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DragonArt How to Draw Fantastic Dragons and Fantasy
Creatures 9th ed Edition Neon Digital Instant Download
Author(s): Neon, Jessica; Peffer, Dragon''
ISBN(s): 9781600613852, 1600613853
Edition: 9th ed
File Details: PDF, 41.66 MB
Year: 2009
Language: english
How to Draw Fantastic Dragons
and Fantasy Creatures
J “NeonDragon” Peffer
CINCINNATI, OHIO
www.impact-books.com
Acknowledgments
I’d like to thank the following people for helping to bring
this monstrosity to life. Lo, you’ve helped to unleash doom
upon the masses, carried within the brightly colored pages of
this seemingly harmless tutorial book:
Alex Kolesar, Christy Pasqualetti, Will Sebree, Joseph Kovell and
Mindy Timpone, for patiently listening to me whine, moan and
ramble incoherently about deadlines that were looming over my
head. Your free counsel was…cheap…and um…invaluable!
Mona Michael, for calling, e-mailing, and nagging the
artwork and text out of me. If not for her, this book probably
wouldn’t be in your hands nearly as soon as it was.
(She makes me sound smart!)
And of course, Mom and Dad for giving birth to me, raising
me, and throwing me—tenderly—out into the world.
Other fine IMPACT Books are available from your local bookstore, art
supply store or direct from the publisher.
11 10 09 08 13 12
Everything you need to know in order to successfully render the king of Horns, tusks, frills, fins, scales, tails, barbs, feathers and fur!
all mythical beasts. Begin with a basic, no-frills dragon and go on to Discover the easy tricks and tips that make every
detailed lessons for creating dragon expressions and body parts. You’ll creature you create one of a kind.
also practice drawing dragons from every angle before creating
Western and Eastern dragons of your very own!
Part Three
Other Fantasy Creatures
84
Dragons may rule fantasy worlds but they are by no means alone in
the alternate universe. Let your imagination guide you as you explore
other fantastic beasts using all the skills you learned while drawing
dragons. Learn to create everything from the courageous Pegasus to
malevolent basilisks. There’s always more to create!
Index
126
Introduction
f you’ve picked up this book, chances are good that you love fantasy. Fantasy worlds are
I fun vacations from the mundane. They’re inhabited by some of the most exciting creatures
around. Fantasy creatures can’t help but be exciting—there are no limits to what they can
be. After all, the only rules they must follow are the ones your imagination creates for them.
Nevertheless, most fantasy creatures have deep roots in ancient myths, fables and legends.
The phoenix, featured in such books as the Harry Potter series, firmly stands on the Egyptian
legend of the phoenix (page 102). And the Chinese story of the dragon’s pearl has been
repeated countless times in children’s literature.
Other creatures are fairly recent creations of very specific world settings.
Books such as J.R.R. Tolkien’s The Lord of the Rings and video games such as Final Fantasy
go to great lengths to create unique creatures and histories.
Modern-day fantasy creatures are sometimes a spin on an old legend. The Sandman comics and
6
Harry Potter books take well-known creatures of mythology and place them in contemporary
environments, sometimes tweaking the creatures a bit so that they fit more smoothly into those worlds.
Where the creatures spring up affects how they are drawn. In purely mythological stories
you’ll probably want to stick closely to the original description of the creature. With a specific world
setting, you’ll want your creature to look and feel like the others in that universe. With a spin on
a legend, you get to do a little bit of both—allow the creature to retain many of its defining
characteristics, while blending it into the look of the world you’re building.
Take the basics of drawing from the following pages, then use them to create your own creatures.
Fantasy is all about your imagination. Give it space—anything is possible.
1
› ‹ hips with bubble shapes.
Don’t be discouraged if
your first efforts don’t
Add a
snou
t to
the
hea d bubble.
look exactly as you planned. Everything
comes with practice. The more you draw, the
better you’ll get. Through sheer repetition, your
drawings will improve and your own personal style
8 will emerge. If each drawing you make looks a lit-
Place the legs under your
tle bit better then the previous one, you’re get- dragon. If his legs sway too
ting somewhere. much to one side or the other,
it will look like he’s about to
So sharpen your pencils, find your softest
eraser and prepare your trusty inking pen, and
let’s go!
› ‹2 fall over.
Dolosus is Your
Master Helpful Guide!
Hello, I am Dolosus. Behold my majestic visage and
tremble with the proper mix of fear and awe. I
shall guide you through the contents of this
puny art book.
