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PRESENTATION ON INTERNET TECHNOLOGIES PDF

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Devyanshi Bansal
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0% found this document useful (0 votes)
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PRESENTATION ON INTERNET TECHNOLOGIES PDF

Uploaded by

Devyanshi Bansal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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I N T E R N E T T E C H N O LO G I E S

PRESENTATION BY DEVYANSHI BANSAL


INTRODUCTION

Internet is a group of computer systems connected from all


around the world. The internet protocol suite is a framework
defined through the internet standards. Methods are divided
right into a layered set of protocols on this architecture. The
internet gives a huge variety of statistics and communique
offerings, which includes forums, databases, email, and
hypertext. It is made of the neighborhood to global personal,
public networks connected through plenty of digital,
wireless, and networking technologies.
HISTORY OF INTERNET
The history of the internet is a tale of human ingenuity, collaboration, and the relentless
pursuit of connectivity and a fascinating journey of innovation, collaboration, and rapid
technological advancement.

Key Milestones in Internet History


•1969: Launch of ARPANET, the first operational packet-switching network.
•1971: The first email is sent by Ray Tomlinson.
•1983: Adoption of TCP/IP as the standard protocol for ARPANET.
•1989-1990: Tim Berners-Lee invents the World Wide Web.
•1993: The first graphical web browser, Mosaic, is released.
•1998: Google is founded, revolutionizing search engines.
•2007: The iPhone introduces widespread mobile Internet access.
•2010s: Rise of cloud computing, social media, and streaming services.
I M PA C T O F I N T E R N E T

Technology has become an indispensable part of modern life,


influencing every aspect of society. Its impact spans from
communication and economy to education, healthcare, and
social dynamics. As we navigate the complexities of the
technological era, it is essential to embrace innovation
responsibly and proactively address the ethical and societal
implications for a more sustainable and inclusive future.

COMMUNICATION TECHNOLOGY EDUCATION HEALTHCARE SOCIAL DYNAMICS


WORLD WIDE WEB (WWW)

The World Wide Web (WWW or simply the Web) is an


information system that enables content sharing over the
Internet through user-friendly ways meant to appeal to users
beyond IT specialists and hobbyists.[1] It allows documents and
other web resources to be accessed over the Internet according
to specific rules of the Hypertext Transfer Protocol (HTTP).
WEB BROWSERS

A web browser is an application for accessing websites. When


a user requests a web page from a particular website, the
browser retrieves its files from a web server and then displays
the page on the user's screen. Browsers are used on a range of
devices, including desktops, laptops, tablets, and smartphones.
By 2020, an estimated 4.9 billion people had used a
browser.[1] The most-used browser is Google Chrome, with a
67% global market share on all devices, followed by Safari
with 18%.
INTERNET PROTOCOLS
The Internet Protocol (IP) is the network layer communications protocol in the Internet
protocol suite for relaying datagrams across network boundaries. Its routing function
enables internetworking and essentially establishes the Internet.

Ty p e s o f I n t e r n e t P r o t o c o l s

• Transmission Control Protocol (TCP)

• Internet Protocol (IP)

• Hypertext Transfer Protocol (HTTP)

• File Transfer Protocol (FTP))

• Domain Name System (DNS)

• Dynamic Host Configuration Protocol (DHCP)


EMAIL
Email began as an experiment by the military to be able to send to and from the
battlefield. Thus, was born email or electronic-mail
The first email was sent in 1972 using two machines by an engineer named Ray
Tomlinsin. Later he wrote a mail program for Tenex, the BBN-grown operating
system that, by now, was running on most of the ARPANET's PDP-10 machines.
(Heliomedia)

The mail program was written in two parts :-


1. To send messages, you would use a program called
SNDMSG
2. To receive mail, you would use the other part called
READMAIL.(Heliomedia)
SOCIAL MEDIA
Social media are interactive technologies that facilitate the creation, sharing and
aggregation of content (such as ideas, interests, and other forms of expression)
amongst virtual communities and networks. Common features include:

❑ Online platforms that enable users to create and share content


and participate in social networking.
❑ User-generated content—such as text posts or comments,
digital photos or videos, and data generated through online
interactions.
❑ Service-specific profiles that are designed and maintained by
the social media organization.
❑ Social media helps the development of online social networks
by connecting a user's profile with those of other individuals or
groups.
E- COMMERCE
E-Commerce is a sphere of economy which includes all financial and commercial
transactions using computer networks in business processes related to the conduct of
such transactions.

Е-Commerce includes:
❖Electronic Data Interchange, EDI
❖Electronic Funds Transfer, EFT
❖E-trading
❖E-cash
❖E-marketing
❖E-banking
❖E-insurance
ONLINE SECURITY
Internet security is a term that describes security for activities and transactions made
over the internet. It’s a particular component of the larger ideas of cybersecurity and
computer security, involving topics including browser security, online behavior and
network security. We spend a large proportion of our lives online, and some of the
internet security threats we can encounter include:

1. Hacking, where unauthorized users gain


access to computer systems, email accounts,
or websites.
2. Viruses or malicious software (known as
malware) which can damage data or make
systems vulnerable to other threats.
3. Identity theft, where criminals can steal
personal and financial information.
FUTURE OF INTERNET
The future of the internet is expected to be faster, safer, and more immersive, with
a greater integration of virtual and physical worlds:
❖ Immersive experiences: The internet will merge with the physical world to create more
realistic experiences. Users will be able to experience a mix of augmented, virtual, and
physical reality.
❖ Personalized content: Websites will offer personalized content and layouts for each visitor.
❖ AI-generated content: AI will help create content that is relevant, reliable, diverse, and
creative.
❖ Brain implants: Brain implants may become common for accessing information.
❖ Faster speeds: Internet speeds could reach over a petabyte per second on a single fiber.
❖ Innovative gadgets: Gadgets like VR glasses, smart earbuds, and holographic projectors will
replace traditional computers and phones.
❖ Interaction methods: Users will interact with technology through voice commands, gestures,
or even thoughts.
CONCLUSION
In conclusion, internet is one of the best things ever invented in humanity. The
number of things you can do over the internet is extremely phenomenal. It is an
absolute great tool to learn and communicate in just a click of a mouse. Its
unrestricted accessibility, however, creates apprehension to young people who can
access to it. Internet can expose these young minds to harmful uncensored videos
or images that can cause various psychological influences; and over usage of
computer can also lead to different kinds of physical and cognitive health problems.
Internet can be really helpful and entertaining, but for those who do not know how
to control it will just experience its harm and dark side.

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