07 UI Design
07 UI Design
“User interface design in games differs from other UI design because it involves an
additional element : fiction”
User Interface design
2
User Interface design
3
User Interface design
4
User Interface design
5
User Interface design: DIEGETIC
6
User Interface design: DIEGETIC
Metro 2033
Perfect integration of non-future elements in a diegetic user
interface.
7
User Interface design: DIEGETIC
Metro 2033
Slow response is part of the design telling the user how weak
humans are against monsters.
8
User Interface design: DIEGETIC
Batman
Fiction games use technology to justify overlaying UI over real
environments.
9
User Interface design: DIEGETIC
Batman
Futuristic and “fiction” games use this.
10
User Interface design: DIEGETIC
Batman
Futuristic and “fiction” games use this.
11
User Interface design: DIEGETIC
Batman
Futuristic and “fiction” games use this.
12
User Interface design: DIEGETIC
Batman
Futuristic and “fiction” games use this.
13
User Interface design: DIEGETIC
Batman
It once was a great game mechanic. But nowadays is a knock-off
of some other game.
14
User Interface design: DIEGETIC
15
User Interface design: DIEGETIC
16
User Interface design: DIEGETIC
17
User Interface design: META
18
User Interface design: META
19
User Interface design: META
20
User Interface design: META
21
User Interface design: META
22
User Interface design: META
23
User Interface design: META
24
User Interface design: META
25
User Interface design: META
26
User Interface design: META
27
User Interface design: META
28
User Interface design: META
29
User Interface design: META
In Iron Man´s helmet, we can´t say that the UI is META since it´s
not a 2d version of something. It´s an actual projection close to
the face.
30
User Interface design: SPATIAL
31
User Interface design: SPATIAL
32
User Interface design: SPATIAL
33
User Interface design: SPATIAL
34
User Interface design: SPATIAL
35
User Interface design: SPATIAL
36
User Interface design: SPATIAL
37
User Interface design: NON DIEGETIC
38
User Interface design: NON DIEGETIC
Easy to create.
Easy to show needed information.
Narrative breakers.
Sometimes unavoidable..
39
User Interface design
Conclusion:
●
The less narrative breaker they are, Uis are considered better.
●
Sometimes it´s impossible to integrate everything.
●
Knowledge and practice is power.
●
Modern markets are changing this.
●
New inputs set new standards.
40