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0% found this document useful (0 votes)
145 views

message

Uploaded by

jayronmiller068
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

local lib = loadstring(game:HttpGet("https://raw.githubusercontent.

com/dawid-
scripts/UI-Libs/main/Vape.txt"))()

local win = lib:Window("SpecHub (TBG)", Color3.fromRGB(24, 180, 124),


Enum.KeyCode.RightControl)

local tab = win:Tab("Aimbot")

local aimbotConnection
local aimlockConnection

tab:Toggle("Aimbot", false, function(t)


if t then
-- Create a ScreenGui
local screenGui = Instance.new("ScreenGui")
screenGui.Name = "InfoGui"
screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")

-- Create a Frame to hold the text


local frame = Instance.new("Frame")
frame.Size = UDim2.new(0, 200, 0, 60)
frame.Position = UDim2.new(0, 10, 0, 10)
frame.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
frame.BackgroundTransparency = 0.5
frame.BorderSizePixel = 0
frame.Parent = screenGui

-- Create TextLabels
local textLabel1 = Instance.new("TextLabel")
textLabel1.Size = UDim2.new(1, 0, 0, 25)
textLabel1.Position = UDim2.new(0, 0, 0, 0)
textLabel1.BackgroundTransparency = 1
textLabel1.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel1.TextStrokeTransparency = 0.5
textLabel1.Text = "Made by Nett (The Scripter)"
textLabel1.TextScaled = true
textLabel1.Parent = frame

local textLabel2 = Instance.new("TextLabel")


textLabel2.Size = UDim2.new(1, 0, 0, 25)
textLabel2.Position = UDim2.new(0, 0, 0.5, 0)
textLabel2.BackgroundTransparency = 1
textLabel2.TextColor3 = Color3.fromRGB(255, 0, 0)
textLabel2.TextStrokeTransparency = 0.5
textLabel2.Text = "Turn on Aimlock to Aimbot Players"
textLabel2.TextScaled = true
textLabel2.Parent = frame
else
-- Remove the InfoGui if Aimbot is turned off
local playerGui = game.Players.LocalPlayer:FindFirstChild("PlayerGui")
if playerGui then
local infoGui = playerGui:FindFirstChild("InfoGui")
if infoGui then
infoGui:Destroy()
end
end
end
end)
tab:Toggle("AimLock", false, function(t)
local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")

if t then
local function getClosestPlayer()
local closestPlayer = nil
local shortestDistance = math.huge
local localPlayer = Players.LocalPlayer

for _, player in ipairs(Players:GetPlayers()) do


if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
player.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local distance = (playerPosition - cameraPosition).magnitude

if distance < shortestDistance then


shortestDistance = distance
closestPlayer = player
end
end
end

return closestPlayer
end

local function updateCamera()


local closestPlayer = getClosestPlayer()

if closestPlayer and closestPlayer.Character and


closestPlayer.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
closestPlayer.Character.HumanoidRootPart.Position
Camera.CFrame = CFrame.new(Camera.CFrame.Position, playerPosition)
end
end

aimbotConnection = RunService.Heartbeat:Connect(updateCamera)
else
if aimbotConnection then
aimbotConnection:Disconnect()
aimbotConnection = nil
end
end
end)

tab:Toggle("Silent Aim", false, function(t)


local Players = game:GetService("Players")
local Camera = workspace.CurrentCamera
local RunService = game:GetService("RunService")

local trackingStrength = 0.1


local silentAimConnection

local function getClosestPlayer()


local closestPlayer = nil
local shortestDistance = math.huge
local localPlayer = Players.LocalPlayer

for _, player in ipairs(Players:GetPlayers()) do


if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition = player.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local distance = (playerPosition - cameraPosition).magnitude

if distance < shortestDistance then


shortestDistance = distance
closestPlayer = player
end
end
end

return closestPlayer
end

local function updateCamera()


local closestPlayer = getClosestPlayer()

if closestPlayer and closestPlayer.Character and


closestPlayer.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
closestPlayer.Character.HumanoidRootPart.Position
local cameraPosition = Camera.CFrame.Position
local desiredCFrame = CFrame.new(cameraPosition, playerPosition)
Camera.CFrame = Camera.CFrame:Lerp(desiredCFrame, trackingStrength)
end
end

if t then
silentAimConnection = RunService.Heartbeat:Connect(updateCamera)
else
if silentAimConnection then
silentAimConnection:Disconnect()
silentAimConnection = nil
end
end

local function updateTrackingStrength(value)


trackingStrength = value
end

tab:Slider("Silent Aim Strength", 0.1, 0.5, 0.1, function(value)


updateTrackingStrength(value)
print("Tracking Strength set to:", value)
end)
end)

local tab = win:Tab("Player")

local Players = game:GetService("Players")


local RunService = game:GetService("RunService")

local localPlayer = Players.LocalPlayer


local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local walkSpeedConnection
local walkSpeed = 16

local function updateWalkSpeed(value)


walkSpeed = value
if humanoid then
humanoid.WalkSpeed = value
end
end

tab:Slider("Walk Speed", 16, 30, 16, function(value)


updateWalkSpeed(value)
print("Walk Speed set to:", value)
end)

