Obojima-book Potions Preview
Obojima-book Potions Preview
Obojima-book Potions Preview
M
agic abounds on Obojima. It permeates the landscape, and it pools in certain objects. Over the generations, sages
discovered that this latent magic can be unleashed through what has become the honored craft of potion brewing.
The craft is mysterious, wondrous, and more than a bit chaotic. Most people don’t even attempt it. Seasoned brew-
ers can’t be entirely certain about what kind of potion will result when combining ingredients. Even so the tradition remains
among the island’s proudest.
This chapter discusses how to gather ingredients, how to brew potions, and what kind of potions one can make.
1
Ingredients Foraging and Salvaging Almanacs Ingredients of Circumstance
At the heart of potion brewing are ingredients. A vast Characters might happen upon useful ingredients while Granny Prumple’s Almanac of Island A few ingredients can’t be foraged in the wild or salvaged
variety of objects scattered all throughout the island. Some adventuring, but many ingredients demand a more active Ingredients: The How-Tos and What- from derelict machines. Instead they appear through
ingredients are plentiful and easy to find, while others are search. The nature of the ingredient determines what skill Fors on the Craft of Potions, in circumstance. Rubble from a rubble golem, for example,
seldom seen and might require a dangerous quest to obtain. will be tested. Seven Volumes–or simply must be harvested from the creature of the same name,
Ingredients come in various types including plants, miner- ◊ If an ingredient grows or is naturally found in the wild, Almanac for short–has which first requires the golem to exist. Other ingredients
als, creatures and creature parts, as well as human-made- you might roll a Wisdom (Survival) check to determine been the definitive guide can only be found as the result of a strange occurrence,
things such as machine parts, toys, and food. its location. to ingredients for the such as Essence of Ill Omen, which can randomly appear as
past several decades. The a byproduct of divination magic. These ingredients might
Like potions, ingredients have different rarities: common, ◊ If an ingredient is found amongst abandoned machinery, information is not read- require more effort or a bit of luck to acquire.
uncommon, or rare. To locate all 130 known ingredients, a you might roll a Intelligence (Salvage) check to disassem- ily available, however.
potion brewer must be skilled both behind the cauldron and ble and locate the part needed. Buying or Trading for Ingredients
Many years ago, witch
in the field.
Any character who spends at least 1 hour foraging can covens managed to divide the volumes, secreting them
Common ingredients are abundant and generally easy to away across Obojima to guard jealousy in their own lairs Ingredients like pink candle wax, flash paper, and Haku-
make the appropriate check. The DC of the check is deter-
come by with a little bit of knowledge and effort. and covet the ones they don’t possess. Every major coven mon’s ramen broth aren’t found in the wilderness. Artisans
mined by the table below. Not all ingredients show up in
has one, except for the distinguished Fish Head Coven, make them, so they must be procured from the source, or
Uncommon ingredients are harder to come by and require each region with the same frequency. See the regional
which has somehow come into the possession of two! purchased from merchants. Common ingredients are typi-
a bit more specialized knowledge about where to find them. ingredients list on page ($$) to determine what ingredients
cally found at local markets, uncommon ingredients require
are native there. Characters foraging or salvaging ingredients get advantage
Rare ingredients are another story altogether. Obtaining an in with a special dealer, and rare ingredients are so
them is a matter of great effort, and might require an expe- on their rolls if they have access to the volume for the scarce that finding a dealer is an accomplishment in itself.
dition devoted to finding just one. region they are in. Additionally, players with access to an For characters looking to buy and trade ingredients follow
You can find information on the new salvage almanac are aware of the attributes associated with each these general guidelines.
skill on page ($$) ingredient listed in the book.
Cost. Merchants and artisans generally know what their
Tracking down a rare ingredient makes for a fun Almanac Volumes by Region and Coven ingredients are worth. For ingredients that are typically
adventure hook. Finding Ingredients DCs sold, feel free to assign a cost as you see fit, or consult the
1. Brackwater Wetlands: The Crowsworn table below for a suggested cost.
2. Coastal Highlands: League of the Gilded Gourd Making a Trade. Some folks are reluctant to give up an
Identifying and Gathering 3. Gale Fields: Fish Head Coven ingredient. The rarer the ingredient, the tougher the coax-
Ingredients Foraged or Salvaged Suggested DC
Ingredients 4. Gift of Shuritashi: The Tall Hats
ing will be. You are encouraged to roleplay the transaction.
The table below offers suggested DCs for Charisma (Persua-
Only certain objects are potent enough to be ingredients sion) checks to successfully convince hesitant or shrewd
Common ingredients native to area 10-15 5. Land of Hot Water: Patchwork Robe Coven
for the purpose of brewing potions. The Potion Ingredients sellers to go through with the trade, though it’s up to the
section below features a comprehensive list of ingredients. 6. Mount Arbora: Cloud Cap Coven
Uncommon ingredients native to area & DM whether the terms of the trade are reasonable.
Many objects players hope to brew into potions don’t carry 16-20 7. The Shallows: Fish Head Coven
common ingredients not native to area
within them the necessary magic, therefore it’s important
that players have a way to determine what is and isn’t a Uncommon ingredients not native
21-25 Ingredients for Sale Suggested Suggested
proper ingredient. That’s where Arcane Detection Kits and to area
Hero’s may be able to find copies of almanac or Trade Cost DC
almanacs come in handy. Bear in mind that the GM can
Rare ingredients aren’t normally found pages in local shops, libraries, or witch huts.
amend the ingredients list as they see fit. Common ingredients native
through foraging/salving. See each rare Finding a single almanac page will give informa- 1-5 gp 10-15
tion about one ingredient in particular. to area
ingredient entry for information on
how to find them. Uncommon ingredients native
to area & common ingredients 5-10 gp 16-20
Testing Ingredients not native to area
Arcane Detection Kits, or ADKs, are used to determine Uncommon ingredients not
20-25 gp 21-25
if something has the properties necessary to be a potion native to area
ingredient. As a downtime activity, characters can spend an
DM’s DM’s
hour using their ADK to test up to six substances. Once a Rare ingredients
discretion discretion
test is complete, the DM shares which substances are ingre-
dients and the attributes those ingredients hold.
ADKs are listed in the equipment section in this book.
Alternatively, witches are usually willing to identify
ingredients for a meager donation of coin or as part of
a trade.
2 3
Brewing Potions Boom Beri How to Brew Potions save increases by 2 for each potion successfully used in a
singular day. Thrown or poured potions do not count when
After collecting ingredients and crafting a recipe, characters calculating for potion sickness.
