50% found this document useful (2 votes)
342 views44 pages

Fusion 360 Intro To Parametric Modeling

Uploaded by

Raul Reynoso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
50% found this document useful (2 votes)
342 views44 pages

Fusion 360 Intro To Parametric Modeling

Uploaded by

Raul Reynoso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 44

n.

nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
Autodesk® Fusion 360®
e EN
Introduction to Parametric Modeling
us C
re S
d yA
an b
d
ng e

Learning Guide
yi vid

Mixed Units - 6th Edition


op ro
lc p
Al ple
m
Sa
ASCENT - Center for Technical Knowledge®
Autodesk® Fusion 360®
Introduction to Parametric Modeling
Mixed Units - 6th Edition - Software Version: 2.0.15050
Prepared and produced by:

n. nly
ASCENT Center for Technical Knowledge
630 Peter Jefferson Parkway, Suite 175
Charlottesville, VA 22911

de o
866-527-2368

id w
www.ASCENTed.com

rb ie
Lead Contributors: Jennifer MacMillan and Paul Burden
Copyright

fo rev
ASCENT - Center for Technical Knowledge (a division of Rand Worldwide Inc.) is a leading developer of
professional learning materials and knowledge products for engineering software applications. ASCENT

tly r
specializes in designing targeted content that facilitates application-based learning with hands-on software

ric fo
experience. For over 25 years, ASCENT has helped users become more productive through tailored
custom learning solutions.

st T
We welcome any comments you may have regarding this guide, or any of our products. To contact us
e EN
please email: [email protected].

© ASCENT - Center for Technical Knowledge, 2023


us C
All rights reserved. No part of this guide may be reproduced in any form by any photographic, electronic,
mechanical or other means or used in any information storage and retrieval system without the written
re S

permission of ASCENT, a division of Rand Worldwide, Inc.


d yA

The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the
USA and other countries: 123D, 3ds Max, ADSK, Alias, ATC, AutoCAD LT, AutoCAD, Autodesk, the Autodesk logo,
Autodesk 123D, Autodesk Alias, Autodesk Docs, ArtCAM, Autodesk Forge, Autodesk Fusion, Autodesk Inventor,
an b

AutoSnap, BIM 360, Buzzsaw, CADmep, CAMduct, Civil 3D, Configurator 360, Dancing Baby (image), DWF, DWG, DWG
(DWG logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DWGX, DXF, Eagle, ESTmep, FBX, FeatureCAM,
d

Flame, FormIt 360, Fusion 360, The Future of Making Things, Glue, Green Building Studio, InfraWorks, Instructables,
Instructables (Instructables logo), Inventor, Inventor CAM, Inventor HSM, Inventor LT, Make Anything, Maya, Maya LT,
ng e

Moldflow, MotionBuilder, Mudbox, Navisworks, Netfabb, Opticore, PartMaker, Pier 9, PowerInspect, PowerMill,
yi vid

PowerShape, Publisher 360, RasterDWG, RealDWG, ReCap, ReCap 360, Remake, Revit LT, Revit, Scaleform, Shotgun,
Showcase, Showcase 360, SketchBook, Softimage, Tinkercad, TrustedDWG, VRED.
NASTRAN is a registered trademark of the National Aeronautics Space Administration.
op ro

All other brand names, product names, or trademarks belong to their respective holders.

General Disclaimer:
lc p

Notwithstanding any language to the contrary, nothing contained herein constitutes nor is intended to constitute an offer,
inducement, promise, or contract of any kind. The data contained herein is for informational purposes only and is not
Al ple

represented to be error free. ASCENT, its agents and employees, expressly disclaim any liability for any damages, losses
or other expenses arising in connection with the use of its materials or in connection with any failure of performance, error,
omission even if ASCENT, or its representatives, are advised of the possibility of such damages, losses or other
m

expenses. No consequential damages can be sought against ASCENT or Rand Worldwide, Inc. for the use of these
materials by any third parties or for any direct or indirect result of that use.
Sa

The information contained herein is intended to be of general interest to you and is provided "as is", and it does not
address the circumstances of any particular individual or entity. Nothing herein constitutes professional advice, nor does
it constitute a comprehensive or complete statement of the issues discussed thereto. ASCENT does not warrant that the
document or information will be error free or will meet any particular criteria of performance or quality. In particular (but
without limitation) information may be rendered inaccurate by changes made to the subject of the materials (i.e. applicable
software). Rand Worldwide, Inc. specifically disclaims any warranty, either expressed or implied, including the warranty
of fitness for a particular purpose.

AS-FUS15050-IPM1MU-SG
C ont e nt s

n. nly
de o
id w
rb ie
fo rev
Preface ............................................................................................................ xi

In This Guide ................................................................................................ xiii

tly r
ric fo
Practice Files ................................................................................................. xv

st T
Chapter 1: Introduction to Autodesk Fusion 360 ...................................... 1-1
e EN1.1 Autodesk Fusion 360 Fundamentals............................................. 1-2
Feature-Based Modeling................................................................... 1-2
us C
Parametric Features.......................................................................... 1-4
re S

Direct Modeling ................................................................................. 1-5


Managing Assembled Designs.......................................................... 1-6
d yA

Design Documentation...................................................................... 1-7


Associativity ...................................................................................... 1-7
an b

1.2 Getting Started ................................................................................ 1-8


d

Understanding Workspaces .............................................................. 1-8


ng e

Understanding Projects..................................................................... 1-8


yi vid

1.3 The Autodesk Fusion 360 Interface............................................. 1-10


Toolbar ............................................................................................ 1-10
op ro

BROWSER...................................................................................... 1-11
Accessing Commands .................................................................... 1-11
lc p

Accessing Help ............................................................................... 1-12


Al ple

Preferences..................................................................................... 1-12
1.4 Design Navigation and Display.................................................... 1-13
m

Design Navigation ........................................................................... 1-13


ViewCube........................................................................................ 1-13
Sa

Named Views .................................................................................. 1-13


Design Display ................................................................................ 1-14
Geometry Selection......................................................................... 1-15
Environment and Effects ................................................................. 1-15
Practice 1a Getting Started ................................................................. 1-16
Chapter Review Questions................................................................... 1-26
Command Summary ............................................................................. 1-28

© 2023, ASCENT - Center for Technical Knowledge® i


Autodesk Fusion 360: Introduction to Parametric Modeling

Chapter 2: Creating the First Feature with Quick Shapes ........................ 2-1
2.1 Design Units and Origin ................................................................. 2-2
Units .................................................................................................. 2-2
Origin................................................................................................. 2-3
2.2 Quick Shape Creation..................................................................... 2-4

n. nly
Practice 2a Creating Shapes I ............................................................... 2-6

de o
Practice 2b Creating Shapes II............................................................ 2-12

id w
Chapter Review Questions................................................................... 2-15

rb ie
Command Summary ............................................................................. 2-17

fo rev
Chapter 3: Creating Sketched Geometry.................................................... 3-1
3.1 Introduction to the Sketching Workflow ....................................... 3-2

tly r
ric fo
3.2 Sketch Entities ................................................................................ 3-3
Line ................................................................................................... 3-3

st T
Spline ................................................................................................ 3-3
e EN Points ................................................................................................ 3-4
Rectangles ........................................................................................ 3-4
Circles ............................................................................................... 3-5
us C
Arcs ................................................................................................... 3-7
re S

