log
log
log
System Memory:
Memory Load: 9%
Available Physical Memory: 59405m/65460m
Available Page File: 62537m/69556m
Available Virtual Memory: 3989m/4095m
Available Extended Virtual Memory: 0m
[00:00:00]:
Process Memory:
Peak Working Set Size: 12m
Working Set Size: 12m
Quota Peak Page Pool Usage: 185k
Quota Page Pool Usage: 185k
Quota Peak Non Paged Pool Usage:16k
Quota Non Paged Pool Usage: 16k
Page File Usage: 3m
Peak Page File Usage: 3m
[00:00:00]: Starting up
[00:00:00]: Don't Starve: 554439 WIN32
Branch: release
Build Date: 105
[00:00:00]: THREAD - started 'GAClient' (7536)
[00:00:00]: HttpClient::ClientThread::Main()
[00:00:00]: Dynamic loading level: 0
[00:00:01]: cGame::InitializeOnMainThread
[00:00:01]: WindowManager::Initialize
[00:00:01]: RestoreWindowPosition
[00:00:01]: Saved Client Pos (0 x 23)
[00:00:01]: Adjusted Window Pos (-8 x -8)
[00:00:01]: EnsureWindowOnScreen
[00:00:01]: All good.
[00:00:01]: GLInfo
[00:00:01]: ~~~~~~
[00:00:01]: GL_VENDOR: Google Inc.
[00:00:01]: GL_RENDERER: ANGLE (NVIDIA GeForce RTX 3070)
[00:00:01]: GL_VERSION: OpenGL ES 2.0 (ANGLE 1.0.0.2249)
[00:00:01]: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 (ANGLE 1.0.0.2249)
[00:00:01]: THREAD - started 'WindowsInputManager' (1936)
[00:00:01]: OpenGL extensions (19, 19):
[00:00:01]: GL_ANGLE_depth_texture
[00:00:01]: GL_ANGLE_framebuffer_blit
[00:00:01]: GL_ANGLE_framebuffer_multisample
[00:00:01]: GL_ANGLE_instanced_arrays
[00:00:01]: GL_ANGLE_pack_reverse_row_order
[00:00:01]: GL_ANGLE_texture_compression_dxt3
[00:00:01]: GL_ANGLE_texture_compression_dxt5
[00:00:01]: GL_ANGLE_texture_usage
[00:00:01]: GL_ANGLE_translated_shader_source
[00:00:01]: GL_EXT_read_format_bgra
[00:00:01]: GL_EXT_robustness
[00:00:01]: GL_EXT_texture_compression_dxt1
[00:00:01]: GL_EXT_texture_format_BGRA8888
[00:00:01]: GL_EXT_texture_storage
[00:00:01]: GL_OES_get_program_binary
[00:00:01]: GL_OES_packed_depth_stencil
[00:00:01]: GL_OES_rgb8_rgba8
[00:00:01]: GL_OES_standard_derivatives
[00:00:01]: GL_OES_texture_npot
[00:00:01]: GL_MAX_TEXTURE_SIZE = 16384
[00:00:01]: GL_MAX_TEXTURE_IMAGE_UNITS = 16
[00:00:01]: GL_MAX_RENDERBUFFER_SIZE = 16384
[00:00:01]: GL_MAX_VIEWPORT_DIMS = 16384, 16384
[00:00:01]: GL_MAX_VARYING_VECTORS = 10
[00:00:01]: GL_MAX_VERTEX_ATTRIBS = 16
[00:00:01]: GL_MAX_VERTEX_UNIFORM_VECTORS = 254
[00:00:01]: GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 4
[00:00:01]: GL_MAX_FRAGMENT_UNIFORM_VECTORS = 221
[00:00:01]: 4 compressed texture formats
[00:00:01]: texture format 0x83f0
[00:00:01]: texture format 0x83f1
[00:00:01]: texture format 0x83f2
[00:00:01]: texture format 0x83f3
[00:00:01]: FMOD VERSION: 00044464 (00044464)
[00:00:03]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:03]: cGame::StartPlaying
[00:00:03]: LOADING LUA
[00:00:03]: DoLuaFile scripts/main.lua
[00:00:03]: DoLuaFile loading buffer scripts/main.lua
[00:00:03]: scripts/playerprofile.lua(702,1) loaded profile
[00:00:03]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:03]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:03]: scripts/playerprofile.lua(398,1) FOUND THE NEW DATA true
[00:00:03]: scripts/main.lua(241,1) running main.lua