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User Custom

Aim
Copyright
© © All Rights Reserved
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Available Formats
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0% found this document useful (0 votes)
624 views47 pages

User Custom

Aim
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 47

[UserCustom DeviceProfile]

+CVars=r.Profiles=(Name="BlockAll",CollisionEnabled=PhysicsOnly,ObjectTypeName="Wor
ldStatic
+CVars=bForbidAutoAimAt=True
+CVars=bForbitHurtEffect=false
+CVars=r.UserQualitySetting=0
+CVars=r.UserShadowSwitch=1
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=2
+CVars=r.UserVulkanSetting=0
+CVars=r.UserEnergySaving=0
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.VRS.ForceShadingRate=-1.0
+CVars=r.Mobile.EnablePPR=0.0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.MaterialQualitySuperHigh=0.0
+CVars=r.SkyAtmosphere=0.0
+CVars=r.GTAO.Quality=0
+CVars=r.UserHDRSetting=2
+CVars=r.ACESStyle=2
+CVars=r.UserMSAASetting=1
+CVars=r.UserMSAAValue=4
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.MobileMSAA=4.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=0
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.Mobile.DynamicObjectShadow=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=r.DetailMode=0
+CVars=r.Streaming.PoolSize=200
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.Metal.LDRNoDepthStore=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=foliage.MinLOD=0
+CVars=r.MaxAnisotropy=4
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+CVars=r.PUBGVersion=5

[BackUp DeviceProfile]
+CVars=r.UserQualitySetting=2
+CVars=r.MobileContentScaleFactor=2
+CVars=r.MaterialQualityLevel=1
+CVars=r.ShadowQuality=1
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.5
+CVars=r.Mobile.DynamicObjectShadow=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=4
+CVars=r.Streaming.PoolSize=300
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=r.ParticleLODBias=0
+CVars=r.MobileNumDynamicPointLights=1
+CVars=diy.SetDecalBakingRTSizeInLobby=1024
+CVars=r.GTAO.Quality=0
+CVars=r.Metal.LDRNoDepthStore=0
+CVars=r.PUBGVersion=5
+CVars=r.UserHDRSetting=1
+CVars=r.MobileHDR=0
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=r.UserMSAASetting=0
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0

NEW AIMASSIT CODING


[ShootWeaponEntity]
BulletFireSpeed=3
ShootInterval=9999
bHasSingleFireMode=3
bHasAutoFireMode=3
bHasBurstFireMode=3
bScopeInBoltActionEnable=3
BurstShootBulletsNum=3
bHasVolleyFireMode=3
RecoilKickADS=0
ExtraHitPerformScale=3
LockAnimPitchDegree=3
LockAnimPitchDegreeCrouch=3
AnimationKick=0
MaxDamageRate=3
MaxValidHitTime=3
+bAddOwnerOffsetVelocity=True
+bAutoReload=True
+bAutoExitScopeAfterFire=True
+IsSupportAutoAim=True
+RecoilKickADS = 0
+AnimationKick = 0
+GameDeviationFactor = 0.1f
+GameDeviationAccuracy = 0.1f
+AccessoriesRecoveryFactor = 2.0f
+AccessoriesDeviationFactor = 2.0f
+AccessoriesHRecoilFactor = 2.0f
+AccessoriesVRecoilFactor = 2.0f
+ShotGunCenterPerc = AspectRatio_MaintainsYFOV
+ShotGunVerticalSpread = AspectRatio_MaintainsYFOV
+ShotGunHorizontalSpread = AspectRatio_MaintainsYFOV
+ExtraHitPerformScale = AspectRatio_MaintainsYFOV
+CrossHairInitSize = 0
+CrossHairBurstSpeed = 5
+CrossHairBurstIncreaseSpeed = 5
+BulletFireSpeed = 120120120
+WeaponAimInTime = 0.001f
+WeaponWarnUpTime = 0.001f
+PreFireTime = 0.0001f
+PostFireTime = 0.0001f
+PostReloadTime = 0.0001f
+ReloadTime = 0.0001f
+ForegripParam =
.ForegripParam = 1.000000
.ForegripParam = 2.000000
.ForegripParam = 3.000000
.ForegripParam = 4.000000
.ForegripParam = "Max"//Enable00000
.ForegripParam = 6.000000
+MagParam =
.MagParam = 1.000000
.MagParam = 2.000000
.MagParam = 3.000000
+ShootInterval = 0.000010
+WeaponAimPitchRate = 1.000000
+WeaponAimYawRate = 1.000000
+GameMotionYawRate = 1.000000
+GameMotionPitchRate = 1.000000
+SensitiveFireYawRate = 1.000000
+SensitiveFirePitchRate = 1.000000

𝗙𝗔𝗦𝗧 𝗚𝗔𝗠𝗘 𝗢𝗣𝗘𝗡


[SystemSettings]
r.ShaderCacheIsOK=0

𝗖𝗔𝗥 𝗦𝗣𝗘𝗘𝗗
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-10000

𝗡𝗢 𝗙𝗔𝗟𝗟 𝗗𝗔𝗠𝗔𝗚𝗘
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=-9000

𝗜𝗡𝗩𝗜𝗦𝗜𝗕𝗟𝗘 𝗪𝗔𝗟𝗟
[SystemSettings]
r.AllowHDR
r.PUBGMaxSupportQualityLevel=2
.DepthOfFieldQuality=99999999
r.RefractionQuality=9999
r.StaticMeshLODDistanceScale=9999
r.MaxAnisotropy=987

𝗙𝗜𝗥𝗜𝗡𝗚 𝗥𝗔𝗧𝗘 / 𝗙𝗜𝗥𝗘 𝗦𝗣𝗘𝗘𝗗


[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

𝗥𝗔𝗚𝗗𝗢𝗟𝗟 𝗘𝗙𝗙𝗘𝗖𝗧
[SystemSettings]
chara.CanEnableRagdoll=5

𝗖𝗔𝗥 𝗝𝗨𝗠𝗣
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=900

𝗟𝗢𝗡𝗚 𝗝𝗨𝗠𝗣
[/Script/Engine.PhysicsSettings]
DefaultTerminalVelocity=0f

☠️BAN CODING☠️
[/Script/Engine.PhysicsSettings]
DefaultFluidFriction=1000f 👈 Don't change code

𝗙𝗟𝗬𝗜𝗡𝗚 𝗖𝗛𝗔𝗥𝗔𝗖𝗧𝗘𝗥
[/Script/Engine.PhysicsSettings]
DefaultGravityZ=9000

𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬 VIP

[ConsoleVariables]
r.CharacterMinShadowFactor=9999999999999999999999999
r.CharacterDiffuseScale=9999999999999999999999999
r.CharacterDiffuseOffset=9999999999999999999999999
r.CharacterDiffusePower=9999999999999999999999999
r.MinScreenRadiusForEarlyZPass=9999999999999999999999999
r.CylinderMaxDrawHeight=9999999999999999999999999

𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterMinShadowFactor=99999999999999999999999999999999999999999999999999999999
9999999999999999999999
r.CharacterDiffuseScale=99999999999999999999999999999999999999999999999999999999999
99999999999999999
r.CharacterDiffuseOffset=9999999999999999999999999999999999999999999999999999999999
999999999999999
r.CharacterDiffusePower=99999999999999999999999999999999999999999999999999999999999
999999999999
r.MinScreenRadiusForEarlyZPass=9999999999999999999999999999999999999999999999999999
99999999999999
r.CylinderMaxDrawHeight=99999999999999999999999999999999999999999999999999999999999
999999999

𝗚𝗟𝗢𝗪 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterMinShadowFactor=999999999999
r.CharacterDiffuseScale=4.999999
r.CharacterDiffuseOffset=9.99999
r.CharacterDiffusePower=false
r.MinScreenRadiusForEarlyZPass=False
r.CylinderMaxDrawHeight=false

𝗗𝗔𝗥𝗞 𝗕𝗢𝗗𝗬
[ConsoleVariables]
r.CharacterDiffusePower=9999999999999999999999999999999999999999
r.CharacterColorShadowFactor=Black

𝗪𝗜𝗗𝗘 𝗩𝗜𝗘𝗪
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=0

𝗜𝗣𝗔𝗗 𝗩𝗜𝗘𝗪
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=2
ParticleLODBias=-1

𝗜𝗣𝗛𝗢𝗡𝗘 𝗩𝗜𝗘𝗪
[/Script/Engine.UserInterfaceSettings]
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=R
CCE_Constant,Keys=((Time=480.000000,Value=0.444000),
(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),
(Time=8640.000000,Value=8.000000)),DefaultValue=34028234663852885981170418348451692
5440.000000),ExternalCurve=None)

