Entropy 19 00112
Entropy 19 00112
Article
Quantum Probabilities as Behavioral Probabilities
Vyacheslav I. Yukalov 1, *,†,‡ and Didier Sornette 1,2,‡
1 Department of Management, Technology and Economics, ETH Zürich, Swiss Federal Institute of Technology,
CH 8032 Zürich, Switzerland; [email protected]
2 Finance Institute, c/o University of Geneva, 40 blvd. Du Pont d’Arve, CH 1211 Geneva, Switzerland
* Correspondence: [email protected] or [email protected]; Tel.: +7-496-216-3947
† Current address: Bogolubov Laboratory of Theoretical Physics, Joint Institute for Nuclear Research,
Dubna 141980, Russia.
‡ These authors contributed equally to this work.
Academic Editors: Mariela Portesi, Alejandro Hnilo, Federico Holik and Giorgio Kaniadakis
Received: 20 December 2016; Accepted: 7 March 2017; Published: 13 March 2017
Abstract: We demonstrate that behavioral probabilities of human decision makers share many
common features with quantum probabilities. This does not imply that humans are some quantum
objects, but just shows that the mathematics of quantum theory is applicable to the description
of human decision making. The applicability of quantum rules for describing decision making
is connected with the nontrivial process of making decisions in the case of composite prospects
under uncertainty. Such a process involves deliberations of a decision maker when making a choice.
In addition to the evaluation of the utilities of considered prospects, real decision makers also
appreciate their respective attractiveness. Therefore, human choice is not based solely on the utility
of prospects, but includes the necessity of resolving the utility-attraction duality. In order to justify
that human consciousness really functions similarly to the rules of quantum theory, we develop
an approach defining human behavioral probabilities as the probabilities determined by quantum
rules. We show that quantum behavioral probabilities of humans do not merely explain qualitatively
how human decisions are made, but they predict quantitative values of the behavioral probabilities.
Analyzing a large set of empirical data, we find good quantitative agreement between theoretical
predictions and observed experimental data.
Keywords: quantum probability; quantum decision making; behavioral probability; interference and
coherence; irrationality measure; lotteries
1. Goals
Quantum theory is one of the most fascinating and successful constructs in the intellectual history
of mankind. It applies to light and matter, from the smallest scales so far explored, up to mesoscopic
scales. It is also a necessary ingredient for understanding the evolution of the universe. It has given
rise to an impressive number of new technologies. Additionally, in recent years, it has been applied to
several branches of science, which have previously been analyzed by classical means, such as quantum
information processing and quantum computing [1–3] and quantum games [4–7].
Our goal here is to demonstrate that the applicability of quantum theory can be extended
in one more direction, to the theory of decision making, thus generalizing classical utility theory.
This generalization allows us to characterize the behavior of real decision makers, who, when making
decisions, evaluate not only the utility of the given prospects, but also are influenced by their respective
attractiveness. We show that behavioral probabilities of human decision makers can be modeled by
quantum probabilities.
We are perfectly aware that, in the philosophical interpretation of quantum theory, there are yet
a number of unsettled problems. These have triggered active discussions that started with Einstein’s
objection to considering quantum theory as complete, which are reported in detail in the famous
Einstein–Bohr debate [8,9]. The discussions on the completeness of quantum theory stimulated
approaches assuming the existence of hidden variables satisfying classical probabilistic laws. The best
known of such hidden-variable theories is the De Broglie–Bohm pilot-wave approach [10]. It can be
shown that the description of a quantum system can be done as if it would be a classical system,
with the introduction of the so-called nonlocal contextual hidden variables. However, their number
has to be infinite in order to capture the same level of elaboration as their quantum equivalent [11],
which makes unpractical the use of a classical equivalent description. Instead, quantum techniques are
employed, which is much simpler than dealing with a classical system having an infinite number of
hidden unknown and nonlocal variables.
In the present paper, our aim is not to address the open issues associated with the not yet
fully-resolved interpretation of quantum theory. Instead, our focus is more at the technical level,
to demonstrate that the mathematics of quantum theory can be applied for describing human
decision making.
The intimate connection of quantum laws with human decision making was suggested by
Deutsch [12] who attempted to derive the quantum Born rules from the notion of rational preferences
of standard classical decision theory. This attempt, however, was criticized by several authors,
as summarized by Lewis [13,14].
Here, we consider the inverse problem to that of Deutsch. We do not try to derive quantum
rules from classical decision theory, which, we think, is impossible, but we demonstrate that human
decision making can be described by laws resembling those of quantum theory that use the Hilbert
space formalism.
Our approach is a generalization of quantum decision theory, advanced earlier by the
authors [15–24], for the lotteries consisting only of gains, to be applicable for both types of lotteries,
with gains, as well as with losses. The extension of the approach to the case of lotteries with losses is
necessary for developing the associated methods of decision theory, taking into account behavioral
biases. A behavioral quantum probability is found to be the sum of two terms, the utility factor,
quantifying the objective utility of a lottery, and the attraction factor, describing subjective behavioral
biases. The utility factor can be found from the minimization of an information functional, resulting in
different forms for the lotteries with prevailing gains or with prevailing losses. To quantify behavioral
deviation from rationality, we introduce a measure q describing the aggregate deviation from the
rationality of a population of decision makers for a given set of lotteries. This measure is shown to
depend on the level of difficulty in comparing the game lotteries, for which we propose a simple
metric. For a given set of choices, the determination of the fraction ν of difficult choices allows us to
propose a prediction for the dependence of q as a function of ν, thus generalizing the zero-information
prior qnull = 0.25 that we have derived in previous articles.
An important part of our approach is the use of the principle of minimal information, which is
equivalent to the conditional maximization of entropy under additional constraints imposed on the
process of decision making. This method is justified by the Cox results proving that the Shannon
entropy is the natural information measure for probabilistic theories [25–28].
By analyzing a large set of empirical data, we show that human decision making is well quantified
by the quantum approach to calculate behavioral probabilities, even in those cases where classical
decision theory fails in principle.
2. Related Literature
The predominant theory, describing decision maker behavior under risk and uncertainty,
is nowadays the expected utility theory of preferences over uncertain prospects. This theory was
axiomatized by von Neumann and Morgenstern [29] and integrated with the theory of subjective
probability by Savage [30]. The theory was shown to possess great analytical power by Arrow [31]
and Pratt [32] in their work on risk aversion and by Rothschild and Stiglitz [33,34] in their work
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on comparative risk. Friedman and Savage [35] and Markowitz [36] demonstrated its tremendous
flexibility in representing decision makers’ attitudes toward risk. Expected utility theory has provided
solid foundations to the theory of games, the theory of investment and capital markets, the theory of
search and other branches of economics, finance and management [37–46].
However, a number of economists and psychologists have uncovered a growing body of evidence
that individuals do not always conform to prescriptions of expected utility theory and indeed very
often depart from the theory in a predictable and systematic way [47]. Many researchers, starting with
the works by Allais [48], Edwards [49,50] and Ellsberg [51], and continuing through the present,
have experimentally confirmed pronounced and systematic deviations from the predictions of expected
utility theory, leading to the appearance of many paradoxes. A large literature on this topic can be
found in the recent reviews by Camerer et al. [52] and Machina [53].
Because of the large number of paradoxes associated with classical decision making, there have
been many attempts to change the expected utility approach, which have been classified as non-expected
utility theories. There are a number of such non-expected utility theories, among which we may
mention a few of the best known ones: prospect theory [49,54] weighted-utility theory [55–57], regret
theory [58], optimism-pessimism theory [59], dual-utility theory [60], ordinal-independence theory [61]
and quadratic-probability theory [62]. More detailed information can be found in the articles [53,63,64].
However, as has been shown by Safra and Segal [65], none of non-expected utility theories can
explain all of those paradoxes. The best that could be achieved is a kind of fitting for interpreting
just one or, in the best case, a few paradoxes, while the other paradoxes remained unexplained.
In addition, spoiling the structure of expected utility theory results in the appearance of several
complications and inconsistencies. As has been concluded in the detailed analysis of Al-Najjar
and Weinstein [66,67], any variation of the classical expected utility theory “ends up creating more
paradoxes and inconsistencies than it resolves”.
The idea that the functioning of the human brain could be described by the techniques of quantum
theory has been advanced by Bohr [8,68], one of the founders of quantum theory. von Neumann,
who is both a founding father of game theory and of expected utility theory, on the one hand, and the
developer of the mathematical theory of quantum mechanics, on the other hand, mentioned that the
quantum theory of measurement can be interpreted as decision theory [69].
The main difference between the classical and quantum techniques is the way of calculating the
probability of events. As soon as one accepts the quantum way of defining the concept of probability,
the latter, generally, becomes nonadditive. Additionally, one immediately meets such quantum effects
as coherence and interference.
The possibility of employing the techniques of quantum theory in several branches of science,
which have previously been analyzed by classical means, are nowadays widely known. As examples,
we can recall quantum game theory [4–7], quantum information processing and quantum computing [1–3].
After the works by Bohr [8,68] and von Neumann [69], there have been a number of discussions
on the possibility of applying quantum rules for characterizing the process of human decision making.
These discussions have been summarized in the books [70–74] and in the review articles [75–77],
where numerous citations to the previous literature can be found. However, this literature suffers from
a fragmentation of approaches that lack general quantitative predictive power.
