Object-Oriented Programming (OOPs) Interview Questions and Answers for Freshers
Object-Oriented Programming (OOPs) Interview Questions and Answers for Freshers
OOP is a programming model that organizes software design around data, or objects, rather than functions
and logic. An object is a unit that contains data (attributes) and methods (functions) that work on the data. This
structure allows complex programs to be more manageable and modular.
OOP helps in creating modular, reusable, and maintainable code. Key benefits include:
● Improved Code Organization: OOP models closely relate to real-world objects, improving
understanding.
● Encapsulation: OOP groups data and methods, protecting data and allowing easy maintenance.
● Ideal for Complex Applications: It’s particularly useful for large, complex applications that require
scalability.
3. What is a Class?
A class is a blueprint for creating objects. It defines attributes (data) and methods (behaviors) that the objects
created from the class will have.
4. What is an Object?
An object is an instance of a class, containing data and behavior as defined by the class. Objects are individual
examples created from classes.
6. What is Encapsulation?
Encapsulation restricts direct access to an object’s data by combining the data and methods within a single
unit. It protects object integrity by only allowing manipulation through well-defined methods.
7. What is Abstraction?
Abstraction hides complex details and only shows the essential parts of an object. For example, a car
dashboard abstracts the internal mechanics, showing only what’s necessary for the driver.
8. What is Polymorphism?
Polymorphism means “many forms” and allows a method or function to operate in different ways depending on
the object context. It is typically achieved through:
9. What is Inheritance?
Inheritance allows one class (subclass) to inherit properties and methods from another class (superclass),
promoting code reuse.
10. What are Access Specifiers, and why are they important?
Advantages:
Disadvantages:
● C++
● Java
● Python
● C#
● Ruby
● Overloading: Having multiple methods with the same name but different parameters within the same
class (compile-time).
● Overriding: Redefining a method from a parent class in a subclass to change its behavior (runtime).
Types include:
An interface defines methods that must be implemented by classes but doesn’t provide their implementations.
A constructor is a method that initializes an object. It has the same name as the class and sets initial values for
the object’s data members.
A destructor is called when an object goes out of scope or is deleted, allowing for resource cleanup.