Important Topics in Computer Graphics
Important Topics in Computer Graphics
2. Graphics Hardware
3. Color Models
RGB Model:
o Combines Red, Green, and Blue light to create colors.
o Commonly used for screens.
CMYK Model:
o Cyan, Magenta, Yellow, and Key/Black are used in printing.
HSV/HSI Model:
o Represents colors based on Hue (color type), Saturation (vividness), and
Intensity (brightness).
o Used in design tools like Photoshop.
YCbCr:
o Used in video compression to separate luminance (Y) from chrominance (Cb,
Cr).
4. Line and Circle Drawing Algorithms
Line Drawing
Circle Drawing
5. 2D Transformations
1. Translation:
o Moving an object from one location to another by adding a value to its x and y
coordinates.
o Example: Moving a square 5 units to the right.
2. Scaling:
o Changing the size of an object.
o Uniform Scaling: Same factor for x and y.
o Non-Uniform Scaling: Different factors for x and y.
3. Rotation:
o Rotating an object around a fixed point (pivot).
o The rotation matrix is: [cosθ−sinθsinθcosθ]\begin{bmatrix} \cos
\theta & -\sin \theta \\ \sin \theta & \cos \theta \end{bmatrix}
4. Reflection:
o Flipping an object across an axis or line.
o Example: Mirroring a shape over the x-axis.
5. Shearing:
o Skewing the shape horizontally or vertically.
6. 3D Transformations
7. Rendering Pipeline
9. Clipping
What is Clipping?: Removing parts of objects that are outside the viewing area.
Line Clipping: Cutting lines that go beyond the screen.
o Cohen-Sutherland Algorithm: Efficient for line clipping.
Polygon Clipping: Cutting polygons using algorithms like Sutherland-Hodgman.
10. Animation
12. Anti-Aliasing
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