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0% found this document useful (0 votes)
9 views3 pages

log.net

Log

Uploaded by

Moteeb Haider
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Wed Dec 11 18:27:18 2024

Alternative_Saves_Android_Port
Ren'Py 7.6.3.23091805

Bootstrap to the start of init.init. took 0.00s


Bootstrap to the start of init.init. took 0.00s

Manufacturer OnePlus Model GM1915


Android Version: 11
Device Arch: android-arm64_v8a

Screen diagonal is 5.3127626442 inches.


Version: Ren'Py 7.6.3.23091805
Early init. took 0.06s
Early init. took 0.06s
Attempting to sync your saves to/from stock ANDROID_PUBLIC location...
Android search paths:
/storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../Documents/
INCG_Saves/incg.straitenedtimes/game /data/user/0/incg.straitenedtimes/files/game
Loader init. took 0.13s
Loader init. took 0.13s
Loading error handling. took 0.15s
Loading error handling. took 0.15s
Loading script. took 2.07s
Loading script. took 2.07s
Saving to /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../
Documents/INCG_Saves/incg.straitenedtimes
Loading save slot metadata. took 0.13s
Loading save slot metadata. took 0.13s
Loading persistent. took 0.00s
Loading persistent. took 0.00s
Set script version to: (7, 6, 1)
Running init code. took 0.41s
Running init code. took 0.41s
Loading analysis data. took 0.12s
Loading analysis data. took 0.12s
Analyze and compile ATL. took 0.03s
Analyze and compile ATL. took 0.03s
Reloading save slot metadata. took 0.11s
Reloading save slot metadata. took 0.11s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups. took 0.00s
Dump and make backups. took 0.00s
Cleaning cache. took 0.00s
Cleaning cache. took 0.00s
Making clean stores. took 0.00s
Making clean stores. took 0.00s
Initial gc. took 0.26s
Initial gc. took 0.26s
DPI scale factor: 1.000000
Creating interface object. took 0.00s
Creating interface object. took 0.00s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.29s
Init translation took 0.29s
Build styles took 0.01s
Build styles took 0.01s
Load screen analysis took 0.09s
Load screen analysis took 0.09s
Analyze screens took 0.00s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.36s
Prepare screens took 0.36s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Running _start took 0.00s
Interface start. took 0.42s
Interface start. took 0.42s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2182, 977)
swap interval: 1 frames
Fullscreen mode.
Vendor: 'Qualcomm'
Renderer: 'Adreno (TM) 640'
Version: 'OpenGL ES 3.2 [email protected] (GIT@559e78c, Ib9d997268a, 1602617665)
(Date:10/13/20)'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
controller: u'05000000666636650000000012780000' u'gf_input' 1
Total time until interface ready: 4.81544804573s.
Hid presplash.
controller: u'05000000666636650000000012780000' u'gf_input' 1
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Entered background. --------------------------------------------
Entering foreground. -------------------------------------------
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('The specified window has not been made current',)
Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1080, 2079) drawable=(1080, 2079)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)
Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340)
Could not open 'cache/shaders.txt':
Maximum texture size: 4096x4096
Flip failed error('unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)

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