Ingredient Attributes Combat can start brewing. To successfully brew a potion, a charac-
If a character is persistent and continues to use multiple
Each ingredient holds a unique set of attributes that help 7 ter must have access to, and be proficient with alchemy
potions in a day, they might stumble into a potion mishap.
supplies. Next, they must craft the base mixture to all
determine what type of potion it will be used to craft. These Utility These random magical effects occur when a character fails
potions: a strange liquid known by witches and brewmas-
attributes are combat, utility, and whimsy. a potions sickness check after already successfully using 3
6 ters as muk–a fine mixture of herbs, mud, candle wax, gold
potions that day. In addition to potion sickness, this charac-
These three attributes have a number associated with dust, and a plethora of other simple substances. Muk is
Whimsy ter would also roll on the potion mishaps table below.
them, which vary by ingredient. The boom beri for example what unlocks the latent magic in ingredients and makes
has a whimsy score of 1, a combat score of 7, and a utility 1 it ready for brewing. Mixing up a batch is easy enough, so
score of 6. long as they have the gold needed to make it. Crafting muk
consumes gold, and each potion requires an amount of muk
based on the rarity.
Flash Paper
Boom Beri With all the necessary ingredients, the right amount
Combat of muk, and alchemy supplies a potion can be made in
Whimsy Combat Utility 10 minutes.
6
1 7 6 Utility Common Potion 15 Gold worth of Muk
9 Uncommon Potion 75 Gold worth of Muk
Recipes Whimsy Rare Potion 300 Gold worth of Muk
Potions require recipes. Every potion recipe has three main 1
ingredients, which determines the type of potion the recipe Using Potions
will result in. Ingredients in a recipe must be unique, mean-
ing there can’t be duplicates of one ingredient in the same Each potion has magical effects that occur when imbibed,
Rust Crab poured out, or thrown. These effects last for a specified
recipe. Recipes can be discovered through experimentation
or they can be found throughout Obojima–usually in the amount of time, which is noted in a potion’s description.
Combat Unless otherwise noted, it takes a bonus action to use the
hands of potion experts.
To understand which potion a recipe will brew, follow the 8 potion and gain its benefits.
4 5
Potion Mishaps Table Regional Ingredient Lists
Coastal Highlands Bora Bug Gift of Shuritashi Laughing Moss
d10 Result
Bundle of Driko Twigs Munchanka Root
COMMON COMMON
Camp Mite Nakudama Spice
1 Sand fills your mouth, making it impossible to speak. This effect lasts for 1 minute. Blue-Backed Salmon Apper Carrot
Chicken Egg Noodle Eel
Boom Beri Bamboo
You loose the ability to use your arms as they turn jelly like in nature. This effect last until the end of Clay Snake Tail Petrified Alligator
2 Bora Bug Bashu Powder
your next turn. Cloud Horn Shadowroot
Bundle of Driko Twigs Blue-Backed Salmon
Earwax Spark Plug
Your vision blurs than pops back into clarity, only now all creatures look exactly the same to you and are Chicken Egg Boom Beri
3 Fish Head Spring
indistinguishable accept by touch. This effect lasts for 1 minute.
Creeping Bolete Bora Bug
Green Slime Toka Truffle
In a blur of magic, you shift into one of the following adorable critters, as if the spell Polymorph was cast Earwax Bundle of Driko Twigs
Hakuma Sapwood Vinyl Record
on you. (roll 1d6): Fish Head Camp Mite
4 Hill Dragon Egg Wychwood
Flash Paper Chicken Egg
Kitten Songbird Puppy Black bear cub Piglet Otter pup Howler Fur
Green Slime Cloud Horn Land of Hot Water
Itchi Beri
Jumping Bonfire Creeping Bolete COMMON
In a blinding flash of light and a sonic boom, you are teleported away. Roll 1d4 to determine direction Jumping Bonfire
5 with “1” being cardinal north and moving clockwise. Then roll 1d4 to determine how many hundred of Jack-O-Lantern Bits Earwax Amber
Jack-O-Lantern Bits
feet that you are teleported to. Kojo Root Fish Folk Tooth
Nobblewort Bamboo
Mountain Ox Dung Fish Head Bashu Powder
You can no longer control your voice, causing it to randomly change in volume as you speak. This effect Monkey’s Coil
6
last for 1 hour. Mouse Tree Flash Paper Blue-Backed Salmon
Poison
Pink Candle Wax Green Slime Boom Beri
Pyramid Melon
7 Eels grow in your gut for the next hour. Every so often you cough one up. Poison Hakuma Sapwood
Rattle Shoot Brush Reed
Sheep Dragon Wool Jumping Bonfire Bundle of Driko Twigs
For the next week, the sight of potions makes you sick. You must succeed on a DC 15 Constitution saving Sheep Dragon Wool
8 Spindle Leg Spider Webs Jack-O-Lantern Bits
throw to drink a potion. Spindle Leg Spider Webs Chicken Egg
Snap Vine Sap Knobble Leaf Seaweed Clay Snake Tail
Ube
Being within 5 feet of any kind of magic causes you to instantly break out in itchy hives, reducing any Venus Fly Rat Lovers Vine
9 Earwax
Charisma checks by -2. This allergy lasts for 1d4 days. Windbloom
Yuma Shrub Mellowort (plant) Fish Folk Tooth
Witch’s Broom
10 You gain the effect of a random common whimsy potion. UNCOMMON Nobblewort Fish Head
Yugi Sap
Bottle Cap Narutomaki Flash Paper
UNCOMMON
Essence of Glumbug Pink Candle Wax Gohaku Rice
Bottle Cap
Kojobi Fruit Queen’s Dilemma Jumping Bonfire
Dragon Root
Lions Blume Scalefruit Rind Oporion Glass
Feather Rock
Nakudama Spice Seashell Origami Crane
Glow Worms of the Vale
Noodle Eel Sea Water Pink Candle Wax
Kojobi Fruit
Petrified Alligator Spindle Leg Spider Webs Poison
Living Spud
Spark Plug Varrow Raka Paste
Noodle Eel
Spring Yugi Sap Seashell
Petrified Alligator
Vinyl Record UNCOMMON Sea Water
Spark Plug
Bottle Cap Varrow
Gale Fields Spring
Dawn Petal Windbloom
Sun Shroom
COMMON Fizzing Green Noodle Eel
Vinyl Record
Apper Carrot Happy Joy Cake
Wolfenite UNCOMMON
Blue-Backed Salmon Kojobi Fruit Bottle Cap
6 7
Crackling Jasper Raka Paste Seashell Howler Fur Combat Utility Whimsy
Gargoyle Powder Spirit Root Rust Crab Kloth Leech Amber 9 5 4
Kojobi Fruit Windbloom Sea Water Knobble Leaf Seaweed This chunk of petrified tree sap is prized for its color and gem-like luster and is often used in jewelry. Some
arcane jewelers claim that it has special properties, especially if an ancient insect is trapped within it. Amber can
Molted Lizard Skin Yugi Sap Squid Ink Lovers Vine
be found in rocky areas where petrified wood is found, and it has been known to wash up on certain beaches.
Petrified Alligator Yuma Shrub Tangle Weed Mellowort (plant)
Spark Plug Noodle Eel Witch’s Eye Coral Narutomaki
Combat Utility Whimsy
Spirit Tea UNCOMMON UNCOMMON Poison Apper Carrot 0 3 1
Spark Plug Black Cinnamon Black Pearl Queen’s Dilemma The Apper Carrot is well known throughout Obojima as a superior strain of carrot that has a delicious flavor and
Spring Bottle Cap Bottle Cap Raka Paste a hearty crunch. Its bulbous top peeks out from the soil when it’s ready for harvesting, making it easy for forag-
ers to spot Apper Carrots in the wild. They can be found in most grassy lowland areas.