DRAGON BASIC SHAPES
First things first. Before you can dive into drawing beautiful beasts, you need to arm
yourself with some drawing basics. The easiest way to think about drawing anything is to
think of everything as shapes. Anything you would ever want to draw—tables, chairs,
flowers or unicorns—consists of simple shapes.
10
Be Aware of the
Light Source
Dragons, supreme though they are, remain solid, tangible
objects that follow the same laws as everything else when it
comes to light source. Lighting that comes from a single
direction will yield highlights on the surfaces that it hits,
and shadows on the areas blocked off from the rays.
PERSPECTIVE AND OVERLAP
Overlap is a great tool for creating perspective, the illusion of space, and is arguably one
of the more important aspects to creating drawings full of depth. When you draw one
object or part of an object overlapping another, the object in front automatically looks
closer while the one in the back looks farther away.
You can use overlapping objects to create a sense of perspective not only in
individual creatures but also in whole scenes. Draw a mountain, then a
house overlapping it followed by a dragon overlapping the house and
you’ve got a foreground, middle ground and background. Once those
are clearly defined, you’ve got a believable drawing.
13
Overlap Plus Size Variation Provide Overlap Plus Size Variation Plus
More Perspective Atmosphere Equals Perspective to the Max!
The green dragon is smaller than the brown. When we see it though, we Atmospheric perspective means that things that are closer appear
don’t think he’s actually smaller then the brown. We just assume he’s far- brighter, have greater contrast and look more in focus. As they recede,
ther back in the space that they share. all these effects fade. Using all three perspective techniques gives the
viewer a good sense of depth.
PART
Fantasy is dragons.
Dragons are the creatures that capture all the magic, mystique and
power of the fantasy realm. They come in all shapes and sizes,
all varieties of powers, and in all types of personalities. From the wise,
benevolent dragons of the east, to the vain, archetypical dragons of
the west, to the new and exciting spin-offs of today, dragons are
always magical and always exciting.
Without further ado, turn the page and let the madness begin!
B egin with a basic
dragon ✥ The basic dragon con-
sists of a fire-breathing, four-limbed, winged beast. In Beg
in wit
h a simple line of m
otion.
this project we are going to warm up with a simple pro-
file pose. I’ll cover each aspect of the anatomy in greater
detail later on. For now, concentrate on getting a creature
that is both cool and believable.
› ‹1 hips with
bubble shapes.
Add a
snou
t to
the
hea d bubble.
r d its end.
towa
tail
the
per
16 Place the legs under your Ta
dragon. If his legs sway too
much to one side or the other,
it will look like he’s about to
2
› ‹ fall over.
› ‹3
› ‹6
Line of Motion
Within dragons there exists
harmony and splendor. That inner
balance is based upon the infer-
nos raging within our being, and
also upon the line of motion. A
line of motion shows the general
flow of the creature and becomes
an excellent base on which to build
the rest of your dragon.
4
› ‹ 5
› ‹
7
› ‹
Lay in the back wing the same
as you did the front.
Fingers bend, and so do the
poles for this sail! Give a
small bend halfway down
each finger to indicate the
knuckle and the ability of
that wing to flex and fold.
11‹ 12‹
Tighten up the line work and fine details.
› frills or claws.
› Erase the construction lines and admire
your handiwork!
Flesh out the wings in much the same way that
you did the front legs. Make an arc between
each finger to create the wing webbing.
10‹
›
19
Unique markings, patterns, stripes, spots,
patches and blotches of color will give
your creature his own personality.
› 13‹
BASIC SHAPES BECOME YOUR DRAGON
The great and terrible thing about dragons is that there is no right way to draw them.
Being creatures of fantasy and magic, they are very crafty at dodging photographers.
So the only way you’ll know how to draw a dragon is if you’ve seen one up close.
Don’t try to take its picture though, you’ll likely frighten it away. The last
thing any self-respecting wyrm (that’s just another word for dragon) wants is to end up
on the front of a tabloid at the local supermarket! Instead, cautiously approach the drag-
on, offer it a piece of candy or a little sister, and draw while it happily munches away.
Each dragon you encounter will be just a little different from the next. A good way to
give these unique dragons a definite feel is to work with shapes.You learned
a little bit about how shapes turn into dragons on page 10. Now we’ll take that a
step further as you learn how those shapes actually affect the look of your dragon.
Triangular Dolosus
20
Circular Dolosus
Of course, you shouldn’t mess with perfection. The perfect balance of shaping
exists here before you. Feel honored that you lay eyes upon my being. And get
these imposters out of here!
