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Suggestions HCI

Hci computer

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0% found this document useful (0 votes)
120 views20 pages

Suggestions HCI

Hci computer

Uploaded by

mckvie25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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: MCQ Type Questions :

1. What does HCI stand for?


a.Humam Computer Interface
b. Human Computer Interaction
c.Human Computer Industry
d.Human Computer Implementation

2. The Amount of light emitted by an object is called ____________


a. Luminance
b. Intensity
c. Hue
d. Saturation

3. Which of the following keyboard is biased towards right-handed people?


a. QWERTY
b. DOVARK
c. ALPHABETICAL
d.T9

4. Identify the prime Effector from the following.


a. Fingers
b.Vision
c.Vocal
d.Head

5. An area of expertise and knowledge in some real-world activity is called ___________


a. Domain
b. Task
c. Experience
d. Goal
6. Jerky movements made by the eye during reading are called _____________

a. Fixations

b. Reading

c. Saccades

d. Scanning

7. Which among the below options is not an interdisciplinary yield of HCI?

a. Cognitive Psychology

b. Ergonomics

c. Design

d. Civil

8. What are the major input senses?

A. Sight, Hearing

B. Touch

C. Taste, Smell

D. All the above

ANSWER: D

All the above

9. How information is processed and applied

A. reasoning

B. problem solving

C. skill acquisition

D. All the above

ANSWER: D

All the above


10. Human vision is a highly complex activity with a range of

A. physical

B. limitations

C. physical and perceptual limitations

D. input

ANSWER: C

physical and perceptual limitations

11.________ tell us us vital information about our environment, something hot or cold, and

can therefore act as a warning

A. IO channels

B. rods

C. Touch

D. hear

ANSWER: C

Touch

12.__________ is structured way to access to information, representation of relationships between


pieces of information, and inference

A. Short term memory

B. episodic memory

C. semantic memory

D. None of the above

ANSWER: C

semantic memory
13.________ is the process by which we use the knowledge we have to draw conclusions or infer
something new about the domain of interest.

A. Reasoning

B. Memory

C. IO channels

D. All of the aboveANSWER: A

Reasoning

14. What is ACT Model?

A. The rules are tuned to speed up performance.

B. The learner develops rules specific to the task.

C. The learner uses general-purpose rules which interpret facts about a problem

D. All the above

ANSWER: D

All of the above

15.________ is abductive reasoning.

A. Reasoning from event to cause

B. generalizing from cases we have seen to infer information about cases we have not seen

C. deriving logically necessary conclusion from given premises.

D. All of the above

ANSWER: A

Reasoning from event to cause

16. Gestalt theory says

A. problem solving both productive and reproductive

B. productive draws on insight and restructuring of problem


C. attractive but not enough evidence to explain `insight’

D. All of the above

ANSWER: D

All of the above

17. What is WIMP?

A. Windows

B. Icons

C. Menus

D. Pointers

E. All the above

ANSWER: E

All of the above

18.What is the most basic standard for text storage?

A. ISO

B. ASCII

C. Hard drive

D. None of the above

ANSWER: B

ASCII

19._______ used to reduce the amount of storage required for text, bitmaps and video

A. Delete data

B. Errors

C. Compression

D. None of the above


ANSWER: C

Compression

20. common interface styles includes

A. command line interface

B. menus

C. natural language

D. question/answer and query dialog

E. All the above

ANSWER: E

All the above

21. Interaction starts with getting to know the users and their context:

A. finding out who they are and what they are like

B. talking to them

C. watching them.

D. All of the above

ANSWER: D

22. The golden rule of design is

A. understand your materials

B. understand computers

C. understand people

D. All of the above

ANSWER: D
23. Scenarios are stories for

A. Design

B. Analysis

C. Implementation

D. None of the above

ANSWER: A

24. What is linearity?

A. time is linear – our lives are linear. but don’t show alternatives

B. stories and narrative are natural

C. concrete

D. use several scenarios, methods

E. All of the above

ANSWER: E

25. ________ is the way the various screens, pages or device states link to one another.

A. Local structure

B. Global structure

C. Navigation

D. None of the above

ANSWER: B

26. Mention different types of prototyping

A. Throw away

B. Incremental

C. Evolutionary

D. All the above


ANSWER: D

27. Benefits of design rationale

A. communication throughout life cycle

B. enforces design discipline

C. capturing contextual information

D. All of the above

ANSWER: D

28. Universal design principles are.

A. flexibility in use

B. tolerance for error

C. Low physical eìort

D. size and space for approach and use

E. All of the above

ANSWER: E

29. There are _______ Shneiderman’s Golden Rules

A. 6

B. 7

C. 8

D. 9

ANSWER: c

30. Software Design consists of _____________

a) Software Product Design

b) Software Engineering Design


c) Software Product & Engineering Design

d) None of the mentioned

Answer: c

31. Which of these are followed in case of software design process?

a) Analysis occurs at start of product design with a product idea

b) Analysis occurs at the end of engineering design with the SRS

c) Product design resolution produces the design document

d) Engineering design resolution produces the SRS

Answer: a

32. Which of these is not in sequence for generic design process?

a) Analyze the Problem

b) Evaluate candidate solutions

c) Finalize the Design

d) None of the mentioned

Answer: b

33. Why do you think iteration is important for design?

a) To frequently reanalyze the problem

b) To generate and improve solutions only once for better output

c) All of the mentioned

d) None of the mentioned

Answer: a

34. Generic software engineering design process defined by which of these steps?
a) Generic software engineering design process írst job after analysis is detailed design

