Step 3 Plus: Reminders
Step 3 Plus: Reminders
Reminders
From the 3rd edition onwards workbook Step 3 plus is published as an international version. We have
decided to remove the reminders and make them available as a PDF file for downloading.
This means more exercises on the pages that have become available.
As a teacher you can now hand out the reminders one by one at the appropriate time. Please note that
a reminder can never replace the lesson in the manual! (Manual for chess trainers Step 3).
The page number at the bottom left refers to pages in the workbook with the corresponding theme of
the reminder.
Information and an order form can be found on our website at: http://www.stappenmethode.nl/en/
A simple topic to start on the Plus book. You have already learnt about X-ray protection and X-ray
attacks, but there is more that can be done using the X-ray effect of queen, rook and bishop.
The white rook is attacking In this position the f4 is Is 1. Rxh6+ possible? Yes.
the d5 and also controlling looking through the e5 White saves himself by X-
the squares behind the rook, to the b8-square. White can ray protection after 1. ... Kg7
White can win a piece with deliver mate with 1. Qb8+ with 2. Rd6, and both rooks
1. Bxd7. Bxb8 2. Rxb8#. are protected.
X-ray protection works very 1. .. Rxc4 is not good since Here again White can win
well in other sorts of combi White plays 2. exd5+. The material by X-ray protection:
nations. Here it is the double capture can wait, since 1. … 1. Bd6+ Kg7 2. Bxb4. White
attack. White wins the queen Nc3+ is possible. The rook is lucky because his bishop is
with 1. Bc4+. will protect the knight. protecting the queen.
The a8 is safe because of Exchanging queens is bad, White can eliminate the
X-ray protection. Unfortu since after 1. Qxb5 axb5 the black king as a defender
nately Black cannot save the knight is pinned. 1. Nb6 is by chasing it away. After
rook after 1. Bg2 (the b7 is good. Black has to abandon 1. Nc6+ Black loses the
protecting the bishop). the protection of the b8. queen. The c6 is protected!
We deal once more with pinned pieces. This is the subject in which most mistakes are made in prac-
tice. We shall take a look at how other types of combinations exploit pinned pieces.
A pawn is worth 1 point, but not all pawns are of equal value. The rook pawn is weaker than its col-
leagues, since it controls one square less and therefore can only capture in one single direction.
Draw. On the left the black Win. On the left White plays In Berger-Mason, Breslau
king cannot be chased out of 1. a7 and wins. On the right 1889 White played 1. Ke4?
the corner. On the right the White must occupy a key After 1. … Kb4 2. Kd3 Kb3
white king cannot get away square (g7 or g8) in order to he could no longer reach the
without letting the black king win: 1. Kg7 Ke6 2. h4 Kf5 corner. 1. Ke3 is correct, to
into the corner. 3. h5. head for the safe square c1.
Black should not carelessly The defender can exploit the Can Black draw? Yes; he
play 1. … Kf4 in view of weakness of the rook pawn causes White to lose time:
2. Kg6. His king must keep by downgrading his oppo- 1. … Kc5 2. Kg7 (2. h5 Kd6
the white one away with nent’s knight pawn to a rook 3. h6 Kd7 draws) 2. … h5 3.
1. … Kf5, winning the pawn. pawn: 1. … a4! Kg6 Kd6 4. Kxh5 Ke7.
The side with the rook pawn Shouldering off. White After 1. Kf5 Ke3 the gets
must make sure he can hang keeps the black king out of to f8. So it must be kept at a
on to it: 1: 1. Kf5 Kg2 2. h4. the corner with 1. Kg5 Ke6 distance: 1. Kf4 Ke2 2. Kg5
2. Kg6 Ke7 3. Kg7. Ke3 3. Kxh5 Kf4 4. Kg6.
White’s queen is in danger, Both queens are attacked. White does not thoughtlessly
yet he plays 1. Ne5! A good Black wants to exchange take on c4, but first saves his
intermediate move which queens, but first quickly own knight with an interme
threatens mate on f7. Now 1. takes the knight: 1. … Qxe5! diate move: 1. Nf8! Only
… e6 2. Nxc6 wins material. He wins a piece. then does he look to the Nc4.
It is possible to win material even in the opening with the combinations from Steps 2 and 3. Look out
for unprotected pieces, pieces on the same line, pieces with restricted mobility and defenders.
In your games you always have to be finding another good move. You have to make sound moves!
But what is a sound move? Read on and make use of the following plans in your games.
In order to deliver mate, you almost always need several pieces. We know about:
• the chaser – the piece which delivers mate, threatens mate or chases the king
• the helper – the piece which supports the piece which delivers mate
• the guard – the piece which deprives the king of escape squares
What is special about the examples on this page is that the chaser, the guard and the helper are brought
in closer without giving check.