𝗖𝗥𝗘𝗔𝗧 𝗗𝗘𝗔𝗗 𝗘𝗙𝗙𝗘𝗖𝗧 + 𝗨𝗟𝗧𝗥𝗔 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘


[/Script/Engine.Engine]
DisplayGamma=0
DisplayLight=Black
[TextureStreaming]
foliage.LODDistanceScale=0.8
NeverStreamOutTextures=True
Margin=20
MinEvictParticleSize=10
MinFudgeFactorScale=30
LightStreamingKillFactor=150
ShadowmapStreamingFactor=2
MaxLightRadius=99
AllowStreamingLight=True
UseDynamicEmitter=30.0
BoostPlayerEffectTextures=0.f
MinTextureResidentMipCount=0.f

[ConsoleVariables]
r.Fog=MaxParticlesPerEmitter
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.Streaming.PoolSize=0
r.DisableCloudEffect=1
r.CharacterDiffuseOffset=1
r.Streaming.HLODStrategy=0
r.Streaming.UseNewMetrics=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.EmitterSpawnRateScale=15
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.FramesForFullUpdate=9999
r.Streaming.MaxTempMemoryAllowed=100
r.GlobalParticleSystemCullingScreenSize15
r.GlobalParticleSystemCullingScreenSize=2
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.TextureUnrexMod=True

𝗡𝗢 𝗙𝗢𝗚
[SystemSettings]
r.Fog=0

𝗨𝗡𝗗𝗘𝗥𝗪𝗔𝗧𝗘𝗥 𝗩𝗜𝗦𝗜𝗢𝗡
[/Script/Engine.RendererSettings]
Water.HeightScale=0

𝗟𝗘𝗦𝗦 𝗦𝗠𝗢𝗞𝗘 / 𝗟𝗘𝗦𝗦 𝗘𝗙𝗙𝗘𝗖𝗧


[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

𝗡𝗢 𝗦𝗠𝗢𝗞𝗘 / 𝗡𝗢 𝗘𝗙𝗙𝗘𝗖𝗧
[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=0

𝗗𝗔𝗥𝗞 𝗕𝗟𝗢𝗢𝗗 𝗘𝗙𝗙𝗘𝗖𝗧


[/Script/Engine.RendererSettings]
FX.UseLowerParticleSystem=1.3
𝗠𝗔𝗚𝗜𝗖 𝗕𝗨𝗟𝗟𝗘𝗧
[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment=8
HitPartCoffHeadJudgment=8
DSHitJudgment=8
UseShootVerifyEx=True

𝗧𝗛𝗥𝗢𝗨𝗚𝗛 𝗪𝗔𝗟𝗟 𝗛𝗔𝗖𝗞 𝗧𝗗𝗠


[/Script/Engine.CollisionProfile]
+Profiles=(Name="BlockAll",CollisionEnabled=PhysicsOnly,ObjectTypeName="WorldStatic
"

𝗔𝗜𝗠 𝗟𝗢𝗖𝗔𝗧𝗜𝗢𝗡
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99

𝗣𝗛𝗬𝗦𝗜𝗖𝗦 𝗦𝗘𝗧𝗧𝗜𝗡𝗚𝗦 / 𝗥𝗘𝗖𝗢𝗜𝗟


[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

𝗔𝗜𝗠 𝗔𝗦𝗦𝗜𝗦𝗧 𝗛𝗜𝗚𝗛


[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5
[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV
𝗨𝗟𝗧𝗥𝗔 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘
[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
MinTextureResidentMipCount=0.0
[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=2
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True

𝗠𝗘𝗗𝗜𝗨𝗠 𝗡𝗢𝗧𝗘𝗫𝗧𝗨𝗥𝗘 / 50% 𝗡𝗢𝗧𝗘𝗫𝗧𝗨𝗥𝗘


[ConsoleVariables]
r.Streaming.Boost=0
r.TextureStreaming=True
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.PoolSize=0
r.Streaming.MipBias=10
r.Streaming.UseFixedPoolSize=5
r.Streaming.UsePerTextureBias=0

𝗦𝗞𝗜𝗡 𝗣𝗟𝗔𝗬𝗘𝗥
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=IOS
AppliedTargetedHardwareClass=IOS
DefaultPerformance=Maximum
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum

[ScalabilityGroups]
sg.ResolutionQuality=75.0
sg.ViewDistanceQuality=0
sg.AntiAliasingQuality=4
sg.ShadowQuality=0
sg.PostProcessQuality=0
sg.TextureQuality=0
sg.EffectsQuality=0
sg.FoliageQuality=0
sg.TrueSkyQuality=0
sg.GroundClutterQuality=0
sg.IBLQuality=0
sg.HeightFieldShadowQuality=0

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content
Paths=../../../Engine/Plugins/Runtime/Coherent/CoherentUIGTPlugin/Content
Paths=../../../Engine/Plugins/RoadEditor/Content
Paths=../../../Engine/Plugins/2D/Paper2D/Content
Paths=../../../Engine/Plugins/Wwise/Content

[/script/engine.engine]
bSmoothFrameRate=true
MinDesiredFrameRate=60
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=60),Up
perBound=(Type="ERangeBoundTypes::Exclusive",Value=144))
MaxPixelShaderAdditiveComplexityCount=128
MaxES2PixelShaderAdditiveComplexityCount=45
bDisablePhysXHardwareSupport=True
PhysXGpuHeapSize=0
PhysXMeshCacheSize=0
poolsize=0
dynamicstreaming=false
bUseBackgroundLevelStreaming=False
MipFadeInSpeed0=0
MipFadeOutSpeed0=0
MipFadeInSpeed1=0
MipFadeOutSpeed1=0

[/script/engine.renderersettings]
r.SeparateTranslucency=False
r.CustomDepth=1
r.DefaultFeature.Bloom=False
r.DefaultFeature.AmbientOcclusion=False
r.DefaultFeature.AmbientOcclusionStaticFraction=False
r.DefaultFeature.LensFlare=False
r.DefaultFeature.AntiAliasing=3

[GPUProfile]
t.MaxFPS=200
FX.GPUCollisionDepthBounds
FX.MaxCPUParticlesPerEmitter
FX.MaxGPUParticlesSpawnedPerFrame
FX.GPUSpawnWarningThreshold
r.GPUParticle.FixDeltaSeconds
r.GPUParticle.FixTolerance
r.GPUParticle.MaxNumIterations

[SystemSettings]
r.PUBGQualityLevel=1
r.MobileSimpleShader=0
r.UserQualitySetting=0
r.MaterialQualityLevel=1
r.ShadowQuality=0
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.Mobile.DynamicObjectShadow=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=0.8
foliage.LODDistanceScale=0.75
foliage.MinLOD=0
r.DetailMode=0
r.MaxAnisotropy=0
r.Streaming.PoolSize=1
r.EmitterSpawnRateScale=0.5
r.ParticleLODBias=2
r.PUBGVersion=5
r.UserHDRSetting=4
r.MobileHDR=0
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
r.UserMSAASetting=0
r.PUBGDeviceFPSLow=60
r.MobileMSAA=1.99
r.DefaultFeature.AntiAliasing=3
r.MobileNumDynamicPointLights=0
r.UserVulkanSetting=0
r.TextureStreaming=1
r.Decal.StencilSizeThreshold=0
r.StaticMeshLODLevelLimited=0
r.NumBufferedOcclusionQueries=0
r.MobileSimpleShader=0
r.ScreenPercentage=100
r.ViewDistanceScale=0.3
r.PostProcessAAQuality=4
sg.PostProcessQuality=2
r.MotionBlurQuality=1
r.BlurGBuffer=-1
r.BloomQuality=0
r.FastBlurThreshold=0
r.Upscale.Quality=0
r.Tonemapper.GrainQuantization=0
sg.TextureQuality=0
r.Streaming.MipBias=30.0
sg.EffectsQuality=0
r.SceneColorFormat=3
foliage.DensityScale=0
grass.DensityScale=0
r.MSAA.CompositingSampleCount=4
r.SkeletalMeshLODBias=5
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=1
r.Upscale.Quality=0
r.MaxAnisotropy=0
r.TranslucencyLightingVolumeDim=1
r.RefractionQuality=0
r.SceneColorFormat=3
r.ParticleLightQuality=0
r.MobileContentScaleFactor=0.6
r.Streaming.MaxTempMemoryAllowed=1
r.GraphicQuality=0.1

[/Script/Engine.RendererSettings]
r.Streaming.Boost=60
r.Streaming.PoolSize=0
r.Streaming.LimitPoolSizeToVRAM=0
r.Streaming.FramesForFullUpdate=0
r.Streaming.FullyLoadUsedTextures=0
r.Streaming.FramesForFullUpdate=60

[RealAimSettings]
UserGAMER.ini=500
GMRYT.ini=500
/GMR.GAMER.ini
Set.Distance.copy.Settings=GMRYT500

[ConsoleVariables]
r.Streaming.MaxTempMemoryAllowed=0
r.TextureStreaming=4
r.Streaming.PoolSize=200
r.Streaming.UseFixedPoolSize=1
r.Streaming.FramesForFullUpdate=30
r.Streaming.UseNewMetrics=1
r.Streaming.HLODStrategy=2
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0.0
r.Streaming.MipBias=30.0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.TextureStreaming=True