Circular Softies
A series of round shapes will yield a friendly, soft-looking dragon. Repeating the shapes throughout the
creature will continue this look. Note: These are the dragons that sit still when fed candy.
21
Triangular Terrors
Triangles and diamonds will give you a harsher, more evil-looking wyrm. Sharp angles are great for
serpentine dragons. Note: These dragons pose best when fed younger siblings.
Slit Pupil
A slit pupil will make your dragon look more
beast-like or evil.
No Pupil
An eye devoid of any sort of pupil will look
unemotional, detached and alien.
22
23
24
› ‹1 › ‹2
Extra horns can distinguish one
dragon from another.
A cheekbone creates a
sunken area for the
eye socket.
Fill in the
eye.
Line Weight
Dragons are multi-dimensional, infinitely complex creatures. As such,
don’t tie us down to the page with weakling line work. Vary the line width to
Beef out the make your drawings come to life. Things with thicker lines will feel like they have
jawline. more weight while making the objects they encase move toward the foreground.
Details may be better rendered with thin lines.
25
› ‹3
Once you’ve erased the construction
lines and tightened up your line work,
you can begin to color. Start with the
large areas and work to the small. That
way, you can adjust small patches of
color to match the big ones.
6
first. The next largest section is the belly. Gray-
› ‹ blue belly scales match the blue of the hide.
D ragon head, front view ✥
The dragon’s head construction is basically the same from every view. It’s
merely your perspective on it that changes. The head does not morph just
because it’s seen at a different angle! Dragon heads from the front view can be
more difficult because of the emphasis on perspective and symmetry. The face
must be symmetrical. All vertebrates found on earth typically have mirrored
sides. And most (but not all) fantasy is based on real creatures and bones found
here on earth. If your dragon has a droopy cheek and two eyes on one side, it
will look like an alien creature, not something from fantasy.
Use simple shapes to
place the head, neck
and shoulders.
› ‹ 1
26 The back of
his head is
Shading Styles in the
background
Depending on whether you want more realistic-looking dragons or more
so should
stylized beasts, you can choose between two different types of shading. recede and
Flat cel-style shading uses sharp transitions between lights and darks. look smaller.
Highlights are often depicted with sharp whites. Soft shading, on the
other hand, is, well, soft. It incorporates gradual and smooth transitions
from shadows to highlights for a more realistic look.
Pull out scales,
plates, horns, spikes
Soft shading and give form to the
rest of the creature.
› ‹4
The larger the neck, the larger the dragon.
Fairy-sized dragons have thin, long necks,
while large dragons have thick, short necks. Begin details like horns,
frills or manes.
Define the
brow ridges.
› ‹2 › ‹3
27
When you are
done, you can
begin erasing the
Add your For a comic-like dragon, ink your
construction
final lines. final drawing and fill in your
lines.
colors in a flat cel-style approach.
› ‹5 › ‹6
D ragon heads, 3/4 view ✥ The 3/4
view is the most common view to take with a dragon mainly because this view
conveys motion. And dragons, when not holed up guarding their treasure, are
The portion to the left of the shoulder line
should be much larger than the
portion on the right.
always moving. It’s a little harder to draw the 3/4 view because, unlike the profile,
this view displays portions of the other side of the head and it has more complexity
than the simple, symmetric front view. Learning this view will give your dragon a
more dynamic look, because it gives the impression that he’s in motion.
› ‹ 1
28 Erase the construction lines
once you’re happy with your
drawing.
Three frills make this
dragon look almost
aquatic. Add the wrinkle
in the frill.
Add any
additional
spikes or
horns.
Draw a highlight in
the eye and a lip
› ‹4 5
› ‹
around the mouth.
Flesh out the neck
and transition into
the shoulders.
Set the eyes behind
the brow ridges.
Pencil in the eye ridges,
making sure that they
curve along the skull for
eye sockets.
Add an upper
and a lower Define the
jaw. Indicate a separate lower jaw.
area for the belly.
You are not looking at the dragon
We are looking down on this dragon’s head at straight on, so the center of the belly will
an angle. If we were looking up at the dragon's be farther away from you. Indicate the
head, the foreground and background shapes center of the belly with a third line.
would be flip-flopped.
› ‹2 › ‹3
29
› ‹6
DRAGON LIMBS
Drawing the arms and legs of your dragon can be quite daunting. How do they bend?
How do they work? And, most importantly, how many are there? You have to answer
these questions before you can even begin drawing. The answers to
these questions will determine not only how your dragon looks,
but also how it functions in your world.
