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Starslayer

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0% found this document useful (0 votes)
105 views6 pages

Starslayer

Uploaded by

jakester404
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Armor Factor - 125

Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(13) (13)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-2C Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H (R) 1 3 1 2 3 Center
Left Arm Right Arm
1 Large Laser RT 8 8 5 10 15 Torso
(11) (11)
2 Medium Laser LT 3 5 3 6 9 (19)
1 SRM 4 LT 3 2/Msl 3 6 9
1 Large Laser RA 8 8 5 10 15

Left Right
Leg Center Leg
(17) Torso (17)
Rear (5)

Left Right
BV: 1,365 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser (R) 30*
3. Lower Arm Actuator 3. Large Laser
1-3 4. Hand Actuator 5. Sensors 1-3 4. Large Laser 29
5. Ferro-Fibrous 6. Life Support 5. Ferro-Fibrous 28*
6. Ferro-Fibrous 6. Ferro-Fibrous 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine 2. Roll Again Arm Arm
2. Fusion Engine (8) (8) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (12) (12) 19*
1. Jump Jet 4-6 4. Fusion Engine
1. Double Heat Sink 18*
2. Jump Jet 2. Double Heat Sink
5. Jump Jet 17*
3. SRM 4 3. Double Heat Sink
1-3 4. Medium Laser
6. Ferro-Fibrous 1-3 4. Jump Jet 16
5. Medium Laser 5. Jump Jet HEAT DATA 15*
6. Ammo (SRM 4) 25 Engine Hits 6. Large Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. CASE 1. Large Laser 13*
Sensor Hits 30 Shutdown Double
2. Ferro-Fibrous 2. Ferro-Fibrous 12
28 Ammo Exp. avoid on 8+
4-6
3. Ferro-Fibrous Life Support 4-6
3. Ferro-Fibrous 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Ferro-Fibrous 5. Ferro-Fibrous
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 125
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(13) (13)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-2C-EC Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Mixed Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Experimental Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 H
ER Small Laser (Prototype) 2 3 2 4 5 Center
Left Arm Right Arm
1 Improved Large Laser RT 8 8 5 10 15 Torso
(11) (11)
2 LT
ER Medium Laser (Prototype) 5 5 4 8 12 (19)
1 Streak SRM 4 (Prototype) LT 3 2/Msl 3 6 9
1 Improved Large Laser RA 8 8 5 10 15

Left Right
Leg Center Leg
(17) Torso (17)
Rear (5)

Left Right
BV: 1,419 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ER Small Laser-CP 30*
3. Lower Arm Actuator 3. Improved Large Laser
1-3 4. Hand Actuator 5. Sensors 1-3 4. Ferro-Fibrous (IS) 29
5. Ferro-Fibrous (IS) 6. Life Support 5. Ferro-Fibrous (IS) 28*
6. Ferro-Fibrous (IS) 6. Roll Again 27
1. Roll Again
Center Torso 1. Roll Again Left Right 26*
2. Roll Again 1. Fusion Engine (IS) 2. Roll Again Arm Arm
2. Fusion Engine (IS) (8) (8) 25*
3. Roll Again 3. Roll Again
4-6 4. Roll Again 3. Fusion Engine (IS) 4-6 4. Roll Again
24*
1-3 4. Gyro Center 23*
5. Roll Again 5. Roll Again Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine (IS)
Left Torso (CASE) 3. Fusion Engine (IS)
Right Torso (12) (12) 19*
1. Jump Jet 4-6 4. Fusion Engine (IS)
1. Double Heat Sink (IS) 18*
2. Jump Jet 2. Double Heat Sink (IS)
5. Jump Jet 17*
3. Streak SRM 4-CP 3. Double Heat Sink (IS)
1-3 4. Streak SRM 4-CP
6. Ferro-Fibrous (IS) 1-3 4. Jump Jet 16
5. ER Medium Laser-CP 5. Jump Jet HEAT DATA 15*
6. ER Medium Laser-CP Engine Hits 6. Improved Large Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. Ammo (Streak SRM 4-CP) 25 1. Ferro-Fibrous (IS) 13*
Sensor Hits 30 Shutdown Double
2. CASE (IS) 2. Ferro-Fibrous (IS) 12
28 Ammo Exp. avoid on 8+
4-6
3. Ferro-Fibrous (IS) Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous (IS) 4. Roll Again 25 –5 Movement Points
5. Ferro-Fibrous (IS) 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Ferro-Fibrous (IS) 5. Ferro-Fibrous (IS)
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous (IS) 6. Ferro-Fibrous (IS) 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 169
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-3C Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Small Laser H (R) 1 3 1 2 3 Center
Left Arm Right Arm
1 Large Laser RT 8 8 5 10 15 Torso
(16) (16)
2 Medium Laser LT 3 5 3 6 9 (26)
1 SRM 4 LT 3 2/Msl 3 6 9
1 Large Laser RA 8 8 5 10 15