An original approach has been developed by the present authors [15–24], where we have followed
the ideas of Bohr and von Neumann, treating decision theory as a theory of quantum measurements,
generalizing these ideas for being applicable to human decision makers.
Although we have named our approach Quantum Decision Theory (QDT), it is worth stressing
that the use of quantum techniques requires that neither brain nor consciousness would have
anything to do with genuinely quantum systems. The techniques of quantum theory are used
solely as a convenient and efficient mathematical tool and language to capture the complicated
properties associated with decision making. The necessity of generalizing classical utility theory has
been mentioned in connection with taking into account the notion of bounded rationality [78] and
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confirmed by numerous studies in behavioral economics, behavioral finance, attention economy and
neuroeconomics [79–81].
3. Main Results
In our previous papers [15–24], we have developed a rigorous mathematical approach for defining
behavioral quantum probabilities. The approach is general and can be applied to human decision
makers, as well as to the interpretation of quantum measurements [19,24]. However, when applying
the approach to human decision makers, we have limited ourselves to lotteries with gains.
In the present paper, we extend the applicability of QDT to the case of lotteries with losses.
Such an extension is necessary for developing the associated general methods taking into account
behavioral biases in decision theory and risk management [82]. Risk assessment and classification are
parts of decision theory that are known to be strongly influenced by behavioral biases. We generalize
the approach to be applicable for both types of lotteries, with gains, as well as with losses.
It is necessary to stress that quantum theory is intrinsically probabilistic. The probabilistic
theory of decision making has to include, as a particular case, the standard utility theory. However,
the intrinsically probabilistic nature of quantum theory makes our approach principally different
from the known classical stochastic utility theories, which are based on the assumption of the
existence of a value functional composed of value functions and weighting functions with random
parameters [83,84]. In classical probabilistic theories, one often assumes that the decision maker choice
is actually deterministic, based on the rules of utility theory or some of its variants, but this choice
is accompanied by random noise and decision errors, which makes the overall process stochastic.
In this picture, one assumes that a deterministic decision theory is embedded into a stochastic
environment [85–87].
However, there are in the mathematical psychology literature a number of approaches, such
as the random preference models or mixture models, which also assume intrinsically random
preferences [88–93]. These models emphasize that “stochastic specification should not be considered as
an ‘optional add-on,’ but rather as integral part of every theory which seeks to make predictions about
decision making under risk and uncertainty” [58]. Using different probabilistic specifications has been
shown to lead to possibly opposite predictions, even when starting from the same core (deterministic)
theory [58,85,94–97]. This stresses the important role of the probabilistic specification together with
the more standard core component.
In this spirit, our approach also assumes that the probability is not a notion that arises due to
some external noise or random errors, but it is the basic characteristic of decision making. This is
because quantum theory does not simply decorate classical theory with stochastic elements, but is
probabilistic in principle. This is in agreement with the understanding that the genuine ontological
indeterminacy, pertaining to quantum systems, is not due to errors or noise.
The quantum probability in QDT is defined according to the general rules of quantum theory,
which naturally results in the probability being composed of two terms that are called the utility factor
and the attraction factor. The utility factor describes the utility of a prospect, being defined according to
rational evaluations of a decision maker. Such factors are introduced as minimizers of an information
functional, producing the best factors under the minimal available information. In the process of the
minimization, there appears a Lagrange multiplier playing the role of a belief parameter characterizing
the level of belief of a decision maker in the given set of lotteries. The belief parameter is zero under
decision maker disbelief.
The additional quantum term is called the attraction factor. It shows how a decision maker
appreciates the attractiveness of a lottery according to his/her subconscious feelings and biases.
That is, the attraction factor quantifies the deviation from rationality. In the present paper, we introduce
a measure that is defined as the average modulus of the attraction factors over the given set of lotteries.
This measure, from one side, characterizes the level of difficulty in choosing between the given set
of lottery games, as quantified by decision makers. From the other side, the measure reflects the
Entropy 2017, 19, 112 5 of 30
influence of irrationality in the choice of decision makers. These two sides are intimately interrelated
with each other, since the irrationality in decision making results from the uncertainty of the game,
when a decision maker chooses between two lotteries, whose mutual advantages and disadvantages
are not clear [23]. To summarize, the introduced measure, from one side, is a measure of the difficulty
in evaluating the given lotteries and is also from the other side an irrationality measure.
To illustrate the approach, we analyze two sets of games, one set of games with very close lotteries
and another large set of empirical data of diverse lotteries. We calculate the introduced measure and
show that the predicted values of this measure are in good agreement with experimental data.
Briefly, the main novel results of the present paper are the following:
(i) We demonstrate that the laws of quantum theory can be applied for modeling human decision
making, so that quantum probabilities can characterize behavioral probabilities of human choice
in decision making.
(ii) Generalization of the approach for defining quantum behavioral probabilities to arbitrary lotteries,
with gains, as well as with losses.
(iii) Introduction of an irrationality measure, quantifying the strength of the deviation from rationality
in decision making, under a given set of games involving different lotteries.
(iv) Analysis of a large collection of empirical data demonstrating good agreement between the
predicted values of the irrationality measure with experimentally-observed data.
(v) Demonstration that predicted quantum probabilities are in good agreement with empirically-observed
behavioral probabilities, which suggests that human decision making can be described by rules
similar to those of quantum theory.
4. Expected Utility
As will be illustrated in the following sections, expected utility theory is a particular case of QDT.
Therefore, it is useful to very briefly recall the notion of expected utility. Below, we introduce the
related notations to be used in the following sections.
Let us consider several sets of payoffs, or outcomes,
Xn = { xin : i = 1, 2, . . . Mn } (n = 1, 2, . . . , N ) , (1)
where the index i enumerates payoffs and n enumerates the payoff sets. The sets can be different
or identical. In the latter case, they are copies of each other. A payoff xin is characterized by its
probabilistic weight pn ( xin ). The probability distribution over a payoff set composes a lottery:
The total number of lotteries equals the number of payoff sets N, assuming a one-to-one
correspondence between payoff xin and its probability pn ( xin ), both being associated with a given
state of the world.
The expected utility of a lottery is:
positive, corresponding to gains, or negative, corresponding to losses. The expected utility, which is
a linear combination (4), can be either positive or negative, depending on which terms, positive or
negative, prevail in the sum.
Note that a positive expected utility does not imply that all of its payoffs are gains. Respectively,
a negative expected utility can be composed of both gains and losses. Therefore, the signs of payoffs
can be positive or negative in each lottery. What matters for the following is only the resulting sign of
the total sum (4), that is of the expected utility. We show that a set of lotteries with negative expected
utilities has to be treated differently from a set of lotteries with positive expected utilities. In both of
these cases, behavioral biases are important.
A negative expected utility defines the expected cost:
C ( L n ) ≡ −U ( L n ) > 0 . (5)
Among the lotteries with negative utilities, the most preferable is that one enjoying the
minimal cost.
Decision making is concerned with the choice of a lottery among the given set { Ln } of several
lotteries. Generally, the considered lotteries of the given set can have different signs. In the present
paper, we consider the case where the lotteries of a set enjoy the same signs. That is, although in each
separate lottery there can exist payoffs of both signs, representing gains, as well as losses, we consider
the situation when the expected utilities (4) of the lotteries in the frame of a given set are all of the
same sign, either plus or minus.
H A = spann {|ni} .
| B i = ∑ bα | α i
α
Thus, choosing a lottery is a composite event, consisting of a final choice An as such, which is
accompanied by deliberations involving the set of uncertain events B. The choice of a lottery,
under uncertainty, defines a composite event called the prospect:
O
πn = An B, (6)
play the role of observables in the theory of quantum measurements. The decision maker strategic
state is defined by an operator ρ̂ that is analogous to a statistical operator in quantum theory.
Each prospect πn is characterized by its quantum behavioral probability:
where the trace is taken over the basis of the space H formed by the vectors |nαi = |ni |αi. The family
N
N
∑ p(πn ) = 1 , 0 ≤ p(πn ) ≤ 1 . (7)
n=1
Calculating the prospect probability, employing the basis of the space H, it is straightforward to
separate the diagonal, positive-defined terms, and off-diagonal, sign-undefined terms, which results in
the expression:
p(πn ) = f (πn ) + q(πn ) , (8)
corresponds to a classical probability describing the objective utility of the lottery Ln ; because of which,
it is called the utility factor, satisfying the condition:
N
∑ f (πn ) = 1 , 0 ≤ f (πn ) ≤ 1 . (9)
n=1
The explicit form of the utility factors depends on whether the expected utilities are positive or
negative and will be presented in the following sections.
The second, off-diagonal term,
represents subjective attitudes of the decision maker towards the prospect πn , thus being called the
attraction factor. This factor encapsulates behavioral biases of the decision maker and is nonzero,
when the prospect (6) is entangled, that is when the decision maker deliberates, being uncertain
about the correct choice. The prospect πn is called entangled, when its prospect operator P̂(πn )
cannot be represented as a separable operator in the corresponding composite Hilbert–Schmidt space.
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The accurate mathematical formulation of entangled operators requires rather long explanations and
can be found, with all details, in [19,24].
The attraction factor reflects the subjective attitude of the decision maker, caused by his/her
behavioral biases, subconscious feelings, emotions, and so on. Being subjective, the attraction factors
are different for different decision makers and even for the same decision maker at different times.
