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PC11 - The OSR Warlock Class

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0% found this document useful (0 votes)
53 views14 pages

PC11 - The OSR Warlock Class

Uploaded by

studioarkhein
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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The Warlock

Studying the mystical arts takes a lot of time and Pact Boon
effort. Some find this overly onerous or lack the
means to learn, so take a short cut to gaining
magical power by making a pact with a powerful At third level, the warlock picks one (and only one)
outsider, becoming their pawn in exchange for of these pact boons:
powerful abilities.
Pact of the Chain – The warlock gains a special
Requirements: Charisma of 9+ familiar, as per the find familiar spell. Imp or quasit
(fiend patron), pseudo-dragon (nature spirit patron),
Alignment: Any chaotic or evil sprite (faerie patron), rat-thing (Great Old One
patron) or mephit (elemental prince patron).
Races Allowed: Any
While the warlock shares hit points with his familiar,
Prime Requisite: Charisma unlike the traditionally familiar, this familiar is merely
banished when killed and returns a week later.
Weapons Allowed: Bo stick, Dagger, Dart. Club,
Knife, Quarterstaff At 9th level, the warlock gains an extra planar
companion of 6 hit dice: erinyes or succubus (fiend
Armor Allowed/Shields Allowed: Leather/None patron), small wyvern (nature spirit patron), sirine
or swanmay or satyr (faerie patron), byakhee (Great
To Hit/Saves: Cleric/Cleric Old One patron), or jann (elemental prince patron).

Multi-classing: Warlock may be taken in place of Pact of the Blade – The warlock may summon a
either Magic-User or Cleric (and sub-classes), but melee weapon from out of thin air. This pact weapon
not with either one is treated as magical with regard to hitting
monsters.
Class Abilities:
The warlock may also designate a magical weapon
The warlock gains a number of powers from making as his pact weapon. This designation takes an hour.
a deal with a power, known as his patron.
This may be any sort of weapon and the warlock is
The first power is that of the eldritch blast, a focused considered proficient when wielding that specific
burst of magical energy that damages the target. weapon, but not others of the same type.
This requires a to hit roll and does 1d8 damage with
a range of 50' Pact of the Blade warlocks use the attack table for
the fighter, but only when attacking using their pact
Secondly, the warlock learns to cast spells. The weapon.
number of these spells is quite limited compared to
other classes, and what's more, the warlock may Pact of the Tome – The warlock receives a special
only cast a small number of these spells per day, book called a Book of Shadows, which contains 3
total, not per spell caster level. first level spells from other spell casting classes.
While possessing this book, he may cast those spells
At higher levels, a warlock gains a mystic arcanum, as a warlock spell.
which allows him to cast a high level spell per day.
At 11th level gains a 6th level spell, at 13th level gains Warlocks who take Pact of the Tome may use
a 7th level spell, at 15th level gains an 8th level spell, miscellaneous magic items usable by magic-users
and at 17th level, gains a 9th level spell. (but not wands or staffs)

In either case, the spells cast by the warlock do not


require material components, nor must they be
memorized ahead of time, simply “known”...

Thirdly, the warlock gains a number of features from


his patron, including at 3rd level, a “Pact Boon”.

Lastly, the warlock gains a number of “invocations”,


which are additional powers granted by his patron
that the warlock may pick.
Eldritch Invocations Repelling Blast – The warlock's eldritch blast
pushes back the target 10' on a successful hit.
(Saving throw vs breath weapon)
Agonizing Blast – The warlock adds a bonus based
on his charisma to his eldritch blast damage. Sculptor of Flesh – The warlock may cast
polymorph other once per day as one of his warlock
Armor of Shadows – The warlock has the spells. (Must be 7th level to take)
equivalent of studded leather armor (AC 7)
Sign of Ill Omen – The warlock may cast bestow
Ascendant Step – The warlock may levitate (as per curse (reverse of remove curse) once per day as a
the spell) at will warlock spell. (Must be 5th level)

