. For this
#, let us study only basic variable types.
Variable Definition in C:
A variable definition means to tell the compiler where and how much to create the storage
for the variable. A variable definition specifies a data type and contains a list of one or more
variables of that type as follows:
type variable_list;
Here, type must be a valid C data type including char, w_char, int, float, double, bool or any
user- defined object, etc., and variable_list may consist of one or more identifier names
separated by commas. Some valid declarations are shown here:
int i, j, k;
char c, ch;
float f,
salary; double
d;
The line int i, j, k; both declares and defines the variables i, j and k; which instructs the
compiler to create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer
consists of an equal sign followed by a constant expression as follows:
For definition without an initializer: variables with static storage duration are implicitly
initialized with NULL (all bytes have the value 0); the initial value of all other variables is
undefined.
Variable Declaration in C:
A variable declaration provides assurance to the compiler that there is one variable existing
with the given type and name so that compiler proceed for further compilation without
needing complete detail about the variable. A variable declaration has its meaning at the time
A variable declaration is useful when you are using multiple files and you define your
variable in one of the files, which will be available at the time of linking of the
program. You will
use extern keyword to declare a variable at any place. Though you can declare a variable
multiple times in your C program but it can be defined only once in a file, a function or a
block of code.
Example
Try the following example, where variables have been declared at the top, but they have been
defined and initialized inside the main function:
#include <stdio.h>
// Variable
definition: extern int
a, b;
extern int c;
extern float
f;
int main ()
{
// Variable
definition: int a, b;
int c;
float
f;
// actual
initialization a =10;
b =20;
c = a + b;
printf("value of c : %d \n",
c); f = 70.0/3.0;
printf("value of f : %f \n", f);
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of c : 30
value of f : 23.333334
Same concept applies on function declaration where you provide a function name at the time
of its declaration and its actual definition can be given anywhere else. For example:
int main()
{
// function
call int i =
func();
}
// function
definition int func()
{
return 0;
1. lvalue: An expression that is an lvalue may appear as either the left-hand or right-hand side of
an assignment.
2. rvalue: An expression that is an rvalue may appear on the right- but not left-hand side of an
assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric
literals are rvalues and so may not be assigned and cannot appear on the left-hand side.
Following is a valid statement:
int g = 20;
But following is not a valid statement and would generate compile-time error:
10 = 20;
Constants can be of any of the basic data types like an integer constant, a floating constant,
a character constant, or a string literal. There are also enumeration constants as well.
The constants are treated just like regular variables except that their values cannot be
modified after their definition.
Integer literals
An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the
base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.
212 /* Legal */
215u /* Legal */
0xFeeL 078 /* Legal */
032UU /* Illegal: 8 is not an octal digit */
/* Illegal: cannot repeat a suffix */
85 /* decimal */
0213 /* octal */
0x4b 30 /* hexadecimal */
30u 30l 30ul
/* int */
/* unsigned int */
/* long */
/* unsigned long */
Floating-point literals
A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent
part. You can represent floating point literals either in decimal form or exponential form.
While representing using decimal form, you must include the decimal point, the exponent, or
both and while representing using exponential form, you must include the integer part, the
fractional part, or both. The signed exponent is introduced by e or E.
3.14159 /* Legal */
314159E-5L /* Legal */
510E /* Illegal: incomplete exponent */
210f /* Illegal: no decimal or exponent */
.e55 /* Illegal: missing integer or fraction */
Character constants
Character literals are enclosed in single quotes, e.g., 'x' and can be stored in a simple variable
of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a
universal character (e.g., '\u02C0').
There are certain characters in C when they are preceded by a backslash they will have
Escape
sequence Meaning
\\ \ character
\' ' character
\" " character
\? ? character
\a Alert or bell
\b Backspace
\f Form feed
\n Newline
\r Carriage return
\t Horizontal tab
\v Vertical tab
\ooo Octal number of one to three digits
\xhh . . . Hexadecimal number of one or more digits
#include <stdio.h>
int main()
{
printf("Hello\tWorld\n\n");
return 0;
}
When the above code is compiled and executed, it produces the following result:
Hello World
String literals
String literals or constants are enclosed in double quotes "". A string contains characters that
are similar to character literals: plain characters, escape sequences, and universal characters.
You can break a long line into multiple lines using string literals and separating them using
whitespaces.
"hello,
dear"
"hello, \
dear"
Defining Constants
#include <stdio.h>
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main()
{
int area;
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of area : 50
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of area : 50
An operator is a symbol that tells the compiler to perform specific mathematical or logical
manipulations. C language is rich in built-in operators and provides the following types of
operators:
Arithmetic Operators
Relational Operators
Logical Operators
Bitwise Operators
Assignment Operators
Misc Operators
This tutorial will explain the arithmetic, relational, logical, bitwise, assignment and other
operators one by one.
Following table shows all the arithmetic operators supported by C language. Assume
variable A holds 10 and variable B holds 20, then:
O Description Example
pe
+ Adds two operands A + B will
- Subtracts second operand from the first give
A - B30will give
* Multiplies both operands -10
A * B will give
/ Divides numerator by de-numerator 200
B / A will give
% Modulus Operator and remainder of after an 2B % A will
integer division give 0
++ Increments operator increases integer value A++ will give
-- by one
Decrements operator decreases integer value 11
A-- will give 9
by one
Try the following example to understand all the arithmetic operators available in C
programming language:
#include <stdio.h>
main()
{
int a =
21; int b
= 10; int
c ;
c = a + b;
printf("Line 1 - Value of c is %d\n", c
); c = a - b;
printf("Line 2 - Value of c is %d\n", c
); c = a * b;
printf("Line 3 - Value of c is %d\n", c
); c = a / b;
printf("Line 4 - Value of c is %d\n", c
); c = a % b;
printf("Line 5 - Value of c is %d\n", c
); c = a++;
printf("Line 6 - Value of c is %d\n", c
); c = a--;
printf("Line 7 - Value of c is %d\n", c );
When you compile and execute the above program, it produces the following result:
L 1 - o c i 3
iL 2 Va
- fo c si 11
iL Va
3 - fo c si 12
i Va f s 1
Computer Programming & Utilization (UCT-144)Page 29
L 4 - o c i 2
iL 5 Va
- fo c si 1
iL 6 Va
- fo c si 2
iL 7 Va
- fo c si 12
i Va f s 2
Relational Operators
Following table shows all the relational operators supported by C language. Assume variable
A holds 10 and variable B holds 20, then:
O Description Example
pe
Checks if the values of two operands are
== equal or not, if yes then condition (A == B) is not
Checks if the values of two operands are true.
!= equal or not, if values are not equal then (A != B) is true.
Checks if the value of left operand is
> greater than the value of right operand, if (A > B) is not
yes then condition becomes true. true.
Checks if the value of left operand is less
< than the value of right operand, if yes (A < B) is true.
Checks if the value of left operand is
>= greater than or equal to the value of right (A >= B) is not
operand, if yes then condition becomes true.
