NPC Conversations v4-1
NPC Conversations v4-1
By Shane Freshwater
Introduction
This set of tables are probably totally superfluous to the experienced solo player, but I wanted to think through how
to run a complete conversation and this is what I came up with.
It is worth adding this is intended as a generator for detailed, realistic conversations for players who enjoy role
playing the social aspects of your adventures. If just you want an overview of a conversation without too much
detail, I suggest using UNE, Covetous Poets Adventure Generator, or a similar NPC generator to create an outline of
their character and motivations and you should be able to use an oracle to get roughly what you need.
So, the idea behind this is that real conversations are made up of three elements.
1. You asking open questions that require answers other than yes or no.
2. You asking closed questions that require a yes/no answer
3. The NPC starting a topic by making a statement or asking you a question
I have assumed that you already have a system of generating a random NPC which provides details like appearance,
personality, quirks, motivations etc. My system is designed to use these random rolls to gradually reveal the NPC
rather than rolling them all in advance.
Secondly, I have assumed you have some sort of yes/no oracle that give shaded replies. My preferred oracle gives six
outcomes: No And, No, No But, Yes But, Yes and Yes And. If yours doesn’t then I would say:
My Oracle has gradients of Highly Unlikely, Unlikely, Evens, Likely and Highly Likely.
Finally, I have assumed you have a creative source or random ideas generator like the Event Meaning Generator in
Mythic.
Version History
Version 4 clarifies the system around ‘Will they answer’ and explains that ‘Evens’ is equivalent to ‘50/50’ in Mythic.
Version 3 doesn’t change the system but expands on the explanation and examples.
When I reread version 2, I was disappointed at how poorly I had expressed myself.
If this is a new NPC, then rather than creating the NPC entirely, you only really need to know just two things when
you start, what they look like, and what they are wearing/doing.
Conversation Begins
Once you start interacting you will immediately need to know what their reaction is and then after a few words their
obvious personality. E.g. Mocking, Kindly, Slow of speech, etc. So, roll those from your favourite NPC generator.
As the discussion progresses you may uncover their name, motivations, complications, and oddities rolled up using
your favoured system.
After each segment you might want to modify the NPCs mood and disclose motivations as you feel it’s appropriate.
From experience I would only roll occasionally or if the question is personal, threatening, etc.
Jane has explained that Sally has gone missing. She was last
seen at the North Gate eight days ago.
She has described Sally as 58 years old, with ash blond hair,
hazel eyes, and bronze skin. Her acquaintances are Richard
her husband, Jim her business partner and Jane.
Jane has approached you as she hasn’t heard from her in over
a week and neither her husband, nor work know where she is
Me, "So Jane, what do you think has happened to her?" We know she is positive to us as she has initiated
the contact
You approach the bar and find yourself standing next to an The PC meets a new NPC in a bar.
elderly man wearing clothing that is covered in paint stains
Using my random tables, they look (12) Artistic,
of various colours. He is ordering a drink from the barman.
(even) male, (90%) old
Petr smiling, “In my line of business a sword is essential. On a This is a closed question so will he answer extreme
more serious note, have you seen a half orc with a nasty scar yes (or Yes And) so he is going to volunteer info.
on his left cheek?”
Has he seen him (I think it likely) 68 so Yes
Joshy excited, “Yes! I saw him breaking into the docks last
night.” What extra does he volunteer – creative sources
for a location and action: 790 docks & 981 violate