cs project
cs project
NITHEESH.S , CLASS XI
SRIMATHI SUNDARAVALLI MEMORIAL SCHOOL
CHENNAI
S.NO CONTENT PAGE.NO
1 OVERVIEW OF PYTHON 1
2 ABSTRACT 4
3 REQUIREMENTS 5
4 MODULES USED 6
6 SOURCE CODE 10
7 OUTPUT 22
8 CONCLUSION 29
9 FUTURE OUTLOOK 30
10 REFERENCES 33
OVERVIEW OF PYTHON
Python is a versatile, high-level programming language that is widely used across
various fields due to its simplicity, readability, and extensive library support.
Created by Guido van Rossum and first released in 1991, Python is designed to
be easy to learn and use, making it an excellent choice for both beginners and
experienced programmers. Below is an overview of its key features, uses, and
strengths
KEY FEATURES:
Simple Syntax: Python’s syntax is clean and readable, which enhances developer
productivity. Unlike other languages, Python doesn’t use braces to define code
blocks; instead, it relies on indentation, making the code visually structured.
STRENGTHS OF PYTHON:
Rapid Development: Python allows for quick prototyping and iteration. Its
dynamic typing and extensive libraries help developers build applications faster.
Extensive Library Support: Python has a vast collection of modules and packages
that allow you to implement functionality without reinventing the wheel. This
makes Python ideal for various domains, from web development to data science.
Readable Code: Python emphasizes readability, which not only reduces the
chances of bugs but also makes it easier for teams to collaborate on large projects.
Large Community and Support: The Python community is one of the largest in
the programming world. This means abundant resources, tutorials,
documentation, and forums are available to help with any programming
challenges.
CONCLUSION:
The gameplay mechanics include paddle and ball collision detection, score
tracking, and smooth movement, ensuring a polished experience. A
pause/resume system and an intuitive settings screen allow players to take
control of their experience. Visual and textual feedback such as "Paused"
indicators and a "Thank You" screen after the game make the interface user-
friendly.
This project is designed for extensibility and can evolve into a more feature-rich
application by adding advanced AI algorithms, network-based multiplayer
support, additional power-ups, and customizable game themes. By blending
simplicity and challenge, this Pong game serves as a foundation for both casual
gaming and advanced feature exploration.
REQUIREMENTS
DEVICE SPECIFICATIONS:
Device ID : 12CAC963-645F-4755-B836-ACF44570F5D8
Product ID : 00356-02793-51989-AAOEM
WINDOWS SPECIFICATION:
Version : 23H2
OS build : 22631.4602
1. sys:
Use: Used for interacting with the Python runtime environment. It's
primarily used in this program to handle system-specific parameters, like
the sys.exit() method for quitting the program and sys.executable to call
the Python executable for installing missing modules.
2. subprocess:
3. importlib.util:
Used to check whether a specific module (in this case pygame) is available
before importing it. It allows checking the presence of modules dynamically
to prevent errors.
4. math:
5. pygame:
Use: The main library used to create the graphical user interface and
handle game mechanics. It provides functions for handling graphics (e.g.,
drawing shapes), event handling (e.g., keyboard inputs), and game
management (e.g., setting up the game screen, managing game loops, and
controlling frame rate).
6. time:
sys.exit([status]) : Exits the program. status can be passed to indicate the exit
status (non-zero values typically indicate errors).
pygame.time.Clock() : Creates a clock object to control the frame rate of the game
(60 FPS in this case).
