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Wizard3 Criminal Boróka<3

CLASS & LEVEL BACKGROUND PLAYER NAME


Gubert
deep gnome Neutral Evil
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

1 INSPIRATION
STRENGTH
12 +2 +30
11 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+0 PERSONALITY TRAITS

Hit Point Maximum 15


0 Strength
DEXTERITY

14
+2

+2
Dexterity
Constitution
15
CURRENT HIT POINTS IDEALS
+5 Intelligence

+2 ● +4 Wisdom
0 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

14
2 Acrobatics (Dex) Total 3 SUCCESSES
+2 Animal Handling (Wis)
+2
1d6 FAILURES
● +5 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

16 ● 0

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Dagger +4 1d4+2
+3 +2 Insight (Wis)
Arcane Recovery
-2 Intimidation (Cha) Magic +5
WISDOM ● +5 Investigation (Int) advantage on Intelligence, Wisdom, and
+2 Medicine (Wis)
Charisma saving throws against spells.
14 +3 Nature (Int) When you make a Dexterity (Stealth)
+2 Perception (Wis) check, you can make the check with
+2 advantage. You can use this trait a
-2 Performance (Cha)
number of times equal to your
-2 Persuasion (Cha) proficiency bonus, and you regain all
CHARISMA
+3 Religion (Int) expended uses when you finish a long
8 +2 Sleight of Hand (Dex)
rest.
● +4 Stealth (Dex) When you cast an abjuration spell of 1st
-2 +2 Survival (Wis) level or higher, you can simultaneously
use a strand of the spell's magic to
SKILLS ATTACKS & SPELLCASTING create a magical ward on yourself that
lasts until you finish a long rest. The
ward has hit points equal to twice your
12 PASSIVE WISDOM (PERCEPTION)
wizard level + your Intelligence modifier.
CP
Whenever you take damage, the ward
takes the damage instead. If this
Language:Orchis,Common SP damage reduces the ward to 0 hit
points, you take any remaining damage.
EP
While the ward has 0 hit points, it can't
absorb damage, but its magic remains.
GP Whenever you cast an abjuration spell
of 1st level or higher, the ward regains a
number of hit points equal to twice the
PP
level of the spell.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Wizard Int 13 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
minor illusion
mind silver
firebolt

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 4 7
EPAR
SPELL NAME
ED
PR

featherfall

mage armor
4
magic missile

ray of sickness
SPELLS KNOWN

disguse self

2 2 2
Gift of gab

misty step

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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