3.3 Dimensioning .................................................................................. 3-9


d yA

Dynamic Input ................................................................................... 3-9


Adding Sketch Dimensions ............................................................... 3-9
Modifying Sketch Dimensions ......................................................... 3-12
an b

Deleting Sketch Dimensions ........................................................... 3-12


d

3.4 Sketch Constraints ....................................................................... 3-13


ng e
yi vid

3.5 Extruding a Sketch........................................................................ 3-15


3.6 Revolving a Sketch ....................................................................... 3-19
op ro

Practice 3a Extruded Solid Features .................................................. 3-21


lc p

Practice 3b Revolved Solid Features ................................................. 3-29


Al ple

Practice 3c Additional Designs........................................................... 3-35


Chapter Review Questions................................................................... 3-36
m

Command Summary ............................................................................. 3-39


Sa

ii © 2023, ASCENT - Center for Technical Knowledge®


Contents

Chapter 4: Additional Sketching Tools....................................................... 4-1


4.1 Additional Entity Types .................................................................. 4-2
Polygons ........................................................................................... 4-2
Ellipse................................................................................................ 4-3
Slot .................................................................................................... 4-3

n. nly
Tangent Arc Using a Line.................................................................. 4-5
Tangent Line Between Two Circles or Arcs ...................................... 4-5

de o
Fillets................................................................................................. 4-6
Construction Entities ......................................................................... 4-7

id w
4.2 Editing Tools ................................................................................... 4-9

rb ie
Trim ................................................................................................... 4-9

fo rev
Extend ............................................................................................... 4-9
Mirror............................................................................................... 4-10
Sketch Scale ................................................................................... 4-10

tly r
ric fo
4.3 Additional Dimension Tools......................................................... 4-12
Center Dimensions.......................................................................... 4-12

st T
Radius or Diameter Dimensions ..................................................... 4-13
e EN Angular Dimensions ........................................................................ 4-13
Over-Constrained Sketches ............................................................ 4-14
4.4 Moving and Copying..................................................................... 4-15
us C
Move/Copy ...................................................................................... 4-15
re S

Copy and Paste............................................................................... 4-16


d yA

4.5 Rectangular Sketch Patterns ....................................................... 4-17


4.6 Circular Sketch Patterns .............................................................. 4-20
an b

Practice 4a Applying Constraints ....................................................... 4-22


d

Practice 4b Creating Sketched Geometry I........................................ 4-28


ng e
yi vid

Practice 4c Creating Sketched Geometry II ....................................... 4-35


Practice 4d Manipulating Entities ....................................................... 4-42
op ro

Practice 4e Copy and Paste Sketches................................................ 4-43


lc p

Practice 4f Patterning Sketched Entities ........................................... 4-47


Al ple

Chapter Review Questions................................................................... 4-51


Command Summary ............................................................................. 4-54
m

Chapter 5: Sketched Secondary Features.................................................. 5-1


Sa

5.1 Sketched Secondary Features....................................................... 5-2


5.2 Using Existing Geometry ............................................................... 5-7
Projected Geometry .......................................................................... 5-7
Offset................................................................................................. 5-8
Reusing Sketches ............................................................................. 5-9
Features from Planar Faces.............................................................. 5-9
Practice 5a Creating Sketched Extrusions I ...................................... 5-10

© 2023, ASCENT - Center for Technical Knowledge® iii


Autodesk Fusion 360: Introduction to Parametric Modeling

Practice 5b Creating Sketched Extrusions II ..................................... 5-18


Practice 5c Reusing Sketches ............................................................ 5-25
Chapter Review Questions................................................................... 5-29
Command Summary ............................................................................. 5-32

n. nly
Chapter 6: Pick and Place Features............................................................ 6-1

de o
6.1 Fillets................................................................................................ 6-2
Constant Radius Fillet ....................................................................... 6-2

id w
Variable Radius Fillet ........................................................................ 6-5

rb ie
Chordal Fillet ..................................................................................... 6-7
Rule Fillets ........................................................................................ 6-8

fo rev
Full Round Fillet .............................................................................. 6-11
6.2 Chamfers........................................................................................ 6-13

tly r
ric fo
6.3 Holes .............................................................................................. 6-15
6.4 Editing Pick and Place Features.................................................. 6-19

st T
e ENPractice 6a Constant Radius Fillets ................................................... 6-20
Practice 6b Fillets and Chamfers........................................................ 6-25
us C
Practice 6c Fillet Shapes ..................................................................... 6-35
re S

Practice 6d Holes ................................................................................. 6-39


d yA

Chapter Review Questions................................................................... 6-48


Command Summary ............................................................................. 6-50
an b

Chapter 7: Construction Features............................................................... 7-1


d
ng e

7.1 Construction Planes ....................................................................... 7-2


yi vid

Default Origin Planes ........................................................................ 7-2


Create Construction Planes .............................................................. 7-3
op ro

7.2 Construction Axes .......................................................................... 7-6


Default Origin Axes ........................................................................... 7-6
lc p

Creating Construction Axes .............................................................. 7-6


Al ple

7.3 Construction Points...................................................................... 7-10


Default Origin Point ......................................................................... 7-10
m

Creating Construction Points .......................................................... 7-10


Editing Construction Features......................................................... 7-13
Sa

Practice 7a Using Construction Features to Create Geometry I...... 7-14


Practice 7b Using Construction Features to Create Geometry II .... 7-20
Chapter Review Questions................................................................... 7-31
Command Summary ............................................................................. 7-33

iv © 2023, ASCENT - Center for Technical Knowledge®


Contents

Chapter 8: Equations and Parameters........................................................ 8-1


8.1 Equations......................................................................................... 8-2
8.2 Parameters....................................................................................... 8-6
Practice 8a Adding Equations............................................................... 8-7

n. nly
Practice 8b Adding Parameters .......................................................... 8-14
Chapter Review Questions................................................................... 8-21

de o
Command Summary ............................................................................. 8-24

id w
rb ie
Chapter 9: Additional Features and Operations ........................................ 9-1

fo rev
9.1 Draft.................................................................................................. 9-2
9.2 Shell.................................................................................................. 9-4

tly r
9.3 Rib .................................................................................................... 9-5

ric fo
9.4 Split Face ......................................................................................... 9-6

st T
9.5 Scale................................................................................................. 9-8
e EN
9.6 Thread .............................................................................................. 9-9
9.7 Press Pull....................................................................................... 9-11
us C

Practice 9a Creating Shells and Ribs ................................................. 9-13


re S

Practice 9b Using Advanced Design Tools ....................................... 9-17


d yA

Chapter Review Questions................................................................... 9-25


an b

Command Summary ............................................................................. 9-26


d

Chapter 10: Design and Display Manipulation......................................... 10-1


ng e

10.1 Reordering Features ..................................................................... 10-2


yi vid

10.2 Inserting Features ......................................................................... 10-3


op ro

10.3 Suppressing Features .................................................................. 10-5


lc p

10.4 Measure and Section Analysis .................................................... 10-6


Measure .......................................................................................... 10-6
Al ple

Section Analysis.............................................................................. 10-7


10.5 Direct Modeling ............................................................................. 10-8
m

Direct Edit Tools.............................................................................. 10-9


Sa

Practice 10a Section Analysis........................................................... 10-12