pygame.init()
pygame.mouse.set_visible(True)
clock = pygame.time.Clock()
left_score, right_score = 0, 0
font = pygame.font.Font(None, 36)
MODE_SINGLE_PLAYER = 1 MODE_TWO_PLAYER = 2
GAME_STATE_PLAYING = 0 GAME_STATE_PAUSED = 1
GAME_STATE_SETTINGS = 2
# Create buttons
single_player_button = pygame.Rect(WIDTH//2 - BUTTON_WIDTH - 20,
HEIGHT//2, BUTTON_WIDTH, BUTTON_HEIGHT)
two_player_button = pygame.Rect(WIDTH//2 + 20, HEIGHT//2,
BUTTON_WIDTH, BUTTON_HEIGHT)
while home_running:
mouse_pos = pygame.mouse.get_pos()
mouse_clicked = False
if mouse_clicked:
if single_player_hover:
selected_mode = MODE_SINGLE_PLAYER
home_running = False
elif two_player_hover:
selected_mode = MODE_TWO_PLAYER
home_running = False
# Draw buttons
pygame.draw.rect(screen, BUTTON_HOVER_COLOR if single_player_hover
else BUTTON_COLOR, single_player_button)
pygame.draw.rect(screen, BUTTON_HOVER_COLOR if two_player_hover else
BUTTON_COLOR, two_player_button)
# Button text
single_text = font.render("Single Player", True, BUTTON_TEXT_COLOR)
two_text = font.render("Two Players", True, BUTTON_TEXT_COLOR)
# Center text on buttons
screen.blit(single_text, (single_player_button.centerx -
single_text.get_width()//2,
single_player_button.centery - single_text.get_height()//2))
screen.blit(two_text, (two_player_button.centerx - two_text.get_width()//2,
two_player_button.centery - two_text.get_height()//2))
pygame.display.flip()
while settings_running:
mouse_pos = pygame.mouse.get_pos()
mouse_clicked = False
if mouse_clicked:
if easy_hover:
ai_difficulty = AI_EASY
settings_running = False
pygame.mouse.set_visible(False)
elif medium_hover:
ai_difficulty = AI_MEDIUM
settings_running = False
pygame.mouse.set_visible(False)
elif hard_hover:
ai_difficulty = AI_HARD
settings_running = False
pygame.mouse.set_visible(False)
else:
pygame.mouse.set_visible(False)
pygame.display.flip()
game_mode = home_screen()
if game_state == GAME_STATE_PAUSED:
pause_text = font.render("GAME PAUSED", True, WHITE)
continue_text = font.render("Press P to Continue", True, WHITE)
screen.blit(pause_text, (WIDTH//2 - pause_text.get_width()//2, HEIGHT//2
- 30))
screen.blit(continue_text, (WIDTH//2 - continue_text.get_width()//2,
HEIGHT//2 + 30))
pygame.display.flip()
pygame.mouse.set_visible(True)
continue
if game_state == GAME_STATE_SETTINGS:
settings_screen()
game_state = GAME_STATE_PLAYING
pygame.mouse.set_visible(False)
continue
# Move ball
ball.x += ball_vel_x
ball.y += ball_vel_y
# Power-up logic
if not power_up_active and pygame.time.get_ticks() % 10000 < 50:
power_up.x, power_up.y = WIDTH // 2 - 10, HEIGHT // 2 - 10
power_up_active = True
# Clear screen
screen.fill(BLACK)
# Draw scores
left_text = font.render(str(left_score), True, WHITE)
right_text = font.render(str(right_score), True, WHITE)
screen.blit(left_text, (WIDTH // 4, 20))
screen.blit(right_text, (WIDTH * 3 // 4, 20))
# Draw power-up
if power_up_active:
pygame.draw.rect(screen, RED, power_up)
# Update display
pygame.display.flip()
# Clear screen
screen.fill(BLACK)
# Display thank you message
thank_you_text = font.render("Thank you for playing! Press Q to quit.", True,
WHITE)
screen.blit(thank_you_text, (WIDTH // 2 - thank_you_text.get_width() // 2,
HEIGHT // 2))
# Update display
pygame.display.flip()
pygame.quit() sys.exit()
OUTPUT
This is the homepage defined in the class homepage which shows both one
player and two player options
This is ran in full screen automatically
This is the game interface for the single player mode with two paddles on the
sides (one controlled my the player and other by an AI) , one ball and both the
teams scores on the top right and top left of the screens.
