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[This question papeT contains 6 printed pages-]
Your Roll No...
Sr. No. of Question Paper 2212 Ke
Unique Paper Code : 32341602
Name of the Paper + Computer Graphics
Name of the Course ; BSc. (A) Computer Se.
Semester ; we
Duration ; 3 Hours Maximum Marks : 18
fe
our Roll Nowon the top immediately on receipt
ompulsory-
pur questions from Section B.
question must be answered together.
Section A
1. (a) What is the condition for trivial rejection of a line
segment PQ with pos) & Qai,s) in Cohen
Sutherland Line Clipping algorithm using
rectangular window defined by vertices A(0,0),
B(1,0). c(,1), and D(0,1)- @)
p.T.0.2212
(b) Consider @ Bezier Curve with end point Pi and
p4inx direction a8 3 and 7 respectively: The two
intermediate control points P2 being 5 and P3 being
What will be the magnitude of
starting tangent vector Ri and magnitude of ending
R4 in x direction? @)
6 in x dire
tangent vector
(c) Suppose we have
area that measures
aspect ratio js 1:
ction.
screen. point?
(i) Positive
eleration in an animation
scene?
(iii) Constant accel
scene?
(e) Explain why a C’
color model. What does C, Y
model represent?
a video monitor with a display
12 inches across and 9.6 inches
high. If the resolution is 1280 by 1024 and the
1, what is the diameter of each
thie“pattern of frame spacing in
acceleration in an animation
@)
eration ina an animation
@)
MY color model is & subtractive
and M in this color
@)rte
2212 3
(f) How can you compute the depth value Z(x,y) in
z-buffer algorithm. Using incremental calculations
find out the depth value Z(x+1, y) and z (x, y+1).
G3)
(g) Using homogeneous co-ordinates, write the
transformation matrix in order to double the size
of an object. Use overall Scaling. (3)
(h) What is dithering? What is its advantage over half
toning? @)
(i) What is anti-aliasing? Give @ny two techniques to
avoid alising in a line. (3)
@) Consider, gle ABCD with A(S5,5), B(10,5),
0). Using Odd parity rule,
Howing horizontal lines of
drawn or not?
ii) CD (3)
(k) Indicate the next Taster positions which will be
chosen by Bresenham’s line algorithm when sean
converting a line from Screen co-ordinate (1, 1) to
(3, 2). | (3)
PEO.———————-,S—‘“SC:‘—_eft!
2212 4
(l) State any two differences between parallel and
perspective proj ection. (2)
Section B
2. {a) Show that a 2D reflection through x axis, followed
by a 2D reflection through the line y=x, is
equivalent to a pure rotation about the origin.
(@)
(6)
3. @)D cular reflection ¢ a ata
At using Phong specular tion
model, (4)
nt
- gy
four raster positions:
(b) Using Sutherland Hodgeman polygon clipping
algorithm, clip the triangle ABC with the vertices
as A(10,17), BQ3,12), and C(3.8), against 4
rectangular window P(5,5), Q(15,5), RGS.15), and
$(5,15).Give the co-ordinates of the clipped
polygons. (6)'
2212 5
\\ 4. (@) Consider a triangle ABC with vertices A(1,0),
B(0,1), and C(-1,0). Reflect it about the line y=x
followed by counter clockwise rotation of 90°,
keeping point B fixed. Give the new co-ordinates
of the triangle after transformation. (6)
(b) A unit square is transformed by 2X2 transformation
matrix. The resulting position vectors are as shown
below. Give the transformation matrix applied to
the unit square?
0286
0341 @
a of a RGB color model,
Slors and pure colors.
(4)
(b) Differentiate’ een trimetric and isometric
axonometric projections. (3)
(c) List and explain the data Structures used in scan
4 line fill algorithm. @)
6. (a) Derive the Basis Matrix for parametric cubic
Hermite Curves. Also, obtain its blending
functions. (6)
PTO,2212 6
(b) Explain Warnock’s Area Sub Division algorithm
for visible surface determination. Does it use edge
coherence or area coherence? (5)
7, (a) Specify the rules to equalize the set of edges in
key frames 4° and ‘k+1’ in an animation scene.
Using these rules, transform a triangle into @
pentagon. (5)
(b) Consider a triangle ABC with A(0,0), BGS,0) and
(0,5). Apply single point perspective projection
onto y=0 plane from centre of projection at
2. Also state the co-ordinates of the !
Fa (6)
(1400)