KWJWJ
KWJWJ
>
<!-- Config file for the GUI Skin (CImageGUISkin) -->
<!-- Source border is the border width (in pixels) on the texture -->
<!-- Dest border is the border width on the screen (also in pixels) -->
<!-- Order of elements dosn't matter
-->
<!-- <NodeNames> are not case sensitive
-->
<!-- attribute = ARE case sensitive
-->
<!-- Texture = filename
-->
<!-- SrcBorder = top,left,bottom,right
-->
<!-- DstBorder = top,left,bottom,right
-->
<Skin>
<Properties>
<Name data="Purple - Obsessed" />
<Author data="Icematoro" />
<Version data="1.0" />
<Date data="2020-02-01"/>
<Desc data="Icematoro isn't all that good at this."/>
<Fallback skin="" />
</Properties>
<Global guialpha="255">
<EGDC_3D_DARK_SHADOW a="255" r="140" g="140" b="140" />
<EGDC_3D_SHADOW a="255" r="120" g="52" b="199" />
<EGDC_3D_FACE a="255" r="255" g="255" b="255" />
<!-- Changes the color used as background in dropdown menus like the
banlist selection one and the deck selection dropdown -->
<EGDC_3D_HIGH_LIGHT a="255" r="14" g="11" b="18" />
<EGDC_3D_LIGHT a="255" r="255" g="255" b="255" />
<EGDC_ACTIVE_BORDER a="255" r="200" g="200" b="200" />
<!-- Changes the color of the text used infor the version name and/or
title of menus, WHILE they are enabled. -->
<EGDC_ACTIVE_CAPTION a="255" r="211" g="173" b="255" />
<EGDC_APP_WORKSPACE a="255" r="255" g="255" b="255" />
<!-- Changes the color of the text used in buttons. Also change the
color of the text displayed in "Card Info"-->
<EGDC_BUTTON_TEXT a="255" r="255" g="255" b="255" />
<!-- Changes the color of the text used in box that are "grey",
usually. Examples: the phase buttons when-->
<!--pressed, the thext in the "Attribute" and "type" menus, while the
"monster" category is not selected-->
<EGDC_GRAY_TEXT a="255" r="255" g="255" b="255" />
<EGDC_HIGH_LIGHT a="0" r="0" g="0" b="0" />
<!-- Changes the color of the text used in the main screen's top left
menus-->
<EGDC_HIGH_LIGHT_TEXT a="255" r="255" g="255" b="255" />
<EGDC_INACTIVE_BORDER a="0" r="255" g="255" b="255" />
<!-- Changes the color of the text used in for the version name and/or
title of menus, WHILE they are disabled
test changing it, then go to the main menu and click in a free
are, so the menu becomes "inactive" -->
<EGDC_INACTIVE_CAPTION a="255" r="255" g="255" b="255" />
<EGDC_TOOLTIP a="255" r="40" g="40" b="40" />
<EGDC_TOOLTIP_BACKGROUND a="150" r="70" g="190" b="240" />
<!-- Changes the color of the scroll bar used in Deck edit's search
results-->
<EGDC_SCROLLBAR a="255" r="70" g="21" b="80" />
<EGDC_WINDOW a="255" r="255" g="255" b="255" />
<!-- Changes the color 'arrows' used in the deck selection dropdown
menu and the arrows used when you need to scroll to see more results for something
in a selection-->
<EGDC_WINDOW_SYMBOL a="255" r="0" g="0" b="0" />
<EGDC_ICON a="255" r="45" g="70" b="135" />
<EGDC_ICON_HIGH_LIGHT a="255" r="70" g="190" b="240" />
<!-- Changes the coordinates used for the text in the Version name,
Update Log, etc-->
<Caption tbardistancex="4" tbardistancey="8" />
<!-- Changes the width in the'arrows' used in the deck selection
dropdown menu, category dropdown menu, etc-->