Beast Speech – The warlock may speak with Thirsting Blade – The warlock may attack twice a
animals at will round with his pact weapon. (Must be 7th level, Must
have taken Pact of the Blade)
Chainers of Carceri – The warlock may cast hold
monster once per day on any given good outsider, Voice of the Chain Master – The warlock may
evil outsider, or elemental. (Must be 15th level to communicate telepathically with his familiar, perceive
take, must have taken Pact of the Chain) through its senses, and speak through the familiar.
The familiar must be on the same plane of existence.
Devil's Sight – The warlock can see in the dark, (Must have taken Pact of the Chain)
magical or natural, up to 120'
Whispers of the Grave – The warlock may speak
Dreadful word – Once per day, the warlock may with dead at will (Must be 9th level to take)
cast the confusion spell as one of his spell uses.
(Must be 7th level to take this) Witch Sight – The warlock can see the true form of
any shapeshifter or polymorphed creatued within
Eldritch Sight – The warlock may detect magic at 20'. (Must be 15th level to take).
will
Additional Invocations (Optional)
Eldritch Spear – The warlock's eldritch blast now
has a range of 300' Book of Dark Shadows – The warlock receives a
tome with three additional 1st or 2nd level spells
Fiendish Vigor – The warlock gains an additional (from any spell list) he can cast. Must be 5th level
1d4+4 hit points and have taken Pact of Shadows)

Gaze of Two Minds – The warlock may touch a Book of Deep Shadows – The warlock receives a
willing human, demi-human, or humanoid and see tome with a 3rd elvel spell (from any list) he can
their their senses until he stops concentrating on cast. (Must be 9th level and taken Pact of Shadows)
doing so or they leave the plane of existence.
Dark Inheritance – The warlock receives one or
Lifedrinker – The warlock's melee damage is more magic items with an experience value of 1,500.
increased by his charisma damage bonus (Must have
taken Pact of the Blade) Dig Me No Grave – The warlock's lifespan triples;
furthermore he never ages beyond the middle age
Mask of Many Faces – The warlock may change category physically.
self (as per the illusionist spell) at will
Fiendish Strength – The warlock's strength
Master of Myriad Forms – The warlock may alter increases to 18/76 when carrying his pact weapon
self at will. (Must be 15th level to take) (Must have taken Pact of the blade)

Mire the Mind – The warlock may cast the slow Greater Armor of Shadows – The warlock now has
spell once per day as one of his warlock spells. the equivalent of plate mail (AC 3) (Must be 9 th
(Must be 5th level to take) level)

One with the Shadows – In dim light or darkness, Heart of Darkness – The warlock is immune to
he warlock may become invisible until he moves fear, magical or natural.

Otherworldly Leap – The warlock may jump (as Innocent Look – The warlock, when not using any
per the spell) at will. (Must be 9th Level) of his powers, appears to be a normal person with a
neutral alignment
Shield of Blasphemy – The warlock may summon Otherworldly Patrons
from out of thin air a shield

A specific magical shield may be designated as the At character creation (or if dual classing into the
warlock's pact shield. This takes an hour. (Must have class), the warlock must pick an otherworldly patron.
taken Pact of the Blade) This is generally a non-good powerful being, typically
an arch fiend (Devil or Demon) or possibly a
Tome of Elder Magic – The warlock receives a powerful nature spirit (The Green Man or the Horned
tome that contains a sixth level spell from any spell One) or faerie creature (Mab or the Erlking)
list, usable as his 6th level Mystic Arcanum. (Must be
12th level and have taken Pact of the Tome) These beings that serve as patrons for warlocks are
mighty inhabitants of other planes of existence—not
You've Got Mail – The warlock may summon from gods, but almost godlike in their power. Various
out of thin air a suit of armor. This may be any sort patrons give their warlocks access to different
of non-magical armor and the warlock is able to use powers and invocations, and expect significant
that specific armor favors in return. Some patrons collect warlocks,
doling out mystic knowledge relatively freely or
A specific magical armor may be designated as the boasting of their ability to bind mortals to their will.
warlock's pact armor. This takes an hour to do. (Must Other patrons bestow their power only grudgingly,
be 7th Level and have taken Pact of the Sword) and might make a pact with only one warlock.
Warlocks who serve the same patron might view
each other as allies, siblings, or rivals.