Subjective feelings are known to essentially depend on the emotional state of decision makers,
their affect, framing, available information and the like [98–102]. It would thus seem that such
a subjective and contextual quantity is difficult to characterize. Nevertheless, in agreement with its
structure and employing the above normalization conditions, it is easy to show that the attraction
factor enjoys the following general features. It ranges in the interval:
− 1 ≤ q(πn ) ≤ 1 (10)
This is also called the quantum-classical correspondence principle, according to which the
choice between the lotteries reduces to the evaluation of their objective utilities, which occurs when
uncertainty is absent, leading to vanishing attraction factors. In this case, decision making is reduced
to its classical probabilistic formulation described by the utility factors f (πn ) playing the role of
classical probabilities.
We have also demonstrated [17,18,20,75] that the average values of the attraction factor moduli
for a given set of lotteries can be determined on the basis of assumptions constraining the distribution
of the attraction factor values. This suggests the necessity of studying this aggregate quantity more
attentively. For this purpose, we introduce here the notation:
N
1
q̄ ≡
N ∑ | q(πn ) | . (13)
n=1
This quantity appears due to the quantum definition of probability, and it characterizes the level
of deviation from rational decision making for the given set of N lotteries considered by decision
makers. If decision making would be based on completely rational grounds, this measure would be
zero. Since the value q̄ describes the deviation from rationality in decision making, it can be named the
irrationality measure. Additionally, since it results from the use of quantum rules, it is also a quantum
correction measure.
It can be shown that for the case of non-informative prior, when the attraction factors of the
considered lotteries are uniformly distributed in the interval [−1, 1], then q̄ = 1/4, which is termed
the quarter law. This property also holds for some other distributions, symmetric with respect to the
inversion q → −q [17,18,20,75]. The value 1/4 describes the average level of irrationality. However,
it is clear that this value does not need to be the same for all sets of lotteries. It is straightforward to
compose a set of simple lotteries, having practically no uncertainty, so that decision choices could
be governed by rational evaluations. For such lotteries, the attraction factors can be very small,
since the behavioral probability p(πn ) practically coincides with the utility factor f (πn ). For instance,
this happens for the lotteries with low uncertainty, when one of the lotteries from the given set enjoys
much higher gains, with higher probabilities, than the other lotteries. In such a case, the irrationality
measure (13) can be rather small. On the contrary, it is admissible to compose a set of highly uncertain
lotteries, for which the irrationality measure would be larger than 0.25. In this way, the irrationality
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measure (13) is a convenient characteristic allowing for a quantitative classification of the typical
deviation from rationality in decision making.
The above consideration concerns a single decision maker. It is straightforward to extend the
theory to a society of D decision makers choosing between N prospects, with the collective state
being represented by a tensor product of partial statistical operators. Then, for an i-th decision maker,
we have the prospect probability:
pi ( π n ) = f i ( π n ) + qi ( π n ) , (14)
where i = 1, 2, . . . , D.
The typical behavioral probability, characterizing the decision maker society, is the average:
D
1
p(πn ) ≡
D ∑ pi ( π n ) . (15)
i=1
The utility factor f i (πn ) is an objective quantity for each decision maker. In general, this utility
factor can be person-dependent, in order to reflect the specific skills, intelligence, knowledge, etc. of
the decision maker, which shape his/her rational decision. Another reason to consider different f i (πn )
is that risk aversion is, in general, different for different people. However, being averaged, as in (15),
such an aggregate quantity describes the behavioral probability of a typical agent, which is a feature of
the considered society on average.
Similarly, the typical attraction factor is:
D
1
q(πn ) ≡
D ∑ qi ( π n ) , (16)
i=1
which, generally, depends on the number of the questioned decision makers, q(πn ) = q(πn , D ).
These typical values describe the society of D agents on average, thus, defining a typical agent.
For a society of D decision makers, the decision irrationality measure takes the aggregate form:
N D
1 1
q̄ =
N ∑ D ∑ qi ( π n ) . (17)
n=1 i=1
In standard experiments, one usually questions a pool of D decision makers. If the number of
decision makers choosing a prospect πn is D (πn ), such that:
N
∑ D (πn ) = D ,
n=1
D (πn )
pexp (πn ) = . (18)
D
This, using the notation f (πn ) for the aggregate utility factor, makes it possible to define the
experimental attraction factor:
qexp (πn ) ≡ pexp (πn ) − f (πn ) , (19)
More generally, in standard experimental tests, decision makers are asked to formulate, not a single
choice between N lotteries, but multiple choices with different lottery sets. A single choice between
a given set of lotteries is called a game that is the operation:
Ĝ : { Ln } → { Ln , p(πn )}
ascribing the probabilities p(πn ) to each lottery Ln . When a number of games are proposed to the
decision maker, enumerated by the index k = 1, 2, . . ., they are the operations:
Averaging over all games gives the aggregate irrationality or quantum correction measure:
K N D
1 1 1
q≡
K ∑ N ∑ D ∑ q(πn ) , (20)
k=1 n=1 i=1
quantifying the level of irrationality associated with the whole set of these games.
As is clear from Equations (8), (14) and (20), the attraction factor defines the deviation of the
behavioral probability from the classical rational value prescribed by the utility factor. We shall say
that a prospect πm is more useful than πn , if and only if f (πm ) > f (πn ). A prospect πm is said to
be more attractive than πn , if and only if q(πm ) > q(πn ). Additionally, a prospect πm is preferable
to πn , if and only if p(πm ) > p(πn ). Therefore, a prospect can be more useful, but less attractive,
as a result being less preferable. This is why the behavioral probability, combining both the objective
and subjective features, provides a more correct and full description of decision making.
It is important to emphasize that in our approach, the form of the probability (8) is not
an assumption, but it directly follows from the definition of the quantum probability. This is principally
different from suggestions of some authors to add to expected utility an additional phenomenological
term corresponding to either information entropy [103,104] or taking account of social interactions [105].
In our case, we do not spoil expected utility, but we work with probability whose form is prescribed
by quantum theory.
Our approach is principally different from the various models of stochastic decision making,
where one assumes a particular form of a utility functional or a value functional, whose parameters are
treated as random and fitted a posteriori for a given set of lotteries. Such stochastic models are only
descriptive and do not enjoy predictive power. In the following sections, we show that our method
provides an essentially more accurate description of decision making.
It is worth mentioning the Luce choice axiom [106–109], which states the following. Let us
consider a set of objects enumerated by an index n and labeled each by a scaling quantity sn . Then,
the probability of choosing the n-th object can be written as sn / ∑n sn . In the case of decision making,
one can associate the objects with lotteries and their scaling characteristics with expected utilities.
Then, the Luce axiom gives a way of estimating the probability of choosing among the lotteries. Below,
we show that the Luce axiom is a particular case of the more general principle of minimal information.
Moreover, it allows for the estimation of only the rational part of the behavioral probability, related to
the lottery utilities. However, in our approach, there also exists the other part of the behavioral
probability, represented by the attraction factor. This makes the QDT principally different and results
in essentially a more accurate description of decision making.
Furthermore, it is important to distinguish our approach from a variety of the so-called non-expected
utility theories, such as weighted-utility theory [55–57], regret theory [58], optimism-pessimism
theory [59], dual-utility theory [60], ordinal-independence theory [61], quadratic-probability theory [62]
and prospect theory [49,54,110]. These non-expected utility theories are based on an ad hoc replacement
of expected utility by a phenomenological functional, whose parameters are fitted afterwards from
empirical data. See more details in the review articles [53,63,64]. Therefore, all such theories are
Entropy 2017, 19, 112 11 of 30
descriptive, but not predictive. After a posterior fitting, practically any such theory can be made to
correspond to experimental data, so that it is difficult to distinguish between them [64]. Contrary to
most of these, as is stressed above, we first of all do not deal with only utility, but are concerned with
probability. More importantly, we do not assume phenomenological forms, but derive all properties
of the probability from a self-consistent formulation of quantum theory. In particular, the properties of
the attraction factor, described above, and the explicit form of the utility factor, to be derived below,
give us a unique opportunity for quantitative predictions.
Similarly to quantum theory, where one can accomplish different experiments for different
systems, in decision theory, one can arrange different sets of lotteries for different pools of decision
makers. The results of such empirical data can be compared with the results of calculations in QDT.
2| f (π1 ) − f (π2 )|
∆ ( π1 , π2 ) ≡ × 100% . (21)
f ( π1 ) + f ( π2 )
When there are only two lotteries in a game, because of the normalization (9), we then have:
As is evident, the difficulty in choosing between the two lotteries is a decreasing function of
the utility difference (22). The problem of discriminating between two similar objects or stimuli has
been studied in psychology and psychophysics, where the critical threshold quantifying how much
difference between two alternatives is sufficient to decide that they are really different is termed the
discrimination threshold, just noticeable difference or difference threshold [111]. In applications of
decision theory to economics, one sometimes selects the threshold difference of 1%, because “it is
worth spending one percent of the value of a decision analyzing the decision” [112]. This implies that
the value of 1%, being spent to improve the decision, at the same time does not change significantly
the value of the chosen lottery.
