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Important Topics in Computer Graphics

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91 views4 pages

Important Topics in Computer Graphics

Uploaded by

Alex bhai
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Here is an expanded explanation of some important topics in Computer Graphics:

1. Introduction to Computer Graphics

 Definition: Computer graphics is the use of computers to generate, manipulate, and


represent visual images or animations.
 Applications:
o Movies and Animation: Creating visual effects and animated films.
o Video Games: Designing characters, environments, and effects.
o Education and Training: Simulations like flight simulators or medical
training.
o Scientific Visualization: Displaying large datasets like weather models or
molecular structures.

2. Graphics Hardware

 GPU (Graphics Processing Unit):


o A specialized processor designed for rendering images, animations, and videos
quickly.
o Modern GPUs handle complex tasks like ray tracing, shading, and lighting.
 Frame Buffer: Memory that stores pixel data (color and brightness) for each frame of
the display.
 Displays:
o Raster Scan Displays: Image is drawn line by line (e.g., LED/LCD monitors).
o Vector Displays: Image is drawn as lines and shapes directly (older CRT
monitors).

3. Color Models

 RGB Model:
o Combines Red, Green, and Blue light to create colors.
o Commonly used for screens.
 CMYK Model:
o Cyan, Magenta, Yellow, and Key/Black are used in printing.
 HSV/HSI Model:
o Represents colors based on Hue (color type), Saturation (vividness), and
Intensity (brightness).
o Used in design tools like Photoshop.
 YCbCr:
o Used in video compression to separate luminance (Y) from chrominance (Cb,
Cr).
4. Line and Circle Drawing Algorithms

Line Drawing

1. DDA (Digital Differential Analyzer) Algorithm:


o Calculates points on a line using the line equation y=mx+by = mx + b.
o Uses floating-point calculations, which can be slower.
2. Bresenham’s Line Algorithm:
o A faster alternative that uses only integers.
o Decides pixel positions based on an error term.
o Efficient for drawing straight lines in games and software.

Circle Drawing

1. Midpoint Circle Algorithm:


o Draws circles by calculating pixels only for one octant (1/8th of the circle) and
mirrors them to draw the rest.
o Uses a decision parameter to determine the next pixel position.

5. 2D Transformations

Transformations allow you to manipulate objects (move, resize, rotate, etc.).

1. Translation:
o Moving an object from one location to another by adding a value to its x and y
coordinates.
o Example: Moving a square 5 units to the right.
2. Scaling:
o Changing the size of an object.
o Uniform Scaling: Same factor for x and y.
o Non-Uniform Scaling: Different factors for x and y.
3. Rotation:
o Rotating an object around a fixed point (pivot).
o The rotation matrix is: [cos⁡θ−sin⁡θsin⁡θcos⁡θ]\begin{bmatrix} \cos
\theta & -\sin \theta \\ \sin \theta & \cos \theta \end{bmatrix}
4. Reflection:
o Flipping an object across an axis or line.
o Example: Mirroring a shape over the x-axis.
5. Shearing:
o Skewing the shape horizontally or vertically.

6. 3D Transformations

Adds depth (z-axis) to the transformations in 2D.

1. 3D Translation: Moves objects along x, y, and z axes.


2. 3D Scaling: Changes the size of the object in 3D space.
3. 3D Rotation:
o Rotates objects about the x, y, or z axis.
o Example: Rotating a cube around its center.
4. Projection:
o Converts 3D objects into 2D images.
 Orthographic Projection: No depth; used in engineering drawings.
 Perspective Projection: Adds depth; objects farther away appear
smaller.

7. Rendering Pipeline

The process of turning 3D models into 2D images for display.

1. Modeling: Create objects (shapes, characters).


2. Transformations: Rotate, scale, or move objects.
3. Lighting: Add light to make objects look realistic.
4. Rasterization: Converts 3D models into 2D pixels.
5. Texturing: Adds details like wood or metal patterns.

8. Shading and Lighting

 Shading: Adding light and shadow to make objects look 3D.


1. Flat Shading: Simple; each surface has one color.
2. Gouraud Shading: Smooth shading using colors at vertices.
3. Phong Shading: More realistic; calculates lighting for every pixel.
 Lighting:
o Ambient Light: Overall light in a scene.
o Diffuse Light: Light scattered in all directions.
o Specular Light: Highlights created by shiny surfaces.

9. Clipping

 What is Clipping?: Removing parts of objects that are outside the viewing area.
 Line Clipping: Cutting lines that go beyond the screen.
o Cohen-Sutherland Algorithm: Efficient for line clipping.
 Polygon Clipping: Cutting polygons using algorithms like Sutherland-Hodgman.

10. Animation

 What is Animation?: Showing a sequence of images to create motion.


 Key Techniques:
o Keyframe Animation: Animators set important positions, and the computer
fills in the gaps.
o Procedural Animation: Algorithms automatically create motion (e.g.,
simulating a bouncing ball).
o Physics-Based Animation: Uses real-world physics like gravity and collision.

11. Ray Tracing

 What is Ray Tracing?:


o A rendering technique that simulates how light rays interact with objects.
o Creates realistic reflections, shadows, and refractions.
 Applications:
o High-end visual effects in movies and games.

12. Anti-Aliasing

 What is Anti-Aliasing?: A technique to smooth jagged edges in images or text.


 Methods:
o Supersampling: Increases resolution temporarily for better quality.
o Post-Processing: Smoothens edges after rendering.

13. Textures and Mapping

 Textures: Patterns or images applied to surfaces (e.g., grass, brick).


 Texture Mapping: Wrapping a 2D texture onto a 3D object.
 Bump Mapping: Simulates small bumps and wrinkles for more realism.

Let me know if you want any specific topic explained in more detail!

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