04.Flutter First Application
04.Flutter First Application
Step 2: Create the Flutter project. To create a project, go to File-> New->New Flutter
Project. The following screen helps to understand it more clearly.
Step 3: In the next wizard, you need to choose the Flutter Application. For this, select Flutter
Application-> click Next, as shown in the below screen.
Step 4: Next, configure the application details as shown in the below screen and click
on the Next button.
Step 5: In the next wizard, you need to set the company domain name and click the Finish
button.
After clicking the Finish button, it will take some time to create a project. When the
project is created, you will get a fully working Flutter application with minimal
functionality.
Step 6: Now, let us check the structure of the Flutter project application and its purpose. In
the below image, you can see the various folders and components of the Flutter application
structure, which are going to discuss here.
.idea: This folder is at the very top of the project structure, which holds the
configuration for Android Studio. It doesn't matter because we are not going to work
with Android Studio so that the content of this folder can be ignored.
.android: This folder holds a complete Android project and used when you build the
Flutter application for Android. When the Flutter code is compiled into the native code,
it will get injected into this Android project, so that the result is a native Android
application. For Example: When you are using the Android emulator, this Android
project is used to build the Android app, which further deployed to the Android Virtual
Device.
.ios: This folder holds a complete Mac project and used when you build the Flutter
application for iOS. It is similar to the android folder that is used when developing an
app for Android. When the Flutter code is compiled into the native code, it will get
injected into this iOS project, so that the result is a native iOS application. Building a
Flutter application for iOS is only possible when you are working on macOS.
.lib: It is an essential folder, which stands for the library. It is a folder where we will do
our 99 percent of project work. Inside the lib folder, we will find the Dart files which
contain the code of our Flutter application. By default, this folder contains the
file main.dart, which is the entry file of the Flutter application.
.test: This folder contains a Dart code, which is written for the Flutter application to
perform the automated test when building the app. It won't be too important for us
here.
We can also have some default files in the Flutter application. In 99.99 percent of
cases, we don't touch these files manually. These files are:
.gitignore: It is a text file containing a list of files, file extensions, and folders that
tells Git which files should be ignored in a project. Git is a version-control file for
tracking changes in source code during software development Git.
.metadata: It is an auto-generated file by the flutter tools, which is used to track the
properties of the Flutter project. This file performs the internal tasks, so you do not
need to edit the content manually at any time.
o Project general settings such as name, description, and version of the project.
o Project dependencies.
o Project assets (e.g., images).
pubspec.lock: It is an auto-generated file based on the .yaml file. It holds more detail
setup about all dependencies.
Step 7: Open the main.dart file and replace the code with the following code snippets.
1. import 'package:flutter/material.dart';
2.
3. void main() => runApp(MyApp());
4.
5. class MyApp extends StatelessWidget {
6. // This widget is the root of your application.
7. @override
o To start Flutter programming, you need first to import the Flutter package. Here,
we have imported a Material package. This package allows you to create user
interface according to the Material design guidelines specified by Android.
o The second line is an entry point of the Flutter applications similar to the main
method in other programming languages. It calls the runApp function and pass
Step 10: Finally, you will get the output as below screen.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Simple App'),
),
body: Center(
child: Text('Hello, World!'),
),
),
);
}
}
Explanation
1. Importing Material Package:
import 'package:flutter/material.dart';
This imports the necessary Flutter package to use Material Design
components like AppBar, Scaffold, and Text.
2. Main Function:
3. MyApp Class:
Inside MyApp, the MaterialApp widget sets up the structure of the app.
home: The Scaffold widget defines the basic visual layout of the app.
5. Scaffold Widget:
Text('Hello, World!') displays the text "Hello, World!" at the center of the
screen.
When you run this app, it displays a simple interface with the text "Hello,
World!" centered on the screen, with a title "Simple App" in the app bar at the
top.