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CD Notes

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afreen affu
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© © All Rights Reserved
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SYLLABUS

CS602PC: COMPILER DESIGN III Year B.Tech. CSE II-Sem L T P C 3 1 0 4

Prerequisites 1. A course on “Formal Languages and Automata Theory”


2. A course on “Computer Organization and architecture”
3. A course on “Computer Programming and Data Structures”

Course Objectives:

1. Introduce the major concepts of language translation and compiler design and impart the
knowledge of practical skills necessary for constructing a compiler.
2. Topics include phases of compiler, parsing, syntax directd translation, type checking use of
symbol tables, code optimization techniques, intermediate code generation, code generation
and data flow analysis.

Course Outcomes:

1. Demonstrate the ability to design a compiler given a set of language features.


2. Demonstrate the the knowledge of patterns, tokens & regular expressions for lexical
analysis.
3. Acquire skills in using lex tool & yacc tool for devleoping a scanner and parser.
4. Design and implement LL and LR parsers
5. Design algorithms to do code optimization in order to improve the performance of a
program in terms of space and time complexity.
6. Design algorithms to generate machine code.

UNIT - I

Introduction: The structure of a compiler, the science of building a compiler, programming


language basics
Lexical Analysis: The Role of the Lexical Analyzer, Input Buffering, Recognition of Tokens,
The Lexical-Analyzer Generator Lex, Finite Automata, From Regular Expressions to
Automata, Design of a Lexical-Analyzer Generator, Optimization of DFA-Based Pattern
Matchers.

UNIT - II

Syntax Analysis: Introduction, Context-Free Grammars, Writing a Grammar, Top-Down


Parsing, Bottom-Up Parsing, Introduction to LR Parsing: Simple LR, More Powerful LR
Parsers, Using Ambiguous Grammars and Parser Generators.

UNIT - III

Syntax-Directed Translation: Syntax-Directed Definitions, Evaluation Orders for SDD's,


Applications of Syntax-Directed Translation, Syntax-Directed Translation Schemes,
Implementing L-Attributed SDD's.

Intermediate-Code Generation: Variants of Syntax Trees, Three-Address Code, Types and


Declarations, Type Checking, Control Flow, Switch-Statements, Intermediate Code for
Procedures.

UNIT - IV

Run-Time Environments: Stack Allocation of Space, Access to Nonlocal Data on the Stack,
Heap Management, Introduction to Garbage Collection, Introduction to Trace-Based
Collection.

Code Generation: Issues in the Design of a Code Generator, The Target Language, Addresses
in the Target Code, Basic Blocks and Flow Graphs, Optimization of Basic Blocks, A Simple
Code Generator, Peephole Optimization, Register Allocation and Assignment, Dynamic
Programming Code-Generation.

UNIT - V

Machine-Independent Optimization: The Principal Sources of Optimization, Introduction to


Data-Flow Analysis, Foundations of Data-Flow Analysis, Constant Propagation, Partial-
Redundancy Elimination, Loops in Flow Graphs.

TEXT BOOK:

1. Compilers: Principles, Techniques and Tools, Second Edition, Alfred V. Aho, Monica S.
Lam, Ravi Sethi, Jeffry D. Ullman.

REFERENCES: 1. Lex & Yacc – John R. Levine, Tony Mason, Doug Brown, O’reilly 2.
Compiler Construction, Louden, Thomson.
LESSION PLAN

Course Code:BCS-303 COMPILER DESIGN(3-0-0)


th
6 Semester Lecture Classes: 40

Lecture-1
Overview of systems, why we study programming languages?, attributes of a
good language, classification of programming languages.
Ref: Principles of programming languages, Rabi Sethi

Lecture-2
Introduction to Compiler, Cousins of Compiler(Translator, assembler,
interpreter, loader, linker etc), Phases of Compilers.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-3
Operation in each phases of a Compiler, lexical analyzer, syntax analyzer,
semantics analyzer, symbol table manager, error handler, intermediate code generator,
code optimizer, code generator.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-4
Compiler Construction Tools, Parser generators, Scanner generators, syntax
directed translation engines, automatic code generator, data flow engine.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-5
Role of the lexical analyzer, issues in lexical analysis, tokens, patterns,
lexemes.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-6
Lexical errors and error recovery actions, Input buffering.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-7
Specification of tokens, Strings and languages, Finite automata, DFA, NFA.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman
Automata Theory, KLP Mishra, N. Chandrasekharan Automata
Theory, AV Aho, JD Ullman

Lecture-8
Equivalence of NFA and DFA, Conversion of NFA to DFA.
Ref: Automata Theory, KLP Mishra, N. Chandrasekharan
Automata Theory, AV Aho, JD Ullman

Lecture-9
Minimizing states of DFA, Є-NFA,
Ref: Automata Theory, KLP Mishra, N. Chandrasekharan
Automata Theory, AV Aho, JD Ullman
Lecture-10
Regular Expression, regular grammar, Conversion of regular expression into
NFA
Ref: Automata Theory, KLP Mishra, N. Chandrasekharan
Automata Theory, AV Aho, JD Ullman

Lecture-11
A language for specifying lexical analyzer, Design of lexical analyzer
generator
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-12
The role of Parser, Syntactic errors and recovery actions
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-13
Context free Grammar, Parse Tree, Parse tree Derivation, Left most
Derivation, Right most derivation, ambiguity.
Ref: Automata Theory, KLP Mishra, N. Chandrasekharan
Automata Theory, AV Aho, JD Ullman

Lecture-14
Eliminating ambiguity, predictive parsing, Recursive decent parsing,
predictive parsing using tables.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-15
Top down parsing, bottom up parsing, shift reduce parsing using the
ACTION/GOTO Tables.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-16
Table construction, SLR, LL, LALR Grammar, Practical consideration for
LALR grammar.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman
Automata Theory, KLP Mishra, N. Chandrasekharan

Lecture-17
Syntax directed translation, Syntax directed definition, bottom up evaluation
of S-attributed definition.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-18
L-attribute definition, top-down translation, bottom up evaluation of inherited
attributes.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-19
Recursive evaluators, space for attribute values at compile time, assigning
space at compiler construction time, analysis of syntax directed definitions.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman
Lecture-20
Semantic actions, semantic analysis, symbol tables, types and type checking.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-21
Run time Environment, Activation Records, run time storage organization.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-22
Symbol Tables, Language facilities for dynamic storage allocation, Dynamic
storage allocation techniques
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-23
Intermediate code Generation, intermediate languages, Declarations.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-24
Assignment statements, Boolean expressions, Case statements, Back patching,
Procedure Calls.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-25
Code Generation, Issues in the design of code generation, The target machine.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-26
Run time storage management, Basic blocks and flow graphs.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-27
A simple code generator, Register and address descriptors, A code generation
algorithm.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-28
Register allocation and assignments, global register allocation, usage counts,
register assignment for outer loops, Register allocation by graph coloring.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-29
The Dag representation of basic blocks, Dag Construction, Application of
Dag.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lectur-30
Peephole optimization, Redundant-instruction elimination, Flow of control
optimizations, algebraic simplifications, Use of machine idioms.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman
Lecture-31
Generating code from dags, Rearranging the order, A Heuristic ordering for
Dags.(Cont….)
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-32
Optimal ordering for Trees, The labeling algorithm, Code generation from a
Labeled tree, Multiregister Operations, Algebraic Properties.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-33
Dynamic programming code generation algorithm, A class of register
Machines, The principle of dynamic programming, contiguous evaluation.(Cont….)
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-34
The dynamic programming algorithm, Code-Generator Generators.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-35
Introduction to code optimization, An organization for an optimizing
Compiler.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-36
The principal sources of optimization, Function-Preserving Transformations,
Common sub expressions, Copy propagations. (Cont…)
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-37
Dead –Code Elimination, Loop Optimizations, Code m otion, Induction
Variables and Reduction in Strength.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-38
Optimization of basic Blocks, Loops in flow graph, Introduction to Global
data flow analysis.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-39
Code improving transformations, Dealing with Aliases, Data flow analysis of
structured flow graphs, Efficient data flow algorithm.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman

Lecture-40
A Tool for data flow analysis, Estimation of types, symbolic debugging of optimized
code.
Ref: Principle of Compiler Design, A.V.Aho, Rabi Sethi, J.D.Ullman
Module -I
Introduction to Compiling:
1.1 INTRODUCTION OF LANGUAGE PROCESSING SYSTEM

Fig 1.1: Language Processing System


Preprocessor

A preprocessor produce input to compilers. They may perform the following functions.

Macro processing: A preprocessor may allow a user to define macros that are short hands for
longer constructs.
File inclusion: A preprocessor may include header files into the program text.
Rational preprocessor: these preprocessors augment older languages with more modern flow-of-
control and data structuring facilities.
Language Extensions: These preprocessor attempts to add capabilities to the language by certain
amounts to build-in macro

COMPILER

Compiler is a translator program that translates a program written in (HLL) the source program and
translate it into an equivalent program in (MLL) the target program. As an important part of a
compiler is error showing to the programmer.

Fig 1.2: Structure of Compiler


Executing a program written n HLL programming language is basically of two parts. the source
program must first be compiled translated into a object program. Then the results object program
is loaded into a memory executed.

Fig 1.3: Execution process of source program in Compiler

ASSEMBLER
Programmers found it difficult to write or read programs in machine language. They begin to use a
mnemonic (symbols) for each machine instruction, which they would subsequently translate into
machine language. Such a mnemonic machine language is now called an assembly language.
Programs known as assembler were written to automate the translation of assembly language in to
machine language. The input to an assembler program is called source program, the output is a
machine language translation (object program).

INTERPRETER
An interpreter is a program that appears to execute a source program as if it were machine language.

Fig1.4: Execution in Interpreter

Languages such as BASIC, SNOBOL, LISP can be translated using interpreters. JAVA also uses
interpreter. The process of interpretation can be carried out in following phases.
Lexical analysis
Synatx analysis
Semantic analysis
Direct Execution

Advantages:
Modification of user program can be easily made and implemented as execution proceeds.
Type of object that denotes a various may change dynamically.
Debugging a program and finding errors is simplified task for a program used for interpretation.
The interpreter for the language makes it machine independent.
Disadvantages:
The execution of the program is slower.
Memory consumption is more.

LOADER AND LINK-EDITOR:

Once the assembler procedures an object program, that program must be placed into memory and
executed. The assembler could place the object program directly in memory and transfer control to it,
thereby causing the machine language program to be execute. This would waste core by leaving the
assembler in memory while the user’s program was being executed. Also the programmer would
have to retranslate his program with each execution, thus wasting translation time. To over come this
problems of wasted translation time and memory. System programmers developed another
component called loader
“A loader is a program that places programs into memory and prepares them for execution.” It would
be more efficient if subroutines could be translated into object form the loader could”relocate”
directly behind the user’s program. The task of adjusting programs o they may be placed in arbitrary
core locations is called relocation. Relocation loaders perform four functions.

1.2 TRANSLATOR
A translator is a program that takes as input a program written in one language and produces as
output a program in another language. Beside program translation, the translator performs another
very important role, the error-detection. Any violation of d HLL specification would be detected and
reported to the programmers. Important role of translator are:
1 Translating the HLL program input into an equivalent ml program.
2 Providing diagnostic messages wherever the programmer violates specification of the HLL.

1.3 LIST OF COMPILERS


1. Ada compilers
2 .ALGOL compilers
3 .BASIC compilers
4 .C# compilers
5 .C compilers
6 .C++ compilers
7 .COBOL compilers
8 .Common Lisp compilers
ECMAScript interpreters
Fortran compilers
11 .Java compilers
Pascal compilers
PL/I compilers
Python compilers
Smalltalk compilers

1.4 STRUCTURE OF THE COMPILER DESIGN

Phases of a compiler: A compiler operates in phases. A phase is a logically interrelated operation


that takes source program in one representation and produces output in another representation. The
phases of a compiler are shown in below
There are two phases of compilation.
a. Analysis (Machine Independent/Language Dependent)
b. Synthesis(Machine Dependent/Language independent)

Compilation process is partitioned into no-of-sub processes called ‘phases’.


Lexical Analysis:-
LA or Scanners reads the source program one character at a time, carving the source program into
a sequence of automic units called tokens.
Fig 1.5: Phases of Compiler

Syntax Analysis:-
The second stage of translation is called Syntax analysis or parsing. In this phase expressions,
statements, declarations etc… are identified by using the results of lexical analysis. Syntax analysis is
aided by using techniques based on formal grammar of the programming language.

Intermediate Code Generations:-


An intermediate representation of the final machine language code is produced. This phase bridges
the analysis and synthesis phases of translation.

Code Optimization :-
This is optional phase described to improve the intermediate code so that the output runs faster and
takes less space.

Code Generation:-
The last phase of translation is code generation. A number of optimizations to reduce the length of
machine language program are carried out during this phase. The output of the code generator is
the machine language program of the specified computer.
Table Management (or) Book-keeping:- This is the portion to keep the names used by the about
program and records essential information each. The data structure used to record this
information called a ‘Symbol Table’.

Error Handlers:-
It is invoked when a flaw error in the source program is detected. The output of LA is a stream of
tokens, which is passed to the next phase, the syntax analyzer or parser. The SA groups the tokens
together into syntactic structure called as expression. Expression may further be combined to form
statements. The syntactic structure can be regarded as a tree whose leaves are the token called as
parse trees.

The parser has two functions. It checks if the tokens from lexical analyzer, occur in pattern that are
permitted by the specification for the source language. It also imposes on tokens a tree-like structure
that is used by the sub-sequent phases of the compiler.

Example, if a program contains the expression A+/B after lexical analysis this expression might
appear to the syntax analyzer as the token sequence id+/id. On seeing the /, the syntax analyzer
should detect an error situation, because the presence of these two adjacent binary operators violates
the formulations rule of an expression. Syntax analysis is to make explicit the hierarchical structure
of the incoming token stream by identifying which parts of the token stream should be grouped.

Example, (A/B*C has two possible interpretations.)


1, divide A by B and then multiply by C or
2, multiply B by C and then use the result to divide A.
each of these two interpretations can be represented in terms of a parse tree.

Intermediate Code Generation:-


The intermediate code generation uses the structure produced by the syntax analyzer to create a
stream of simple instructions. Many styles of intermediate code are possible. One common style uses
instruction with one operator and a small number of operands. The output of the syntax analyzer is
some representation of a parse tree. the intermediate code generation phase transforms this parse tree
into an intermediate language representation of the source program.

Code Optimization
This is optional phase described to improve the intermediate code so that the output runs faster and
takes less space. Its output is another intermediate code program that does the some job as the
original, but in a way that saves time and / or spaces.
Local Optimization:-
There are local transformations that can be applied to a program to make an improvement.
For example,
If A > B goto L2
Goto L3
L2 :

This can be replaced by a single statement


If A < B goto L3

Another important local optimization is the elimination of common sub-expressions


A:=B+C+D
E:=B+C+F
Might be evaluated as

T1:=B+C
A:=T1+D
E:=T1+F
Take this advantage of the common sub-expressions B + C.

b. Loop Optimization:-
Another important source of optimization concerns about increasing the speed of loops. A
typical loop improvement is to move a computation that produces the same result each
time around the loop to a point, in the program just before the loop is entered.

Code generator :-
Code Generator produces the object code by deciding on the memory locations for data, selecting
code to access each datum and selecting the registers in which each computation is to be done. Many
computers have only a few high speed registers in which computations can be performed quickly. A
good code generator would attempt to utilize registers as efficiently as possible.

Table Management OR Book-keeping :-


A compiler needs to collect information about all the data objects that appear in the source program.
The information about data objects is collected by the early phases of the compiler- lexical and
syntactic analyzers. The data structure used to record this information is called as Symbol Table.

Error Handing :-
One of the most important functions of a compiler is the detection and reporting of errors in the
source program. The error message should allow the programmer to determine exactly where the
errors have occurred. Errors may occur in all or the phases of a compiler.

Whenever a phase of the compiler discovers an error, it must report the error to the error handler,
which issues an appropriate diagnostic msg. Both of the table-management and error-Handling
routines interact with all phases of the compiler.
Example:

Fig 1.6: Compilation Process of a source code through phases


2. A simple One Pass Compiler:

2.0 INTRODUCTION: In computer programming, a one-pass compiler is a compiler that


passes through the parts of each compilation unit only once, immediately translating each part
into its final machine code. This is in contrast to a multi-pass compiler which converts the
program into one or more intermediate representations in steps between source code and
machine code, and which reprocesses the entire compilation unit in each sequential pass.
2.1 OVERVIEW

← Language Definition
← Appearance of programming language :
Vocabulary : Regular expression
Syntax : Backus-Naur Form(BNF) or Context Free Form(CFG)
• Semantics : Informal language or some examples

← Fig 2.1. Structure of our compiler front end

2.2 SYNTAX DEFINITION

← To specify the syntax of a language : CFG and BNF


• Example : if-else statement in C has the form of statement → if ( expression )
statement else statement
← An alphabet of a language is a set of symbols.
• Examples : {0,1} for a binary number system(language)={0,1,100,101,...}
{a,b,c} for language={a,b,c, ac,abcc..}
{if,(,),else ...} for a if statements={if(a==1)goto10, if--}
← A string over an alphabet
• is a sequence of zero or more symbols from the alphabet.
• Examples : 0,1,10,00,11,111,0202 ... strings for a alphabet {0,1}
• Null string is a string which does not have any symbol of alphabet.
← Language
• Is a subset of all the strings over a given alphabet.
o Alphabets Ai Languages Li for Ai
A0={0,1} L0={0,1,100,101,...}
A1={a,b,c} L1={a,b,c, ac, abcc..}
A2={all of C tokens} L2= {all sentences of C program }
← Example 2.1. Grammar for expressions consisting of digits and plus and minus
signs.
o Language of expressions L={9-5+2, 3-1, ...}
o The productions of grammar for this language L are:
list → list + digit
list → list - digit
list → digit
digit → 0|1|2|3|4|5|6|7|8|9
list, digit : Grammar variables, Grammar symbols
• 0,1,2,3,4,5,6,7,8,9,-,+ : Tokens, Terminal symbols
← Convention specifying grammar
• Terminal symbols : bold face string if, num, id
• Nonterminal symbol, grammar symbol : italicized names, list, digit ,A,B

← Grammar G=(N,T,P,S)
• N : a set of nonterminal symbols
o T : a set of terminal symbols, tokens
o P : a set of production rules
o S : a start symbol, S∈N
o
• Grammar G for a language L={9-5+2, 3-1, ...}
o G=(N,T,P,S)
N={list,digit}
T={0,1,2,3,4,5,6,7,8,9,-,+}
P: list -> list + digit
list -> list - digit
list -> digit
digit -> 0|1|2|3|4|5|6|7|8|9
S=list

• Some definitions for a language L and its grammar G


• Derivation :
A sequence of replacements S α1 α2 … αn is a derivation of αn.
Example, A derivation 1+9
from the grammar G


⇒ ⇒ ⇒ ⇒
⇒ ⇒ ⇒

• left most derivation


list list + digit digit + digit 1 + digit 1+9
• right most derivation
⇒ digit + 9 ⇒ 1 + 9
list ⇒ list + digit⇒ list + 9

← Language of grammar L(G)


L(G) is a set⇒of sentences that∈ can be generated from the grammar G. L(G)={x| S * x} where x a sequence of terminal symbols

• Example: Consider a grammar G=(N,T,P,S):


N={S} T={a,b}
S=S P ={S → aSb | ε }
• is aabb a sentecne of L(g)? (derivation of string aabb)
S aSb aaSbb aaεbb aabb(or S * aabb) so, aabbεL(G)

• ≧

• there is ⇒ ⇒ ⇒ ⇒


note L(G)={anbn| n 0} where
• Parse Tree
A derivation can be conveniently represented by a derivation tree( parse tree).
← The root is labeled by the start symbol.
o Each leaf is labeled by a token or ε.
o Each interior none is labeled by a nonterminal symbol.
o When a production A→x1… xn is derived, nodes labeled by x1… xn are made as
children
nodes of node labeled by A.
• root : the start symbol
• internal nodes : nonterminal
• leaf nodes : terminal

← Example G:
list -> list + digit | list - digit |
digit digit -> 0|1|2|3|4|5|6|7|8|9
← left most derivation for 9-5+2,
list ⇒ list+digit ⇒list-digit+digit ⇒ digit-digit+digit ⇒ 9-
digit+digit ⇒ 9-5+digit ⇒ 9-5+2
← right most derivation for 9-5+2,
list ⇒ list+digit ⇒list+2 ⇒list-digit+2 ⇒ list-5+2
• digit-5+2 ⇒ 9-5+2

parse tree for 9-5+2

Fig 2.2. Parse tree for 9-5+2 according to the grammar in Example

Ambiguity
← A grammar is said to be ambiguous if the grammar has more than one parse tree for
a given string of tokens.
← Example 2.5. Suppose a grammar G that can not distinguish between lists and digits as in
Example 2.1.
G : string → string + string | string - string |0|1|2|3|4|5|6|7|8|9
Fig 2.3. Two Parse tree for 9-5+2
← 1-5+2 has 2 parse trees => Grammar G is ambiguous.