More rigorously, the threshold difference, when the difference (22) is smaller than some critical
value below which the lotteries can be treated as almost equivalent, can be justified in the following
way. In psychology and operation research, to quantify the similarity or closeness of two alternatives
f 1 and f 2 with close utilities or close probabilities, one introduces [113–116] the measure of distance
between alternatives as | f 1 − f 2 |m with m > 0. In applications, one employs different values of the
exponent m, getting the linear distance for m = 1, quadratic distance for m = 2, and so on. In order
to remove the arbitrariness in setting the exponent m, it is reasonable to require that the difference
threshold be invariant with respect to the choice of m, so that:
for any positive m1 and m2 . Counting the threshold in percentage units, the sole nontrivial solution to
the above equation is |∆(π1 , π2 )| = 1 percent. This implies that the difference threshold, capturing the
psychological margin of significance, has to be equal to the value of 1%. Then, one says that the choice
is difficult when:
∆(π1 , π2 ) < 1% . (23)
Entropy 2017, 19, 112 12 of 30
Otherwise, when the lottery utility factors differ more substantially, the choice is said to be easy.
The value of the aggregate attraction factor depends on whether the choice between lotteries is
difficult or easy. The attraction factors for different decision makers are certainly different. However,
they are not absolutely chaotic, so that, being averaged over many decision makers and several games,
the average modulus of the attraction factor can represent a sensible estimation of the irrationality
measure q̄ defined in the previous section.
An important question is whether it is possible to predict the irrationality measure for a given
set of games. Such a prediction, if possible, would provide a very valuable information predicting
what decisions a society could make. The evaluation of the irrationality measure can be done in the
following way. Suppose that ϕ(q) is a probability distribution of attraction factors for a society of
decision makers. From the admissible domain (10) of attraction factor values, the distribution satisfies
the normalization condition: Z 1
ϕ(q) dq = 1 . (24)
−1
Experience suggests that, except in the presence of certain gains and losses, there are practically
no absolutely certain games that would involve no hesitations and no subconscious feelings.
In mathematical terms, this can be formulated as follows. In the manifold of all possible games,
absolutely rational games compose a set of zero measures:
ϕ(q) → 0 ( q → 0) . (25)
On the other side, there are almost no completely irrational decisions, containing absolutely no
utility evaluations. That is, on the manifold of all possible games, absolutely irrational games make
a set of zero measures:
ϕ(q) → 0 (|q| → 1) . (26)
The last condition is also necessary for the probability p(πi ) = f (πi ) + q(πi ) to be in the
range [0, 1].
Consider a decision marker to whom a set of games is presented, which can be classified between
difficult and easy according to condition (23). Additionally, let the fraction of difficult choices be ν. Then,
a simple probability distribution that satisfies all of the above conditions is the Bernoulli distribution:
1
ϕ(q) = |q|ν (1 − |q|)1−ν . (27)
Γ (1 + ν ) Γ (2 − ν )
The Bernoulli distribution is a particular case of the beta distribution employed as a prior
distribution under Conditions (25) and (26) in standard inference tasks [117–119].
The expected irrationality measure then reads:
Z 1
q= qϕ(q) dq , (28)
0
U ( Ln ) ≥ 0 . (30)
Recall that such a lottery does not need to be composed solely of gains, but it can include both
gains and losses, in such a way that the expected utility (4) is semi-positive.
The utility factor, by its definition, defines the objective utility of a lottery; in other words, it is
supposed to be a function of the lottery expected utility. The explicit form of this function can be found
from the conditional minimization of the Kullback–Leibler [120,121] information:
N
f (πn )
IKL [ f (πn )] = ∑ f (πn ) ln
f 0 (πn )
, (31)
n=1
N
∑ f ( π n )U ( L n ) = U . (32)
n=1
This quantity can be either finite or infinite. The latter case would mean that there could exist
infinite (or very large) utilities, which, in real life, could be interpreted as a kind of “miracle”, leading to
large “surprise” [82]. Therefore, the assumption that U can be infinite (or extremely large) can be
interpreted as equivalent to the belief in the absence of constraints, in other words, to the assumption
of strong uncertainty.
In this way, the information functional is written as:
" # " #
N N
I [ f (πn )] = IKL [ f (πn )] + λ ∑ f (πn ) − 1 + β U − ∑ f ( π n )U ( L n ) , (33)
n=1 n=1
Entropy 2017, 19, 112 14 of 30
in which λ and β are the Lagrange multipliers guaranteeing the validity of the imposed constraints.
In order to correctly reflect the objective meaning of the utility factor, it has to grow together with
the utility, so as to satisfy the variational condition
δ f (πn )
>0 (34)
δU ( Ln )
for any value of the expected utility. Additionally, the utility factor has to be zero for zero utility,
which implies the boundary condition:
f (πn ) → 0 , U ( Ln ) → 0 . (35)
To satisfy these conditions, it is feasible to take the likelihood function f 0 (πn ) proportional
to U ( Ln ).
The minimization of the information functional (33) yields the utility factor:
U ( Ln )
f (πn ) = exp{ βU ( Ln )} , (36)
Z
with the normalization factor:
N
Z= ∑ U ( Ln ) exp{ βU ( Ln )} . (37)
n=1
Conditions (34) and (35) require that the Lagrange multiplier β be non-negative, varying in the
interval 0 ≤ β < ∞. This quantity can be called belief parameter or certainty parameter, because of
its meaning following from Equations (32) and (33). The value of β reflects the level of certainty of
a decision maker with respect to the given set of lotteries and to the possible occurrence of infinite
(or extremely large) utilities.
If one is strongly uncertain about the outcome of a decision to be made, with respect to the
given lotteries, thinking that nothing should be excluded, when quantity (32) can take any values,
including infinite, then, to make the information functional (33) meaningful, one must set the belief
parameter to zero: β = 0. Thus, the zero belief parameter reflects strong uncertainty with respect to
the given set of lotteries. Then, the utility factor (36) becomes:
U ( Ln )
f (πn ) = N
( β = 0) . (38)
∑n = 1 U ( Ln )
In that way, the uncertainty in decision making leads to the probabilistic decision theory, with the
probability weight described by (36). In the case of strong uncertainty, with the zero belief parameter,
the probabilistic weight (36) reduces to form (38) suggested by Luce. It has been mentioned [129]
that the Luce form cannot describe the situations where behavioral effects are important. However,
in our approach, form (38) is only a part of the total behavioral probability (8). Expression (36),
by construction, represents only the objective value of a lottery; hence, it is not supposed to include
subjective phenomena. The subjective part of the behavioral probability (8) is characterized by the
attraction factor (16). As a consequence, the total behavioral probability (8) includes both objective,
as well as subjective effects.
In the intermediate case, when one is not completely certain, but, anyway, assumes that (32)
cannot be infinite (or extremely large), then β is also finite, and the utility factor (36) is to be used.
This is the general case of the probabilistic decision making.
However, when one is absolutely certain in the rationality of the choice between the given lottery
set, that is when one believes that the decision can be made completely rationally, then the belief
parameter is large, β → ∞, which results in the utility factor:
Entropy 2017, 19, 112 15 of 30
(
1, U ( Ln ) = maxn U ( Ln )
f (πn ) = (39)
0, U ( Ln ) 6= maxn U ( Ln ) ,
corresponding to the deterministic classical utility theory, when, with probability one, the lottery with
the largest expected utility is to be chosen.
U ( Ln ) < 0 . (40)
Instead of the negative lottery expected utility, it is convenient to introduce a positive quantity:
C ( L n ) ≡ −U ( L n ) > 0 , (41)
N
∑ f (πn )C ( Ln ) = C (42)
n=1
that can be either finite or infinite. The latter case, assuming the existence of infinite (or extremely large)
costs, corresponds to the situation that can be interpreted as a “disaster”, ending the decision making
process. For instance, this can be interpreted as the loss of life of the decision maker, who when dead,
“sees” in a sense any arbitrary positive lottery payoff as useless, i.e., dwarfed by his/her infinite loss.
One should not confuse the perspective of society that puts a price tag on human life, which depends
on culture and affluence. It remains however true that an arbitrary positive payoff has no impact on
a dead person, neglecting here bequest considerations.
The utility factor can again be defined as a minimizer of the information functional that now
reads as: " # " #
N
I [ f (πn )] = IKL [ f (πn )] + λ ∑ f (πn ) − 1 + β ∑ f (πn )C ( Ln ) − C . (43)
n=1 n
To preserve the meaning of the utility factor, reflecting the usefulness of a lottery, it is required
that the larger cost would correspond to the smaller utility factor, so that:
δ f (πn )
<0 (44)
δC ( Ln )
for any cost. Additionally, as is obvious, infinite cost must suppress the utility, thus requiring the
boundary condition:
f (πn ) → 0 , C ( Ln ) → ∞ . (45)
C −1 ( L n )
f (πn ) = exp{− βC ( Ln )} , (46)
Z
with the normalization constant:
N
Z= ∑ C −1 ( Ln ) exp{− βC ( Ln )} . (47)
n=1
Entropy 2017, 19, 112 16 of 30
Here, again, β has the meaning of a belief parameter connected with the belief of a decision maker
in the rationality of the choice among the given lotteries and the possibility of a disaster related to
a lottery with an infinite (or extremely large) cost.