A warlock's powers and spells and various abilities


take on the style or flavor of their patron

Disclaimer: Although several types of patrons were


alluded to, only The Fiend was released in the SRD.
The rest are my creation/interpretation.
The Fiend The Great Nature Spirit

You have made a pact with a fiend from the lower You have made a pact with a spirit of nature , whose
planes of existence, a being whose aims are evil, aims are the preservation of the natural world
even if you strive against those aims. Such beings
desire the corruption or destruction of all things, This can include The Green Man, The Horned One,
ultimately including you. Fiends powerful enough to Magna Mater, The Great Pumpkin, Herne the Hunter,
forge a pact include demon lords such as Orcus and so forth
Demogorgon, Fraz’Urb-luu, and Baphomet;
archdevils such as Asmodeus, Dispater,
Mephistopheles, and Belial; pit fiends and balors that
are especially mighty; and ultroloths and other lords
of the yugoloths.

Expanded Spell List Expanded Spell List

The Fiend lets you choose from an expanded list of The Great Nature Spirit lets you choose from an
spells when you learn a warlock spell. The following expanded list of spells when you learn a warlock
spells are added to the warlock spell list for you. spell. The following spells are added to the warlock
spell list for you.

Spell Level Spell Spell Level Spell


1st Burning Hands, Command 1st Detect Poison, Entangle
2nd Blindness/Deafness, Scorching Ray 2nd Hold Animal, Warp Wood
3rd Fireball, Stinking Cloud 3rd Call Lightning, Neutralize Poison
4th Fire Shield, Wall of Fire 4th Control Winds, Insect Plague
5th Flame Strike, Hallow 5th Control Weather, Fire Storm

Patron Features Patron Features

1st Level Dark One's Blessing 1st Level Nature's Blessing

When the warlock kills a hostile creature, he is The warlock heals a hit point an hour in natural
healed a number of hit points equal to his warlock sunlight.
level
6th Level Nature's Plenty
6 th
Level Dark One's Own Luck
The warlock gains a +3 to saving throws against all
Once per day, when making ability check or saving natural poisons and is immune to the minor effects
throw, the warlock may roll and additional 1d10 and of plant irritants and insect stings
add that to his saving throw or subtract it from his
ability check. 10th Level Nature is a Harsh Mistress

10th Level Fiendish Resistance The warlock becomes immune to disease.

The warlock gains fire resistance as if he were 14th Level Run Through the Jungle
wearing a ring of fire resistance
Once per day, when the warlock successfully attacks
14th Level Hurl Through Hell a creature, he may send that creature on a round
trip journey through deep jungle. This only takes one
Once per day, when the warlock successfully attacks round, but causes 10d6 to the creature in scratches
a creature, he may send that creature on a round and buffets and bites.
trip journey to hell. This only takes one round, but
causes 10d6 to the creature
The Faerie Queen (or King) The Great Old One

You have made a pact with a powerful faerie, if not The Old Ones were, the Old Ones are, and the Old
literally royalty, as powerful as any. Ones shall be. Not in the spaces we know, but
between them, they walk serene and primal,
This can include the traditional rulers: Oberon, undimensioned and to us unseen.
Titania, Mab, the Erlking, the Queen of Air and
Darkness, or powerful individual fey. Although the Great Old Ones profess to care naught
about humanity, they constantly seek its help to
further their ends.

Expanded Spell List Expanded Spell List

The Faerie Queen lets you choose from an expanded The Great Old One lets you choose from an
list of spells when you learn a warlock spell. The expanded list of spells when you learn a warlock
following spells are added to the warlock spell list for spell. The following spells are added to the warlock
you. spell list for you.