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,508 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Small Laser (R) 30*
3. Lower Arm Actuator 3. Large Laser
1-3 4. Hand Actuator 5. Sensors 1-3 4. Large Laser 29
5. Endo Steel 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. Fusion Engine 2. Endo Steel Arm Arm
2. Fusion Engine (8) (8) 25*
3. Ferro-Fibrous 3. Ferro-Fibrous
4-6 4. Ferro-Fibrous 3. Fusion Engine 4-6 4. Ferro-Fibrous
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Ferro-Fibrous Torso
6. Ferro-Fibrous 5. Gyro 6. Ferro-Fibrous 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (12) (12) 19*
1. Jump Jet 4-6 4. Fusion Engine
1. Double Heat Sink 18*
2. Jump Jet 2. Double Heat Sink
5. Jump Jet 17*
3. SRM 4 3. Double Heat Sink
1-3 4. Medium Laser
6. Roll Again 1-3 4. Jump Jet Endo Steel 16
5. Medium Laser 5. Jump Jet HEAT DATA 15*
6. Ammo (SRM 4) 25 Engine Hits 6. Large Laser Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. CASE 1. Large Laser 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. Endo Steel 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Ferro-Fibrous 25 –5 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo Steel 5. Endo Steel
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 169
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-3D Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser H (R) 3 5 3 6 9 Center
Left Arm Right Arm
1 ER PPC RT 15 10 7 14 23 Torso
(16) (16)
2 Medium Laser LT 3 5 3 6 9 (26)
1 Large Laser RA 8 8 5 10 15

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,593 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Medium Laser (R) 30*
3. Lower Arm Actuator 3. Large Laser
1-3 4. Hand Actuator 5. Sensors 1-3 4. Large Laser 29
5. Endo Steel 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. Fusion Engine 2. Endo Steel Arm Arm
2. Fusion Engine (8) (8) 25*
3. Ferro-Fibrous 3. Ferro-Fibrous
4-6 4. Ferro-Fibrous 3. Fusion Engine 4-6 4. Ferro-Fibrous
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Ferro-Fibrous Torso
6. Ferro-Fibrous 5. Gyro 6. Ferro-Fibrous 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (12) (12) 19*
1. Double Heat Sink 4-6 4. Fusion Engine
1. Double Heat Sink 18*
2. Double Heat Sink 2. Double Heat Sink
5. Jump Jet 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Jump Jet
6. Roll Again 1-3 4. Jump Jet Endo Steel 16
5. Jump Jet 5. Jump Jet HEAT DATA 15*
6. Medium Laser Engine Hits 6. ER PPC Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12 [24]
1. Medium Laser 1. ER PPC 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. ER PPC 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Endo Steel 25 –5 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Roll Again 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo Steel 5. Endo Steel
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 169
Light
ARMOR DIAGRAM Ferro-
Fibrous
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-3Dr Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 [5] Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 [9] Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Sniper
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Medium Laser H (R) 3 5 3 6 9 Center
Left Arm Right Arm
1 Heavy PPC RT 15 15 3 6 12 18 Torso
(16) (16)
2 Medium Laser LT 3 5 3 6 9 (26)
1 Guardian ECM Suite RA 0 6