Practice 10b Feature Order ............................................................... 10-18
Practice 10c Direct Edit ..................................................................... 10-25
Chapter Review Questions................................................................. 10-31
Command Summary ........................................................................... 10-33

© 2023, ASCENT - Center for Technical Knowledge® v


Autodesk Fusion 360: Introduction to Parametric Modeling

Chapter 11: Single Path Sweeps ............................................................... 11-1


11.1 Sweeps........................................................................................... 11-2
Practice 11a Creating Swept Geometry I ........................................... 11-6
Practice 11b Creating Swept Geometry II ........................................ 11-12

n. nly
Practice 11c (Optional) Additional Swept Geometry ...................... 11-16
Chapter Review Questions................................................................. 11-17

de o
Command Summary ........................................................................... 11-20

id w
rb ie
Chapter 12: Loft Features .......................................................................... 12-1

fo rev
12.1 Lofts ............................................................................................... 12-2
Practice 12a Creating Rail Lofts ......................................................... 12-7

tly r
Practice 12b Creating Centerline Lofts I .......................................... 12-11

ric fo
Practice 12c Creating Centerline Lofts II ......................................... 12-13

st T
Chapter Review Questions................................................................. 12-19
e ENCommand Summary ........................................................................... 12-21

Chapter 13: Feature Duplication Tools..................................................... 13-1


us C
re S

13.1 Mirroring Geometry....................................................................... 13-2


d yA

13.2 Patterning Features ...................................................................... 13-3


Rectangular Patterns ...................................................................... 13-3
Circular Patterns ............................................................................. 13-5
an b

Pattern on Path ............................................................................... 13-7


d

Practice 13a Mirroring Geometry........................................................ 13-9


ng e
yi vid

Practice 13b Patterning Geometry.................................................... 13-14


Chapter Review Questions................................................................. 13-24
op ro

Command Summary ........................................................................... 13-26


lc p

Chapter 14: Distributed Design ................................................................. 14-1


Al ple

14.1 Assembly Design Methods .......................................................... 14-2


14.2 Distributed Design ........................................................................ 14-3
m

Inserting Components ..................................................................... 14-3


Sa

MOVE/COPY Palette ...................................................................... 14-5


Grounding Components .................................................................. 14-6
14.3 Joint Origins .................................................................................. 14-7
Selecting Joint Origins .................................................................... 14-7
Creating Joint Origins...................................................................... 14-9
14.4 Assigning Joints ......................................................................... 14-13
Joint Types.................................................................................... 14-15

vi © 2023, ASCENT - Center for Technical Knowledge®


Contents

Practice 14a Creating a Distributed Design..................................... 14-21


Chapter Review Questions................................................................. 14-42
Command Summary ........................................................................... 14-44

Chapter 15: Component Design Tools ..................................................... 15-1

n. nly
15.1 Rigid Groups ................................................................................. 15-2

de o
15.2 Interference Detection .................................................................. 15-3

id w
15.3 Miscellaneous Joint Tools ........................................................... 15-4
Joint Limits ...................................................................................... 15-4

rb ie
Drive Joints ..................................................................................... 15-5

fo rev
Contact Sets.................................................................................... 15-5
Motion Linking ................................................................................. 15-6
Motion Studies ................................................................................ 15-6

tly r
ric fo
Practice 15a Incorporating Motion Between Components
in a Design ............................................................................................ 15-7

st T
Chapter Review Questions................................................................. 15-34
e EN
Command Summary ........................................................................... 15-36
us C
Chapter 16: Multi-Body Design ................................................................. 16-1
re S

16.1 Multi-Body Design......................................................................... 16-2


d yA

16.2 Multi-Body Design Tools .............................................................. 16-4


16.3 Components .................................................................................. 16-7
an b

Creating Components ..................................................................... 16-7


Using the BROWSER ..................................................................... 16-8
d

Reusing Components...................................................................... 16-9


ng e

Positioning Components ............................................................... 16-10


yi vid

16.4 As-Built Joints............................................................................. 16-11


op ro

Practice 16a Multi-Body Design........................................................ 16-13


lc p

Practice 16b Working with Multi-Bodies to Create an


Assembled Design ............................................................................. 16-27
Al ple

Chapter Review Questions................................................................. 16-39


m

Command Summary ........................................................................... 16-41


Sa

Chapter 17: T-Spline Geometry ................................................................. 17-1


17.1 Introduction to the Form Contextual Environment .................... 17-2
Control Mesh................................................................................... 17-2
Display Modes................................................................................. 17-3
Performance Options ...................................................................... 17-5
17.2 Surface Quick Shapes .................................................................. 17-6
Exiting the Form Contextual Environment....................................... 17-8

© 2023, ASCENT - Center for Technical Knowledge® vii


Autodesk Fusion 360: Introduction to Parametric Modeling

17.3 Creating Sketched T-Spline Surfaces ....................................... 17-10


17.4 Creating Faces and Filling Holes............................................... 17-11
Creating a Face............................................................................. 17-11
Filling a Hole ................................................................................. 17-12
Practice 17a T-Spline Surface Modeling I ........................................ 17-14

n. nly
Practice 17b T-Spline Surface Modeling II ....................................... 17-25

de o
Chapter Review Questions................................................................. 17-31

id w
Command Summary ........................................................................... 17-34

rb ie
Chapter 18: Editing T-Spline Geometry.................................................... 18-1

fo rev
18.1 Editing Form Geometry ................................................................ 18-2
18.2 Deleting Entities ............................................................................ 18-7

tly r
ric fo
18.3 Working with Edges...................................................................... 18-8
18.4 Working with Faces .................................................................... 18-13

st T
e EN18.5 Working with Points.................................................................... 18-15
18.6 Controlling Symmetry................................................................. 18-18
us C
18.7 Thickening Geometry ................................................................. 18-21
re S

Practice 18a Box T-Spline Modeling................................................. 18-23


d yA

Practice 18b Cylinder T-Spline Modeling......................................... 18-33


Practice 18c Working with Multiple T-Spline Bodies ...................... 18-43
an b

Practice 18d Bridging T-Spline Geometry ....................................... 18-51


d

Chapter Review Questions................................................................. 18-55


ng e
yi vid

Command Summary ........................................................................... 18-57

Chapter 19: Drawing Basics ...................................................................... 19-1


op ro

19.1 Creating a New Drawing ............................................................... 19-2


lc p

Base Views ..................................................................................... 19-3


Projected Views .............................................................................. 19-4
Al ple

19.2 Additional Drawing Views ............................................................ 19-6


Auxiliary Views ................................................................................ 19-6
m

Section Views.................................................................................. 19-7


Sa

Detail Views .................................................................................... 19-9


Break Views .................................................................................... 19-9
19.3 Exploded Views........................................................................... 19-11

viii © 2023, ASCENT - Center for Technical Knowledge®


Contents

19.4 Manipulating Drawings............................................................... 19-15


Delete Views ................................................................................. 19-15
Move Views................................................................................... 19-15
View Alignment ............................................................................. 19-15
View Orientation............................................................................ 19-15
Change View Scale....................................................................... 19-16

n. nly
Editing View Labels....................................................................... 19-16
Add Component or Exploded Views to an Assembly Drawing...... 19-17

de o
Sheet Settings............................................................................... 19-18

id w
Modifying the Text in a Title Block ................................................ 19-20
Creating a New Title Block............................................................ 19-20

rb ie
Drawing Templates ....................................................................... 19-21

fo rev
Sheets ........................................................................................... 19-22
Practice 19a Creating a Drawing I..................................................... 19-23

tly r
Practice 19b Creating a Drawing II ................................................... 19-29

ric fo
Practice 19c Creating a Drawing III................................................... 19-37

st T
Chapter Review Questions................................................................. 19-47
e EN
Command Summary ........................................................................... 19-50
us C
Chapter 20: Detailing Drawings................................................................. 20-1
re S

