Introduction To Multimedia
Introduction To Multimedia
Definition of Multimedia
● Multimedia is a representation of information in an attractive and interactive
manner with the use of a combination of text, audio, video, graphics and
animation.
● In other words we can say that Multimedia is a computerized method of
presenting information combining textual data, audio, visuals (video), graphics
and animations. For examples: E-Mail, Yahoo Messenger, Video Conferencing,
and Multimedia Message Service (MMS).
● Multimedia as name suggests is the combination of Multi and Media that is many
types of media (hardware/software) used for communication of information.
Components of Multimedia
Following are the common components of multimedia:
● Text- All multimedia productions contain some amount of text. The text can have
various types of fonts and sizes to suit the profession presentation of the
multimedia software.
Applications of Multimedia
Following are the common areas of applications of multimedia.
has started the beginning of an era where you will be provided with
○ Interactive entertainment
○ Digital Audio
○ Video on demand
○ Home shopping
○ Financial Transactions
○ E-Newspapers, e-magazines
1. Hypertext :
● Hypertext is a cross referencing tool which connects the links to other text
using hyperlinks.
● Hypertext is non-linear and multi sequential and it is different from our
normal text. By the help of hypertext one organized way is achieved to
present information.
● This makes the user to move from one part of the information to another
part of the information which is in same page or any other page.
● It makes the documentation simple by providing a way of easy accessible
to the end user.
● Example of Hypertext is that GeeksForGeeks is a computer science
portal, when we read one article it uses hypertext to link other pages and
when we click on that hypertext it takes to us to that page so that we can
gather more information related to the topic.
2. Hypermedia :
● Hypermedia is the extension of Hypertext which includes multiple forms of
media such as text, graphics, audio or video etc rather than only text
based like hypertext.
● It provides a facility to connect the web pages to create a network with
multimedia elements with a simple click for a better multimedia experience.
● Hypermedia allows links to be integrate in multimedia elements like images
and videos and when we click on that it takes us to that page.
● Example of hypermedia is that when we use e-commerce site say flipkart
and when we click on any product it takes us to the specific product page
which belongs to that. So here the link is embedded to the image.
Difference between Hypertext and Hypermedia :
Definition
● Multimedia authoring is a process of assembling different types of media
contents like text, audio, image, animations and video as a single stream of
information with the help of various software tools available in the market.
○ For example, Macromedia Flash comes bundled with its own sound
editor. This eliminates the need for buying dedicated software to edit
sound data.
authoring process. For example, if you want to play a sound then just
ability to write scripts for software to build features that are not
devices.
playback facility.
all control of CD-drives and Laser disc to integrate audio, video and
computer files. CD-ROM drives, video and laserdisc sources are directly
7. Supporting Video for Windows- Videos are the right media for your
project which are stored on the hard disk. Authoring software has the
several platforms and provide tools for transforming and converting files
programs provide special packaging and run-time distribution for use with
stack of cards. In the book or stack there are thousand of pages or cards
available.
● These tools are best used when the bulk of your content consists of elements
that can be viewed individually, for example the pages of a book or file cards in
card file.
● we can jump from page to page because all pages can be interrelated. In the
authoring system you can organize pages or cards in the sequences manner.
Every page of the book may contain many media elements like sounds, videos
and animations.
● One page may have a hyperlink to another page that comes at a much later
stage and by clicking on the same you might have effectively skipped several
● Hypercard (Mac)
● PowerPoint (Windows)
● Supercard (Mac)
Advantages
● Easy to understand.
Disadvantages
presenting multimedia.
● Each icon does a specific task, for example- plays a sound, open an image etc.
● When the structure is built you can add your content text, graphics, animation,
without scripting using icon based authoring tools. Some examples of icon
Advantages:
● Clear Structure.
Disadvantages:
● Difficult to learn.
● Expensive.
Time based authoring tools
● Time based authoring tools allow the designer to arrange various elements and
events of the multimedia project along a well defined time line. By time line, we
● As the time advances from starting point of the project, the events begin to
● The events may include media files playback as well as transition from one
● The speed at which these transitions occur can also be accurately controlled.
● These tools are best to use for those projects, wherein the information flow can
be directed from beginning to end much like the movies. Some example of Time
● Macromedia's Director
● Macromedia Flash
Advantages
Disadvantages
● Expensive
● Large file size
Object oriented authoring tools support environment based on object. Each object has
○ Volume control
○ Picture control
○ 128 channels
○ Switched off
■ A TV cable connection
■ A TV transmitter
■ A DVD
■ A VCR
○ mTropolis (Mac/Windows)
VRML Specifics
● A VRML file is simply a text file with a .wrl extension. VRML97 must include the line
● The first line of a VRML file tells the VRML client what version of VRML to use.
VRML nodes are case sensitive and are usually built hierarchically.
● All nodes begin with "{" and end with "}." and most can contain nodes inside nodes.
Special nodes, called group nodes, can cluster multiple nodes. The keyword children
followed by "["begins the list of children nodes, which ends with "]". A "Transform"
Shape {
Geometry Box{} }
● VRML can be traced back almost four years now to the middle of 1994. A web
conference in Europe raised the first issues of a 3D web standard. Tim
Berners-Lee coined the term VRML as an acronym to parallel HTML. At the end of
the conference a www-vrml mailing list was created to collect ideas and
information on the topic
● VRML 1.0 was created some months after the mailing list was started. This was
very fast considering that the specification was put together over e-mail
communication. The Inventor graphical file format from Silicon Graphics was
chosen to facilitate implementation over many platforms.(Gavin Bell) The only
problem was that the animation capabilities of the Inventory file format were not
included, so VRML worlds were still.
● VRML 1.1 added little animation and audio to the VRML 1 specification in late
1995, but this was not enough. Upon the completion of VRML 1.1, work on VRML
2 started and was completed with some major overhauls in 1997.
HTML VRML