The mouse is made invisible using “pygame.mouse.set_visible()” function
After a point has been scored by any one team this screen appears to show
both the teams scores for one second and then continues with the game again
This is the screen shown when the game is over “q” should be pressed to exit
pygame
This is the screen shown when pressing the p key bind on the keyboard
When this is pressed the mouse cursor automatically appears
This is the screen shown only in single player mode when the “e” key bind on
the keyboard is pressed which is used to open the settings to control the AI
difficulty i.e the paddle speed of the AI
As the game progresses the speed of the paddle and the ball increases in equal
ratio to make the player enjoy the game
CONCLUSION
The Pong game project successfully recreates the classic arcade experience while
incorporating modern enhancements like AI difficulty levels, power-ups, and
customizable settings. The project achieves its goal of providing an engaging and
interactive game suitable for both single-player and multiplayer modes. The
user-friendly interface, real-time feedback, and scalable features demonstrate
the potential for further development into a more complex game.
Problems Faced :
1. Collision Detection: Fine-tuning ball and paddle collision mechanics to
ensure smooth and realistic gameplay required significant testing and
adjustment.
2. AI Behavior: Balancing the AI's speed and difficulty across multiple levels
without making it too predictable or overly challenging was a complex task.
3. Full-Screen Resolution Handling: Adapting game elements to dynamic
screen resolutions involved additional effort to ensure consistent
appearance and functionality across different devices.
4. Game State Management: Handling transitions between states (home
screen, settings, gameplay, pause) and ensuring proper resource
allocation and updates added complexity to the project.
5. Incremental Speed Logic: Gradual increases in paddle and ball speed
introduced unintended behaviors, necessitating fine-tuning to maintain
balanced gameplay.
6. Power-Up Implementation: Implementing the power-up mechanic with
timing, activation, and deactivation added challenges, especially when
integrating it with other gameplay elements.
Despite these challenges, the project demonstrates the effective use of Python
and Pygame for building interactive games and sets the stage for further
enhancements such as multiplayer networking, new game modes, and visual
effects.
FUTURE OUTLOOKS
2. Improved AI Behavior:
• Dynamic AI: Make the AI's difficulty adapt dynamically based on the
player’s score or performance.
• Advanced Prediction: Implement predictive AI that calculates the ball’s
trajectory and moves the paddle accordingly, especially at harder difficulty
levels.
• Human-like AI: Introduce randomness to the AI's movement to make it feel
less mechanical.
3. Multiplayer Features:
• Online Multiplayer: Use a networking library like socket or frameworks
such as Pygame Networking or Photon to enable online play.
• Co-op Modes: Create a cooperative mode where players work together
against AI-controlled opponents.
• Leaderboards: Add local or online leaderboards to track high scores.
6. Game Modes:
• Challenge Modes:
o Timed Mode: Score as many points as possible within a time limit.
o Survival Mode: Keep the ball in play for as long as possible without
losing.
• Story Mode: Add levels with progressively harder AI or unique challenges
(e.g., obstacles or environmental changes like wind or gravity).
9. Community Engagement:
• Achievements and Unlockable:
o Introduce challenges like "Win with 5 power-ups collected" or
"Defeat AI in Hard mode without losing a point."
o Add unlockable content such as custom paddles or ball skins.
• Modding Support:
o Provide tools or documentation for players to mod the game (e.g.,
custom rules or graphics).
• Feedback System:
o Include a feedback option to gather suggestions from players.
BOOKS:
Computer science with python Class XI , Sumita Arora , Dhanpat Rai And Co.
WEB LINKS:
https://www.w3schools.com/
https://www.python.org/
https://www.sololearn.com/en/learn/courses/python
https://techbeamers.com/
https://realpython.com/