20.1 Dimensions.................................................................................... 20-2


d yA

Dimension Types ............................................................................ 20-2


Dimensioning to Extension Lines .................................................... 20-5
Arrange Dimensions........................................................................ 20-6
an b

20.2 Other Annotations......................................................................... 20-7


d

Text Notes....................................................................................... 20-7


ng e

Centerlines and Center Marks ........................................................ 20-9


yi vid

Symbols ........................................................................................ 20-10


20.3 Tables, Parts List, and Balloons................................................ 20-12
op ro

20.4 Annotation and Dimension Settings ......................................... 20-15


lc p

20.5 Drawing Output ........................................................................... 20-17


Al ple

Practice 20a Annotations and Dimensions...................................... 20-18


Practice 20b Parts List and Balloons ............................................... 20-29
m

Chapter Review Questions................................................................. 20-33


Sa

Command Summary ........................................................................... 20-35

© 2023, ASCENT - Center for Technical Knowledge® ix


Autodesk Fusion 360: Introduction to Parametric Modeling

Chapter 21: Static Analysis Using the Simulation Environment............ 21-1


21.1 Introduction to the Simulation Environment .............................. 21-2
Creating a Design Study ................................................................. 21-2
Typical FEA Workflow ..................................................................... 21-5
21.2 Setting Up a Structural Static Analysis....................................... 21-6

n. nly
Assigning Study Materials............................................................... 21-6
Assigning Structural Constraints ..................................................... 21-8

de o
Assigning Loads............................................................................ 21-10

id w
Assigning Contacts ....................................................................... 21-15
Reviewing the Setup in the BROWSER........................................ 21-18

rb ie
21.3 Setting Up the Mesh.................................................................... 21-20

fo rev
21.4 Solving a Design Study .............................................................. 21-22
21.5 Visualizing the Results ............................................................... 21-24

tly r
RESULTS DETAILS Dialog Box ................................................... 21-25

ric fo
Results Legend ............................................................................. 21-26

st T
Practice 21a Cantilever Beam Analysis ........................................... 21-28
e ENPractice 21b Plant Hanger Analysis ................................................. 21-42
Chapter Review Questions................................................................. 21-54
us C

Command Summary ........................................................................... 21-56


re S
d yA

Index ...................................................................................................... Index-1


an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

x © 2023, ASCENT - Center for Technical Knowledge®


Pr e fa c e

n. nly
de o
id w
rb ie
fo rev
The Autodesk® Fusion 360®: Introduction to Parametric Modeling guide provides
you with an understanding of the parametric design philosophy using the
Autodesk® Fusion 360® software. Through a hands-on, practice-intensive

tly r
curriculum, you will learn the key skills and knowledge required to design models

ric fo
using the Autodesk Fusion 360 software.

st T
Software Version
e EN
As a cloud-based platform, updates are frequently available for the Autodesk
Fusion 360 software. This learning guide has been developed using software
us C
version 2.0.15050. If you are using a version of the software later than version
re S

2.0.15050, you might notice some variances between images and workflows in
d yA

this learning guide and the software that you are using.

Topics Covered
an b

• Understanding the Autodesk Fusion 360 interface


d
ng e

• Creating, constraining, and dimensioning 2D sketches


yi vid

• Creating and editing solid 3D features


• Creating and using construction features
op ro

• Creating equations and working with parameters


lc p

• Manipulating the feature history of a design


Al ple

• Duplicating geometry in a design


• Placing and constraining/connecting components in a single design file
m

• Defining motion in a multi-component design


Sa

• Creating components and features in a multi-component design


• Creating and editing T-spline geometry
• Documenting a design in drawings
• Defining structural constraints and loads for static analysis

© 2023, ASCENT - Center for Technical Knowledge® xi


Autodesk Fusion 360: Introduction to Parametric Modeling

Note on Software Setup

This guide assumes a standard installation of the software using the default
preferences during installation. Lectures and practices use the standard software
templates and default options for the Content Libraries.

n. nly
Lead Contributor: Jennifer MacMillan

de o
With a dedication for engineering and education, Jennifer has spent over 25 years

id w
at ASCENT managing courseware development for various CAD products.

rb ie
Trained in Instructional Design, Jennifer uses her skills to develop instructor-led
and web-based training products as well as knowledge profiling tools.

fo rev
Jennifer has achieved the Autodesk Certified Professional certification for
Inventor and is also recognized as an Autodesk Certified Instructor (ACI). She

tly r
ric fo
enjoys teaching the training courses that she authors and is also very skilled in
providing technical support to end-users.

st T
Jennifer holds a Bachelor of Engineering Degree as well as a Bachelor of Science
e EN
in Mathematics from Dalhousie University, Nova Scotia, Canada.
us C
Jennifer MacMillan is a Lead Contributor for this sixth edition of the Autodesk®
re S

Fusion 360®: Introduction to Parametric Modeling guide.


d yA

Lead Contributor: Paul Burden


an b

Paul Burden is the Director of Product Development for ASCENT – Center for
d

Technical Knowledge. He has been in the business of technical training and


ng e

support for CAD systems since 1995. During that time, he has led courseware
yi vid

projects for CAD and PDM software from most of the major developers of this type
of software.
op ro

Paul holds a Bachelor of Engineering degree from Memorial University in


lc p

Newfoundland, Canada, and is a licensed Professional Engineer in Ontario,


Canada. Paul’s latest projects include implementation of digital formats for
Al ple

learning guides, including eBooks and online learning portals.


m

Paul Burden is a Lead Contributor for this sixth edition of the Autodesk®
Fusion 360®: Introduction to Parametric Modeling guide.
Sa

xii © 2023, ASCENT - Center for Technical Knowledge®


In Thi s G u ide

n. nly
de o
id w
rb ie
fo rev
The following highlights the key features of this guide.

Feature Description

tly r
ric fo
Practice Files The Practice Files page includes a link to the practice files and
instructions on how to download and install them. The practice files

st T
are required to complete the practices in this guide.
e EN
Chapters A chapter consists of the following: Learning Objectives, Instructional
Content, Practices, Chapter Review Questions, and Command
us C
Summary.
• Learning Objectives define the skills you can acquire by learning
re S

the content provided in the chapter.


d yA

• Instructional Content, which begins right after Learning


Objectives, refers to the descriptive and procedural information
related to various topics. Each main topic introduces a product
an b

feature, discusses various aspects of that feature, and provides


d

step-by-step procedures on how to use that feature. Where


relevant, examples, figures, helpful hints, and notes are provided.
ng e

• Practice for a topic follows the instructional content. Practices


yi vid

enable you to use the software to perform a hands-on review of a


topic. It is required that you download the practice files (using the
op ro

link found on the Practice Files page) prior to starting the first
practice.
lc p

• Chapter Review Questions, located close to the end of a


chapter, enable you to test your knowledge of the key concepts
Al ple

discussed in the chapter.


