Notes
Notes
Definition of IoT:
The Internet of Things (IoT) refers to the interconnected network of physical devices, vehicles,
home appliances, and other items embedded with electronics, software, sensors, actuators, and
network connectivity, which enables these objects to collect and exchange data.
History of IoT:
Application/Segment Overview:
Technology Overview:
Concepts:
Big data refers to datasets that are too large, complex, and diverse to be processed by traditional
data processing applications. It is characterized by the following features:
Technologies:
Applications:
Introduction:
Cloud computing is a model for delivering IT services, such as computing power, storage,
databases, networking, software, analytics, and intelligence, over the Internet ("the cloud") to
offer faster innovation, flexible resources, and economies of scale.
Advantages:
Characteristics:
Service Models:
Public cloud: Services are provided over the public internet, with
resources shared among multiple users.
Private cloud: Services are provided over a private internal network,
dedicated to a single organization.
Hybrid cloud: A combination of public and private clouds, allowing
data and applications to move between them.
Introduction:
Cybersecurity is the practice of protecting systems, networks, and programs from digital attacks.
These attacks are usually aimed at accessing, changing, or destroying sensitive information;
extorting money from users; or interrupting normal business processes.
Risks:
Malicious Code:
Incident Response:
Introduction:
Wearable technology refers to electronic devices that can be worn on the
body, such as smartwatches, fitness trackers, and smart glasses. These
devices are equipped with sensors and software that allow them to collect
data, monitor activities, and interact with other devices and systems.
Healthcare:
Sleep tracking
Entertainment:
Music playback
Gaming
Communication:
Security:
Biometric authentication
Location tracking
Privacy and Security: Concerns about data collection, storage, and sharing.
Battery Life: Limited battery life can hinder the usefulness of wearable
devices.
Comfort and Usability: Devices must be comfortable and easy to wear and
use for extended periods.
Fitness Trackers: Devices that track physical activity, sleep, and other health
metrics.
If you would like, you can provide more specific questions or areas of interest
within Wearable Technologies, and I can elaborate further.