Vinyl Record Dawn Petal Noodle Eel Ribbon Rot
Yellow Slime Essence of Glumbug Pek Pek Flakes Scalefruit Rind
Seashell Combat Utility Whimsy
Mount Arbora Forge Slag Petrified Alligator
Bamboo 3 3 3
Gargoyle Powder Sea Water
COMMON
Brackwater Used in everything from building material to drinking vessels and musical instruments, bamboo is perhaps the
Mountain Snail Wetlands Varrow most versatile material on the island. Patches of bamboo can be found in most places on Obojima, however there
Amber are a few bamboo forests in the foothills and mountainous regions where it can grow as thick as a tree.
Opu Opu Spring Water UNCOMMON
Blue-Backed Salmon COMMON
Petrified Alligator Bottle Cap
Boom Beri Bamboo
Spark Plug Corrupted Seawater Combat Utility Whimsy
Bora Bug
Spring
Blue-Backed Salmon
Corrupted Slime
Bashu Powder 2 0 0
Bundle of Driko Twigs Bora Bug
Vinyl Record Hakumon’s Ramen Broth This russet powder is made from the ground seed pods of the bashu tree. Bashu powder is used commonly by
Clay Snake Tail Brush Reed chefs who want to add a spicy yet smoky flavor to their dishes. Most Obojimans believe that bashu powder also
Wolfenite Laughing Moss helps alleviate minor ailments like coughs and colds. Bashu trees are found inland in the warm and arid regions
Earwax Bundle of Driko Twigs
Mournshade of Obojima.
Shallows Camp Mite
Fish Head
Night Thistle
Chicken Egg Combat Utility Whimsy
Hakuma Sapwood COMMON Noodle Eel Blue-Backed Salmon 3 4 7
Howler Fur Blue-Backed Salmon Clay Snake Tail
Petrified Alligator The fat-marbled, delicious flesh of the blue-backed salmon are a staple in many villages across the island. A fully
Mandrake Root Brush Reed Creeping Bolete grown salmon can reach up to almost two meters in length and any fisherman will tell you that they are crafty,
Shadowroot
Earwax hard to catch, and can deliver a nasty bite. Blue-backed salmon are found in rivers all across Obojima and in the
Nobblewort Fish Folk Tooth Scumweed deepest parts of the surrounding reef.
Oporion Glass Fish Head Fish Folk Tooth
Spark Plug
Peeping Willow Knobble Leaf Seaweed Fish Head Combat Utility Whimsy
Green Slime
Spring Boom Beri 0 3 1
Poison Oporion Glass Vinyl Record
Gohaku Rice These small red berries are a delicious sweet treat for roughly three weeks of the year. Before or after that time
Queen’s Dilemma Pungent Sea Foam Wolfenite they’re quite disgusting and left untouched by forest dwellers. They’re often found near the base of mountains or
cliff faces.
8 9
Combat Utility Whimsy Combat Utility Whimsy
Bundle of Driko Twigs 1 1 2 Earwax 0 0 0
The aromatic wood of the driko tree is a common scent in temples, shrines, and village markets on Obojima. An unpleasant truth is that the role of earwax in potion making is more important than people like to discuss.
Many woodcutters dry stacks of driko twigs in the sun making the summer months smell fantastic. Aside from Though earwax is plentiful, it’s not all the same in potion mixing terms, and some varieties come at a steeper
being able to get driko twigs in almost any village, there are an abundance of driko trees all over the island. price than others.
10 11
Combat Utility Whimsy Combat Utility Whimsy
Hill Dragon Egg 9 3 8 Lovers Vine 0 0 2
Looking like pumpkin-sized acorns, hill dragon eggs can remain dormant in the ground for a year or more before The lovers vine is actually two distinct vines that have developed a symbiotic relationship where one draws
they hatch. Hill dragon eggs are usually buried out of sight, but certain flowers like to grow around burial pits nutrients from the soil and the other provides a strong stem and ability to grasp and climb. Singly, neither vine
giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful ma- provides a medicinal or magical effect, but when both are boiled together, their mixed properties are truly po-
ternal instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima. tent. Lovers vine can be found in most forests but it is especially fond of marshy areas.
12 13
Combat Utility Whimsy Combat Utility Whimsy
Oporion Glass 1 10 0 Raka Paste 4 10 0
This translucent glass can be found in many different colors and is often used by swordsmiths as sharpening A pulpy mixture of soot and the oil pressed from the seeds of a raka plant, raka paste is commonly used to repair
stones because of its high durability and fine polish that it leaves on the blade. It is often found underwater broken pottery vessels. When it dries, it hardens into a glossy glass-like substance. Many households have raka
or in caves. paste, which is commonly stored in a shallow hexagonal dish and covered in a film of wax to keep it from
drying out.
14 15
Combat Utility Whimsy Combat Utility Whimsy
Spindle Leg Spider Webs 5 9 6 Windbloom 6 7 0
The silky, strong webs of the spindle leg spiders are woven in thick hammock-like nets under bushes and in These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is
dense tall grass. The webs are strong enough to catch small animals which the spindle web spiders wrap and not uncommon for windbloom clouds to attract various swarms of pollinating insects. Though they are most
hang in their silken larder. Spindle leg spiders are found in forests, under large bushes, and in areas where the commonly found in their airborne state in the Gale Fields and the Land of Hot Water, windblooms originate on
grass grows tall. the slopes of Mt. Arbora, clinging to sparse patches of earth.
UNCOMMON INGREDIENTS
Every Obojiman has fond memories of the scent of varrow on summer days as the plant secretes a fragrant resin
to protect its leaves on days when the sun is hot. Many Obojimans use varrow as flavoring in teas or as an in-
cense as its smoke has a distinct and pleasant aroma. Along with its medicinal properties, Varrow, fresh or dried,
is a good base for any magic potion. Varrow grows almost everywhere on Obojima but is commonly found near
the coast. Like their common counterparts, uncommon ingredients There are 45 known uncommon ingredients. It’s been
Combat Utility Whimsy
are found all across Obojima, though their uses outside of reported that the Fish Head coven believes uncommon
Venus Fly Rat 9 2 8
potion making are often more eclectic. The average islander ingredients are roughly one hundred times easier to locate
is most likely aware of, or can identify a single uncom- and procure than a rare ingredient. This would make a rare
Named after a strange document found in the ancient observatory, the Venus fly rat can draw blood from an mon ingredient. One such reason islanders are less aware ingredient five hundred times more difficult to obtain than
unwary beast without any sensation, using its needle-sharp teeth and numbing saliva. Swarms of Venus fly rats
of these more uncommon ingredients is often due to their a common ingredient.
have been known to kill livestock, making them the bane of farmers everywhere. Venus fly rats live in caves near
affiliation with more dangerous locations or creatures.
the Observatory where the first of their kind was found. They echo-locate in the darkness using their ears and
sensitive pronged tails.