Associativity of operator
A operator is said to be left associative if an operand with operators on both sides of it
is taken by the operator to its left.
eg) 9+5+2≡(9+5)+2, a=b=c≡a=(b=c)
← Left Associative Grammar :
list → list + digit | list - digit
digit →0|1|…|9
← Right Associative Grammar :
right → letter = right | letter
letter → a|b|…|z

Fig 2.4. Parse tree left- and right-associative operators.


Precedence of operators
We say that a operator(*) has higher precedence than other operator(+) if the operator(*)
takes operands before other operator(+) does.
← ex. 9+5*2≡9+(5*2), 9*5+2≡(9*5)+2
← left associative operators : + , - , * , /
← right associative operators : = , **
• Syntax of full expressions
operator associative precedence

+,- left 1 low


*,/ left 2 heigh

• expr → expr + term | expr - term | term


term → term * factor | term / factor | factor
factor → digit | ( expr )
digit → 0 | 1 | … | 9

• Syntax of statements
← stmt → id = expr ;
| if ( expr ) stmt ;
| if ( expr ) stmt else stmt ;
| while ( expr ) stmt ;
expr → expr + term | expr - term | term
term → term * factor | term / factor | factor
factor → digit | ( expr )
digit → 0 | 1 | … | 9
2.3 SYNTAX-DIRECTED TRANSLATION(SDT)
A formalism for specifying translations for programming language
constructs. ( attributes of a construct: type, string, location, etc)
← Syntax directed definition(SDD) for the translation of constructs
← Syntax directed translation scheme(SDTS) for specifying translation
Postfix notation for an expression E
← If E is a variable or constant, then the postfix nation for E is E itself ( E.t≡E ).
← if E is an expression of the form E1 op E2 where op is a binary operator
E1' is the postfix of E1, o
E2' is the postfix of E2
o then E1' E2' op is the postfix for E1 op E2
← if E is (E1), and E1' is a postfix
then E1' is the postfix for E

9-(5+2)⇒952+-
Syntax-Directed Definition(SDD) for translation
← SDD is a set of semantic rules predefined for each productions respectively
for translation.
← A translation is an input-output mapping procedure for translation of an input
X, o construct a parse tree for X.
o synthesize attributes over the parse tree.
← Suppose a node n in parse tree is labeled by X and X.a denotes the value
of attribute a of X at that node.
← compute X's attributes X.a using the semantic rules associated with X.

Example 2.6. SDD for infix to postfix translation

Fig 2.5. Syntax-directed definition for infix to postfix translation.

An example of synthesized attributes for input X=9-5+2

Fig 2.6. Attribute values at nodes in a parse tree.


Syntax-directed Translation Schemes(SDTS)
← A translation scheme is a context-free grammar in which program
fragments called translation actions are embedded within the right sides of
the production.
productions(postfix) SDD for postfix to SDTS
infix notation
list → list + term list.t = list.t || term.t || "+" list → list + term
{ rint("+")}

← {print("+");} : translation(semantic) action.


← SDTS generates an output for each sentence x generated by underlying grammar by
executing actions in the order they appear during depth-first traversal of a parse tree for x.
← Design translation schemes(SDTS) for translation
← Translate :
• parse the input string x and
• emit the action result encountered during the depth-first traversal of parse tree.

Fig 2.7. Example of a depth-first traversal of a tree. Fig 2.8. An extra leaf is constructed for a semantic action.

Example 2.8.
← SDD vs. SDTS for infix to postfix translation.

oductions SDD SDTS


expr → list + term expr.t = list.t || term.t || "+" expr → list + term
expr → list + term expr.t = list.t || term.t || "-" printf{"+")}
expr → term expr.t = term.t expr → list + term printf{"-")}
term → 0 term.t = "0" expr → term
term → 1 term.t = "1" term → 0 printf{"0")}
… … term → 1 printf{"1")}
term → 9 term.t = "9" …
term → 9 printf{"0")

← Action translating for input 9-5+2

Fig 2.9. Actions translating 9-5+2 into 95-2+.


← Parse.
← Translate.
Do we have to maintain the whole parse tree ?
No, Semantic actions are performed during parsing, and we don't need the nodes
(whose semantic actions done).
2.4 PARSING
if token string x ∈ L(G), then parse tree
else error message
Top-Down parsing
← At node n labeled with nonterminal A, select one of the productions whose left part is A
and construct children of node n with the symbols on the right side of that production.
← Find the next node at which a sub-tree is to be constructed.
ex. G: type → simple
|↑id
|array [ simple ] of type
simple → integer
|char
|num dotdot num

Fig 2.10. Top-down parsing while scanning the input from left to right.
Fig 2.11. Steps in the top-down construction of a parse tree.
← The selection of production for a nonterminal may involve trial-and-error.
=> backtracking

• G : { S->aSb | c | ab }
According to topdown parsing procedure, acb , aabb L(G)?
• cb aSb/acb aSb/acb aaSbb/acb X
S/a
(S→aSb)move ∈
(S→aSb) backtracking
acb/acb acb/acb

⇒ ⇒ ⇒
aSb/acb acb/acb ⇒

→c) move move


so, acb L(G) ⇒
finished in 7 steps including one backtracking.
(s ⇒ ⇒ ⇒

Is is ∈
• S/aabb aSb/aabb aSb/aabb aaSbb/aabb aaSbb/aabb aaaSbbb/aabb X
(S→aSb) move (S→aSb) move (S→aSb) backtracking
X


⇒ ⇒

⇒ ⇒ ⇒
aaSbb/aabb aacbb/aabb

(S→c) backtracking

aaSbb/aabb

aaabbb/aabb

X
(S→ab) backtracking
⇒ ⇒
aaSbb/aabb X ⇒

backtracking
aSb/aabb acb/aabb ⇒

(S→c) bactracking
∈ ⇒ ⇒
aSb/aabb aabb/aabb aabb/aabb aabb/aabb aaba/aabb
(S→ab) move move move
so, aabb L(G) ⇒ ⇒ ⇒ ⇒ ⇒
but process is too difficult. It needs 18 steps including 5 backtrackings.
• procedure of top-down parsing
let a pointed grammar∈ symbol and pointed input symbol be g, a respectively.

o if( g N ) select and expand a production whose left part equals to g next to
current production.
else if( g = a ) then make g and a be a symbol next to current symbol.
else if( g ≠a ) back tracking
 let the pointed input symbol a be the symbol that moves back to steps
same with the number of current symbols of underlying production
 eliminate the right side symbols of current production and let the pointed
symbol g be the left side symbol of current production.

Predictive parsing (Recursive Decent Parsing,RDP)


← A strategy for the general top-down parsing
⇒Guess a production, see if it matches, if not, backtrack and try another.
← It⇒may fail to recognize correct string in some grammar G and is tedious in processing.
← Predictive parsing
← is a kind of top-down parsing that predicts a production whose derived terminal
symbol is equal to next input symbol while expanding in top-down paring.
← without backtracking.
• Procedure decent parser is a kind of predictive parser that is implemented by
disjoint recursive procedures one procedure for each nonterminal, the
procedures are patterned after the productions.
← procedure of predictive parsing(RDP)
let a pointed grammar∈ symbol and pointed input symbol be g, a respectively.

• if( g N )
← select next production P whose left symbol equals to g and a set of first
terminal symbols of derivation from the right symbols of the production
P includes a input symbol a.
← expand derivation with that production P.
• else if( g = a ) then make g and a be a symbol next to current symbol.
• else if( g ≠a ) error
← G : { S→aSb | c | ab } => G1 : { S->aS' | c S'->Sb | ab∈} According to predictive⇒ parsing procedure,
acb , aabb L(G)?
• S/acb confused in { S→aSb, S→ab }
← so, a predictive parser requires some restriction in grammar, that is, there
should be only one production whose left part of productions are A and each
first terminal symbol of those productions have unique terminal symbol.
← Requirements for a grammar to be suitable for RDP: For each nonterminal either
• A → Bα, or
2)1) for 1 i, j n and i≠ j, ai ≠ aj
• A → a1α≦1 | a2≦α2 | … | anαn

A ε may also occur if none of ai can follow A in a derivation and if we have A→ε
← If the grammar is suitable, we can parse efficiently without backtrack.
General top-down parser with backtracking

Recursive Descent Parser without backtracking

Picture Parsing ( a kind of predictive parsing ) without backtracking

Left Factoring
← If a grammar contains two productions of
form S→ aα and S → aβ
it is not suitable for top down parsing without backtracking. Troubles of this form
can sometimes be removed from the grammar by a technique called the left factoring.
← In the left factoring, we replace { S→ aα, S→ aβ }
by { S → aS', S'→ α, S'→ β } cf. S→ a(α|β)
(Hopefully α and β start with different symbols)
← left factoring for G { S→aSb | c | ab }
S→aS' | c cf. S(=aSb | ab | c = a ( Sb | b) | c ) → a S' | c
S'→Sb | b
← A concrete example:
<stmt> → IF <boolean> THEN <stmt> |
IF <boolean> THEN <stmt> ELSE
<stmt> is transformed into
<stmt>→ IF <boolean> THEN <stmt> S'
S' → ELSE <stmt> | ε

← Example,
← for G1 : { S→aSb | c | ab }
According to predictive parsing procedure, acb , aabb∈L(G)?
← S/aabb⇒ unable to choose { S→aSb, S→ab ?}
← According for the feft factored gtrammar G1, acb , aabb∈L(G)?
G1 : { S→aS'|c S'→Sb|b} <= {S=a(Sb|b) | c }
← S/acb⇒aS'/acb⇒aS'/acb ⇒ aSb/acb ⇒ acb/acb ⇒ acb/acb⇒ acb/acb
(S→aS') move (S'→Sb⇒aS'b) (S'→c) move move
so, acb∈ L(G)
It needs only 6 steps whithout any backtracking.
cf. General top-down parsing needs 7 steps and I backtracking.
← S/aabb⇒aS'/aabb⇒aS'/aabb⇒aSb/aabb⇒aaS'b/aabb⇒aaS'b/aabb⇒aabb/
aabb⇒ ⇒
(S→aS') move (S'→Sb⇒aS'b) (S'→aS') move (S'→b) move move
so, aabb∈L(G)
but, process is finished in 8 steps without any backtracking.
cf. General top-down parsing needs 18 steps including 5 backtrackings.

Left Recursion
• A grammar is left recursive iff it contains a nonterminal A, such that
+ Aα, where is any string.
Grammar {S→ Sα | c} is left recursive because of S Sα
A⇒o
Aα because of S
Sbα
o Grammar {S→ Aα, A→ Sb | c} is also left recursive

⇒ ⇒

← If a grammar is left recursive, you cannot build a predictive top down parser for it.


If a parser is trying to match S & S→Sα, it has no idea how many times S must be
applied


Given a left recursive grammar, it is always possible to find another grammar that
generates the same language and is not left recursive.

The resulting grammar might or might not be suitable for RDP.

← After this, if we need left factoring, it is not suitable for RDP.


← Right recursion: Special care/Harder than left recursion/SDT can handle.

Eliminating Left Recursion


Let G be S→ S A | A
Note that a top-down parser cannot parse the grammar G, regardless of the order the
productions are tried.
← The productions generate strings of form AA…A
← They can be replaced by S→A S' and S'→A S'|ε
← A→Aα∣β
=>
A→βR R → αR |

εExample:

Fig 2.12. Left-and right-recursive ways of generating a string.

← In general, the rule is that


← If A→ Aα1 | Aα2 | … | Aαn and
A→ β1 | β2 | … | βm (no βi's start with
A), then, replace by
A → β1R | β2R| … | βmR and
Z → α1R | α2R | … | αnR | ε

Exercise: Remove the left recursion in the following grammar:


expr → expr + term | expr - term
expr → term
solution:
expr → term rest
rest → + term rest | - term rest | ε
2.5 A TRANSLATOR FOR SIMPLE EXPRESSIONS
← Convert infix into postfix(polish notation) using SDT.
← Abstract syntax (annotated parse tree) tree vs. Concrete syntax tree

← Concrete syntax tree : parse tree.


← Abstract syntax tree: syntax tree
← Concrete syntax : underlying grammar

Adapting the Translation Scheme


← Embed the semantic action in the production
← Design a translation scheme
← Left recursion elimination and Left factoring
← Example
3) Design a translate scheme and eliminate left recursion
E→ E + T {'+'} E→T{}R
E→ E - T {'-'} R→ + T{'+'} R
E→T{} R→ - T{'-'} R
T→ 0{'0'}|…|9{'9'} R→ ε
T→ 0{'0'}…|9{'9'}
4)Translate of a input string 9-5+2 : parsing and SDT

Result: 9 5 – 2 +
Example of translator design and execution
← A translation scheme and with left-recursion.
Initial specification for infix-to-postfix with left recursion eliminated
translator
expr → expr + term {printf{"+")} expr → term rest
expr → expr - term {printf{"-")} rest → + term {printf{"+")} rest
expr → term rest → - term {printf{"-")} rest
term → 0 {printf{"0")} rest → ε
term → 1 {printf{"1")} term → 0 {printf{"0")}
… term → 1 {printf{"1")}
term → 9 {printf{"0")} …
term → 9 {printf {"0")}

Fig 2.13. Translation of 9 – 5 +2 into 95-2+.

Procedure for the Nonterminal expr, term, and rest

Fig 2.14. Function for the nonterminals expr, rest, and term.
Optimizer and Translator

2.6 LEXICAL ANALYSIS


← reads and converts the input into a stream of tokens to be analyzed by parser.
← lexeme : a sequence of characters which comprises a single token.
← Lexical Analyzer →Lexeme / Token → Parser

← Remove white space(blank, tab, new line etc.) and comments


Contsants
← Constants: For a while, consider only integers
← eg) for input 31 + 28, output(token
representation)? input : 31 + 28
output: <num, 31> <+, > <num,
28> num + :token
31 28 : attribute, value(or lexeme) of integer token num
Recognizing
← Identifiers
o Identifiers are names of variables, arrays, functions...
o A grammar treats an identifier as a token.
o eg) input : count = count + increment;
output : <id,1> <=, > <id,1> <+, > <id, 2>;
Symbol table
tokens attributes(lexeme)

0
1 id count
2 id increment
3
• Keywords are reserved, i.e., they cannot be used as identifiers.
Then a character string forms an identifier only if it is no a keyword.
← punctuation symbols
← operators : + - * / := < > …

Interface to lexical analyzer

Fig 2.15. Inserting a lexical analyzer between the input and the parser

A Lexical Analyzer

Fig 2.16. Implementing the interactions in Fig. 2.15.

← c=getchcar(); ungetc(c,stdin);
← token representation
#define NUM 256
← Function lexan()
eg) input string 76 + a
input , output(returned value)
76 NUM, tokenval=76 (integer)
+ + A id ,
tokeval="a"

← A way that parser handles the token NUM returned by laxan()


o consider a translation scheme
factor → ( expr )
| num
{ print(num.value) } #define
NUM 256
...
factor() {
if(lookahead == '(' ) {
match('('); exor(); match(')');
} else if (lookahead == NUM) {
printf(" %f ",tokenval); match(NUM);
} else error();
}
← The implementation of function lexan
• #include <stdio.h>
• #include <ctype.h>
• int lino = 1;
• int tokenval = NONE;
• int lexan() {
• int t;
• while(1) {
8) t = getchar();
9) if ( t==' ' || t=='\t' ) ;
10) else if ( t=='\n' ) lineno +=1;
11) else if (isdigit(t)) {
12) tokenval = t -'0';
13) t = getchar();
14) while ( isdigit(t)) {
15) tokenval = tokenval*10 + t - '0';
16) t =getchar();
17) }
18) ungetc(t,stdin);
19) retunr NUM;
20) } else {
21) tokenval = NONE;
22) return t;
23) }
24) }
← }

2.7 INCORPORATION A SYMBOL TABLE


← The symbol table interface, operation, usually called by
parser. o insert(s,t): input s: lexeme
token
output index of new entry
← lookup(s): input s: lexeme
output index of the entry for string s, or 0 if s is not found in the
symbol table.
← Handling reserved keywords
• Inserts all keywords in the symbol table in advance.
ex) insert("div", div)
insert("mod", mod)
2. while parsing
• whenever an identifier s is encountered.
if (lookup(s)'s token in {keywords} ) s is for a keyword; else s is for a identifier;

← example
← preset
insert("div",div);
insert("mod",mod);
← while parsing
lookup("count")=>0
insert("count",id); lookup("i") =>0
insert("i",id); lookup("i") =>4, id
llokup("div")=>1,div

Fig 2.17. Symbol table and array for storing strings.

2.8 ABSTRACT STACK MACHINE


← An abstract machine is for intermediate code generation/execution.

← Instruction classes: arithmetic / stack manipulation / control flow
3 components1) of abstract stack machine
Instruction memory : abstract machine code, intermediate code(instruction)
Stack

Data memory
← An example of stack machine operation.
← for a input (5+a)*b, intermediate codes : push 5 rvalue 2 ....
L-value and r-value
• l-values a : address of location a
• r-values a : if a is location, then content of location a
if a is constant, then value a
• eg) a :=5 + b;

lvalue a⇒2 r value 5 ⇒ 5 r value of b ⇒ 7


Stack Manipulation
← Some instructions for assignment operation
o push v : push v onto the stack.
o rvalue a : push the contents of data location a.
o lvalue a : push the address of data location a.
o pop : throw away the top element of the stack.
o := : assignment for the top 2 elements of the stack.
o copy : push a copy of the top element of the stack.

Translation of Expressions
• Infix expression(IE) → SDD/SDTS → Abstact macine codes(ASC) of postfix expression for
stack machine evaluation.
eg)
o IE: a + b, (⇒PE: a b + ) ⇒ IC: rvalue a rvalue b
+
o day := (1461 * y) div 4 + (153 * m + 2) div 5 + d
day 1462 y * 4 div 153 m * 2 + 5 div + d + :=)

(⇒
1) lvalue day 6) div 11) push 5 16) :=
2) push 1461 7) push 153 12) div
3) rvalue y 8) rvalue m 13) +
4) * 9) push 2 14) rvalue d
5) push 4 10) + 15) +
← A translation scheme for assignment-statement into abstract astack machine code e can
be expressed formally In the form as follows:
stmt → id := expr
⇒{ stmt.t := 'lvalue' || id.lexeme || expr.t || ':=' } eg) day :=a+b lvalue day rvalue a rvalue b + :=
Control Flow
← 3 types of jump instructions :
← Absolute target location
← Relative target location( distance :Current ↔Target)
• Symbolic target location(i.e. the machine supports labels)
← Control-flow instructions:
• label a: the jump's target a
← goto a: the next instruction is taken from statement labeled
a o gofalse a: pop the top & if it is 0 then jump to a
o gotrue a: pop the top & if it is nonzero then jump to a
← halt : stop execution

Translation of Statements
← Translation scheme for translation if-statement into abstract machine
code. stmt → if expr then stmt1
{ out := newlabel1)
stmt.t := expr.t || 'gofalse' out || stmt1.t || 'label' out }

Fig 2.18. Code layout for conditional and while statements.

← Translation scheme for while-statement ?

Emitting a Translation
← Semantic Action(Tranaslation
Scheme): 1. stmt → if
expr { out := newlabel; emit('gofalse', out) }
then
stmt1 { emit('label', out) }
← stmt → id { emit('lvalue',
id.lexeme) } :=
expr { emit(':=') }
← stmt → i
expr { out := newlabel; emit('gofalse', out) }
then
stmt1 { emit('label', out) ; out1 := newlabel; emit('goto', out`1); }
else
stmt2 { emit('label', out1) ; }
if(expr==false) goto out
stmt1 goto out1
out : stmt2
out1:

Implementation
← procedure stmt()
← var test,out:integer;
← begin
← if lookahead = id then begin
• emit('lvalue',tokenval); match(id);
match(':='); expr(); emit(':=');
← end
← else if lookahead = 'if' then begin
• match('if');
• expr();
• out := newlabel();
• emit('gofalse', out);
• match('then');
• stmt;
• emit('label', out)
← end
← else error();
← end

Control Flow with Analysis


← if E1 or E2 then S vs if E1 and E2 then S
E1 or E2 = if E1 then true else E2 E1
and E2 = if E1 then E2 else false
← The code for E1 or E2.
• Codes for E1 Evaluation result: e1
copy
gotrue OUT
pop
• Codes for E2 Evaluation result: e2
• label OUT

← The full code for if E1 or E2 then S ;


• codes for E1
← copy
← gotrue
OUT1 o pop
o codes for E2
← label OUT1
gofalse OUT2
| code for S
• label OUT2
← Exercise: How about if E1 and E2 then S;
• if E1 and E2 then S1 else S2;

2.9 Putting the techniques together!


+ ⇒

• infix expression postfix expression


id)*num/id id id id - num * id /


eg) id+(id-
Description of the Translator
← Syntax directed translation scheme
(SDTS) to translate the infix expressions
into the postfix expressions,
Fig 2.19. Specification for infix-to-postfix translation

Structure of the translator,

Fig 2.19. Modules of infix to postfix translator.

global header file "header.h"

The Lexical Analysis Module lexer.c


Description of tokens
+-*/DIVMOD()IDNUMDONE
Fig 2.20. Description of tokens.