Spell Level Spell Spell Level Spell


1st Feather Fall, Sleep 1st Affect Normal Fires, Command
2nd Blink, Fascinate 2nd Feign Death, Hideous Laughter
3rd Spectral Force, Phantom Steed 3rd Stinking Cloud, Web
4th Advanced Illusion, Maze 4th Black Tentacles, Shout
5th Mirage Arcana, Tempus Fugit 5th Invisible Stalker, Teleport w/o Error

Patron Features Patron Features

1st Level Fey Sight 1st Level Forbidden Knowledge

The warlock is familiar with illusions and can make a The warlock can read magic and comprehend
saving throw against them even when he's not languages
actively disbelieving one.
6th Level Unnatural Vigor
6 th
Level Luck of the Fey
When the warlock is reduced to below zero hit
Once per day, the warlock may re-roll any saving points (but not outright killed), he regains one hit
throw, ability check, or attack roll point per round until it reaches ten hit points

10th Level Faery Dusted 10th Level Beyond the Veils

The warlock is immune to any sort of magical sleep The warlock is immune to any sort of mind affecting
or charm spell or condition

14th Level Trip to Fairyland 14th Level To the Gates of Time

Once per day, when the warlock successfully attacks Once per day, when the warlock successfully attacks
a creature, he may send that creature on a round a creature, he may send that creature on a round
trip journey to Fairyland. This does no damage, but trip back to the creation of the universe. This only
causes a state of confusion in the subject (as per takes one round, but causes 10d6 psychic damage to
spell) and is returned to his original location 2-12 the creature (Also possibly attracts Hounds of
days later. Tindalos)

Note: Rat-things are essentially Quasits that are in


the shape of a rat with a human head and hands.
The Elemental Fire Prince (or Princess) The Celestial (Very, Very Optional)

The elemental plane of fire is ruled by efreet, Not all those touched by beyond are evil or chaotic.
powerful and malevolent genies who are all too Some, known as saints, are touched by the near
eager to recruit mortals to serve their fiendish plans. divine, or powerful creatures of goodness. This sort
of character is not known as a warlock, but as a
saint.
Tome of the Chain warlocks have a fire mephit as a
familiar and gain a jann as companion at 9th level.

Expanded Spell List Expanded Spell List

The Fire Elemental Prince lets you choose from an The Celestial lets you choose from an expanded list
expanded list of spells when you learn a warlock of spells when you learn a saint spell. The following
spell. The following spells are added to the warlock spells are added to the saint spell list for you.
spell list for you:

Spell Level Spell Spell Level Spell


1st Affect Normal Fires, Burning Hands 1st Cure Light Wounds, Remove Fear
2nd Flaming Sphere, Pyrotechnics 2nd Create Food & Water, Cure Blindness
3rd Fireball, Flame Arrow 3rd Cure Disease, Water Walk
4th Fire Shield, Wall of Fire 4th Exorcise, Sticks to Snakes
5th Flame Strike,Fire Seed 5th Part Water, Raise Dead
6th Firestorm 6th Heal
7th Delayed Blast Fireball 7th Restoration
8th Incendiary Cloud 8th Resurrection
9th Gate (to Elemental Plane of Fire) 9th Holy Word

Patron Features Patron Features

1st Level Firestarter 1st Level The Color of Souls

By concentrating, the warlock may ignite a fire, The saint may detect evil at will.
equivalent to holding a match to it for a few
seconds. 6th Level Heaven's Light

6th Level Hot Blooded The saint may lay on hands, as per a paladin,
healing 2 hit points of damage per level.
The warlock acts as if he is wearing a ring of
warmth, unaffected by cold weather 10th Level Glory of Heaven

10th Level Hot to trot The saint is immune to any level or energy draining
from undead or the like.
The warlock has developed an immunity to fire,
equivalent to a ring of fire resistance. 14th Level The Pearly Gates