16 17
Combat Utility Whimsy Combat Utility Whimsy
Black Pearl 13 14 15 Dragon Root 14 15 16
Nothing is more coveted by purveyors of magic than the dreamlike luster of a black pearl. Some magicians claim There is no discernable rhyme or reason for where dragon root is located on Obojima. But like all such mysteries,
that gazing into the swirling iridescence of a black pearl can bring you visions of a possible future event or help legends abound. The story most often repeated regarding dragon root claims that wherever it is found, it marks
you find a missing object. Black pearls are found inside the giant hornshell clams that are found in the Shallows the footfalls of a spirit dragon from a bygone age named Runivarish. Whether or not this is true, or not, locals
around Obojima, and most of these are guarded fiercely by [gorlup] warriors. do find it peculiar that dragon root, once harvested, will grow in the exact same spot, as if marking something.
Dragon root burns hotter than most woods and coals and is therefore valuable to both brewers and smiths.
Combat Utility Whimsy Combat Utility Whimsy
Black Cinnamon 16 12 11 Essence of Ill Omen 16 12 11
For some reason that is unknown, black cinnamon trees emanate a subtle magic and one in every hundred or so There is great debate among witches whether this mercurial substance is caused by or is the cause of evil tidings,
cinnamon trees across Obojima gains this special trait. There are many legends surrounding the first black cinna- though it is understood that this ashy residue is a potent component in warding magic or spells associated with
mon tree. Kuroki village tells the tale of a wizard who walked into a cinnamon tree, turning it black—the sacred fortune. Essence of Ill Omen is created spontaneously as a kind of magical feedback from divination magic,
tree still stands to this day in the center of Kuroki Temple. which manifests as a puff of sooty vapor that can be captured in any kind of airtight vessel.
18 19
Combat Utility Whimsy Combat Utility Whimsy
Happy Joy Cake 12 13 12 Mournshade 14 15 12
The makers of Happy Joy Cake are a secretive family and it is believed that at least one of them is a spirit, but As a potion ingredient, the mountain snail’s value is in its shell, which when pulverized into a powder, is used
Obojimans are nevertheless in love with the small, bite-sized treats whose recipe has been handed down for gen- in magics associated with protection. However, it’s a perilous pursuit cultivating mountain snails, for they tend
erations. Although Happy Joy Cakes are made only in Gooma Village, there are a few trusted traveling merchants to live in the lairs of dangerous predators who live in mountain caves. There, the snails feed off meat scraps left
who are allowed to distribute them across the island. behind. The snails avoid detection by masquerading as stones, though they are drawn to music.
20 21
Combat Utility Whimsy Combat Utility Whimsy
Rubble from a Rubble Golem 16 11 15 Toka Truffle 15 12 14
When the animus of a rubble golem falls silent, some amount of magic continues to radiate from the chunks of Toka truffles are the goal of every truffle hunter as their pungency and deliciousness are renowned. But it was
debris that its body was formed from. At night, occasional motes of white light shoot off from these broken bits. only recently that potion makers discovered the magic properties of the truffle, making competition to find these
Brewers seek this material for its inherent magical quality, which they can use for various purposes. valuable delicacies even more heated. Toka truffles are found underground near oak trees. Apart from magic
spells or items, prized truffle hunting hogs are the best way to find these hidden treasures.
22 23
Combat Utility Whimsy Combat Utility Whimsy
Blossom of Spirit Vine 18 18 19 Fairy Willow 18 18 20
There are three cryptic alchemical tomes on Obojima that speak of the arcane energies of spirit vine and its uses. The fairy willow grows in the Spirit Realm but it appears in the physical world when it is time to bloom their soft
Only the most expert potion makers understand how to work with this plant, and of those, only a few can fully catkins in early spring. There is a botanical society on Obojima that tries to predict every year where the fairy
release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this willow will bloom, and they haven’t yet chosen the same place twice in a row.
plant unique is the blossom. At any given moment, there is only one blossom in existence. When it wilts or is
harvested, another one will form on another vine in a random location.
24 25
Combat Utility Whimsy Combat Utility Whimsy
Nokumai’s Frozen Breath 0 0 20 Starstone 18 0 19
High up beyond the snowline is a stark realm where many magical beings reside. One of them is the legendary Starstone is a glittering crystalline rock that came from an ancient comet that broke up over Obojima long ago
snow dragon, Nokumai, whose icy breath is desired by all who deal in things of an arcane nature. It’s rumored and scattered fragments across the island. Nakudama sages talk of this event in their sacred books, saying it was
that Nokumai’s Frozen Breath never thaws, and the great dragon only breathes once every thousand years, al- an auspicious omen, and ever since that time, the hunt for fragments of this Starstone has been undertaken.
though no one living has actually seen Nokumai and the dragon may be long gone. Starstone is very rare and is found lying on the ground or embedded in the earth. It is identified by its signature
teardrop shape and magical shimmer.
26 27
3
7
11
1
13
5 9
4
2 8
12
6 10
3 SPIRIT OF SALYRI When you drink this multicolored potion, you instantly When you drink this potion, you gain heightened senses
6 DISPLACEMENT FIELD feel magical. For 1 minute, everything you are wearing along with the sneaking suspicion that you are being
This potion is said to contain the spirit of Salyri, a great or carrying is considered magical, allowing weapons you stalked. For the next 8 hours, you can’t be surprised.
Obojiman warrior known for her fighting prowess. Drinking this silvery, glittering potion causes you to wield to overcome resistance and immunity to nonmagi-
Anyone who drinks this potion gains a certain under- shimmer and flicker, making you appear to be standing cal attacks and damage.
standing of how to effectively wear armor in combat. For next to your actual location. Until the start of your next 13 BOTTLED TORCH
the next 24 hours, you gain proficiency with one type of turn, all attacks against you are made with disadvantage. When uncorked, this potion spews a hot yellow flame
armor of your choice. from its bottle for 1 minute, which resembles the shape of
a blade. For the duration, you can make a melee weapon
attack with the fiery blade as if it were an improvised
weapon. On a hit, the target takes 2d4 fire damage. The
blade disappears early if it is submerged in water.
28 29
27
16
21 25
14 18
23
17
20
15 19
26
22
24
This potion makes you feel tingly as it charges you When you drink this glowing red elixir, you gain advan- You can coat one melee weapon with this potion. When Your hands turn into a handsome set of powerful crab
up with static electricity. Immediately after a creature tage on the next attack roll you make within the next you hit a creature with the coated weapon in the next claws. For 1 minute, your unarmed strikes using the claws
touches you or hits you with a melee attack made with 24 hours. hour, you can force it to make a DC 12 Constitution saving deal double damage to objects and structures, and you
a metal weapon in the next 24 hours, you can use your throw. On a failed save, the weapon is no longer coated in make grapple checks using them with advantage. The
reaction to send a charge of static electricity back at that the potion, and the target begins to convulse in a manner claws can’t wield weapons or shields or do anything that
creature, dealing 1d10 lightning damage to it. Once you do
18 SLUGSKIN that could be mistaken for an awkward, clumsy series of requires manual precision, such as using tools or magic
so, the effects of this potion end. Drinking this potion makes your skin thick, slippery, and dance steps. The target’s speed is reduced to 0 until the items or performing the somatic components of a spell.
rubbery. Spears and sharp objects that would normally end of its next turn, after which the convulsing ends.