<WindowButton width="24" />
<!-- Changes the color used for the check markers in the checkboxes,
like the "Show unofficial card" -->
<CheckBoxColor a="255" r="33" g="161" b="33" />
</Global>
<Custom>
<!-- Changes the color used for the text with the types (Card Type,
Attribute, monster type) in the "Card Info" area-->
<CARDINFO_TYPES_COLOR a="255" r="242" g="255" b="0" />
<!-- Changes the color used for the text with the stats (level, rank,
atk, def) in the "Card Info" area-->
<CARDINFO_STATS_COLOR a="255" r="242" g="255" b="0" />
<!-- Changes the color used for the Archetype Name in the "Card Info"
area -->
<CARDINFO_ARCHETYPE_TEXT_COLOR a="255" r="242" g="255" b="0" />
<CARDINFO_PASSCODE_SCOPE_TEXT_COLOR a="255" r="242" g="255" b="0" />
<!-- Changes the color used as background for the area where the card
picture is displayed in Deck Edit -->
<CARDINFO_IMAGE_BACKGROUND a="255" r="21" g="21" b="23" />
<DUELFIELD_ANNOUNCE_TEXT_BACKGROUND_COLOR a="255" r="30" g="30"
b="30" />
<!-- Changes the color of the color used in the box after a card is
announced. Example: Psi-Blocker -->
<DUELFIELD_ANNOUNCE_TEXT_COLOR a="255" r="255" g="255" b="255" />
<!-- Changes the color of the color used as background in the tooltip
box, the area with the card details when you hover the mouse over it in the field
-->
<DUELFIELD_TOOLTIP_TEXT_BACKGROUND_COLOR a="200" r="27" g="0" b="46" />
<!-- Changes the color of the color used in the text with the tooltip
box, the area with the card details when you hover the mouse over it in the field
-->
<DUELFIELD_TOOLTIP_TEXT_COLOR a="255" r="217" g="192" b="235" />
<!-- Changes the color for the zones you are hovering on the field -->
<DUELFIELD_HOVERED a="255" r="230" g="230" b="230" />
<!-- Changes the color for the zones where a link monster points to -->
<DUELFIELD_LINKED a="255" r="230" g="230" b="230" />
<!-- Changes the color for the zones where mosters co-linked with the
monster that you hover the mouse over are -->
<DUELFIELD_MUTUAL_LINKED a="255" r="30" g="255" b="30" />
<!-- Changes the color for the borders of a zone , when you have to
select it. Example: when selecting a zone to normal summon -->
<DUELFIELD_SELECTABLE_FIELD_OUTLINE a="255" r="230" g="230" b="230" />
<!-- Changes the color for the borders of a card, when it is
selectable. Example: a Maxx C in your hand will have this color when asking you to
activate it-->
<DUELFIELD_SELECTABLE_CARD_OUTLINE a="255" r="230" g="230" b="230" />
<!-- Changes the color for the borders of a card, when it is selected.
Example: a card that you add to your hand via Terraforming-->
<DUELFIELD_HIGHLIGHTING_CARD_OUTLINE a="255" r="230" g="230" b="230" />
<DUELFIELD_CARD_SELF_WINDOW_BACKGROUND a="255" r="28" g="3" b="43" />
<!-- Changes the color for area around the caption text when you are
selection cards from a group.
Example: when you are selecting what monsters to banish by Block
Dragon-->
<DUELFIELD_CARD_OPPONENT_WINDOW_BACKGROUND a="255" r="255" g="0"
b="0" />
<DUELFIELD_CARD_SELECT_WINDOW_OVERLAY_TEXT a="255" r="255" g="255"
b="255" />
<!-- Changes the color for the caption text when you have to select
cards from a location.