14th Level Trip to the City of Brass Once per day, when the warlock successfully attacks
a creature, he may send that creatiure on a round
Once per day, when the warlock successfully attacks trip back to heaven. This only lasts one round, but
a creature, he may send that creature on a round produces the effect of a Holy Word upon the creature
trip journey to the City of Brass on the Elemental
Plane of Fire. This only takes one round, but causes
10d6 to the creature
The First Edition Warlock Advancement Table

Level Experience Points Hit Title Spells Spells Max Spell Special
Required Dice Known Per Day Level
1st 0 1d8 Contender 2 1 1st Eldritch Blast
2nd 2,000 2d8 Affirmer 3 1 1st Invocation x2
3rd 4,000 3d8 Claimant 4 2 2nd Pact Boon
4th 8,000 4d8 Asserter 5 2 2nd
5th 16,000 5d8 Avower 6 2 3rd Invocation
6th 35,000 6d8 Cultist 7 3 3rd Patron Feature
7th 70,000 7d8 Advocate 8 3 4th Invocation
8th 140,000 8d8 Professor 9 3 4th
9th 300,000 9d8 Warlock 10 4 5th Invocation
10th 500,000 +2hp Warlock 10 4 5th Patron Feature
11th 700,000 +2hp Warlock 11 4 5th Mystic Arcanum 6th
12th 900,000 +2hp Warlock 11 5 5th Invocation
13th 1,100,000 +2hp Warlock 12 5 5th Mystic Arcanum 7th
14th 1,300,000 +2hp Warlock 12 5 5th Patron Feature
Invocation
15th 1,500,000 +2hp Master Warlock 13 6 5th
Mystic Arcanum 8th
16th 1,700,000 +2hp Master Warlock 13 6 5th
17th 1,900,000 +2hp Master Warlock 14 6 5th Mystic Arcanum 9th
18th 2,100,000 +2hp Master Warlock 14 7 5th Invocation
19th 2,300,000 +2hp Master Warlock 15 7 5th
20th 2,500,000 +2hp Arch Warlock 15 7 5th
21st 2,700,000 +2hp Arch Warlock 16 8 5th Invocation
22nd 2,900,000 +2hp Arch Warlock 16 8 5th
23rd 3,100,000 +2hp Arch Warlock 17 8 5th
24th 3,300,000 +2hp Arch Warlock 17 9 5th
25th 3,500,000 +2hp Grand Warlock 18 9 5th Invocation

Weapon Proficiencies: 1 at first level, 1 additional every 6 levels

Non Weapons Proficiencies: 3 at first level, 2 additional every 6 levels

Charisma Damage Bonus for Eldritch Blast: +1 for 15 Charisma, +2 for 16, +3 for 17, +4 for 18, +5 for
19, +6 for 20
Warlock Spell List

# 1st Level 2nd Level 3rd Level 4th Level


1 Charm Person Darkness Dispel Magic Banishment
2 Comprehend Languages Hold Person Fear Dimension Door
3 Protection from Evil/Good Invisibility Fly Hallucinatory Terrain
4 Unseen Servant Mirror Image Gaseous Form Magic Mirror
5 Wizard Mark Ray of Enfeeblement Hypnotic Pattern
6 Shatter Phantasmal Force
7 Spider Climb Remove Curse
8 Suggestion Tongues
9
10
11
12
13

# 5th Level 6th Level 7th Level 8th Level 9th Level
1 Contact Other Plane Animate Dead Finger of Death Feeblemind Astral Projection
2 Dream Eyebite Forcecage Power Word, Stun Imprisonment
3 Hold Monster Flesh to Stone Plane Shift Power Word, Kill
4 Mass Suggestion Shapechange
5 True Seeing
6
7
8
9
10
11
12
13

Note: These spells are largely from the first advanced edition of the game and some appear in the additional rulebook. Other
editions may not have these spells or under different names.
The Original Edition Warlock Advancement Table

