0% found this document useful (0 votes)
170 views

JumpinSploit - Assassin Exploit Script

KEYLESS Assassin Script, contains: Silent Aim - Adjustable FOV - Teleports Knife AutoFarm - Fastest - Server Hop - No Cooldown

Uploaded by

greyfering
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
170 views

JumpinSploit - Assassin Exploit Script

KEYLESS Assassin Script, contains: Silent Aim - Adjustable FOV - Teleports Knife AutoFarm - Fastest - Server Hop - No Cooldown

Uploaded by

greyfering
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

{\rtf1\ansi\ansicpg1252\cocoartf2761

\cocoatextscaling0\cocoaplatform0{\fonttbl\f0\fnil\fcharset0 HelveticaNeue;}
{\colortbl;\red255\green255\blue255;}
{\*\expandedcolortbl;;}
\paperw11900\paperh16840\margl1440\margr1440\vieww11520\viewh8400\viewkind0
\deftab560
\pard\pardeftab560\slleading20\partightenfactor0

\f0\fs26 \cf0 local Rayfield =


loadstring(game:HttpGet('https://sirius.menu/rayfield'))()\
\
local Window = Rayfield:CreateWindow(\{\
Name = "JumpinSploit \uc0\u55358 \u56810 ",\
Icon = 0,\
LoadingTitle = "discord.gg/S2HkPVWkDg",\
LoadingSubtitle = "by Jumpin",\
Theme = "Default",\
ConfigurationSaving = \{\
Enabled = false,\
FileName = "Big Hub"\
\},\
Discord = \{\
Enabled = true,\
Invite = "S2HkPVWkDg",\
RememberJoins = true\
\},\
KeySystem = false\
\})\
\
-- Main Tab\
local MainTab = Window:CreateTab("Main", nil)\
local SilentAimSection Section = MainTab:CreateSection("Silent Aim")\
\
local Label = MainTab:CreateLabel("Silent Aim", 4483362458, Color3.fromRGB(255,
255, 255), false) -- Title, Icon, Color, IgnoreTheme\
\
-- Toggle for Silent Aim\
local SilentAimToggle = MainTab:CreateToggle(\{\
Name = "Silent Aim Toggle",\
CurrentValue = false,\
Callback = function(value)\
_G.Toggle = value\
-- Toggle FOV Circle visibility based on Silent Aim status\
FOV_Circle.Visible = value\
\
if value then\
game.StarterGui:SetCore("SendNotification", \{\
Title = "Silent Aim Activated";\
Text = "Discord: @jumpen";\
Duration = 1;\
\})\
else\
game.StarterGui:SetCore("SendNotification", \{\
Title = "Silent Aim De-Activated";\
Text = "On diddy!";\
Duration = 1;\
\})\
end\
end\
\})\
\
-- Slider for FOV adjustment (Follows your requested format)\
local FOVSlider = MainTab:CreateSlider(\{\
Name = "FOV Radius",\
Range = \{50, 300\},\
Increment = 1,\
Suffix = "Studs",\
CurrentValue = 75,\
Flag = "FOV_Slider", -- Ensure unique flag for saving\
Callback = function(value)\
FOV_Circle.Radius = value\
end\
\})\
\
-- Toggle to hide/show the FOV Circle\
local FOVCircleToggle = MainTab:CreateToggle(\{\
Name = "Show/Hide FOV Circle",\
CurrentValue = false, -- Default is invisible\
Callback = function(value)\
FOV_Circle.Visible = value\
end\
\})\
\
-- Setup FOV circle drawing\
local Player = game:GetService("Players").LocalPlayer\
local Camera = game:GetService("Workspace").CurrentCamera\
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()\
\
FOV_Circle = Drawing.new("Circle")\
FOV_Circle.Color = Color3.fromRGB(255,192,203)\
FOV_Circle.Thickness = 2\
FOV_Circle.NumSides = math.huge\
FOV_Circle.Radius = FOVSlider.CurrentValue\
FOV_Circle.Visible = false -- Default to invisible\
FOV_Circle.Filled = false\
\
game:GetService('RunService').Stepped:connect(function()\
FOV_Circle.Position = Vector2.new(Mouse.X, Mouse.Y + 37)\
end)\
\
local function ClosestPlayerToCursor()\
local Closest = nil\
local Distance = 9e9\
for i, v in pairs(game:GetService("Players"):GetPlayers()) do\
if v ~= Player then\
if Workspace[v.Name]:FindFirstChild("Humanoid") and
Workspace[v.Name].Humanoid.Health ~= 0 then\
local Position =
Camera:WorldToViewportPoint(Workspace[v.Name].HumanoidRootPart.Position)\
local Magnitude = (Vector2.new(Position.X, Position.Y) -
Vector2.new(Mouse.X, Mouse.Y)).Magnitude\
if Magnitude < Distance and Magnitude < FOV_Circle.Radius then\
Closest = Workspace[v.Name]\
Distance = Magnitude\
end\
end\
end\
end\
return Closest\
end\
\
_G.Toggle = false\
\
-- Keybind to toggle Silent Aim\
local Keybind = MainTab:CreateKeybind(\{\
Name = "Silent Aim Keybind",\
CurrentKeybind = "Q", -- Default keybind is "Q"\
HoldToInteract = false,\
Flag = "Keybind1", -- Unique flag for configuration saving\
Callback = function(Keybind)\
_G.Toggle = not _G.Toggle -- Toggle Silent Aim on key press\
