Affective Color in Visualization
Affective Color in Visualization
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small user study they compared their palettes to Adobe Kuler’s affects: Serious, Playful, Trustworthy and Disturbing. We
user-generated palettes and found no significant improvement, chose these as examples in a much larger space rather than as
concluding that color palette preferences are highly influenced definitive “best” options in quantifying exact mappings. These
by personal taste. Jahanian et al. [18] took a different ap- can be considered as combinations of the core affects. Dis-
proach, using a color extraction method for magazine design turbing is Exciting+Negative; Playful is Exciting+Positive;
palettes based on word association with the concepts in the Trustworthy is Calm+Positive; Serious is Calm+ Negative
Kobayashi scale. More recently, researchers have explored (although the valence may be less pronounced). We realize
automated palette generation for the sparser palettes in visu- that these might not produce exactly equally weighted loca-
alization. Wijffelaars et al. developed a generalized method tions in the affect space, where other emotions such as “Happy”
based on sampling of a continuous path through color space at might. But we have a second important design goal: ecolog-
uniform intervals [43] with no user input into the generation. ical validity. Emotions such as happy or sad may not be of
In contrast, Colorgorical is an interactive tool for automatic interest in visualization applications, but trust and serious are
palette generation that uses a sampling based on user discrim- important affects in business communication [8]. Playful, se-
inability and preferences in which users can customize the rious and disturbing are relevant to storytelling, an emerging
sampled selections [11]. field in data visualization [6, 15].
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Results
As our data distribution was marginally non-normal, we used
the Kruskal-Wallis test for significance (the rank-based non-
parametric equivalent of an ANOVA for multi-factor data).
Affect had a significant effect on both lightness X2 (7, 8607)
=199.6250, p<.0001 and chroma X2 (7, 8607) =387.7106,
p<.0001. Calm, Playful and Exciting images were lighter
than Disturbing and Negative. Negative and Calm were less
saturated than Playful and Exciting. We see patterns in Calm
palettes containing a larger concentration of light and desatu-
rated blues and greens. Trustworthy also has blues, purples
and some greens. Playful and Exciting use highly saturated
colors like reds, vibrant greens and blues with Exciting having Figure 2. Study 2 interface
relatively more dark reds. Disturbing has a larger distribution the participant was finished with the color selection, s/he rated
of dark browns, blues, reds and black. Negative used more satisfaction using a slider between 0 and 10 to indicate how
grey and muted browns. With the exception of Positive, these successfully s/he felt the colors expressed the concept. At the
results mirror what color psychology would predict. We were beginning of each trial the initial alpha value was set to 1 and
surprised by the amount of browns and dark colors in Positive. the visualizations were colored in neutral gray.
STUDY 2: USER-DESIGNED PALETTES Because we were interested in the relative locations of color
We used these results to design colors for a user study. We groups in the PAD space, we paired endpoint tasks of the
asked a visualization color expert to design a smaller set for affect model (Calm-Exciting, Positive-Negative) to establish
use in our next study. She reduced the set to 36 colors, using a differences (if any), drawing from the core theoretical work
combination of k-means clustering to combine similar colors, in mapping affect. Similarly, we considered these differences
and filtering to remove colors that were either too light to offer in the pragmatic case (Serious-Playful) with clear semantic
sufficient contrast with the background or too dark for the hues opposites. Where there was not a clear opposite (Trustworthy,
to be easily visible when small. She then used visual tools and Disturbing) we did not pair the tasks but presented them
visualizations of the associated color metrics to establish that singly. This provided a relative rather than an absolute measure
the resulting colors offered a balanced mix of CIELAB hue, of how palettes might differ with respect to comparative affect.
chroma and lightness values. We used this design because we are not expecting to be able
to absolutely quantify all possible palettes with respect to
We ran a pilot study where people with design experience affect, but rather to understand what might make a desired
created palettes based on affect. The goal of our study was affective impression comparatively stronger or weaker. In
to see whether they would consistently assign different color the cases of Trustworthy and Disturbing (both affects with
sets for each of our 8 affective categories in simple visualiza- strong ecological validity that are not clear opposites), we
tion tasks. The results from the pilot showed affect strongly simply sought to see how they might relate to the other affect
influenced colors chosen, similar to those in Study 1. We then groupings.
expanded our study to a wider population, to see if the results
were specific to designers and to get a larger data sample. We Each affect task was independent and required separate color
extended the color set to 41 colors, adding more dark, because assignments, alpha and satisfaction rating. Participants could
our results indicated that the original palette did not provide reassign the 5 colors in the palettes until satisfied: they were
quite enough different colors for some of the darker affects. not constrained to mapping a color to a particular spatial loca-
We show the detailed results for this larger experiment. tion or size in the visualization. The experiment began with
a training task in which participants colored Happy and Sad
Method affects. No time limit was set on training; participants pro-
Participants completed categorical coloring tasks for two sim- ceeded to the main study when ready. The experiment was
ple visualizations (bar chart or map) using the interface shown hosted on our university web server. People could stop at any
in Figure 2 to select palettes of 5 colors for each task from a time, and login to the system later to complete the study: the
set of 41. We chose a map and a bar chart as they are familiar system retained state. We report only on results where all tasks
information representations. Participants were instructed to were completed.
