Suggestions HCI
Suggestions HCI
a. Fixations
b. Reading
c. Saccades
d. Scanning
a. Cognitive Psychology
b. Ergonomics
c. Design
d. Civil
A. Sight, Hearing
B. Touch
C. Taste, Smell
ANSWER: D
A. reasoning
B. problem solving
C. skill acquisition
ANSWER: D
A. physical
B. limitations
D. input
ANSWER: C
11.________ tell us us vital information about our environment, something hot or cold, and
A. IO channels
B. rods
C. Touch
D. hear
ANSWER: C
Touch
B. episodic memory
C. semantic memory
ANSWER: C
semantic memory
13.________ is the process by which we use the knowledge we have to draw conclusions or infer
something new about the domain of interest.
A. Reasoning
B. Memory
C. IO channels
Reasoning
C. The learner uses general-purpose rules which interpret facts about a problem
ANSWER: D
B. generalizing from cases we have seen to infer information about cases we have not seen
ANSWER: A
ANSWER: D
A. Windows
B. Icons
C. Menus
D. Pointers
ANSWER: E
A. ISO
B. ASCII
C. Hard drive
ANSWER: B
ASCII
19._______ used to reduce the amount of storage required for text, bitmaps and video
A. Delete data
B. Errors
C. Compression
Compression
B. menus
C. natural language
ANSWER: E
21. Interaction starts with getting to know the users and their context:
A. finding out who they are and what they are like
B. talking to them
C. watching them.
ANSWER: D
B. understand computers
C. understand people
ANSWER: D
23. Scenarios are stories for
A. Design
B. Analysis
C. Implementation
ANSWER: A
A. time is linear – our lives are linear. but don’t show alternatives
C. concrete
ANSWER: E
25. ________ is the way the various screens, pages or device states link to one another.
A. Local structure
B. Global structure
C. Navigation
ANSWER: B
A. Throw away
B. Incremental
C. Evolutionary
ANSWER: D
A. flexibility in use
ANSWER: E
A. 6
B. 7
C. 8
D. 9
ANSWER: c
Answer: c
Answer: a
Answer: b
Answer: a
34. Generic software engineering design process defined by which of these steps?
a) Generic software engineering design process írst job after analysis is detailed design
Answer: d
35. Which step among these follows the wrong sequence in software engineering design
process?
a) Analyze problem
c) Finalize design
Answer: c
requirements of users.
b. conceptual model
c. Interface Metaphors
d. implementation model
Answer c
a. Iconic memory
b. Echoic memory
c. Haptic memory
d. Random memory
Answer d
Random memory
38. When users are involved in complex tasks, the demand on __________ can be significant.
a. Short-term memory
b. Shortcuts
Answer a
Short-term memory
a. To draw design
b. To form solution
Answer c
a. Digitizing tablet
b. Motion recognition TV
d. Text-to-speech converter
Answer c
a. Participants
b. Hypothesis
c. Dependent variables
d. Independent variables
Answer b
Hypothesis
b. Rate of change
Answer a
43. Which of the given statements correctly defines effectiveness in terms of one of the usability
goals?
a. It is a very general goal and refers to how good a system at doing what it is suppose to do
b. It refers to the way a system supports users in carrying out their tasks
Answer a
It is a very general goal and refers to how good a system at doing what it is suppose to do
Answer a
Human-computer interface specialists are user-centered and software engineers are system
centered
45._________is what goes on in out heads when we carry out our everyday activities.
a. Cognition
b. Learnability
c. Memorability
d. Flexibility
Answer a
Cognition
46. Engineering a user interface involves a quantitative engineering style of working in which
measurements are used to judge the quality of interface. Hence ________is appropriate.
a. Usability testing
b. Field study
c. Predictive evaluation
d. DECIDE framework
Answer a
Usability testing
47. Exploring how children talk together in order to see if an innovative new groupware product
would help them to be more engaged would probably be better informed by a ______________.
a. Usability testing
b. Field study
c. Predictive evaluation
d. DECIDE framework
Answer b
Field study
a. Physical
b. Logical
c. Cultural
d. Update
Answer b
Logical
49. Which of the following is the comparison of what happened in the world with what we wanted to
happen?