15 INCOMING! pierce your skin have a hard time getting through this 25 RUBBERSKIN
tough texture. For the next minute, you have resistance 22 PRICKLESKIN
Upon drinking this potion, you become hyper-aware to piercing damage. While the potion is active, you can When you drink this blue goo, your skin turns into
of threats from afar and your reflexes snap into action, choose to exude a slime trail as part of your movement. Drinking this potion causes spines to emerge all over your a thick gray rubber. For 1 hour, you have resistance to
empowering you to slip out of harm’s way or knock body. These spines lay flat but can be controlled by you to lightning damage.
missiles aside. For 1 minute, you gain a +2 bonus to AC stand on end. When you successfully grapple a creature
against ranged attacks.
19 THUNDERBELCH and as a bonus action while it remains grappled, you can
deal 1d4 piercing damage to the target. The effects of this
26 KEENING VOICE
Upon ingesting this fiercely fizzing potion, roll a d4 to
determine the number of rounds before you let forth a potion last for 1 minute. When you open this potion, a keening wail comes out of
16 LIGHTNING BREATH
thunderous belch of epic proportions. On your turn that the bottle. When imbibed, this potion gives the drinker’s
For 24 hours after drinking this shimmering gold liquid, round, you must use your action to release the belch. 23 TINY BUBBLES vocal cords a magic resonance. As a bonus action, you can
your voice gains a crackling quality to it and your breath Each creature other than you within 10 feet of you must make a ranged attack against a creature within 60 feet of
sparks and sputters. For the duration, you can use a make a DC 14 Constitution saving throw. On a failed save, Drinking this pink, bitter-tasting potion, causes hundreds you, using your Charisma (Performance) bonus for the
bonus action to exhale an arc of lightning at a creature a creature takes 3d8 thunder damage and is deafened of small, iridescent bubbles to emerge from your nose and attack bonus. The target is unaffected if can’t hear you.
you can see within 30 feet of you. The target must make until the end of your next turn. On a successful save, the mouth and fill a 20-foot cube that you can see within 30 On a hit, the target takes 1d6 thunder damage. The effect
a DC 12 Dexterity saving throw, taking 1d10 lightning creature takes half as much damage and isn’t deafened. feet of you. If the bubbles are left untouched, they float in of this potion lasts for 1 hour.
damage on a failed save, or half as much damage on a place, remaining there for 1 hour. When a creature enters
successful one. Once you exhale this lightning, the effects a space occupied by the bubbles for the first time on a
20 TBD turn, it must make a DC 13 Dexterity saving throw. On a
27 KINETIC POP
of this potion end.
Upon ingesting this fiercely fizzing potion, roll a d4 to failed save, a cacophony of popping erupts as the bubbles When poured over a nonmagical weapon, this potion
determine the number of rounds before you let forth a burst, dealing 1d6 thunder damage to all creatures inside fills the mundane item with kinetic energy, causing it to
thunderous belch of epic proportions. On your turn that the cube. The sound of the bubbles popping can be heard vibrate with anticipation. The next time you hit a crea-
round, you must use your action to release the belch. from a mile away. ture with the weapon, the energy explodes, doubling the
Each creature other than you within 10 feet of you must damage rolled by the weapon’s damage dice. The effects of
this potion end after 1 hour or once the energy explodes.
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When thrown at a point that you can see within 60 feet After imbibing this elixir, your eyes glow with a silvery- When you drink this potion, you are overwhelmed by a Drinking this potion causes you to hyperfixate on your
of you, this volatile liquid explodes, releasing a crimson blue hue. For 1 hour, you gain advantage on saving throws warm lethargic feeling that rests like a blanket over an strikes but potentially opens you to counterattacks. The
ball of gas. Each creature within 5 feet of the explosion against being charmed and resistance to psychic damage. intense burst of energy you feel swirling inside of you. effects of this potion last for 1 minute. For the duration,
regains a number of hit points equal to 1d4 + 1. Once within the next 24 hours when you take the Attack the first time you hit a target with a weapon attack on
action, you can make two additional attacks as part of each of your turns, it deals an extra 1d12 damage of the
that action. Once you do so, the effects of this potion end. same type. Until the potion’s effects end, you also take a
29 CINDERSKIN While the potion is active, you gain the ability to purr like −2 penalty to AC.
When you drink this bubbling, black potion, your skin a cat.
becomes encrusted with charcoal. For 1 hour, you have 37 RATATAM’S GLOWSKIN ELIXIR
resistance to fire damage. 34 DURABILITY
When you drink this potion, your skin begins to shed dim
When you drink this potion, your skin becomes as tough light in a 10-foot radius around you. As a bonus action,
as thick leather that, for a short time, repairs itself. For 1 you can choose to intensify this light—shedding bright
minute, you gain 10 temporary hit points at the start of light in a 10-foot radius, and dim light for an additional
COMBAT POTIONS
each of your turns. 10 feet—or diminish the intensity again. Additionally,
you can take an action to produce a flare of blinding light
around you. Each creature within 30 feet of you that can
UNCOMMON 35 FIRE SHIELD see must succeed on a DC 16 Constitution saving throw
This potion burns like a hot tamale when you drink it or become blinded for 1 minute. An affected creature can
and fills you with fiery strength. The next time you would repeat the saving throw at the end of each of its turns,
take fire damage, you take no damage and instead regain a ending the effect on itself on a success. The effects of this
number of hit points equal to half the damage you would potion last for 8 hours or until you use the flare.
31 GARGOYLE HOOCH 32 ELIXIR OF JIPAMPA have taken. The effects of this potion last for 24 hours or
This gray liquid tastes like mud and makes your tongue When you drink this potion, you can feel your nervous until you regain hit points in this way. 38 DON’T HIT ME JUICE
numb. Within seconds of swallowing the potion, your system gain a boost of furtive energy from the rabbit
skin turns to living stone. For the next hour, you gain spirit, Jipampa. Your pupils dilate and your reflexes When thrown at a creature you can see within 30 feet of
a +2 bonus to AC, and your walking speed is reduced by become enhanced. For the next 24 hours you gain a +5 you, this bright pink elixir breaks, covering the creature
5 feet. bonus to initiative rolls. Additionally, if a trigger would in juice. The target must succeed on a DC 16 Wisdom
allow you to take a reaction, but you have already used saving throw or be pacified for 1 minute. A pacified crea-
your reaction this round, you can choose to take a second ture can’t attack, cast a spell that affects an enemy, or deal
reaction; using this ability causes the effects of this damage to another creature. The target can repeat the
potion to end early. saving throw at the end of each of its turns, ending the
effect on itself on a success.