Dinosaur Dragons
Another approach is to have the dragon stand
on two legs with wings in the back. This
dinosaur-type approach frees up the creature’s
31
shorter front limbs and gives it functional limbs
that work like hands.
Indicate a shoulder,
elbow and wrist.
Taper the
forms into one
another.
› ‹1 2
› ‹
Uses for Hands
With these great gripping appendages dragons can read
books, count treasure, rest their heads and devour maidens.
Indicate the
tant shapes.
Use strong 33
biceps and highlights to
forearms further. make your
dragon’s hide
glossy and
Indicate metallic.
a tiny
overlap of
skin where
the shoulder Use a light,
meets the body. delicate touch
for the barely
perceivable
curve of
Add spikes muscle.
or frills.
3
› ‹ › ‹4 5
› ‹
A nimal-like front
limbs ✥ If your dragon is not intelli-
gent and is just a really awesome creature, it probably
won’t need hands to manipulate objects like a human’s
would. You may want to think abut using animal-like
front limbs to give your dragon something it can use
to…oh…rip up some knights or deer or something.
Animal-like front limbs almost always make the
creature appear less human.
34
Dragons on Steroids
Doing an arm or a wing without any anatomy detail
will leave your creature looking flat. Add biceps, tri-
ceps, dragonceps, awesomeceps and excessiveceps to
make your drawing pop off the page.
Turn those sticks into
heavily muscled limbs.
Begin with a
framework.
Indicate the
shoulder, elbow
and wrist.
› ‹ 1 › ‹2 › ‹3
35
› ‹ 4 › ‹5 › ‹6
D ragon hindquarters
✥ The back legs of a dragon are a bit different
from the front, but just as important. Make sure you
know the proper bends and sizes so that your dragon
looks natural and believable.
Draw connecting
lines between
Tube in the Indicate the knee
these joints.
forms. as a knobby por- Make the
tion that sticks out ankle more
just a wee bit far- angular.
ther then the rest
of the leg.
1
› ‹ 2
› ‹ › ‹ 3
Legs Help Define
Your Dragon
The kind of legs you give your dragon determines more than
just how he looks. It will also determine his abilities. Raptor-type
(think eagle) legs will provide your dragon with sharp talons good
for swooping and snatching. Canine- or feline-type legs will
make your dragon a superior sprinter.
37
› ‹4 bulges or a bone
sticks out, shadows
and highlights are
created.
› ‹5
L ion-like paws ✥ Lion-style
paws are great for shorter and stockier dragons with lots
of weight to throw around. Make sure to give a dragon
with these paws big, hulking muscles to match.
Kitty Paws
Have Pads Plantigrade vs. Digigrade
Remember, lion paws are A plantigrade foot has the sole of the foot resting against the ground. These
padded, just like a cat’s. feet are firmly planted against the earth. A digigrade foot walks on its toes.
If your creature is running or Only the toes are planted on the ground, bearing the weight. The rest of the
walking, you’ll have to remember foot remains in the air.
to add them.
38
Place a large oval shape. The ovals wrap around the shape, so Trace around each oval,
We’re doing digigrade paws so the the two in the middle are farther front making each a toe.
creature’s ankle should be high up in than the two behind.
the air. The weight is on the toes.
› ‹1 › ‹2 › ‹3
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Language: Finnish
Kirj.
HEIKKI VÄLISALMI
Hän näkyy tietävän, että tulen Turusta, mutta kysyy kuitenkin sitä,
ikäänkuin kohteliaisuuden vuoksi. Myönnän.
Niin, tämä nyt oli syrjähyppy, mutta suotakoon anteeksi, niitä voi
tulla useampiakin, eikä tämä Pori-hyppy ehkä ole niin ikävä kuin Pori
yleensä. Sillä ajurilla oli ainakin huumorintajua.
II.
*****
Siinä sen sitten näki auringon komean nousun. Oikein piti aukaista
ovi, että silmälle olisi ollut enemmän vapaata alaa. Se tämä ihminen,
joka on kasvanut maalla, mutta sitten joutunut turhamaisen ja
hoppuisen kaupunkilaiselämän pyörteisiin, joissa ei milloinkaan jouda
näkemään edes kesäisen auringon kehrän juhlallista kohoamista
taivaanrannalle, joutuu ihan synnintuntoon sen ihanuuden joskus
tavatessaan.
— Missä se ja se asuu?
Kuopion asema!
— Ounpa tietennii…
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