Yandere Simulator Strings Analysis of Executable
Yandere Simulator Strings Analysis of Executable
WindowsPlayer.exe
AmdPowerXpressRequestHighPerformance
NvOptimusEnablement
UnityMain
UnityPlayer.dll
QueryPerformanceCounter
GetCurrentProcessId
GetCurrentThreadId
GetSystemTimeAsFileTime
InitializeSListHead
RtlCaptureContext
RtlLookupFunctionEntry
RtlVirtualUnwind
IsDebuggerPresent
UnhandledExceptionFilter
SetUnhandledExceptionFilter
GetStartupInfoW
IsProcessorFeaturePresent
GetModuleHandleW
KERNEL32.dll
RtlUnwindEx
GetLastError
SetLastError
EnterCriticalSection
LeaveCriticalSection
DeleteCriticalSection
InitializeCriticalSectionAndSpinCount
TlsAlloc
TlsGetValue
TlsSetValue
TlsFree
FreeLibrary
GetProcAddress
LoadLibraryExW
RaiseException
GetStdHandle
WriteFile
GetModuleFileNameW
GetCurrentProcess
ExitProcess
TerminateProcess
GetModuleHandleExW
HeapAlloc
HeapFree
FindClose
FindFirstFileExW
FindNextFileW
IsValidCodePage
GetACP
GetOEMCP
GetCPInfo
GetCommandLineA
GetCommandLineW
MultiByteToWideChar
WideCharToMultiByte
GetEnvironmentStringsW
FreeEnvironmentStringsW
SetStdHandle
GetFileType
GetStringTypeW
LCMapStringW
GetProcessHeap
HeapSize
HeapReAlloc
FlushFileBuffers
GetConsoleCP
GetConsoleMode
SetFilePointerEx
CreateFileW
CloseHandle
WriteConsoleW
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<assemblyIdentity version="1.0.0.0" processorArchitecture="*"
name="UnityTechnologies.Unity.UnityPlayer" type="win32"/>
<description>Unity</description>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32" name="Microsoft.Windows.Common-Controls"
version="6.0.0.0" processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
<security>
<requestedPrivileges>
<requestedExecutionLevel
level="asInvoker"
uiAccess="false"
/>
</requestedPrivileges>
</security>
</trustInfo>
<!-- From MSDN: Note that Windows XP and Windows Vista ignore this manifest
section and it has no impact on them. -->
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAware
xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">True/PM</dpiAware>
<dpiAwareness
xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</
dpiAwareness>
</windowsSettings>
</application>
</assembly>
VS_VERSION_INFO
StringFileInfo
040904b0
FileVersion
2020.3.13.7432472
ProductVersion
2020.3.13.7432472
Unity Version
2020.3.13f1_71691879b7f5
VarFileInfo
Translation