Checks if the value of left operand is less
<= than or equal to the value of right (A <= B) is true.
operand, if yes then condition becomes
#include <stdio.h>
main()
{
int a =
21; int b
= 10; int
c ;
if( a == b )
{
printf("Line 1 - a is equal to b\n" );
}
else
{
printf("Line 1 - a is not equal to b\n" );
}
if ( a < b )
{
printf("Line 2 - a is less than b\n" );
}
else
{
printf("Line 2 - a is not less than b\n" );
}
if ( a > b )
{
printf("Line 3 - a is greater than b\n" );
}
else
{
printf("Line 3 - a is not greater than b\n" );
}
/* Lets change value of a and b
*/ a = 5;
b = 20;
if ( a <= b )
{
printf("Line 4 - a is either less than or equal to b\n" );
}
if ( b >= a )
{
printf("Line 5 - b is either greater than or equal to b\n" );
}
}
programming language:
Logical Operators
Following table shows all the logical operators supported by C language. Assume variable
A holds 1 and variable B holds 0, then:
O Description Example
pe
& Called Logical AND operator. If both the (A && B)
& operands are non-zero, then condition becomes is false.
Called Logical OR Operator. If any of the two
|| operands is non- zero, then condition becomes (A || B) is
Called Logical NOT Operator. Use to reverses true.
! the logical state of its operand. If a condition is !(A && B)
true, then Logical NOT operator will make is true.
Try the following example to understand all the logical operators available in C
programming language:
#include <stdio.h>
main()
{
int a = 5;
int b =
20; int c
;
if ( a && b )
{
printf("Line 1 - Condition is true\n" );
}
if ( a || b )
{
When you compile and execute the above program, it produces the following result:
Bitwise Operators
Bitwise operator works on bits and performs bit-by-bit operation. The truth tables for &, |,
and ^ are as follows:
Assume if A = 60; and B = 13; now in binary format they will be as follows: A = 0011 1100
B = 0000 1101
~A = 1100 0011
The Bitwise operators supported by C language are listed in the following table. Assume
variable A holds 60 and variable B holds 13, then:
O Description Example
pe Binary AND Operator
& copies a bit to the result if it (A & B) will give 12, which is
Binary OR Operator copies a 0000 1100
| bit if it exists in either (A | B) will give 61, which is
Binary XOR Operator copies 0011 1101
^ the bit if it is set in one (A ^ B) will give 49, which is
Binary Ones Complement 0011 0001
~ Operator is unary and has (~A ) will give -60, which is
Binary Left Shift Operator. 1100 0011
The left operands value is
<< moved left by the number of A << 2 will give 240, which is
bits specified by the right 1111 0000
Binary Right Shift Operator.
The left operands value is
>> moved right by the number A >> 2 will give 15, which is
of bits specified by the right 0000 1111
Try the following example to understand all the bitwise operators available in C
programming language:
main()
{
c = a | b; /* 61 = 0011 1101 */
printf("Line 2 - Value of c is %d\n", c );
c = a ^ b; /* 49 = 0011 0001 */
printf("Line 3 - Value of c is %d\n", c );
When you compile and execute the above program, it produces the following result:
L 1 - o c i 1
iL 2 Va
- fo c si 26
iL 3 Va
- fo c si 14
iL 4 Va
- fo c si 9-
iL 5 Va
- fo c si 62
iL 6 Va
- fo c si 41
i Va f s 5
Assignment Operators
main()
{
int a =
21; int c
;
c = a;
printf("Line 1 - = Operator Example, Value of c = %d\n", c );
c += a;
printf("Line 2 - += Operator Example, Value of c = %d\n", c );
c -= a;
printf("Line 3 - -= Operator Example, Value of c = %d\n", c );
c *= a;
printf("Line 4 - *= Operator Example, Value of c = %d\n", c );
c /= a;
printf("Line 5 - /= Operator Example, Value of c = %d\n", c );
c = 200;
c %= a;
printf("Line 6 - %= Operator Example, Value of c = %d\n", c );
c <<= 2;
printf("Line 7 - <<= Operator Example, Value of c = %d\n", c );
c >>= 2;
printf("Line 8 - >>= Operator Example, Value of c = %d\n", c );
c &= 2;
printf("Line 9 - &= Operator Example, Value of c = %d\n", c );
c ^= 2;
printf("Line 10 - ^= Operator Example, Value of c = %d\n", c );
c |= 2;
printf("Line 11 - |= Operator Example, Value of c = %d\n", c );
When you compile and execute the above program, it produces the following result:
L 1 - Op Exa V o c = 2
iL 2 - erat
Op mpl
Exa aV fo c = 14
iL 3 - erat
Op mpl
Exa aV fo c = 22
iL 4 - erat
Op mpl
Exa aV fo c = 14
iL 5 - erat
Op mpl
Exa aV fo c = 42
iL 6 - erat
Op mpl
Exa aV fo c = 11
Linei 7 - <<= erat
Operator mpl
Example, Value a of fc = 44 1Line 8 - >>= Operator Example, Value o
There are few other important operators including sizeof and ? : supported by C Language.
O Description Example
pe sizeof(a), where a is
siz Returns the size of an variable. integer, will return
eof &a; will give actual
& Returns the address of an variable. address of the
* Pointer to a variable. *a; will pointer to a
variable.
If Condition is
?: Conditional Expression true ? Then value X
Operators Precedence in C
Operator precedence determines the grouping of terms in an expression. This affects how an
expression is evaluated. Certain operators have higher precedence than others; for example,
the multiplication operator has higher precedence than the addition operator.
For example, x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has higher
precedence than +, so it first gets multiplied with 3*2 and then adds into 7.
Here, operators with the highest precedence appear at the top of the table, those with the
lowest appear at the bottom. Within an expression, higher precedence operators will be
evaluated first.
Try the following example to understand the operator precedence available in C programming
language:
#include <stdio.h>
main()
{
int a = 20; int b = 10; int c = 15; int d = 5; int e;
e = (a + b) * c / d;
// ( 30 * 15 ) / 5
printf("Value of (a + b) * c / d is : %d\n",e );
e = ((a + b) * c) / d; // (30 * 15 ) / 5
printf("Value of ((a + b) * c) / d is: %d\n" ,e );
e = a + (b * c) / d; //20 + (150/5)
printf("Value of a + (b * c) / d is: %d\n" ,e );
return 0;
}
When you compile and execute the above program, it produces the following result:
Value of (a + b) * c / d is : 90
Value of ((a + b) * c) / d is :
90 Value of (a + b) * (c / d) is :
90
#include <stdio.h>
#define LENGTH 10
#define WIDTH 5
#define NEWLINE '\n'
int main()
{
int area;
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of area : 50
The const Keyword: You can use const prefix to declare constants with a specific type as
follows:
#include <stdio.h>
int main()
{
const int LENGTH = 10;
const int WIDTH = 5;
const char NEWLINE = '\
n'; int area;
return 0;
}
value of area : 50
Type casting is a way to convert a variable from one data type to another data type.
For example, if you want to store a long value into a simple integer then you can type cast
long to int. You can convert values from one type to another explicitly using the cast
operator as follows:
(type_name) expression
Consider the following example where the cast operator causes the division of one integer
variable by another to be performed as a floating-point operation:
#include <stdio.h>
main()
{
int sum = 17, count =
5; double mean;
When the above code is compiled and executed, it produces the following result:
It should be noted here that the cast operator has precedence over division, so the value of
sum is first converted to type double and finally it gets divided by count yielding a double
value.
The Integer promotion is the process by which values of integer type "smaller" than
int or unsigned int are converted either to int or unsigned int. Consider an example of
adding a character in an int:
#include <stdio.h>
main()
{
int i = 17;
char c = 'c'; /* ascii value is 99
*/ int sum;
sum = i + c;
printf("Value of sum : %d\n", sum );
When the above code is compiled and executed, it produces the following result:
Here, value of sum is coming as 116 because compiler is doing integer promotion and
converting the value of 'c' to ascii before performing actual addition operation.
