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Component 1: Description of the Material
a) The tools used to create the material
1. Blooket: I used Blooket to develop a series of multiple-choice questions, true/false statements, and image-based queries related to environmental protection. The platform's user-friendly interface enables me to create a variety of game formats, such as “Monster Brawl,” “Tower Defense,” “Café,” or “Crazy Kingdom,” which promote active engagement and competition among students. The interactive nature of Blooket helps reinforce vocabulary and concepts while making the learning experience enjoyable. 2. Freepik: I leveraged Freepik to source relevant visuals that enhance the gaming experience. The images I selected are designed to capture students' attention and provide context for the questions, helping them better understand environmental issues and terminology. By incorporating visually appealing graphics, I aimed to create a more immersive and stimulating learning environment. b) The purpose of the material The material aims to enhance students' understanding of key vocabulary and concepts related to the environment while practicing their language skills: 1. Introduce Vocabulary: Familiarize students with essential environmental terms, such as “the 3Rs,” “pollution,” “renewable energy,” and “environmental preservation.” 2. Encourage Critical Thinking: Stimulate discussion and reflection on environmental practices and the importance of individual actions in protecting the environment. 3. Assess Understanding: Evaluate students' grasp of the material through interactive quizzes, multiple-choice questions, and image-based activities that test their knowledge and retention of the topic. c) The target users This video game is intended for intermediate teenage EFL learners. This group typically enjoys interactive, gamified learning formats and benefits from content that connects language with relatable contexts and problem-solving tasks. By incorporating environmental protection themes into the game, the material aligns with their interests and encourages them to think critically about real-world issues while improving their English skills. d) How the material incorporates principles of effective language learning Active learning: By using a game format on Blooket, the material encourages active participation. Students are required to interact with the content by answering questions, making choices, and collaborating with peers. This active engagement promotes retention of vocabulary and concepts, as learners are more likely to remember information when they are involved in the learning process. Repetition and reinforcement: The game design allows for repeated exposure to key vocabulary and concepts related to environmental protection. As students play the game, they encounter questions in various formats—multiple-choice, true/false, and image- based—reinforcing their understanding and helping to solidify their language skills. Collaboration and communication: The game encourages teamwork and communication among students. By working together to answer questions and compete against other teams, students practice their language skills in a supportive environment. Variety of learning modalities: The material incorporates various modalities, such as visual (through images from Freepik), auditory (through audio questions), and kinesthetic (through game interaction). This multimodal approach caters to different learning styles and keeps students engaged. Goal orientation: The game format instills a sense of achievement and motivation. As students progress through different levels and complete challenges, they are more likely to remain engaged and invested in their learning. e) Challenges Faced During the Creation Process and How You Overcame Them 1. Technical difficulties with Blooket: I encountered some technical issues while using Blooket, such as difficulties in customizing the game format and integrating images. To overcome this challenge, I spent time exploring the platform's resources, including tutorials and help forums, which provided valuable insights into effectively utilizing its features. 2. Creating engaging content: Designing questions that were both educational and engaging proved to be challenging. I needed to strike a balance between language learning objectives and the entertainment factor of the game. To address this, I researched best practices for creating game-based learning content, focusing on incorporating a variety of question formats and ensuring that the vocabulary was relevant to the students' level and interests. 3. Testing and feedback: After creating the initial version of the game, I faced the challenge of ensuring that it functioned correctly and was effective for language learning. To tackle this, I conducted a trial run with a small group of peers to gather feedback on the game's usability and educational value. Their insights helped me identify areas for improvement, such as adjusting the difficulty level of certain questions and ensuring clarity in the instructions.