Example: the "Deck[1], Deck[2], etc, positions shown when you
select a card with something like Terraforming-->
<DUELFIELD_CARD_SELECT_WINDOW_SET_TEXT a="255" r="242" g="255" b="0" />
<DUELFIELD_CARD_SELECTED_WINDOW_BACKGROUND a="255" r="0" g="255"
b="255" />
<!-- Changes the color for the texts in the room list menu. Examples:
the "Server", "Nickname", "show locked rooms" texts-->
<ROOMLIST_TEXTS_COLOR a="255" r="230" g="230" b="230" />
<!-- Changes the color for a room that didn't have any of its settings
changed from the default ones-->
<ROOMLIST_NORMAL_ROOM a="250" r="230" g="230" b="230" />
<!-- Changes the color for a room that has any of its settings changed
from the default ones. Example: different LP, different starting hand, etc-->
<ROOMLIST_CUSTOM_ROOM a="255" r="255" g="0" b="0" />
<!-- Changes the color for a room, in the room list, that has already
started its duel.-->
<ROOMLIST_STARTED_ROOM a="255" r="230" g="230" b="230" />
<Button texture="button.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Pressed texture="ButtonPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<!-- Changes the background color used when a button is pressed."
-->
<Color r="255" g="255" b="255" a="255" />
</Pressed>
<ButtonDisabled texture="ButtonDisabled.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</ButtonDisabled>
</Button>
<MenuBar texture="MenuBar.png">
<!-- Changes the size of the image used in for the top bar in the main
menu.
Changes are visible only when setting brx and bry are set to higher
values-->
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<MenuPane texture="MenuPane.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<!-- Changes the color used in the background panel for the menus
in the main screen, like the "Repository Status" menu -->
<Color r="255" g="255" b="255" a="255" />
</MenuPane>
<MenuPressed texture="MenuPressed.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
<Color r="255" g="255" b="255" a="255" />
</MenuPressed>
</MenuBar>
<CheckBox texture="CheckBox.png">
<!-- Changes the size of the image used in the checkboxes like the ones
used
in Deck Edit's "Show unofficial cards" or the "Effect" boxes -->
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<CheckBoxDisabled texture="CheckBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</CheckBoxDisabled>
</CheckBox>
<ComboBox texture="ComboBox.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
<ComboBoxDisabled texture="ComboBoxDisabled.png">
<SrcBorder tlx="1" tly="1" brx="1" bry="1" />
<DstBorder tlx="1" tly="1" brx="1" bry="1" />
</ComboBoxDisabled>
</ComboBox>
<SunkenPane texture="sunkenpane.png">
<!--This file is used as "background" for areas of the client, including:
-the area where the card name and its ID is displayed, in deck edit
-the area where texts are displayed in LAN mode
-the are where the card picture is displayed
-the area where a replay name is typed, when savinng it
-the area in deck edit where all the multiple filters and menus are placed-->
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
</SunkenPane>
<TabControl texture="TabControl.png">
<!-- Changes the thickness of the image used in the menus in Deck Edit:
Card Info, Log, Settings, etc
if you set the values to high, it will become not visible -->
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
<TabButton texture="TabButton.png">
<SrcBorder tlx="3" tly="3" brx="3" bry="3" />
<DstBorder tlx="3" tly="3" brx="3" bry="3" />
</TabButton>
<TabButtonPressed texture="TabButtonPressed.png">
<SrcBorder tlx="10" tly="10" brx="10" bry="10" />
<DstBorder tlx="10" tly="10" brx="10" bry="10" />
</TabButtonPressed>
</TabControl>
<Window texture="windowbg.png">
<SrcBorder tlx="25" tly="5" brx="5" bry="1" />
<DstBorder tlx="25" tly="5" brx="5" bry="1" />
</Window>
<ProgressBar texture="gauge1.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="150" r="255" g="255" b="255"/>
<Filled texture="gauge2.png">
<SrcBorder tlx="16" tly="16" brx="16" bry="16" />
<DstBorder tlx="16" tly="16" brx="16" bry="16" />
<Color a="255" r="255" g="255" b="255" />
</Filled>
</ProgressBar>
</Skin>