Math Assignment
Math Assignment
NAME:Ekua Debrah
CLASS: 1 Arts 6
Definition: A binary operation is a non empty set which combines any two numbers “a”
The simple operations in mathematics are addition (+), subtraction (-), division (÷),
They are called binary operations because they combine two numbers to create another
number.
[Example:
The operation * is defined on the set of real numbers “R” by: a*b= a+b+ab; by this
definition,
i) 2*4 = 2+4+2(4) = 14
The operation * is defined on the set of real numbers “R” by : a*b= a x b, by this definitions
Answer: 565656
Answer: 606060
Answer: 108108108
Answer: 150150150
Answer: 777777
Answer: 126126126
1.CLOSURE PROPERTY
Definition:
The closure property of a binary operation refers to the fact that when you perform an operation
on any two elements from a given set, the result of that operation is also an element within the
same set. In other words, a set is closed under a binary operation if applying the operation to any
two elements of the set always produces an element that is still within the set.
Examples:
The operation * is defined on the set of real numbers R by a*b= a+b+ab; then by definition,
i) 2*3=2+3+2(3)=11
ii) 3*4=3+4+3(4)
A binary operation * is defined by the set S= (1,2,3,4) The table at below shows the 16 possible
2. COMMUTATIVE PROPERTY
NB: i. subtraction (-) and division of real numbers are not commutative.
Questions:
7+x=x+7
Answer: Yes, addition is commutative. For any value of x, 7+x + 7+x will equal x+7x + x+7.
Find:
i) 3*4
Ans: 3+4+3(4)
=21
=29
3. ASSOCIATIVE PROPERTY
A closed binary operation * is defined on the set R of real numbers is associative if:
(a*b)*c = a*(b*c)
. Let's explore this mathematical concept further to really solidify your understanding.
The associative property is like a rule that lets us rearrange how we group numbers when we're
adding or multiplying them, without changing the final result. It's a nifty rule that simplifies
calculations and ensures consistency in math operations. Whether you add or multiply numbers,
the associative property comes into play, allowing you to regroup them in any order you like.
Let's start with addition. When we apply the associative property to addition, it means that no
matter how we group the numbers, the sum remains the same. For three numbers a, b, and c, the
that the order in which we add the numbers doesn't affect the final sum.
To illustrate this, let's consider a practical example. Take a = 2, b = 3, and c = 4. By applying the
we get 5 + 4 = 2 + 7, which simplifies to 9 = 9. The result is the same on both sides, confirming
Now, let's shift our focus to multiplication. The associative property for multiplication states that
(a * b) * c = a * (b * c). This property assures us that the order in which we multiply the numbers
doesn't alter the final product. You can rearrange the grouping of numbers in multiplication
For a hands-on example, let's take a = 2, b = 3, and c = 4. Applying the associative property of
which simplifies to 24 = 24. The result remains consistent on both sides, showcasing the
The essence of the associative property lies in its ability to allow us to rearrange the grouping of
numbers without impacting the final result in both addition and multiplication operations. It's a
foundational concept in mathematics that ensures the accuracy and reliability of calculations in
various scenarios.
Let's dive into some scenarios involving multiplication to help you grasp the concepts better.
**Solution 1:**
Given: (4 * 5) * 2
= 20 * 2
= 40
Now, calculate 4 * (5 * 2)
= 4 * 10
= 40
Since (4 * 5) * 2 = 4 * (5 * 2), the associative property of multiplication holds true in this case.
**Solution 2:**
Given: (3 * 6) * 2
= 18 * 2
= 36
Next, compute 3 * (6 * 2)
= 3 * 12
= 36
satisfied here.
NUMBER BASES
Base, in math, is defined as a set of digits used to represent numbers. Different number systems
use different combinations of digits as the base. For example, the binary number system uses
only 2 digits, i.e., 0 and 1 to represent numbers, the Octal number system uses 8 digits, i.e., 0 to
7, to represent numbers, and so on. The most common number system that we use is the decimal
number system that uses the base 10, which includes digits from 0 to 9 for writing numbers.