• Command Summary concludes a chapter. It contains a list of the
m

software commands that are used throughout the chapter and


provides information on where the command can be found in the
Sa

software.

© 2023, ASCENT - Center for Technical Knowledge® xiii


Autodesk Fusion 360: Introduction to Parametric Modeling

n. nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

xiv © 2023, ASCENT - Center for Technical Knowledge®


1
Chapter

n. nly
de o
id w
rb ie
fo rev
Introduction to Autodesk

tly r
Fusion 360

ric fo
st T
e EN
The Autodesk® Fusion 360® software is a hybrid application that combines locally
installed software and cloud-based tools. It enables users to use parametric
us C
modeling and direct manipulation modeling techniques to create 3D designs. To
re S

successfully begin creating geometry using the Autodesk Fusion 360 software,
d yA

you must install the software, access your Autodesk user account, create a
project in the cloud, and become familiar with the interface and navigation tools.
an b

Learning Objectives in This Chapter


d

• Identify the key areas of the Autodesk Fusion 360 interface.


ng e

• Create a new project for use in the Autodesk Fusion 360 software.
yi vid

• Load files into an Autodesk Fusion 360 project.


• Open files in the Autodesk Fusion 360 software.
op ro

• Use the design orientation commands to pan, zoom, rotate, and view a design.
lc p

• Change the Visual Style, Environment, and Effects settings to customize the display of a
design.
Al ple
m
Sa

© 2023, ASCENT - Center for Technical Knowledge® 1–1


Autodesk Fusion 360: Introduction to Parametric Modeling

1.1 Autodesk Fusion 360


Fundamentals
The Autodesk Fusion 360 software is a flexible design tool that

n. nly
enables you to incorporate a variety of 3D modeling techniques
and strategies. Its characteristics and capabilities include:

de o
• Feature-based modeling

id w
• Parametric features

rb ie
fo rev
• Direct manipulation modeling

• Managing assembled designs

tly r
ric fo
• Design documentation

st T
• Associativity
e EN
Feature-Based In feature-based modeling, a design can evolve by creating
features one by one, while keeping the feature history. Each
us C
Modeling feature is individually recognized by the software. A design that
re S

consists of several individual features is shown in Figure 1–1.


d yA

Extruded features can Extrude Copied feature


either join or cut
an b

Shell
material from the
d

design. Hole
ng e
yi vid
op ro
lc p

Extrude
Al ple

Drafts Fillets
Figure 1–1
m

To start a design, create a simple extruded feature that


approximates the shape of the design. Continue adding features
Sa

until the design is complete, as shown in Figure 1–2.

1–2 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

n. nly
1st Feature: Extrude 2nd Feature: Drafts 3rd Feature: Fillets

de o
id w
rb ie
fo rev
tly r
ric fo
4th Feature: Shell 5th Feature: Extrude 6th Feature: Hole

st T
e EN
us C
re S
d yA

7th Feature: Copy


Figure 1–2
an b

Features from Profiles


d
ng e

Features can be created from 2D profiles that can be extruded


yi vid

(as shown in Figure 1–3), swept, lofted, etc. Features created


from profiles can add or remove material.
op ro
lc p
Al ple
m
Sa

Figure 1–3

© 2023, ASCENT - Center for Technical Knowledge® 1–3


Autodesk Fusion 360: Introduction to Parametric Modeling

Pick and Place Features

Pick and place features (e.g., fillets, chamfers, etc.) perform


operations on existing geometry. These types of features usually
require you to select references to locate them on the existing

n. nly
geometry, such as edges or surfaces. Figure 1–4 shows an
example of a design where chamfers and fillets have been
added.

de o
id w
Fillets

rb ie
fo rev
tly r
ric fo
st T
Countersunk
Hole
e EN Chamfers
us C
Figure 1–4
re S

Feature Relationships
d yA

Relationships between In feature-based modeling, features are added one after another.
an b

features are formed as a The complete history of the features and the relationships
design is created. between them is retained. Relationships are created as new
d

features reference existing ones.


ng e
yi vid

For example, the countersunk hole shown in Figure 1–4


references the top surface of the rectangular extrude. If the
op ro

extruded feature is deleted, the hole becomes undefined


because at least one of the references that defines its location
lc p

no longer exists.
Al ple

Parametric Fully constrained features created through parametric modeling


m

have dimensions (also known as parameters) that define their


Features shape, size, and position. You can change the values of the
Sa

dimensions or parameters at any time, and the features update


accordingly. Figure 1–5 shows how the geometry of a design
changes when the dimensional value that positions an extruded
cut feature changes.

1–4 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

Names are assigned


automatically to
dimension parameters.
You can change the
name of a parameter to

n. nly
be more descriptive in
the Parameters dialog
box (e.g., change d127

de o
to Width). Figure 1–5

id w
Dimensioning is an important step in parametric modeling. When
you are creating dimensions, consider the following:

rb ie
fo rev
• Changes: How might the design need to change? Do the
dimensions help or hinder these changes?

tly r
• “What if” scenarios: Periodically modify dimension values

ric fo
to ensure that the design behaves as expected. This is
known as flexing the design.

st T
Equations are
user-defined
e EN Parameters and dimensions can be used in equations to capture
and control design intent. For example, you can use an equation
mathematical relations. to force the width of a rectangular block to be equal to half of its
us C
height. Using equations in a design can help you to make a
re S

robust design that captures your design intent.


d yA

Direct Modeling Direct modeling enables you to create and edit designs very
an b

quickly, without needing dimensional constraints. Instead, you


make manipulations with operations on faces, such as Move and
d

Offset. The design shown in Figure 1–6 is manipulated in


ng e

Figure 1–7 in a non-parametric fashion by moving (rotating) a


yi vid

face.
op ro
lc p
Al ple
m
Sa

Figure 1–6 Figure 1–7

© 2023, ASCENT - Center for Technical Knowledge® 1–5


Autodesk Fusion 360: Introduction to Parametric Modeling

Managing A design can consist of multiple components that communicate


how an assembled product is designed. There are two methods
Assembled that can be used in the Autodesk Fusion 360 software to design
Designs a product with multiple components:

• Components can be inserted into a single design, or

n. nly
• Components can be created within the context of a single

de o
design.

id w
In either scenario, joints are added to create relationships

rb ie
between components to define their degrees of freedom and
enabling you to build an intelligent, multi-component design. The

fo rev
design shown in Figure 1–8 comprises over 40 individual
components.

tly r
ric fo
This barbecue design is
shown in multi-colors to

st T
help identify all of the
e EN
components. You can
use this color
assignment tool in the
us C
INSPECT panel by
re S

clicking Display
d yA

Component Colors.
an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

Figure 1–8

1–6 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

Design The tools available in the drawing environment enable you to


quickly create production-ready drawings for manufacturing,
Documentation such as the example shown in Figure 1–9. Drawings can be
created from designs that represent single or multi-components.
Adding details to your drawings enables you to communicate
additional information about the design.

n. nly
There is a link between the drawing and the source design that

de o
can always be refreshed to get the latest design. If a change is

id w
made to the source design, you can update all of the drawing
views that reference with the latest information.

rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e

Figure 1–9
yi vid

Associativity
op ro

The Autodesk Fusion 360 software is fully associative, which


means that it operates in a concurrent engineering environment.
lc p

You can work with the same design in different contexts (e.g., a
stand-alone component, a component within a multi-component
Al ple

design, and a drawing of the component), and all modes are fully
associative. Any changes made to a design in any of these
m

contexts propagate to all of the other contexts.


