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" SHONENJIUMP MANGA
Story & Art by @
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kindly left the onions out
of the salad. But there
were turnips in their place.
I'm sorry. | can't eat
turnips either.
-Tite Kubo
BLEACH © 2001 by Tite Kubo. All rights reserved. First published in Japan
in 2001 by SHUEISHA Inc., Tokyo. English translation rights arranged by
SHUEISHA Inc.
1098
First printing, June 2006
Eighth printing, June 201 |
ya
BLEAGTIS THE UNDEAD
Contents
108. A Time to Scare y
109. Like a Tiger Trying Not to Crush the Flowers 31
110. The Dark Side of the Universe 5|
I 11. Black & White 7|
| 12. The Undead 2 (Rise & Rage) 89
113. The Undead 3 (Closing Frantica 109
| 14. Everything Relating to the Crumbling World 129
115. Remnant 149
COULON’T
THEY HAVE
USED
AHELL
BUTTERFLY
TO SENDA
MESSAGE?
HAS BEEN
SIGNED BY
BOTH
CAPTAIN-
GENERAL
YAMAMOTO
AND CAPTAIN
HITSUGAYA
OF I0TH
COMPANY.
JOINT
) SIGNA-
TURE?
AGENT OF THE RITEI-TAl,
THE SECRET REMOTE UNIT,
ell JTH SQUAD:
TOP MESSENGER DIVISION
SECRET?
LT A gfx
LLL
jo <8 4
. Y* ae ? Uf > te a eg a ff :
>.
:
QUITEA Ff
SPECIMEN.
CAPTAIN
I'M GLAD
KYORAKU! HE
MISSED
HIS
IT’'SATOP SAKETSU
SECRET IT WAS CHAIN AND
MESSAGE MURDER! HAKUSUI
SIGNED BY SOUL SLEEP
CAPTAIN- WERE
GENERAL REMOVED
YAMAMOTO ANO HIS
AND AND THE HEART
CAPTAIN KILLER'S DESTROYED
A. HITSUGAYA. IDENTITY
BYA
\ ZANPAKU-TO.
IS SOME-
THING
| CAP- WRONG...
TAIN
KYO-
RAKU?
CAPTAIN
AIZEN!
THAT'S
FORA
YOUNG
NO
NEED TO
SUMMARILY )
KILL HIM.
HAVE THE
RELIEF
COMPANY
SECURE
HIM.
I'LL TAKE
a resets
CARE
RIGHT ,
THAT’S ALL
FORGIVE AWAY. THE MORE
MY \ REASON
IMPERTI- NM
NENCE.
THINGS
..COMPLI- SEEM TO
CATED. i on BE
GETTING
108. A Time to Scare
a T ite |imo F
LE ee v
BS
\%N
~
| CAN
CUT HIM!
XV \ \
‘j
h
\ | MIAH
a) A
gf
|
ie
rome
err Ti -
a]Wr f yti
nyt ]
f t i/
Ps
H I T T I N G
HIM,
<—
rr
CELL
jax
I’M AFRAIO
OF HIS
= |SHOULD.
~ BE ABLE TO
O CUT HIM!!
UT HIM
CAN WIN,|
| CAN WIN,
| CAN WIN,
| CAN WIN!!
NY
AUS
uLOSE?! ~
ISHE =
DEAD?!
NO WAY!!
| DON’T
BELIEVE
IT!
wy
ci i
NT }
Another Random Scribd Document
with Unrelated Content
A Disputed Score.
Diagram I.
Ball 2, touching the left side cushion and 4½ in. from left top
pocket. Play a very soft stroke so that ball 1 may be left at 1′; a losing
hazard from the spot is then open. This stroke is best made if the
player stand close to the balls and lean over the table, making his
bridge for the cue bouclée—i.e. the forefinger bent round the cue. If
played in the usual way the stroke could not be reached without the
long rest, and the eye is then so far from the ball that error and
failure are probable. Any ordinary player can show the stroke, which
is quite easy and very useful.
D. Ball 1, 5 in. from cushion 5 and 17 in. below the left middle
pocket.
Ball 2, 6 in. from cushion 5 and 7 in. below the left middle pocket.
This is an example of a hazard to a blind pocket. Ball 1 should be
struck gently, and its position after the stroke will be in the direction
of the right top pocket. It is, in fact, a fine cut, and if played with
sufficient strength ball 1 may probably go into the right top pocket. If
ball 1 be placed 6 in. from cushion 5, the stroke is slightly fuller and
may be played slower; after impact the ball will travel in the direction
D E.
