JF 2 12 Practice
JF 2 12 Practice
Lesson Objectives:
• Use keyboard controls to manipulate an animation
• Use functional decomposition to write a scenario and storyboard
• Complete an animation
• Test an animation
• Reposition objects at runtime
• Plan the presentation of a completed animation project
Vocabulary:
Identify the vocabulary word for each definition below.
A document that ensures that your animation meets all animation principles.
A series of illustrated images that represent the main scenes of the animation.
The methodical process of identifying a complex problem and breaking it down into
smaller steps that are easier to manage.
Statements that clearly identify the purpose or the functionality of blocks of programming
statements in your program, but do not affect the functionality of your program.
The process where the software program converts your code into the animation that you
see.
A detailed, ordered list of actions that each object performs within each scene of the
animation.
a. Optional: Open the "WhiteRabbitProject" project file. You can start from this project or start a new project from
scratch.
i. Note: If choosing to start a new project from scratch, the optional activities in Practice 2-2 may be helpful to
determine scene ideas.
b. Program a complete for a rabbit and meadow scene animation that includes all concepts learned in this course.
c. Use the scenario and storyboard you created in the previous activity.
d. Review the checklist for animation completion below. Use this checklist to ensure your animation is complete.
e. Save the project.
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