Sa

© 2023, ASCENT - Center for Technical Knowledge® 1–7


Autodesk Fusion 360: Introduction to Parametric Modeling

1.2 Getting Started

Understanding The Autodesk Fusion 360 software combines related tools and
functions into groups called workspaces. When a workspace is
Workspaces

n. nly
activated, you are only able to pick tools from that workspace
until another workspace is activated.

de o
To change workspaces, expand the Change Workspace menu

id w
(shown in Figure 1–10) and select a workspace to launch it.

rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e

Figure 1–10
yi vid

Understanding The Autodesk Fusion 360 software uses projects to manage and
op ro

organize data. You can access this in the Data Panel by


Projects
lc p

selecting (Show Data Panel) in the Application Bar. At the


top-level, you can select New Project to create a new project,
Al ple

and then create folders in the project. Similar to folders, each


project only contains data that is specific to that particular
m

project. If you create a project, you are designated as the owner,


administrator, and moderator.
Sa

• Projects include permissions that restrict who has access to


the data and what they can do with it.

1–8 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

• Projects can be used for communication and collaboration.


Within your project, you can post comments, use a shared
calendar, publish documents to a project-specific wiki, and
generate polls to gather input from project members.

• You can open your project in your personal hub in the

n. nly
Autodesk Fusion 360 software to further manage the project
files and members, as shown in Figure 1–11. To easily

de o
access this page, select the icon adjacent to the project

id w
name at the top of the project’s Data panel.

rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e

Figure 1–11
yi vid
op ro
lc p
Al ple
m
Sa

© 2023, ASCENT - Center for Technical Knowledge® 1–9


Autodesk Fusion 360: Introduction to Parametric Modeling

1.3 The Autodesk Fusion 360


Interface
When you launch the Autodesk Fusion 360 software, one of the

n. nly
first things you might note is that the interface has a minimalistic
layout that presents only the information needed, when it is
required. Figure 1–12 shows an example of the interface once a

de o
design is opened, including the toolbar, panels, BROWSER, and

id w
other interface elements. Multiple designs can be open at once.

rb ie
Data Panel Application Bar Tabs Account Settings and

fo rev
Preferences

tly r
ric fo
st T
e EN Toolbar
us C
re S

ViewCube
BROWSER
d yA

Graphics Window
an b
d
ng e
yi vid

Timeline
Display
Controls
op ro
lc p

Figure 1–12
Al ple

Toolbar The toolbar (shown in Figure 1–13) provides access to many of


m

the tools and options available in the Autodesk Fusion 360


software.
Sa

Figure 1–13

1–10 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

BROWSER The BROWSER is where all of the design data is organized in a


tree-like structure, as shown in Figure 1–14. The BROWSER
can contain design information, features, work features, folders
and more.

n. nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

Figure 1–14

Accessing The majority of commands are located within panels opened


from the tabs of the toolbar. Additional tools are also available in
Commands context menus or contextual tabs.

© 2023, ASCENT - Center for Technical Knowledge® 1–11


Autodesk Fusion 360: Introduction to Parametric Modeling

Accessing Help The Help tool enables you to access resources, such as online
help, tutorials, and forums. To access these tools. expand the

menu in the top right corner of the software and select from
the available options.

n. nly
Preferences There are a number of preferences you can set to configure the

de o
Autodesk Fusion 360 environment. To access these settings,
click on your user profile icon in the top right-hand corner of the

id w
software and select Preferences. Expand and select each

rb ie
preference type to access the customization options. To return to
the defaults settings, click Restore Defaults.

fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

1–12 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

1.4 Design Navigation and


Display

n. nly
Design There are many ways that you can navigate around the
Autodesk Fusion 360 interface, which can make working with
Navigation your designs easier. This includes techniques for zooming,

de o
panning, and orienting the design using the mouse or the

id w
on-screen tools.

rb ie
• The on-screen tools can be found in the Navigation Bar at the

fo rev
bottom of the screen.
• The setting that controls the mouse is the Pan, Zoom, Orbit
shortcuts setting under Preferences. It is set to Fusion by

tly r
ric fo
default. Hold down the middle mouse button to pan the
model. To zoom the model, roll the middle mouse button or

st T
press <Ctrl> + <Shift> + middle mouse button. To orbit the
e EN model, press <Shift> + middle mouse button.

ViewCube One of the most convenient ways to change orientation is using


us C
the ViewCube, as shown in Figure 1–15. The ViewCube is
re S

located in top right-hand corner and enables you to quickly snap


to standard orthographic views, such as Front, Top, Side, and
d yA

Bottom.
an b
d
ng e
yi vid

Figure 1–15
op ro
lc p

Named Views Named views can also be used to quickly orient your design to
specific views that are predefined in the software, or to views
Al ple

that you have created and saved. The Named Views folder is
listed at the top of the BROWSER for each model. The four
m

views shown in Figure 1–16 are provided by default when you


start a new design.
Sa

Figure 1–16

© 2023, ASCENT - Center for Technical Knowledge® 1–13


Autodesk Fusion 360: Introduction to Parametric Modeling

To create a custom named view, right-click on the Named Views


folder and select New Named View. The new view is added to
the list. To rename the view, select its default name and enter a
new one.

n. nly
Design Display To make a design easier to work with, its display can be
customized by changing its visual style. These options are

de o
located in the Display Settings menu at the bottom of the
interface. The Visual Style settings are an application setting

id w
and are not saved with the design file. Figure 1–17 shows

rb ie
examples of the display styles that can be used.

fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA

Shaded Shaded with Shaded with Visible


Hidden Edges Edges Only
an b
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

Wireframe Wireframe with Wireframe with Visible


Hidden Edges Edges Only
Figure 1–17

1–14 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

Geometry When working in a design, you work with faces, features, bodies,
components, work features, etc. To make this process easier,
Selection you can use selection filters to enable control over which items
are selectable. The selection filter tools are available in the
SELECT panel. Selection techniques include the following:

n. nly
• Items in the graphics window highlight as you move the
cursor over them. By default, faces and edges are selectable.

de o
• To select an entire body, you can click on the body or

id w
component in the BROWSER.

rb ie
• You can use the Selection Filters options to customize

fo rev
exactly what can or cannot be selected. The options that are
available change depending on the design and items that are
being used.

tly r
ric fo
Environment The Autodesk Fusion 360 software has a variety of

st T
e EN environments and effects that can be used to improve the
and Effects display of your model. The Environment options enable you to
control the background color in the graphics window. The default
us C
is white (Photo Booth). The Effect options enable you to control
the display of the ground plane, shadows, reflections, etc. Both
re S

options are located in the Display Settings menu at the bottom


d yA

of the interface. Similar to the visual style options, environments


and effects are application settings and are not saved with the
an b

design file.
d
ng e
yi vid
op ro
lc p
Al ple
m
Sa

© 2023, ASCENT - Center for Technical Knowledge® 1–15


Autodesk Fusion 360: Introduction to Parametric Modeling

Practice 1a Getting Started


Practice Objectives
• Create a new Autodesk Fusion 360 project and upload files to the

n. nly
project.
• Open a file from an Autodesk Fusion 360 project.

de o
• Use the BROWSER to control the visibility of components in the design.
• Practice orienting the design using several different methods.

id w
• Change the visual style of a design.

rb ie
• Create a new Autodesk Fusion 360 design.

fo rev
In this practice, you will begin by setting up an Autodesk Fusion
360 project that will be used with this learning guide, and you will
then upload files to the project. To become familiar with the

tly r
ric fo
software’s interface and navigation controls, you will then open
one of the provided designs and practice using all of the

st T
navigation tools that are available in the software. To complete
e EN the practice, you will create a new file that will be used when you
begin learning how to create geometry in the Autodesk Fusion
360 software.
us C
re S

Task 1 - Setting up the practice files.


d yA

If the software has not 1. Launch the Autodesk Fusion 360 software.
been updated recently,
an b

you might be prompted 2. Log in to your Autodesk user account, if not already logged
in. If you do not have an account, create one using the
d

to update it to the latest


Create an Account option.
ng e

version of the software.


yi vid

3. Verify that the C:\Autodesk Fusion 360 Practice Files folder


exists and contains the files that are required for this learning
op ro

guide. If it does not, return to the Practice Files page at the


beginning of the learning guide to download and extract the
lc p

files to your local computer to prepare the files for upload.