The usual arithmetic conversions are implicitly performed to cast their values in a
common type. Compiler first performs integer promotion, if operands still have different
types then they are converted to the type that appears highest in the following hierarchy:
#include <stdio.h>
main()
{
int i = 17;
char c = 'c'; /* ascii value is 99
*/ float sum;
sum = i + c;
printf("Value of sum : %f\n", sum );
When the above code is compiled and executed, it produces the following result:
Here, it is simple to understand that first c gets converted to integer but because final value
is double, so usual arithmetic conversion applies and compiler convert i and c into float
and add them yielding a float result.
Input Output Functions- The Standard Files, The getchar() & putchar() functions, The
gets() & puts() functions, The scanf() and printf() functions
When we are saying Input that means to feed some data into program. This can
be given in the form of file or from command line. C programming language provides a set
of built-in functions to read given input and feed it to the program as per requirement.
When we are saying Output that means to display some data on screen, printer or in any
file. C programming language provides a set of built-in functions to output the data on the
computer screen as well as you can save that data in text or binary files.
C programming language treats all the devices as files. So devices such as the display are
addressed in the same way as files and following three file are automatically opened when
a program executes to provide access to the keyboard and screen.
The int getchar(void) function reads the next available character from the screen and
returns it as an integer. This function reads only single character at a time. You can use
this method in the loop in case you want to read more than one characters from the screen.
The int putchar(int c) function puts the passed character on the screen and returns the same
character. This function puts only single character at a time. You can use this method
in the loop in case you want to display more than one character on the screen. Check the
following example:
#include
<stdio.h> int
main( )
{
int c;
printf( "Enter a
value :"); c = getchar( );
return 0;
}
When the above code is compiled and executed, it waits for you to input some text when
you enter a text and press enter then program proceeds and reads only a single character
and displays it as follows:
$./a.out
Enter a value : this is test
You entered: t
The char *gets(char *s) function reads a line from stdin into the buffer pointed to by
s until either a terminating newline or EOF.
The int puts(const char *s) function writes the string s and a trailing newline to stdout.
printf( "Enter a
value :"); str = gets( str
);
return 0;
When the above code is compiled and executed, it waits for you to input some text when
you enter a text and press enter then program proceeds and reads the complete line till end
and displays it as follows:
$./a.out
Enter a value : this is test
The int scanf(const char *format, ...) function reads input from the standard input stream
stdin and scans that input according to format provided.
The int printf(const char *format, ...) function writes output to the standard output stream
stdout and produces output according to a format provided.
The format can be a simple constant string, but you can specify %s, %d, %c, %f, etc., to
print or read strings, integer, character or float respectively. There are many other
formatting options available which can be used based on requirements. For a complete
detail you can refer to a man page for these function. For now let us proceed with a simple
example which makes things clear:
#include
<stdio.h> int
main( )
{
char
str[100]; int
i;
printf( "Enter a
value :"); scanf("%s %d",
str, &i);
$./a.out
Enter a value : seven 7
You entered: seven 7
Here, it should be noted that scanf() expect input in the same format as you provided %s
and %d, which means you have to provide valid input like "string integer", if you provide
"string string" or "integer integer" then it will be assumed as wrong input. Second, while
reading a string scanf() stops reading as soon as it encounters a space so "this is test" are
three strings for scanf().
Control structure in C
Syntax
if(boolean_expression)
{
/* statement(s) will execute if the boolean expression is true */
}
If the boolean expression evaluates to true, then the block of code inside the if statement
will be executed. If boolean expression evaluates to false, then the first set of code after
the end of the if statement (after the closing curly brace) will be executed.
C programming language assumes any non-zero and non-null values as true and if it is
either zero or null then it is assumed as false value.
Flow Diagram
int main ()
{
/* local variable definition
*/ int a = 10;
return 0;
}
When the above code is compiled and executed, it produces the following result:
An if statement can be followed by an optional else statement, which executes when the
boolean expression is false.
Syntax
if(boolean_expression)
{
/* statement(s) will execute if the boolean expression is true */
}
else
{
/* statement(s) will execute if the boolean expression is false */
}
If the boolean expression evaluates to true, then the if block of code will be executed,
otherwise else block of code will be executed.
C programming language assumes any non-zero and non-null values as true and if it is
either zero or null then it is assumed as false value.
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 100;
return 0;
}
When the above code is compiled and executed, it produces the following result:
When using if , else if , else statements there are few points to keep in mind:
An if can have zero or one else's and it must come after any else if's.
An if can have zero to many else if's and they must come before the else.
Once an else if succeeds, none of the remaining else if's or else's will be tested.
Syntax
if(boolean_expression 1)
{
/* Executes when the boolean expression 1 is true */
}
else if( boolean_expression 2)
{
/* Executes when the boolean expression 2 is true */
}
else if( boolean_expression 3)
{
/* Executes when the boolean expression 3 is true */
}
else
{
/* executes when the none of the above condition is true */
}
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 100;
*/ printf("Value of a is 30\n" );
}
else
{
/* if none of the conditions is true */
printf("None of the values is matching\n"
);
}
printf("Exact value of a is: %d\n", a );
return 0;
When the above code is compiled and executed, it produces the following result:
A switch statement allows a variable to be tested for equality against a list of values. Each
value is called a case, and the variable being switched on is checked for each switch case.
Syntax
switch(expression){
case constant-expression
: statement(s);
break; /* optional */
case constant-expression
:
statement(s);
break; /* optional */
The expression used in a switch statement must have an integral or enumerated type, or be of
a class type in which the class has a single conversion function to an integral or
enumerated type.
The constant-expression for a case must be the same data type as the variable in the switch,
and it must be a constant or a literal.
When the variable being switched on is equal to a case, the statements following that case will
execute until a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of control jumps to
the next line following the switch statement.
Not every case needs to contain a break. If no break appears, the flow of control will fall
through to subsequent cases until a break is reached.
A switch statement can have an optional default case, which must appear at the end of the
switch. The default case can be used for performing a task when none of the cases is true.
No break is needed in the default case.
Flow Diagram
Example
int main ()
{
/* local variable definition
*/ char grade = 'B';
switch(grade)
{
case 'A' :
printf("Excellent!\n"
); break;
case 'B' :
case 'C' :
printf("Well done\n"
); break;
case 'D' :
printf("You passed\n"
); break;
case 'F' :
printf("Better try again\n"
); break;
default :
printf("Invalid grade\n" );
}
printf("Your grade is %c\n", grade );
return 0;
}
When the above code is compiled and executed, it produces the following result:
Well done
Your grade is B
It is possible to have a switch as part of the statement sequence of an outer switch. Even
if the case constants of the inner and outer switch contain common values, no conflicts will
arise.
Syntax
switch(ch1)
{ case
'A':
printf("This A is part of outer switch"
); switch(ch2) {
case 'A':
printf("This A is part of inner switch"
); break;
case 'B': /* case code */
}
Computer Programming &break;
Utilization (UCT-144)Page 55
case 'B': /* case code */
}
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 100;
int b = 200;
switch(a) {
case
100:
printf("This is part of outer switch\n", a
); switch(b) {
case 200:
printf("This is part of inner switch\n", a );
}
}
printf("Exact value of a is : %d\n", a
); printf("Exact value of b is : %d\n",
b );
return 0;
}
There may be a situation, when you need to execute a block of code several number
of times. In general, statements are executed sequentially: The first statement in a function
is executed first, followed by the second, and so on.