Any real number 'n' can be converted to a different base number system. For example, if we have
to convert 12 to base 10, we just have to multiply the digits starting from the unit place by the
whole number exponents of 10. So, 12 will become (2×100) + (1×101), which is 2+10=12.
Base-2 number system uses only 2 digits (0 and 1). Since there are only 2 digits involved in
representing any number, it is called the base-2 number system. This system of base is used in
computers to store and process data. The digits 0 and 1 are called binary digits or BITS, in the
abbreviated form. Subscript 2 is used to identify a base-2 number. Let's see how to convert
10121012 to the decimal number system with the help of this example, 10121012 = (1 × 20) + (0
× 21) + (1 × 22) = 5.
Binary numbers are represented as shown in the following table. Each digit is multiplied by the
power of 2 based on its position (the position starts from right to left) and the products are added.
0, 0
1, 1
2, 10
3, 11
4, 100
5, 101
6, 110
7, 111
8, 1000
9, 1001
10, 1010
Base-10 number system uses only digits from 0 to 9. Since there are only ten digits involved in
representing any number, it is called base-10 or the decimal number system. It is one of the most
commonly used number systems around the world. Let us see how we count in the base-10
number system. The subscript 10 is used to identify a base-10 number. For example,
to represent the decimal number system. So, if you see any number without any subscript
the given number in a smaller size) to the number. Let us see how we can express a decimal
34510 represents the number 345 with base 10 (it is read as 345 base 10).
The number
The position of the number put in the superscript of the base number.
The base
Decimal number 345 can be expressed in base 10 as follows, (3 × 102) + (4 × 101) + (5 × 100)
(three hundreds, four tens, and five ones. 100 denotes a value of 1). Similarly, 11021102
represents the number 110 with base 2 (it is read as 110 base 2). This number can be expressed
Solution: Start dividing 153 by 2 repeatedly until you arrive at a quotient less than 2. Arrange the
number.
Solution:
Step 1: Get the decimal equivalent of the hexadecimal alphabet (B equals to 11 and C equals
to 12)
Step 2: Multiply each digit with the power of 16 raised to its positional value.
= 12 + 176 + 1536
= 172410172410
system.
Solution:
To solve this, we first convert the number from base-8 (octal) to base-10 (decimal) and then
= 3+ 48+ 64
= 1151011510
Step 2: Now, let us convert 1151011510 to base-16 (hexadecimal). To do this we divide 115
repeatedly by 16 until we get a quotient lesser than 16. This is shown below.
1151011510 = 73167316
*Definition:** Linear inequalities are inequalities that involve linear expressions. They
contain variables raised to the power of 1 and do not involve products of variables.
visualize the solution set. Use an open circle for < and > inequalities and a closed circle for ≤
**Solution:**
**Solution:**
Step 2: Divide by 3: y ≤ 2
On the number line, mark a closed circle at 2 and shade to the left to represent y ≤ 2.
The five symbols that are used to represent the linear inequalities are listed below:
Not equal, ≠, x ≠ 3
The 4 types of operations that are done on linear inequalities are addition, subtraction,
multiplication, and division. Linear inequalities with the same solution are called equivalent
inequality. There are rules for both equality and inequality. All the rules mentioned below are
also true for inequalities involving lesser than or equal to (≤), and greater than or equal to (≥).
Before learning how to solve linear inequalities, let's look at some of the important rules of
As per the addition rule of linear inequalities, adding the same number to each side of the
inequality produces an equivalent inequality, that is the inequality symbol does not change.
the inequality produces an equivalent inequality, that is the inequality symbol does not change.
As per the multiplication rule of linear inequalities, multiplication on both sides of an inequality
with a positive number always produces an equivalent inequality, that is the inequality symbol
If x > y and a > 0, then x × a > y × a and if x < y and a > 0, then x × a < y × a, Here, × is used as
On the other hand, multiplication on both sides of the inequality with a negative number does not
produce an equivalent inequality unless we also reverse the direction of the inequality symbol.