Bringing in the helper Bringing in the chaser Bringing in the chaser and
The black knight needs to Of course, the white queen the guard
help the queen with the must deliver mate, but The white king can still
mate on b2. But 1. … Nc4 where? 1. Qc3 seems to win, escape to e1. Luckily pieces
would not be good: 2. Qb5 since Black cannot protect can often do more than one
and White saves himself. c7. Unfortunately 1. … f5 job at a time. After 1. … Rh1
After 1. … Na4 White can spoils the plan. So the queen the black rook is both chas-
no longer protect b2 prop- must mate on d8, when ... f5 er and guard. White can no
erly (2. Qb5 Nxc3+ 3. Ka1 no longer works. So the only longer defend against mate
Qxa2#). way to win is 1. Dd3! on f1.
Bringing in the guard Extra duties for the guard Clearing a square
The white threats on the The black rook is taking care To mate, White does not
h-file seem to be decisive, of the squares on the g-file. have to bring in a piece,
but after 1. Qh7+ Kf8 the The knight is controlling the just the opposite! What is
king escapes. h4-square. For the moment amusing is that the b7
White must first deprive the Black has no more pieces is just getting in the way.
black king of an important available. The rook must be Without it, the queen can
escape square with 1. Bb4. deployed more effectively: 1. mate on b7. White must clear
Black can still protect h7 … Rg4. Mate by 2. … Ng5# the b7-square with tempo:
with 1. … Nf8, but then it is can no longer be prevented. 1. Rxa7+ Nxa7 2. Qb7#.
mate on h8.
Some pieces with a specific job to do are called defenders. These can be eliminated by capturing them,
chasing them away or luring them away. You already know this. In this reminder there are three forms
which are slightly different from the ones we already know:
• eliminating the defender and gain material with a single piece;
• eliminating two defenders simultaneously;
• luring away a defender which has two jobs to do.
White can win a piece with Pieces other than the queen White would like to mate
1. Qg5. What is special is can also eliminate a defender with 1. Qf8. There are two
that the same piece chases on their own. With 1. Nd5 defenders. White takes one
the defender away and at- White wins the bishop on f6. with 1. Rxe6 and lures the
tacks the target. The queen has to abandon other away with: 1. … Qxe6
This combination is not a the protection of the bishop. 2. Qf8#. This combination
double attack by the queen, The problem with this form only works because the
because the Bg4 is (not yet) a of eliminating a defender is f7-pawn is pinned. 1. Qf6
target. But it looks as though that so far nothing is being would not be good on ac-
this were already the case. attacked. count of 1. … Rf5.
The queen on e5 is protected The e7 has at least one It is sometimes not so easy to
twice. White takes the de- clear task: it must protect the find a defender with two jobs
fending pawn with 1. Nxf6+. bishop on d5. to do. It helps to first recog-
Black must recapture (h7 is Its second job is also easy to nise one of its tasks.
now attacked twice). After spot. It is the only defender The g7 must protect the
the recapture with the knight against mate on h8. bishop. White can lure the
the queen on e5 does not White wins the bishop on d5 g-pawn away with 1. Qf5.
have a single defender left. with luring away the knight: The g-pawn has to give up
Recapturing with the queen 1. Qh8+ Ng8 2. Rxd5. the protection of the bishop.
also costs material.
Sometimes it is better not to take a queen. Promotion to a rook, bishop or knight is called underpromotion.
Almost every game contains a pin. Sometimes pins are harmless, but usually they are very disruptive.
In this reminder we shall take a look at some complicated aspects of pins.
There are three aspects: You first have to find the ‘A pinned piece is not a good
Pinning: above left White pin. In any case the c7 is defender’ (for the sake of
plays 1. Rc7 and pins the pinned. That looks harmless, simplicity ‘NGD’) is quite
queen. since after 1. Nd7 (threaten- the most difficult of the three
Attacking a pinned piece: On ing mate on b8) there is the aspects. Even grandmasters
the right White plays 1. g5 saving move 1. … Rc5. Mate overlook it from time to
and wins the pinned knight. on b8 would also be possible time. Since it is ‘NGD’ other
A pinned piece is not a without the b7-pawn. Think- pins are possible. With 1. …
good defender: below left ing that through, we easily Bb4 Black exploits the pin
Black exploits the pin with find the solution: 1. Nc6+! on the a-pawn. Any rescue
1. … Ra3#. White exploits two pins. comes too late for White.
The g7 is pinned. White The d7 may not move The pins in the previous dia
can attack the pinned piece along the d-file, but can gram are called cross pins.
with 1. Qd4, but the bishop make a move along the The pieces which are taking
is still sufficiently protected. 7th rank. So an attack with part in the pins form a cross.