Programming languages provide various control structures that allow for more complicated
execution paths.
Syntax
while(condition)
{
statement(s);
}
When the condition becomes false, program control passes to the line immediately
following the loop.
Flow Diagram
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 10;
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14 value
of a: 15
value of a:
16 value of
a: 17 value
for loop in C
A for loop is a repetition control structure that allows you to efficiently write a loop that
needs to execute a specific number of times.
Syntax
1. The init step is executed first, and only once. This step allows you to declare and initialize
any loop control variables. You are not required to put a statement here, as long as a
semicolon appears.
2. Next, the condition is evaluated. If it is true, the body of the loop is executed. If it is false, the
body of the loop does not execute and flow of control jumps to the next statement just after
the for loop.
3. After the body of the for loop executes, the flow of control jumps back up to the
increment statement. This statement allows you to update any loop control variables. This
statement can be left blank, as long as a semicolon appears after the condition.
4. The condition is now evaluated again. If it is true, the loop executes and the process repeats
itself (body of loop, then increment step, and then again condition). After the condition
becomes false, the for loop terminates.
Flow Diagram
Example
#include <stdio.h>
int main ()
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14 value
of a: 15
value of a:
16 value of
a: 17 value
do...while loop in C
Unlike for and while loops, which test the loop condition at the top of the loop,
the do...while loop in C programming language checks its condition at the bottom of the
loop.
A do...while loop is similar to a while loop, except that a do...while loop is guaranteed to
execute at least one time.
Syntax
do
{
statement(s);
}while( condition );
Notice that the conditional expression appears at the end of the loop, so the statement(s) in
the loop execute once before the condition is tested.
Flow Diagram
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 10;
/* do loop execution
*/ do
{
printf("value of a: %d\n",
a); a = a + 1;
}while( a < 20 );
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13
C programming language allows to use one loop inside another loop. Following section
shows few examples to illustrate the concept.
Syntax
The syntax for a nested while loop statement in C programming language is as follows:
while(condition)
{
while(condition)
{
statement(s);
}
statement(s);
}
do
{
statement(s)
; do
{
statement(s);
}while( condition );
}while( condition );
A final note on loop nesting is that you can put any type of loop inside of any other type of
loop. For example, a for loop can be inside a while loop or vice versa.
Example
The following program uses a nested for loop to find the prime numbers from 2 to 100:
When the above code is compiled and executed, it produces the following result:
break statement in C
The break statement in C programming language has the following two usages:
1. When the break statement is encountered inside a loop, the loop is immediately terminated
and program control resumes at the next statement following the loop.
2. It can be used to terminate a case in the switch statement (covered in the next #).
If you are using nested loops (i.e., one loop inside another loop), the break statement will
stop the execution of the innermost loop and start executing the next line of code after the
block.
Syntax
break;
Flow Diagram
int main ()
{
/* local variable definition
*/ int a = 10;
return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14
continue statement in C
For the for loop, continue statement causes the conditional test and increment portions of
the loop to execute. For the while and do...while loops, continue statement causes the
program control passes to the conditional tests.
Syntax
continue;
Example
#include <stdio.h>
int main ()
{
/* local variable definition
*/ int a = 10;
/* do loop execution
*/ do
{
if( a == 15)
{
/* skip the iteration
*/ a = a + 1;
continue;
}
printf("value of a: %d\n",
a); a++;
}while( a < 20
); return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a: 10
value of a: 11
Syntax
goto label;
..
.
label: statement;
Here label can be any plain text except C keyword and it can be set anywhere in the C
program above or below to goto statement.
Flow Diagram
int main ()
{
/* local variable definition
*/ int a = 10;
/* do loop execution
*/ LOOP:do
{
if( a == 15)
{
/* skip the iteration
*/ a = a + 1;
goto LOOP;
}
printf("value of a: %d\n",
a); a++;
}while( a < 20
); return 0;
}
When the above code is compiled and executed, it produces the following result:
value of a:
10 value of
a: 11 value
of a: 12
value of a:
13 value of
a: 14 value
of a: 16
value of a:
17 value of
The Infinite Loop, Syntax, Flow Diagram, Example
A loop becomes infinite loop if a condition never becomes false. The for loop is
traditionally used for this purpose. Since none of the three expressions that form the for
loop are required, you can make an endless loop by leaving the conditional expression
empty.
#include <stdio.h>
int main ()
{
return 0;
}
When the conditional expression is absent, it is assumed to be true. You may have an
initialization and increment expression, but C programmers more commonly use the for(;;)
construct to signify an infinite loop.
UNIT-2
Instead of declaring individual variables, such as number0, number1, ..., and number99,
you declare one array variable such as numbers and use numbers[0], numbers[1], and ...,
numbers[99] to represent individual variables. A specific element in an array is accessed
by an index.
All arrays consist of contiguous memory locations. The lowest address corresponds to the
first element and the highest address to the last element.
Declaring Arrays
To declare an array in C, a programmer specifies the type of the elements and the number
of elements required by an array as follows:
double balance[10];
Now balance is a variable array which is sufficient to hold up-to 10 double numbers.
You can initialize array in C either one by one or using a single statement as follows:
The number of values between braces { } can not be larger than the number of elements
that we declare for the array between square brackets [ ]. Following is an example to assign
a single element of the array:
If you omit the size of the array, an array just big enough to hold the initialization is
created. Therefore, if you write:
You will create exactly the same array as you did in the previous example.
balance[4] = 50.0;
The above statement assigns element number 5th in the array a value of 50.0. Array with
4th index will be 5th i.e. last element because all arrays have 0 as the index of their first
element which is also called base index. Following is the pictorial representation of the
same array we discussed above:
The above statement will take 10th element from the array and assign the value to salary
variable. Following is an example which will use all the above mentioned three concepts
viz. declaration, assignment and accessing arrays:
#include <stdio.h>
int main ()
{
int n[ 10 ]; /* n is an array of 10 integers
*/ int i,j;
{
n[ i ] = i + 100; /* set element at location i to i + 100 */
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
Element[0] = 100
Element[1] = 101
Element[2] = 102
Element[3] = 103
Element[4] = 104
Element[5] = 105
Element[6] = 106
Element[7] = 107
Element[8] = 108
Element[9] = 109
type name[size1][size2]...[sizeN];
For example, the following declaration creates a three dimensional 5 . 10 . 4 integer array:
int threedim[5][10][4];
Two-Dimensional Arrays
The simplest form of the multidimensional array is the two-dimensional array. A two-
dimensional array is, in essence, a list of one-dimensional arrays. To declare a two-
dimensional integer array of size x, y you would write something as follows:
type arrayName [ x ][ y ];
Where type can be any valid C data type and arrayName will be a valid C identifier. A
two- dimensional array can be think as a table which will have x number of rows and y
number of columns. A 2-dimentional array a, which contains three rows and four columns
can be shown as below:
Initializing Two Dimensional Arrays & Accessing Two Dimensional Array Elements,
Syntax, Examples
Multidimensional arrays may be initialized by specifying bracketed values for each row.
Following is an array with 3 rows and each row has 4 columns.