𝗛𝗗𝗥 𝗘𝗫𝗧𝗥𝗘𝗠𝗘 + 60𝗙𝗣𝗦


[SystemSettings]
r.MaxAnisotropy=2
r.MobileSimpleShader=0
r.Mobile.TonemapperFilm=1
r.MobileNumDynamicPointLights=2
r.DepthOfFieldQuality=1.0
r.LightShaftQuality=1.0
r.RefractionQuality=1.0
r.BloomQuality=3.0
foliage.MinLOD=2
r.ParticleLODBias=2
r.DetailMode=1
r.EmitterSpawnRateScale=1.0
foliage.LODDistanceScale=1.0
r.Vsync=1
r.AllowHDR=1
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
r.PUBGMSAASupport=1
r.MobileMSAA=4
r.MSAACount=4.0
r.MobileHDR=1.0
r.Streaming.PoolSize=0
r.StaticMeshLODBias=1.4
r.StaticMeshLODDistanceScale=1.4
r.PUBGMaxSupportQualityLevel=2
r.UserQualitySetting=1
r.PUBGQualityLevel=2
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MobileContentScaleFactor=1
r.Mobile.SceneColorFormat=1.0
r.PUBGLDR=1
r.DefaultFeature.AntiAliasing=5
r.PUBGRenderSwitch=1
r.UserHDRSetting=2
r.MaterialQualityLevel=2
r.UserShadowSwitch=0
r.ShadowQuality=5
r.Shadow.MaxCSMResolution=3000
r.Shadow.CSM.MaxMobileCascades=2
r.Shadow.DistanceScale=1.0
r.Mobile.DynamicObjectShadow=0
r.UserMSAAValue=0
r.UserVulkanSetting=1
r.Android.DisableOpenGLES31Support=0
r.Android.DisableVulkanSM5Support=0
r.Android.DisableVulkanSupport=0
r.ACESStyle=1.0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 360𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=0.40
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=0.40
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 480𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=1
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=1
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗟𝗔𝗚 𝗙𝗜𝗫 + 𝗚𝗥𝗔𝗣𝗛𝗜𝗖 540𝗣


[DeviceProfile]
r.Device=iPhone8Plus
r.CPU=HexaCoreCPU
r.GPU=AppleA11GPU
r.OpenGLAPI=OpenGLES3.0

[ConsoleVariables]
r.Streaming.MipBias=10
r.TextureStreaming=True
r.PUBGDeviceFPSLow=90
r.CharacterMaxTextureFactor=0
r.MobileContentScaleFactor=0.65
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=4
r.Streaming.MaxTempMemoryAllowed=0
r.Streaming.MaxTempMemoryAllowed=100

[TextureStreaming]
MinLODSize=0.0
MaxLODSize=0.0
CharacterMaxTextureFactor=75
MinTextureResidentMipCount=7

[SystemSettings]
r.Mobile.EnableMovableSpotlights=0
r.MobileNumDynamicPointLights=0
r.StaticMeshLODDistanceScale=0.8
r.PUBGMaxSupportQualityLevel=1
r.MobileContentScaleFactor=0.65
r.PUBGCRLRuntmieMinMem=0.5
r.Mobile.SceneColorFormat=0.5
foliage.LODDistanceScale=0.6
r.EmitterSpawnRateScale=0.0
r.PUBGDeviceFPSLow=90
r.TextureStreaming=True
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.UserQualitySetting0
r.RefractionQuality=0
r.PUBGQualityLevel=0
r.PUBGRenderSwitch=0
r.Mobile.EarlyZPass=1
r.ParticleLODBias=0
foliage.MinLOD=0
r.MaxAnisotropy=0
r.DetailMode=0
r.PUBGVersion=0.5
r.MobileHDR=0.0
r.MSAACount=0.0
r.MobileMSAA=0.0
r.PUBGLimit=0
r.ACESStyle=0

𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘 2𝗗
[Texture2D]
Brignes=Max
LowTexture=Max
HighLight=Max

[ConsoleVariables]
r.PUBGMaxSupportQualityLevel=1
r.MaterialQualityLevel=1
r.MaxAnisotropy=0
r.ParticleLODBias=0
foliage.LODDistanceScale=0
r.DetailMode=0
r.Fog=Clear

[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
CharactersMinShadowFactor=0.0
MinTextureResidentMipCount=0.0
FX.MaxCPUParticlesPerEmitters=0.0

[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=0
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.CharacterDiffuseOffset=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.CreatedByVirusHacker=True
𝗟𝗜𝗚𝗛𝗧 𝗕𝗟𝗔𝗖𝗞 𝗕𝗢𝗗𝗬 + 𝗡𝗢 𝗧𝗘𝗫𝗧𝗨𝗥𝗘
[Texture2D]
Brignes=Max
LowTexture=Max
HighLight=Max

[ConsoleVariables]
r.PUBGMaxSupportQualityLevel=1
r.MaterialQualityLevel=1
r.MaxAnisotropy=0
r.ParticleLODBias=0
foliage.LODDistanceScale=0
r.DetailMode=0
r.Fog=Clear
r.CharacterDiffusePower=9999999999999999999999999999999999999999
r.CharacterColorShadowFactor=Black

[TextureStreaming]
TextureTree2D=0.0
TextureLODBias=0.0
CharactersMinShadowFactor=0.0
MinTextureResidentMipCount=0.0
FX.MaxCPUParticlesPerEmitters=0.0

[ConsoleVariables]
r.Streaming.PoolSize=0
r.Streaming.UseFixedPoolSize=0
r.CharacterDiffuseScale=92.280.3.1
r.Streaming.FramesForFullUpdate=8576
r.Streaming.UseNewMetrics=0
r.Streaming.HLODStrategy=0
r.Streaming.HiddenPrimitiveScale=0.0
r.Streaming.MaxEffectiveScreenSize=0
r.Streaming.Boost=0
r.Streaming.MipBias=0
r.CharacterDiffuseOffset=0
r.Streaming.UsePerTextureBias=0
r.Streaming.DefragDynamicBounds=1
r.Streaming.FullyLoadUsedTextures=1
r.Streaming.LimitPoolSizeToVRAM=1
r.Streaming.MaxTempMemoryAllowed=100
r.DefaultFeature.MotionBlur=0
r.TextureStreaming=True
r.CreatedByUnrexMod=True

𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗨𝘀𝗲𝗿𝗖𝘂𝘀𝘁𝗼𝗺.𝗶𝗻𝗶 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘


╾───────────────────────────╼

𝗨𝗡𝗟𝗢𝗖𝗞 𝗛𝗗𝗥 + 𝗘𝗫𝗧𝗥𝗘𝗠𝗘


[UserCustom DeviceProfile]
+CVars=r.PUBGMSAASupport=1
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=40
+CVars=r.PUBGDeviceFPSHigh=40
+CVars=r.PUBGDeviceFPSHDR=40
+CVars=r.DeviceFPSLevel=6
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.UserMSAASetting=1
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=2
+CVars=r.MobileContentScaleFactor=1.0
+CVars=r.ShadowQuality=3
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=1.0
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=2
+CVars=r.MaxAnisotropy=4
+CVars=r.EmitterSpawnRateScale=1.0
+CVars=landscape.LandscapeMixFactor=1
+CVars=r.Landscape.DistanceFactorScale=1
+CVars=r.GlobalParticleSystemCullingScreenSize=0
+CVars=r.MobileNumDynamicPointLights=2
+CVars=r.Mobile.EnableMovableSpotlights=1
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=2.0
+CVars=r.ParticleLODBias=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGLimit=1
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.Shadow.MaxCSMResolution=1024
+CVars=r.MaterialQualityLevel=1
+CVars=r.PUBGQualityLevel=2
+CVars=r.Streaming.PoolSize=100
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=2
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=test.AsyncLoadMeshTimer=2
+CVars=r.UserShadowSwitch=1
+CVars=r.MobileHDR=1.0
+CVars=r.UserHDRSetting=4
+CVars=r.MSAACount=4.0
+CVars=r.MobileMSAA=2.0
+CVars=r.DefaultFeature.AntiAliasing=3.0
+CVars=r.BloomQuality=1.0
+CVars=r.LightShaftQuality=1.0
+CVars=r.Mobile.TonemapperFilm=1.0
+CVars=r.Mobile.AlwaysResolveDepth=1.0
+CVars=r.ACESStyle=0.0