Level Experience Points Hit Title Spells Spells Max Spell Special
Required Dice Known Per Day Level
1st 0 1d6 Contender 2 1 1st Eldritch Blast
2nd 2,000 2d6 Affirmer 3 1 1st Invocation x2
3rd 4,000 3d6 Claimant 4 2 2nd Pact Boon
4th 8,000 4d6 Asserter 5 2 2nd
5th 15,000 5d6 Avower 6 2 3rd Invocation
6th 30,000 6d6 Cultist 7 3 3rd Patron Feature
7th 50,000 7d6 Advocate 8 3 4th Invocation
8th 75,000 8d6 Professor 9 3 4th
9th 100,000 9d6 Warlock 10 4 5th Invocation
10th 200,000 +2hp Warlock 10 4 5th Patron Feature
11th 300,000 +2hp Warlock 11 4 5th Mystic Arcanum 6th
12th 400,000 +2hp Warlock 11 5 5th Invocation
13th 500,000 +2hp Warlock 12 5 5th Mystic Arcanum 7th
14th 600,000 +2hp Warlock 12 5 5th Patron Feature
Invocation
15th 700,000 +2hp Master Warlock 13 6 5th
Mystic Arcanum 8th
16th 800,000 +2hp Master Warlock 13 6 5th
17th 900,000 +2hp Master Warlock 14 6 5th Mystic Arcanum 9th
18th 1,000,000 +2hp Master Warlock 14 7 5th Invocation
19th 1,100,000 +2hp Master Warlock 15 7 5th
20th 1,200,000 +2hp Arch Warlock 15 7 5th
21st 1,300,000 +2hp Arch Warlock 16 8 5th Invocation
22nd 1,400,000 +2hp Arch Warlock 16 8 5th
23rd 1,500,000 +2hp Arch Warlock 17 8 5th
24th 1,600,000 +2hp Arch Warlock 17 9 5th
25th 1,700,000 +2hp Grand Warlock 18 9 5th Invocation

If using the retro-clone that uses a single saving throw, it should start at 14 and decrease by one per level until 3

Charisma Damage Bonus for Eldritch Blast: +1 for 14 Charisma, +2 for 15-16, +3 for 17, +4 for 18, +5
for 19, +6 for 20
The Basic and Expert Edition Warlock Advancement Table

Level Experience Points Hit Title Spells Spells Per Max Spell Special
Required Dice Known Day Level
1st 0 1d6 Contender 2 1 1st Eldritch Blast
2nd 2,000 2d6 Affirmer 3 1 1st Invocation x2
3rd 4,000 3d6 Claimant 4 2 2nd Pact Boon
4th 8,000 4d6 Asserter 5 2 2nd
5th 15,000 5d6 Avower 6 2 3rd Invocation
6th 30,000 6d6 Cultist 7 3 3rd Patron Feature
7th 60,000 7d6 Advocate 8 3 4th Invocation
8th 125,000 8d6 Professor 9 3 4th
9th 250,000 9d6 Warlock 10 4 5th Invocation
10th 375,000 +1hp Warlock 10 4 5th Patron Feature
11th 500,000 +2hp Warlock 11 4 5th Mystic Arcanum 6th
12th 625,000 +3hp Warlock 11 5 5th Invocation
13th 750,000 +4hp Warlock 12 5 5th Mystic Arcanum 7th
14th 875,000 +5hp Warlock 12 5 5th Patron Feature
Invocation
15th 1,000,000 +6hp Master Warlock 13 6 5th
Mystic Arcanum 8th
16th 1,125,000 +7hp Master Warlock 13 6 5th
17th 1,250,000 +8hp Master Warlock 14 6 5th Mystic Arcanum 9th
18th 1,375,000 +9hp Master Warlock 14 7 5th Invocation
19th 1,500,000 +10hp Master Warlock 15 7 5th
20th 1,625,000 +11hp Arch Warlock 15 7 5th Invocation