The nested braces, which indicate the intended row, are optional. The following
initialization is equivalent to previous example:
An element in 2-dimensional array is accessed by using the subscripts, i.e., row index and
column index of the array. For example:
The above statement will take 4th element from the 3rd row of the array. You can verify it
in the above diagram. Let us check below program where we have used nested loop to
handle a two dimensional array:
#include <stdio.h>
int main ()
{
/* an array with 5 rows and 2 columns*/
When the above code is compiled and executed, it produces the following result:
As explained above, you can have arrays with any number of dimensions, although it is
likely that most of the arrays you create will be of one or two dimensions.
If you want to pass a single-dimension array as an argument in a function, you would have
to declare function formal parameter in one of following three ways and all three
declaration methods produce similar results because each tells the compiler that an integer
pointer is going to be received. Similar way you can pass multi-dimensional array as
formal parameters.
Way-1
Formal parameters as a pointer as follows. You will study what is pointer in next #.
Way-3
Now, consider the following function, which will take an array as an argument along with
another argument and based on the passed arguments, it will return average of the numbers
passed through the array as follows:
avg = sum /
size; return
#include <stdio.h>
/* function declaration */
double getAverage(int arr[], int size);
int main ()
return 0;
}
When the above code is compiled together and executed, it produces the following result:
As you can see, the length of the array doesn't matter as far as the function is concerned
because C performs no bounds checking for the formal parameters.
If you want to return a single-dimension array from a function, you would have to declare
a function returning a pointer as in the following example:
int * myFunction()
{
.
.
.
}
Second point to remember is that C does not advocate to return the address of a local
variable to outside of the function so you would have to define the local variable
as static variable.
Now, consider the following function which will generate 10 random numbers and return
them using an array and call this function as follows:
#include <stdio.h>
return r;
}
p = getRandom();
for ( i = 0; i < 10; i++ )
{
printf( "*(p + %d) : %d\n", i, *(p + i));
}
return 0;
}
When the above code is compiled together and executed, it produces result something as
follows:
r[0] = 313959809
r[1] = 1759055877
r[2] = 1113101911
r[3] = 2133832223
r[4] = 2073354073
r[5] = 167288147
r[6] = 1827471542
r[7] = 834791014
r[8] = 1901409888
r[9] = 1990469526
*(p + 0) : 313959809
*(p + 1) : 1759055877
*(p + 2) : 1113101911
*(p + 3) : 2133832223
*(p + 4) : 2073354073
*(p + 5) : 167288147
*(p + 6) : 1827471542
*(p + 7) : 834791014
*(p + 8) : 1901409888
*(p + 9) : 1990469526
Strings, Syntax, Examples
If you follow the rule of array initialization then you can write the above statement as
follows:
Actually, you do not place the null character at the end of a string constant. The C compiler
automatically places the '\0' at the end of the string when it initializes the array. Let us try
to print above mentioned string:
#include <stdio.h>
int main ()
{
char greeting[6] = {'H', 'e', 'l', 'l', 'o', '\
return 0;
}
When the above code is compiled and executed, it produces result something as follows:
#include <stdio.h>
#include <string.h>
int main ()
{
char str1[12] =
"Hello"; char str2[12]
= "World"; char
str3[12];
int len ;
return 0;
}
Following example makes use of few of the above-mentioned functions:
When the above code is compiled and executed, it produces result something as follows:
You can find a complete list of C string related functions in C Standard Library.
Functions
Defining a function, Syntax, Examples, Function Declarations, Syntax, Examples, Calling a
function, Syntax, Examples
You can divide up your code into separate functions. How you divide up your code among
different functions is up to you, but logically the division usually is so each function
performs a specific task.
A function declaration tells the compiler about a function's name, return type, and
parameters. A function definition provides the actual body of the function.
The C standard library provides numerous built-in functions that your program can call.
For example, function strcat() to concatenate two strings, function memcpy() to copy one
memory location to another location and many more functions.
A function is known with various names like a method or a sub-routine or a procedure, etc.
Defining a Function
Return Type: A function may return a value. The return_type is the data type of the value
the function returns. Some functions perform the desired operations without returning a
value. In this case, the return_type is the keyword void.
Function Name: This is the actual name of the function. The function name and the
parameter list together constitute the function signature.
Parameters: A parameter is like a placeholder. When a function is invoked, you pass a value
to the parameter. This value is referred to as actual parameter or argument. The
parameter list refers to the type, order, and number of the parameters of a function.
Parameters are optional; that is, a function may contain no parameters.
Function Body: The function body contains a collection of statements that define what the
function does.
Example
Following is the source code for a function called max(). This function takes two
parameters num1 and num2 and returns the maximum between the two:
return result;
}
Function Declarations
A function declaration tells the compiler about a function name and how to call the
function. The actual body of the function can be defined separately.
For the above defined function max(), following is the function declaration:
Parameter names are not important in function declaration only their type is required, so
following is also valid declaration:
Function declaration is required when you define a function in one source file and you call
that function in another file. In such case you should declare the function at the top of the
file calling the function.
Calling a Function
While creating a C function, you give a definition of what the function has to do. To use a
function, you will have to call that function to perform the defined task.
When a program calls a function, program control is transferred to the called function. A
called function performs defined task, and when its return statement is executed or when
its function-ending closing brace is reached, it returns program control back to the main
program.
To call a function, you simply need to pass the required parameters along with function
#include <stdio.h>
/* function declaration */
int max(int num1, int
num2);
int main ()
{
/* local variable definition
*/ int a = 100;
int b =
200; int
ret;
); return 0;
}
I kept max() function along with main() function and compiled the source code. While
running final executable, it would produce the following result:
If a function is to use arguments, it must declare variables that accept the values of the
arguments. These variables are called the formal parameters of the function.
The formal parameters behave like other local variables inside the function and are created
upon entry into the function and destroyed upon exit.
The call by value method of passing arguments to a function copies the actual value of an
argument into the formal parameter of the function. In this case, changes made to the
parameter inside the function have no effect on the argument.
return;
}
Now, let us call the function swap() by passing actual values as in the following example:
#include <stdio.h>
/* function declaration
*/ void swap(int x, int
y);
int main ()
{
/* local variable definition
*/ int a = 100;
int b = 200;
Let us put above code in a single C file, compile and execute it, it will produce the
following result:
Which shows that there is no change in the values though they had been changed inside the
The call by reference method of passing arguments to a function copies the address of an
argument into the formal parameter. Inside the function, the address is used to access the
actual argument used in the call. This means that changes made to the parameter affect the
passed argument.
To pass the value by reference, argument pointers are passed to the functions just like any
other value. So accordingly you need to declare the function parameters as pointer types as
in the following function swap(), which exchanges the values of the two integer variables
pointed to by its arguments.
void recursion()
{
recursion(); /* function calls itself */
}
int main()
{
recursion();
}
The C programming language supports recursion, i.e., a function to call itself. But while
using recursion, programmers need to be careful to define an exit condition from the
function, otherwise it will go in infinite loop.
Recursive function are very useful to solve many mathematical problems like to calculate
factorial of a number, generating Fibonacci series, etc.
Number Factorial
Following is an example, which calculates factorial for a given number using a recursive
function:
#include <stdio.h>
{
int i = 15;
printf("Factorial of %d is %d\n", i,
factorial(i)); return 0;
}
When the above code is compiled and executed, it produces the following result:
Fibonacci Series
Following is another example, which generates Fibonacci series for a given number using a
recursive function:
#include <stdio.h>
int fibonaci(int i)
{
if(i == 0)
{
return 0;
}
if(i == 1)
{
return 1;
}
return fibonaci(i-1) + fibonaci(i-2);
}
int main()
{
int i;
for (i = 0; i < 10; i++)
{
printf("%d\t%n", fibonaci(i));
}
return 0;
}
When the above code is compiled and executed, it produces the following result:
0 1 1 2 3 5 8 13 21 34
ANSI C defines a number of macros. Although each one is available for your use in
programming, the predefined macros should not be directly modified.
