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Warlock 1 Thedestroyer1236

CLASS & LEVEL PLAYER NAME


Marparin
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+0 Constitution +1 12 10 --
10 +2 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
+0
• +3 Charisma
Total 1d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

13 DEFENSES HIT DICE DEATH SAVES

+1 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
11 P
+2

+4
Animal Handling WIS
Arcana INT
Simple Weapons

=== TOOLS ===


+0 +0 Athletics STR Dice Set, Thieves' Tools
ABILITY SAVE DC
P +3 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Primordial
INTELLIGENCE
+2 Insight WIS
30 ft. (Walking)
15 P +3 Intimidation CHA
+2 Investigation INT
+2 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM +2 Perception WIS


+1 Performance CHA === ACTIONS === feature’s Bonus Action again, if the weapon is more
14 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
than 5 ft. away from you for more than 1 minute, or if
you die. A conjured weapon disappears when the
Hide, Ready, Search, Utilize, Opportunity Attack, bond ends.
+2 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
+1 Sleight of Hand DEX Interact with an Object, Study, Influence Pact of the Blade: Conjure
As a Bonus Action, you can conjure a pact weapon
P +3 Stealth DEX === BONUS ACTIONS === in your hand.
CHARISMA Pact of the Blade: Bond
+2 Survival WIS
You can create a bond with a magic weapon you

13 touch. You can’t bond with a magic weapon if


someone else attuned to it or another Warlock is
bonded with it. Until the bond ends, you’re proficient
with it and can use it as a Spellcasting Focus.
+1
Your bond with the weapons ends if you use this
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE PERCEPTION
Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)

Dagger +3 1d4+1 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
12 PASSIVE INSIGHT

Eldritch Blast +3 1d10 Force V/S


12 PASSIVE INVESTIGATION
Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Warlock 1 Thedestroyer1236
CLASS & LEVEL PLAYER NAME
Marparin
Air Genasi Criminal / Spy (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== WARLOCK FEATURES === * Ability Score Increase • EE


Your Dexterity score increases by 1.
* Core Warlock Traits • free-rules 153
* Unending Breath • EE
* Eldritch Invocations • free-rules 153 You can hold your breath indefinitely while you’re not
You have unearthed Eldritch Invocations, pieces of incapacitated.
forbidden knowledge that imbue you with an abiding
magical ability or other lessons. If an invocation has a * Mingle with the Wind • EE
prerequisite, you must meet it to learn that invocation. You can cast levitate (w/o material components) once
per long rest. CON is your spellcasting ability.
| Pact of the Blade •
As a Bonus Action, you can conjure a pact weapon in
your hand, or create a bond with a magic weapon you
touch. You can’t bond with a magic weapon if
someone else attuned to it or another Warlock is
bonded with it. Until the bond ends, you’re proficient
with it and can use it as a Spellcasting Focus.

Whenever you attack with the bonded weapon, you


can use your Cha. instead of Str. or Dex.; and you can
cause it to deal Necrotic, Psychic, or Radiant damage
or its normal damage type.

Your bond with the weapons ends if you use this


feature’s Bonus Action again, if the weapon is more
than 5 ft. away from you for more than 1 minute, or if
you die. A conjured weapon disappears when the bond
ends.

| Pact of the Blade: Conjure: 1 Bonus Action

| Pact of the Blade: Bond: 1 Bonus Action

* Pact Magic • free-rules 153

=== AIR GENASI SPECIES TRAITS ===

* Ability Score Increase • EE


Your Constitution score increases by 2.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Ink Pen 1 --

Dagger 1 1 lb. Ink 1 --

SP 0 Dagger 1 1 lb.

Light Hammer 1 2 lb.


EP 0 Sickle 1 2 lb.

Clothes, Common 1 3 lb.


GP 30 Crowbar 1 5 lb.

Backpack 1 5 lb.
PP 0 Book 1 5 lb.

Orb 1 3 lb.
WEIGHT CARRIED

54 lb. Oil 10 10 lb.

ENCUMBERED Parchment 10 -- ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Tinderbox 1 1 lb.

PUSH/DRAG/LIFT Book 1 5 lb.

300 lb. Lamp 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 75 Medium 6’4”
GENDER AGE SIZE HEIGHT WEIGHT
Marparin Lawful Good Brown Green Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I always have a plan for what to do


when things go wrong.
The first thing I do in a new place is
note the locations of everything
PERSONALITY TRAITS

Redemption. There’s a spark of good in


everyone. (Good)
Freedom. Chains are meant to be
IDEALS

Someone I loved died because of a


mistake I made. That will never
happen again.
BONDS

If there’s a plan, I’ll forget it. If I don’t


forget it, I’ll ignore it.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Warlock
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Eldritch Blast Warlock +3 1A 120 ft. V,S Instantaneous free-rules 267 V/S

O Mage Hand Warlock -- 1A 30 ft. V,S 1 minute free-rules 293 D: 1m, V/S

=== 1st LEVEL === 1 Pact O

O Protection from Evil and Good Warlock -- 1A Touch V,S,M Concentration, up to 10 minutes free-rules 309 D: 10m, V/S/M

O Charm Person Warlock WIS 11 1A 30 ft. V,S 1 hour free-rules 249 D: 1h, V/S

=== 2nd LEVEL ===

O Levitate Mingle with the Wind CON 10 1A 60 ft. V,S,M Concentration, up to 10 minutes PHB 255 1/LR, D: 10m, V/S/M

SPELLS

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