Charisma Damage Bonus for Eldritch Blast: +1 for 13-15 Charisma, +2 for 16-17, +3 for 18, +4 for 19,
+5 for 20
Sample Warlocks Nona Oakhurst, 3rd Level Human Pact of the Tome
Warlock (Fiend)
Str 12 Int 11 Wis 9 Dex 8 Con 16 Cha 17; AL NE
Heap 1st Level Human Warlock (The Faerie Queen) hp 17+6=23; AC: 7; Attack: 1-8+3 (Eldritch Blast
Str 17 Int 8 Wis 11 Dex 16 Con 16 Cha 13; AL CG plus Charisma bonus)
hp 6 +2 = 8; AC 6 (Leather -2 Dex); Attack 1-6+1
(staff +1 strength) or 1-8 (Eldritch Blast) Spells Per Day: 2

Spells Per Day: 1 Spells Known: Burning Hands, Unseen Servant,


Shatter, Invisibility
Spells Known: Sleep, Unseen Servant
Book of Shadows: Sleep, Create Water, Animal
Invocations: None Friendship

Gear: Leather armor, staff, knife Invocations: Agonizing Blast, Armor of Shadows

Heap is a very large, very simple young man who Nona is a large, bosomy, very attractive girl with
works as a stable boy at an inn in a small village dark brown hair and blue eyes. She is a klutz and
along a well traveled road. His mother was a serving gets easily frustrated. This was not conducive to her
girl and his father was unknown and he grew up chosen profession, that of being a barmaid.
largely without any adult supervision, save working
in the stable. After being fired and humiliated for what seemed like
the dozenth time, Nona swore she'd get even. A
He's been poorly treated most of his life (even his mysterious stranger offered her the power to do so
name is short for “Useless Heap”, but a few months and she took it, burning down the tavern.
ago, just after his 17th birthday, he began dreaming
of a very beautiful woman, who noted his kindness She doesn't consider herself evil and is subject to fits
to the animals and his habit of putting out milk for of remorse after our outbursts of temper.
the wee folk. She has promised him a better life, or
at least the tools to create one for himself. So far Rekka 5th level Human Pact of the Blade Warlock
though, he's just used his unseen servant spell to (Fiend)
help with his work. Str 9* Int 10 Wis 8 Dex 17 Con 16 Cha 11; AL CE
hp 30+10 = 40; AC: 4; Attack 1-10+6 (+2 handed
Heap will try to attach himself to any adventuring sword, +4 strength)
party halfway nice to him. And should he survive to
3rd level, will pick Pact of the Chain with a sprite Spells per Day:2
familiar (or companion, rather).
Spells Known(6): Burning Hands, Command, Hold
Ynara, 2nd Level Human Warlock (The Great Nature Person, Spider Climb, Suggestion, Fireball
Spirit)
Str 17 Int 11 Wis 14 Dex 17 Con 17 Cha 13; AL CN Invocations: Armor of Shadows, Devil's Sight,
hp 14 + 4 = 18; AC 5 (Leather, -3 Dex); Attack 1-8 *Fiendish Strength (Str 18/76 when holding pact
(eldritch blast) or 1-6+1 (Club +1 strength) weapon)

Spells Per Day: 1 Gear: +2 two handed sword (pact weapon)

Spells Known: Detect Poison, Comprehend Rekka is a scrawny young woman in her early 20s.
Languages, Entangle She was one of the few survivors when he village
was attacked by bandits. She sworn to sell her soul
Invocations: Beast Speech, Eldritch Spear for revenge and the demon Alastor appeared,
granting her power to do so.
Gear: Leather armor, club, knife
Since that day, Rekka ruthlessly preys on bandits.
Ynara was lost as a child in the woods. She was Her favored tactic is to let herself be captured and
raised, or at least taken care of, by wolves, as well taken into the bandit's lair. Then she summons her
was watched over by the spirit of the woods, which pact blade and lays waste from the inside.
shared its power with her.
She does free any actual captives (and animals), but
Her foster mother (a she-wolf) recently died of old shows no mercy to any only actively helping the
age and Ynara's patron has urged her to go out into bandits, and if possible, will torture to death any
the world of men, which she finds very confusing. bandits foolish enough to surrender.
Hiller Cantrel, 6th Level Human Pact of the Tome gave Hemlock power to mete out justice as he sees
Warlock (The Great Old one) fit, solving crimes he hears about or those brought t
Str 7 Int 15 Wis 6 Dex 8 Con 9 Cha 15; CN his attention by clients.
hp 24; AC 10; Attack 1-8 (Eldritch Blast)
The inspiration for half of his name, Hemlock Bones
Spells Per Day: 3 is tall and very gaunt, almost skeletal. He is
generally accompanied by his Imp, Dr. Toadstool,
Spells Known: Command, Charm Person, Feign except when he goes undercover seeking
Death, Hideous Laughter, Hold Person, Phantasmal information.
Force, Web
The other half of the inspiration comes from his
Invocations: Devil's Sight, One with the Shadows, preferred method of dealing with criminals, forcing
Sign of Ill Omen them to drink hemlock tea.