Macro Description
DATE The current date as a character literal in "MMM DD YYYY"
TIME format
The current time as a character literal in "HH:MM:SS" format
FILE This contains the current filename as a string literal.
LINE This contains the current line number as a decimal constant.
STDC Defined as 1 when the compiler complies with the ANSI
standard.
Computer Programming & Utilization (UCT-144)Page 88
Let's try the following example:
#include <stdio.h>
main()
{
printf("File :%s\n", FILE );
printf("Date :%s\n", DATE );
printf("Time :%s\n", TIME );
printf("Line :%d\n", LINE );
printf("ANSI :%d\n", STDC );
When the above code in a file test.c is compiled and executed, it produces the following
result:
File :test.c
Date :Jun 2
2012
Time :03:36:24
Line :8
Preprocessor Operators
A macro usually must be contained on a single line. The macro continuation operator is
used to continue a macro that is too long for a single line. For example:
#define message_for(a, b) \
printf(#a " and " #b ": We love you!\n")
Stringize (#)
The stringize or number-sign operator ('#'), when used within a macro definition, converts
a macro parameter into a string constant. This operator may be used only in a macro that
has a specified argument or parameter list. For example:
#include <stdio.h>
#define message_for(a, b) \
printf(#a " and " #b ": We love you!\n")
int main(void)
{
Computer Programming & Utilization (UCT-144)Page
message_for(Carole, Debra); 89
return 0;
}
When the above code is compiled and executed, it produces the following result:
The token-pasting operator (##) within a macro definition combines two arguments. It
permits two separate tokens in the macro definition to be joined into a single token. For
example:
#include <stdio.h>
int main(void)
{
int token34 = 40;
tokenpaster(34);
return 0;
}
When the above code is compiled and executed, it produces the following result:
token34 = 40
How it happened, because this example results in the following actual output from the
preprocessor:
This example shows the concatenation of token into token34 and here we have used both
stringize and token-pasting.
#include <stdio.h>
int main(void)
{
Computer Programming & Utilization is
printf("Here (UCT-144)Page
the message:90%s\n", MESSAGE);
return 0;
}
When the above code is compiled and executed, it produces the following result:
Parameterized Macros
One of the powerful functions of the CPP is the ability to simulate functions using
parameterized macros. For example, we might have some code to square a number as
follows:
int square(int x) {
return x * x;
}
Macros with arguments must be defined using the #define directive before they can be
used. The argument list is enclosed in parentheses and must immediately follow the macro
name. Spaces are not allowed between and macro name and open parenthesis. For
example:
#include <stdio.h>
int main(void)
{
printf("Max between 20 and 10 is %d\n", MAX(10, 20));
return 0;
}
When the above code is compiled and executed, it produces the following result:
A header file is a file with extension .h which contains C function declarations and
macro definitions and to be shared between several source files. There are two types of
header files: the files that the programmer writes and the files that come with your
compiler.
You request the use of a header file in your program by including it, with the C
preprocessing directive #include like you have seen inclusion of stdio.h header file. which
Including a header file is equal to copying the content of the header file but we do not do it
because it will be very much error-prone and it is not a good idea to copy the content of
header file in the source files, specially if we have multiple source file comprising our
program.
A simple practice in C or C++ programs is that we keep all the constants, macros, system
wide global variables, and function prototypes in header files and include that header file
wherever it is required.
Include Syntax
Both user and system header files are included using the preprocessing directive #include.
It has following two forms:
#include <file>
This form is used for system header files. It searches for a file named file in a standard list
of system directories. You can prepend directories to this list with the -I option while
compiling your source code.
#include "file"
This form is used for header files of your own program. It searches for a file named file in
the directory containing the current file. You can prepend directories to this list with the -I
option while compiling your source code.
Include Operation
The #include directive works by directing the C preprocessor to scan the specified file as
input before continuing with the rest of the current source file. The output from the
preprocessor contains the output already generated, followed by the output resulting from
the included file, followed by the output that comes from the text after the
#include directive. For example, if you have a header file header.h as follows:
and a main program called program.c that uses the header file, like this:
int x;
#include "header.h"
int x;
char *test (void);
Once-Only Headers
If a header file happens to be included twice, the compiler will process its contents twice
and will result an error. The standard way to prevent this is to enclose the entire real
contents of the file in a conditional, like this:
#ifndef HEADER_FILE
#define HEADER_FILE
#endif
This construct is commonly known as a wrapper #ifndef. When the header is included
again, the conditional will be false, because HEADER_FILE is defined. The preprocessor
will skip over the entire contents of the file, and the compiler will not see it twice.
Computed Includes
Sometimes it is necessary to select one of several different header files to be included into
your program. They might specify configuration parameters to be used on different sorts of
operating systems, for instance. You could do this with a series of conditionals as follows:
#if SYSTEM_1
# include "system_1.h"
#elif SYSTEM_2
# include "system_2.h"
#elif SYSTEM_3
...
#endif
But as it grows, it becomes tedious, instead the preprocessor offers the ability to use a
macro for the header name. This is called a computed include. Instead of writing a header
name as the direct argument of #include, you simply put a macro name there instead:
Pointers
Pointers, Use, Syntax, Examples
Pointers in C are easy and fun to learn. Some C programming tasks are performed
more easily with pointers, and other tasks, such as dynamic memory allocation, cannot be
performed without using pointers. So it becomes necessary to learn pointers to become a
perfect C programmer. Let's start learning them in simple and easy steps.
As you know, every variable is a memory location and every memory location has its
address defined which can be accessed using ampersand (&) operator, which denotes an
address in memory.
Consider the following example, which will print the address of the variables defined:
#include <stdio.h>
int main ()
{
int var1;
char
var2[10];
When the above code is compiled and executed, it produces result something as follows:
So you understood what is memory address and how to access it, so base of the concept is
over. Now let us see what is a pointer.
A pointer is a variable whose value is the address of another variable, i.e., direct address of
the memory location. Like any variable or constant, you must declare a pointer before you
can use it to store any variable address. The general form of a pointer variable declaration
is:
type *var-name;
The actual data type of the value of all pointers, whether integer, float, character, or
otherwise, is the same, a long hexadecimal number that represents a memory address. The
only difference between pointers of different data types is the data type of the variable or
constant that the pointer points to.
There are few important operations, which we will do with the help of pointers very
frequently. (a) we define a pointer variable (b) assign the address of a variable to a pointer
and (c) finally access the value at the address available in the pointer variable. This is done
by using unary operator * that returns the value of the variable located at the address
specified by its operand. Following example makes use of these operations:
#include <stdio.h>
int main ()
{
int var = 20; /* actual variable declaration */
int *ip; /* pointer variable declaration
*/
);
When the above code is compiled and executed, it produces result something as follows:
It is always a good practice to assign a NULL value to a pointer variable in case you do
not have exact address to be assigned. This is done at the time of variable declaration. A
pointer that is assigned NULL is called a null pointer.
The NULL pointer is a constant with a value of zero defined in several standard libraries.