The Parser Module parser.c

SDTS
← left recursion elimination
New SDTS

Fig 2.20. Specification for infix to postfix translator & syntax directed
translation scheme after eliminating left-recursion.
The Emitter Module emitter.c
emit (t,tval)

The Symbol-Table Modules symbol.c and


init.c Symbol.c
data structure of symbol table Fig 2.29 p62
insert(s,t)
lookup(s)

The Error Module error.c


Example of execution
input 12 div 5 + 2
output 12
5
div
2
+
3. Lexical Analysis:

3.1 OVER VIEW OF LEXICAL ANALYSIS


To identify the tokens we need some method of describing the possible tokens that can
appear in the input stream. For this purpose we introduce regular expression, a notation
that can be used to describe essentially all the tokens of programming language.
Secondly , having decided what the tokens are, we need some mechanism to recognize these
in the input stream. This is done by the token recognizers, which are designed using
transition diagrams and finite automata.

3.2 ROLE OF LEXICAL ANALYZER


The LA is the first phase of a compiler. It main task is to read the input character and produce
as output a sequence of tokens that the parser uses for syntax analysis.

Fig. 3.1: Role of Lexical analyzer

Upon receiving a ‘get next token’ command form the parser, the lexical analyzer reads
the input character until it can identify the next token. The LA return to the parser representation
for the token it has found. The representation will be an integer code, if the token is a simple
construct such as parenthesis, comma or colon.
LA may also perform certain secondary tasks as the user interface. One such task is
striping out from the source program the commands and white spaces in the form of blank, tab
and new line characters. Another is correlating error message from the compiler with the source
program.
3.3 TOKEN, LEXEME, PATTERN:
Token: Token is a sequence of characters that can be treated as a single logical
entity. Typical tokens are,
1) Identifiers 2) keywords 3) operators 4) special symbols 5)constants
Pattern: A set of strings in the input for which the same token is produced as output. This
set of strings is described by a rule called a pattern associated with the token.
Lexeme: A lexeme is a sequence of characters in the source program that is matched by
the pattern for a token.
Fig. 3.2: Example of Token, Lexeme and
Pattern 3.4. LEXICAL ERRORS:
Lexical errors are the errors thrown by your lexer when unable to continue. Which means that
there's no way to recognise a lexeme as a valid token for you lexer. Syntax errors, on the other
side, will be thrown by your scanner when a given set of already recognised valid tokens don't
match any of the right sides of your grammar rules. simple panic-mode error handling system
requires that we return to a high-level parsing function when a parsing or lexical error is
detected.

Error-recovery actions are:


i. Delete one character from the remaining input.
Insert a missing character in to the remaining input.
Replace a character by another character.
Transpose two adjacent characters.

3.5. REGULAR EXPRESSIONS


Regular expression is a formula that describes a possible set of string. Component of regular
expression..
X the character x
. any character, usually accept a new line
[x y z] any of the characters x, y, z, …..
R? a R or nothing (=optionally as R)
R* zero or more occurrences…..
R+ one or more occurrences ……
R1R2 an R1 followed by an R2
R1|R1 either an R1 or an R2.
A token is either a single string or one of a collection of strings of a certain type. If we view the
set of strings in each token class as an language, we can use the regular-expression notation to
describe tokens.
Consider an identifier, which is defined to be a letter followed by zero or more letters or digits.
In regular expression notation we would write.
Identifier = letter (letter | digit)*
Here are the rules that define the regular expression over alphabet .
is a regular expression denoting { € }, that is, the language containing only the empty string.
For each ‘a’ in Σ, is a regular expression denoting { a }, the language with only one string
consisting of the single symbol ‘a’ .
If R and S are regular expressions, then

| (S) means L(r) U L(s)


R.S means L(r).L(s)
R* denotes L(r*)

3.6. REGULAR DEFINITIONS


For notational convenience, we may wish to give names to regular expressions and to define
regular expressions using these names as if they were symbols.
Identifiers are the set or string of letters and digits beginning with a letter. The following regular
definition provides a precise specification for this class of string.
Example-1,
Ab*|cd? Is equivalent to (a(b*)) | (c(d?))
Pascal identifier
Letter - A | B | ……| Z | a | b |……| z|
Digits - 0 | 1 | 2 | …. | 9
Id - letter (letter / digit)*

Recognition of tokens:
We learn how to express pattern using regular expressions. Now, we must study how to take the
patterns for all the needed tokens and build a piece of code that examins the input string and
finds a prefix that is a lexeme matching one of the patterns.
Stmt →if expr then stmt
| If expr then else stmt

Expr →term relop term
| term
Term →id
|number
For relop ,we use the comparison operations of languages like Pascal or SQL where = is “equals”
and < > is “not equals” because it presents an interesting structure of lexemes.
The terminal of grammar, which are if, then , else, relop ,id and numbers are the names of tokens
as far as the lexical analyzer is concerned, the patterns for the tokens are described using regular
definitions.
digit → [0,9]
digits →digit+
number →digit(.digit)?(e.[+-]?digits)?
letter → [A-Z,a-z]
id →letter(letter/digit)*
if → if
then →then
else →else
relop →< | > |<= | >= | = = | < >

In addition, we assign the lexical analyzer the job stripping out white space, by recognizing the
“token” we defined by:
WS → (blank/tab/newline)+
Here, blank, tab and newline are abstract symbols that we use to express the ASCII characters of
the same names. Token ws is different from the other tokens in that ,when we recognize it, we do
not return it to parser ,but rather restart the lexical analysis from the character that follows the
white space . It is the following token that gets returned to the parser.

Lexeme Token Name Attribute Value


Any WS - -
if if -
then then -
else else -
Any id Id Pointer to table entry
A mber number Pointer to table ent
< relop LT
<= relop LE
== relop EQ
<> relop NE

3.7. TRANSITION DIAGRAM:


Transition Diagram has a collection of nodes or circles, called states. Each state represents a
condition that could occur during the process of scanning the input looking for a lexeme that
matches one of several patterns .
Edges are directed from one state of the transition diagram to another. each edge is labeled by a
symbol or set of symbols.
If we are in one state s, and the next input symbol is a, we look for an edge out of state s labeled
by a. if we find such an edge ,we advance the forward pointer and enter the state of the transition
diagram to which that edge leads.
Some important conventions about transition diagrams are
Certain states are said to be accepting or final .These states indicates that a lexeme has been
found, although the actual lexeme may not consist of all positions b/w the lexeme Begin
and forward pointers we always indicate an accepting state by a double circle.
In addition, if it is necessary to return the forward pointer one position, then we shall
additionally place a * near that accepting state.
One state is designed the state ,or initial state ., it is indicated by an edge labeled “start”
entering from nowhere .the transition diagram always begins in the state before any input
symbols have been used.
Fig. 3.3: Transition diagram of Relational operators

As an intermediate step in the construction of a LA, we first produce a stylized flowchart,


called a transition diagram. Position in a transition diagram, are drawn as circles and are
called as states.

Fig. 3.4: Transition diagram of Identifier

The above TD for an identifier, defined to be a letter followed by any no of letters or digits.A
sequence of transition diagram can be converted into program to look for the tokens specified
by the diagrams. Each state gets a segment of code.
3.8. FINITE AUTOMATON
A recognizer for a language is a program that takes a string x, and answers “yes” if x is a
sentence of that language, and “no” otherwise.
We call the recognizer of the tokens as a finite automaton.
A finite automaton can be: deterministic (DFA) or non-deterministic (NFA)
This means that we may use a deterministic or non-deterministic automaton as a lexical
analyzer.
Both deterministic and non-deterministic finite automaton recognize regular sets.
Which one?
– deterministic – faster recognizer, but it may take more space
– non-deterministic – slower, but it may take less space
– Deterministic automatons are widely used lexical analyzers.
First, we define regular expressions for tokens; Then we convert them into a DFA to get a
lexical analyzer for our tokens.
3.9. Non-Deterministic Finite Automaton (NFA)
A non-deterministic finite automaton (NFA) is a mathematical model that consists of: o
S - a set of states
o Σ - a set of input symbols (alphabet)
o move - a transition function move to map state-symbol pairs to sets of states.
o s0 - a start (initial) state
o F- a set of accepting states (final states)
ε- transitions are allowed in NFAs. In other words, we can move from one state to
another one without consuming any symbol.
A NFA accepts a string x, if and only if there is a path from the starting state to one of
accepting states such that edge labels along this path spell out x.
Example:

3.10. Deterministic Finite Automaton (DFA)

A Deterministic Finite Automaton (DFA) is a special form of a NFA.


No state has ε- transition
For each symbol a and state s, there is at most one labeled edge a leaving s. i.e. transition
function is from pair of state-symbol to state (not set of states)

Example:
3.11. Converting RE to NFA
This is one way to convert a regular expression into a NFA.
There can be other ways (much efficient) for the conversion.
Thomson’s Construction is simple and systematic method.
It guarantees that the resulting NFA will have exactly one final state, and one start state.
Construction starts from simplest parts (alphabet symbols).
To create a NFA for a complex regular expression, NFAs of its sub-expressions are
combined to create its NFA.
To recognize an empty string ε:

To recognize a symbol a in the alphabet Σ:

For regular expression r1 | r2:

N(r1) and N(r2) are NFAs for regular expressions r1 and r2.
For regular expression r1 r2

Here, final state of N(r1) becomes the final state of N(r1r2).


For regular expression r*

Example:
For a RE (a|b) * a, the NFA construction is shown below.

3.12. Converting NFA to DFA (Subset Construction)


We merge together NFA states by looking at them from the point of view of the input characters:
From the point of view of the input, any two states that are connected by an –transition may
as well be the same, since we can move from one to the other without consuming any
character. Thus states which are connected by an -transition will be represented by the
same states in the DFA.
If it is possible to have multiple transitions based on the same symbol, then we can regard a
transition on a symbol as moving from a state to a set of states (ie. the union of all those
states reachable by a transition on the current symbol). Thus these states will be
combined into a single DFA state.
To perform this operation, let us define two functions:
The -closure function takes a state and returns the set of states reachable from it based on
(one or more) -transitions. Note that this will always include the state itself. We should
be able to get from a state to any state in its -closure without consuming any input.
The function move takes a state and a character, and returns the set of states reachable by
one transition on this character.
We can generalise both these functions to apply to sets of states by taking the union of
the application to individual states.

For Example, if A, B and C are states, move({A,B,C},`a') = move(A,`a') move(B,`a')


move(C,`a').
The Subset Construction Algorithm is a follows:

put ε-closure({s0}) as an unmarked state into the set of DFA (DS)


while (there is one unmarked S1 in DS) do
begin
mark S1
for each input symbol a do
begin
S2 ← ε-closure(move(S1,a))
if (S2 is not in DS) then
add S2 into DS as an unmarked state
transfunc[S1,a] ← S2
end
end

a state S in DS is an accepting state of DFA if a state in S is an accepting state of NFA


the start state of DFA is ε-closure({s0})

3.13. Lexical Analyzer Generator

3.18. Lex specifications:


A Lex program (the .l file ) consists of three parts:
declarations
%%
translation rules
%%
auxiliary procedures
The declarations section includes declarations of variables,manifest constants(A manifest
constant is an identifier that is declared to represent a constant e.g. # define PIE 3.14),
and regular definitions.
The translation rules of a Lex program are statements of the form :

p1 {action 1}
p2 {action 2}
p3 {action 3}
……
……
Where, each p is a regular expression and each action is a program fragment describing
what action the lexical analyzer should take when a pattern p matches a lexeme. In Lex
the actions are written in C.
The third section holds whatever auxiliary procedures are needed by the
actions.Alternatively these procedures can be compiled separately and loaded with the
lexical analyzer.

Note: You can refer to a sample lex program given in page no. 109 of chapter 3 of the book:
Compilers: Principles, Techniques, and Tools by Aho, Sethi & Ullman for more clarity.

3.19. INPUT BUFFERING

The LA scans the characters of the source pgm one at a time to discover tokens. Because of large
amount of time can be consumed scanning characters, specialized buffering techniques have been
developed to reduce the amount of overhead required to process an input character. Buffering
techniques:
Buffer pairs
Sentinels

The lexical analyzer scans the characters of the source program one a t a time to discover tokens.
Often, however, many characters beyond the next token many have to be examined before the
next token itself can be determined. For this and other reasons, it is desirable for thelexical
analyzer to read its input from an input buffer. Figure shows a buffer divided into two haves of,
say 100 characters each. One pointer marks the beginning of the token being discovered. A look
ahead pointer scans ahead of the beginning point, until the token is discovered .we view the
position of each pointer as being between the character last read and thecharacter next to be read.
In practice each buffering scheme adopts one convention either apointer is at the symbol last
read or the symbol it is ready to read.

Token beginnings look ahead pointerThe distance which the lookahead pointer may have to
travel past the actual token may belarge. For example, in a PL/I program we may see:
DECALRE (ARG1, ARG2… ARG n) Without knowing whether DECLARE is a keyword or an
array name until we see the character that follows the right parenthesis. In either case, the token
itself ends at the second E. If the look ahead pointer travels beyond the buffer half in which it
began, the other half must be loaded with the next characters from the source file. Since the
buffer shown in above figure is of limited size there is an implied constraint on how much look
ahead can be used before the next token is discovered. In the above example, ifthe look ahead
traveled to the left half and all the way through the left half to the middle, we could not reload
the right half, because we would lose characters that had not yet been groupedinto tokens. While
we can make the buffer larger if we chose or use another buffering scheme,we cannot ignore the
fact that overhead is limited.
SYNTAX ANALYSIS

4.1 ROLE OF THE PARSER :


Parser for any grammar is program that takes as input string w (obtain set of strings
tokens from the lexical analyzer) and produces as output either a parse tree for w , if
w is a valid sentences of grammar or error message indicating that w is not a valid
sentences of given grammar. The goal of the parser is to determine the syntactic
validity of a source string is valid, a tree is built for use by the subsequent phases of
the computer. The tree reflects the sequence of derivations or reduction used during
the parser. Hence, it is called parse tree. If string is invalid, the parse has to issue
diagnostic message identifying the nature and cause of the errors in string. Every
elementary subtree in the parse tree corresponds to a production of the grammar.
There are two ways of identifying an elementry sutree:

By deriving a string from a non-terminal or


By reducing a string of symbol to a non-terminal.

The two types of parsers employed are:


Top down parser: which build parse trees from top(root)
to bottom(leaves)
Bottom up parser: which build parse trees from leaves and work up
the root.

Fig . 4.1: position of parser in compiler model.


4.2 CONTEXT FREE GRAMMARS
Inherently recursive structures of a programming language are defined by a context-free
Grammar. In a context-free grammar, we have four triples G( V,T,P,S).
Here , V is finite set of terminals (in our case, this will be the set of tokens)
T is a finite set of non-terminals (syntactic-variables)
P is a finite set of productions rules in the following form
A → α where A is a non-terminal and α is a string of terminals and non-
terminals (including the empty string)
S is a start symbol (one of the non-terminal symbol)
L(G) is the language of G (the language generated by G) which is a set of sentences.
A sentence of L(G) is a string of terminal symbols of G. If S is the start symbol of G then

is a sentence of L(G) iff S ⇒ ω where ω is a string of terminals of G. If G is a


context-free grammar, L(G) is a context-free language. Two grammar G 1 and G2
are equivalent, if they produce same grammar.
Consider the production of the form S ⇒ α, If α contains non-terminals, it is called as a
sentential form of G. If α does not contain non-terminals, it is called as a sentence of G.

In general a derivation step is


αAβ ⇒ αγβ is sentential form and if there is a production rule A→γ in our grammar.
where α and β are arbitrary strings of terminal and non-terminal symbols α1 ⇒ α2
⇒ ... ⇒ αn (αn derives from α1 or α1 derives αn ). There are two types of derivaion
At each derivation step, we can choose any of the non-terminal in the sentential form
of G for the replacement.
If we always choose the left-most non-terminal in each derivation step, this derivation
is called as left-most derivation.
Example:
E→E+E|E–E|E*E|E/E|-E E→(E)

E → id
Leftmost
derivation : E→E+E
E * E+E →id* E+E→id*id+E→id*id+id
The string is derive from the grammar w= id*id+id, which is consists of all terminal
symbols
Rightmost derivation
E→E+E
E+E * E→E+ E*id→E+id*id→id+id*id Given
grammar G : E → E+E | E*E | ( E ) | - E | id
Sentence to be derived : – (id+id)
LEFTMOST DERIVATION RIGHTMOST DERIVATION
E→-E E→-E
E→-(E) E→-(E)
E→-(E+E) E→-(E+E)
E → - ( id+E ) E → - ( E+id )
E → - ( id+id ) E → - ( id+id )
String that appear in leftmost derivation are called left sentinel forms.
String that appear in rightmost derivation are called right sentinel forms.
Sentinels:
Given a grammar G with start symbol S, if S → α , where α may contain non-
terminals or terminals, then α is called the sentinel form of G.
Yield or frontier of tree:
Each interior node of a parse tree is a non-terminal. The children of node can be
a terminal or non-terminal of the sentinel forms that are read from left to right.
The sentinel form in the parse tree is called yield or frontier of the tree.
4.2.2 PARSE TREE
Inner nodes of a parse tree are non-terminal symbols.
The leaves of a parse tree are terminal symbols.
A parse tree can be seen as a graphical representation of a derivation.

Ambiguity:
A grammar that produces more than one parse for some sentence is said to be
ambiguous grammar.
Example : Given grammar G : E → E+E | E*E | ( E ) | - E | id

The sentence id+id*id has the following two distinct leftmost derivations:
E→E+E E→E*E
E → id + E E→E+E*E
E → id + E * E E → id + E * E
E → id + id * E E → id + id * E
E → id + id * id E → id + id * id

The two corresponding parse trees are :

Example:
To disambiguate the grammar E → E+E | E*E | E^E | id | (E), we can use
precedence of operators as follows:
(right to
left) /,* (left to
right) -,+ (left to
right)
We get the following unambiguous grammar:
E→E+T|T
T→T*F|F
F→G^F|G
G → id | (E)
Consider this example, G: stmt → if expr then stmt | if expr then stmt else stmt
| other This grammar is ambiguous since the string if E1 then if E2 then S1
else S2 has the following
Two parse trees for leftmost derivation :

To eliminate ambiguity, the following grammar may be used:


stmt → matched_stmt | unmatched_stmt
matched_stmt → if expr then matched_stmt else matched_stmt | other
unmatched_stmt → if expr then stmt | if expr then matched_stmt else unmatched_stmt
Eliminating Left Recursion:
A grammar is said to be left recursive if it has a non-terminal A such that there is a derivation
A=>Aα for some string α. Top-down parsing methods cannot handle left-recursive grammars.

Hence, left recursion can be eliminated as follows:


If there is a production A → Aα | β it can be replaced with a sequence of two
productions
A→βA’
A’→αA’|ε
Without changing the set of strings derivable from A.
Example : Consider the following grammar for arithmetic expressions:
E→E+T|T
T→T*F|F
F → (E) | id
First eliminate the left recursion for E as
E→TE’
E’→+TE’|ε
Then eliminate for T as
T→FT’
T’→ *FT’ | ε
Thus the obtained grammar after eliminating left
recursion is E→TE’
E’→+TE’|ε
T→FT’
T’→*FT’|ε
F → (E) | id
Algorithm to eliminate left recursion:

Arrange the non-terminals in some order A1, A2 . . . An.


for i := 1 to n do begin
for j := 1 to i-1 do begin
replace each production of the form Ai → Aj γ
by the productions Ai → δ1 γ | δ2γ | . . . | δk γ
where Aj → δ1 | δ2 | . . . | δk are all the current Aj-productions;
end
eliminate the immediate left recursion among the Ai-productions
end
Left factoring:

Left factoring is a grammar transformation that is useful for producing a grammar


suitable for predictive parsing. When it is not clear which of two alternative
productions to use to expand a non-terminal A, we can rewrite the A-productions to
defer the decision until we have seen enough of the input to make the right choice.
If there is any production A → αβ1 | αβ2 , it can be rewritten
as A→αA’
A’→β1|β2
Consider the grammar , G : S → iEtS | iEtSeS | a
E→b
Left factored, this grammar becomes
S → iEtSS’ | a
S’ → eS | ε
E→b
TOP-DOWN PARSING
It can be viewed as an attempt to find a left-most derivation for an input
string or an attempt to construct a parse tree for the input starting from the
root to the leaves. Types of top-down parsing :
Recursive descent parsing
Predictive parsing
RECURSIVE DESCENT PARSING
Recursive descent parsing is one of the top-down parsing techniques that uses a
set of recursive procedures to scan its input.
This parsing method may involve backtracking, that is, making repeated scans of
the input.
Example for backtracking :
Consider the grammar G : S → cAd
A → ab | a
and the input string w=cad.
The parse tree can be constructed using the following top-down approach :
Step1:
Initially create a tree with single node labeled S. An input pointer points to ‘c’, the first
symbol of w. Expand the tree with the production of S.
Step2:
The leftmost leaf ‘c’ matches the first symbol of w, so advance the input pointer to the

second symbol of w ‘a’ and consider the next leaf ‘A’. Expand A using the first alternative.