b) Attention is turned later to architectural design

c) Architectural design is not followed by Detailed design

d) All of the mentioned

Answer: d

35. Which step among these follows the wrong sequence in software engineering design

process?

a) Analyze problem

b) Generate candidate architecture

c) Finalize design

d) Select detailed design

Answer: c

36._____________ are GUIs that consists of electronic counterparts

to physical objects in the real world to match the knowledge

requirements of users.

a. User interaction models

b. conceptual model

c. Interface Metaphors

d. implementation model

Answer c

37. Which of the following is not a type of sensory memory

a. Iconic memory

b. Echoic memory

c. Haptic memory
d. Random memory

Answer d

Random memory

38. When users are involved in complex tasks, the demand on __________ can be significant.

a. Short-term memory

b. Shortcuts

c. Objects that appear on the screen

d. Long term memory

Answer a

Short-term memory

39. Which of the following is the stage in Norman’s model of interaction?

a. To draw design

b. To form solution

c. Establishing the Goal

d. Correcting the action plan

Answer c

Establishing the Goal

40. Which technology applies touch in the interface mode?

a. Digitizing tablet

b. Motion recognition TV

c. Braille electronic display

d. Text-to-speech converter

Answer c

Braille electronic display


41. ”Error rate will increase as font size decreases” The above statement is

a. Participants

b. Hypothesis

c. Dependent variables

d. Independent variables

Answer b

Hypothesis

42. The quantitative information is one which concerns the

a. value of some variable

b. Rate of change

c. Condition or status of a system

d. Presence or absence of some specific object

Answer a

value of some variable

43. Which of the given statements correctly defines effectiveness in terms of one of the usability
goals?

a. It is a very general goal and refers to how good a system at doing what it is suppose to do

b. It refers to the way a system supports users in carrying out their tasks

c. It involves protecting the users from dangerous conditions

d. It involves protecting the users from undesired situations

Answer a

It is a very general goal and refers to how good a system at doing what it is suppose to do

44. Which of the following is a true statement?


a. Human-computer interface specialists are user-centered and software engineers are system
centered

b. Human-computer interface specialists are system-centered and

c. software engineers are user-centered

d. Human-computer interface specialists and software engineers, both are system-centered.

Answer a

Human-computer interface specialists are user-centered and software engineers are system
centered

45._________is what goes on in out heads when we carry out our everyday activities.

a. Cognition

b. Learnability

c. Memorability

d. Flexibility

Answer a

Cognition

46. Engineering a user interface involves a quantitative engineering style of working in which
measurements are used to judge the quality of interface. Hence ________is appropriate.

a. Usability testing

b. Field study

c. Predictive evaluation

d. DECIDE framework

Answer a

Usability testing

47. Exploring how children talk together in order to see if an innovative new groupware product
would help them to be more engaged would probably be better informed by a ______________.
a. Usability testing

b. Field study

c. Predictive evaluation

d. DECIDE framework

Answer b

Field study

48. Unable to edit pdf document, is a type of ___________ constraints.

a. Physical

b. Logical

c. Cultural

d. Update

Answer b

Logical

49. Which of the following is the comparison of what happened in the world with what we wanted to
happen?

a. Action

b. Evaluation

c. Execution

d. Deficiency

Answer b

Evaluation

50. In graphical system object orientation, changing an object in a set affects some other object in the
set is called as

a. Collection

b. Constraints
c. Composites

d. Container

Answer b

Constraints

51. The cognitive process that enables people to understand information that is diïcult to perceive,
because it is either too voluminous or too abstract is called as

a. Mental model

b. Direct manipulation

c. Visualization

d. Indirect manipulation

Answer c

Visualization

52. Which of the following characteristic refers to the action incorrect

a. actions are rapid and incremental with visible display of results

b. The system is portrayed as an extension of the real world.

c. Objects and actions are continuously visible.

d. Incremental actions are easily reversible

Answer d

Incremental actions are easily reversible

53. Sophisticated Visual Presentation includes_______

a. Changing colors

b. Displaying lines, including drawings and icons

c. Changing fonts

d. Using graphics
Answer b

Displaying lines, including drawings and icons

54. Browser and pages are presentation elements in _______

a. Web interface

b. GUI

c. Printed pages

d. Digital systems

Answer a

Web interface

55. Select the correct statement from following :

a. The number of different symbols a person can differentiate and deal with is much more limited
than icons.

b. The number of different text a person can differentiate and deal with is much more limited than
symbols.

c. The number of different symbols a person can differentiate and deal with is much more limited
than text.

d. The number of different symbols a person can differentiate and deal with is same as that of text.