The possible occurrence of any outcome, including a disaster, tells that quantity (42) is not
restricted and even could go to infinity. In the presence of such an occurrence, to make the information
functional meaningful, we need to set β = 0. Thus, similarly to the considerations for utility functions
with non-negative expectation, strong uncertainty about the given lottery set and the related outcome
of decision making implies the zero belief parameter β = 0. Then, the utility factor is:
C −1 ( L n )
f (πn ) = N
, (48)
∑ n = 1 C −1 ( L n )
and we recover the probabilistic utility theory (or probabilistic cost theory).
Similarly to the previous case, the intermediate level of uncertainty implies a finite belief parameter
β, when form (46) should be used. This is the general situation in the probabilistic cost theory.
Additionally, when one is absolutely certain of the full rationality of the given lottery set, then the
belief parameter β → ∞, which gives:
(
1, C ( Ln ) = minn C ( Ln )
f (πn ) = (49)
0, C ( Ln ) 6= minn C ( Ln ) .
U ( Ln )
f (πn ) = . (50)
U ( L1 ) + U ( L2 )
For negative expected utilities, it is necessary to use Expression (48) that, in the case of two lotteries,
reduces to:
C ( Ln )
f (πn ) = 1 − . (51)
C ( L1 ) + C ( L2 )
Calculating the lottery utility differences (22) for each game and using the threshold (23) allows
us to determine the fraction ν of the games that can be classified as difficult, from which we obtain the
predicted irrationality measure (29).
After this, using the experimental results to determine the frequentist probabilities, we find the
attraction factors (19). We then calculate the irrationality measure (20) as the average over the absolute
values of the attraction factors |qexp | found from (19) for each game. Finally, we compare this aggregate
quantity over the set of games and ensemble of subjects with the predicted value (29).
Below, we give a brief description of the games treated by Kahneman and Tversky [54] and then
summarize the results in Table 1.
Table 1. Results for the lotteries with close utility factors f (π1 ) and f (π2 ). p(π1 ) and p(π2 ) are the
fractions of decision makers choosing the corresponding prospects πi , with the related attraction factors
q(π1 ) and q(π2 ). The utility difference ∆ defined in (21) is given in percents.
Game 1. Lotteries:
The first lottery is more useful; however, it is less attractive, becoming less preferable. It is clear
why the second lottery is more attractive: it provides a more certain gain, although the gains in both
lotteries are close to each other. As a result, the second lottery is preferable (π1 < π2 ).
Game 2. Lotteries:
Now, the first lottery is more useful and more attractive, as far as the payoff weights in both
lotteries are close to each other, while the first lottery allows for a bit higher gain. Thus, the first lottery
is preferable (π1 > π2 ).
Game 3. Lotteries:
L1 = {4, 0.8 | 0, 0.2} , L2 = {3, 1} .
Entropy 2017, 19, 112 18 of 30
The first lottery is more useful, but less attractive. The second lottery is more attractive because
it gives a more certain gain, although the gains in both lotteries are comparable. The second lottery
becomes preferable (π1 < π2 ).
Game 4. Lotteries:
The first lottery is more useful and also more attractive, since it suggests a slightly larger gain
under very close payoff weights. The first lottery is preferable (π1 > π2 ).
Game 5. Lotteries:
Both lotteries are equally useful. However, the second lottery gives a more certain gain, being,
thus, more attractive and becoming preferable (π1 < π2 ).
Game 6. Lotteries:
Again, both lotteries are equally useful, but the first lottery is more attractive, suggesting a larger
gain under close payoff weights. Therefore, the first lottery is preferable (π1 > π2 ).
Game 7. Lotteries:
Both lotteries are equally useful. However, the second lottery gives more chances for gains,
being more attractive. The second lottery becomes preferable (π1 < π2 ).
Game 8. Lotteries:
L1 = {−4, 0.8 | 0, 0.2} , L2 = {−3, 1} .
The second lottery is more useful, however, being less attractive, since it suggests a certain loss.
Therefore, the first lottery is preferable (π1 > π2 ).
Game 9. Lotteries:
The second lottery is more useful and more attractive, since its loss is lower, while the loss weights
in both lotteries are close to each other. This makes the second lottery preferable (π1 < π2 ).
Game 10. Lotteries:
Although the utilities of both lotteries are the same, the first lottery is less attractive, since the loss
there is more certain. As a result, the second lottery is preferable (π1 < π2 ).
Game 11. Lotteries:
Both lotteries are again equally useful. However, the second lottery is less attractive,
yielding higher loss under close loss weights. This is why the first lottery is preferable (π1 > π2 ).
Entropy 2017, 19, 112 19 of 30
The utilities of both lotteries are equal. However, the second lottery is less attractive, resulting in
a more certain loss. Hence, the first lottery is preferable (π1 > π2 ).
Game 13. Lotteries:
Although the utilities of the lotteries are again equal, the second lottery has more chances to result
in a loss, thus being less attractive. Consequently, the first lottery is preferable (π1 > π2 ).
Game 14. Lotteries:
Both lotteries are equally useful. However, the second lottery is more attractive, as far as the loss
there is three orders smaller than in the first lottery. Then, the second lottery is preferable (π1 > π2 ).
The summarizing results for these games are presented in Table 1. Among the 14 above games,
nine of them are difficult, which yields the fraction of difficult choices equal to ν = 9/14. Expression (29)
then predicts q̄ = 0.274.
The irrationality measure is larger than 0.25. This is not surprising, since the lotteries are arranged
in such a way that their expected utilities are very close to each other or, in the majority of cases,
even coincide. Hence, it is not easy to choose between such similar lotteries, which makes the decision
choice rather difficult. Averaging the experimentally found moduli of the attraction factors over all
fourteen problems, we get the irrationality measure q̄ = 0.275, which practically coincides with the
theoretical predicted value q̄ = 0.274.
It is worth mentioning that the values of the attraction factors for a particular decision choice
and, moreover, for each separate decision maker, are, of course, quite different. Dealing with a large
pool of decision makers and several choices smooths out the particular differences, so that the found
irrationality measure characterizes typical decision making of a large society, dealing with quite
uncertain choices. In the case treated above, the number of decision makers D was about 100. Hence,
the total number of choices for 14 lotteries is sufficiently large, being around 100 × 14 = 1400.
A = { A1 , p( A1 ) | A2 , p( A2 )} , B = { B1 , p( B1 ) | B2 , p( B2 )} ,
with payoffs Ai and Bi , weights p( Ai ) and p( Bi ) and with p A and p B denoting the fraction of
subjects choosing, either the lottery A or B, respectively. There were three main types of the lotteries,
lotteries with only gains (Tables 2 and 3), with only losses (Tables 4 and 5), and mixed lotteries, with
Entropy 2017, 19, 112 20 of 30
both gains and losses (Tables 6 and 7 ). The specific order of the 91 choices in each session is not of
importance, because they were administered two weeks apart, and the items were randomized, so that
the choices could be treated as independent. The fractions of the decision makers choosing the same
lottery in the first and second sessions, although being close with each other, were generally different,
varying between zero and 0.15, which reflects the contextuality of decisions. This variation represents
what can be considered as a random noise in the decision process, limiting the accuracy of results by
an error of order 0.1.
We calculate the expected utilities U ( A) and U ( B), or the expected costs C ( A) and C ( B), and the
corresponding utility factors f ( A) and f ( B), as explained above. Then, we find the attraction factors:
q( A) ≡ p A − f ( A) , q( B) ≡ p B − f ( B) .
The results are presented in Tables 2 and 3 for the lotteries with gains, in Tables 4 and 5 for the
lotteries with losses and in Tables 6 and 7 for mixed lotteries. Tables 3, 5 and 7 include the difference ∆
given by expression (22), allowing us to find out the number of games with a difficult choice.
Table 2. Experimental data for lotteries with gains. Payoffs Ai , Bi ; payoff weights p( Ai ), p( Bi );
fractions of subjects choosing the corresponding lottery, p A and p B in the first session, with the results
for the second session in brackets.