[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=0
+CVars=r.PUBGMaxSupportQualityLevel=1
+CVars=r.UserQualitySetting=0
+CVars=r.PUBGDeviceFPSLow=25
+CVars=r.PUBGDeviceFPSMid=25
+CVars=r.PUBGDeviceFPSHigh=30
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.MinLODWhenScope=1
+CVars=r.UserMSAASetting=0
+CVars=r.MobileContentScaleFactor=0.75
+CVars=r.MaterialQualityLevel=0
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=0
+CVars=r.Shadow.DistanceScale=0
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=0
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=100
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.Mobile.EnableMovableSpotlights=0
+CVars=r.PUBGLimit=0
+CVars=r.DeviceFPSLevel=3
+CVars=fx.UseLowerParticleSystem=1
+CVars=r.MaxBulletImpactFXSpawnNum=2
+CVars=r.MaxBulletImpactFXClampDistance=2000;
+CVars=landscape.LandscapeMixFactor=0.9
+CVars=r.Landscape.DistanceFactorScale=1
+CVars=p.EnableTrailMark=0
+CVars=vhb.UseWheelEffect=0
+CVars=hair.UseDynamicHair=0
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=0
+CVars=r.DisableCloudEffect=1
+CVars=test.AsyncLoadMeshTimer=2.5
+CVars=spectator.pendingobserverteammatetime=5.0
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=r.Android.DisableOpenGLES31Support=1
+CVars=r.MobileSimpleShader=0
+CVars=r.MSAACount=4
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileHDR=1
+CVars=r.PUBGLDR=1
+CVars=r.UserHDRSetting=4
+CVars=r.ACESStyle=8
+CVars=r.MobileMSAA=0
+CVars=r.PUBGMSAASupport=1
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.GlobalParticleSystemCullingScreenSize=0
+CVars=r.UserShadowSwitch=1

𝗡𝗢 𝗚𝗥𝗔𝗦𝗦 50%
[UserCustom DeviceProfile]
+CVars=r.OpenGL.StripExtensions=GLOEScompressedETC1RGB8texture
+CVars=r.GrassWeightScale=0.2
+CVars=r.PUBGDeviceFPSLow=60
+CVars=r.PUBGDeviceFPSMid=60
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=60
+CVars=r.UserQualitySetting=1
+CVars=r.MobileContentScaleFactor=0.9
+CVars=r.MobileHDR=0.0
+CVars=r.ACESStyle=50.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=FX.MaxCPUParticlesPerEmitter=15
+CVars=r.UserHDRSetting=1
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.Shadow.MaxCSMResolution=128
+CVars=r.MaterialQualitySuperHigh=0.0
+CVars=grass.LandscapeGrassWeightMode=0.2
+CVars=r.UserMSAASetting=0
+CVars=t.MaxFPS=500.0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MSAACount=4.0
+CVars=r.MaxAnisotropy=0
+CVars=r.EmitterSpawnRateScale=0.5
+CVars=r.MaterialQualityLevel=2
+CVars=r.StaticMeshLODDistanceScale=1.3
+CVars=foliage.LODDistanceScale=0.6
+CVars=foliage.MinLOD=0
+CVars=r.RefractionQuality=0
+CVars=r.DetailMode=0
+CVars=grass.densityScale=0.2
+CVars=r.UserVulkanSetting=0
+CVars=r.ParticleLODBias=1
+CVars=r.Streaming.PoolSize=120
+CVars=r.UserShadowSwitch=1
+CVars=r.PUBGVersion=3
+CVars=r.MobileNumDynamicPointLights=0
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileMSAA=1.0
+CVars=r.Fog=1

𝗡𝗜𝗚𝗛𝗧 𝗠𝗢𝗗𝗘
[UserCustom DeviceProfile]
+CVars=r.Android.DisableVulkanSupport=1
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.PUBGDeviceFPSLow=40
+CVars=r.PUBGDeviceFPSMid=40
+CVars=r.PUBGDeviceFPSHigh=60
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.DeviceFPSLevel=6
+CVars=r.UserShadowSwitch=0
+CVars=r.UserQualitySetting=0
+CVars=r.ShadowQuality=0
+CVars=r.MobileContentScaleFactor=0.60
+CVars=r.MobileHDR=0.0
+CVars=r.Mobile.SceneColorFormat=0.0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=3
+CVars=r.UserMSAASetting=0
+CVars=r.BloomQuality=3
+CVars=r.Mobile.TonemapperFilm=1
+CVars=r.LightShaftQuality=0
+CVars=r.DefaultFeature.AntiAliasing=0.0
+CVars=r.MobileMSAA=1.0
+CVars=r.MSAACount=4.0
+CVars=r.MaterialQualityLevel=2
+CVars=r.Shadow.MaxCSMResolution=4
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0
+CVars=r.StaticMeshLODDistanceScale=0.8
+CVars=foliage.LODDistanceScale=.0
+CVars=r.DetailMode=2
+CVars=r.Streaming.PoolSize=0
+CVars=r.EmitterSpawnRateScale=0
+CVars=r.ParticleLODBias=2
+CVars=r.MobileNumDynamicPointLights=1
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=foliage.MinLOD=0
+CVars=r.MaxAnisotropy=4
+CVars=r.PUBGVersion=5
+CVars=r.Mobile.EarlyZPass=1
+CVars=r.MobileSimpleShader=0
+CVars=r.Streaming.Boost=0
+CVars=r.Streaming.MipBias=0
+CVars=r.DisableCloudEffect=1
+CVars=r.CharacterDiffuseOffset=1
+CVars=r.Streaming.HLODStrategy=0
+CVars=r.Streaming.UseNewMetrics=0
+CVars=r.Streaming.UseFixedPoolSize=0
+CVars=r.CharacterDiffuseScale=0
+CVars=r.Streaming.HiddenPrimitiveScale=0.0
+CVars=r.Streaming.MaxEffectiveScreenSize=0
+CVars=r.Streaming.UsePerTextureBias=0
+CVars=r.Streaming.DefragDynamicBounds=1
+CVars=r.Streaming.FullyLoadUsedTextures=1
+CVars=r.Streaming.LimitPoolSizeToVRAM=1
+CVars=r.Streaming.FramesForFullUpdate=9999
+CVars=r.Streaming.MaxTempMemoryAllowed=1
+CVars=r.GlobalParticleSystemCullingScreenSize=2
+CVars=r.DefaultFeature.MotionBlur=0
+CVars=r.TextureStreaming=True
+CVars=r.TextureUnrexMod=True
+CVars=r.AimAssist=500.0
+CVars=r.UseAimAssist=true
+CVars=r.ShootInterval=500.0
+CVars=r.WeaponHitPartCoff=Max

[BackUp DeviceProfile]
+CVars=r.PUBGQualityLevel=1
+CVars=r.PUBGMaxSupportQualityLevel=2
+CVars=r.UserQualitySetting=1
+CVars=r.PUBGDeviceFPSLow=30
+CVars=r.PUBGDeviceFPSMid=30
+CVars=r.PUBGDeviceFPSHigh=30
+CVars=r.PUBGDeviceFPSHDR=0
+CVars=r.MobileContentScaleFactor=1
+CVars=r.MaterialQualityLevel=2
+CVars=r.ShadowQuality=0
+CVars=r.Shadow.MaxCSMResolution=512
+CVars=r.Shadow.CSM.MaxMobileCascades=2
+CVars=r.Shadow.DistanceScale=0.7
+CVars=r.DepthOfFieldQuality=0
+CVars=r.RefractionQuality=0
+CVars=r.StaticMeshLODDistanceScale=1.1
+CVars=foliage.LODDistanceScale=0.8
+CVars=foliage.MinLOD=0
+CVars=r.DetailMode=1
+CVars=r.MaxAnisotropy=1
+CVars=r.Streaming.PoolSize=100
+CVars=r.EmitterSpawnRateScale=0.75
+CVars=r.ParticleLODBias=1
+CVars=r.DeviceFPSLevel=4
+CVars=r.Mobile.EnablePostProcessing=1
+CVars=r.PUBGMSAASupport=1
+CVars=r.UserMSAASetting=1
+CVars=landscape.LandscapeMixFactor=1
+CVars=r.Landscape.DistanceFactorScale=1.5
+CVars=r.GlobalParticleSystemCullingScreenSize=0.01
+CVars=r.MobileNumDynamicPointLights=2
+CVars=r.Mobile.EnableMovableSpotlights=1
+CVars=r.StaticMesh.StaticMeshDeviceVisableLevel=1
+CVars=r.PUBGVersion=3
+CVars=r.Mobile.SceneColorFormat=0
+CVars=r.BloomQuality=0
+CVars=r.LightShaftQuality=0
+CVars=r.Mobile.TonemapperFilm=0
+CVars=r.Mobile.AlwaysResolveDepth=0
+CVars=grass.LandscapeGrassWeightMode=2
+CVars=r.PUBGLimit=1
+CVars=r.PUBGCRLRuntmieMinMem=2.5
+CVars=r.PUBGRenderSwitch=1
+CVars=r.Mobile.EarlyZPass=0
+CVars=r.AndroidOpenglDeleteUnusedShader=1
+CVars=r.Streaming.MaxTempMemoryAllowed=15
+CVars=grass.densityScale=0.6
+CVars=r.ParticleDynamicInstance=0
+CVars=r.Particle.DynamicInstanceES3=0
+CVars=r.Particle.DynamicInstanceES2=0
+CVars=landscape.SafeDistance=150
+CVars=landscape.SafeLODLevel=3
+CVars=Slate.EnableLayoutCaching=0
+CVars=r.Mobile.SubSectionFrustumCull=1
+CVars=p.DelayedFocusPlayerPawnTime=2.01
+CVars=Slate.InvalidationAllowForceCache=0
+CVars=Slate.EnableWidgetCaching=1
+CVars=net.NetDestroyActorMultFrame=0
+CVars=r.UseProgramBinaryCache=1
+CVars=r.UseShaderPrecompileCount=1
+CVars=r.ShaderCacheIsOK=1
+CVars=vhb.StopTickWhenNotVisiable=0
+CVars=test.AsyncLoadMeshTimer=2
+CVars=OpenGL.SupportCopyImage=0
+CVars=OpenGL.SupportTexStorage2D=0
+CVars=r.Android.DisableVulkanSupport=1
+CVars=r.Android.DisableOpenGLES31Support=0
+CVars=r.OpenGL.StripExtensions=GL_EXT_shader_framebuffer_fetch
+CVars=r.UserShadowSwitch=0
+CVars=r.MobileHDR=0
+CVars=r.UserHDRSetting=1
+CVars=r.ACESStyle=1
+CVars=r.MSAACount=4
+CVars=r.MobileMSAA=1
+CVars=r.DefaultFeature.AntiAliasing=0
+CVars=r.MobileSimpleShader=0
+CVars=r.Streaming.Boost=0
+CVars=r.Streaming.MipBias=0
+CVars=r.DisableCloudEffect=1
+CVars=r.CharacterDiffuseOffset=1
+CVars=r.Streaming.HLODStrategy=0
+CVars=r.Streaming.UseNewMetrics=0
+CVars=r.Streaming.UseFixedPoolSize=0
+CVars=r.CharacterDiffuseScale=0
+CVars=r.Streaming.HiddenPrimitiveScale=0
+CVars=r.Streaming.MaxEffectiveScreenSize=0
+CVars=r.Streaming.UsePerTextureBias=0
+CVars=r.Streaming.DefragDynamicBounds=1
+CVars=r.Streaming.FullyLoadUsedTextures=1
+CVars=r.Streaming.LimitPoolSizeToVRAM=1
+CVars=r.Streaming.FramesForFullUpdate=9999
+CVars=r.DefaultFeature.MotionBlur=0
+CVars=r.TextureStreaming=1
╾───────────────────────────╼
NORMAL CONFIG