Step3:
The second symbol ‘a’ of w also matches with second leaf of tree. So advance the
input pointer to third symbol of w ‘d’. But the third leaf of tree is b which does not
match with the input symbol d.
Hence discard the chosen production and reset the pointer to second position. This is called
backtracking.
Step4:
Now try the second alternative for A.

Now we can halt and announce the successful completion of parsing.


Example for recursive decent parsing:
A left-recursive grammar can cause a recursive-descent parser to go into an infinite loop.
Hence, elimination of left-recursion must be done before parsing.
Consider the grammar for arithmetic expressions
E→E+T|T
T→T*F|F
F → (E) | id
After eliminating the left-recursion the grammar
becomes, E→TE’
E’→+TE’|ε
T→FT’
T’→*FT’|ε
F → (E) | id
Now we can write the procedure for grammar as follows:
Recursive procedure:
Procedure E()
begin
T( );
EPRIME( );
End
Procedure EPRIME( )
begin
If input_symbol=’+’ then
ADVANCE( );
T( );
EPRIME( );
end
Procedure T( )
begin
F( );
TPRIME( );
End
Procedure TPRIME( )
begin
If input_symbol=’*’ then
ADVANCE( );
F( );
TPRIME( );
end
Procedure F( )
begin
If input-symbol=’id’ then
ADVANCE( );
else if input-symbol=’(‘ then
ADVANCE( );
E( );
else if input-symbol=’)’ then
ADVANCE( );
end
else ERROR( );
Stack implementation:
PROCEDURE INPUT STRING
E( ) id+id*id
T( ) id+id*id
F( ) id+id*id
ADVANCE( ) id+id*id
TPRIME( ) id+id*id
EPRIME( ) id+id*id
ADVANCE( ) id+id*id
T( ) id+id*id
F( ) id+id*id
ADVANCE( ) id+id*id
TPRIME( ) id+id*id
ADVANCE( ) id+id*id
F( ) id+id*id
ADVANCE( ) id+id*id
TPRIME( ) id+id*id
PREDICTIVE PARSING
Predictive parsing is a special case of recursive descent parsing where no
backtracking is required.
The key problem of predictive parsing is to determine the production to be
applied for a non-terminal in case of alternatives.
Non-recursive predictive parser

The table-driven predictive parser has an input buffer, stack, a parsing table and an
output stream.
Input buffer:
It consists of strings to be parsed, followed by $ to indicate the end of the input string.
Stack:
It contains a sequence of grammar symbols preceded by $ to indicate the bottom of the stack.

Initially, the stack contains the start symbol on top of $.


Parsing table:
It is a two-dimensional array M[A, a], where ‘A’ is a non-terminal and ‘a’ is a terminal.
Predictive parsing program:
The parser is controlled by a program that considers X, the symbol on top of stack,
and a, the current input symbol. These two symbols determine the parser action.
There are three possibilities:
If X = a = $, the parser halts and announces successful completion of parsing.

If X = a ≠ $, the parser pops X off the stack and advances the input pointer
to the next input symbol.
If X is a non-terminal , the program consults entry M[X, a] of the parsing table M.

This entry will either be an X-production of the grammar or an error entry.


If M[X, a] = {X → UVW},the parser replaces X on top of the stack by
UVW If M[X, a] = error, the parser calls an error recovery routine.
Algorithm for nonrecursive predictive parsing:
Input : A string w and a parsing table M for grammar G.
Output : If w is in L(G), a leftmost derivation of w; otherwise, an error indication.
Method : Initially, the parser has $S on the stack with S, the start symbol of G on top,
and w$ in the input buffer. The program that utilizes the predictive parsing table M to
produce a parse for the input is as follows:
set ip to point to the first symbol of w$;
repeat
let X be the top stack symbol and a the symbol pointed to
by ip; if X is a terminal or $ then
if X = a then
pop X from the stack and advance ip
else error()
else /* X is a non-terminal */
if M[X, a] = X →Y1Y2 … Yk then begin
pop X from the stack;
push Yk, Yk-1, … ,Y1 onto the stack, with Y1 on top;

output the production X → Y1 Y2 . . . Yk


end
else error()
until X = $
Predictive parsing table construction:
The construction of a predictive parser is aided by two functions associated with a grammar
G:
FIRST
FOLLOW Rules
for first( ):
If X is terminal, then FIRST(X) is {X}.
If X → ε is a production, then add ε to FIRST(X).
If X is non-terminal and X → aα is a production then add a to FIRST(X).
4. If X is non-terminal and X → Y 1 Y2…Yk is a production, then place a in FIRST(X) if for
some i, a is in FIRST(Yi), and ε is in all of FIRST(Y1),…,FIRST(Yi-1); that is, Y1,….Yi-1
=> ε. If ε is in FIRST(Yj) for all j=1,2,..,k, then add ε to FIRST(X).
Rules for follow( ):
If S is a start symbol, then FOLLOW(S) contains $.
If there is a production A → αBβ, then everything in FIRST(β) except ε is
placed in follow(B).
If there is a production A → αB, or a production A → αBβ where FIRST(β) contains ε, then
everything in FOLLOW(A) is in FOLLOW(B).
Algorithm for construction of predictive parsing table:
Input : Grammar G

For each production A → α of the grammar, do steps 2 and 3.


For each terminal a in FIRST(α), add A → α to M[A, a].
If ε is in FIRST(α), add A → α to M[A, b] for each terminal b in FOLLOW(A). If ε is
in FIRST(α) and $ is in FOLLOW(A) , add A → α to M[A, $].
Make each undefined entry of M be error.
Example:
Consider the following grammar :
E→E+T|T
T→T*F|F
F → (E) | id
After eliminating left-recursion the grammar is
E→TE’
E’→+TE’|ε
T→FT’
T’→*FT’|ε
F → (E) | id
First( ) :
FIRST(E) = { ( , id}
FIRST(E’) ={+ , ε }
FIRST(T) = { ( , id}
FIRST(T’) = {*, ε }
FIRST(F) = { ( , id }
Follow( ):
FOLLOW(E) = { $, ) }
FOLLOW(E’) = { $, ) }
FOLLOW(T) = { +, $, ) }
FOLLOW(T’) = { +, $, ) }
FOLLOW(F) = {+, * , $ , ) }

LL(1) grammar:
The parsing table entries are single entries. So each location has not more than one entry.
This type of grammar is called LL(1) grammar.
Consider this following grammar:
S → iEtS | iEtSeS | a
E→b
After eliminating left factoring, we have
S → iEtSS’ | a
S’→ eS | ε
E→b
To construct a parsing table, we need FIRST() and FOLLOW() for all the non-
terminals. FIRST(S) = { i, a }
FIRST(S’) = {e, ε }
FIRST(E) = { b}
FOLLOW(S) = { $ ,e }
FOLLOW(S’) = { $ ,e }
FOLLOW(E) = {t}

Since there are more than one production, the grammar is not LL(1) grammar.
Actions performed in predictive parsing:
Shift
Reduce
Accept
Error

Elimination of left recursion, left factoring and ambiguous grammar.


Construct FIRST() and FOLLOW() for all non-terminals.
Construct predictive parsing table.
Parse the given input string using stack and parsing table.
BOTTOM-UP PARSING
Constructing a parse tree for an input string beginning at the leaves and going
towards the root is called bottom-up parsing.
A general type of bottom-up parser is a shift-reduce parser.

SHIFT-REDUCE PARSING
Shift-reduce parsing is a type of bottom -up parsing that attempts to construct a
parse tree for an input string beginning at the leaves (the bottom) and working up
towards the root (the top).
Example:
Consider the grammar:
S → aABe
A → Abc | b
B→d
The sentence to be recognized is abbcde.
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MODULE 2 - SYNTAX-DIRECTED TRANSLATION
MODULE-3 TYPE CHECKING
MODULE 4 - RUN-TIME ENVIRONMENTS
MODULE-4 INTERMEDIATE CODE GENERATION

INTRODUCTION

The front end translates a source program into an intermediate representation


from which the back end generates target code.

Benefits of using a machine-independent intermediate form are:

Retargeting is facilitated. That is, a compiler for a different machine can be


created by attaching a back end for the new machine to an existing front end.

A machine-independent code optimizer can be applied to the intermediate representation.

Position of intermediate code generator

parser static intermediate intermediate code


checker code generator code generator

INTERMEDIATE LANGUAGES

Three ways of intermediate representation:

Syntax tree

Postfix notation

Three address code

The semantic rules for generating three-address code from common programming language
constructs are similar to those for constructing syntax trees or for generating postfix notation.

Graphical Representations:

Syntax tree:

A syntax tree depicts the natural hierarchical structure of a source program. A dag (Directed Acyclic
Graph) gives the same information but in a more compact way because common subexpressions are identified. A
syntax tree and dag for the assignment statement a : = b * - c + b * - c are as follows:
assign assign

a + a +

* * *

b uminus b uminus b uminus

c c c

(a) Syntax tree (b) Dag

Postfix notation:

Postfix notation is a linearized representation of a syntax tree; it is a list of the


nodes of the tree in which a node appears immediately after its children. The postfix
notation for the syntax tree given above is

a b c uminus * b c uminus * + assign

Syntax-directed definition:

Syntax trees for assignment statements are produced by the syntax-directed


definition. Non-terminal S generates an assignment statement. The two binary operators +
and * are examples of the full operator set in a typical language. Operator associativities
and precedences are the usual ones, even though they have not been put into the
grammar. This definition constructs the tree from the input a : = b * - c + b* - c.

PRODUCTION SEMANTIC RULE

S id : = E S.nptr : = mknode(‘assign’,mkleaf(id, id.place), E.nptr)

E E1+ E2 E.nptr : = mknode(‘+’, E1.nptr, E2.nptr )

E E1*E2 E.nptr : = mknode(‘*’, E1.nptr, E2.nptr )

E -E1 E.nptr : = mknode(‘uminus’, E1.nptr)

E (E1) E.nptr : = E1.nptr

E id E.nptr : = mkleaf( id, id.place )

Syntax-directed definition to produce syntax trees for assignment statements


The token id has an attribute place that points to the symbol-table entry for the identifier.
A symbol-table entry can be found from an attribute id.name, representing the lexeme
associated with that occurrence of id. If the lexical analyzer holds all lexemes in a single array
of characters, then attribute name might be the index of the first character of the lexeme.

Two representations of the syntax tree are as follows. In (a) each node is
represented as a record with a field for its operator and additional fields for pointers to
its children. In (b), nodes are allocated from an array of records and the index or
position of the node serves as the pointer to the node. All the nodes in the syntax tree
can be visited by following pointers, starting from the root at position 10.

Two representations of the syntax tree


aaaaaaaaaaaaa 0 id b
assign

1 id c
id a
2 uminus2 1

3 * 0 2
+
4 id b

5 id c
* *
6 uminus 5
id b id b
7 * 4 6

uminus uminus 8 + 3 7

9 id a
id c id c
8
10 assign 9

(a) (b)

Three-Address Code:

Three-address code is a sequence of statements of the general form

x : = y op z

where x, y and z are names, constants, or compiler-generated temporaries; op stands for any
operator, such as a fixed- or floating-point arithmetic operator, or a logical operator on boolean-
valued data. Thus a source language expression like x+ y*z might be translated into a sequence

t1 : = y * z
t2 : = x + t 1

where t1 and t2 are compiler-generated temporary names.


Advantages of three-address code:

The unraveling of complicated arithmetic expressions and of nested flow-of-


control statements makes three-address code desirable for target code
generation and optimization.

The use of names for the intermediate values computed by a program allows
three-address code to be easily rearranged – unlike postfix notation.

Three-address code is a linearized representation of a syntax tree or a dag in


which explicit names correspond to the interior nodes of the graph. The syntax tree and
dag are represented by the three-address code sequences. Variable names can appear
directly in three-address statements.

Three-address code corresponding to the syntax tree and dag given above

t1 : = - c t1 : = -c

t2 : = b * t 1 t2 : = b * t 1

t3 : = - c t5 : = t 2 + t2

t4 : = b * t 3 a : = t5

t5 : = t 2 + t 4

a : = t5

(a) Code for the syntax tree (b) Code for the dag

The reason for the term “three-address code” is that each statement usually contains
three addresses, two for the operands and one for the result.

Types of Three-Address Statements:

The common three-address statements are:

Assignment statements of the form x : = y op z, where op is a binary arithmetic or


logical operation.

Assignment instructions of the form x : = op y, where op is a unary operation. Essential


unary operations include unary minus, logical negation, shift operators, and conversion
operators that, for example, convert a fixed-point number to a floating-point number.

Copy statements of the form x : = y where the value of y is assigned to x.

The unconditional jump goto L. The three-address statement with label L is the next to
be executed.

Conditional jumps such as if x relop y goto L. This instruction applies a relational operator ( <, =, >=,
etc. ) to x and y, and executes the statement with label L next if x stands in relation
relop to y. If not, the three-address statement following if x relop y goto L is executed
next, as in the usual sequence.

param x and call p, n for procedure calls and return y, where y representing a returned value
is optional. For example,
param x1
param x2
...
param xn
call p,n
generated as part of a call of the procedure p(x1, x2, …. ,xn ).

Indexed assignments of the form x : = y[i] and x[i] : = y.

Address and pointer assignments of the form x : = &y , x : = *y, and *x : = y.

Syntax-Directed Translation into Three-Address Code:

When three-address code is generated, temporary names are made up for the
interior nodes of a syntax tree. For example, id : = E consists of code to evaluate E into
some temporary t, followed by the assignment id.place : = t.

Given input a : = b * - c + b * - c, the three-address code is as shown


above. The synthesized attribute S.code represents the three-address code for
the assignment S. The nonterminal E has two attributes :
E.place, the name that will hold the value of E , and
E.code, the sequence of three-address statements evaluating E.

Syntax-directed definition to produce three-address code for assignments

PRODUCTION SEMANTIC RULES

S id : = E S.code : = E.code || gen(id.place ‘:=’ E.place)

E E1+ E2 E.place := newtemp;


E.code := E1.code || E2.code || gen(E.place ‘:=’ E1.place ‘+’ E2.place)
E E1*E2 E.place := newtemp;
E.code := E1.code || E2.code || gen(E.place ‘:=’ E1.place ‘*’ E2.place)
E -E1 E.place := newtemp;
E.code := E1.code || gen(E.place ‘:=’ ‘uminus’ E1.place)
E (E1) E.place : = E1.place;
E.code : = E1.code
E id E.place : = id.place;
E.code : = ‘ ‘
Semantic rules generating code for a while statement

S.begin:

E.code

if E.place = 0 goto S.after

S1.code

goto S.begin

S.after: ...

PRODUCTION SEMANTIC RULES

S while E do S1 S.begin := newlabel;


S.after := newlabel;
S.code := gen(S.begin ‘:’) ||
E.code ||
gen ( ‘if’ E.place ‘=’ ‘0’ ‘goto’ S.after)||
S1.code ||
gen ( ‘goto’ S.begin) ||
gen ( S.after ‘:’)

The function newtemp returns a sequence of distinct names t1,t2,….. in response


to successive calls.
Notation gen(x ‘:=’ y ‘+’ z) is used to represent three-address statement x := y +
z. Expressions appearing instead of variables like x, y and z are evaluated when
passed to gen, and quoted operators or operand, like ‘+’ are taken literally.
Flow-of–control statements can be added to the language of assignments. The code for
S while E do S1 is generated using new attributes S.begin and S.after to mark the first
statement in the code for E and the statement following the code for S, respectively.
The function newlabel returns a new label every time it is called.
We assume that a non-zero expression represents true; that is when the value of
E becomes zero, control leaves the while statement.

Implementation of Three-Address Statements:

A three-address statement is an abstract form of intermediate code. In a


compiler, these statements can be implemented as records with fields for the operator
and the operands. Three such representations are:
Quadruples

Triples

Indirect triples

Quadruples:

A quadruple is a record structure with four fields, which are, op, arg1, arg2 and result.

The op field contains an internal code for the operator. The three-address statement
x : = y op z is represented by placing y in arg1, z in arg2 and x in result.

The contents of fields arg1, arg2 and result are normally pointers to the symbol-
table entries for the names represented by these fields. If so, temporary names
must be entered into the symbol table as they are created.

Triples:

To avoid entering temporary names into the symbol table, we might refer to a
temporary value by the position of the statement that computes it.

If we do so, three-address statements can be represented by records with only


three fields: op, arg1 and arg2.

The fields arg1 and arg2, for the arguments of op, are either pointers to the
symbol table or pointers into the triple structure ( for temporary values ).

Since three fields are used, this intermediate code format is known as triples.

op arg1 arg2 result op arg1 arg2

(0) uminus c t1 (0) uminus c

(1) * b t1 t2 (1) * b (0)

(2) uminus c t3 (2) uminus c

(3) * b t3 t4 (3) * b (2)

(4) + t2 t4 t5 (4) + (1) (3)

(5) := t3 a (5) assign a (4)

(a) Quadruples (b) Triples

Quadruple and triple representation of three-address statements given above


A ternary operation like x[i] : = y requires two entries in the triple structure as shown as below
while x : = y[i] is naturally represented as two operations.

op arg1 arg2 op arg1 arg2

(0) []= x i (0) = [ ] y i

(1) assign (0) y (1) assign x (0)

(a) x[i] : = y (b) x : = y[i]

Indirect Triples:

Another implementation of three-address code is that of listing pointers to triples,


rather than listing the triples themselves. This implementation is called indirect triples.

For example, let us use an array statement to list pointers to triples in the
desired order. Then the triples shown above might be represented as follows:

statement op arg1 arg2

(0) (14) (14) uminus c


(1) (15) (15) * b (14)
(2) (16) (16) uminus c
(3) (17) (17) * b (16)
(4) (18) (18) + (15) (17)
(5) (19) (19) assign a (18)

Indirect triples representation of three-address statements

DECLARATIONS

As the sequence of declarations in a procedure or block is examined, we can lay


out storage for names local to the procedure. For each local name, we create a symbol-
table entry with information like the type and the relative address of the storage for the
name. The relative address consists of an offset from the base of the static data area or
the field for local data in an activation record.
Declarations in a Procedure:
The syntax of languages such as C, Pascal and Fortran, allows all the
declarations in a single procedure to be processed as a group. In this case, a global
variable, say offset, can keep track of the next available relative address.

In the translation scheme shown below:

Nonterminal P generates a sequence of declarations of the form id : T.

Before the first declaration is considered, offset is set to 0. As each new name is seen ,
that name is entered in the symbol table with offset equal to the current value of offset,
and offset is incremented by the width of the data object denoted by that name.

The procedure enter( name, type, offset ) creates a symbol-table entry for name,
gives its type type and relative address offset in its data area.

Attribute type represents a type expression constructed from the basic types
integer and real by applying the type constructors pointer and array. If type
expressions are represented by graphs, then attribute type might be a pointer to
the node representing a type expression.

The width of an array is obtained by multiplying the width of each element by the
number of elements in the array. The width of each pointer is assumed to be 4.

Computing the types and relative addresses of declared names

P D { offset : = 0 }

D D;D

D id : T { enter(id.name, T.type, offset);


offset : = offset + T.width }

T integer { T.type : = integer;


T.width : = 4 }

T real { T.type : = real;


T.width : = 8 }

T array [ num ] of T1 { T.type : = array(num.val, T1.type);


T.width : = num.val X T1.width }

T ↑T1 { T.type : = pointer ( T1.type);


T.width : = 4 }
Keeping Track of Scope Information:

When a nested procedure is seen, processing of declarations in the enclosing


procedure is temporarily suspended. This approach will be illustrated by adding
semantic rules to the following language:

P D

D D ; D | id : T | proc id ; D ; S

One possible implementation of a symbol table is a linked list of entries for names.