A1 p ( A1 ) A2 p ( A2 ) B1 p( B1 ) B2 p( B2 ) pA pB
24 0.34 59 0.66 47 0.42 64 0.58 0.14 (0.11) 0.86 (0.89)
79 0.88 82 0.12 57 0.20 94 0.80 0.47 (0.44) 0.53 (0.56)
62 0.74 0 0.26 23 0.44 31 0.56 0.61 (0.56) 0.39 (0.44)
56 0.05 72 0.95 68 0.95 95 0.05 0.51 (0.46) 0.49 (0.54)
84 0.25 43 0.75 7 0.43 97 0.57 0.66 (0.69) 0.34 (0.31)
7 0.28 74 0.72 55 0.71 63 0.29 0.32 (0.38) 0.68 (0.62)
56 0.09 19 0.91 13 0.76 90 0.24 0.20 (0.25) 0.80 (0.75)
41 0.63 18 0.37 56 0.98 8 0.02 0.11 (0.10) 0.89 (0.90)
72 0.88 29 0.12 67 0.39 63 0.61 0.48 (0.48) 0.52 (0.52)
37 0.61 50 0.39 6 0.60 45 0.40 0.96 (0.95) 0.04 (0.05)
54 0.08 31 0.92 44 0.15 29 0.85 0.79 (0.81) 0.21 (0.19)
63 0.92 5 0.08 43 0.63 53 0.37 0.60 (0.71) 0.40 (0.29)
32 0.78 99 0.22 39 0.32 56 0.68 0.60 (0.63) 0.40 (0.37)
66 0.16 23 0.84 15 0.79 29 0.21 0.88 (0.92) 0.12 (0.08)
52 0.12 73 0.88 92 0.98 19 0.02 0.11 (0.18) 0.89 (0.82)
88 0.29 78 0.71 53 0.29 91 0.71 0.53 (0.44) 0.47 (0.56)
39 0.31 51 0.69 16 0.84 91 0.16 0.77 (0.73) 0.23 (0.27)
70 0.17 65 0.83 100 0.35 50 0.65 0.28 (0.28) 0.72 (0.72)
80 0.91 19 0.09 37 0.64 65 0.36 0.87 (0.85) 0.13 (0.15)
83 0.09 67 0.91 77 0.48 6 0.52 0.93 (0.93) 0.07 (0.07)
14 0.44 72 0.56 9 0.21 31 0.79 0.85 (0.87) 0.15 (0.13)
41 0.68 65 0.32 100 0.85 2 0.15 0.20 (0.20) 0.80 (0.80)
40 0.38 55 0.62 26 0.14 99 0.86 0.11 (0.11) 0.89 (0.89)
1 0.62 83 0.38 37 0.41 24 0.59 0.35 (0.30) 0.65 (0.70)
15 0.49 50 0.51 64 0.94 14 0.06 0.13 (0.07) 0.87 (0.93)
40 0.10 32 0.90 77 0.10 2 0.90 0.85 (0.87) 0.15 (0.13)
40 0.20 32 0.80 77 0.20 2 0.80 0.86 (0.82) 0.14 (0.18)
40 0.30 32 0.70 77 0.30 2 0.70 0.84 (0.80) 0.16 (0.20)
40 0.40 32 0.60 77 0.40 2 0.60 0.75 (0.74) 0.25 (0.26)
40 0.50 32 0.50 77 0.50 2 0.50 0.64 (0.65) 0.36 (0.35)
40 0.60 32 0.40 77 0.60 2 0.40 0.60 (0.53) 0.40 (0.47)
40 0.70 32 0.30 77 0.70 2 0.30 0.42 (0.35) 0.58 (0.65)
40 0.80 32 0.20 77 0.80 2 0.20 0.27 (0.21) 0.73 (0.79)
40 0.90 32 0.10 77 0.90 2 0.10 0.19 (0.10) 0.81 (0.90)
40 1.00 32 0.00 77 1.00 2 0.00 0.07 (0.04) 0.93 (0.96)
Entropy 2017, 19, 112 21 of 30
Table 3. Lotteries with gains. Expected utilities U ( A), U ( B); utility factors f ( A), f ( B); attraction factors
q( A) and q( B) (results for the second session in brackets). The utility difference ∆ in percent.
U ( A) U ( B) f ( A) f ( B) q( A) q( B) ∆%
47.10 56.86 0.453 0.547 −0.313 (−0.343) 0.313 (0.343) 19
79.36 86.60 0.478 0.522 −0.008 (−0.038) 0.008 (0.038) 8.8
45.88 27.48 0.625 0.375 −0.015 (−0.065) 0.015 (0.065) 50
71.20 69.35 0.507 0.493 0.003 (−0.047) −0.003 (0.047) 2.8
53.25 58.30 0.477 0.523 0.183 (0.213) −0.183 (−0.213) 9.2
55.24 57.32 0.491 0.509 −0.171 (−0.111) 0.171 (0.111) 3.6
22.33 31.48 0.415 0.585 −0.215 (−0.165) 0.215 (0.165) 34
32.49 55.04 0.371 0.629 −0.261 (−0.271) 0.261 (0.271) 52
66.84 64.56 0.509 0.491 −0.029 (−0.029) 0.029 (0.029) 3.6
42.07 21.60 0.661 0.339 0.299 (0.289) −0.299 (−0.289) 64
32.84 31.25 0.512 0.488 0.278 (0.298) −0.278 (−0.298) 4.8
58.36 46.70 0.555 0.445 0.045 (0.155) −0.045 (−0.155) 22
46.74 50.56 0.480 0.520 0.120 (0.150) −0.120 (−0.150) 8
29.88 17.94 0.625 0.375 0.255 (0.295) −0.255 (−0.295) 50
70.48 90.54 0.438 0.562 −0.328 (−0.258) 0.328 (0.258) 25
80.90 79.98 0.503 0.497 0.027 (−0.063) −0.027 (0.063) 1.2
47.28 28.00 0.628 0.372 0.142 (0.102) −0.142 (−0.102) 51
65.85 67.50 0.494 0.506 −0.214 (−0.214) 0.214 (0.214) 2.4
74.51 47.08 0.613 0.387 0.257 (0.237) −0.257 (−0.237) 45
68.44 40.08 0.631 0.369 0.299 (0.299) −0.299 (−0.299) 52
46.48 26.38 0.638 0.362 0.212 (0.232) −0.212 (−0.232) 55
48.68 85.30 0.363 0.637 −0.163 (−0.163) 0.163 (0.163) 55
49.30 86.20 0.364 0.636 −0.254 (−0.254) 0.254 (0.254) 54
32.16 29.33 0.523 0.477 −0.173 (−0.223) 0.173 (0.223) 9.2
32.85 61.00 0.350 0.650 −0.220 (−0.280) 0.220 (0.280) 60
32.80 9.50 0.775 0.225 0.075 (0.095) −0.075 (−0.095) 110
33.60 17.00 0.664 0.336 0.196 (0.156) −0.196 (−0.156) 66
34.40 24.50 0.584 0.416 0.256 (0.216) −0.256 (−0.216) 34
35.20 32.00 0.524 0.476 0.226 (0.216) −0.226 (−0.216) 9.6
36.00 39.50 0.477 0.523 0.163 (0.173) −0.163 (−0.173) 9.2
36.80 47.00 0.439 0.561 0.161 (0.091) −0.161 (−0.091) 24
37.60 54.50 0.408 0.592 0.012 (−0.058) −0.012 (0.058) 37
38.40 62.00 0.382 0.618 −0.112 (−0.172) 0.112 (0.172) 47
39.20 69.50 0.361 0.639 −0.171 (−0.261) 0.171 (0.261) 56
40.00 77.00 0.342 0.658 −0.272 (−0.302) 0.272 (0.302) 63
Table 4. Experimental data for lotteries with losses. Payoffs Ai , Bi ; payoff weights p( Ai ), p( Bi );
fractions of subjects choosing the corresponding lottery, p A and p B (results for the second session
in brackets).
A1 p ( A1 ) A2 p ( A2 ) B1 p( B1 ) B2 p( B2 ) pA pB
−15 0.16 −67 0.84 −56 0.72 −83 0.28 0.77 (0.75) 0.23 (0.25)
−19 0.13 −56 0.87 −32 0.70 −37 0.30 0.15 (0.17) 0.85 (0.83)
−67 0.29 −28 0.71 −46 0.05 −44 0.95 0.72 (0.71) 0.28 (0.29)
−40 0.82 −90 0.18 −46 0.17 −64 0.83 0.56 (0.58) 0.44 (0.42)
−25 0.29 −86 0.71 −38 0.76 −99 0.24 0.44 (0.41) 0.56 (0.59)
−46 0.60 −21 0.40 −99 0.42 −37 0.58 0.96 (0.92) 0.04 (0.08)
−15 0.48 −91 0.52 −48 0.28 −74 0.72 0.70 (0.68) 0.30 (0.32)
−93 0.53 −26 0.47 −52 0.80 −93 0.20 0.46 (0.50) 0.54 (0.50)
−1 0.49 −54 0.51 −33 0.77 −30 0.23 0.73 (0.72) 0.27 (0.28)
Entropy 2017, 19, 112 22 of 30
Table 4. Cont.
A1 p ( A1 ) A2 p ( A2 ) B1 p( B1 ) B2 p( B2 ) pA pB
−24 0.99 −13 0.01 −15 0.44 −62 0.56 0.79 (0.84) 0.21 (0.16)
−67 0.79 −37 0.21 0 0.46 −97 0.54 0.34 (0.37) 0.66 (0.63)
−58 0.56 −80 0.44 −58 0.86 −97 0.14 0.43 (0.43) 0.57 (0.57)
−96 0.63 −38 0.37 −12 0.17 −69 0.83 0.20 (0.11) 0.80 (0.89)
−55 0.59 −77 0.41 −30 0.47 −61 0.53 0.11 (0.08) 0.89 (0.92)
−29 0.13 −76 0.87 −100 0.55 −28 0.45 0.66 (0.71) 0.34 (0.29)
−57 0.84 −90 0.16 −63 0.25 −30 0.75 0.13 (0.07) 0.87 (0.93)
−29 0.86 −30 0.14 −17 0.26 −43 0.74 0.79 (0.74) 0.21 (0.26)
−8 0.66 −95 0.34 −42 0.93 −30 0.07 0.54 (0.50) 0.46 (0.50)
−35 0.39 −72 0.61 −57 0.76 −28 0.24 0.18 (0.23) 0.82 (0.77)
−26 0.51 −76 0.49 −48 0.77 −34 0.23 0.35 (0.30) 0.65 (0.70)
−73 0.73 −54 0.27 −42 0.17 −70 0.83 0.41 (0.38) 0.59 (0.62)
−66 0.49 −92 0.51 −97 0.78 −34 0.22 0.55 (0.58) 0.45 (0.42)
−9 0.56 −56 0.44 −15 0.64 −80 0.36 0.79 (0.86) 0.21 (0.14)
−61 0.96 −56 0.04 −7 0.34 −63 0.66 0.11 (0.10) 0.89 (0.90)
−4 0.56 −80 0.44 −46 0.04 −58 0.96 0.76 (0.74) 0.24 (0.26)
Table 5. Lotteries with losses. Expected costs C ( A), C ( B); utility factors f ( A), f ( B); attraction factors
q( A) and q( B) (results for the second session in brackets). The utility difference ∆ in percent.