a. Action
b. Evaluation
c. Execution
d. Deficiency
Answer b
Evaluation
50. In graphical system object orientation, changing an object in a set affects some other object in the
set is called as
a. Collection
b. Constraints
c. Composites
d. Container
Answer b
Constraints
51. The cognitive process that enables people to understand information that is diïcult to perceive,
because it is either too voluminous or too abstract is called as
a. Mental model
b. Direct manipulation
c. Visualization
d. Indirect manipulation
Answer c
Visualization
Answer d
a. Changing colors
c. Changing fonts
d. Using graphics
Answer b
a. Web interface
b. GUI
c. Printed pages
d. Digital systems
Answer a
Web interface
a. The number of different symbols a person can differentiate and deal with is much more limited
than icons.
b. The number of different text a person can differentiate and deal with is much more limited than
symbols.
c. The number of different symbols a person can differentiate and deal with is much more limited
than text.
d. The number of different symbols a person can differentiate and deal with is same as that of text.
Answer c
The number of different symbols a person can differentiate and deal with is much more limited than
text.
: Short and broad type Questions :
2. What are the different I/O channels? Why are they important? [3+2]
3. What are the major effectors? What are the other effectors? How do they help? [3]
4. What is meant by pitch of a sound? How does human ear process a sound? [1+4]
5. How does the human memory work? Name the different levels of human memory.
Draw and elaborate with a suitable schematic diagram to represent the structure of
human memory and its working principle. [2+3+5]
8. What are the devices required for observing virtual reality and 3d interaction? List
them. [5]
12. What is reasoning? How many types of reasoning are there? Name and explain each
of them in details. [2+5+10]
16. How does the Computer memory work? On which points, according to you, it shows
similarities with the human memory? Explain in detail with an example.
[5+10]
17. What is Moore’s law of processing? How does it impact HCI? [2+3]
18. What is model of interaction? What is Norman’s model of interaction? Explain its
principle with a labeled interaction framework diagram. [2+3+10]
19. How does the arrangement and control of display influence the HCI? [5]
20. What are the most common distinct interface styles in practice? Name them. [5]
23. Explain use of Semantic network for the representation of long term memory.
Draw a suitable labeled diagram. [5+10]
24. What are the constrains of Physical design and engagement? [5]
25. What is interactivity? What are the paradigms of interaction? Explain in detail.
[5+10]
27. Explain in detail about text entry, positioning and pointing devices with suitable
examples. How do they affect the modern HCI design? [2+3+3+2]
28. Write a short note on the modern variants of display devices highlighting the
variation of their interactivity. [2+3]
29. Explain the Rosson and Carroll’s design characterization for user interface. [5]
30. Explain different data types of Type by Task Taxonomy (TTT). [5]
31. Why system training and documentation are also an integral part of any Software
development effort? Explain. [10]
33. What is Usability Engineering? Write sample usability specification for a DVD
player / VCR. Explain the usability metrics from ISO 9241. [3+2+5]
34. How does the iterative design get influenced by the prototypes? Explain the three
approaches of prototyping in practice with suitable diagrams. [5+10]
35. What is design rationale? What do we understand design rules? Explain the three
design rule principles with the help of respective tables. [2+3+10]
37. What are the basic categories of Smith and Mosier guidelines with respect to design
rules? [5]
38. Write down Shneiderman’s Eight Golden Rules of Interface Design. [10]
39. Write down the three main goals of interface evaluation. [3]
41. What is Universal design? Write down and explain the seven principles of it. [5]
42. What is Cognitive model? What are Competence- and Performance models? [5+3]
44. What is text based communication? How many types of it are there? [2+3]
45. What is a hypertext system? How multimedia can help developing an effective HCI
system? [3+5]
46. What is a Mobile ecosystem? How many layers are present in it? [3+5]
47. What are the elements of a Mobile interface design? Mention characteristic features
of Mob 2.0 [5+5]
48. What is BREW? Mention the names of a few Open Source and Proprietary Platforms
of Mobile devices. [2+5]
49. What are the six principles of designing a Web interface? [3+2]
50. Distinguish between inlay and overlay. What is overlay edit? What is group edit?
[5+2+2]
51. What is Zoomable web user interface? What is process flow in web interface? [5]
55. Discuss the challenges for designing the Web based User Interfaces in detail. [10]