AIPDF
AIPDF
Key Reference: Russell and Norvig (2009) define AI as "the study of agents
that receive percepts from the environment and perform actions." This
emphasizes the dynamic interaction between agents (software entities) and
their environment, showcasing the adaptability and responsiveness that
characterize intelligent systems.
Industry AI Applications
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Automated trading algorithms analyze market trends, fraud detection
Finance systems identify suspicious transactions, and AI helps in risk
assessment and credit scoring.
Data Privacy: The collection and use of personal data by AI systems raise
concerns about individual privacy and data security.
2. Acts upon that environment using actuators: The robot's motors or servos
allow it to navigate, pick up objects, or perform specific tasks.
Key Characteristics
1. Autonomy: The ability to operate independently without constant human
intervention. For example, a drone can fly autonomously to deliver
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packages.
4. Social Ability: The ability to communicate and collaborate with other agents
and humans. Multi-agent systems, such as those used in distributed
robotics, rely on effective communication to accomplish complex tasks.
Types of Agents
1. Simple Reflex Agents:
3. Goal-Based Agents:
4. Utility-Based Agents:
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Evaluate multiple options based on a utility function that quantifies the
desirability of different outcomes.
Problem-Solving Framework
State: A specific configuration of the problem at any point in time. For
example, in the 8-puzzle problem, each arrangement of tiles represents a
distinct state.
Actions: The possible moves that can transition from one state to another.
In the 8-puzzle, actions include sliding tiles into the empty space.
Goal State: The desired configuration that signifies success. For the 8-
puzzle, the goal is arranging the tiles in numerical order.
Involves arranging tiles numbered 1-8 on a 3x3 grid. The agent must
determine a sequence of moves to transform the initial arrangement into
the goal configuration, utilizing problem-solving methods and search
strategies.
Search Strategies
Uninformed Search: Methods that do not use domain-specific knowledge. Two
primary strategies include:
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Explores as far down one branch as possible before backtracking.
Uses less memory than BFS but may not yield the optimal solution in
certain scenarios.
A Search Algorithm:
Selects nodes based solely on the lowest heuristic value, often leading
to faster but less reliable outcomes.
2. Heuristics
Heuristic Function: A function that estimates the cost from the current state to
the goal state, often denoted as h(n)h(n)h(n). Heuristics help prioritize which
paths to explore.
Common Heuristics:
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A classic problem in combinatorial optimization where the goal is to find the
shortest possible route that visits a set of cities and returns to the origin
city. Various algorithms, including genetic algorithms and dynamic
programming, can be applied to find efficient solutions.
Solving CSPs:
6. Game Playing
Optimal Decision-Making:
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Stochastic Games: Games that involve elements of chance, such as dice
games or card games. Players must develop strategies that account for the
uncertainty of outcomes, requiring a different approach to decision-making
compared to deterministic games.
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