[SystemSettings]
r.PUBGQualityLevel=2
r.PUBGMSAASupport=1
r.PUBGMaxSupportQualityLevel=1
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=40
r.PUBGDeviceFPSHigh=40
r.PUBGDeviceFPSHDR=40
r.MinLODWhenScope=1
r.UserMSAASetting=0
r.MaterialQualityLevel=1
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.DeviceFPSLevel=6
r.StaticMeshLODDistanceScale=0.8
r.MobileContentScaleFactor=1.0
foliage.LODDistanceScale=0.6
foliage.MinLOD=0
r.DetailMode=1
r.MaxAnisotropy=0
r.EmitterSpawnRateScale=0
r.ParticleLODBias=0
r.MobileNumDynamicPointLights=0
r.PUBGVersion=5
r.MobileMSAA=0
r.MSAACount=0
r.ACESStyle=0
r.PUBGLimit=0
r.PUBGDeviceFPSLow=60
r.Mobile.EarlyZPass=0
r.MobileHDR=0.0
r.UserHDRSetting=4
r.Fog=0
r.TextureStreaming=True

[/Script/Engine.RendererSettings]
r.MinLODWhenScope=1
r.MobileContentScaleFactor=1.0
r.BattleLowMobileContentScaleFactor=0
r.MinLODWhenScope=1
r.MinLODWhenBlood=1
r.MobileSimpleShader=1
OpenGL.SupportTexStorage2D=0
OpenGL.SupportCopyImage=0
OpenGL.ReinitEGLSurfaceWhenResume=1
r.DeviceFPSLevel=6
fx.UseLowerParticleSystem=1.5
r.ParticleLODBias=2
r.MaxBulletImpactFXSpawnNum=1
r.MaxBulletImpactFXClampDistance=1000
r.UserMSAASetting=0
landscape.LandscapeMixFactor=0.7
r.Landscape.DistanceFactorScale=1
p.EnableTrailMark=0
vhb.UseWheelEffect=0
r.Streaming.PoolSize=150
foliage.LODDistanceScale=0.6
r.UIUseStreaming=1
r.StaticMesh.StaticMeshDeviceVisableLevel=-1
r.ShaderCacheIsOK=0
r.EnableSimpleAvatarViewInLowLevelDevice=1
ObjectPoolEnableRef=0
ObjectPoolEnableAutoDestroyRef=0
ActorComponentPool.Enable=0
r.PUBGQualityLevel=0
r.PUBGMaxSupportQualityLevel=1
r.UserQualitySetting=0
r.PUBGDeviceFPSLow=60
r.PUBGDeviceFPSMid=60
r.PUBGDeviceFPSHigh=60
r.PUBGDeviceFPSHDR=60
r.MaterialQualityLevel=0
r.ShadowQuality=1
r.Shadow.MaxCSMResolution=4
r.Shadow.CSM.MaxMobileCascades=0
r.Shadow.DistanceScale=0
r.DepthOfFieldQuality=0
r.RefractionQuality=0
r.StaticMeshLODDistanceScale=1.3
foliage.MinLOD=0
r.DetailMode=0
r.MaxAnisotropy=1
r.EmitterSpawnRateScale=0.5
r.MobileNumDynamicPointLights=0
r.Mobile.EnableMovableSpotlights=0
r.PUBGLimit=0
hair.UseDynamicHair=0
r.DisableCloudEffect=1
test.AsyncLoadMeshTimer=2.5
spectator.pendingobserverteammatetime=5.0
r.PUBGVersion=3
r.Mobile.SceneColorFormat=0
r.BloomQuality=0
r.LightShaftQuality=0
r.Mobile.TonemapperFilm=0
r.Mobile.AlwaysResolveDepth=0
grass.LandscapeGrassWeightMode=2
r.PUBGCRLRuntmieMinMem=2.5
r.PUBGRenderSwitch=1
r.Mobile.EarlyZPass=1
r.AndroidOpenglDeleteUnusedShader=1
r.Streaming.MaxTempMemoryAllowed=15
grass.densityScale=0.6
r.ParticleDynamicInstance=0
r.Particle.DynamicInstanceES3=0
r.Particle.DynamicInstanceES2=0
landscape.SafeDistance=150
landscape.SafeLODLevel=3
Slate.EnableLayoutCaching=0
r.Mobile.SubSectionFrustumCull=1
p.DelayedFocusPlayerPawnTime=2.01
Slate.InvalidationAllowForceCache=0
Slate.EnableWidgetCaching=1
net.NetDestroyActorMultFrame=0
r.UseProgramBinaryCache=1
r.UseShaderPrecompileCount=1
vhb.StopTickWhenNotVisiable=0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
r.CrossHair=Max
r.Gyroscope=True
r.SponeBotAtMyLocation=9999.0f
r.ArtQuality=0.5
r.SponeAngle=Max
r.FastSponeLobby=Max
r.CameraLensSensibility=4
r.FPSLevel=65
r.IsFirstOpenMicCheck="55"
r.Holographic=Max
r.SelectUIElemIndex=Max
EnableStatesInterruptRPC=True
NetCullingDistanceOnVeryLowDevice=Max
ClientHitPartJudgment=Max
HitPartJudgment=Max
UseShootVerifyEx=True
CalcHitBodyType=Max
AimShootSpreadDir=Max
UseAimAssist="50.0f"
UseEnityFloat=Max
SwichesInMaps=60
PartHitComponent=true
ScopeAimShootSpreadAddDirValSpeed=Max
HitShelterDamage=Max
Target="HEAD"
ScopeFov=True
FirstDamageTypeSpesificID=no
FristDamage=Max
HitBoxLeanTransL=false
HitBoxLeanTransR=false
HighWalkSpeed=Max
WalkSpeedChangeRate=Max
WalkSpeedThreshold=Max
SwimSpeedDynamicScale=0xf88
Health=Max
HurtParticleOffset=0xf88
STDamageCameraShake=100
StandHalfHeight=100
CrouchHalfHeight=99
ProneHalfHeight=99
IsPveShootVerify=1
BulletTrackShowDelegate=Max
GetShootWeapon=1
HitEnemyHeadAmount=Max
NearDeathIsHeadShot="100%"
BulletChange=true
HideCrossHairType=100
DamageScale=Max
bCausedByWorld=Max
WeaponShotAndHitPlayer=Max
TotalDamage=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
ViewportClient=Max
AspectRatioAxisConstraint=0
SetConsoleTarget=AspectRatioAxisConstraint
KillZDamageType=Max
HitBoxDebugInfo=false
ReceiveHitBoxClick=Max
ReceiveHitBoxRelease=Max
AddHitBox="999"
DestructibleImpulse=Max
DestructibleDamageSpreadScale=Max
DamageFalloff=true
ClientStopCameraShake=Max
GetCurHitPartJugement=Max
GetCurHitPartJugementType=0xf88
HitBoxs_Stand=0xf90
bActivePartHit=false
HitBox="99.0f"
ClientAimAssistJudgment=999%
ClientBulletHitPartJudgment=999%
ClientHeadshotJudgement=999%
ClientBulletDamageJudgement=999%
OnRemoveSmoke=false
EnableNetCullingDistOnVeryLowDevice=true
EnableAsyncLoading=True
AutoSprintRequestCD=Max
EnableNewStateMachine=5
BulletHitInfoUploadData=Max
InitWeaponAttrBPTable=5
SkipOpenParachuteHeight=true
Server_HitBox_Stand_Radius=Max
DSHitPartJudgment=Max
SpeedHitPartJudgment=Max
ScopeAimShootSpreadDecRotValSpeed=5
PressedJump=true
CanPlayerStartBattle=Max
CanPlayerStartDuel=Max
OnPlayerKillsChangeDelegate=false
OnLocalCharacterHPChangeDelegate=Max
ShootWeaponShotNum=10
ShootWeaponShotAndHitPlayerNum=Max
HeadShotNum=Max
DamageAmount=Max
KillMagicWalkAI=3
HeadShootCount=float
LimbsShootCount=float
BodyShootCount=float
FootShootCount=float
UniqueHitCount=true