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When you open this potion, it bursts forth with a When consumed, this warming harvest beverage trans- For 24 hours after drinking this shimmering gold liquid, When you drink this potion, motes of pink light erupt
symphonic fanfare. Until the start of your next turn, forms your head into a Jack-o-Lantern. From your newly your voice gains a crackling quality to it and your breath from your body and orbit around you. For 1 minute,
you are immune to all damage. On your next turn, you formed eyes you cast a cone of glowing light, which sparks and sputters. For the duration, you can use a whenever you take damage from a hostile creature, you
can’t move or take actions, as a wave of lethargy sweeps causes creatures in a 15-foot cone to be under the effects bonus action to exhale an arc of lightning at a creature can use your reaction to teleport up to 15 feet to an unoc-
over you. of the faerie fire spell. At the start of each of your turns you can see within 30 feet of you. The target must make cupied space you can see.
while the effects last, you decide which way the cone a DC 16 Dexterity saving throw, taking 3d10 lightning
faces and whether the cone is active. The effect of the damage on a failed save, or half as much damage on a
40 BOTTLED BIND 49 LIFE-STEAL
potions lasts for 1 minute. successful one. Once you exhale this lightning, the effects
When thrown at a creature you can see within 30 feet of this potion end. This dangerous and disliked potion transforms when
of you, this thick mudlike potion breaks, covering the used. As an action, you can uncork the potion and point
43 SHEEP DRAGON BREW
creature in tacky glue. The target must succeed on a DC 15 it toward a creature within 10 feet of you. The target takes
46 ENHANCED BOTTLED BOMB
Strength saving throw or become restrained for 1 minute. One swig of this hearty potion will see you growing a 3d6 necrotic damage, and the potion transforms into a
The restrained target can use its action to make a DC thick coat of sheep dragon wool all around your body. When thrown at a point that you can see within 60 feet healing elixir. A creature that consumes this elixir
15 Strength check. On a success, the target is no Besides keeping you warm, it aids your survival and of you, this volatile liquid explodes. Each creature within regains a number of hit points equal to the necrotic
longer restrained. protects you from the cold. For the duration your AC 5 feet of the explosion must make a DC 16 Dexterity damage dealt.
increases by 1, and you gain resistance to cold damage. saving throw, taking 3d8 force damage on a failed save, or
The effects of the potion last for 1 hour. half as much damage on a successful one.
41 RESPIRATORY DISTRESS 50 DEMONSKIN
This potion reacts instantly with air, rapidly expanding Uncorking this potion, you are immediately assaulted
44 ENHANCED STATIC SHOCK 47 WRATHFUL SPIRIT
into a 15-foot-radius cloud of irritating gas when exposed. with a powerfully pungent, acrid odor. Once you drink it,
You can throw it at a point you can see within 60 feet of This potion makes you feel tingly as it charges you When consumed, you feel the essence of a long-dead your skin takes on a glowing burgundy hue and your eyes
you, causing it to break open and release the cloud there. up with static electricity. Immediately after a creature spirit overwhelm you. You feel on edge and have an turn a sickly crimson. For 1 minute, you gain a +2 bonus
Each creature within the cloud when it appears must touches you or hits you with a melee attack made with undertone of rage that boils below the surface. Roll 2d8. to AC and resistance to cold, fire, and lightning damage,
make a DC 15 Constitution saving throw. On a failed save, a metal weapon in the next 24 hours, you can use your For the duration, whenever you cast a spell, you can cause as well as bludgeoning, piercing, and slashing damage
a creature spends its reaction coughing and snorting and reaction to send a charge of static electricity back at that one target that took damage from it to take extra force from nonmagical attacks. Until the potion’s effects end,
its concentration is broken if it was concentrating. creature, dealing 3d10 lightning damage to it. Once you do damage equal to the number rolled. The effects of this your creature type changes to Demon (Fiend).
so, the effects of this potion end. potion last for 1 minute.
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15 DUCK FOOT POTION 18 GRANDMA’S TURNIP SOUP 23 CAT’S EYE POTION 27 PIG SNOUT
When you drink this brackish-smelling potion, your This potion tastes like a soup made with love. When you When you imbibe this potion, your eyes become catlike, After drinking this pink pastel potion, there is a brief
hands and feet begin to tingle. Within seconds, they turn consume it during a short rest, you can roll 1d4 Hit Dice and you can choose their color. For the next hour, you uncomfortable transformation, where the imbiber grows
a bright orange and become webbed like a mallard’s feet. (adding your Constitution modifier to each and regaining gain darkvision out to a range of 60 feet. If you already a beautiful, snuffling pig snout. For the next hour, you
For the next hour, you gain a swimming speed of 40 feet hit points equal to the total) without expending them. have darkvision from another source, its range increases become very fond of truffles, perhaps even to the point of
and are able to make a very convincing quacking sound. by 30 feet. belligerence, and you have advantage on Wisdom (Percep-
tion) checks that rely on smell.
19 HERBALIST’S AID
16 POTION OF FOG 24 LIQUID MENDING
Drinking this highly sought-after potion grants you a
28 MACHINE OIL
When you drink this potion, a billow of thick fog pours unique sense helpful for detecting ingredients. For the Also known as “craftsman in a bottle,” this well-loved
from your mouth, duplicating the effect of the fog cloud next hour, you gain a +3 bonus to all ability checks made potion is found in most homes and shops. You can pour When poured over a machine that is in working condi-
spell (no concentration required) centered on you. The to locate an ingredient. this potion over an object to repair a single break or tear tion, this dark black liquid powers up the device, allowing
cloud lasts for 1 hour, and it moves with you, remaining in it, as if by the mending spell. it to function as if it were whelmed by a spirit or acti-
centered on you. As an action, you can expel all remain- vated by the jolt spell. The machine stays powered by this
20 HOMEWARD TONIC
ing fog from your stomach, causing it to remain centered potion for 1 minute.
on that space for the duration. The fog produces a scent
25 LIQUID LOCKPICK
This fiery red elixir smells of home and drinking it gives a
of your choice. sensation of comfort when consumed. For the next 24 hours, Although frowned upon in many villages, this useful 29 POTION OF SOFT STEPS
you always know the direction of the place you consider potion is still sought after by many islanders for both
home, provided it is on the same plane of existence. wholesome and nefarious reasons. You can pour the When you drink this frothy brew, you float an inch off
17 SECRET PATH POTION
potion into a lock, loosening the mechanism inside and the ground and walk on a cushion of air. For the next
When this potion is applied to a pair of boots, it allows decreasing the DC to pick it by 1d4. Once a lock’s DC is 10 minutes, you gain a +2 bonus to Dexterity (Stealth)
21 SOFT PAW
their wearer to leave a trail of magical tracks that are reduced by this potion, its DC can’t be reduced by another checks, and you leave no discernible tracks.
invisible to the naked eye. This trail is only visible to a When consumed, this liquorice-flavored potion turns liquid lockpick potion. The effects of this potion last
creature who can see invisible objects (such as one bene- your hands and feet into fur-covered paws. For the next for 1 hour.
fiting from see invisibility or truesight) or has imbibed
30 LIQUID CAT
10 minutes, you have advantage on Dexterity checks.
a pathseeking potion. When this potion is brewed, the This lively swirling concoction transforms and solidifies
creator can choose the color of the tracks. The boots leave
26 LANGUAGE LORE
into a friendly cat when poured out. The cat serves you as
tracks for 24 hours, and the tracks last for one month 22 POTION OF HEALING TOUCH
This grayish potion tastes like chewed up paper. For 1 a familiar, as if from the find familiar spell. The cat disap-
before fading from view. hour after drinking it, you understand the literal meaning pears after 24 hours.
