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Whatfflagsdo

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0% found this document useful (0 votes)
32 views2 pages

Whatfflagsdo

Uploaded by

lczx762
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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**Disables Chrome UI Features**


1. FFlagDisableChromeDefaultOpen: Disables the default opening behavior for Chrome.
2. FFlagDisableChromeFollowupFTUX: Disables follow-up First-Time User Experience
(FTUX) features in Chrome.
3. FFlagDisableChromeFollowupOcclusion: Disables follow-up occlusion features in
Chrome.
4. FFlagDisableChromeFollowupUnibar: Disables follow-up unibar features in Chrome.
5. FFlagDisableChromePinnedChat: Disables pinned chat features in Chrome.
6. FFlagDisableChromeUnibar: Disables the unibar in Chrome.
7. FFlagDisableChromeV3Baseline: Disables version 3 baseline features in Chrome.
8. FFlagDisableChromeV3Captures: Disables version 3 capture features in Chrome.
9. FFlagDisableChromeV3DockedMic: Disables the version 3 docked microphone feature
in Chrome.
10. FFlagDisableChromeV3Icon: Disables the version 3 icon feature in Chrome.
11. FFlagDisableChromeV3StaticSelfView: Disables the version 3 static self-view
feature in Chrome.
12. FFlagChromeBetaFeature: Disables a beta feature related to Chrome.
13. FFlagChromeCapturesToggle2: Disables a specific capture feature related to
Chrome.
14. FFlagChromeObservableStateCheck: Disables observable state changes in Chrome.
15. FFlagChromeUsePreferredTransparency: Disables preferred transparency settings
in Chrome.
16. FFlagEnableInGameMenuChromeABTest3: Disables an A/B test for in-game menu
features in Chrome.

**Graphics and Performance**


1. FIntRomarkStartWithGraphicQualityLevel: Starts the game with graphics quality
level 1.
2. FFlagTaskSchedulerLimitTargetFpsTo2402: Unlocks the 240 FPS cap.
3. FFlagDebugSkyGray: Forces a gray sky.
4. DFFlagDebugRenderForceTechnologyVoxel: Forces voxel lighting technology.
5. DFIntTimestepArbiterThresholdCFLThou: Fixes stuttery animation.
6. FFlagDebugDisplayFPS: Shows the FPS.

**Optimization**
1. DFIntMaxFrameBufferSize: Optimizes frame buffer size.
2. DFIntConnectionMTUSize: Optimizes MTU size.
3. FIntRobloxGuiBlurIntensity: Removes Roblox GUI blur.
4. DebugGraphicPreferD3D11: Uses DirectX 11.

**Disables Telemetry**
1. FFlagDebugDisableTelemetryEphemeralCounter: Disables ephemeral counter
telemetry.
2. FFlagDebugDisableTelemetryEphemeralStat: Disables ephemeral statistics
telemetry.
3. FFlagDebugDisableTelemetryEventIngest: Disables event ingestion telemetry.
4. FFlagDebugDisableTelemetryPoint: Disables point telemetry.
5. FFlagDebugDisableTelemetryV2Counter: Disables version 2 ephemeral counter
telemetry.
6. FFlagDebugDisableTelemetryV2Event: Disables version 2 event telemetry.
7. FFlagDebugDisableTelemetryV2Stat: Disables version 2 statistics telemetry.

**Quality Reduction**
1. FIntTerrainArraySliceSize: Makes terrain material look bad.
2. DFFlagTextureQualityOverrideEnabled: Makes texture quality bad.
3. DFIntTextureQualityOverride: Specifies the level of texture quality when texture
quality override is enabled.
4. DFIntDebugFRMQualityLevelOverride: Makes render quality bad.
**Other Debugging Features**
1. DFFlagDebugPrintDataPingBreakDown: Disables data print.
2. DFFlagDebugPauseVoxelizer: Pauses voxelization for debugging purposes.
3. FIntDebugForceMSAASamples: Forces a specific number of Multi-Sample Anti-
Aliasing (MSAA) samples.
4. FFlagDebugEnableOctreeValidation: Enables validation for octrees in the
debugging process.

**Grass and Animation Details**


1. FIntFRMMinGrassDistance: Sets the minimum distance at which grass is rendered.
2. FIntFRMMaxGrassDistance: Sets the maximum distance at which grass is rendered.
3. FIntRenderGrassDetailStrands: Controls the level of detail for grass strands
rendering.
4. FintRenderGrassHeightScaler: Adjusts the height scaling of rendered grass.

**Disables Dynamic Heads and Low Poly Meshes**


1. DFIntAnimationLodFacsDistanceMin: Disables dynamic heads by setting the minimum
distance for animation level of detail.
2. DFIntAnimationLodFacsDistanceMax: Disables dynamic heads by setting the maximum
distance for animation level of detail.
3. DFIntAnimationLodFacsVisibilityDenominator: Disables dynamic heads by
controlling the visibility factor for animation levels of detail.
4. DFIntCSGLevelOfDetailSwitchingDistance: Controls the level of detail switching
for CSG models, resulting in low poly meshes.
5. DFIntCSGLevelOfDetailSwitchingDistanceL12
6. DFIntCSGLevelOfDetailSwitchingDistanceL23
7. DFIntCSGLevelOfDetailSwitchingDistanceL34
```

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