Al ple

4. At the top of the interface, in the Application Bar, click


m

(Show Data Panel).


Sa

5. At the top of the Data Panel, click New Project.

1–16 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

6. Create a new project called Autodesk Fusion 360 Practice


Files. This project should now be included in your list of
projects, as shown in Figure 1–18.

n. nly
de o
Figure 1–18

id w
7. Double-click on the new project.

rb ie
8. Ensure that the Data tab is selected at the top of the project

fo rev
page.

There are a number of methods that can be used to upload and

tly r
open files in the Autodesk Fusion 360 software. The following

ric fo
method involves uploading files directly to the project file. In an
upcoming chapter you will learn how to open files directly in the

st T
software and then save them to the project file.
e EN 9. Click Upload and select Select Files.
us C
10. Using the Open dialog box, navigate to the C:\Autodesk
re S

Fusion 360 Practice Files folder. Select BBQ.f3d and then


click Open.
d yA

11. In the Upload window, click Upload. The barbecue design


an b

will upload to your project in Fusion Team.


d

Files can be displayed 12. Once the file has been uploaded, in the Job Status window,
ng e

in the Data Panel in click Close. The new project and the file should display as
yi vid

either List or Grid view. shown in Figure 1–19.


To select the view type,
op ro

click and select


either the View as List
lc p

or View as Grid
Al ple

options.
m
Sa

Figure 1–19

© 2023, ASCENT - Center for Technical Knowledge® 1–17


Autodesk Fusion 360: Introduction to Parametric Modeling

Task 2 - Opening a file in the Autodesk Fusion 360 software.

1. In the Data Panel, ensure that the Autodesk Fusion 360


Practice Files project is active and displayed. In the list of
files, double-click on BBQ to open the file.

n. nly
2. Close the Data Panel by clicking (Hide Data Panel). The

de o
design displays as shown in Figure 1–20.

id w
rb ie
fo rev
tly r
ric fo
st T
e EN
us C
re S
d yA
an b
d
ng e
yi vid
op ro

Figure 1–20
lc p

3. In the interface, note the following:


Al ple

• The DESIGN workspace is currently active.


• The BROWSER contains the default folders (i.e., Named
Views, Origin) and the Sketches folder.
m
Sa

• Multiple components ( ) and sub-assemblies ( ) are


listed in the BROWSER, defining the BBQ design.
• The Layout Grid may or may not be displayed,
depending on how the option has been previously set.
This option is set in the Grid and Snaps drop-down list at
the bottom of the window. Enable the Layout Grid option
to display the grid, if not already displayed.

1–18 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

Task 3 - Use the BROWSER to select and hide components.

1. In the BROWSER, adjacent to the Named Views folder,


click to expand the folder. Select the TOP, FRONT, RIGHT,
and HOME views to reorient the design to the preset views.

n. nly
2. In the BROWSER, hover the cursor over the component

de o
names to highlight them in the design.

id w
3. Select the 1-0-01-GAS TANK:1 component. The tank

rb ie
highlights in the graphics window.

fo rev
4. Hold <Ctrl> and select the 1-0-01-GAS TANK:2 component.
Both tank components are highlighted in the design.

tly r
5. Click in the graphics window to clear the selection.

ric fo
6. Click (Show/Hide) adjacent to one of the tank

st T
e EN components. The component is hidden from the display.

(Show/Hide) displays, indicating that the component is


us C
not visible.
re S

7. Repeat Step 6 to hide the display of the other tank


d yA

component.
an b

8. In the BROWSER, expand the 1-1-00:1 component ( ) by


d

clicking adjacent to its name. This node contains the


ng e

components that form the top of the BBQ.


yi vid

9. In the BROWSER, click (Show/Hide) adjacent to the


op ro

1-1-00:1 component. Note how the top of the BBQ is entirely


hidden in the display, as shown in Figure 1–21.
lc p
Al ple
m
Sa

Figure 1–21

© 2023, ASCENT - Center for Technical Knowledge® 1–19


Autodesk Fusion 360: Introduction to Parametric Modeling

10. Click (Show/Hide) again to return the 1-1-00:1


component to the display.

11. Practice hiding components by hiding the COVER and


HANDLE components, as shown in Figure 1–22.

n. nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
e EN
us C

Figure 1–22
re S
d yA

12. On the right of the BROWSER bar, click to collapse the


BROWSER. Click to expand the BROWSER.
an b
d

13. On the left of the BROWSER bar, click to compress the


ng e

BROWSER. The collapse and compress options can be used


yi vid

individually or together to provide additional space for


manipulating and viewing a design.
op ro
lc p

Task 4 - Navigate the design using the mouse scroll wheel.


Al ple

1. To zoom in and out, scroll the mouse scroll wheel forward


and backward. Note that the view zooms based on the
m

position of the cursor in the design.


Sa

2. To pan, hold the mouse scroll wheel down as you move the
cursor around the design.

3. Reposition and zoom the design as required.

1–20 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

Task 5 - Navigate the design using the ViewCube.

1. In the top right corner of the graphics window, hover the

cursor over the ViewCube. Click (Home) to return the

n. nly
design to its default view.

2. Select the top face of the ViewCube (TOP) to reorient the

de o
design to the top view.

id w
3. Hover the cursor over the ViewCube until the rotational

rb ie
arrows display in the top right corner, as shown in

fo rev
Figure 1–23. Select the left arrow to rotate the view.

tly r
ric fo
st T
e EN
Figure 1–23
us C
4. Hover the cursor over the ViewCube until the triangles
re S

pointing to the four edges display. Click the bottom to


d yA

switch to the FRONT view.


an b

5. Click (Home) to return to the Home view.


d

6. Use the ViewCube to orient the design as shown in the two


ng e

views in Figure 1–24. In addition to selecting faces on the


yi vid

ViewCube, you can also select edges and corners to orient


the design, as required.
op ro
lc p
Al ple
m
Sa

Figure 1–24

© 2023, ASCENT - Center for Technical Knowledge® 1–21


Autodesk Fusion 360: Introduction to Parametric Modeling

7. Once the Back view is oriented, click to expand the


BROWSER, if required.