A new symbol table is created when a procedure declaration D proc id D 1;S is


seen, and entries for the declarations in D1 are created in the new table. The new table
points back to the symbol table of the enclosing procedure; the name represented by id
itself is local to the enclosing procedure. The only change from the treatment of variable
declarations is that the procedure enter is told which symbol table to make an entry in.

For example, consider the symbol tables for procedures readarray, exchange, and
quicksort pointing back to that for the containing procedure sort, consisting of the entire
program. Since partition is declared within quicksort, its table points to that of quicksort.

Symbol tables for nested procedures

sort
nil header
a
x
readarray to readarray
exchange to exchange
quicksort

readarray exchange quicksort


header header header
i k
v
partition

partition
header
i
j
The semantic rules are defined in terms of the following operations:

mktable(previous) creates a new symbol table and returns a pointer to the new table.
The argument previous points to a previously created symbol table, presumably that
for the enclosing procedure.

enter(table, name, type, offset) creates a new entry for name name in the symbol table pointed to by
table. Again, enter places type type and relative address offset in fields within the entry.

addwidth(table, width) records the cumulative width of all the entries in table in the
header associated with this symbol table.

enterproc(table, name, newtable) creates a new entry for procedure name in the symbol
table pointed to by table. The argument newtable points to the symbol table for this
procedure name.

Syntax directed translation scheme for nested procedures

P MD { addwidth ( top( tblptr) , top (offset));


pop (tblptr); pop (offset) }

M ɛ { t : = mktable (nil);
push (t,tblptr); push (0,offset) }

D D1;D2

D proc id ; N D1 ; S { t : = top (tblptr);


addwidth ( t, top (offset));
pop (tblptr); pop (offset);
enterproc (top (tblptr), id.name, t) }

D id : T { enter (top (tblptr), id.name, T.type, top


(offset)); top (offset) := top (offset) + T.width }

N ɛ { t := mktable (top (tblptr));


push (t, tblptr); push (0,offset) }

The stack tblptr is used to contain pointers to the tables for sort, quicksort, and
partition when the declarations in partition are considered.

The top element of stack offset is the next available relative address for a
local of the current procedure.

All semantic actions in the subtrees for B and C in

BC {actionA}

are done before actionA at the end of the production occurs. Hence, the action
associated with the marker M is the first to be done.
The action for nonterminal M initializes stack tblptr with a symbol table for the
outermost scope, created by operation mktable(nil). The action also pushes
relative address 0 onto stack offset.

Similarly, the nonterminal N uses the operation mktable(top(tblptr)) to create a new


symbol table. The argument top(tblptr) gives the enclosing scope for the new table.

For each variable declaration id: T, an entry is created for id in the current
symbol table. The top of stack offset is incremented by T.width.

When the action on the right side of D proc id; ND1; S occurs, the width of all
declarations generated by D1 is on the top of stack offset; it is recorded using
addwidth. Stacks tblptr and offset are then popped.
At this point, the name of the enclosed procedure is entered into the symbol
table of its enclosing procedure.

ASSIGNMENT STATEMENTS

Suppose that the context in which an assignment appears is given by the following grammar.

P MD

M ɛ

D D ; D | id : T | proc id ; N D ; S

N ɛ

Nonterminal P becomes the new start symbol when these productions are added to
those in the translation scheme shown below.

Translation scheme to produce three-address code for assignments

S id : = E { p : = lookup ( id.name);
if p ≠ nil then
emit( p ‘ : =’ E.place)
else error }

E E1+E2 { E.place : = newtemp;


emit( E.place ‘: =’ E1.place ‘ + ‘ E2.place ) }

E E1*E2 { E.place : = newtemp;


emit( E.place ‘: =’ E1.place ‘ * ‘ E2.place ) }

E -E1 { E.place : = newtemp;


emit ( E.place ‘: =’ ‘uminus’ E1.place ) }

E (E1) { E.place : = E1.place }


E id { p : = lookup ( id.name);

if p ≠ nil then
E.place : = p
else error }

Reusing Temporary Names

The temporaries used to hold intermediate values in expression calculations tend


to clutter up the symbol table, and space has to be allocated to hold their values.

Temporaries can be reused by changing newtemp. The code generated by the


rules for E E1 + E2 has the general form:

evaluate E1 into t1
evaluate E2 into t2
t : = t1 + t2

The lifetimes of these temporaries are nested like matching pairs of balanced parentheses.

Keep a count c , initialized to zero. Whenever a temporary name is used as an


operand, decrement c by 1. Whenever a new temporary name is generated, use
$c and increase c by 1.

For example, consider the assignment x := a * b + c * d – e * f

Three-address code with stack temporaries

statement value of c

0
$0 := a * b 1
$1 := c * d 2
$0 :=$0+$1 1
$1 := e * f 2
$0 :=$0-$1 1
x := $0 0

Addressing Array Elements:

Elements of an array can be accessed quickly if the elements are stored in a


block of consecutive locations. If the width of each array element is w, then the ith
element of array A begins in location

base + ( i – low ) x w

where low is the lower bound on the subscript and base is the relative address of the
storage allocated for the array. That is, base is the relative address of A[low].
The expression can be partially evaluated at compile time if it is rewritten as

i x w + ( base – low x w)

The subexpression c = base – low x w can be evaluated when the declaration of the
array is seen. We assume that c is saved in the symbol table entry for A , so the relative
address of A[i] is obtained by simply adding i x w to c.

Address calculation of multi-dimensional arrays:

A two-dimensional array is stored in of the two forms :

Row-major (row-by-row)

Column-major (column-by-column)

Layouts for a 2 x 3 array

A[11] A[11]
first column
first row A[ 1,2 ] A[21]
A[13] A[1,2]
A[ 2,1 ] A[2,2] second column

second row A[22] A[13]


A[ 2,3 ] A[2,3] third column

(a) ROW-MAJOR (b) COLUMN-MAJOR


In the case of row-major form, the relative address of A[ i1 , i2] can be calculated by the formula

base + ((i1 – low1) x n2 + i2 – low2) x w

where, low1 and low2 are the lower bounds on the values of i1 and i2 and n2 is the
number of values that i2 can take. That is, if high2 is the upper bound on the value of i 2,
then n 2 = high 2 – low2 + 1.

Assuming that i1 and i2 are the only values that are known at compile time, we can
rewrite the above expression as
(( i1 x n2 ) + i2 ) x w + ( base – (( low1 x n2 ) + low2 ) x w)

Generalized formula:
The expression generalizes to the following expression for the relative address of A[i1,i2,…,ik]

(( . . . (( i1n2 + i2 ) n3 + i3) . . . ) nk + ik ) x w + base – (( . . .((low1n2 + low2)n3 +


low3) . . .) nk + lowk) x w

for all j, nj = highj – lowj + 1


The Translation Scheme for Addressing Array Elements :

Semantic actions will be added to the grammar :

SL:=E
EE+E
E(E)
EL
LElist ]
Lid
ElistElist , E
Elistid [ E

We generate a normal assignment if L is a simple name, and an indexed assignment


into the location denoted by L otherwise :

(1) S L:=E { if L.offset = null then / * L is a simple id */


emit ( L.place ‘: =’ E.place ) ;
else
emit ( L.place ‘ [‘ L.offset ‘ ]’ ‘: =’ E.place) }

(2) E E1+E2 { E.place : = newtemp;


emit ( E.place ‘: =’ E1.place ‘ +’ E2.place ) }
(3) E (E1) { E.place : = E1.place }

When an array reference L is reduced to E , we want the r-value of L. Therefore we use


indexing to obtain the contents of the location L.place [ L.offset ] :

(4) E L { if L.offset = null then /* L is a simple id* /


E.place : = L.place
else begin
E.place : = newtemp;
emit ( E.place ‘: =’ L.place ‘ [‘ L.offset ‘]’)
end }

(5) L Elist ] { L.place : = newtemp;


L.offset : = newtemp;
emit (L.place ‘: =’ c( Elist.array ));
emit (L.offset ‘: =’ Elist.place ‘*’ width (Elist.array)) }

(6) L id { L.place := id.place;


L.offset := null }

(7) Elist Elist1 , E { t := newtemp;


m : = Elist1.ndim + 1;
emit ( t ‘: =’ Elist1.place ‘*’ limit (Elist1.array,m));
emit ( t ‘: =’ t ‘+’ E.place);
Elist.array : = Elist1.array;
Elist.place : = t;
Elist.ndim : = m }

Elist id [ E{ Elist.array : = id.place;

Elist.place : = E.place;
Elist.ndim : = 1 }

Type conversion within Assignments :

Consider the grammar for assignment statements as above, but suppose there
are two types – real and integer , with integers converted to reals when necessary. We
have another attribute E.type, whose value is either real or integer. The semantic rule
for E.type associated with the production E E + E is :

E E+E { E.type : =
if E1.type = integer and
E2.type = integer then integer
else real }

The entire semantic rule for E E + E and most of the other productions must be
modified to generate, when necessary, three-address statements of the form x : =
inttoreal y, whose effect is to convert integer y to a real of equal value, called x.

Semantic action for E E1 + E2


E.place := newtemp;
if E1.type = integer and E2.type = integer then
begin emit( E.place ‘: =’ E1.place ‘int +’
E2.place); E.type : = integer
end
else if E1.type = real and E2.type = real then
begin emit( E.place ‘: =’ E 1.place ‘real +’
E2.place); E.type : = real
end
else if E1.type = integer and E2.type = real then
begin u : = newtemp;
emit( u ‘: =’ ‘inttoreal’ E1.place);
emit( E.place ‘: =’ u ‘ real +’ E2.place);
E.type : = real
end
else if E1.type = real and E2.type =integer then
begin u : = newtemp;
emit( u ‘: =’ ‘inttoreal’ E2.place);
emit( E.place ‘: =’ E1.place ‘ real +’ u);
E.type : = real
end
else
E.type : = type_error;
For example, for the input x : = y + i * j
assuming x and y have type real, and i and j have type integer, the output would look like

t1 : = i int* j
t3 : = inttoreal t1
t2 : = y real+ t3
x : = t2

BOOLEAN EXPRESSIONS

Boolean expressions have two primary purposes. They are used to compute
logical values, but more often they are used as conditional expressions in statements
that alter the flow of control, such as if-then-else, or while-do statements.

Boolean expressions are composed of the boolean operators ( and, or, and not )
applied to elements that are boolean variables or relational expressions. Relational
expressions are of the form E1 relop E 2, where E1 and E2 are arithmetic expressions.

Here we consider boolean expressions generated by the following grammar :

E E or E | E and E | not E | ( E ) | id relop id | true | false

Methods of Translating Boolean Expressions:

There are two principal methods of representing the value of a boolean expression. They are :

To encode true and false numerically and to evaluate a boolean expression analogously
to an arithmetic expression. Often, 1 is used to denote true and 0 to denote false.

To implement boolean expressions by flow of control, that is, representing the


value of a boolean expression by a position reached in a program. This method
is particularly convenient in implementing the boolean expressions in flow-of-
control statements, such as the if-then and while-do statements.

Numerical Representation

Here, 1 denotes true and 0 denotes false. Expressions will be evaluated


completely from left to right, in a manner similar to arithmetic expressions.

For example :

The translation for


a or b and not c
is the three-address sequence
t1 : = not c
t2 : = b and t1
t3 : = a or t2

A relational expression such as a < b is equivalent to the conditional


statement if a < b then 1 else 0
which can be translated into the three-address code sequence (again, we
arbitrarily start statement numbers at 100) :

100 : if a < b goto 103


101 : t:=0
102 : goto 104
103 : t:=1
104 :

Translation scheme using a numerical representation for booleans

E E1 or E2 { E.place : = newtemp;
emit( E.place ‘: =’ E1.place ‘or’ E2.place ) }
E E1 and E2 { E.place : = newtemp;
emit( E.place ‘: =’ E1.place ‘and’ E2.place ) }
E not E1 { E.place : = newtemp;
emit( E.place ‘: =’ ‘not’ E1.place ) }
E (E1) { E.place : = E1.place }
E id1 relop id2 { E.place : = newtemp;
emit( ‘if’ id1.place relop.op id2.place ‘goto’ nextstat + 3);
emit( E.place ‘: =’ ‘0’ );
emit(‘goto’ nextstat +2);
emit( E.place ‘: =’ ‘1’) }
E true { E.place : = newtemp;
emit( E.place ‘: =’ ‘1’) }
E false { E.place : = newtemp;
emit( E.place ‘: =’ ‘0’) }

Short-Circuit Code:

We can also translate a boolean expression into three-address code without generating
code for any of the boolean operators and without having the code necessarily evaluate the
entire expression. This style of evaluation is sometimes called “short-circuit” or “jumping” code.
It is possible to evaluate boolean expressions without generating code for the boolean operators
and, or, and not if we represent the value of an expression by a position in the code sequence.

Translation of a < b or c < d and e < f

100 : if a < b goto 103 107 : t2 : = 1

101 : t1 : = 0 108 : if e < f goto 111

102 : goto 104 109 : t3 : = 0

103 : t1 : = 1 110 : goto 112

104 : if c < d goto 107 111 : t3 : = 1

105 : t2 : = 0 112 : t4 : = t2 and t3

106 : goto 108 113 : t5 : = t1 or t4


Flow-of-Control Statements

We now consider the translation of boolean expressions into three-address code


in the context of if-then, if-then-else, and while-do statements such as those generated
by the following grammar:

if E then S1
| if E then S1 else S2
| while E do S1
In each of these productions, E is the Boolean expression to be translated. In the
translation, we assume that a three-address statement can be symbolically labeled, and
that the function newlabel returns a new symbolic label each time it is called.

E.true is the label to which control flows if E is true, and E.false is the label to
which control flows if E is false.

The semantic rules for translating a flow-of-control statement S allow control to


flow from the translation S.code to the three-address instruction immediately
following S.code.

S.next is a label that is attached to the first three-address instruction to be


executed after the code for S.

Code for if-then , if-then-else, and while-do statements

to E.true
E.code
to E.false

E.code to E.true E.true: S1.code

E.true : to E.false
S1.code goto S.next
E.false:
S2.code
E.false : ...

S.next: ...

(a) if-then (b) if-then-else

S.begin: E.code to E.true

to E.false
E.true: S1.code

goto S.begin
E.false: ...

(c) while-do
Syntax-directed definition for flow-of-control statements

PRODUCTION SEMANTIC RULES

S if E then S1 E.true : = newlabel;


E.false : = S.next;
S1.next : = S.next;
S.code : = E.code || gen(E.true ‘:’) || S1.code
S if E then S1 else S2 E.true : = newlabel;
E.false : = newlabel;
S1.next : = S.next;
S2.next : = S.next;
S.code : = E.code || gen(E.true ‘:’) || S1.code ||
gen(‘goto’ S.next) ||
gen( E.false ‘:’) || S2.code
S while E do S1 S.begin : = newlabel;
E.true : = newlabel;
E.false : = S.next;
S1.next : = S.begin;
S.code : = gen(S.begin ‘:’)|| E.code ||
gen(E.true ‘:’) || S1.code ||
gen(‘goto’ S.begin)

Control-Flow Translation of Boolean Expressions:

Syntax-directed definition to produce three-address code for booleans

PRODUCTION SEMANTIC RULES

E E1 or E2 E1.true : = E.true;
E1.false : = newlabel;
E2.true : = E.true;
E2.false : = E.false;
E.code : = E1.code || gen(E1.false ‘:’) || E2.code
E E1 and E2 E.true : = newlabel;
E1.false : = E.false;
E2.true : = E.true;
E2.false : = E.false;
E.code : = E1.code || gen(E1.true ‘:’) || E2.code
E not E1 E1.true : = E.false;
E1.false : = E.true;
E.code : = E1.code
E (E1) E1.true : = E.true;
E1.false : = E.false;
E.code : = E1.code
E id1 relop id2 E.code : = gen(‘if’ id1.place relop.op id2.place
‘goto’ E.true) || gen(‘goto’ E.false)

E true E.code : = gen(‘goto’ E.true)

E false E.code : = gen(‘goto’ E.false)

CASE STATEMENTS

The “switch” or “case” statement is available in a variety of languages. The switch-


statement syntax is as shown below :
Switch-statement syntax

switch expression
begin
case value : statement
case value : statement
...
case value : statement
default : statement
end

There is a selector expression, which is to be evaluated, followed by n constant


values that the expression might take, including a default “value” which always matches
the expression if no other value does. The intended translation of a switch is code to:

Evaluate the expression.


Find which value in the list of cases is the same as the value of the expression.
Execute the statement associated with the value found.

Step (2) can be implemented in one of several ways :

By a sequence of conditional goto statements, if the number of cases is small.


By creating a table of pairs, with each pair consisting of a value and a label for
the code of the corresponding statement. Compiler generates a loop to compare
the value of the expression with each value in the table. If no match is found, the
default (last) entry is sure to match.
If the number of cases s large, it is efficient to construct a hash table.
There is a common special case in which an efficient implementation of the n-way branch
exists. If the values all lie in some small range, say imin to imax, and the number of different
values is a reasonable fraction of imax - imin, then we can construct an array of
labels, with the label of the statement for value j in the entry of the table with offset j -
imin and the label for the default in entries not filled otherwise. To perform switch,
evaluate the expression to obtain the value of j , check the value is within range
and transfer to the table entry at offset j-imin .

Syntax-Directed Translation of Case Statements:

Consider the following switch statement:

switch E
begin
case V1 : S1

case V2 : S2
...
case Vn-1 : Sn-1
default : Sn
end

This case statement is translated into intermediate code that has the following form :

Translation of a case statement

code to evaluate E into t


goto test
L1 : code for S1
goto next
L2 : code for S2
goto next
...
Ln-1 : code for Sn-1
goto next
Ln : code for Sn
goto next
test : if t = V1 goto L1
if t = V2 goto L2
...
if t = Vn-1 goto Ln-1
goto Ln
next :

To translate into above form :

When keyword switch is seen, two new labels test and next, and a new
temporary t are generated.

As expression E is parsed, the code to evaluate E into t is generated. After


processing E , the jump goto test is generated.

As each case keyword occurs, a new label Li is created and entered into the
symbol table. A pointer to this symbol-table entry and the value Vi of case
constant are placed on a stack (used only to store cases).
Each statement case Vi : Si is processed by emitting the newly created label Li,
followed by the code for Si , followed by the jump goto next.

Then when the keyword end terminating the body of the switch is found, the code can be
generated for the n-way branch. Reading the pointer-value pairs on the case stack from the
bottom to the top, we can generate a sequence of three-address statements of the form

case V1 L1
case V2 L2
...
case Vn-1 Ln-1
case t Ln
label next

where t is the name holding the value of the selector expression E, and Ln is the
label for the default statement.

BACKPATCHING

The easiest way to implement the syntax-directed definitions for boolean expressions is to
use two passes. First, construct a syntax tree for the input, and then walk the tree in depth-first
order, computing the translations. The main problem with generating code for boolean expressions
and flow-of-control statements in a single pass is that during one single pass we may not know the
labels that control must go to at the time the jump statements are generated. Hence, a series of
branching statements with the targets of the jumps left unspecified is generated. Each statement will
be put on a list of goto statements whose labels will be filled in when the proper label can be
determined. We call this subsequent filling in of labels backpatching.

To manipulate lists of labels, we use three functions :

makelist(i) creates a new list containing only i, an index into the array of quadruples;
makelist returns a pointer to the list it has made.
merge(p1,p2) concatenates the lists pointed to by p1 and p2, and returns a pointer to
the concatenated list.
backpatch(p,i) inserts i as the target label for each of the statements on the list
pointed to by p.

Boolean Expressions:

We now construct a translation scheme suitable for producing quadruples for


boolean expressions during bottom-up parsing. The grammar we use is the following:

E E1 or M E2
| E1 and M E2
| not E1
| (E1)
| id1 relop id2
| true
| false
M ɛ
Synthesized attributes truelist and falselist of nonterminal E are used to generate
jumping code for boolean expressions. Incomplete jumps with unfilled labels are
placed on lists pointed to by E.truelist and E.falselist.
Consider production E E1 and M E2. If E1 is false, then E is also false, so the statements on
E1.falselist become part of E.falselist. If E 1 is true, then we must next test E 2, so the
target for the statements E1.truelist must be the beginning of the code generated for E 2.
This target is obtained using marker nonterminal M.
Attribute M.quad records the number of the first statement of E 2.code. With the production M
we associate the semantic action

{ M.quad : = nextquad }

The variable nextquad holds the index of the next quadruple to follow. This value will be
backpatched onto the E1.truelist when we have seen the remainder of the production E E1 and
E2. The translation scheme is as follows:

(1) E E1 or M E2 { backpatch ( E1.falselist, M.quad);


E.truelist : = merge( E1.truelist, E2.truelist);
E.falselist : = E2.falselist }
(2) E E1 and M E2 { backpatch ( E1.truelist, M.quad);
E.truelist : = E2.truelist;
E.falselist : = merge(E1.falselist, E2.falselist) }
(3) E not E1 { E.truelist : = E1.falselist;
E.falselist : = E1.truelist; }
(4) E (E1) { E.truelist : = E1.truelist;
E.falselist : = E1.falselist; }
(5) E id1 relop id2 { E.truelist : = makelist (nextquad);
E.falselist : = makelist(nextquad + 1);
emit(‘if’ id1.place relop.op id2.place ‘goto_’)
emit(‘goto_’) }

(6) E true { E.truelist : = makelist(nextquad);


emit(‘goto_’) }

(7) E false { E.falselist : = makelist(nextquad);


emit(‘goto_’) }

(8) M ɛ { M.quad : = nextquad }


Flow-of-Control Statements:

A translation scheme is developed for statements generated by the following grammar :

S if E then S
| if E then S else S
| while E do S
| begin L end
| A
LL;S
| S

Here S denotes a statement, L a statement list, A an assignment statement, and E a


boolean expression. We make the tacit assumption that the code that follows a given
statement in execution also follows it physically in the quadruple array. Else, an explicit
jump must be provided.