If x > y and a < 0, then x × a < y × a and if x < y and a < 0, then x × a > y × a.
As per the division rule of linear inequalities, division of both sides of an inequality with a
positive number produces an equivalent inequality, that is the inequality symbol does not change.
If x > y and a > 0, then (x/a) > (y/a) and if x < y and a > 0, then (x/a) < (y/a).
On the other hand, the division of both sides of an inequality with a negative number produces an
If x > y and a < 0, then (x/a) < (y/a) and if x < y and a < 0, then (x/a) > (y/a)
equations; begin by isolating the variable from the constants. As per the rules of inequalities,
while we are solving multi-step linear inequalities, it is important for us to not forget to reverse
Step 1: Simplify the inequality on both sides - on LHS as well as RHS as per the rules of
inequality.
Step 2: When the value is obtained, if the inequality is a strict inequality, the solution for x is less
than or greater than the value obtained as defined in the question. And, if the inequality is not a
strict inequality, then the solution for x is less than or equal to or greater than or equal to the
Now, let's try solving linear inequalities with an example, to understand the concept.
2x + 3 > 7
The solution to this inequality will be the set of all values of x for which this inequality x > 2 is
Let us try solving linear inequalities with one variable by applying the concept we learned.
3x - 15 > 2x + 11
We proceed as follows:
The system of two-variable linear inequalities is of the form ax + by > c or ax + by ≤ c. The signs
of inequalities can change as per the set of inequalities given. To solve a system of two-variable
linear inequalities, we must have at least two inequalities. Now, to solve a system of linear
First, we will plot the given inequalities on the graph. To do that, follow the given steps:
Replace the inequality sign with equal to =, that is, we have 2y - x = 1 and y - 2x = -1. Since the
Check if the origin (0, 0) satisfies the given linear inequalities. If it does, then shade the region
on one side of the line which includes the origin. If the origin does not satisfy the linear
inequality, shade the region on one side side of the line which does not include the origin.
For 2y - x > 1, substitute (0, 0) we have: 2 × 0 - 0 > 1 ⇒ 0 > 1 which is not true. Hence, shade
the side of the line 2y - x = 1 which does not include origin. Simillarly, for y - 2x < -1,
substituting (0, 0), we have: 0 - 2 × 0 < -1 ⇒ 0 < -1 which is not true. Hence, hade the side of the
The common shaded will be the feasible region that forms the solution of the system of linear
inequalities. If there is no common shaded region, then the solution does not exist. The violet-
colored region in the graph given below shows the solution of the given system of linear
inequalities.
Linear inequalities with one variable are plotted on a number line, as the output gives the
solution of one variable. Hence, graphing linear inequalities in one variable is done using a
number line only. On the contrary, linear inequalities with two variables are plotted on a two-
dimensional x and y axis graph, as the output gives the solution of two variables. Hence,
4x > -3x + 21
Any point lying on the blue part of the number line will satisfy this inequality. Note that in this
case, we have drawn a hollow dot at point 3. This is to indicate that 3 is not a part of the solution
set (this is because the given inequality has a strict inequality). As per the solution obtained, the
blue part of the number line satisfies the inequality. Let's take another example of linear
inequalities:
3x + 1 ≤ 7
We proceed as follows:
3x ≤ 7 - 1 ⇒ 3x ≤ 6 ⇒ x ≤ 2
We want to represent this solution set on a number line. Thus, we highlight that part of the
We see that any number lying on the red part of the number line will satisfy this inequality and
so it is a part of the solution set for this inequality. Note that we have drawn a solid dot exactly at
Any point on the coordinate plane is well defined by an ordered pair where the ordered pair is
written as (x-coordinate ,y-coordinate) or (x, y), where x-coordinate represents a point on the x-
axis or perpendicular distance from the y-axis and y-coordinate represents a point on the y-axis
or perpendicular distance from the x-axis. X and y-axis are the axes used in coordinate systems
that form a coordinate plane. The horizontal axis is represented by the x-axis and the vertical axis
is represented by the y-axis. The point where the x and y-axis intersect is known as the origin
and is used as the reference point for the plane. The x-axis is also known as abscissa or x graph
Geometry is the branch of mathematics that deals with shapes, angles, dimensions and sizes of a
variety of things we see in everyday life. Geometry is derived from Ancient Greek words –
‘Geo’ means ‘Earth’ and ‘metron’ means ‘measurement’. In Euclidean geometry, there are two-
In a plane geometry, 2d shapes such as triangles, squares, rectangles, circles are also called flat
shapes. In solid geometry, 3d shapes such as a cube, cuboid, cone, etc. are also called solids. The
basic geometry is based on points, lines and planes explained in coordinate geometry.