local function enforceWalkSpeed()


while true do
if humanoid then
humanoid.WalkSpeed = walkSpeed
end
wait(0.1)
end
end

local function onCharacterAdded(char)


character = char
humanoid = character:WaitForChild("Humanoid")
updateWalkSpeed(walkSpeed)
end

localPlayer.CharacterAdded:Connect(onCharacterAdded)
walkSpeedConnection = RunService.Heartbeat:Connect(enforceWalkSpeed)

tab:Toggle("Infinite Jump", false, function(t)


local player = game.Players.LocalPlayer

local infiniteJumpPower = 100

local gui = Instance.new("ScreenGui")


gui.Name = "InfiniteJumpGUI"
gui.Parent = player.PlayerGui

local mainFrame = Instance.new("Frame")


mainFrame.Name = "MainFrame"
mainFrame.Size = UDim2.new(0, 200, 0, 50)
mainFrame.Position = UDim2.new(1, -220, 1, -60)
mainFrame.BackgroundTransparency = 0.3
mainFrame.BackgroundColor3 = Color3.new(0.2, 0.8, 0.8)
mainFrame.BorderSizePixel = 0
mainFrame.Parent = gui

local turnOnButton = Instance.new("TextButton")


turnOnButton.Name = "TurnOnButton"
turnOnButton.Text = "Infinite Jump"
turnOnButton.Size = UDim2.new(0, 200, 0, 50)
turnOnButton.Position = UDim2.new(0, 0, 0, 0)
turnOnButton.BackgroundTransparency = 0.3
turnOnButton.BackgroundColor3 = Color3.new(0.4, 0.9, 0.4)
turnOnButton.Parent = mainFrame

local minimizeButton = Instance.new("TextButton")


minimizeButton.Name = "MinimizeButton"
minimizeButton.Text = "_"
minimizeButton.Size = UDim2.new(0, 30, 0, 30)
minimizeButton.Position = UDim2.new(1, -35, 0, 5)
minimizeButton.BackgroundTransparency = 0.3
minimizeButton.BackgroundColor3 = Color3.new(0.8, 0.2, 0.2)
minimizeButton.TextColor3 = Color3.new(1, 1, 1)
minimizeButton.Parent = mainFrame

local function handleJump()


if player.Character and player.Character:FindFirstChildOfClass("Humanoid")
then
local humanoid = player.Character:FindFirstChildOfClass("Humanoid")
humanoid.JumpPower = infiniteJumpPower
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end
end

local function turnOnInfiniteJump()


handleJump()
turnOnButton.Visible = true
end

local function minimizeGUI()


mainFrame.Visible = false
minimizeButton.Visible = false
end

turnOnButton.MouseButton1Click:Connect(turnOnInfiniteJump)
minimizeButton.MouseButton1Click:Connect(minimizeGUI)

local UserInputService = game:GetService("UserInputService")


UserInputService.InputBegan:Connect(function(input, isProcessed)
if not isProcessed and input.KeyCode == Enum.KeyCode.Space then
turnOnInfiniteJump()
end
end)

game:GetService("StarterGui"):SetCore("SendNotification", {
Title = "Script By";
Text = "Nett (The Scripter)";
Icon = "rbxthumb://type=Asset&id=5107182114&w=150&h=150";
Duration = 16;
})
end)

local tab = win:Tab("Automatics")

tab:Toggle("Auto Combo (credits to owner)", false, function(t)


if t then
loadstring(game:HttpGet("https://pastefy.app/50dQTFqE/raw"))()
end
end)

tab:Toggle("Auto Attack", false, function(t)


local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local localPlayer = Players.LocalPlayer
local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local autoAttackConnection

local function attack()


-- Replace this with your attack logic
print("Attacking")
end

local function onInputBegan(input)


if input.UserInputType == Enum.UserInputType.MouseButton1 then
attack()
end
end

if t then
autoAttackConnection = UserInputService.InputBegan:Connect(onInputBegan)
else
if autoAttackConnection then
autoAttackConnection:Disconnect()
autoAttackConnection = nil
end
end
end)

tab:Toggle("Auto Block", false, function(t)


local Players = game:GetService("Players")
local RunService = game:GetService("RunService")

local localPlayer = Players.LocalPlayer


local character = localPlayer.Character or localPlayer.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")

local autoBlockConnection

local function block()


-- Replace this with your block logic
print("Blocking")
end

local function checkDistance()


while true do
local closestPlayer = nil
local shortestDistance = math.huge
for _, player in ipairs(Players:GetPlayers()) do
if player ~= localPlayer and player.Character and
player.Character:FindFirstChild("HumanoidRootPart") then
local playerPosition =
player.Character.HumanoidRootPart.Position
local characterPosition = character.HumanoidRootPart.Position
local distance = (playerPosition - characterPosition).magnitude
if distance < shortestDistance then
shortestDistance = distance
closestPlayer = player
end
end
end

if closestPlayer and shortestDistance <= 20 then


block()
end

wait(0.1)
end
end

if t then
autoBlockConnection = RunService.Heartbeat:Connect(checkDistance)
else
if autoBlockConnection then
autoBlockConnection:Disconnect()
autoBlockConnection = nil
end
end
end)

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