Consider the following program:
#include <stdio.h>
int main ()
{
int *ptr = NULL;
; return 0;
When the above code is compiled and executed, it produces the following result:
On most of the operating systems, programs are not permitted to access memory at address
0 because that memory is reserved by the operating system. However, the memory address
0 has special significance; it signals that the pointer is not intended to point to an accessible
memory location. But by convention, if a pointer contains the null (zero) value, it is
assumed to point to nothing.
C pointer is an address, which is a numeric value. Therefore, you can perform arithmetic
operations on a pointer just as you can a numeric value. There are four arithmetic operators
that can be used on pointers: ++, --, +, and -
To understand pointer arithmetic, let us consider that ptr is an integer pointer which points
to the address 1000. Assuming 32-bit integers, let us perform the following arithmetic
operation on the pointer:
ptr++
Incrementing a Pointer
We prefer using a pointer in our program instead of an array because the variable pointer
can be incremented, unlike the array name which cannot be incremented because it is a
constant pointer. The following program increments the variable pointer to access each
succeeding element of the array:
#include <stdio.h>
3; int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
Address of var[0] =
bf882b30 Value of var[0] =
10
Address of var[1] =
bf882b34 Value of var[1] =
100 Address of var[2] =
Decrementing a Pointer
bf882b38
The same considerations apply to decrementing a pointer, which decreases its value by the
number of bytes of its data type as shown below:
3; int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
Address of var[3] =
bfedbcd8 Value of var[3] =
200 Address of var[2] =
bfedbcd4 Value of var[2] =
100 Address of var[1] =
bfedbcd0
Pointers may be compared by using relational operators, such as ==, <, and >. If p1 and p2
point to variables that are related to each other, such as elements of the same array, then p1
and p2 can be meaningfully compared.
The following program modifies the previous example one by incrementing the variable
pointer so long as the address to which it points is either less than or equal to the address of
the last element of the array, which is &var[MAX - 1]:
#include <stdio.h>
int main ()
{
int var[] = {10, 100, 200};
int i, *ptr;
When the above code is compiled and executed, it produces result something as follows:
Address of var[0] =
bfdbcb20 Value of var[0] =
10 Address of var[1] =
bfdbcb24 Value of var[1] =
100 Address of var[2] =
bfdbcb28 Value of var[2] =
200
It is most likely that you would not understand this # until you are through the # related to
Pointers in C.
double balance[50];
balance is a pointer to &balance[0], which is the address of the first element of the array
balance. Thus, the following program fragment assigns p the address of the first element
of balance:
double *p;
double balance[10];
p = balance;
Once you store the address of first element in p, you can access array elements using *p,
*(p+1), *(p+2) and so on. Below is the example to show all the concepts discussed above:
#include <stdio.h>
int main ()
{
/* an array with 5 elements */
double balance[5] = {1000.0, 2.0, 3.4, 17.0, 50.0};
double
*p; int
i;
p = balance;
return 0;
}
When the above code is compiled and executed, it produces the following result:
In the above example, p is a pointer to double, which means it can store address of a
variable of double type. Once we have address in p, then *p will give us value available at
the address stored in p, as we have shown in the above example.
Before we understand the concept of arrays of pointers, let us consider the following
example, which makes use of an array of 3 integers:
#include
<stdio.h> const
int MAX = 3;
int main ()
{
int var[] = {10, 100, 200};
int i;
Value of var[0] = 10
Value of var[1] =
100
There may be a situation when we want to maintain an array, which can store pointers to
an int or char or any other data type available. Following is the declaration of an array of
pointers to an integer:
int *ptr[MAX];
This declares ptr as an array of MAX integer pointers. Thus, each element in ptr, now
holds a pointer to an int value. Following example makes use of three integers, which will
be stored in an array of pointers as follows:
#include <stdio.h>
3; int main ()
{
int var[] = {10, 100, 200};
int i, *ptr[MAX];
When the above code is compiled and executed, it produces the following result:
Value of var[0] = 10
Value of var[1] =
100
You can also use an array of pointers to character to store a list of strings as follows:
#include <stdio.h>
4; int main ()
Computer Programming
{ & Utilization (UCT-144)Page 102
char *names[] = {
"Zara
Ali",
"Hina
Ali",
"Nuha
Ali",
"Sara
Ali",
};
int i = 0;
When the above code is compiled and executed, it produces the following result:
A variable that is a pointer to a pointer must be declared as such. This is done by placing
an additional asterisk in front of its name. For example, following is the declaration to
declare a pointer to a pointer of type int:
int **var;
When a target value is indirectly pointed to by a pointer to a pointer, accessing that value
requires that the asterisk operator be applied twice, as is shown below in the example:
#include <stdio.h>
int main ()
{
int var;
int *ptr;
int
**pptr;
Computer Programming & Utilization (UCT-144)Page 103
/* take the address of var
*/ ptr = &var;
return 0;
When the above code is compiled and executed, it produces the following result:
Following a simple example where we pass an unsigned long pointer to a function and
change the value inside the function which reflects back in the calling function:
#include <stdio.h>
#include <time.h>
getSeconds( &sec );
return 0;
}
The function, which can accept a pointer, can also accept an array as shown in the
following example:
#include <stdio.h>
/* function declaration */
double getAverage(int *arr, int size);
int main ()
{
/* an int array with 5 elements */
int balance[5] = {1000, 2, 3, 17,
50}; double avg;
return 0;
}
avg = (double)sum /
When the above code is compiled together and executed, it produces the following result:
C allows you to return a pointer from a function. To do so, you would have to declare a
function returning a pointer as in the following example:
int * myFunction()
{
Second point to remember is that, it is not good idea to return the address of a local
variable to outside of the function so you would have to define the local variable
as static variable.
Now, consider the following function, which will generate 10 random numbers and returns
them using an array name which represents a pointer, i.e., address of first array element.