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,781 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Medium Laser (R) 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Guardian ECM Suite 29
5. Endo Steel 6. Life Support 5. Guardian ECM Suite 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. Fusion Engine 2. Endo Steel Arm Arm
2. Fusion Engine (8) (8) 25*
3. Triple-Strength Myomer 3. Endo Steel
4-6 4. Triple-Strength Myomer 3. Fusion Engine 4-6 4. Triple-Strength Myomer
24*
1-3 4. Gyro Center 23*
5. Triple-Strength Myomer 5. Triple-Strength Myomer Torso
6. Roll Again 5. Gyro 6. Triple-Strength Myomer 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (12) (12) 19*
1. Double Heat Sink 4-6 4. Fusion Engine
1. Double Heat Sink 18*
2. Double Heat Sink 2. Double Heat Sink
5. Jump Jet 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Jump Jet
6. Light Ferro-Fibrous 1-3 4. Jump Jet Endo Steel 16
5. Jump Jet 5. Jump Jet HEAT DATA 15*
6. Medium Laser Engine Hits 6. Heavy PPC Heat Heat Sinks: 14*
Gyro Hits Level* Effects 12 [24]
1. Medium Laser 1. Heavy PPC 13*
Sensor Hits 30 Shutdown Double
2. Endo Steel 2. Heavy PPC 12
28 Ammo Exp. avoid on 8+
4-6
3. Endo Steel Life Support 4-6
3. Heavy PPC 26 Shutdown, avoid on 10+ 11
4. Light Ferro-Fibrous 4. Endo Steel 25 –5 Movement Points
5. Light Ferro-Fibrous 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo Steel 5. Endo Steel
Damage Transfer 8 +1 Modifier to Fire
6. Light Ferro-Fibrous 6. Light Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 168

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(19) (19)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Starslayer STY-4C Name:
Movement Points: Tonnage: 50 Gunnery Skill: Piloting Skill:
Walking: 5 [5] Tech Base: Mixed Hits Taken 1 2 3 4 5 6
Running: 8 [9] Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 5 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 ER Small Laser (C) H (R) 2 5 2 4 6 Center
Left Arm Right Arm
1 Improved Heavy Large Laser (C) RT 18 16 5 10 15 Torso
(16) (16)
2 ER Medium Laser (C) LT 5 7 5 10 15 (25)
1 SRM 4 (I-OS) LT 3 2/Msl 3 6 9
1 Improved Heavy Large Laser (C) RA 18 16 5 10 15

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 2,218 Torso Rear Torso Rear
(5) (5)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (12) (3) (12)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. ER Small Laser (R) (C) 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Double Heat Sink 29
5. Endo Steel 6. Life Support 5. Double Heat Sink 28*
6. Endo Steel 6. Double Heat Sink 27
1. Endo Steel
Center Torso 1. Improved Heavy Large Laser (C) Left Right 26*
2. Endo Steel 1. Fusion Engine 2. Improved Heavy Large Laser (C) Arm Arm
2. Fusion Engine (8) (8) 25*
3. Endo Steel 3. Improved Heavy Large Laser (C)
4-6 4. Triple-Strength Myomer 3. Fusion Engine 4-6 4. Triple-Strength Myomer
24*
1-3 4. Gyro Center 23*
5. Triple-Strength Myomer 5. Triple-Strength Myomer Torso
6. Triple-Strength Myomer 5. Gyro 6. Triple-Strength Myomer 22*
(16)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Fusion Engine
Left Torso 3. Fusion Engine
Right Torso (12) (12) 19*
1. Double Heat Sink 4-6 4. Fusion Engine
1. Double Heat Sink 18*
2. Double Heat Sink 2. Double Heat Sink
5. Jump Jet 17*
3. Double Heat Sink 3. Double Heat Sink
1-3 4. Jump Jet
6. Roll Again 1-3 4. Jump Jet Endo Steel 16
5. Jump Jet 5. Jump Jet HEAT DATA 15*
6. ER Medium Laser (C) Engine Hits 6. Improved Heavy Large Laser (C) Heat Heat Sinks: 14*
Gyro Hits Level* Effects 13 [26]
1. ER Medium Laser (C) 1. Improved Heavy Large Laser (C) 13*
Sensor Hits 30 Shutdown Double
2. SRM 4 (I-OS) 2. Improved Heavy Large Laser (C) 12
28 Ammo Exp. avoid on 8+
4-6
3. Coolant Pod Life Support 4-6
3. Endo Steel 26 Shutdown, avoid on 10+ 11
4. Endo Steel 4. Endo Steel 25 –5 Movement Points
5. Endo Steel 5. Endo Steel 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Endo Steel 5. Endo Steel
Damage Transfer 8 +1 Modifier to Fire
6. Endo Steel 6. Endo Steel 5 –1 Movement Points 1
Diagram
0
© 2024 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

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