-- Toggle FOV Circle visibility based on Silent Aim status\
FOV_Circle.Visible = _G.Toggle\
\
if _G.Toggle then\
game.StarterGui:SetCore("SendNotification", \{\
Title = "Silent Aim Activated";\
Text = "Discord: @jumpen";\
Duration = 1;\
\})\
else\
game.StarterGui:SetCore("SendNotification", \{\
Title = "Silent Aim De-Activated";\
Text = "On diddy!";\
Duration = 1;\
\})\
end\
end\
\})\
\
spawn(function()\
game:GetService('RunService').RenderStepped:connect(function()\
pcall(function()\
if _G.Toggle then\
for i, v in
pairs(game:GetService("Workspace").KnifeHost.PowerUps:GetDescendants()) do\
if v:IsA("Part") then\
v.Archivable = false\
end\
end\
end\
end)\
end)\
end)\
\
spawn(function()\
game:GetService('RunService').RenderStepped:connect(function()\
pcall(function()\
if _G.Toggle then\
for i, v in
pairs(game:GetService("Workspace").KnifeHost:GetDescendants()) do\
if v:IsA("Part") then\
if v.Archivable == true then\
local PlayerPosition =
ClosestPlayerToCursor().baseHitbox.CFrame\
v.CFrame = PlayerPosition\
end\
end\
end\
end\
end)\
end)\
end)\
\
\
-- AutoFarm Section\
local AutoFarmSection = MainTab:CreateSection("Auto Farm")\
local AutoFarmLabel = MainTab:CreateLabel("Auto Farm", 4483362458,
Color3.fromRGB(255, 255, 255), false) -- Title, Icon, Color, IgnoreTheme\
\
local AutofarmEnabled = false -- Default state\
local StabCooldown = false -- Ensures anti-cheat cooldown is maintained\
local AutoFarmConnections = \{\} -- Table to store active connections\
\
-- Function to clear autofarm connections\
local function ClearConnections()\
for _, conn in ipairs(AutoFarmConnections) do\
if conn.Connected then\
conn:Disconnect()\
end\
end\
AutoFarmConnections = \{\}\
end\
\
-- Function to reset character and gravity\
local function ResetCharacterAndGravity()\
local player = game:GetService("Players").LocalPlayer\
if player.Character then\
local character = player.Character\
if not character:FindFirstChild("Left Leg") and not
character:FindFirstChild("Right Leg") then\
local humanoid = character:FindFirstChild("Humanoid")\
if humanoid then\
humanoid:BreakJoints()\
end\
end\
end\
game:GetService("Workspace").Gravity = 196.2\
end\
\
-- Toggle for AutoFarm\
local AutoFarmToggle = MainTab:CreateToggle(\{\
Name = "Auto Farm",\
CurrentValue = false,\
Callback = function(value)\
AutofarmEnabled = value\
\
if value then\
-- Enable AutoFarm\
table.insert(AutoFarmConnections,
game:GetService("RunService").Heartbeat:Connect(function()\
if AutofarmEnabled then\
-- TWEEN\
local player = game:GetService("Players").LocalPlayer\
if
player:FindFirstChild("PlayerGui"):WaitForChild("ScreenGui"):WaitForChild("UI").Tar
get.Visible then\
local targetName =
player.PlayerGui.ScreenGui.UI.Target.TargetText.Text\
local target = game.Workspace:FindFirstChild(targetName)\
if target then\
local tween =
game:GetService("TweenService"):Create(player.Character.HumanoidRootPart,
TweenInfo.new(0, Enum.EasingStyle.Linear), \{CFrame =
target.HumanoidRootPart.CFrame * CFrame.new(-2, -2, 1)\})\
tween:Play()\
end\
end\
\
-- STAB\
if not StabCooldown then\
local player = game:GetService("Players").LocalPlayer\
local targetName =
player.PlayerGui.ScreenGui.UI.Target.TargetText.Text\
local target = game.Workspace:FindFirstChild(targetName)\
if target and (target.HumanoidRootPart.Position -
player.Character.HumanoidRootPart.Position).magnitude <= 5 then\
StabCooldown = true\

player.PlayerScripts.localknifehandler.HitCheck:Fire(target)\
task.wait(0.8) -- Cooldown to avoid anti-cheat
triggers\
StabCooldown = false\
end\
end\
\
-- EQUIP KNIFE\
local player = game:GetService("Players").LocalPlayer\
if player.Backpack:FindFirstChild("Knife") then\
player.Character.Humanoid:EquipTool(player.Backpack.Knife)\
end\
end\
end))\
\
-- Gravity manipulation and limb removal\
table.insert(AutoFarmConnections,
game:GetService("RunService").Heartbeat:Connect(function()\
if AutofarmEnabled then\
game:GetService("Workspace").Gravity = 20\
local character =
game:GetService("Players").LocalPlayer.Character\
if character then\
for _, limb in ipairs(\{"Left Leg", "Right Leg", "Left
Arm"\}) do\
if character:FindFirstChild(limb) then\
character[limb]:Destroy()\
end\
end\
end\
end\
end))\
else\
-- Disable AutoFarm\
ClearConnections()\
ResetCharacterAndGravity()\
end\
end\
\})}

You might also like