C ( A) C ( B) f ( A) f ( B) q( A) q( B) ∆%
58.68 63.56 0.520 0.480 0.250 (0.230) −0.250 (−0.230) 8
51.19 33.50 0.396 0.604 −0.246 (−0.226) 0.246 (0.226) 42
39.31 44.10 0.529 0.471 0.191 (0.181) −0.191 (−0.181) 12
49.00 60.94 0.554 0.446 0.006 (0.026) −0.006 (−0.026) 22
68.31 52.64 0.435 0.565 0.005 (−0.025) −0.005 (0.025) 26
36.00 63.04 0.637 0.363 0.323 (0.283) −0.323 (−0.283) 55
54.52 66.72 0.550 0.450 0.150 (0.130) −0.150 (−0.130) 20
61.51 60.20 0.495 0.505 −0.035 (0.005) 0.035 (−0.005) 2
28.03 32.31 0.535 0.465 0.195 (0.185) −0.195 (−0.185) 14
23.89 41.32 0.634 0.366 0.156 (0.206) −0.156 (−0.206) 54
60.70 52.38 0.463 0.537 −0.123 (−0.093) 0.123 (0.093) 15
67.68 63.46 0.484 0.516 −0.054 (−0.054) 0.054 (0.054) 6.4
74.54 59.31 0.443 0.557 −0.250 (−0.243) 0.243 (0.333) 23
64.02 46.43 0.420 0.580 −0.310 (−0.340) 0.310 (0.340) 32
69.89 67.60 0.492 0.508 0.168 (0.218) −0.168 (−0.218) 3.2
62.28 38.25 0.380 0.620 −0.250 (−0.310) 0.250 (0.310) 48
29.14 36.24 0.554 0.446 0.236 (0.186) −0.236 (−0.186) 22
37.58 41.16 0.523 0.477 0.017 (−0.023) −0.017 (0.023) 9.2
57.57 50.04 0.465 0.535 −0.285 (−0.235) 0.285 (0.235) 14
50.50 44.78 0.470 0.530 −0.120 (−0.170) 0.120 (0.170) 12
67.87 65.24 0.490 0.510 −0.080 (−0.110) 0.080 (0.110) 4
79.26 83.14 0.512 0.488 0.038 (0.068) −0.038 (−0.068) 4.8
29.68 38.40 0.564 0.436 0.226 (0.296) −0.226 (−0.296) 26
60.80 43.96 0.420 0.580 −0.310 (−0.320) 0.310 (0.320) 32
37.44 57.52 0.606 0.394 0.154 (0.134) −0.154 (−0.134) 42
Entropy 2017, 19, 112 23 of 30
Table 6. Experimental data for mixed lotteries, including gains and losses. Payoffs Ai , Bi ; payoff weights
p( Ai ), p(Bi ); fractions of subjects choosing the corresponding lottery, p A and p B (results for the second
session in brackets).
A1 p ( A1 ) A2 p ( A2 ) B1 p( B1 ) B2 p( B2 ) pA pB
−91 0.43 66 0.57 −83 0.27 24 0.73 0.31 (0.34) 0.69 (0.66)
−82 0.06 54 0.94 38 0.91 −73 0.09 0.85 (0.85) 0.15 (0.15)
−70 0.79 98 0.21 −85 0.65 93 0.35 0.37 (0.35) 0.63 (0.65)
−8 0.37 52 0.63 23 0.87 −39 0.13 0.87 (0.82) 0.13 (0.18)
96 0.61 −67 0.39 71 0.50 −26 0.50 0.49 (0.52) 0.51 (0.48)
−47 0.43 63 0.57 −69 0.02 14 0.98 0.38 (0.39) 0.62 (0.61)
−70 0.39 19 0.61 8 0.30 −37 0.70 0.64 (0.61) 0.36 (0.39)
−100 0.59 81 0.41 −73 0.47 15 0.53 0.36 (0.46) 0.64 (0.54)
−73 0.92 96 0.08 16 0.11 −48 0.89 0.29 (0.35) 0.71 (0.65)
−31 0.89 27 0.11 26 0.36 −48 0.64 0.31 (0.37) 0.69 (0.63)
−39 0.86 83 0.14 8 0.80 −88 0.20 0.44 (0.44) 0.56 (0.56)
77 0.74 −23 0.26 5 0.67 −7 0.33 0.34 (0.40) 0.66 (0.60)
−33 0.91 28 0.09 9 0.27 −67 0.73 0.72 (0.72) 0.28 (0.28)
75 0.93 −90 0.07 96 0.87 −89 0.13 0.48 (0.37) 0.52 (0.63)
67 0.99 −3 0.01 74 0.68 −2 0.32 0.87 (0.85) 0.13 (0.15)
58 0.48 −5 0.52 −40 0.40 96 0.60 0.42 (0.48) 0.58 (0.52)
−55 0.07 95 0.93 −13 0.48 99 0.52 0.75 (0.77) 0.25 (0.23)
−51 0.97 30 0.03 −89 0.68 46 0.32 0.23 (0.30) 0.77 (0.70)
−26 0.86 82 0.14 −39 0.60 31 0.40 0.49 (0.50) 0.51 (0.50)
−90 0.88 88 0.12 −86 0.80 14 0.20 0.58 (0.63) 0.42 (0.37)
−78 0.87 45 0.13 −69 0.88 83 0.12 0.13 (0.08) 0.87 (0.92)
17 0.96 −48 0.04 −60 0.49 84 0.51 0.61 (0.67) 0.39 (0.33)
−49 0.38 2 0.62 19 0.22 −18 0.78 0.27 (0.30) 0.73 (0.70)
−59 0.28 96 0.72 −4 0.04 63 0.96 0.20 (0.17) 0.80 (0.83)
98 0.50 −24 0.50 −76 0.14 46 0.86 0.67 (0.63) 0.33 (0.37)
−20 0.50 60 0.50 0 0.50 0 0.50 0.73 (0.73) 0.27 (0.27)
−30 0.50 60 0.50 0 0.50 0 0.50 0.71 (0.64) 0.29 (0.36)
−40 0.50 60 0.50 0 0.50 0 0.50 0.70 (0.55) 0.30 (0.45)
−50 0.50 60 0.50 0 0.50 0 0.50 0.61 (0.62) 0.39 (0.38)
−60 0.50 60 0.50 0 0.50 0 0.50 0.48 (0.44) 0.52 (0.56)
−70 0.50 60 0.50 0 0.50 0 0.50 0.37 (0.35) 0.63 (0.65)
Table 7. Mixed lotteries containing gains and losses. Expected utilities U ( A), U ( B); utility factors f ( A),
f ( B); attraction factors q( A) and q( B) (results for the second session in brackets). The utility difference
∆ in percents.
U ( A) U ( B) f ( A) f ( B) q( A) q( B) ∆%
−3.22 −4.89 0.603 0.397 −0.293 (−0.263) 0.293 (0.263) 41
45.84 28.01 0.621 0.379 0.229 (0.229) −0.229 (−0.229) 48
−34.72 −22.70 0.395 0.605 −0.025 (−0.045) 0.025 (0.045) 42
29.80 14.94 0.666 0.334 0.204 (0.154) −0.204 (−0.154) 66
32.43 22.50 0.590 0.410 −0.100 (−0.070) 0.100 (0.070) 36
15.70 12.34 0.560 0.440 −0.180 (−0.170) 0.180 (0.170) 24
−15.71 −23.50 0.559 0.401 0.041 (0.011) −0.041 (−0.011) 32
−25.79 −26.36 0.505 0.495 −0.145 (−0.045) 0.145 (0.045) 2
−59.48 −40.96 0.408 0.592 −0.118 (−0.058) 0.118 (0.058) 37
−24.62 −21.36 0.465 0.535 −0.155 (−0.095) 0.155 (0.095) 14
−21.92 −11.20 0.338 0.662 0.102 (0.102) −0.102 (−0.102) 65
51.00 47.94 0.515 0.485 −0.175 (−0.115) 0.175 (0.115) 6
Entropy 2017, 19, 112 24 of 30
Table 7. Cont.
