Version: Ren'Py 7.6.3.23091805 Early init. took 0.06s Early init. took 0.06s Attempting to sync your saves to/from stock ANDROID_PUBLIC location... Android search paths: /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../Documents/ INCG_Saves/incg.straitenedtimes/game /data/user/0/incg.straitenedtimes/files/game Loader init. took 0.13s Loader init. took 0.13s Loading error handling. took 0.15s Loading error handling. took 0.15s Loading script. took 2.07s Loading script. took 2.07s Saving to /storage/emulated/0/Android/data/incg.straitenedtimes/files/../../../../ Documents/INCG_Saves/incg.straitenedtimes Loading save slot metadata. took 0.13s Loading save slot metadata. took 0.13s Loading persistent. took 0.00s Loading persistent. took 0.00s Set script version to: (7, 6, 1) Running init code. took 0.41s Running init code. took 0.41s Loading analysis data. took 0.12s Loading analysis data. took 0.12s Analyze and compile ATL. took 0.03s Analyze and compile ATL. took 0.03s Reloading save slot metadata. took 0.11s Reloading save slot metadata. took 0.11s Index archives took 0.00s Index archives took 0.00s Dump and make backups. took 0.00s Dump and make backups. took 0.00s Cleaning cache. took 0.00s Cleaning cache. took 0.00s Making clean stores. took 0.00s Making clean stores. took 0.00s Initial gc. took 0.26s Initial gc. took 0.26s DPI scale factor: 1.000000 Creating interface object. took 0.00s Creating interface object. took 0.00s Cleaning stores took 0.00s Cleaning stores took 0.00s Init translation took 0.29s Init translation took 0.29s Build styles took 0.01s Build styles took 0.01s Load screen analysis took 0.09s Load screen analysis took 0.09s Analyze screens took 0.00s Analyze screens took 0.00s Save screen analysis took 0.00s Save screen analysis took 0.00s Prepare screens took 0.36s Prepare screens took 0.36s Save pyanalysis. took 0.00s Save pyanalysis. took 0.00s Save bytecode. took 0.00s Save bytecode. took 0.00s Running _start took 0.00s Running _start took 0.00s Interface start. took 0.42s Interface start. took 0.42s
Initializing gles2 renderer:
primary display bounds: (0, 0, 2182, 977) swap interval: 1 frames Fullscreen mode. Vendor: 'Qualcomm' Renderer: 'Adreno (TM) 640' Version: 'OpenGL ES 3.2 [email protected] (GIT@559e78c, Ib9d997268a, 1602617665) (Date:10/13/20)' Display Info: None Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 controller: u'05000000666636650000000012780000' u'gf_input' 1 Total time until interface ready: 4.81544804573s. Hid presplash. controller: u'05000000666636650000000012780000' u'gf_input' 1 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('The specified window has not been made current',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Entered background. -------------------------------------------- Entering foreground. ------------------------------------------- Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('The specified window has not been made current',) Screen sizes: virtual=(1920, 1080) physical=(2182, 977) drawable=(2182, 977) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(2340, 1080) drawable=(2340, 1080) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1080, 2079) drawable=(1080, 2079) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',) Screen sizes: virtual=(1920, 1080) physical=(1080, 2340) drawable=(1080, 2340) Could not open 'cache/shaders.txt': Maximum texture size: 4096x4096 Flip failed error('unable to show color buffer in an OS-native window (call to eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)',)