Answer c

The number of different symbols a person can differentiate and deal with is much more limited than
text.
: Short and broad type Questions :

1. What is meant by Human-computer interaction? [5]

2. What are the different I/O channels? Why are they important? [3+2]

3. What are the major effectors? What are the other effectors? How do they help? [3]

4. What is meant by pitch of a sound? How does human ear process a sound? [1+4]

5. How does the human memory work? Name the different levels of human memory.
Draw and elaborate with a suitable schematic diagram to represent the structure of
human memory and its working principle. [2+3+5]

6. What is a short term memory? [3]

7. What is a long term memory? How does it work? [2+3]

8. What are the devices required for observing virtual reality and 3d interaction? List
them. [5]

9. What is ergonomics? How does it influence the HCI designs? [2+3]

10. What is Getstalt theory? Explain in brief. [2+3]

11. What is Problem Space theory? Explain in brief. [2+3]

12. What is reasoning? How many types of reasoning are there? Name and explain each
of them in details. [2+5+10]

13. Explain adductive reasoning in brief. [5]

14. Explain inductive reasoning with a suitable diagram. [3+2]

15. Define visualization. How does it impact HCI design? [5]

16. How does the Computer memory work? On which points, according to you, it shows
similarities with the human memory? Explain in detail with an example.
[5+10]
17. What is Moore’s law of processing? How does it impact HCI? [2+3]
18. What is model of interaction? What is Norman’s model of interaction? Explain its
principle with a labeled interaction framework diagram. [2+3+10]

19. How does the arrangement and control of display influence the HCI? [5]

20. What are the most common distinct interface styles in practice? Name them. [5]

21. What is haptic memory? [3]

22. Explain frame-based representation of knowledge with an example. [5]

23. Explain use of Semantic network for the representation of long term memory.
Draw a suitable labeled diagram. [5+10]

24. What are the constrains of Physical design and engagement? [5]

25. What is interactivity? What are the paradigms of interaction? Explain in detail.
[5+10]

26. What are the categories principles to support usability? [5]

27. Explain in detail about text entry, positioning and pointing devices with suitable
examples. How do they affect the modern HCI design? [2+3+3+2]

28. Write a short note on the modern variants of display devices highlighting the
variation of their interactivity. [2+3]

29. Explain the Rosson and Carroll’s design characterization for user interface. [5]

30. Explain different data types of Type by Task Taxonomy (TTT). [5]

31. Why system training and documentation are also an integral part of any Software
development effort? Explain. [10]

32. Write a short note on command organization functionality. [5]

33. What is Usability Engineering? Write sample usability specification for a DVD
player / VCR. Explain the usability metrics from ISO 9241. [3+2+5]

34. How does the iterative design get influenced by the prototypes? Explain the three
approaches of prototyping in practice with suitable diagrams. [5+10]
35. What is design rationale? What do we understand design rules? Explain the three
design rule principles with the help of respective tables. [2+3+10]

36. What's cognitive walkthrough? [5]

37. What are the basic categories of Smith and Mosier guidelines with respect to design
rules? [5]

38. Write down Shneiderman’s Eight Golden Rules of Interface Design. [10]

39. Write down the three main goals of interface evaluation. [3]

40. What is heuristic evaluation? What is GOMS model? [2+3]

41. What is Universal design? Write down and explain the seven principles of it. [5]

42. What is Cognitive model? What are Competence- and Performance models? [5+3]

43. What is Computer Supported Cooperative Network (CSCW)? [5]

44. What is text based communication? How many types of it are there? [2+3]

45. What is a hypertext system? How multimedia can help developing an effective HCI
system? [3+5]

46. What is a Mobile ecosystem? How many layers are present in it? [3+5]

47. What are the elements of a Mobile interface design? Mention characteristic features
of Mob 2.0 [5+5]

48. What is BREW? Mention the names of a few Open Source and Proprietary Platforms
of Mobile devices. [2+5]

49. What are the six principles of designing a Web interface? [3+2]

50. Distinguish between inlay and overlay. What is overlay edit? What is group edit?
[5+2+2]
51. What is Zoomable web user interface? What is process flow in web interface? [5]

52 What is the importance of Menus in designing a user interface? Why it is important to


use alternative menu styles for small display units? Explain. [5+5]
53. What is meant by multi-modal interaction? Explain in detail. [5]

54. Discuss the following characteristics in respect of web pages :


(a) Page size
(b) Page rendering
(c) Page layout
(d) Page resolution
(e) User focus [10]

55. Discuss the challenges for designing the Web based User Interfaces in detail. [10]

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