The different types of shapes in geometry help us to understand the shapes day to day life. With
the help of geometric concepts, we can calculate the area, perimeter and volume of shapes.
Geometry is the branch of mathematics that deals with shapes, angles, dimensions and sizes of a
variety of things we see in everyday life. Geometry is derived from Ancient Greek words –
‘Geo’ means ‘Earth’ and ‘metron’ means ‘measurement’. In Euclidean geometry, there are two-
In a plane geometry, 2d shapes such as triangles, squares, rectangles, circles are also called flat
shapes. In solid geometry, 3d shapes such as a cube, cuboid, cone, etc. are also called solids. The
basic geometry is based on points, lines and planes explained in coordinate geometry.
The different types of shapes in geometry help us to understand the shapes day to day life. With
the help of geometric concepts, we can calculate the area, perimeter and volume of shapes.
Plane Geometry deals with flat shapes which can be drawn on a piece of paper. These include
lines, circles & triangles of two dimensions. Plane geometry is also known as two-dimensional
geometry.
All the two-dimensional figures have only two measures such as length and breadth. It does not
deal with the depth of the shapes. Some examples of plane figures are square, triangle, rectangle,
Point
Line
Angles
Point
A point is a precise location or place on a plane. A dot usually represents them. It is important to
understand that a point is not a thing, but a place. Also, note that a point has no dimension;
Line
The line is straight (no curves), having no thickness and extends in both directions without end
(infinitely). It is important to note that it is the combination of infinite points together to form a
line. In geometry, we have a horizontal line and vertical line which are x-axis and y-axis
respectively
Angles in Geometry
In planar geometry, an angle is the figure formed by two rays, called the sides of the angle,
Types of Angle
Acute Angle – An Acute angle (or Sharp angle) is an angle smaller than a right angle ie. it can
Obtuse Angle – An Obtuse angle is more than 90 degrees but is less than 180 degrees.
line
Polygons in Geometry
A plane figure that is bounded by a finite chain of straight line segments closing in a loop to
The name ‘poly’ refers to multiple. An n-gon is a polygon with n sides; for example, a triangle is
a 3-gon polygon.
Types of Polygon
Triangles
Quadrilaterals
Pentagon
Hexagon
Heptagon
Octagon
Nonagon
Decagon
on
type
(i) A 3-sided polygon whose sum • Equilateral Triangle – Has 3 equal sides and
angles.
(ii) A 4-sided polygon with four • Square – Has 4 equal sides and vertices
lateral
Sum of internal angles is 360 • Rectangle – Has equal opposite sides and
to be parallel.
on
on
gon
(vi) A plane figure with eight –
on
on
on
where 𝑛 is equal to the number of sides of a polygon. For example, a quadrilateral has four sides,
therefore, the sum of all the interior angles is given by: Sum of interior angles of 4-sided polygon
Exterior angle property The sum of interior and the corresponding exterior angles at each vertex
of any polygon are supplementary to each other. For a polygon; Interior angle + Exterior angle =
Properties of Polygons
• The number of triangles formed by joining the diagonals from one corner of a polygon = 𝑛– 2