U ( A) U ( B) f ( A) f ( B) q( A) q( B) ∆%
−27.51 −46.48 0.628 0.372 0.092 (0.092) −0.092 (−0.092) 51
63.45 71.95 0.469 0.531 0.011 (0.099) −0.011 (−0.099) 12
66.30 49.68 0.572 0.428 0.298 (0.278) −0.298 (−0.278) 29
25.24 41.60 0.378 0.622 0.042 (0.102) −0.042 (−0.102) 49
84.50 45.24 0.651 0.349 0.099 (0.119) −0.099 (−0.119) 60
−48.57 −45.80 0.485 0.515 −0.255 (−0.185) 0.255 (0.185) 6
−10.88 −11.00 0.503 0.497 −0.013 (−0.003) 0.013 (0.003) 1.2
−68.64 −66.00 0.490 0.510 0.090 (0.140) −0.090 (−0.140) 4
−62.01 −50.76 0.450 0.550 −0.320 (−0.370) 0.320 (0.370) 20
14.40 13.44 0.517 0.483 0.093 (0.153) −0.093 (−0.153) 6.8
−17.38 −9.86 0.362 0.638 −0.092 (−0.062) 0.092 (0.062) 55
52.60 60.32 0.466 0.534 −0.266 (−0.296) 0.266 (0.296) 14
37.00 28.92 0.561 0.439 0.109 (0.069) −0.109 (−0.069) 24
20 0 1 0 −0.270 (−0.270) 0.270 (0.270) 200
15 0 1 0 −0.290 (−0.360) 0.290 (0.360) 200
10 0 1 0 −0.300 (−0.450) 0.300 (0.450) 200
5 0 1 0 −0.390 (−0.380) 0.390 (0.380) 200
0 0 0.5 0.5 −0.020 (−0.060) 0.020 (0.060) 0
−5 0 0 1 −0.370 (−0.350) 0.370 (0.350) 200
Analyzing these games, we see that there is just one difficult game; hence, ν = 1/91. Formula (29)
then predicts the irrationality measure to be q̄ = 0.17. Averaging the empirical attraction-factor
modulus over all lotteries yields the experimentally-observed irrationally measure q̄ = 0.17, in perfect
agreement with the predicted value.
In that way, the irrationality measure is a convenient characteristic quantifying the lottery sets
under decision making. It measures the level of irrationality, that is the deviation from rationality,
of decision makers considering the games with the given lottery set. Such a deviation is caused by
uncertainty encapsulated in the lottery set. On average, the irrationality measure that is typical for
non-informative prior is equal to 0.25. However, in different particular realizations, this measure can
deviate from 0.25, depending on the typical level of uncertainty contained in the given set of lotteries.
The irrationality measure for societies of decision makers can be predicted. The considered large set of
games demonstrates that the predicted values of the irrationality measure are in perfect agreement
with the empirical data considered.
Recall that, analyzing the experimental data, we have used two conditions, the threshold of
one percent in the relative lottery difference in (23) and the Bernoulli distribution (27). However,
employing these conditions cannot be treated as fitting. The standard fitting procedure is done
by introducing unknown fitting parameters that are calibrated to the observed data for each given
experiment. In contrast, in our approach, the imposed conditions are introduced according to general
theoretical arguments, but not fitted afterwards. Thus, the threshold of one percent follows from the
requirement that the distance between two alternatives be invariant with respect to the definition of
the distance measure [113–116]. Additionally, the Bernoulli distribution is the usual prior distribution
under Conditions (25) and (26) in standard inference tasks [117–119]. Moreover, as is easy to check,
the results do not change if instead of the difference threshold of one percent, we accept any value
between 0.8% and 1.2%.
Being general, the developed scheme can be applied to any set of games, without fitting to each
particular case. In this respect, it is very instructive to consider the limiting cases, predicted at the end
of Section 6. Formula (29) predicts that, when there are not difficult choices, hence ν = 0, one should
have q̄ = 1/6. On the contrary, when all games involve difficult choices, and ν = 1, then q̄ = 1/3.
To check these predictions, we can take from Tables 3, 5 and 7 all 90 games with an easy choice,
Entropy 2017, 19, 112 25 of 30
implying ν = 0. Then, we find q̄ = 0.17, which is very close to the predicted value q̄ = 1/6 = 0.167.
The opposite limiting case of ν = 1, when all games involve a difficult choice, is represented by the
set of nine games, 1, 5, 6, 7, 10, 11, 12, 13 and 14 from Table 1. For this set of games, we find q̄ = 0.29,
which is close to the predicted value q̄ = 1/3 = 0.333. Actually, the found and predicted values are
not distinguishable within the accuracy of experiments.
It is important to recall that the irrationality measure q̄ has been defined as an aggregate quantity,
thus constructed as the average over many decision makers and many games. To be statistically
representative, such an averaging has to involve as much subjects and games as possible. Therefore,
when taking a subset of easy or difficult games, among the set of all given games, we have to take the
maximal number of them, as is done in the examples above. It is possible that, when taking not the
maximal number of games, but an arbitrary limited subset, we could come to quite different values of
q̄. In the extreme case, the attraction factor q for separate single games can be very different. However,
the value of q for separate games has nothing to do with the aggregate quantity q̄. When selecting
subsets of easy or difficult games, we must take into account the maximal number of available games.
11. Conclusions
We have developed a probabilistic approach to decision making under risk and uncertainty
for the general case of payoffs that can be gains or losses. The approach is based on the notion
of behavioral probability that is defined as the probability of making decisions in the presence of
behavioral biases. This probability is calculated by invoking quantum techniques, justifying the name
quantum decision theory. The resulting behavioral probability is a sum of two terms, a utility factor,
representing the objective value of the considered lottery, and an attraction factor, characterizing the
subjective attitude of a decision maker toward the treated lotteries. The utility factors are defined
from the principle of minimal information, yielding the best utility weights under the given minimal
information. Minimizing the information functional yields the explicit form of the utility factor as a
function of the lottery expected utility, or lottery expected cost. The utility factor form is different for
two different situations depending on whether gains or losses prevail. In the first case, the expected
utilities of all lotteries are positive (or semi-positive), while in the second case, the expected utilities
are negative.
In the process of minimizing the information functional, there appears a parameter named the
belief parameter, which is a Lagrange multiplier related to the validity of the condition reflecting the
belief of decision makers in the level of uncertainty in the process of decision making. When the
decision makers are absolutely sure about the way of choosing, the theory reduces to the classical
deterministic decision making, where, with probability one, the lottery that enjoys the largest
expected utility, or the minimal expected cost, is chosen. However, for choices under uncertainty,
decision making remains probabilistic.
The attraction factor, despite its contextuality, possesses several general features allowing for
a quantitative description of decision making. We introduced an irrationality measure defined as
the average of the attraction factor moduli over the given lottery set, characterizing how much
decision makers deviate from rationality in decision making with this set of lotteries. In the case of
non-informative prior, the irrationality measure equals 0.25. However, for other particular lottery sets,
it may deviate from this value, depending on the level of uncertainty encapsulated in the considered
sets of lotteries. Thus, Formula (29) predicts that when there are no difficult choices, hence ν = 0,
it should be q̄ = 1/6. On the contrary, when all games involve difficult choices, and ν = 1, then q̄ = 1/3.
These predictions are surprisingly accurate, being compared with empirical data.
We illustrated in detail the applicability of our approach to fourteen examples of highly uncertain
lotteries, suggested by Kahneman and Tversky [54], including the lotteries with both gains and losses.
Calculations are done with the use of a linear utility function, whose advantage is in the universality
with respect to payoff measures. The used form of the utility factor corresponds to decision making
under uncertainty. Then, we extended the consideration by analyzing 91 more problems of binary
Entropy 2017, 19, 112 26 of 30
options, administered in two sessions [130]. Taking into account the number of subjects involved,
the total number of analyzed choices is about 27,250. The irrationality measure demonstrates that it
serves as a convenient tool for quantifying the deviation from rationality in decision making, as well
as characterizing the level of uncertainty in the considered set of lotteries.
Theoretical predictions for the irrationality measure have been found in perfect agreement with
the observed empirical data.
Finally, the reader could ask whether quantum theory is needed after all. Indeed, one could
formulate the whole approach by just postulating the basic features of the considered quantities and
the main rules of calculating the probabilities, without mentioning quantum theory. One can indeed
always replace derived properties by postulates, to exploit further. However, then, this so-called
“theory” would be a collection of numerous postulates and axioms, whose origin and meaning would
be unclear. In contrast, following our approach, the basic properties have been derived from the
general definition of quantum probabilities. Thus, the structure of the quantum probability as the sum
p = f + q is not a postulate, but the consequence of calculating the probability according to quantum
rules. The meaning of f , as the classical probability representing the utility of a prospect, follows from
the quantum-classical correspondence principle. Conditions, showing when q is to be nonzero, can be
found from the underlying quantum techniques [21,24]. Thus, instead of formally fixing a number of
postulates with not always clear origin, we derive the main facts of our approach from the general
rules of quantum theory. In a deep sense, the anchoring of our theory of decision making and its
structure on the rigid laws of quantum theory makes our approach more logical. It is also possible to
mention that the theories based on smaller number of postulates, as compared to those based on larger
number of the latter, are termed more “beautiful” [131].
Acknowledgments: We are indebted to Ryan O. Murphy and Robert H.W. ten Brincke for their generosity
in sharing the experimental data. One of the authors (Vyacheslav I. Yukalov) appreciates the help from and
discussions with Elizaveta P. Yukalova.
Author Contributions: Vyacheslav I. Yukalov and Didier Sornette discussed methodology and wrote the text.
Vyacheslav I. Yukalov and Didier Sornette contributed equally to this work. Both the authors have read and
approved the final manuscript.
Conflicts of Interest: The authors declare no conflict of interest.
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