select colors to convey an affect from our eight affective cate-
gories. They were not told what the data represented other than Factors and metrics
affective intent. They could additionally modify the palette We had two independent variables: Affect (8) and Visualiza-
overall balance by adjusting a slider to control alpha. When tion (2: bar chart, US map). Our raw dependent variables were
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Figure 4. Examples of good (high weight) and bad (low weight) palettes
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DISCUSSION
What do these results tell us? First and foremost, we are able
to reliably associate color and palette properties with affective
response even in the limited scope of color selection in simple
information visualization representations, extending previous
work in individual color-affect relations. Our studies show
that both the perceptual properties of small color sets, and
the composition patterns of how they are used together, are
affectively distinct. From our studies in image analysis (S1)
and user-designed palettes (S2), we were able to algorithmi-
cally define a simple metric of palette weight based on color
frequency use for each affect that proved a reliable predictor
of preferred affective palettes in a final validation study (S3).
We see consistent patterns in lightness related to affect across Figure 8. The L,C,H distributions for each affect. Hue is rotated by 60°to
all studies. Calm, Playful, Positive and to a lesser extent group warm and cool colors, all values are normalized to a common
Trustworthy are lightest, while Serious, Disturbing and range
Negative are darker. This confirms H1. Similarly, we also
saw consistent use of higher chroma colors for Playful, Ex- about which colors go with others, as we are exploring in the
citing, Positive and Disturbing: where Calm, Serious and network diagrams.
to a lesser extent Trustworthy were less saturated. These
While we cannot reliably profile each affect, even being able to
comparisons are significant, and confirm our hypotheses that
say what colors to avoid for specific affects can be useful. For
lightness and chroma are linked to affect. This indicates that
example, we can say with some authority that highly saturated
any color set intended for use in expressing these affects must
provide enough variation in both lightness and chroma. light colors will NOT be appropriate for Serious or Trust, or
Calm; light blues, beiges and greys are never likely to convey
One of our primary goals in this is to create guidelines for de- Playful; dark red and browns are not Positive; and light colors,
sign and design evaluation simple enough to be programmed, particularly green, do not communicate Negative affect.
similar to work by Bartram et al. [1]. While these will never
The network models help us visualize palette composition
replace the skill of an experienced designer, they can reduce
patterns: groupings that show what colors are likely to be used
the time spent exploring options that simply don’t work and
provide reasonable starting grounds for further refinement. together. Certain affects showed different palette composition
patterns, Calm, Exciting and Playful palettes tightly clus-
Figure 10 summarizes the mapping between affect and color tered around the main colors, confirming high co-occurrence
metrics for each affect. Here, each of lightness, chroma and of these colors in most palettes. In contrast, certain colors in
hue have been mapped to a common range, then plotted. For Positive were only used in combination with bright yellow.
hue, the important metric is whether the colors are warm or Greens form an important cluster in Positive. Serious, Nega-
cool. We make this easier to see by rotating the hue angle by tive and Disturbing palettes show loose sub clusters anchored
60 degrees so that low values are cool, high values are warm. by a central set of core colors. Trustworthy shows a clear
The resulting metrics are labeled (NL, NC, N SH). The box example of two thematic strategies (blue-gray, green-gray)
plots show the distributions. Our hypothesis of hue association bridged by a single common color (yellow). In future work,
with affect is supported by these distributions. we hope to better understand what these patterns mean and
how they might be applied.
Based on the results of study 3, we speculate that if a palette
contains colors near the median of L,C,H for a specific affect, We sought to see if there were general color associations with
then the resulting palette is likely to be judged as matching the more abstract dimensions of valence (Positive-Negative)
that affect, especially if the distribution is tight. Some affects and arousal (Calm-Exciting) that would translate (lend color
have clearer L,C,H “profiles” than others. Of the Core affects, elements) to the specific expressions of Playful, Serious,
Calm is the strongest, requiring high L, low C and cool colors. Trustworthy and Disturbing. We certainly saw evidence
Negative has similar properties for C and H, but dark colors of these crossovers in our limited set of results. Establishing
predominate. Exciting and Positive, however, while distinctly such reliable associations leads to the question of if and how
different than Calm and Negative, are not very different from we might algorithmically determine color selection based on
each other, or from the pragmatic affect Playful. The profiles the desired affect’s location in the PAD affect space. In other
in the other pragmatic affects show similar overlaps, as we words, given a desire to enhance a visualization as more “re-
might expect. This is why we need more nuanced analysis assuring”, for example, can we quantify where “reassuring”
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plots between Calm-Exciting and Positive-Negative and de- forms and data contexts. While this is not enough to clearly
termine the relative hues, chroma and lightness values as a distinguish all affects, it helps limit the design space, which
weighted contribution from each? In future work, we plan to can be of significant practical value. For example, one could
explore how the color patterns we see in the core affects may extend Colorgorical [11] to include affect by using L, C and H
generalize to other pragmatic affects. filters.
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