Editor Manual
Editor Manual
User Manual
Creating a new scenario
To create a new scenario, use one of the following methods:
The editor will prompt you for new map size. Note that 1 hex on each side of the map is not used for
gameplay, so playable area will be 2 hexes less than specified.
Then use the standard interface to select scenario file which you want to load.
Saving a scenario
For now, all scenarios exist in two formats:
PZ2SCN – scenario file used by the editor, but it cannot be loaded directly by the game.
MAP – scenario file used by the game. The editor can export scenarios in this format, but it cannot
load them later.
Use File->Save (As), Save button on the toolbar or Ctrl+S shortcut in order to save the current scenario in
PZ2SCN format.
Use File->Export in order to save the current scenario in MAP format. Important: you won’t be able to open
this file in the Editor and modify it in the future.
You can play your scenario even if it’s not saved, because the editor will write a temporary scenario file and
launch the game with reference to this file.
Random maps
It is possible to generate a random map inside the Editor, and then launch it in the game instantly, or edited
and saved in Panzer Corps 2 format.
Tools->Random Map… (Ctrl+R hotkey). This command will open a dialog box where all parameters
of the random map can be configured. When configuration is finished, press OK to generate the
map.
Tools->Last Random Map (R hotkey). Generate another map with the same set of parameters. If you
don’t like the map which the Editor has generated, you can use this command to regenerate the
map quickly using the last set of parameters.
Random random map (Ctrl+Shift+R hotkey, no menu equivalent). Instantly generates a random map
with a random set of parameters. This command is useful to quickly look through various map types
which the Editor supports. Just press this combination repeatedly and see the results.
Editor palettes
The editor offers a number of palettes used to paint various elements on the map. They are described in the
following table (LMB means left mouse button, and RMB means right mouse button)
Escarpments:
LBM: click near hex edge to add an escarpment there (hex
which you click will be at the foot of the escarpment)
RMB: click near hex edge to remove an escarpment from
that edge
Note on fortifications:
Fortifications placed via Terrain palette are always single-hex
fortifications which are not connected into a defensive line.
In order to create a defensive line, paint “Fortification”
directional feature instead. All hexes in such defensive line
will assume “Fortification” terrain automatically; you don’t
need to paint this terrain explicitly.
Flags Edit->Flags LBM: paint selected flag
“3” shortcut RMB: erase flag
Undo/Redo
Many actions in the editor can be undone and redone using Ctrl+Z and Ctrl+Y hotkeys respectively. The
following table summarizes which tools support Undo/Redo and which don’t in the current version.
Scenario parameters
All global scenario parameters are configured in Edit->Scenario Params window. Important points are:
By default the Editor creates a new scenario with parameters which already allow to play this scenario in
game.
Using pad images
When working on the map, it is possible to place a reference map (“pad”) image under the map which you
are painting. This feature allows to position map elements easier and more precisely. Use the following
commands to work with pad images:
File->Add Pad Image. Displays the selected pad image under the map.
File->Remove Pad Image. Removes the previously selected pad image from the map.
File->Limit to in-game boundaries. When this option is checked, the editor will constrain pad image
to the playable area of the map.
Q&A
How to check the size of the map?
Map size is shown in the Editor’s title bar next to scenario name.
Troubleshooting
Upon startup, the Editor will load the last opened map automatically. In rare cases this can lead to a
crash during startup, if something is wrong with the last opened map. To work around it, just hold
Shift during Editor startup, and loading of the last map will be skipped.
Editor self-test
Editor self-test features are present in the menu during development, but will be removed in the release.
There are two self-test commands:
Tools->Self-test (Editor). Tests general map editing tools and Undo/Redo for them.
Tools->Self-test (Random maps). Tests generation of random maps.
If you run a self-test, you can always stop its execution by pressing and holding Space.