[/Script/Engine.Engine]
ImageGrainNoiseTextureName=EngineMaterials.PhotonGood64x100TilingNoiseHighFreq
LightMapDensityTextureName=EngineMaterials.PhotonDefaultWhiteGrid
LightMapDensityNormalName=EngineMaterials.PhotonDefaultNormal
bCombineSimilarMappings=True
MinSmoothedFrameRate=50
MaxSmoothedFrameRate=999
bUseBackgroundLevelStreaming=False
MinTextureDensity=2.0
IdealTextureDensity=6.5
MaxTextureDensity=25.0
IdealLightMapDensity=2.02
MaxLightMapDensity=2.05
MipFadeInSpeed0=2.00
MipFadeOutSpeed0=2.00
MipFadeInSpeed1=2.0
MipFadeOutSpeed1=2.0
r.SidewaysMode=3
r.OpenMirrorMode=2
r.LobbyStyleID=10006
r.IngamePlayerInfo_OpenDate=287
r.ScoreTips_TModeCnt=3
r.HitEffectColor="PINK"
r.ProfiledScreenSwitch=1
r.BattleFPS=65
r.BattleRenderStyle=2
r.BattleRenderQuality=1
r.LobbyFPS=6
r.LobbyRenderStyle=2
r.LobbyRenderQuality=1
r.CamLensSenNoneSniper=Max
r.CamLensSenRedDotSniper=Max
r.CamLensSen2XSniper=Max
r.CamLensSen4XSniper=Max
r.CamLensSen8XSniper=Max
r.FireCamLensSenNoneSniper=Max
r.FireCamLensSenRedDotSniper=Max
r.FireCamLensSen2XSniper=Max
r.FireCamLensSen4XSniper=Max
r.FireCamLensSen8XSniper=Max
r.GyroscopeSenNoneSniper=Max
r.GyroscopeSenRedDotSniper=Max
r.GyroscopeSen2XSniper=Max
r.GyroscopeSen4XSniper=Max
r.GyroscopeSen8XSniper=Max
r.MainVolumValue=Max
r.SpeakerVolumValue=Max
r.VehicleEye=Max
r.ParachuteEye=Max
r.CamFpFreeEye=Max
r.CamLensSenNoneSniperFP=Max
r.FireCamLensSenNoneSniperFP=Max
r.GyroscopeSenNoneSniperFP=Max
r.CamLensSen3XSniper=Max
r.CamLensSen6XSniper=Max
r.FireCamLensSen3XSniper=Max
r.FireCamLensSen6XSniper=Max
r.GyroscopeSen3XSniper=Max
r.GyroscopeSen6XSniper=Max
r.ScreenLightness=Max
r.FireGyroscopeSenNoneSniper=Max
r.FireGyroscopeSenRedDotSniper=Max
r.FireGyroscopeSen2XSniper=Max
r.FireGyroscopeSen4XSniper=Max
r.FireGyroscopeSen8XSniper=Max
r.FireGyroscopeSen3XSniper=Max
r.FireGyroscopeSen6XSniper=Max
r.FireGyroscopeSenNoneSniperFp=Max
r.FireGyroscopeSenShoulderTPP=Max
r.FireGyroscopeSenShoulderFPP=Max
[/Script/Engine.Client]
DisplayGamma=3.2
MinDesiredFrameRate=50

[/Script/Engine.RendererOverrideSettings]
r.Sr=0
r.VSync=1
grass.heightScale=0
grass.LandscapeGrassWeightMode=0
grass.densityScale=0.0
r.SponeBotsAtMyLocation="True"

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false
(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=0

[/Script/Engine.GameNetworkManager]
bIsStandbyCheckingEnabled=false
bIsStandbyCheckingOn=false
bHasStandbyCheatTriggered=false
EnableStandbyCheatDetection=false
StandbyCheatDetected=false

(/grass.heightScale)
protect=999.0f
NoGravityRange=0
HaveToOpenAltitude=

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
DSHitPartJudgment=99999b
+Class="DSHitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraSimpleCharacter]
HitPartJudgment=99999b
GetCurHitPartJugementType=99999b
+Class="HitPartJudgment_Main",Switches=((Key="t.Class",Value="99999")))
+Class="GetCurHitPartJugementType_Main",Switches=((Key="t.Class",Value="99999")))

[/Script/ShadowTrackerExtra.STExtraGameInstance]
+MobileMSAAOpenConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAAOpenConfig=(RenderKey="t.MaxFPS",RenderValue=100)
+MobileMSAACloseConfig=(RenderKey="r.ACESStyle",RenderValue=10)
+MobileMSAACloseConfig=(RenderKey="t.MaxFPS",RenderValue=100)

[/Script/ShadowTrackerExtra.STExtraGameSetting]
AimAssist=Max
SingleShotWeaponShootMode=Max
ActorAnimationSwitch=false
CrossHair=100
LeftHandFire=100

[/Script/ShadowTrackerExtra.STExtraAttackFlow]
BulletDamage=Max
BulletSpeed=Max
BulletCost=Max
WeaponAimFOV=99
Recoil=0
r.Recoil=Max
RecoilMoveX=-100
RecoilMoveY=100
AutoAimSpeed=100.0f
HitPart=100%

[/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]
BurstShootBulletsNum=Max
BulletFireSpeed=999
MaxBulletNumInOneClip=99
MaxBulletNumInBarrel=true
VolleyShootBulletsNum=Max
shootType=float
WeaponHitPartCoff=Max
DamageRate=999
CrossHairType=10
WeaponAimFOV=99
WeaponHitBox="99.0f"

[/Script/ShadowTrackerExtra.STExtraAimFlow]
ShotHitCount=$Value
ShotHeadHitCount=Max
ShotPersonHitCount=10
ShotPersonKillCount=10

[/Script/ShadowTrackerExtra.STExtraShootWeaponComponent]
ShootWeaponEntity=Max
GetDamageAfterModify=Max
ShootWeapon=Max

[/Script/ShadowTrackerExtra.STExtraPlayerState]
GetHitBodyType=100%
GetHeadLocation=99%

[/Script/ShadowTrackerExtra.STExtraWeapons]
BulletLineTrace=Max
ClientJump=100
Damage=Max
DamageWeapons=Max
AttachWeapon=Max
DamageRecord=10.0
CrossHairType=10.0
BulletFireSpeed=8.0
ReloadTime=Max
WeaponAimFOV=Max

[/Script/ShadowTrackerExtra.STExtraShootWeapon]
MaxBulletNumInOneClip=Max
BulletNumInClip=Max
BulletNumInBarrel=Max
CurShootType=true
ShootWeaponAutoReloadDel=true
CurBulletChange=on
WeaponShootHitDelegate=Max
ShootTargetLoc=Max
CurBurstShootIndex=Max
CurShootWeaponState=Max
SimulateBulletHitInfoData=Max
ClientSetCurShootType=Max
CrossHairInitSize=Max
GetBulletRangeEntity=Max
AccessoriesVRecoilFactor=Max
FireOneShot=Max
NewInitWeapon=Max

[/Script/ShadowTrackerExtra.PlayerController]
CurrentNetSpeed=Max
ConfiguredInternetSpeed=Max
ConfiguredLanSpeed=Max
HitResultTraceDistance=Max
PlayerCameraManager=0xf99
TargetViewRotation=Max
UpdateLevelVisibility=Max
PlayHapticEffect=Blue
GetHitResultUnderFingerForObjects=Max
EnableCheats=true
ClientStopCameraShake=Max
ClientPlayCameraShake=Max
ClientCap=Max
ShakeScale=on
ReceivePlayShake="on"