Diagram II. shows positions for doubles, with which it is well to
accustom the eye. Though such strokes are not very much used in
billiards, they are occasionally of great value, and their principle is
based on the equality of the angles of incidence and reflexion. It is
clear that a double may be set up at almost any part of the table, and
it is well that several positions should be selected and played from till
some certainty is obtained; those shown in the diagram are merely
types. In these cases ball 1 is played full or nearly so on 2, and
position for a further score may with attention to strength be
attained. Doubles are used more in pool and pyramids than in
billiards, and will be treated in detail when the two former games are
described.
Diagram II.
It may be as well to make a few remarks explanatory of the
diagram. A is an example of a double in baulk where the balls are
easily reached. The point A on the cushion where impact with ball 2
should take place is half-way between the baulk-line and the bottom
cushion. A ball played from B to A should, if truly struck in the centre,
fall into the left bottom pocket. Place balls 1 and 2 as shown in the
diagram on the line B A, keeping 2 sufficiently far from the cushion to
avoid a kiss; play full, and 2 should be doubled. Again, let C be the
middle point of cushion 6, and imagine lines joining it with the right
middle and right top pockets. On these lines place the balls. A full
stroke from ball 1 to 2 should double the latter in the one case into
the right top pocket, in the other into the right middle pocket.
Next, D is an instance of a simple double, from which in more ways
than one a losing hazard from spot may be left. Ball 1 is 24 in. from
cushion 6 and 26½ in. above the middle pocket; ball 2 is 5 in. from
the same cushion and 20½ in. above the pocket. A full stroke will
double ball 2 into the right middle pocket, and ball 1 may be left near
the line from the left middle pocket to the spot.
In the case marked E, ball 2 is just beyond the shoulder of the right
middle pocket, ball 1 being so placed nearly in a line from 2 to the left
bottom pocket that a full stroke about No. 1 strength will carry 2 to
the left top pocket. Ball 1 may be so played as to leave a losing hazard
into the left top pocket from a ball on spot.
All these strokes should be played medium strength, say No. 1 or 2;
in practice it will be found that the angle of reflexion varies
somewhat with the strength, and in a less degree with the table.
As great accuracy is of the highest importance in playing winning
hazards, it is evident that, when either ball has a considerable
distance to travel, the stroke should not be played too slowly; for in a
very slow stroke imperfections of ball or table tell more than when
greater strength is used. Also, before leaving the subject, it is
desirable to impress the reader strongly with the importance of the
remarks on pages 145–6 respecting play into a more or less blind
pocket. Attention to them is essential to good spot play and also to
what is called play at the top of the table. Clearing the dangerous
shoulder of the pocket is the secret of success.
We now proceed to losing hazards, which with most amateurs
form the mainstay of the game; partly because being easier than
winning hazards, they are usually taught first, but mainly because
they are possible with a slovenly style and inaccurate striking which
effectually prevent success with winners. In reality, however, they
will repay care and accuracy as much as any other stroke, because,
unless ball 2 be struck in the proper place, it will not travel in the
desired path, and the result of a poor stroke may be success as
regards the hazard, coupled with leaving ball 2 hopelessly safe. When
played with intelligence and with due regard to the position of ball 2
after the stroke, they form most excellent practice. Following the
usual custom, these strokes may be divided into short and long
losers, and each will be separately treated; at present, of course, plain
strokes only being considered. It is convenient to take the half-ball
hazard as the standard or typical stroke; it is the easiest for the
reason given at p. 133, because aim is taken at the edge of ball 2, a
well-defined mark, instead of at an indefinite point on the ball’s
surface. Moreover, on billiard-tables certain positions are recognised
as affording half-ball losers, and these are most valuable to a player
as supplying the means, during play, of testing and correcting his
strokes or his judgment of angles. It often happens from many causes
that a man’s eye or nerve partially fails, which failure destroys
confidence and begets still worse play; he probably before long gets a
stroke from one of the many positions which should be played half-
ball. The mere effort to recognise the situation tends to arrest
demoralisation, whilst the success which follows correct recognition
goes far to restore equanimity and confidence. That is one reason
against wantonly altering the positions of the spots on the table, the
size of the D and such matters; though, no doubt, if the game can
thereby be certainly improved, the alteration is justified, and in time
players will learn similar positions under the altered circumstances.
