Java Socket Programming (Java Networking Tutorial) - javatpoint
Java Socket Programming (Java Networking Tutorial) - javatpoint
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Socket and ServerSocket classes are used for connection-oriented socket programming
and DatagramSocket and DatagramPacket classes are used for connection-less socket
programming.
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Here, we are going to make one-way client and server communication. In this
application, client sends a message to the server, server reads the message and prints it.
Here, two classes are being used: Socket and ServerSocket. The Socket class is used to
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communicate client and server. Through this class, we can read and write message. The
ServerSocket class is used at server-side. The accept() method of ServerSocket class
blocks the console until the client is connected. After the successful connection of client,
it returns the instance of Socket at server-side.
Socket class
A socket is simply an endpoint for communications between the machines. The Socket
class can be used to create a socket.
Important methods
Method Description
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ServerSocket class
The ServerSocket class can be used to create a server socket. This object is used to
establish communication with the clients.
Important methods
Method Description
To create the server application, we need to create the instance of ServerSocket class.
Here, we are using 6666 port number for the communication between the client and
server. You may also choose any other port number. The accept() method waits for the
client. If clients connects with the given port number, it returns an instance of Socket.
Creating Client:
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To create the client application, we need to create the instance of Socket class. Here, we
need to pass the IP address or hostname of the Server and a port number. Here, we are
using "localhost" because our server is running on same system.
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Let's see a simple of Java socket programming where client sends a text and server
receives and prints it.
File: MyServer.java
import java.io.*;
import java.net.*;
public class MyServer {
public static void main(String[] args){
try{
ServerSocket ss=new ServerSocket(6666);
Socket s=ss.accept();//establishes connection
DataInputStream dis=new DataInputStream(s.getInputStream());
String str=(String)dis.readUTF();
System.out.println("message= "+str);
ss.close();
}catch(Exception e){System.out.println(e);}
}
}
File: MyClient.java
import java.io.*;
import java.net.*;
public class MyClient {
public static void main(String[] args) {
try{
Socket s=new Socket("localhost",6666);
DataOutputStream dout=new DataOutputStream(s.getOutputStream());
dout.writeUTF("Hello Server");
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dout.flush();
dout.close();
s.close();
}catch(Exception e){System.out.println(e);}
}
} Advertisement
After running the client application, a message will be displayed on the server console.
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File: MyServer.java
import java.net.*;
import java.io.*;
class MyServer{
public static void main(String args[])throws Exception{
ServerSocket ss=new ServerSocket(3333);
Socket s=ss.accept();
DataInputStream din=new DataInputStream(s.getInputStream());
DataOutputStream dout=new DataOutputStream(s.getOutputStream());
BufferedReader br=new BufferedReader(new InputStreamReader(System.in));
String str="",str2="";
while(!str.equals("stop")){
str=din.readUTF();
System.out.println("client says: "+str);
str2=br.readLine();
dout.writeUTF(str2);
dout.flush();
}
din.close();
s.close();
ss.close();
}}
File: MyClient.java
import java.net.*;
import java.io.*;
class MyClient{
public static void main(String args[])throws Exception{
Socket s=new Socket("localhost",3333);
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String str="",str2="";
while(!str.equals("stop")){
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str=br.readLine();
dout.writeUTF(str);
dout.flush();
str2=din.readUTF();
System.out.println("Server says: "+str2);
}
dout.close();
s.close();
}}
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