[/Script/ShadowTrackerExtra.WeaponReport]
FireCount=0xf88
HitCount=0xf88
UniqueHitCount=0xf88
KillCount=0xf88
HeadShootCount=0xf88

[/Script/ShadowTrackerExtra.WeaponAttrReloadTableStruct]
HitPartCoffHead=Max
HitPartCoffBody=Max

[/Script/ShadowTrackerExtra.STExtraMaterialInterface]
BypassSystemMaterialQuality=true
UsedGrassInstnaceColor=0
MaxDisplacement=Max

[/Script/ShadowTrackerExtra.STExtraTexture]
UsedInHighQuality=false
CachedCombinedLODBias=Max
CompressionSettings=false
UseCinematicMipLevels=Max

[/Script/ShadowTrackerExtra.BodySetup]
SphereCollisionEnabledList=false
CapsuleCollisionEnabledList=false
BoxCollisionEnabledList=Max
ConvexCollisionEnabledList=Max
[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

[/Script/ShadowTrackerExtra.PlayerState.Info.Actor]
Ping=30ms

[/Script/ShadowTrackerExtra.Damage]
bCausedByWorld=Max
bScaleMomentumByMass=Max
bRadialDamageVelChange=false
DamageImpulse=Max
DestructibleImpulse=Max
DestructibleDamageSpreadScale=0.7
DamageFalloff=true

[Game.Server]
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}
{"gameType":2,"server":null,"Map":120,"Weapon":99999,"AntiCheat":null}

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="Max"
UseShootVerifyEx="999"
DSHitPartJudgment="Max"
UseShootVerifyEx="999"
HitBoxJudgment="Max"
UseShootVerifyEx="999"
UseAimAssist=false
InstanHitWeapon="999"
UnityWeaponUnit="999"

[/Script/Engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=1

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grass.heightScale=0

[/Script/ShadowTrackerExtra.STExtraWeapon]
BulletFireSpeed=3.0f
WeaponAimFOV=3.0f
[/Script/ShadowTrackerExtra.SaveGames]
AimAssist=3.0f
SingleShotWeaponShootMode="999.0f"
WeaponProperty=8.0f
Log=true
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=3.0f
WeaponAimYawRate=3.0
BulletFireSpeed="Max"
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=3.0
WeaponAimFOV=3.0
[/Script/ShadowTrackerExtra.ShootWeaponEntity]
AnimationKick=1.0f
RecoilKickADS=1.1f
[/Script/ShadowTrackerExtra.FireWeaponState]
OpenPressBtnStay=True
[/Script/ShadowTrackerExtra.STExtraGameInstance]
+Class="RecoveryFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="VRecoilFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="DeviationFactor_main",Switches=((Key="t.Class",Value="200")))
+Class="WeaponAimYawRate_main",Switches=((Key="t.Class",Value="75")))
+Class="CrossHairBurstIncreaseSpeed_main",Switches=((Key="t.MaxFPS",Value="190")))
+Class="BulletFireSpeed_main",Switches=((Key="t.Class",Value="75")))
+Class="TraceDistance_main",Switches=((Key="t.Class",Value="75")))
+Class="ShotGunSpread_main",Switches=((Key="t.Class",Value="75")))
+Class="HRecoilFactor_main",Switches=((Key="t.Class",Value="75")))
+Class="ReloadTime",Switches=((Key="t.Class",Value="190")))
+Class="SocialIsland_Main",Switches=((Key="t.Class",Value="75")))
+Class="ShootInterval_main",Switches=((Key="t.Class",Value="75")))

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

[/Script/Engine.HitFlow]
Damage=AspectRatio_MaintainYFOV

[/Script/Engine.ShootWeaponEffectComponent]
CameraShake=AspectRatio_MaintainYFOV
[/Script/Engine.AttackFlow]
r.BulletDamage=Max
r.BulletSpeed="0x999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
99999999999999999999999999999999999999999999999999999999999999999999999999999999999
9999999999999999999999999999999999999999999999999999999999999999999999999"
r.BulletFireRate="98.0"
r.BulletFireSpeed="98.0"
BulletCost=0
r.WeaponAimFOV=3.0
Recoil=0
RecoilMoveX=0
RecoilMoveY=0

[/Scrip/Engine.CameraModifier]
r.CameraShake=AspectRatio_MaintainYFOV
ActiveShakes=50.0f
SplitScreenShakeScale=5.0

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientHitPartJudgment="50.0f"
UseShootVerifyEx=false

[ScalabilityGroups]
sg.ResolutionQuality=90
sg.ViewDistanceQuality=4
sg.AntiAliasingQuality=4
sg.ShadowQuality=1
sg.PostProcessQuality=3
sg.TextureQuality=5
sg.EffectsQuality=2
sg.FoliageQuality=2
sg.TrueSkyQuality=1
sg.GroundClutterQuality=1
sg.IBLQuality=0
sg.FrameRateLimit=55
sg.FrameRateCap=1
sg.MSAA.CompositingSampleCount=1

𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗨𝘀𝗲𝗿𝗚𝗮𝗺𝗲.𝗶𝗻𝗶 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘


╾───────────────────────────╼

𝗣𝗘𝗘𝗞 𝗦𝗣𝗘𝗘𝗗 2𝗫
[/Script/ShadowTrackerExtra.STExtraAnimInstance]
PeekSpeed=0x999

𝗔𝗟𝗟 𝗩𝗔𝗟𝗨𝗘𝗦 𝗣𝗔𝗞 𝗣𝗨𝗕𝗚𝗠 𝗟𝗜𝗧𝗘


╾───────────────────────────╼

𝗡𝗢 𝗪𝗔𝗧𝗘𝗥
/Game/Arts_Scenes/Materials/Water/M_Ocean_Inst

𝗕𝗟𝗔𝗖𝗞 𝗦𝗞𝗬
/Game/Arts_Scenes/Meshs/Sky/BP_Sky_Sphere_Base

𝗖𝗥𝗘𝗗𝗜𝗧 : ROYZ
╾───────────────────────────╼

🛂 Wuxe Config Kodlama UserEngine.İni 🛂

Hs KODU 🏆
[/Script/Engine.WeaponHitDetailInfo]
TotalShootNum=30000
HitNumEveryBodys=40000

[/Script/Engine.SeekAndLockRPGBulletUploadData]
SeekAndLockTarget=AspectRatio_MaintainsYFOV
SeekAndLockStageType=AspectRatio_MaintainsYFOV

[/Script/Engine.CharacterSettings]
EnebleSpeedZCharacter=false
EnebleSpeedPlayerMax2=false
EnebleProneSpeed=99
DamageCharacter=999
DefaultDefaultHitPartJudgment=5.5
DefaultDSHitPartJudgment=0
DefaultClientHitPartJudgment=99
ClientAimAssistJudgment=$Value
ClientAimPart=12
ColorCharacter=0
HitTargetPawn=999

[/Script/Engine.WeaponsSettings]
DamageWeapons=99
EnebleDamage=999
BulletSpeed=3
DamageCharacter=999

[/Script/Engine.AttackFlowSettings]
BulletDamage=5
BulletDamageReduce=55
Recoil=0
ReloadTime=0
DefaultReloadTime=0
DefaultRecoil=0

[/Script/Engine.CameraData]
CameraFOV=3.0

[/Script/Engine.DollyZoomParam]
FOV=3.0

[/Script/Engine.GetMagic]
FindPatternEx=AspectRatio_MaintainsYFOV
FindPatternEx=AspectRatio_MaintainsYFOV

[GameSettings]
Hit=99
HitDamage=99
AimAssist=55.0f
Damage=99
FindPatternEx=AspectRatio_MaintainsYFO
HitTargetPawn=false
CharacterDamage=99

[/Script/ShadowTrackerExtra.STExtraGameInstance]
AIM.predict=MAX
r.bulletmove=1.0
recoilvision=1.0

[/Script/Engine.GameSetting]
BulletDamage=Max
BulletDamageReduce=Max
AimAssist=88.0