Scheme to implement the Translation:

The nonterminal E has two attributes E.truelist and E.falselist. L and S also need
a list of unfilled quadruples that must eventually be completed by backpatching. These
lists are pointed to by the attributes L..nextlist and S.nextlist. S.nextlist is a pointer to a
list of all conditional and unconditional jumps to the quadruple following the statement S
in execution order, and L.nextlist is defined similarly.

The semantic rules for the revised grammar are as follows:

S if E then M1 S1 N else M2 S2
{ backpatch (E.truelist, M1.quad);
backpatch (E.falselist, M2.quad);
S.nextlist : = merge (S1.nextlist, merge (N.nextlist, S2.nextlist)) }

We backpatch the jumps when E is true to the quadruple M 1.quad, which is the beginning of the
code for S1. Similarly, we backpatch jumps when E is false to go to the beginning of the code for S 2.
The list S.nextlist includes all jumps out of S1 and S2, as well as the jump generated by N.

(2) N ɛ { N.nextlist : = makelist( nextquad );


emit(‘goto _’) }

(3) M ɛ { M.quad : = nextquad }

(4) S if E then M S1 { backpatch( E.truelist, M.quad);


S.nextlist : = merge( E.falselist, S1.nextlist) }
(5) S while M1 E do M2 S1 { backpatch( S1.nextlist, M1.quad);
backpatch( E.truelist, M2.quad);
S.nextlist : = E.falselist
emit( ‘goto’ M1.quad ) }
(6) S begin L end { S.nextlist : = L.nextlist }
(7) S A { S.nextlist : = nil }

The assignment S.nextlist : = nil initializes S.nextlist to an empty list.

(8) L L1;MS { backpatch( L1.nextlist, M.quad);


L.nextlist : = S.nextlist }

The statement following L1 in order of execution is the beginning of S. Thus the L1.nextlist
list is backpatched to the beginning of the code for S, which is given by M.quad.

(9) L S { L.nextlist : = S.nextlist }

PROCEDURE CALLS

The procedure is such an important and frequently used programming construct


that it is imperative for a compiler to generate good code for procedure calls and
returns. The run-time routines that handle procedure argument passing, calls and
returns are part of the run-time support package.

Let us consider a grammar for a simple procedure call statement

Scall id ( Elist )
Elist Elist , E
Elist E

Calling Sequences:

The translation for a call includes a calling sequence, a sequence of actions taken on entry
to and exit from each procedure. The falling are the actions that take place in a calling sequence :

When a procedure call occurs, space must be allocated for the activation record
of the called procedure.

The arguments of the called procedure must be evaluated and made available to
the called procedure in a known place.

Environment pointers must be established to enable the called procedure to


access data in enclosing blocks.

The state of the calling procedure must be saved so it can resume execution after the call.

Also saved in a known place is the return address, the location to which the
called routine must transfer after it is finished.

Finally a jump to the beginning of the code for the called procedure must be

generated. For example, consider the following syntax-directed translation

S call id ( Elist )
{ for each item p on queue do
emit (‘ param’ p );
emit (‘call’ id.place) }
Elist Elist , E

{ append E.place to the end of queue }

Elist E
{ initialize queue to contain only E.place }

Here, the code for S is the code for Elist, which evaluates the arguments, followed
by a param p statement for each argument, followed by a call statement.

queue is emptied and then gets a single pointer to the symbol table location for
the name that denotes the value of E.
MODULE-4 CODE GENERATION

The final phase in compiler model is the code generator. It takes as input an
intermediate representation of the source program and produces as output an
equivalent target program. The code generation techniques presented below can be
used whether or not an optimizing phase occurs before code generation.

Position of code generator

source intermediate intermediate target


front end code code
program code optimizer code generator program

symbol
table

ISSUES IN THE DESIGN OF A CODE GENERATOR The

following issues arise during the code generation phase :

Input to code generator


Target program
Memory management
Instruction selection
Register allocation
Evaluation order

Input to code generator:


The input to the code generation consists of the intermediate representation of
the source program produced by front end , together with information in the
symbol table to determine run-time addresses of the data objects denoted by the
names in the intermediate representation.

Intermediate representation can be :


Linear representation such as postfix notation
Three address representation such as quadruples
Virtual machine representation such as stack machine code
Graphical representations such as syntax trees and dags.

Prior to code generation, the front end must be scanned, parsed and translated
into intermediate representation along with necessary type checking. Therefore,
input to code generation is assumed to be error-free.

Target program:
The output of the code generator is the target program. The output may be :
Absolute machine language
It can be placed in a fixed memory location and can be executed immediately.
Relocatable machine language
It allows subprograms to be compiled separately.

Assembly language
Code generation is made easier.

Memory management:
Names in the source program are mapped to addresses of data objects in
run-time memory by the front end and code generator.

It makes use of symbol table, that is, a name in a three-address statement


refers to a symbol-table entry for the name.

Labels in three-address statements have to be converted to addresses of


instructions. For example,
j : goto i generates jump instruction as follows :
if i < j, a backward jump instruction with target address equal to
location of code for quadruple i is generated.
if i > j, the jump is forward. We must store on a list for quadruple i
the location of the first machine instruction generated for quadruple j.
When i is processed, the machine locations for all instructions that
forward jumps to i are filled.

Instruction selection:
The instructions of target machine should be complete and uniform.

Instruction speeds and machine idioms are important factors when efficiency
of target program is considered.

The quality of the generated code is determined by its speed and size.

The former statement can be translated into the latter statement as shown below:

Register allocation
Instructions involving register operands are shorter and faster than those
involving operands in memory.

The use of registers is subdivided into two subproblems :


Register allocation – the set of variables that will reside in registers at a
point in the program is selected.
Register assignment – the specific register that a variable will reside in is
picked.

Certain machine requires even-odd register pairs for some operands


and results. For example , consider the division instruction of the form :
D x, y

where, x – dividend even register in even/odd


register pair y – divisor
even register holds the remainder
odd register holds the quotient

Evaluation order
The order in which the computations are performed can affect the efficiency
of the target code. Some computation orders require fewer registers to hold
intermediate results than others.

TARGET MACHINE

Familiarity with the target machine and its instruction set is a prerequisite for
designing a good code generator.
The target computer is a byte-addressable machine with 4 bytes to
a word. It has n general-purpose registers, R0, R1, . . . , Rn-1.
It has two-address instructions of the form:
op source, destination
where, op is an op-code, and source and destination are data fields.
It has the following op-codes :
MOV (move source to destination)
ADD (add source to destination)
SUB (subtract source from destination)
The source and destination of an instruction are specified by combining
registers and memory locations with address modes.

Address modes with their assembly-language forms

MODE FORM ADDRESS ADDED COST

absolute M M 1

register R R 0

indexed c(R) c+contents(R) 1

indirect register *R contents (R) 0

indirect indexed *c(R) contents(c+ 1


contents(R))

literal #c c 1
For example : MOV R0, M stores contents of Register R0 into memory location M ;
MOV 4(R0), M stores the value contents(4+contents(R0)) into M.

Instruction costs :

Instruction cost = 1+cost for source and destination address modes. This cost
corresponds to the length of the instruction.
Address modes involving registers have cost zero.
Address modes involving memory location or literal have cost one.
Instruction length should be minimized if space is important. Doing so also
minimizes the time taken to fetch and perform the instruction.
For example : MOV R0, R1 copies the contents of register R0 into R1. It has cost
one, since it occupies only one word of memory.
The three-address statement a : = b + c can be implemented by many different
instruction sequences :

i) MOV b, R0
ADD c, R0 cost = 6
MOV R0, a

ii) MOV b, a
ADD c, a cost = 6

iii) Assuming R0, R1 and R2 contain the addresses of a, b, and c :


MOV *R1, *R0
ADD *R2, *R0 cost = 2

In order to generate good code for target machine, we must utilize its
addressing capabilities efficiently.

RUN-TIME STORAGE MANAGEMENT

Information needed during an execution of a procedure is kept in a block of storage


called an activation record, which includes storage for names local to the procedure.
The two standard storage allocation strategies are:
Static allocation
Stack allocation
In static allocation, the position of an activation record in memory is fixed at
compile time.
In stack allocation, a new activation record is pushed onto the stack for each
execution of a procedure. The record is popped when the activation ends.
The following three-address statements are associated with the run-time
allocation and deallocation of activation records:
Call,
Return,
Halt, and
Action, a placeholder for other statements.
We assume that the run-time memory is divided into areas for:
Code
Static data
Stack
Static allocation

Implementation of call statement:

The codes needed to implement static allocation are as follows:

MOV #here + 20, callee.static_area /*It saves return address*/

GOTO callee.code_area /*It transfers control to the target code for the called procedure */

where,
callee.static_area – Address of the activation record
callee.code_area – Address of the first instruction for called procedure
#here + 20 – Literal return address which is the address of the instruction following GOTO.

Implementation of return statement:

A return from procedure callee is implemented by :

GOTO *callee.static_area

This transfers control to the address saved at the beginning of the activation record.

Implementation of action statement:

The instruction ACTION is used to implement action statement.

Implementation of halt statement:

The statement HALT is the final instruction that returns control to the operating

system. Stack allocation

Static allocation can become stack allocation by using relative addresses for storage
in activation records. In stack allocation, the position of activation record is stored in register
so words in activation records can be accessed as offsets from the value in this register.

The codes needed to implement stack allocation are as follows:

Initialization of stack:

MOV #stackstart , SP /* initializes stack */

Code for the first procedure

HALT /* terminate execution */

Implementation of Call statement:

ADD #caller.recordsize, SP /* increment stack pointer */

MOV #here + 16, *SP /*Save return address */

GOTO callee.code_area
where,
caller.recordsize – size of the activation record
#here + 16 – address of the instruction following the GOTO

Implementation of Return statement:

GOTO *0 ( SP ) /*return to the caller */

SUB #caller.recordsize, SP /* decrement SP and restore to previous value */

BASIC BLOCKS AND FLOW GRAPHS

Basic Blocks

A basic block is a sequence of consecutive statements in which flow of control


enters at the beginning and leaves at the end without any halt or possibility of
branching except at the end.
The following sequence of three-address statements forms a
basic block: t1 : = a * a
t2 : = a * b
t3 : = 2 * t 2
t4 : = t 1 + t3
t5 : = b * b
t6 : = t 4 + t5

Basic Block Construction:

Algorithm: Partition into basic blocks

Input: A sequence of three-address statements

Output: A list of basic blocks with each three-address statement in exactly one block

Method:

We first determine the set of leaders, the first statements of basic blocks. The rules
we use are of the following:
The first statement is a leader.
Any statement that is the target of a conditional or unconditional goto is a
leader.
Any statement that immediately follows a goto or conditional goto statement
is a leader.
For each leader, its basic block consists of the leader and all statements up to but
not including the next leader or the end of the program.
Consider the following source code for dot product of two vectors a and b of length 20

begin

prod :=0;

i:=1;

do begin

prod :=prod+ a[i] * b[i];

i :=i+1;

end

while i <= 20

end

The three-address code for the above source program is given as :


(1) prod := 0

(2) i := 1

(3) t1 := 4* i

(4) t2 := a[t1] /*compute a[i] */

(5) t3 := 4* i

(6) t4 := b[t3] /*compute b[i] */

(7) t5 := t2*t4

(8) t6 := prod+t5

(9) prod := t6

(10) t7 := i+1

(11) i := t7

(12) if i<=20 goto (3)

Basic block 1: Statement (1) to (2)

Basic block 2: Statement (3) to (12)


Transformations on Basic Blocks:

A number of transformations can be applied to a basic block without changing the set of
expressions computed by the block. Two important classes of transformation are :

Structure-preserving transformations

Algebraic transformations

Structure preserving transformations:

Common subexpression elimination:

a:=b+c a:=b+c
b:=a–d b:=a-d
c:=b+c c:=b+c
d:=a–d d:=b

Since the second and fourth expressions compute the same expression, the basic
block can be transformed as above.

b) Dead-code elimination:

Suppose x is dead, that is, never subsequently used, at the point where the
statement x : = y + z appears in a basic block. Then this statement may be safely
removed without changing the value of the basic block.

c) Renaming temporary variables:

A statement t : = b + c ( t is a temporary ) can be changed to u : = b + c (u is a new


temporary) and all uses of this instance of t can be changed to u without changing
the value of the basic block.
Such a block is called a normal-form block.

d) Interchange of statements:

Suppose a block has the following two adjacent statements:

t1 : = b + c
t2 : = x + y

We can interchange the two statements without affecting the value of the
block if and only if neither x nor y is t1 and neither b nor c is t2.

Algebraic transformations:

Algebraic transformations can be used to change the set of expressions computed


by a basic block into an algebraically equivalent set.
Examples:
i) x : = x + 0 or x : = x * 1 can be eliminated from a basic block without changing the
set of expressions it computes.
ii) The exponential statement x : = y * * 2 can be replaced by x : = y * y.
Flow Graphs

Flow graph is a directed graph containing the flow-of-control information for the
set of basic blocks making up a program.
The nodes of the flow graph are basic blocks. It has a distinguished initial
node. E.g.: Flow graph for the vector dot product is given as follows:

prod : = 0 B1
i:=1

t1 : = 4 * i
t2 : = a [ t1 ]
t3 : = 4 * i B2
t4 : = b [ t3 ]
t5 : = t2 * t4
t6 : = prod + t5
prod : = t6
t7 : = i + 1
i : = t7
if i <= 20 goto B2

B1 is the initial node. B2 immediately follows B1, so there is an edge from B1 to


B2. The target of jump from last statement of B1 is the first statement B2, so there
is an edge from B1 (last statement) to B2 (first statement).
B1 is the predecessor of B2, and B2 is a successor of B1.

Loops

A loop is a collection of nodes in a flow graph such that


All nodes in the collection are strongly connected.
The collection of nodes has a unique entry.
A loop that contains no other loops is called an inner loop.

NEXT-USE INFORMATION

If the name in a register is no longer needed, then we remove the name from the
register and the register can be used to store some other names.
Input: Basic block B of three-address statements

Output: At each statement i: x= y op z, we attach to i the liveliness and next-


uses of x, y and z.

Method: We start at the last statement of B and scan backwards.

Attach to statement i the information currently found in the symbol table


regarding the next-use and liveliness of x, y and z.
In the symbol table, set x to “not live” and “no next use”.
In the symbol table, set y and z to “live”, and next-uses of y and z to i.

Symbol Table:

Names Liveliness Next-use

x not live no next-use

y Live i

z Live i

A SIMPLE CODE GENERATOR

A code generator generates target code for a sequence of three- address


statements and effectively uses registers to store operands of the statements.

For example: consider the three-address statement a


:= b+c It can have the following sequence of codes:

ADD Rj, Ri Cost = 1 // if Ri contains b and Rj contains c

(or)

ADD c, Ri Cost = 2 // if c is in a memory location

(or)

MOV c, Rj Cost = 3 // move c from memory to Rj and add

ADD Rj, Ri

Register and Address Descriptors:

A register descriptor is used to keep track of what is currently in each registers.


The register descriptors show that initially all the registers are empty.
An address descriptor stores the location where the current value of the name
can be found at run time.
A code-generation algorithm:

The algorithm takes as input a sequence of three-address statements constituting a basic block.
For each three-address statement of the form x : = y op z, perform the following actions:

Invoke a function getreg to determine the location L where the result of the computation
y op z should be stored.

Consult the address descriptor for y to determine y’, the current location of y. Prefer the
register for y’ if the value of y is currently both in memory and a register. If the value of y is
not already in L, generate the instruction MOV y’ , L to place a copy of y in L.

Generate the instruction OP z’ , L where z’ is a current location of z. Prefer a register to a


memory location if z is in both. Update the address descriptor of x to indicate that x is in
location L. If x is in L, update its descriptor and remove x from all other descriptors.

If the current values of y or z have no next uses, are not live on exit from the block,
and are in registers, alter the register descriptor to indicate that, after execution of x :
= y op z , those registers will no longer contain y or z.

Generating Code for Assignment Statements:

The assignment d : = (a-b) + (a-c) + (a-c) might be translated into the following
three-address code sequence:
t:=a–b
u:=a–c
v:=t+u
d:=v+u
with d live at the end.

Code sequence for the example is:

Statements Code Generated Register descriptor Address descriptor

Register empty

t:=a-b MOV a, R0 R0 contains t t in R0


SUB b, R0

u:=a-c MOV a , R1 R0 contains t t in R0


SUB c , R1 R1 contains u u in R1

v:=t+u ADD R1, R0 R0 contains v u in R1


R1 contains u v in R0

d:=v+u ADD R1, R0 R0 contains d d in R0


MOV R0, d d in R0 and memory
Generating Code for Indexed Assignments

The table shows the code sequences generated for the indexed assignment statements
a : = b [ i ] and a [ i ] : = b

Statements Code Generated Cost

a : = b[i] MOV b(Ri), R 2

a[i] : = b MOV b, a(Ri) 3

Generating Code for Pointer Assignments

The table shows the code sequences generated for the pointer assignments
a : = *p and *p : = a

Statements Code Generated Cost

a : = *p MOV *Rp, a 2

*p : = a MOV a, *Rp 2

Generating Code for Conditional Statements

Statement Code

if x < y goto z CMP x, y


CJ< z /* jump to z if condition
code is negative */

x : = y +z MOV y, R0
if x < 0 goto z ADD z, R0
MOV R0,x
CJ< z

THE DAG REPRESENTATION FOR BASIC BLOCKS

A DAG for a basic block is a directed acyclic graph with the following labels on nodes:
Leaves are labeled by unique identifiers, either variable names or constants.
Interior nodes are labeled by an operator symbol.
Nodes are also optionally given a sequence of identifiers for labels to store
the computed values.
DAGs are useful data structures for implementing transformations on basic blocks.
It gives a picture of how the value computed by a statement is used in
subsequent statements.
It provides a good way of determining common sub - expressions.
Algorithm for construction of DAG

Input: A basic block

Output: A DAG for the basic block containing the following information:

A label for each node. For leaves, the label is an identifier. For interior nodes, an
operator symbol.
For each node a list of attached identifiers to hold the computed values.
Case (i) x : = y OP z

Case (ii) x : = OP y

Case (iii) x : = y

Method:

Step 1: If y is undefined then create node(y).

If z is undefined, create node(z) for case(i).

Step 2: For the case(i), create a node(OP) whose left child is node(y) and right child is

node(z). ( Checking for common sub expression). Let n be this node.

For case(ii), determine whether there is node(OP) with one child node(y). If not
create such a node.

For case(iii), node n will be node(y).

Step 3: Delete x from the list of identifiers for node(x). Append x to the list of

attached identifiers for the node n found in step 2 and set node(x) to n.

Example: Consider the block of three- address statements:

t1 := 4* i
t2 := a[t1]
t3 := 4* i
t4 := b[t3]
t5 := t2*t4
t6 := prod+t5
prod := t6
t7 := i+1
i := t7
if i<=20 goto (1)
Stages in DAG Construction
Application of DAGs:

We can automatically detect common sub expressions.


We can determine which identifiers have their values used in the block.
We can determine which statements compute values that could be used outside the block.
GENERATING CODE FROM DAGs

The advantage of generating code for a basic block from its dag representation is that,
from a dag we can easily see how to rearrange the order of the final computation sequence
than we can starting from a linear sequence of three-address statements or quadruples.

Rearranging the order


The order in which computations are done can affect the cost of resulting object code.

