Chapter 8 - Trends (Part 2)
Chapter 8 - Trends (Part 2)
Trends
Part II
Let’s start!
Chapter Highlights
01 02 03
The Evolution Multimedia in Important of
of Multimedia the Future Multimedia in
Various
Sectors
04
“Multimedia, from 1989 to 2019…”
JEAN-PHILIPPE GEORGES
Business
World
Predictive
Analysis
MARKETING & TECHNOLOGY
• Definition
• Distributed, open IT architecture
• Decentralized processing power
• Enabling mobile computing
• Internet of Things (IoT)
• Data is processed by the device itself
• Local computer or local server
• Not data center (server lake)
EDGE COMPUTING
• Multimedia + AR Technology
• Multimedia + AI Technology
• Multimedia + Communication Technology
• Multimedia + Cloud Computing
Environment
• Minimise Waste
MULTIMEDIA + AR TECHNOLOGY
• Augmented Reality
• Interactive experience of a real-world
environment
• Objects that reside in the real world are
enhanced by computer-generated
perceptual information
• Sometimes across multiple sensory
modalities
MULTIMEDIA + AR TECHNOLOGY
• Save environment
END