Topic One Summary Networking
Topic One Summary Networking
Data communication deals with the transmission of signals in a reliable and efficient manner to
exchange information or messages.
Networking deals with the technology and architecture of the communications framework used to
interconnect communicating devices. This includes the design, construction, and use of networks,
as well as the protocols and standards that govern their operation.
Evolution of Technology
Here's a brief overview of the evolution of communications networks:
Delay
In the context of communication networks, delay refers to the time it takes for a signal or data
packet to travel from the sender to the receiver. It is a measure of how long it takes for data to be
transmitted, processed, and received.
Jitter
Jitter is a measure of the variation in the delay of a signal or data packet as it travels through a
communication network. It refers to the difference in time between when a packet is expected to
arrive and when it actually arrives.
Throughput
The amount of data that is successfully transmitted from one point to another in a given amount of
time. Think of it like the number of boxes you can move from one place to another in an hour.
Goodput
The amount of useful data that is successfully transmitted from one point to another in a given
amount of time. This is different from throughput because it only counts the data that is actually
useful, not the extra overhead data that's sent with it.
Loss
When data is sent over a network, some of it might get lost or corrupted along the way. This is
called packet loss. It's like when you're moving boxes and some of them get lost or damaged during
transit.
Network Cores
The central, high-speed networks that connect different regions or countries together. They're like
the highways that connect different cities.
Network Edges
The networks that connect to the core networks, but are closer to the users. They're like the local
roads that connect to the highways.
Hosts
Devices that are connected to a network, like computers, smartphones, or servers. They're like the
houses along the roads.
Intermediary Devices
Devices that help forward data packets between hosts, but aren't the source or destination of the
data. Examples include routers, switches, and gateways. They're like the traffic cops that direct
traffic along the roads.
Regulatory Organizations
1. Source: The device that generates the data to be transmitted. Examples: computer, phone,
or microphone.
2. Transmitter: Converts the data from the source into a signal that can be transmitted over
a channel. Examples: modem, encoder, or transmitter circuit.
3. Transmission System: The channel through which the signal is transmitted. Examples:
internet, phone line, or wireless network.
4. Receiver: Converts the received signal back into its original form, so the destination device
can understand it. Examples: modem, decoder, or receiver circuit.
5. Destination: The device that receives and interprets the transmitted data. Examples:
computer, phone, or speaker.
How it Works
4. The receiver converts the signal back into its original form.
1. Message Encoding:
2. Message Transmission:
Send the encoded message through a transmission medium (e.g., wire, wireless, or
fiber optic).
4. Message Decoding:
5. Message Interpretation:
1. Personal Area Network (PAN): A small network that connects devices within a limited
area, typically up to 10 meters (33 feet). Examples: Bluetooth, Wi-Fi Direct.
2. Local Area Network (LAN): A network that connects devices within a building or
campus, typically up to 1 kilometer (0.6 miles). Examples: Ethernet, Wi-Fi.
4. Wide Area Network (WAN): A network that connects devices over a large geographic
area, typically spanning multiple cities or countries. Examples: Internet, VPNs.
5. Global Network: A network that connects devices worldwide, often using a combination
of WANs and the Internet. Examples: Global VPNs, international networks.
2. Packet-Switched Network: A network that breaks data into packets and transmits them
independently, often using different routes. Examples: Internet, IP networks.
2. Peer-to-Peer (P2P) Network: A network where devices act as both clients and servers,
sharing resources and services directly. Examples: File sharing, BitTorrent.
Circuit Switching
How it works:
1. A dedicated communication path (circuit) is established between the sender and receiver
before data is transmitted.
Characteristics:
Disadvantages:
Inefficient use of resources (dedicated circuit even when no data is being sent)
Packet Switching
How it works:
1. Data is broken into small packets with headers containing source and destination
information.
2. Packets are transmitted independently through the network, taking different routes if
necessary.
4. The receiving device reassembles the packets into the original data.
Characteristics:
Advantages:
Efficient use of resources (shared bandwidth and resources)
Disadvantages:
In summary, Circuit Switching is suitable for real-time applications that require dedicated
bandwidth and low latency, while Packet Switching is more efficient for bursty or intermittent
traffic and is widely used in modern networks.