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DDA Algorithm in Computer Graphics - Webeduclick.com

DDA alogorithm

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0% found this document useful (0 votes)
5 views

DDA Algorithm in Computer Graphics - Webeduclick.com

DDA alogorithm

Uploaded by

kingharsh608
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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12/21/24, 10:54 AM DDA Algorithm in Computer Graphics - Webeduclick.

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DDA Algorithm in Search …


Computer Graphics Awarded by

DDA algorithm scans and converts lines with


acceptable approximation in sufficiently less time. BRILLIANTLY

Assume that a line is to be rasterized between given


endpoints (xstart, ystart) and (xend, yend).
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Now let us consider the equation of the line as: CONTENT & LINKS
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y=mx+c
2024
where m represents the slope of the line and c is the
y-intercept. This slope can be expressed as-
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m= (yend – ystart)/(xend – ystart)

Computer
DDA Algorithm: Graphics
1. Read the line endpoints (x1, y1) and (x2, y2)
2. Δx=| x2 – x1 |
Δy=| y2 – y1 |
3. if(Δx≥ Δy) then
length=Δx
else
length=Δy
4. Select the raster unit,
Δx= (x2 – x1)/length
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12/21/24, 10:54 AM DDA Algorithm in Computer Graphics - Webeduclick.com

Δy= (y2 – y1)/length


5. x= x+0.5*sign(Δx)
y= y+0.5*sign(Δy)
Sign function algorithm work in all quotient. It
returns (-1,0) depending on whether it agreement
is
< 0, =0, > 0 respectively.
6. Now plot the points i=1,
while(i≤ length)
{
Plot(integer(x), integer(y))
x=x+Δx
y=y+Δy
i=i+1
}
7. STOP

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