GM Tutorial Week 4 Problems
GM Tutorial Week 4 Problems
Material Covered: Week 3 was a local maximum in terms of technical complexity of the material.
First we introduced the cross product of vectors e × f. We briefly touched on the triple product.
Then we used it to define the curvature κ, the torsion τ and the Frenet-Serret frame (T, N, B)
(unit tangent, unit normal, unit binormal) for a parametrised curve f(t). The formulas for them
are the easiest and most intuitive in an arc-length parametrisation f arc (s):
T0 (s)
T(s) = f0arc (s), N(s) = , B ( s ) = T ( s ) × N ( s ),
kT0 (s)k
1) Consider four points A = (2, 1, 1), B = (4, 4, 2), C = (3, 5, 3), D = (1, 2, 3).
−→ −→
(a) Compute the cross product v := AB × AC.
(b) Compute the area of the triangle ABC.
(c) Find an equation of the plane ABC.
(d) Compute the volume of the tetrahedron ABCD.
1
3) Consider an arc-length parametrised 3D curve f(s) = f arc (s).
(a) State the Frenet-Serret differential equations.
(b) Prove that f(s) is planar (e.g., lies in a plane) if and only if τ = 0 (at every point). You
may assume that the Frenet-Serret frame is defined at every point.
(c) Can you use the same method as in (b) to prove that f(s) is a straight line if and only if
κ = 0 (at every point). (A more general version of this problem appears as Problem 4 in
practice sheet 3.)