Now the d6 is in a pin (the 1. Qc6 would make no sense. On straight lines a È on dia
d8 is not protected), so White must attack the pinned gonals a Ð. A combination
1. Be5 is possible. piece again but also pin it at of straight and diagonal is
White combines an attack on the same time: 1. Qd6. Now also possible. The c6 is
a pinned piece with ‘a pinned if the rook moves the queen partly pinned. It is tied to the
piece is not a good defend- is lost. protection of the c8. White
er’. Black loses material. This trick also works along a takes advantage of that with
diagonal. Below Black wins 1. Bb5. In a cross pin the
the bishop with 1. … Qb4. front piece is pinned twice.
White is threatening mate The threat is Qd1#. Making White cannot save himself
with 1. Qf6#. Black can only an airhole with 1. h3 does with 1. Qe1 (protecting),
defend by protecting. Not not help: 1. … Qd1+ 2. Kh2 since the d5 is en prise.
with 1. … Nd5 2. Bxg7+, but Qh1#. White must protect Salvation comes via mov-
1. … Kf7 and White loses with 1. Qa4. After 1. … Qe4 ing away and interposing:
even more material. White defends with 2. Kf1. 1. Kh1! Qf1+ 2. Bg1.
Black must defend against Gaining a tempo and X-ray Mate on f7 and g6 can only
Ra3#. He can protect the protection. After 1. Qd7+ be defended against by
a3-square and win a tempo Kh6 comes 2. Qc7. After pinning the attacking piece
at the same time: 1. … Rd1+ 2. … Ne5 White pins the and capturing it: 1. … Bc7
2. Kf2 Ra1. attacking piece with 3. Qc1. 2. Kg1 Bxe5.
Black has no defence against Black’s rescue comes from This position is very like
the mate on h8. Counter-at an unexpected quarter. Apart the previous one. But here
tack saves him. 1. … c1N+ from his queen Black cannot the king still has a move. So
leads to perpetual check, but move. So stalemate is pos- Black must play very accu-
1. … Bb3+! 2. Kxb3 c1N# is sible: 1. … Qxg3+ 2. Kxg3 rately: 1. … Qe6+. He saves
even better! stalemate. himself by stalemate.
In pawn endings the rule of the square of the pawn is very helpful in calculating whether a passed
pawn can still be caught. Of course that is not all you need to know about the square of the pawn.
First, a little revision. The The white king can reach the Opposing pawns can keep
square of the h-pawn is square of the g-pawn. Black the king out of the square of
indicated. If White to move to move can set up a barrier the pawn. White plays 1. f5!
reaches the square, it is a in its way with 1. … e3. Af- Black runs out of moves:
draw. If it is Black’s move ter 2. dxe3 g4 3. Kd4 g3 the 1. … a4 2. Kc3 a3 3. Kb3
the pawn can promote. white king is too late. a2 4. Kxa2 Ke7 5. h7.
1. h4! prevents both white Black cannot win the pawn: In this diagram the pawns
pawns being lost. 1. … Kf5 1. a4 Kc5 2. Kg1 Kb6 3. c4, cannot stop White drawing,
2. Ka5 Kg6 is followed by but White cannot win with- since they cannot keep the
3. f4! Kh5 4. f5. White wins out his king: 3. … Kc5 4. a5 king under control: 1. Kg4!
with the help of his king. Kc6 4. Kh2 Kc5. Kg7 2. Kf5.
Connected passed pawns are Black must remain in the A knight must protect its
very strong. After 1. b4 Ka7 square of the e-pawn. After pawn from outside the
2. b5 Kb6 3. Kh2 Black 1. Ka4 he must abandon his square of the pawn. So
cannot take on b5. pawn. 1. Nb3! Kb4 2. a5.
In discovered attacks the Almost the same position, The d4 must move away
front piece in the battery but here 1. … Ne3+ 2. Ke2 with tempo. Not 1. Nf5+
needs to find a target. Black is no use. Black must take a Bxf5 2. Qd8+ Ke6, but
wins with 1. … Ne3+: an piece with 1. … Nxd2+, so 1. Nc6+ Qxc6 2. Qd8#, an
attack on king + material. once more king + material. attack on king + square.
Discovered attack and The c4 is under indirect at- The bishop is attacking the
elimination of a defender tack from the f1. The front queen indirectly. So the front
On the left the front piece piece can attack the defend- piece can find a suitable
has a different goal in mind. ing queen with 1. Nf4, and target to attack: 1. Ng4. The
1. Bd6+ chases away the the knight deprives the queen queen is being attacked and
king. On the right the back of the d5-square. The queen can no longer protect the
piece eliminates the defend- has to abandon the protection h6. The discovered attack
ing queen: 1. Nh5. of c4. eliminates the defender.