Hitherto such changes have been made rather with the view of
cramping the play of one or two men, and so placing others less able
or less diligent on a par with them, than with the object of making an
undeniable improvement in the game. Such modifications under the
pretext of reform are much to be deprecated.
Taking the billiard, pyramid, and centre spots as fixed points on
the table, Diagram III. shows with sufficient accuracy the lines of
half-ball strokes to the top pockets. Let the billiard spot be
considered first. From either top pocket there is a half-ball stroke to
the opposite one; also from either middle pocket there is similarly a
half-ball hazard into the opposite top pocket. Next, from a ball placed
on the pyramid spot there are half-ball hazards from either corner of
the D into the top pockets; and, lastly, from a ball on the centre spot,
half-ball strokes to either top pocket may be made from positions
about 7½ in. to the right and left of the centre spot of baulk. Precise
accuracy in definition of these strokes is not attempted; tables and
balls vary, whilst no two men strike exactly alike; hence each must
work out for himself the exact position for a half-ball stroke; it will in
every case be reasonably near the lines indicated.
Diagram IV. illustrates several losing hazards, all good for practice.
For the group marked A, place ball 1 on an imaginary line from the
centre of the red spot to the upper edge of the shoulder of the left
middle pocket about half-way between them, where it can be
conveniently reached by the player; it is then in position for a gentle
half-ball stroke to the right top pocket. When correctly played,
impact with ball 2 takes place on the central longitudinal line of the
table, and consequently 2 travels to the top cushion on that line, and
returns on the same path a shorter or greater distance according to
the strength of stroke. A very gentle one will bring ball 2 back to the
spot; a medium stroke will result in leaving it near the pyramid spot,
and it can be brought further down the table if desired; but for
practice at this stage endeavour should be made to leave ball 2
between the red and pyramid spots on the centre line. If this is
effected, ball 2 has been truly struck; should it return to the right of
the line it has been struck too full, and if it rests to the left of the line
too fine. So that here again we have an index which points out error
and shows what is required for its correction. The hazard is so easy
that after a little practice it will seldom be missed, and for that
reason it should be worked at till it becomes what is called a
certainty.
Diagram III.
Then from A lay off, in the direction of the right middle pocket, a
series of positions marked A′ A″ A‴ A⁗, each about 1¾ in. from the
other, and from each of these play the hazard. The point of impact
should be the same in every case, therefore the point of aim will vary
slightly with the change of position; but the chief variation in the
stroke lies in the strength employed.
For the position A′ the strength is about No. 2, and ball 2 should be
left on the central line L L between the centre spot and the bottom
cushion. For A″ the same stroke a little stronger, ball 2 returning
from the bottom cushion towards the centre spot: and so on. It is
seldom necessary to practise beyond A‴ in dealing with plain strokes.
The strength required for this stroke is considerable approaching No.
4, and ball 2 should travel beyond twice the length of the table. In all
these strokes endeavour should be made to keep ball 2 travelling on
the line L L; this will be found not quite an easy matter, and
sometimes divergence may not be from any fault of striking, for an
imperfection in the ball which might account for an error of half an
inch or less in 6 ft. would produce a perceptible deviation during a
journey of 24 to 30 ft. Nevertheless, the prime source of failure is to
be looked for in a faulty method on the part of the player, who, if he
cannot easily remedy what is wrong, should without hesitation revert
to the practice previously prescribed. After some work at this he will
probably find that ball 1 was not being truly struck, and will amend
the fault. These strokes should then be transferred to the other side
of the table, making the hazards into the left top pocket. They are
very conveniently played with the left hand, and the player who can
use both hands almost indifferently has a great advantage over a
purely one-handed performer. It is entirely, we think, a matter of
resolution and of practice. At any rate, these strokes should be played
from both sides of the table till they can be made without difficulty.
Diagram IV.
Diagram V.
Example A.—Place ball 1, 40 in. from the top cushion, 7 in. from
cushion 6; ball 2, 16 in. from the top cushion, 11 in. from cushion 6;
play a free stroke rather finer than half-ball; it is a bad stroke indeed
which leaves ball 2 out of play. Another good example is shown at B;
ball 1, 24 in. from cushion 4, 4½ in. from cushion 3; ball 2, 13 in.
from cushion 4, 9 in. from cushion 3. Play a free stroke finer than
half-ball on 2, which will follow a course somewhat resembling that
indicated.