For example, consider the following basic block:


t1 : = a + b
t2 : = c + d
t3 : = e – t 2
t4 : = t 1 – t 3

Generated code sequence for basic block:

MOV a , R0
ADD b , R0
MOV c , R1
ADD d , R1
MOV R0 , t1
MOV e , R0
SUB R1 , R0
MOV t1 , R1
SUB R0 , R1
MOV R1 , t4

Rearranged basic block:


Now t1 occurs immediately before t4.

t2 : = c + d
t3 : = e – t 2
t1 : = a + b
t4 : = t 1 – t 3

Revised code sequence:

MOV c , R0
ADD d , R0
MOV a , R0
SUB R0 , R1
MOV a , R0
ADD b , R0
SUB R1 , R0
MOV R0 , t4

In this order, two instructions MOV R0 , t1 and MOV t1 , R1 have been saved.
A Heuristic ordering for Dags

The heuristic ordering algorithm attempts to make the evaluation of a node


immediately follow the evaluation of its leftmost argument.

The algorithm shown below produces the ordering in reverse.

Algorithm:

while unlisted interior nodes remain do begin


select an unlisted node n, all of whose parents have been listed;
list n;
while the leftmost child m of n has no unlisted parents and is not a leaf do
begin
5) list m;
6) n:=m
end
end

Example: Consider the DAG shown below:

2 + - 3

4
*

5 - + 8

6 + 7 c d 11 e 12

a b
9 10

Initially, the only node with no unlisted parents is 1 so set n=1 at line (2) and list 1 at line (3).

Now, the left argument of 1, which is 2, has its parents listed, so we list 2 and set n=2 at line (6).

Now, at line (4) we find the leftmost child of 2, which is 6, has an unlisted parent 5. Thus we
select a new n at line (2), and node 3 is the only candidate. We list 3 and proceed down its
left chain, listing 4, 5 and 6. This leaves only 8 among the interior nodes so we list that.

The resulting list is 1234568 and the order of evaluation is 8654321.


Code sequence:

t8 : = d + e
t6 : = a + b
t5 : = t 6 – c
t 4 : = t 5 * t8
t3 : = t4 – e
t2 : = t 6 + t4
t 1 : = t 2 * t3

This will yield an optimal code for the DAG on machine whatever be the number of registers.
MODULE-4 - CODE OPTIMIZATION

INTRODUCTION

The code produced by the straight forward compiling algorithms can often be made
to run faster or take less space, or both. This improvement is achieved by program
transformations that are traditionally called optimizations. Compilers that apply code-
improving transformations are called optimizing compilers.

Optimizations are classified into two categories. They


are Machine independent optimizations:
Machine dependant optimizations:

Machine independent optimizations:

Machine independent optimizations are program transformations that improve the


target code without taking into consideration any properties of the target machine.

Machine dependant optimizations:

Machine dependant optimizations are based on register allocation and utilization of


special machine-instruction sequences.

The criteria for code improvement transformations:

Simply stated, the best program transformations are those that yield the most benefit
for the least effort.

The transformation must preserve the meaning of programs. That is, the
optimization must not change the output produced by a program for a given input, or
cause an error such as division by zero, that was not present in the original source
program. At all times we take the “safe” approach of missing an opportunity to apply
a transformation rather than risk changing what the program does.

A transformation must, on the average, speed up programs by a measurable amount. We


are also interested in reducing the size of the compiled code although the size of the code
has less importance than it once had. Not every transformation succeeds in improving every
program, occasionally an “optimization” may slow down a program slightly.

The transformation must be worth the effort. It does not make sense for a compiler
writer to expend the intellectual effort to implement a code improving transformation and
to have the compiler expend the additional time compiling source programs if this effort
is not repaid when the target programs are executed. “Peephole” transformations of this
kind are simple enough and beneficial enough to be included in any compiler.
Organization for an Optimizing Compiler:

Flow analysis is a fundamental prerequisite for many important types of code


improvement.
Generally control flow analysis precedes data flow analysis.
Control flow analysis (CFA) represents flow of control usually in form of graphs,
CFA constructs such as
control flow
graph Call graph
Data flow analysis (DFA) is the process of ascerting and collecting information prior
to program execution about the possible modification, preservation, and use of
certain entities (such as values or attributes of variables) in a computer program.

PRINCIPAL SOURCES OF OPTIMISATION

A transformation of a program is called local if it can be performed by looking


only at the statements in a basic block; otherwise, it is called global.
Many transformations can be performed at both the local and global levels. Local
transformations are usually performed first.

Function-Preserving Transformations

There are a number of ways in which a compiler can improve a program without
changing the function it computes.
The transformations

Common sub expression


elimination, Copy propagation,
Dead-code elimination,
and Constant folding

are common examples of such function-preserving transformations. The other


transformations come up primarily when global optimizations are performed.
Frequently, a program will include several calculations of the same value, such
as an offset in an array. Some of the duplicate calculations cannot be avoided by
the programmer because they lie below the level of detail accessible within the
source language.

Common Sub expressions elimination:

An occurrence of an expression E is called a common sub-expression if E was


previously computed, and the values of variables in E have not changed since
the previous computation. We can avoid recomputing the expression if we can
use the previously computed value.
For example
t1: = 4*i
t2: = a [t1]
t3: = 4*j
t4: = 4*i
t5: = n
t6: = b [t4] +t5

The above code can be optimized using the common sub-expression elimination as
t1: = 4*i
t2: = a [t1]
t3: = 4*j
t5: = n
t6: = b [t1] +t5
The common sub expression t4: =4*i is eliminated as its computation is alre ady in
t1. And value of i is not been changed from definition to use.

Copy Propagation:

Assignments of the form f : = g called copy statements, or copies for short. The
idea behind the copy-propagation transformation is to use g for f, whenever
possible after the copy statement f: = g. Copy propagation means use of one
variable instead of another. This may not appear to be an improvement, but as
we shall see it gives us an opportunity to eliminate x.
For example:

x=Pi;
……
A=x*r*r;

The optimization using copy propagation can be done as follows:

A=Pi*r*r;

Here the variable x is eliminated

Dead-Code Eliminations:

A variable is live at a point in a program if its value can be used subsequently; otherwise, it
is dead at that point. A related idea is dead or useless code, statements that compute
values that never get used. While the programmer is unlikely to introduce any dead code
intentionally, it may appear as the result of previous transformations. An optimization can
be done by eliminating dead code.
Example:

i=0;
if(i=1)
{
a=b+5;
}

Here, ‘if’ statement is dead code because this condition will never get satisfied.

Constant folding:

We can eliminate both the test and printing from the object code. More generally,
deducing at compile time that the value of an expression is a constant and using
the constant instead is known as constant folding.

One advantage of copy propagation is that it often turns the copy statement into
dead code.
For example,
a=3.14157/2 can be replaced by
a=1.570 there by eliminating a division operation.

Loop Optimizations:

We now give a brief introduction to a very important place for optimizations, namely
loops, especially the inner loops where programs tend to spend the bulk of their time.
The running time of a program may be improved if we decrease the number of
instructions in an inner loop, even if we increase the amount of code outside that loop.
Three techniques are important for loop optimization:

code motion, which moves code outside a loop;


Induction-variable elimination, which we apply to replace variables from inner loop.
Reduction in strength, which replaces and expensive operation by a cheaper
one, such as a multiplication by an addition.

Code Motion:

An important modification that decreases the amount of code in a loop is code


motion. This transformation takes an expression that yields the same result
independent of the number of times a loop is executed ( a loop-invariant
computation) and places the expression before the loop. Note that the notion “before
the loop” assumes the existence of an entry for the loop. For example, evaluation of
limit-2 is a loop-invariant computation in the following while-statement:

while (i <= limit-2) /* statement does not change

limit*/ Code motion will result in the equivalent of


t= limit-2;
while (i<=t) /* statement does not change limit or t */

Induction Variables :

Loops are usually processed inside out. For example consider the loop around B3.
Note that the values of j and t4 remain in lock-step; every time the value of j
decreases by 1, that of t4 decreases by 4 because 4*j is assigned to t4. Such
identifiers are called induction variables.
When there are two or more induction variables in a loop, it may be possible to
get rid of all but one, by the process of induction-variable elimination. For the
inner loop around B3 in Fig. we cannot get rid of either j or t4 completely; t4 is
used in B3 and j in B4. However, we can illustrate reduction in strength and
illustrate a part of the process of induction-variable elimination. Eventually j will
be eliminated when the outer loop of B2 - B5 is considered.

Example:
As the relationship t4:=4*j surely holds after such an assignment to t4 in Fig. and t4 is not
changed elsewhere in the inner loop around B3, it follows that just after the statement
j:=j-1 the relationship t4:= 4*j-4 must hold. We may therefore replace the assignment t
4:= 4*j by t4:= t4-4. The only problem is that t 4 does not have a value when we enter
block B3 for the first time. Since we must maintain the relationship t4=4*j on entry to the
block B3, we place an initializations of t4 at the end of the block where j itself is

before after

initialized, shown by the dashed addition to block B1 in second Fig.


The replacement of a multiplication by a subtraction will speed up the object
code if multiplication takes more time than addition or subtraction, as is the
case on many machines.

Reduction In Strength:

Reduction in strength replaces expensive operations by equivalent cheaper ones on


the target machine. Certain machine instructions are considerably cheaper than
others and can often be used as special cases of more expensive operators.
For example, x² is invariably cheaper to implement as x*x than as a call to an
exponentiation routine. Fixed-point multiplication or division by a power of two is
cheaper to implement as a shift. Floating-point division by a constant can be
implemented as multiplication by a constant, which may be cheaper.

OPTIMIZATION OF BASIC BLOCKS

There are two types of basic block optimizations. They are :

Structure-Preserving Transformations
Algebraic Transformations

Structure-Preserving Transformations:

The primary Structure-Preserving Transformation on basic blocks are:

Common sub-expression
elimination Dead code elimination
Renaming of temporary variables
Interchange of two independent adjacent statements.

Common sub-expression elimination:

Common sub expressions need not be computed over and over again. Instead they can
be computed once and kept in store from where it’s referenced when encountered again
– of course providing the variable values in the expression still remain constant.

Example:

=b+c
=a-d
=b+c
=a-d
nd th
The 2 and 4 statements compute the same expression: b+c and a-d

Basic block can be transformed to

= b+c
= a-d
=a
=b
Dead code elimination:

It’s possible that a large amount of dead (useless) code may exist in the program. This
might be especially caused when introducing variables and procedures as part of construction
or error-correction of a program – once declared and defined, one forgets to remove them in
case they serve no purpose. Eliminating these will definitely optimize the code.

Renaming of temporary variables:

A statement t:=b+c where t is a temporary name can be changed to u:=b+c


where u is another temporary name, and change all uses of t to u.
In this we can transform a basic block to its equivalent block called normal-form block.

Interchange of two independent adjacent statements:

Two statements

t1:=b+c

t2:=x+y

can be interchanged or reordered in its computation in the basic block when value
of t 1 does not affect the value of t2.

Algebraic Transformations:

Algebraic identities represent another important class of optimizations on basic


blocks. This includes simplifying expressions or replacing expensive operation by
cheaper ones i.e. reduction in strength.
Another class of related optimizations is constant folding. Here we evaluate
constant expressions at compile time and replace the constant expressions by
their values. Thus the expression 2*3.14 would be replaced by 6.28.
The relational operators <=, >=, <, >, + and = sometimes generate unexpected
common sub expressions.
Associative laws may also be applied to expose common sub expressions. For
example, if the source code has the assignments

a :=b+c
e :=c+d+b

the following intermediate code may be generated:

:=b+c t
:=c+d
e :=t+b

Example:

x:=x+0 can be removed

x:=y**2 can be replaced by a cheaper statement x:=y*y


The compiler writer should examine the language carefully to determine what
rearrangements of computations are permitted, since computer arithmetic does
not always obey the algebraic identities of mathematics. Thus, a compiler may
evaluate x*y-x*z as x*(y-z) but it may not evaluate a+(b-c) as (a+b)-c.

LOOPS IN FLOW GRAPH

A graph representation of three-address statements, called a flow graph, is


useful for understanding code-generation algorithms, even if the graph is not explicitly
constructed by a code-generation algorithm. Nodes in the flow graph represent
computations, and the edges represent the flow of control.

Dominators:
In a flow graph, a node d dominates node n, if every path from initial node of the
flow graph to n goes through d. This will be denoted by d dom n. Every initial node
dominates all the remaining nodes in the flow graph and the entry of a loop dominates
all nodes in the loop. Similarly every node dominates itself.

Example:

*In the flow graph below,


*Initial node,node1 dominates every node.
*node 2 dominates itself
*node 3 dominates all but 1 and 2.
*node 4 dominates all but 1,2 and 3.
*node 5 and 6 dominates only themselves,since flow of control can skip around
either by goin through the other.
*node 7 dominates 7,8 ,9 and 10.
*node 8 dominates 8,9 and 10.
*node 9 and 10 dominates only themselves.
The way of presenting dominator information is in a tree, called the dominator
tree in which the initial node is the root.
The parent of each other node is its immediate dominator.
Each node d dominates only its descendents in the tree.
The existence of dominator tree follows from a property of dominators; each
node has a unique immediate dominator in that is the last dominator of n on any
path from the initial node to n.
In terms of the dom relation, the immediate dominator m has the property is d=!n
and d dom n, then d dom m.

D(1)={1}

D(2)={1,2}

D(3)={1,3}

D(4)={1,3,4}

D(5)={1,3,4,5}

D(6)={1,3,4,6}

D(7)={1,3,4,7}

D(8)={1,3,4,7,8}

D(9)={1,3,4,7,8,9}

D(10)={1,3,4,7,8,10}
Natural Loop:

One application of dominator information is in determining the loops of a flow graph


suitable for improvement.

The properties of loops are

A loop must have a single entry point, called the header. This entry point-
dominates all nodes in the loop, or it would not be the sole entry to the loop.
There must be at least one way to iterate the loop(i.e.)at least one path back to the header.

One way to find all the loops in a flow graph is to search for edges in the flow graph
whose heads dominate their tails. If a→b is an edge, b is the head and a is the tail.
These types of edges are called as back edges.

Example:

In the above graph,

7→4 4DOM7

10 →7 7 DOM 10

4→3

8→3

→1

The above edges will form loop in flow graph.


Given a back edge n → d, we define the natural loop of the edge to be d plus th e set of
nodes that can reach n without going through d. Node d is the header of the loop.

Algorithm: Constructing the natural loop of a back edge.

Input: A flow graph G and a back edge n→d.

Output: The set loop consisting of all nodes in the natural loop n→d.

Method: Beginning with node n, we consider each node m*d that we know is in loop, to
make sure that m’s predecessors are also placed in loop. Each node in loop, except for
d, is placed once on stack, so its predecessors will be examined. Note that because d is
put in the loop initially, we never examine its predecessors, and thus find only those
nodes that reach n without going through d.

Procedure insert(m);
if m is not in loop then begin
loop := loop U {m};
push m onto stack
end;

stack : = empty;
loop : = {d};
insert(n);
while stack is not empty do begin
pop m, the first element of stack, off stack;
for each predecessor p of m do insert(p)
end

Inner loop:

If we use the natural loops as “the loops”, then we have the useful property that
unless two loops have the same header, they are either disjointed or one is entirely
contained in the other. Thus, neglecting loops with the same header for the moment,
we have a natural notion of inner loop: one that contains no other loop.
When two natural loops have the same header, but neither is nested within the
other, they are combined and treated as a single loop.

Pre-Headers:

Several transformations require us to move statements “before the header”.


Therefore begin treatment of a loop L by creating a new block, called the preheater.

The pre-header has only the header as successor, and all edges which formerly
entered the header of L from outside L instead enter the pre-header.

Edges from inside loop L to the header are not changed.

Initially the pre-header is empty, but transformations on L may place statements in it.

header pre-header
loop L

hea der
loop L

(a) Before (b) After

Reducible flow graphs:

Reducible flow graphs are special flow graphs, for which several code
optimization transformations are especially easy to perform, loops are
unambiguously defined, dominators can be easily calculated, data flow analysis
problems can also be solved efficiently.

Exclusive use of structured flow-of-control statements such as if-then-else, while-


do, continue, and break statements produces programs whose flow graphs are
always reducible.
The most important properties of reducible flow graphs are that there are no jumps
into the middle of loops from outside; the only entry to a loop is through its header.

Definition:

A flow graph G is reducible if and only if we can partition the edges into two
disjoint groups, forward edges and back edges, with the following properties.

The forward edges from an acyclic graph in which every node can be reached
from initial node of G.

The back edges consist only of edges where heads dominate

theirs tails. Example: The above flow graph is reducible.

If we know the relation DOM for a flow graph, we can find and remove all the
back edges.

The remaining edges are forward edges.

If the forward edges form an acyclic graph, then we can say the flow graph reducible.

In the above example remove the five back edges 4→3, 7→4, 8→3, 9→1 and
10→7 whose heads dominate their tails, the remaining graph is acyclic.

The key property of reducible flow graphs for loop analysis is that in such flow graphs
every set of nodes that we would informally regard as a loop must contain a back edge.

PEEPHOLE OPTIMIZATION

A statement-by-statement code-generations strategy often produce target code that


contains redundant instructions and suboptimal constructs .The quality of such target
code can be improved by applying “optimizing” transformations to the target program.
A simple but effective technique for improving the target code is peephole
optimization, a method for trying to improving the performance of the target program
by examining a short sequence of target instructions (called the peephole) and
replacing these instructions by a shorter or faster sequence, whenever possible.
The peephole is a small, moving window on the target program. The code in the
peephole need not contiguous, although some implementations do require this.it
is characteristic of peephole optimization that each improvement may spawn
opportunities for additional improvements.
We shall give the following examples of program transformations that are
characteristic of peephole optimizations:

Redundant-instructions elimination
Flow-of-control optimizations
Algebraic simplifications
Use of machine idioms
Unreachable Code
Redundant Loads And Stores:

If we see the instructions sequence

MOV R0,a

MOV a,R0

we can delete instructions (2) because whenever (2) is executed. (1) will ensure that the
value of a is already in register R 0.If (2) had a label we could not be sure that (1) was
always executed immediately before (2) and so we could not remove (2).

Unreachable Code:

Another opportunity for peephole optimizations is the removal of unreachable instructions.


An unlabeled instruction immediately following an unconditional jump may be removed.
This operation can be repeated to eliminate a sequence of instructions. For example, for
debugging purposes, a large program may have within it certain segments that are
executed only if a variable debug is 1. In C, the source code might look like:

#define debug 0

….

If ( debug ) {

Print debugging information

In the intermediate representations the if-statement may be

translated as: If debug =1 goto L2

goto L2

L1: print debugging information

L2: …………………………(a)

One obvious peephole optimization is to eliminate jumps over jumps .Thus no


matter what the value of debug; (a) can be replaced by:

If debug ≠1 goto L2

Print debugging information

L2: ……………………………(b)

As the argument of the statement of (b) evaluates to a constant true it can be


replaced by
If debug ≠0 goto L2

Print debugging information

L2: ……………………………(c)

As the argument of the first statement of (c) evaluates to a constant true, it can be
replaced by goto L2. Then all the statement that print debugging aids are manifestly
unreachable and can be eliminated one at a time.

Flows-Of-Control Optimizations:

The unnecessary jumps can be eliminated in either the intermediate code or the target code
by the following types of peephole optimizations. We can replace the jump sequence

goto L1

….

L1: gotoL2

by the sequence

goto L2

….

L1: goto L2

If there are now no jumps to L1, then it may be possible to eliminate the statement
L1:goto L2 provided it is preceded by an unconditional jump .Similarly, the sequence

if a < b goto L1

….

L1: goto L2

can be replaced by

If a < b goto L2

….

L1: goto L2

Finally, suppose there is only one jump to L1 and L1 is preceded by an


unconditional goto. Then the sequence

goto L1

……..
L1: if a < b goto L2

L3: …………………………………..(1)

May be replaced by

If a < b goto L2

goto L3

…….

L3: ………………………………….(2)

While the number of instructions in (1) and (2) is the same, we sometimes skip the
unconditional jump in (2), but never in (1).Thus (2) is superior to (1) in execution time

Algebraic Simplification:

There is no end to the amount of algebraic simplification that can be attempted through
peephole optimization. Only a few algebraic identities occur frequently enough that it is
worth considering implementing them .For example, statements such as

:= x+0

Or

x := x * 1

Are often produced by straightforward intermediate code-generation algorithms, and


they can be eliminated easily through peephole optimization.

Reduction in Strength:

Reduction in strength replaces expensive operations by equivalent cheaper ones on


the target machine. Certain machine instructions are considerably cheaper than
others and can often be used as special cases of more expensive operators.
For example, x² is invariably cheaper to implement as x*x than as a call to an
exponentiation routine. Fixed-point multiplication or division by a power of two is
cheaper to implement as a shift. Floating-point division by a constant can be
implemented as multiplication by a constant, which may be cheaper.