8. Expand the Named Views folder.

9. Right-click on the Named Views folder and select New

n. nly
Named View. Click once on the NamedView folder to edit its
name. Enter BACK as the new name for the view.

de o
10. In the Named Views folder, select Home.

id w
rb ie
11. In the BROWSER, make the COVER and HANDLE
components visible again.

fo rev
12. In the Named Views folder, select BACK. Note that the
design orientation is changed to the saved orientation, but

tly r
that the component visibility was not saved with the view.

ric fo
13. Return to the Home view.

st T
e EN 14. Enable the display of the two gas tanks.

15. Hover the cursor over the ViewCube. Select to expand


us C
the ViewCube options, as shown in Figure 1–25.
re S
d yA
an b
d
ng e
yi vid
op ro
lc p

Figure 1–25
Al ple

16. Note that Orthographic is currently selected. Click


Perspective to compare the design display.
m

17. Return the design to the Orthographic setting.


Sa

Task 6 - Navigate the design using the Navigation Bar.

1. In the Navigation Bar at the bottom of the graphics window,

activate the Look At tool by clicking (Look At). Select a


planar face on the design to reorient that face parallel to the
screen.

1–22 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

2. Using the Look At tool, reorient the design as shown in


Figure 1–26.

n. nly
de o
id w
rb ie
fo rev
tly r
ric fo
st T
e EN Figure 1–26

3. Return to the Home view.


us C
4. On the Navigation Bar, click (Pan). Hold the left mouse
re S

button, and then move the cursor to move the design. The
d yA

design pans in the same way as pressing the middle mouse


button did.
an b

5. On the Navigation Bar, click (Zoom). Hold the left mouse


button, and then move the cursor to zoom in on the design.
d
ng e
yi vid

6. On the Navigation Bar, click (Constrained Orbit). A


circular outline displays around the design and the cursor
op ro

displays as .
lc p

You can also start the 7. Hold the left mouse button and move the cursor to spin the
Al ple

Orbit command by design in any direction.


holding <Shift> and
m

holding the middle 8. Hover the cursor over one of the lines that extends
mouse button or scroll horizontally or vertically from the circular outline. The cursor
Sa

wheel as you move the


displays as (vertical) or (horizontal). Click and drag on
cursor.
these lines to spin the design horizontally or vertically in the
current plane.

9. With (Constrained Orbit) still active, select a point


anywhere on the design. Once selected, that point is
centered in the circular outline.

© 2023, ASCENT - Center for Technical Knowledge® 1–23


Autodesk Fusion 360: Introduction to Parametric Modeling

10. Practice spinning, panning, and zooming the design using the
Navigation Bar.

11. If required, orbit the design until at least one of the

barbeque’s wheels is visible. Click (Zoom Window) and

n. nly
draw a box around one of the wheels to zoom into that area.

de o
12. Click adjacent to and then click (Fit). Once
selected, the design resizes to fit in the graphics window

id w
while staying in the same orientation.

rb ie
13. Return to the Home view.

fo rev
Task 7 - Manipulating the design display.

tly r
ric fo
1. In the Navigation Bar, click (Display Settings). Expand
Visual Style, as shown in Figure 1–27.

st T
e EN
The Camera options on
the Display Settings
menu enables you to
us C
choose between an
re S

Orthographic and
d yA

Perspective display, as
an alternative to using
the ViewCube.
an b
d

Figure 1–27
ng e

2. Click on each of the display settings to review how they


yi vid

change the design’s appearance.


op ro

3. Return the design to the Shaded with Visible Edges Only


option.
lc p

4. In the Navigation Bar, click (Display Settings). Expand


Al ple

Environment, as shown in Figure 1–28.


m
Sa

Figure 1–28

1–24 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

5. Click on each of the Environment settings to review how they


change the appearance of the design.

6. Return the design to the Photo Booth option.

n. nly
7. In the Navigation Bar, click (Display Settings). Expand
Effects. Toggle the various effect settings to customize the
view as required.

de o
id w
The display settings are 8. Clear the Ground Shadow option before continuing, if it was
set for the current enabled. The shadow is removed from the ground plane.

rb ie
Autodesk Fusion 360

fo rev
session and are not Task 8 - Create a new design in the Autodesk Fusion 360
saved with the design. software.

tly r
ric fo
1. In the Application Bar, click (File) to access the

st T
commands in the File drop-down list.
e EN 2. Click New Design.

3. In the Autodesk Fusion 360 interface, note the following:


us C

• A new window called Untitled is added at the top of the


re S

interface.
d yA

• The DESIGN workspace is active.


• The BROWSER has the Named Views and Origin folders
an b

created by default.
d

• The Document Settings node contains the unit of


ng e

measure for the new design


yi vid

4. In the Application Bar, click (Save). Enter New Design for


op ro

the filename and then click Save. This design will be used in
the next chapter of this learning guide when you begin
lc p

learning about the modeling tools in the Autodesk Fusion 360


software.
Al ple

5. Close the BBQ v1 window by clicking . When prompted to


m

save changes to the design, click Don’t Save.


Sa

© 2023, ASCENT - Center for Technical Knowledge® 1–25


Autodesk Fusion 360: Introduction to Parametric Modeling

Chapter Review Questions


1. Match the numbers shown in Figure 1–29 with the interface
components listed below.

n. nly
6

de o
id w
rb ie
2

fo rev
3

tly r
1

ric fo
st T
e EN 8
us C
re S
d yA

4
7
an b
d

Figure 1–29
ng e

Interface Element Answer


yi vid

a) Data Panel
op ro

b) BROWSER
lc p

c) Timeline
Al ple

d) Display Controls
m

e) Toolbar
Sa

f) Graphics Window

g) ViewCube

h) Tabs

1–26 © 2023, ASCENT - Center for Technical Knowledge®


Introduction to Autodesk Fusion 360

2. Clicking enables you to automatically reorient the


display of the design to the TOP view.
a. True
b. False

n. nly
3. Which mouse button do you use to pan the design in the
graphics window, without having to use the Pan option?

de o
a. Left

id w
rb ie
b. Middle

fo rev
c. Right
4. Which combination of items do you select to quickly orient a
design face parallel to the screen without spinning? (Select

tly r
ric fo
all that apply.)

st T
a. A surface and .
e EN
b. A planar surface and .
us C
re S

c. A surface and .
d yA

d. A planar surface and .


an b

e. A face on the ViewCube.


d

5. You can have multiple designs open in the Autodesk Fusion


ng e

360 software at the same time.


yi vid

a. True
op ro

b. False
lc p
Al ple
m
Sa

Answers: 1.(a=6, b=5, c=4, d=7, e=3, f=8, g=1, h=2), 2.b, 3.b, 4.(d,e), 5.a

© 2023, ASCENT - Center for Technical Knowledge® 1–27


Autodesk Fusion 360: Introduction to Parametric Modeling

Command Summary
Button Command Location
Constrained • Display Controls

n. nly
Orbit (rotate)

de o
Display • Display Controls
Settings

id w
rb ie
File • Application Bar

fo rev
Fit • Display Controls

tly r
ric fo
Help • Account Settings and Preferences

st T
Home View • ViewCube
e EN Look At • Display Controls
us C
Pan • Display Controls
re S
d yA

Hide/Show • Application Bar


Data Panel
an b

Save • Application Bar


d

Zoom • Display Controls


ng e
yi vid

Zoom • Display Controls


Window
op ro
lc p
Al ple
m
Sa

1–28 © 2023, ASCENT - Center for Technical Knowledge®

You might also like