Diagram VII. may be thus set up:—Ball 2, 5 in. from left middle
pocket, ½ in. above a line joining the centres of the two middle
pockets; place ball 1 7 in. to the right of the centre spot in baulk; play
half-ball on ball 2 a free stroke. Ball 2 must be very badly struck if it
is left out of play; it should strike the left side and top cushions and
return to position. If played improperly, it returns from the top
cushion only, and unless the strength is very exact is probably lost to
play. Many accidents may happen; it may be holed in the left top
pocket, or, still worse, catch in it and run safe under the top cushion;
it may return close to cushion 6 and come to rest either above or
below the middle pocket; in each case it is left in a more or less
undesirable position. If played too full, ball 2 will probably be left
safe near cushion 2; hence there are at least two types of wrong paths
which might be shown, but they have been omitted to avoid
complicating the diagram.
Having fairly mastered short losing hazards, the next step is to
study similar strokes into the top pockets from baulk. They are called
long losing hazards, and form an excellent test of a performer’s
capacity at the game of billiards, in which they fill an important part.
They require greater accuracy than the short hazards, because the
balls have to travel over a greater distance, so that correctness in
placing ball 1 for a plain half-ball stroke on ball 2 is of the greatest
consequence. Smoothness and truth in the delivery of the cue must
not be lost sight of, and a short reversion to the practice
recommended in Chapters III. and IV. for the attainment of these
objects will prove to be of much benefit.
Diagram VI.
The typical long losing hazard is made from ball 2 on the centre
spot, ball 1 being about 7½ in. from the centre of the baulk.
Differences in the elasticity of the balls will make a slight alteration
in the best position for ball 1; where it is considerable, 8 in. may not
be too far from baulk-spot, and where it is less 7 in. will suffice; the
position also varies with the strength of stroke. This hazard is rightly
considered a difficult one, and it cannot be mastered without much
application; it is indeed now of more value than of old, because in a
break when ball 1 is left touching another ball, the game is continued
by placing the adversary’s ball on the centre spot, the red on spot,
and playing from baulk.
The stroke can be made with considerable difference of strength,
which varies of course with the position desired for ball 2. Ball 1
should be struck in the centre (not below) about No. 2 strength; this
will bring ball 2 back over the middle pocket, the stroke being played
half-ball. If it be made ten or twelve times in succession on a clean
table, the path travelled by 1 after impact will be fairly visible, and it
is an instructive subject of study. First there is a straight line to
within the length of a radius of the point of impact, next there is a
somewhat violent curve, the result of the forward course suddenly
modified by impact, the rebound due to elasticity and the frictional
action between ball and cloth, and this in turn is merged into a
second straight line. The action described is not peculiar to this
stroke, but is visible in many others, and exists more or less in all,
but this one forms a favourable opportunity for observation. The
path travelled by ball 1 is roughly indicated in fig. 3, and the practical
lesson to be learned therefrom is that in playing cannons the curve
must never be overlooked or forgotten when the third ball lies within
the sphere of its influence. Reference has just been made to the
impact of two balls and the rebound which follows, a subject which
was referred to in the last chapter; it is of interest, and at this
moment appropriate, to consider the matter a little further.
Diagram VII.
Fig. 3
When the eye has become acquainted with the half-ball angle, ball
2 should be set up anywhere within the lines P M, Q N (Diagram IX.),
between the centre and billiard spots, and practice continued. Unless
for some special purpose, endeavour should be made to leave ball 2
within the space enclosed by these lines.
On Diagram X. two hazards, when ball 2 is further up the table
than the pyramid spot, are shown. They are types of two classes,
either soft or strong strokes—forcing hazards, as they are called. A is
of the latter class; that is, though the hazard can be played quite
gently by the use of side, yet as a plain stroke from the left corner of
the D the strength required would be such as to make it probable
that ball 2 would be left in baulk after the stroke. To avoid this, place
ball 1 so that the hazard may be played with strength sufficient to
bring ball 2 in and out of baulk. Place ball 2 about 16 in. from the top
cushion, and 26 in. from cushion 2; ball 1 should be played from
baulk 8 in. to the left of the centre, a free No. 2 or No. 3 strength. Ball
2 will travel somewhat as shown by the dotted line; if struck fuller it
will go further and keep better within the lines P M, Q N.
Diagram IX.