2
X → X*X

Use of Machine Idioms:

The target machine may have hardware instructions to implement certain specific operations
efficiently. For example, some machines have auto-increment and auto-decrement addressing
modes. These add or subtract one from an operand before or after using its value.
The use of these modes greatly improves the quality of code when pushing or
popping a stack, as in parameter passing. These modes can also be used in code
for statements like i : =i+1.
i:=i+1 → i++

i:=i-1 → i- -

INTRODUCTION TO GLOBAL DATAFLOW ANALYSIS

In order to do code optimization and a good job of code generation , compiler


needs to collect information about the program as a whole and to distribute
this information to each block in the flow graph.

A compiler could take advantage of “reaching definitions” , such as knowing


where a variable like debug was last defined before reaching a given block, in
order to perform transformations are just a few examples of data-flow information
that an optimizing compiler collects by a process known as data-flow analysis.

Data-flow information can be collected by setting up and solving systems of


equations of the form :

out [S] = gen [S] U ( in [S] – kill [S] )

This equation can be read as “ the information at the end of a statement is either
generated within the statement , or enters at the beginning and is not killed as
control flows through the statement.”

The details of how data-flow equations are set and solved depend on three factors.

The notions of generating and killing depend on the desired information, i.e., on
the data flow analysis problem to be solved. Moreover, for some problems,
instead of proceeding along with flow of control and defining out[s] in terms of
in[s], we need to proceed backwards and define in[s] in terms of out[s].

Since data flows along control paths, data-flow analysis is affected by the constructs in
a program. In fact, when we write out[s] we implicitly assume that there is unique end
point where control leaves the statement; in general, equations are set up at the level
of basic blocks rather than statements, because blocks do have unique end points.

There are subtleties that go along with such statements as procedure calls,
assignments through pointer variables, and even assignments to array variables.

Points and Paths:

Within a basic block, we talk of the point between two adjacent statements, as well as
the point before the first statement and after the last. Thus, block B1 has four points:
one before any of the assignments and one after each of the three assignments.
B1

d1 : i :=m-1
d2: j :=n
d3 a = u1
B2
d4 : I := i+1
B3
d5: j := j-1

B4

B5 B6
d6 :a :=u2

Now let us take a global view and consider all the points in all the blocks. A path from p 1 to
pn is a sequence of points p1, p2,….,pn such that for each i between 1 and n-1, either

Pi is the point immediately preceding a statement and pi+1 is the point


immediately following that statement in the same block, or
Pi is the end of some block and pi+1 is the beginning of a successor block.

Reaching definitions:

A definition of variable x is a statement that assigns, or may assign, a value to


x. The most common forms of definition are assignments to x and statements
that read a value from an i/o device and store it in x.

These statements certainly define a value for x, and they are referred to as
unambiguous definitions of x. There are certain kinds of statements that may
define a value for x; they are called ambiguous definitions. The most usual
forms of ambiguous definitions of x are:

A call of a procedure with x as a parameter or a procedure that can access x


because x is in the scope of the procedure.

An assignment through a pointer that could refer to x. For example, the


assignment *q: = y is a definition of x if it is possible that q points to x. we must
assume that an assignment through a pointer is a definition of every variable.

We say a definition d reaches a point p if there is a path from the point immediately
following d to p, such that d is not “killed” along that path. Thus a point can be reached
by an unambiguous definition and an ambiguous definition of the same
variable appearing later along one path.

Data-flow analysis of structured programs:

Flow graphs for control flow constructs such as do-while statements have a
useful property: there is a single beginning point at which control enters and a
single end point that control leaves from when execution of the statement is
over. We exploit this property when we talk of the definitions reaching the
beginning and the end of statements with the following syntax.

S id: = E| S; S | if E then S else S | do S while E

E id + id| id

Expressions in this language are similar to those in the intermediate code, but
the flow graphs for statements have restricted forms.

S1
S1
If E goto s1

S2
S1 S2 If E goto s1

S1;S2

IF E then S1 else S2 do S1 while E

We define a portion of a flow graph called a region to be a set of nodes N that


includes a header, which dominates all other nodes in the region. All edges
between nodes in N are in the region, except for some that enter the header.
The portion of flow graph corresponding to a statement S is a region that obeys
the further restriction that control can flow to just one outside block when it leaves
the region.
We say that the beginning points of the dummy blocks at the entry and exit of a
statement’s region are the beginning and end points, respectively, of the
statement. The equations are inductive, or syntax-directed, definition of the sets
in[S], out[S], gen[S], and kill[S] for all statements S.
gen[S] is the set of definitions “generated” by S while kill[S] is the set of
definitions that never reach the end of S.
Consider the following data-flow equations for reaching definitions :

i)

S d:a:=b+c

gen [S] = { d }
kill [S] = Da – { d }
out [S] = gen [S] U ( in[S] – kill[S] )

Observe the rules for a single assignment of variable a. Surely that assignment is
a definition of a, say d. Thus

Gen[S]={d}

On the other hand, d “kills” all other definitions of a, so we

write Kill[S] = Da – {d}

Where, Da is the set of all definitions in the program for variable a.

ii )

S S1

S2

gen[S]=gen[S2] U (gen[S1]-kill[S2])
Kill[S] = kill[S2] U (kill[S1] – gen[S2])

in [S1] = in [S]
in [S2] = out [S1]
out [S] = out [S2]
Under what circumstances is definition d generated by S=S1; S2? First of all, if it
is generated by S2, then it is surely generated by S. if d is generated by S1, it will
reach the end of S provided it is not killed by S2. Thus, we write

gen[S]=gen[S2] U (gen[S1]-kill[S2])

Similar reasoning applies to the killing of a definition, so we

have Kill[S] = kill[S2] U (kill[S1] – gen[S2])

Conservative estimation of data-flow information:

There is a subtle miscalculation in the rules for gen and kill. We have made the
assumption that the conditional expression E in the if and do statements are
“uninterpreted”; that is, there exists inputs to the program that make their
branches go either way.

We assume that any graph-theoretic path in the flow graph is also an execution path,
i.e., a path that is executed when the program is run with least one possible input.

When we compare the computed gen with the “true” gen we discover that the
true gen is always a subset of the computed gen. on the other hand, the true kill
is always a superset of the computed kill.

These containments hold even after we consider the other rules. It is natural to wonder
whether these differences between the true and computed gen and kill sets present a
serious obstacle to data-flow analysis. The answer lies in the use intended for these data.

Overestimating the set of definitions reaching a point does not seem serious; it
merely stops us from doing an optimization that we could legitimately do. On the
other hand, underestimating the set of definitions is a fatal error; it could lead us
into making a change in the program that changes what the program computes.
For the case of reaching definitions, then, we call a set of definitions safe or
conservative if the estimate is a superset of the true set of reaching definitions.
We call the estimate unsafe, if it is not necessarily a superset of the truth.

Returning now to the implications of safety on the estimation of gen and kill for reaching
definitions, note that our discrepancies, supersets for gen and subsets for kill are both in
the safe direction. Intuitively, increasing gen adds to the set of definitions that can reach
a point, and cannot prevent a definition from reaching a place that it truly reached.
Decreasing kill can only increase the set of definitions reaching any given point.

Computation of in and out:


Many data-flow problems can be solved by synthesized translations similar to
those used to compute gen and kill. It can be used, for example, to determine
loop-invariant computations.

However, there are other kinds of data-flow information, such as the reaching-
definitions problem. It turns out that in is an inherited attribute, and out is a
synthesized attribute depending on in. we intend that in[S] be the set of definitions
reaching the beginning of S, taking into account the flow of control throughout the
entire program, including statements outside of S or within which S is nested.

The set out[S] is defined similarly for the end of s. it is important to note the
distinction between out[S] and gen[S]. The latter is the set of definitions that
reach the end of S without following paths outside S.

Assuming we know in[S] we compute out by equation, that is

Out[S] = gen[S] U (in[S] - kill[S])


Considering cascade of two statements S1; S2, as in the second case. We start
by observing in[S1]=in[S]. Then, we recursively compute out[S1], which gives us
in[S2], since a definition reaches the beginning of S2 if and only if it reaches the
end of S1. Now we can compute out[S2], and this set is equal to out[S].

Considering if-statement we have conservatively assumed that control can


follow either branch, a definition reaches the beginning of S1 or S2 exactly
when it reaches the beginning of S.

In[S1] = in[S2] = in[S]

If a definition reaches the end of S if and only if it reaches the end of one or
both sub statements; i.e,

Out[S]=out[S1] U out[S2]

Representation of sets:

Sets of definitions, such as gen[S] and kill[S], can be represented compactly


using bit vectors. We assign a number to each definition of interest in the
flow graph. Then bit vector representing a set of definitions will have 1 in
position I if and only if the definition numbered I is in the set.

The number of definition statement can be taken as the index of statement in an


array holding pointers to statements. However, not all definitions may be of
interest during global data-flow analysis. Therefore the number of definitions of
interest will typically be recorded in a separate table.

A bit vector representation for sets also allows set operations to be implemented
efficiently. The union and intersection of two sets can be implemented by logical or
and logical and, respectively, basic operations in most systems-oriented programming
languages. The difference A-B of sets A and B can be implemented by taking the
complement of B and then using logical and to compute A .

Local reaching definitions:

Space for data-flow information can be traded for time, by saving information
only at certain points and, as needed, recomputing information at intervening
points. Basic blocks are usually treated as a unit during global flow analysis, with
attention restricted to only those points that are the beginnings of blocks.

Since there are usually many more points than blocks, restricting our effort to blocks
is a significant savings. When needed, the reaching definitions for all points in a
block can be calculated from the reaching definitions for the beginning of a block.

Use-definition chains:

It is often convenient to store the reaching definition information as” use-


definition chains” or “ud-chains”, which are lists, for each use of a variable, of all
the definitions that reaches that use. If a use of variable a in block B is preceded
by no unambiguous definition of a, then ud-chain for that use of a is the set of
definitions in in[B] that are definitions of a.in addition, if there are ambiguous
definitions of a ,then all of these for which no unambiguous definition of a lies
between it and the use of a are on the ud-chain for this use of a.

Evaluation order:

The techniques for conserving space during attribute evaluation, also apply to the
computation of data-flow information using specifications. Specifically, the only
constraint on the evaluation order for the gen, kill, in and out sets for statements is
that imposed by dependencies between these sets. Having chosen an evaluation
order, we are free to release the space for a set after all uses of it have occurred.

Earlier circular dependencies between attributes were not allowed, but we have
seen that data-flow equations may have circular dependencies.

General control flow:

Data-flow analysis must take all control paths into account. If the control paths
are evident from the syntax, then data-flow equations can be set up and
solved in a syntax-directed manner.

When programs can contain goto statements or even the more disciplined
break and continue statements, the approach we have taken must be
modified to take the actual control paths into account.

Several approaches may be taken. The iterative method works arbitrary flow
graphs. Since the flow graphs obtained in the presence of break and
continue statements are reducible, such constraints can be handled
systematically using the interval-based methods
However, the syntax-directed approach need not be abandoned when break
and continue statements are allowed.

CODE IMPROVIG TRANSFORMATIONS


Algorithms for performing the code improving transformations rely on data-flow
information. Here we consider common sub-expression elimination, copy
propagation and transformations for moving loop invariant computations out of
loops and for eliminating induction variables.

Global transformations are not substitute for local transformations; both must be performed.

Elimination of global common sub expressions:

The available expressions data-flow problem discussed in the last section allows
us to determine if an expression at point p in a flow graph is a common sub-
expression. The following algorithm formalizes the intuitive ideas presented for
eliminating common sub-expressions.

ALGORITHM: Global common sub expression elimination.

INPUT: A flow graph with available expression information.

OUTPUT: A revised flow graph.

6
METHOD: For every statement s of the form x := y+z such that y+z is available at
the beginning of block and neither y nor r z is defined prior to statement s in that
block, do the following.

To discover the evaluations of y+z that reach s’s block, we follow flow
graph edges, searching backward from s’s block. However, we do not go
through any block that evaluates y+z. The last evaluation of y+z in each
block encountered is an evaluation of y+z that reaches s.

Create new variable u.

Replace each statement w: =y+z found in (1) by


u:=y+z
w:=u

Replace statement s by x:=u.

Some remarks about this algorithm are in order.

The search in step(1) of the algorithm for the evaluations of y+z that reach
statement s can also be formulated as a data-flow analysis problem. However, it
does not make sense to solve it for all expressions y+z and all statements or
blocks because too much irrelevant information is gathered.
Not all changes made by algorithm are improvements. We might wish to limit the
number of different evaluations reaching s found in step (1), probably to one.

Algorithm will miss the fact that a*z and c*z must have the same value in

a :=x+y c :=x+y

vs

b :=a*z d :=c*z

Because this simple approach to common sub expressions considers only the
literal expressions themselves, rather than the values computed by expressions.

Copy propagation:

Various algorithms introduce copy statements such as x :=copies may also be generated
directly by the intermediate code generator, although most of these involve temporaries
local to one block and can be removed by the dag construction. We may substitute y for x in
all these places, provided the following conditions are met every such use u of x.

Statement s must be the only definition of x reaching u.

On every path from s to including paths that go through u several times,


there are no assignments to y.

Condition (1) can be checked using ud-changing information. We shall set up a


new data-flow analysis problem in which in[B] is the set of copies s: x:=y such
that every path from initial node to the beginning of B contains the statement s,
and subsequent to the last occurrence of s, there are no assignments to y.

ALGORITHM: Copy propagation.

INPUT: a flow graph G, with ud-chains giving the definitions reaching block B,
and with c_in[B] representing the solution to equations that is the set of copies
x:=y that reach block B along every path, with no assignment to x or y following
the last occurrence of x:=y on the path. We also need ud-chains giving the uses
of each definition.

OUTPUT: A revised flow graph.

METHOD: For each copy s : x:=y do the following:

Determine those uses of x that are reached by this definition of namely, s: x: =y.

Determine whether for every use of x found in (1) , s is in c_in[B], where B is the
block of this particular use, and moreover, no definitions of x or y occur prior to
this use of x within B. Recall that if s is in c_in[B]then s is the only definition of x
that reaches B.
If s meets the conditions of (2), then remove s and replace all uses of x found
in (1) by y.

Detection of loop-invariant computations:

Ud-chains can be used to detect those computations in a loop that are loop-
invariant, that is, whose value does not change as long as control stays within the
loop. Loop is a region consisting of set of blocks with a header that dominates all
the other blocks, so the only way to enter the loop is through the header.

If an assignment x := y+z is at a position in the loop where all possible definitions of y


and z are outside the loop, then y+z is loop-invariant because its value will be the same
each time x:=y+z is encountered. Having recognized that value of x will not change, consider v
:= x+w, where w could only have been defined outside the loop, then x+w is also loop-invariant.

ALGORITHM: Detection of loop-invariant computations.

INPUT: A loop L consisting of a set of basic blocks, each block containing


sequence of three-address statements. We assume ud-chains are available for
the individual statements.

OUTPUT: the set of three-address statements that compute the same value each
time executed, from the time control enters the loop L until control next leaves L.

METHOD: we shall give a rather informal specification of the algorithm,


trusting that the principles will be clear.

Mark “invariant” those statements whose operands are all either constant or
have all their reaching definitions outside L.

Repeat step (3) until at some repetition no new statements are marked “invariant”.

Mark “invariant” all those statements not previously so marked all of whose
operands either are constant, have all their reaching definitions outside L, or
have exactly one reaching definition, and that definition is a statement in L
marked invariant.

Performing code motion:

Having found the invariant statements within a loop, we can apply to some of
them an optimization known as code motion, in which the statements are
moved to pre-header of the loop. The following three conditions ensure that
code motion does not change what the program computes. Consider s: x: =y+z.

The block containing s dominates all exit nodes of the loop, where an exit of a
loop is a node with a successor not in the loop.

There is no other statement in the loop that assigns to x. Again, if x is a temporary


assigned only once, this condition is surely satisfied and need not be changed.
No use of x in the loop is reached by any definition of x other than s. This
condition too will be satisfied, normally, if x is temporary.

ALGORITHM: Code motion.

INPUT: A loop L with ud-chaining information and dominator information.

OUTPUT: A revised version of the loop with a pre-header and some


statements moved to the pre-header.

METHOD:

Use loop-invariant computation algorithm to find loop-invariant

statements. For each statement s defining x found in step(1), check:

That it is in a block that dominates all exits of L,

That x is not defined elsewhere in L, and

That all uses in L of x can only be reached by the definition of x in statement


s.

Move, in the order found by loop-invariant algorithm, each statement s found in


(1) and meeting conditions (2i), (2ii), (2iii) , to a newly created pre-header,
provided any operands of s that are defined in loop L have previously had
their definition statements moved to the pre-header.

To understand why no change to what the program computes can occur, condition (2i)
and (2ii) of this algorithm assure that the value of x computed at s must be the value of
x after any exit block of L. When we move s to a pre-header, s will still be the definition
of x that reaches the end of any exit block of L. Condition (2iii) assures that any uses of
x within L did, and will continue to, use the value of x computed by s.

Alternative code motion strategies:

The condition (1) can be relaxed if we are willing to take the risk that we may
actually increase the running time of the program a bit; of course, we never
change what the program computes. The relaxed version of code motion
condition (1) is that we may move a statement s assigning x only if:

1’. The block containing s either dominates all exists of the loop, or x is not
used outside the loop. For example, if x is a temporary variable, we can be
sure that the value will be used only in its own block.

If code motion algorithm is modified to use condition (1’), occasionally the running time will
increase, but we can expect to do reasonably well on the average. The modified algorithm
may move to pre-header certain computations that may not be executed in the
loop. Not only does this risk slowing down the program significantly, it may
also cause an error in certain circumstances.

Even if none of the conditions of (2i), (2ii), (2iii) of code motion algorithm are met by
an assignment x: =y+z, we can still take the computation y+z outside a loop. Create
a new temporary t, and set t: =y+z in the pre-header. Then replace x: =y+z by x: =t
in the loop. In many cases we can propagate out the copy statement x: = t.

Maintaining data-flow information after code motion:

The transformations of code motion algorithm do not change ud-chaining information,


since by condition (2i), (2ii), and (2iii), all uses of the variable assigned by a moved
statement s that were reached by s are still reached by s from its new position.

Definitions of variables used by s are either outside L, in which case they reach
the pre-header, or they are inside L, in which case by step (3) they were moved
to pre-header ahead of s.

If the ud-chains are represented by lists of pointers to pointers to statements, we can


maintain ud-chains when we move statement s by simply changing the pointer to s when
we move it. That is, we create for each statement s pointer ps, which always points to s.

We put the pointer on each ud-chain containing s. Then, no matter where we


move s, we have only to change ps , regardless of how many ud-chains s is on.

The dominator information is changed slightly by code motion. The pre-header is now
the immediate dominator of the header, and the immediate dominator of the pre-header
is the node that formerly was the immediate dominator of the header. That is, the pre-
header is inserted into the dominator tree as the parent of the header.

Elimination of induction variable:

A variable x is called an induction variable of a loop L if every time the variable


x changes values, it is incremented or decremented by some constant. Often,
an induction variable is incremented by the same constant each time around
the loop, as in a loop headed by for i := 1 to 10.

However, our methods deal with variables that are incremented or decremented
zero, one, two, or more times as we go around a loop. The number of changes
to an induction variable may even differ at different iterations.

A common situation is one in which an induction variable, say i, indexes an array,


and some other induction variable, say t, whose value is a linear function of i, is
the actual offset used to access the array. Often, the only use made of i is in the
test for loop termination. We can then get rid of i by replacing its test by one on t.

We shall look for basic induction variables, which are those variables i whose only
assignments within loop L are of the form i := i+c or i-c, where c is a constant.

ALGORITHM: Elimination of induction variables.


INPUT: A loop L with reaching definition information, loop-invariant computation
information and live variable information.

OUTPUT: A revised loop.

METHOD:

Consider each basic induction variable i whose only uses are to compute
other induction variables in its family and in conditional branches. Take some
j in i’s family, preferably one such that c and d in its triple are as simple as
possible and modify each test that i appears in to use j instead. We assume
in the following tat c is positive. A test of the form ‘if i relop x goto B’, where x
is not an induction variable, is replaced by

r := c*x /* r := x if c is 1. */

r := r+d /* omit if d is 0 */

if j relop r goto B

where, r is a new temporary. The case ‘if x relop i goto B’ is handled


analogously. If there are two induction variables i1 and i2 in the test if i1 relop
i2 goto B, then we check if both i1 and i2 can be replaced. The easy case is
when we have j1 with triple and j2 with triple, and c1=c2 and d1=d2. Then, i1
relop i2 is equivalent to j1 relop j 2.

Now, consider each induction variable j for which a statement j: =s was


introduced. First check that there can be no assignment to s between the
introduced statement j :=s and any use of j. In the usual situation, j is used in
the block in which it is defined, simplifying this check; otherwise, reaching
definitions information, plus some graph analysis is needed to implement the
check. Then replace all uses of j by uses of s and delete statement j: =s.

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