When this glowing blue potion is poured on your hands,
it gives you the ability to heal. As a bonus action, you can of any spoken language that you hear.
touch a creature, causing it to regain 2d4 hit points.
This potion’s effects last 1 hour or until you have used
this ability.
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When you drink this potion, you gain the ability to cast This potion was discovered by accident by the great brew- Consuming this sweet potion gives you a calming sensa- This pale blue potion smells like ozone. When you drink
a spell that was cast by another creature within the last master, Bowark. Unsealing it fills the room with a strong tion before reinvigorating your life force and pushing you it, your mind expands, and you gain a brief but exceptional
minute. The spell has to have been cast within 100 feet of scent of hops and yeasty goodness. When consumed this into action. You regain 100 hit points, and as part of the capacity to comprehend the vast complexities of the arcane.
you, and you must be aware that the spell was cast. Once beer gives you a warm euphoric calm that makes you feel same bonus action to consume it, you can immediately For the next minute, you can concentrate on two spells at
imbibed, you can cast the copied spell once within the like everything will be alright. Until this potion’s effects make a melee weapon attack, cast a spell that targets only the same time. If you are forced to make a Constitution
next minute, without expending a spell slot or material end, you can choose to reroll any ability check, attack roll, one creature or object, or move up to your speed. saving throw to maintain your concentration, you must
components. If the spell requires a saving throw or spell or saving throw you make. You can reroll in this way a make a separate saving throw for each spell.
attack roll, you use the DC and attack bonus of the crea- total of 7 times before the potion wears off.
ture that originally cast the spell.
57 UNIFIED MIGHT
WHIMSICAL POTIONS
55 BLESSING OF THE MOON SPIRIT
When consumed, this potion produces a burning sensa-
After drinking this potion, which glows like a full moon, tion that fills your body, leaving you with newfound
you gain a strange and wondrous affinity for the moon’s intellectual and physical strength. For the next hour, two
COMMON
light. This potion’s effects are permanent. ability scores of your choice increase to 25.
While moonlight touches you, you can use a bonus
action to expend three hit dice. You can use this ability 58 UMI’S POWERFUL UNDERTOW
once per long rest.
This potent elixir allows the drinker to enhance their 1 POTION OF MELODIOUS BIRD CALLS 3 POTION OF INTOXICATING AROMA
When you first consume this potion, your hit point
aquatic spells with the ocean’s wrath. For the next hour,
maximum is increased by 2d10 until this potion’s effects
when you cast a spell that produces or manipulates water When you drink this frothy liquid, you can perfectly When consumed, you smell of an expertly crafted
end. This doesn’t count against the number of potions
in some capacity, the spell is cast as if using a spell slot mimic the call of any songbird for 24 hours. perfume. The effects of this potion last for 22 years. This
you can have affecting you at once.
of one level higher. Additionally, spells that use water doesn’t count against the number of potions you can have
to deal damage to a creature or object, deal an extra 2d12 affecting your body at once.
2 PROJECTED THOUGHTS
bludgeoning damage.
Alternatively, you can throw the potion into an unoc- When you drink this gritty potion, a 1-foot-diameter 4 LADYBUG KINSHIP
cupied space within 30 feet of you, breaking the glass and bubble emerges from the top of your head. The bubble
summoning three water elementals in the nearest unoc- lasts for 1 hour and moves with you, remaining centered When opened, this potion begins to evaporate quickly. For
cupied spaces. These creatures are under your control on you. Until this effect ends, you can choose to project 1 minute, as the potion evaporates, ladybugs fly out of the
until destroyed. your thoughts into the bubble, where they manifest as bottle at a rate of 500 per round. The potion stops produc-
illusory but silent words or images (your choice), which ing ladybugs once it has fully evaporated.
anyone can see.
46 47
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This potion makes everything taste amazing. When you After drinking this potion, you are instantly adorned with After consuming this clear and flavorless potion, you When consumed, this potion tastes as if it were a freshly
pour it on any food, no matter if it’s a hunk of tofu or a striking and distinctive plumage. You can control it to quickly undergo a radical transformation, becoming brewed tea with the perfect amount of honey mixed in.
slab of slow-roasted brisket, essence of umami makes it create dazzling displays of shimmering feathers, irides- the child version of yourself for the next 4 hours. For For the next hour, you are unable to speak without sing-
glow with magic. When the food is tasted, it magically cent colors, and stunning patterns. When you do so, you the duration, you are one size smaller (to a minimum ing, and you have advantage of Charisma (Performance)
gives the taster their own personal version of the ulti- gain advantage on all Charisma (Performance) checks of Small), and your Strength and Dexterity become 10, checks using your voice.
mate culinary experience. made to distract or amaze. The effects of this potion last unless those scores are already less than 10.
for 24 hours.
18 FLUFFPLUM TONIC
6 VOCAL STRANGER 14 PIGMENT
10 MUSICAL MIXER This nearly weightless liquid grants to drinkers the attri-
Once imbibed, you can perfectly mimic the speech of a When consumed, this multicolored potion allows you butes of a dandelion, allowing them to float safely to the
person you’re not familiar with. If you can’t think of a When uncorked, this silvery elixir produces beautiful, to produce a variety of oil paints from the tips of your ground when falling and be easily carried by the wind. For
person you’ve never met, you instead mimic a random ethereal music for 1 hour as it slowly evaporates. fingers. You can change the color of the paints at will, and the next hour, you are under the effects of the feather fall
voice. The effects of the potion last for 1 hour. they never seem to run out. The effects of the potion last spell and weigh no more than 1 pound.
for 8 hours.
11 STINK BREW
7 BEARD BREW 19 MERRIMENT
It stinks and now so do you! After drinking this potion, 15 AUDIO ODDITY
Drinking this fuzzy liquid gives the sensation of wool all other creatures within 15 feet of you must succeed on Is this just booze? For the next hour, you become incred-
rubbing against your entire body. When consumed, you a DC 13 Constitution saving throw or be unable to will- When opened, this embarrassing and noisy potion ibly intoxicated. For the duration, you gain expertise in a
instantly grow facial hair, even if you would not normally ingly move closer to you for the duration. A creature that sounds like a man sobbing. When consumed, this potion skill of your choice, which means your proficiency bonus
be able to do so. The style of facial hair is random, and hasn’t yet made this save must immediately do so when it strangely mutes the sound produced by any spell cast by is doubled for any ability check you make with it. Until
it stays on your face until shaven off. This doesn’t count moves within 15 feet of you. The effects of the potion last the imbiber for the next 1 hour. this effect ends, all ability checks you make that don’t use
against the number of potions you can have affecting 1d4 rounds. the chosen skill are made with disadvantage.
your body at once.
