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DUNGEON #114

MAP & HANDOUT SUPPLEMENT


PRODUCED BY PAIZO PUBLISHING, LLC.
WWW.PAIZO.COM
Chris Stevens & Ben Huen of UDON

MAD GOD’S KEY


by Jason Bulmahn
Theldrat’s Key Veltargo
A hunt for a missing key leads the heroes
from the streets of the city of Greyhawk to
the Tomb of Blood Everflowing in the treach-
erous Cairn Hills. A Living Greyhawk-com-
patible adventure for 1st-level characters.

Theldrat
Jim Zubkavich of UDON

Jim Zubkavich of UDON

Jim Zubkavich of UDON

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

1 DUNGEON 114 Supplement


D1
D7 D3
D7
D10
D3 D11
D7
D2
D5

D7
D7

D9

D6 D12
D4 D5 D9
D8

N
BARGE END CHASE one square=5 feet
Robert Lazzaretti

GREEN DAGGER HIDEOUT N


G20
G8

G2
G6 S
G7
G21 T S
G5 G9
G19
T
S

G1 G3 G4 G18

G10 G17
G14
G13 G13
G11

G16
G12 G15
one square=5 feet
Robert Lazzaretti

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

2 DUNGEON 114 Supplement


T12 T13

T11

Level Three
Side View
Level One

Level Two T10


N

Level Three

T6 T7
S

T8
T7
T3 T5

T2

T9
T4
T1

Level Two
Level One one square=5 feet

Robert Lazzaretti

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

3 DUNGEON 114 Supplement


Mike May

TORRENTS OF DREAD
by Greg A. Vaughan

A supernaturally powerful storm, mudslides, and agitated the village matriarch lies dead, murdered by her own son.
dinosaurs are the least of the worries in the tropical village of What dire menace awaits in the flooded catacombs below?
Mora. The village’s spiritual leader, the Zombie Master, has Find out in this adventure for 6th-level characters, set on the
gone missing, and now undead rise from sodden graves and infamous Isle of Dread.

N burial niche
nt
sc e
ft. A
30

support beams

Drum Shelter

one square=5 feet one square=5 feet


Robert Lazzaretti Robert Lazzaretti

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

4 DUNGEON 114 Supplement


9

5
4 8

7
8 8
10

9 9

6 8
3 2

1
N

one square=50 feet


Robert Lazzaretti

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

5 DUNGEON 114 Supplement


Poster Map by Christopher Trevas

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

6 DUNGEON 114 Supplement


Down
C18 Slope To Lower Tunnels
n C19 C20
Dow S
S ope

Sl
C15 C17
C16 C13

C11
C3 C12

To Surface
C4 C1 C2
S

C10
C
C9 C8

C5
N
S C6
Lower Tunnels
To Catacombs oon
C14 o Lag
C20 T
C22
C7 C21

one square=10 feet


Robert Lazzaretti

Mike May

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

7 DUNGEON 114 Supplement


Rámon Pérez

THIRTEEN CAGES
by Chris Thomasson

At last! The heroes finally track down the insidious Cagewrights final message mean for the PCs? A Shackled City Adventure Path
for a final showdown in their lair deep beneath the volcano of scenario for 16th-level characters.
Cauldron. But who secretly leads the Thirteen, and what will his

Christopher West

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

8 DUNGEON 114 Supplement


Christopher West

Christopher West

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

9 DUNGEON 114 Supplement


Christopher West

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

10 DUNGEON 114 Supplement


ERRATA: Scaling the Adventure
“Thirteen Cages” is designed for a group of four 16th-level characters, but with
a little work it can be adapted for use by 14th–15th level characters or 17th–18th
level characers. All NPCs in the adventure should have their class levels advanced
or reduced by an amount equal to the increase in average party level.
14th–15th-Level Characters: Lower-level characters have fewer resources; as
a result, they’ll be more likely to need to stop and rest or retreat and regroup
before they manage to even reach the Tree of Shackled Souls. You should relax the
time restrictions in this adventure somewhat for lower-level adventurers, perhaps
allowing them one or even two opportunities to rest before the Tree completes its
task. Consider replacing Moltenwing with a slightly less powerful dragon. Dyr’ryd
should be reduced to normal Hit Dice for a shator demodand.
17th–18th-Level Characters: It’s likely that characters of this level have access to
the most powerful spells in the game (wish, miracle, time stop, etc.), so be prepared
for the additional challenges running such high-level characters bring. One good
way to increase the challenge of this adventure is to reduce the time the PCs have
before the portal opens. Perhaps their and Jenya’s initial divinations reveal that
they only have 4 hours left before the portal opens, and whatever they do must
be done in that amount of time. All of tthe demodands and demons encountered
should be advanced by two Hit Dice for each level by which the party’s average
level exceeds 16 at the start of the adventure. Moltenwing’s lair should gain a
group of four elder fire elementals under the dragon’s command. Dyr’ryd should
be advanced by 2 more Hit Dice; this increases his size to Huge and brings all
the appropriate adjustments to Strength, Dexterity, Constitution, Natural Armor,
attack rolls, and weapon damage.
Remember that if you change the level of the encounters in this adventure, you’ll
need to adjust the treasure amounts as well. Consult the section on Treasure that
begins on page 51 of the Dungeon Master’s Guide for more specific details.

DUNGEON #114 Map & Handout Supplement © 2004 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved.

11 DUNGEON 114 Supplement

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