#include <stdio.h>
#include <time.h>
r[10]; int i;
return r;
}
p = getRandom();
for ( i = 0; i < 10; i++ )
{
printf("*(p + [%d]) : %d\n", i, *(p + i) );
}
return 0;
When the above code is compiled together and executed, it produces result something as
follows:
1523198053
1187214107
1108300978
430494959
Computer Programming & Utilization (UCT-144)Page 106
UNIT-3
Structure
Structures are used to represent a record, suppose you want to keep track of your books in
a library. You might want to track the following attributes about each book:
Title
Author
Subject
Book ID
Defining a Structure
To define a structure, you must use the struct statement. The struct statement defines a
new data type, with more than one member for your program. The format of the struct
statement is this:
The structure tag is optional and each member definition is a normal variable definition,
such as int i; or float f; or any other valid variable definition. At the end of the structure's
definition, before the final semicolon, you can specify one or more structure variables but
it is optional. Here is the way you would declare the Book structure:
struct Books
{
char title[50];
char author[50];
char
subject[100]; int
book_id;
struct Books
{
chartitle[50]; charauthor[50]; charsubject[100]; intbook_id;
};
int main( )
{
struct Books Book1; struct Books Book2;
/* book 1 specification */
strcpy( Book1.title, "C Programming"); strcpy( Book1.author, "Nuha Ali");
strcpy( Book1.subject, "C Programming Tutorial"); Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom Billing"); strcpy( Book2.author, "Zara Ali");
strcpy( Book2.subject, "Telecom Billing Tutorial"); Book2.book_id = 6495700;
return 0;
To access any member of a structure, we use the member access operator (.). The member
access operator is coded as a period between the structure variable name and the structure
member that we wish to access. You would use struct keyword to define variables of
structure type. Following is the example to explain usage of structure:
struct Books
{
char title[50];
char author[50];
char
subject[100]; int
book_id;
};
/* function declaration */
void printBook( struct Books book
); int main( )
{
struct Books Book1; /* Declare Book1 of type Book */
struct Books Book2; /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C
Programming"); strcpy( Book1.author,
"Nuha Ali");
strcpy( Book1.subject, "C Programming
Tutorial"); Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom
Billing"); strcpy( Book2.author, "Zara
Ali");
strcpy( Book2.subject, "Telecom Billing
Tutorial"); Book2.book_id = 6495700;
return 0;
}
void printBook( struct Books book )
{
printf( "Book title : %s\n", book.title);
printf( "Book author : %s\n", book.author);
printf( "Book subject : %s\n",
book.subject); printf( "Book book_id : %d\
n", book.book_id);
}
When the above code is compiled and executed, it produces the following result:
Book title : C
Programming Book author :
Nuha Ali
Book subject : C Programming
Tutorial Book book_id : 6495407
Book title : Telecom
Billing Book author : Zara
Ali
You can define pointers to structures in very similar way as you define pointer to any other
variable as follows:
Now, you can store the address of a structure variable in the above defined pointer
variable. To find the address of a structure variable, place the & operator before the
structure's name as follows:
struct_pointer = &Book1;
To access the members of a structure using a pointer to that structure, you must use the
-> operator as follows:
struct_pointer->title;
Let us re-write above example using structure pointer, hope this will be easy for you to
understand the concept:
struct Books
{
char title[50];
char author[50];
char
subject[100]; int
book_id;
};
/* function declaration */
void printBook( struct Books *book
); int main( )
{
struct Books Book1; /* Declare Book1 of type Book */
struct Books Book2; /* Declare Book2 of type Book */
/* book 1 specification */
strcpy( Book1.title, "C
Programming"); strcpy( Book1.author,
"Nuha Ali");
strcpy( Book1.subject, "C Programming
Tutorial"); Book1.book_id = 6495407;
/* book 2 specification */
strcpy( Book2.title, "Telecom
Billing"); strcpy( Book2.author, "Zara
Ali");
strcpy( Book2.subject, "Telecom Billing
Tutorial"); Book2.book_id = 6495700;
return 0;
}
void printBook( struct Books *book )
{
printf( "Book title : %s\n", book->title);
printf( "Book author : %s\n", book->author);
When the above code is compiled and executed, it produces the following result:
Book title : C
Programming Book author :
Nuha Ali
Book subject : C Programming
Tutorial Book book_id : 6495407
The C programming language provides several functions for memory allocation and
management. These functions can be found in the<stdlib.h> header file.
While doing programming, if you are aware about the size of an array, then it is easy and
you can define it as an array. For example to store a name of any person, it can go max 100
characters so you can define something as follows:
char name[100];
But now let us consider a situation where you have no idea about the length of the text you
need to store, for example you want to store a detailed description about a topic. Here we
need to define a pointer to character without defining how much memory is required and
later based on requirement we can allocate memory as shown in the below example:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main()
{
char name[100];
strcpy(name, "Zara
Ali");
When the above code is compiled and executed, it produces the following result.
Same program can be written using calloc() only thing you need to replace malloc with
calloc as follows:
calloc(200, sizeof(char));
So you have complete control and you can pass any size value while allocating memory
unlike arrays where once you defined the size can not be changed.
When your program comes out, operating system automatically release all the memory
allocated by your program but as a good practice when you are not in need of memory
anymore then you should release that memory by calling the function free().
Alternatively, you can increase or decrease the size of an allocated memory block by
calling the functionrealloc(). Let us check the above program once again and make use of
realloc() and free() functions:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
int main()
{
char name[100];
char
Computer Programming & Utilization (UCT-144)Page 113
*description;
strcpy(name, "Zara Ali");
When the above code is compiled and executed, it produces the following result.
You can try above example without re-allocating extra memory and strcat() function will
give an error due to lack of available memory in description.
File management
You can use the fopen( ) function to create a new file or to open an existing file, this call
will initialize an object of the type FILE, which contains all the information necessary to
control the stream. Following is the prototype of this function call:
Here, filename is string literal, which you will use to name your file and access mode can
have one of the following values:
M Description
o
r Opens an existing text file for reading purpose.
Opens a text file for writing, if it does not exist then a new file is
w created. Here your program will start writing content from the
beginning of the file.
Opens a text file for writing in appending mode, if it does not exist then
a a new file is created. Here your program will start appending content in
the existing file content.
r Opens a text file for reading and writing both.
+
w Opens a text file for reading and writing both. It first truncate the file to
+ zero length if it exists otherwise create the file if it does not exist.
Opens a text file for reading and writing both. It creates the file if it
a does not exist. The reading will start from the beginning but writing can
+ only be appended.
If you are going to handle binary files then you will use below mentioned access modes
instead of the above mentioned:
To close a file, use the fclose( ) function. The prototype of this function is:
The fclose( ) function returns zero on success, or EOF if there is an error in closing the file.
This function actually, flushes any data still pending in the buffer to the file, closes the file,
There are various functions provide by C standard library to read and write a file character
by character or in the form of a fixed length string. Let us see few of the in the next
section.
The function fputc() writes the character value of the argument c to the output stream
referenced by fp. It returns the written character written on success otherwise EOF if there
is an error. You can use the following functions to write a null-terminated string to a
stream:
The function fputs() writes the string s to the output stream referenced by fp. It returns a
non-negative value on success, otherwise EOF is returned in case of any error. You can
use int fprintf(FILE *fp,const char *format, ...) function as well to write a string into a file.
Try the following example:
#include <stdio.h>
main()
{
FILE *fp;
fp = fopen("/tmp/test.txt", "w+");
fprintf(fp, "This is testing for fprintf...\
n"); fputs("This is testing for fputs...\n",
fp); fclose(fp);
}
When the above code is compiled and executed, it creates a new file test.txt in /tmp
directory and writes two lines using two different functions. Let us read this file in next
section.
The functions fgets() reads up to n - 1 characters from the input stream referenced by fp. It
copies the read string into the buffer buf, appending a null character to terminate the string.
If this function encounters a newline character '\n' or the end of the file EOF before they
have read the maximum number of characters, then it returns only the characters read up to
that point including new line character. You can also use int fscanf(FILE *fp, const char
*format, ...) function to read strings from a file but it stops reading after the first space
#include <stdio.h>
main()
{
FILE *fp;
char buff[100];
fp = fopen("/tmp/test.txt",
"r"); fscanf(fp, "%s", buff);
printf("1 : %s\n", buff );
fgets(buff, 255,
(FILE*)fp); printf("2: %s\
n", buff );
fgets(buff, 255,
(FILE*)fp); printf("3: %s\
n", buff ); fclose(fp);
}
character encounters.
When the above code is compiled and executed, it reads the file created in previous section
and produces the following result:
1 : This
2: is testing for fprintf...
Let's see a little more detail about what happened here. First fscanf() method read just
This because after that it encountered a space, second call is for fgets() which read the
remaining line till it encountered end of line. Finally last call fgets() read second line
completely.
There are following two functions, which can be used for binary input and output:
Both of these functions should be used to read or write blocks of memories - usually arrays
size_t fread(void *ptr, size_t size_of_elements,
size_t number_of_elements, FILE *a_file);