0% found this document useful (0 votes)
23 views14 pages

Chapter 1 - Overview

Uploaded by

Arpan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
23 views14 pages

Chapter 1 - Overview

Uploaded by

Arpan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 14

Multimedia

Principles

Chapter 1

Multimedia – an Overview

TMH Chapter - 1 1
Multimedia – an Overview
Introduction
ƒ The word “multimedia” comes from Latin word multus meaning
“numerous” and media meaning “middle”.

ƒ In modern day context “multimedia” means “multiple means” or


“multiple intermediary” for conveying information between the
source and sink.

ƒ The multiple means are : text, image, graphic, audio, video and
animation.

TMH Chapter - 1 2
Multimedia – an Overview
Presentation
ƒ A multimedia presentation is essentially a “show” where the
content is expressed through various media elements

ƒ The individual or team who creates the show is called the


developer or author.

ƒ The end user who executes or runs the show is the target
audience.

ƒ Each presentation must be made for a specific class of target


audience and must fulfill a set of objectives or goals.

TMH Chapter - 1 3
Multimedia – an Overview
Characteristics
ƒ A multimedia presentation must involve multiple media which
may be static (e.g. text, image, graphic) or dynamic (e.g. audio,
video, animation).

ƒ A multimedia presentation must be non-linear in nature whereby


the user can navigate to any part of the presentation
instantaneously without delay.

ƒ A multimedia presentation must support interactivity from the


user through elements like buttons, menus, hyperlinks etc.

TMH Chapter - 1 4
Multimedia – an Overview
Characteristics
ƒ For supporting non-linearity a multimedia presentation must be
stored in digital form on random access media like the hard disk
and processed on a computer.

ƒ All the media elements must form part of and controlled by a


single entity or framework called the presentation, and cannot
play independently. This property is called integrity.

TMH Chapter - 1 5
Multimedia – an Overview
Multiple Media
ƒ Text can comprise of alpha-numeric characters entered via the
keyboard or copied from an existing document.

ƒ Images are real world photographs taken through a camera and


subsequently digitized.

ƒ Graphics are drawings or sketches drawn by artists usually by


using graphic software.

ƒ Audio can be human speech or music recorded through


microphones and subsequently digitized.

TMH Chapter - 1 6
Multimedia – an Overview
Multiple Media
ƒ Video imples real-world motion scenes usually taken through a
video camera and subsequently digitized.

ƒ Animation implies synthetic or artificial motion scenes usually


drawn by artists or animators using animation software.

TMH Chapter - 1 7
Multimedia – an Overview
Hardware and Software
Multimedia Playback

ƒ Processor : Pentium class


ƒ RAM : 8 MB (min) to 32 MB (recommended)
ƒ Hard disk : 500 MB (min)
ƒ SVGA monitor and adapter supporting 800 by 600 display mode
ƒ CD-ROM drive with speeds of 4X (min) to 36X (recommended)
ƒ Sound card and speakers
ƒ Keyboard and mouse
ƒ Windows OS, drivers, plug-ins, media players etc.

TMH Chapter - 1 8
Multimedia – an Overview
Hardware and Software
Multimedia Production

ƒ Processor : Pentium II or higher


ƒ RAM : 128 MB (min) to 256 MB (recommended)
ƒ Hard disk : 10 GB (min) to 80 GB (recommended)
ƒ SVGA monitor and adapter supporting 800 by 600 display mode
ƒ CD/DVD-Writer with speeds of 4X (min) to 36X (recommended)
ƒ Sound card and speakers
ƒ Keyboard and mouse
ƒ Accessories like scanner, microphone, video capture card, camera etc.
ƒ Windows OS, drivers, plug-ins, media players etc.
ƒ Editing / media processing software, authoring or integration software,
2D / 3D animation software.

TMH Chapter - 1 9
Multimedia – an Overview
Uses

ƒ Home entertainment – games, cartoons, interactive encyclopedias etc.

ƒ Educational – learning packages and lab simulation

ƒ Training – computer based training packages for professionals

ƒ Information – shopping kiosks, railway time tables, digital library

ƒ Corporate – for company profiles, products, advertisements

ƒ Business – sales of fragile, industrial, chemical products via simulations


TMH Chapter - 1 10
Multimedia – an Overview
Uses

ƒ Tourism – tour packages, lodging boarding info, museums, galleries

ƒ Commerce – e-commerce packages, on-line shopping catalogs

ƒ Communications – audio/video conferencing, voice-mail, VoD

ƒ Medicine – using 3D images of human bodies, tele-medicine

ƒ Engineering – CAD, CAM, archirectural drawings

ƒ Database – content based search and retrieval systems


TMH Chapter - 1 11
Multimedia – an Overview
Promotions
ƒ Demand from Customer – should provide a value addition to normal
print material to justify additional expenses of creating presentations

ƒ Compression Techniques – Efficient compression algorithms for easier


manipulation of large media files

ƒ Processing power – Fast processors and large amount of memory for


manipulating and editing of media files

ƒ Standards – include file formats, data transmission protocols, CODECs

ƒ Bandwidth – large data transmission rates, high speed buses

ƒ Distribution – CD, DVD, multimedia servers


TMH Chapter - 1 12
Multimedia – an Overview
Creating Presentations
ƒ Choose topic – subject matter should be expressed adequately using
multiple media, interactivity tools etc. The target audience and
objectives of the presentation should also be decided.

ƒ Story – textual description of the subject matter, might involve


demarcation onto chapters, sections for better readability

ƒ Script - depicts how subject matter is to treated using various media


elements, details of interactivity involved.

ƒ Storyboard – visual layout of the presentation screens, depicts the


spatial and temporal parameters associated with each media element

TMH Chapter - 1 13
Multimedia – an Overview
Creating Presentations
ƒ Flowline – building the navigational pathways within the presentation

ƒ Implementation – involves editing the media and integration into a


presentation through the use of editing and authoring software

ƒ Testing and feedback – presentation is distributed to sections of the


target audience and feedback is collected from them for improving it

ƒ Final delivery – by copying a run-time version of the presentation on to a


CD / DVD or to a network server

TMH Chapter - 1 14

You might also like