16 HINDSIGHT
12 DUKO THE TRICKSTER’S ELIXIR 20 BUBBLE MESSAGE
8 PHOTOSYNTHETIC SKIN A well-known potion amongst investigators and
This potion is easily mistaken for brackish water. Once merchants, this thick brew acquires special insight on an As part of the bonus action to consume this potion, you
This vibrant green potion tastes like freshly cut grass. For you drink it, you can produce an egg, rock, coin, or object when poured over it. The only downside is that speak a message and hiccup a bubble, which magically
the next 24 hours, while the sun is out you regain 1 hit 2-foot-long string from your mouth. This effect lasts until you must then lick the brew off the object to obtain any contains the message inside it. You then describe a creature
point at the start of every hour. utilized. This doesn’t count against the number of potions of this information. When poured and then licked off, you are familiar with and the bubble floats to that creature,
you can have affecting your body at once. the potion reveals a minor but useful bit of information traveling at a speed of 1 mile per hour, and then pops. The
about the object. bubble pops early if it takes any damage. When the bubble
pops, it releases the contained message in your voice.
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Lorem ipsum dolor sit amet, consectetur adipiscing elit. You are filled with intense feelings of confusion before This mischievous little slime can sometimes form in place When you apply this oil to an object, you assign a signa-
Aliquam molestie maximus tellus, quis convallis velit an apparition emerges from your body that resembles a of a potion. If noticed before being consumed, it can be ture sound that accompanies the object when it’s used.
egestas eu. Donec consequat libero sed ipsum suscipit young girl with onyx skin and hair and piercing green thrown to an unoccupied space within 30 feet of you,
posuere. Nulla cursus leo vitae augue vulputate, eu frin- eyes. Only you can see it, and it can’t speak. It functions releasing the slime when it shatters. After hurling the
gilla turpis tincidunt. Sed suscipit ornare congue. Curabi- as the unseen servant spell and lasts for 1 hour. potion, a soda slime appears in the space and acts of its
tur ac ex in felis vehicula congue. own volition.
26 HSIREBBIG
22 ELDER ELIXIR
This bitter potion grants you a special form of speech that
WHIMSICAL POTIONS
This unassuming potion temporarily doubles your age when sounds like absolute gibberish to anyone who isn’t also
consumed. The effects of the potion last 1d12 months. under the effects of a hsirebbig potion. Even spells like
comprehend languages fail to decipher this speech. The
effects of this potion last 24 hours. UNCOMMON
23 WITCH’S HIDDEN GEM
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This bitter unappealing elixir turns your stomach and is When consumed, this viscous brew tastes like wet soil. When brewed, this potion takes on the essence of Once consumed, this potion gives sentience to your
often a fight to keep down your gullet. Once consumed, For the duration, you become immune to the prone a random humanoid within 1 mile. A creature that shadow. The shadow starts to act independently of you
you grow a 6-foot-long prehensile tail, which takes a form condition. Whenever you would fall prone, you instead consumes the potion takes on the visage of that creature but is still bound to your body. It has its own emotions
decided by the GM. The tail can be used as if it were a stand up as if an invisible force kept you that way. Even for the next 24 hours. and personality but can’t interact with the world in any
third arm and can easily support your own weight. The by choice, you cannot go prone. The effects of this potion way beyond what a normal shadow could. The effects of
tail lasts for 1d12 days before falling off. last 10 days. this potion last until removed, as if it were a curse. This
44 SPIRIT SWEETS doesn’t count against the number of potions you can have
This bitter concoction tastes and smells horrible to phys- affecting your body at once.
36 MOVE A THING 40 LUNAR ELIXIR
ical beings, yet couldn’t taste more delicious to spirits,
When poured over an object that weighs 500 pounds When poured out, this silvery liquid rapidly expands and many of which would trade quite a bit for a sip of the 47 OBJECT EMBODIMENT
or less, it begins to weigh lighter and lighter. The object coats the surrounding area, creating a chalky white sheen brew. A spirit with a challenge rating of 8 or lower that
weighs up to 1d100 pounds less at the start of every hour across everything it touches. For the next 8 hours, gravity consumes this potion becomes drunk and happy for 1d4 When you drink this metallic potion, your body twists
until it weighs exactly 10 pounds. It remains weighing in a 20-foot-radius, 300-foot-high cylinder centered on days. Alternatively, the potion can be poured out, attract- and alters into an object of your choice, as if by the true
10 pounds for 1 week, after which the effects of this the potion is like the moon’s gravity. The jump distance ing spirits with a challenge rating of 2 or lower that are polymorph spell. This effect doesn’t require your concen-
potion fade. for all creatures inside the cylinder is tripled, and falling within 1 mile. When poured out, the potion attracts spir- tration and ends after 1 hour.
damage taken inside the cylinder is halved. its for 8 hours or until it is consumed.
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When consumed, you feel a rush of magical inspiration When you drink this potion, your hair turns dark red
flow through you. You instantly learn a random 3rd-level (if you have any), and you gain the ability to speak with
spell. You can cast it without expending a spell slot, and chickens permanently, as if by the speak with animals
once you do so, you can’t cast it in this way again until spell. Additionally, you can crow a sacred and thunder-
you finish a long rest. This potion’s effect is permanent, ous cackle that summons 100 chickens in a 20-foot radius
and it doesn’t count against the number of potions you centered on you. These chickens appear running from a
can have affecting you at once. distance, digging out from the ground below, and falling
from the sky in a veritable tsunami of flapping, clucking
poultry. Each creature in the area (excluding you) must
57 CRAFTER’S BREW make a DC 19 Dexterity saving throw, taking 30d6 slash-
The crafter’s brew can be added to any larger container ing damage on a failed save, or half as much damage on a
of water or a small body of water to create an enchanting successful one. Once you’ve summoned the chickens in
bath. The first nonmagical object submerged in the water this way, you can’t do so again. This doesn’t count against
for at least 1 minute gains a permanent magical effect. the number of potions you can have affecting your body
This effect is random and powerful enough that the item’s at once.
rarity should be considered uncommon or higher.
60 DISAPPEARING ACT
58 DANCING FEET When consumed, your body vanishes along with all the
After drinking this potion, you no longer walk or run— items you were wearing or carrying, and your sentience is
now you dance. Going from one place to another is no transferred into a random object within 100 miles of you.
longer a mundane trudge, a shuffling expression of ennui.
How you get from point A to point B is now a dazzling
dance performance. From smooth, elven waltzes, to
nakudama hops and gyrations, to the interpretive dance
forms of the dara, you explore them all. Your stylish
moves increase your walking speed by 10 feet, give you a
+5 bonus to Charisma (Performance) checks that involve
dancing, and grant you proficiency in Dexterity saving
throws if you don’t already have it. This lasts until you
dismiss the potion’s effects as an action.
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