The youngest son of a minor noble family, Hiller was Background Notes:
always something of a black sheep, not as robust or
coordinated as his older siblings and more interested Back when my first warlock (and first class), PC1 –
in poetry, literature, and theater than the military. The OSR Warlock was released, the 5th edition SRD
was not released and the official 3rd (or 4th for that
Always something of an eccentric, his behavior matter) were never released as open content. So my
worsened after a fall from a horse. He believes warlock was based on a 3rd party version of the 3rd
himself to be persecuted and kept from his rightful edition warlock, with some added inspiration from
inheritance, namely the rulership of the world. the warlock from the works of Lawrence-Watt Evans.

His delusions found a strange audience, which in However, last year the 5th edition SRD was released,
tern led him into a pact with a Great Old One who including the warlock class, so I have released a
promised him power to make his delusions a reality. version based on it. As the class description is a bit
sketchy and not everything is released, I have
Hemlock Bones, 9th Level Human Pact of the Chain endeavored to fill in the gaps the best I could as well
Warlock (Fiend) as back port it.
Str 16 Int 17 Wis 10 Dex 16 Con 16 Cha 13; AL LE
hp 56+18(con)+14(familiar) = 88; AC: 5; Attack: 1- Design Notes:
8 (Eldritch Blast)
I increased the number of spells per day slightly
Spells Per Day: 4 because old school magic-users had more spells than
5th edition ones did, though the 20th level ability in 5th
Spells Known: Contact Other Plane, Hold Monster, edition essentially doubles the spells at 8 th level.On
Magic Mirror, Dimension Door, Fly, Tongues, Dispel the flip side, I reduced the 2nd level warlock's spell
Magic, Comprehend Languages, Hold Person, Flame total from 2 to 1 because he gets invocations, while
Strike the 2nd level M-U still only has 2 spells

Invocations: Beast Speech, Devil's Sight, Mask of I originally made an invocation to give Pact of the
Many Forms, Armor of Shadows, Whispers of the Blade warlocks the to hit of a fighter, since that
Grave proved necessary since they are meant to melee and
the cleric to hit wasn't cutting it. However, since it
Dr. Toadstool, Imp; AC 2; HD 2+2; hp 14; was almost mandatory, I simply folded it into the
Attack 1-4 (tail); SA Save vs Poison or Die; SD pact boon.
Magic Weapons to hit, regen 1 hp per round
I changed the patron features of The Fiend because
Addler, Erinyes; AC 2; HD 6+6; hp 37; Attack 2-8 keeping track of temporary hit points constantly was
too much work, it's easier to just heal and basically
Hemlock Bones (not his actual name, but the one the same result. And similar, changed the resistance
given to him by criminals) was originally a town to being like a ring of fire resistance, because
watchmen frustrated by criminals either eluding otherwise it was too much work if it changed
capture or bribing either his fellow constables or constantly.
judges to go free. And even when they were
convicted, the sentence rarely seemed to fit the In terms of the experience tables, I wanted to make
crime. it harder than a fighter, but easier than a magic-user.

His frustration was noted by an Erinyes named Adler,


who in turn brought the attention of Dispater, who
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