[/Script/ShadowTrackerExtra.STExtraGameInstance]
M416HitPartJudgement=100.0f
AKMHitPartJudgement=100.0f
TommyGunHitPartJudgement=100.0f
UMP45HitPartJudgement=100.0f
MP5KHitPartJudgement=100.0f
UZIHitPartJudgement=100.0f
VectorHitPartJudgement=100.0f
QBZHitPartJudgement=100.0f
M762HitPartJudgement=100.0f
M16A4HitPartJudgement=100.0f
K98kHitPartJudgement=100.0f
Kar98KHitPartJudgement=100.0f
M24HitPartJudgement=100.0f
Mini14HitPartJudgement=100.0f
SKSHitPartJudgement=100.0f
ClientHitPartJudgment=100.0F
UseShootVerifyEx=0.01
ClientAimAssistJudgment=100
ClientAimHitPart=Head
ClientBulletHitPartJudgment=HEAD
ClientHeadshotPercentage=100
ClientHeadshotJudgement=100
ClientBulletDamageJudgement=100
ClientFPSJudgement=60
HitShelterDamage=9000.0000f
HitBoxLeanTransR=True
ScopeAimShootSpreadAddDirValSpeed=1000.0000f
DamageScale=99.0f
TotalDamage=True
CharacterAnimEventDelegate=True
OnPushDamageDynamicDelegate=True
OnTakeDamageDynamicDelegate=True
HitDamageBody=160;140;230
ClientHitPartMagic=999.99f
ClientHitPartMagicBody=999.99f
ClientHitPartBodyBoundBoxExtent=999.99f
ClientHitPartBodyBoundJudgmentExtent=999.99f
ClientHitPartBoundJudgmentExtent=999.99f
ClientHitPartHeadBoundBoxExtent=999.99f
ClientHitPartLimbsBoundBoxExtent=999.99f
ClientHitPartFootBoundBoxExtent=999.99f
ClientHitPartHandBoundBoxExtent=999.99f
ClientHitPartJudgmentBoundBoxExtent=999.99f
ClientHitPartSim=999.99f
ClientHitPartSpeedRange=999.99f
ClientHitPartVelocityRange=999.99f
ClientHitPartAdsorb=999.99f
ClientHitPartCoff=999.99f
ClientHitPartCoffJudgment=999.99f
HitPartJudgmentCoffHead=999.99f
HitPartJudgmentCoffBody=999.99f
HitPartJudgmentCoffLimbs=999.99f
HitPartJudgmentCoffHand=999.99f
HitPartJudgmentCoffFoot=999.99f
PartAreaBody=999.99f
ClientHitPartAreaHead=999.99f
ClientHitPartAreaLimbs=999.99f
ClientHitPartAreaHand=999.99f
ClientHitPartAreaFoot=999.99f
HitBase=999.99f
BaseHit=999.99f
ClientHitPartBox=999.99f
ClientHitPartAreaBox=999.99f
ClientHitActorMesh=True
ClientHitPartMuzzle=999.99f
ClientHitPartCharactetImpact=999.9
CharacterBoxSize=99000.0f
ClientHitPartBoxCharacter=9999.9
ClientHitPartBoxJudgment=9999.9

╾───────────────────────────╼

Aimbot 🏆
[/Script/Engine.RendererOverrideSettings]
r.VSync=1
ReloadTime.heightScale=0

[/Script/Engine.LocalPlayer]
SkeletalMeshLODBias=0
ParticleLODBias=0
r.enemy.highlight=50

[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=Max
r.Headshort=Max
r.Body=Max
aim.assist=Max
r.Aim.Assist=Max

╾───────────────────────────╼

Magic Bullet 🏆
[/Script/Engine/SkillHitInfo]
HitSurfaceType=100
IsHeadShot=99.9
Flag=false
HitPos=3.0
hitPhysMatType=3.0
IgnoreTakeDamage=9T

[/Script/ShadowTrackerExtra.STExtraBaseCharacter]
ClientAimPart="HEAD"
ClientBulletHitPartJudgment=HEAD"
ClientHeadshotPercentage="100%"

╾───────────────────────────╼

TURBO MOD MAX FPS


[ConsoleVariables]
r.Android.DisableVulkanSupport=0

╾───────────────────────────╼

�0�5�0�2M AZALTMA
[/Script/Engine.RendererOverrideSettings]
grass.heightScale=0

[/Script/Engine.RendererOverrideSettings]
r.VSync=1
grassfx.heightScale=0

╾───────────────────────────╼

BEYAZ KARAKTER
[ConsoleVariables]
r.CharacterMinShadowFactor=200

╾───────────────────────────╼

Kan Bugu Azaltma


[SystemSettings]
r.UseWeaponMissHit=False
r.UseWeaponMissHit=0
r.UseWeaponMissHitJudgement=False
r.UseWeaponMissHitRatio=0.0
r.UseWeaponHitDamage=42.7f
r.HitDamage=42.7f
r.PersonWeaponDamageCounting=99f
r.UseWeaponDamage=True
r.WeaponDamageLoss=False
r.UserDamage=87.5f
r.UserHitDamageMiss=0
r.UseWeaponDamageMiss=False

╾───────────────────────────╼

G��zel aim
[SystemAim]
WeaponAimYawRate=AspectRatio_MaintainsYFOV
CrossHairBurstIncreaseSpeed=3.0
BulletFireSpeed=AspectRatio_MaintainsYFOV
CrossHairInitialSize=1
ReloadTime=AspectRatio_MaintainsYFOV
ShootInterval=3.0
BulletRange=3.0
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
WeaponAimFOV=2.0
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
SkeletalMeshLODBias=10
ParticleLODBias=-5

[ShootWeaponEntity]
GetBurstShootBullets=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBullets=AspectRatio_MaintainsYFOV
BurstShootBulletsNum=AspectRatio_MaintainsYFOV
BurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
GetBurstShootBulletsNumFromEntity=AspectRatio_MaintainsYFOV
HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
RPC_OwnerClient_HandleAlShootBulletHit=AspectRatio_MaintainsYFOV
CurBulletNumInClip=AspectRatio_MaintainsYFOV

╾───────────────────────────╼
Baz�0�3 Y�0�2netici Kodlar (En Son Sat�0�3ra)
[TextureStreaming]
PoolSizeVRAMPercentage=10

[Pak]
EnableBanLowVersion=False

[EncryptCode]
380E18172D0B1012

[Internationalization]
LocalizationPaths=../../../Engine/Content/Localization/Engine

[Core.System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/OceanPlugin/Content
Paths=../../../Engine/Plugins/Mutable/Content

╾───────────────────────────╼

HeadShot + Less Recoil


[/Script/Engine.PhysicsSettings]
DefaultRecoil=0
DefaultSRecoilInfo=0
DefaultRecoilKickADS=0
DefaultRecoilADSRotation_CP=0
DefaultOpenParachute=0
DefaultHitBoxLeanTransR=0
DefaultSeekAndLockTarget=5.0
DefaultDamageMagnifierIdx=AspectRatio_MaintainsYFOV
DefaultDamageWeapons=AspectRatio_MaintainsYFOV
DefaultMovingSpeedZ=55
DefaultHitEnemy=AspectRatio_MaintainsYFOV
EnableDamageInfo=AspectRatio_MaintainsYFOV

╾───────────────────────────╼

Maksimum
[/Script.Engine.WeaponHitPartCoff]
Head=Max
Body=99
[/Script.Engine.AutoAimingRangeConfig]
Speed=Max
RangeRate=Max
SpeedAim=Max

╾───────────────────────────╼

TDM
[/script/engine.RendererSettings]
FX.MaxCPUParticlesPerEmitter=7
FX.MaxGPUParticlesPerEmitter=7
FX.MaxParticleTilePreAllocation=15

╾───────────────────────────╼
Jiroskop (Game)
[Script/ShadowTrackerExtra.STExtraBaseCharacter]
+AutoScopeDelayTimeWhenPeek = 0

╾───────────────────────────╼

Performans Modu (UserGame.ni)


[/Script/ShadowTrackerExtra.CollisionResponseContainer]
Pawn=false
Vehicle=0
PhysicsBody=false

╾───────────────────────────╼

FAZLA HASAR
[/Script/Engine.Engine]
GameEngine=/Script/Basic.UAEGameEngine
UnrealEdEngine=/Script/UAEEditor.UAEUnrealEdEngine
bEnableOnScreenDebugMessages=true
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
Basic.UAENetDriver",DriverClassNameFallback="/Script/Basic.UAENetDriver")
-NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/
OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/
OnlineSubsystemUtils.IpNetDriver")
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/
ShadowTrackerExtra.STExtraDemoNetDriver",DriverClassNameFallback="/Script/
Engine.DemoNetDriver")
NearClipPlane=3.000000
PhysicErrorCorrection=(LinearDeltaThresholdSq=640000.000000,LinearInterpAlpha=0.200
000,LinearRecipFixTime=1.000000,AngularDeltaThreshold=0.628318,AngularInterpAlpha=0
.100000,AngularRecipFixTime=1.000000,BodySpeedThresholdSq=0.000100)

╾───────────────────────────╼

90 FPS + ULTRA HDR ACIK


[SystemSettings]
r.PUBGDeviceFPSLow=90
r.PUBGDeviceFPSMid=90
r.PUBGDeviceFPSHigh=90
r.PUBGDeviceFPSHDR=90
r.PUBGDeviceFPSUltraHDR=90

╾───────────────────────────╼

PERFORMANS ARTTIRMA
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Android
AppliedTargetedHardwareClass=Android
DefaultPerformance=Maximum
AppliedDefaultFPSPerformance=90FPS

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