Object and class concept
Object and class concept
Concept of an Object
Below is a simple diagram to visually represent an object in OOP and its relationship to a class:
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Class (Car)
+--------------------+
| Car |
+--------------------+
| - make | Attributes
| - model | (State)
| - year |
+--------------------+
| + start_engine() | Methods
| + get_car_info() | (Behavior)
+--------------------+
|
|
+-----------------------+
| Object (my_car) |
+-----------------------+
| make = "Toyota" | State
| model = "Corolla" |
| year = 2021 |
+-----------------------+
| start_engine() | Behavior
| get_car_info() |
+-----------------------+
Explanation:
1. Class (Car): The blueprint defines attributes such as make, model, and year and
behaviors (methods) like start_engine() and get_car_info().
2. Object (my_car): This is an instance of the Car class with specific values for the
attributes (make = "Toyota", model = "Corolla", year = 2021). The object can
perform behaviors such as start_engine() and get_car_info().
Class
1. Attributes (Fields/Properties): These are the variables that store data relevant to the
class.
2. Methods (Functions): These are functions defined inside the class that describe the
behaviors or actions that the objects created from the class can perform.
3. Constructor: A special method that is used to initialize objects when they are created. It
typically sets the initial values for the attributes.
4. Encapsulation: The class encapsulates data and methods, meaning that it hides the
complexity and allows access to data only through its methods.
Encapsulation: The class encapsulates data and behavior, which ensures that objects control
their data access through methods.
Abstraction: Classes abstract the complexity of the system by providing simple interfaces.
Inheritance: Classes can inherit attributes and methods from other classes, enabling code
reuse.
Polymorphism: Different classes can define methods with the same name, and objects can
respond to the same method call in different ways.
summary:
A class is the core structure in OOP that defines the data (attributes) and behaviors
(methods) of objects.
Objects are instances of a class, and they have their own copies of the class's attributes
and can perform actions as defined by the class's methods.
Classes allow OOP concepts like encapsulation, inheritance, and polymorphism to be
implemented.