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Game

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0% found this document useful (0 votes)
14 views2 pages

Game

Uploaded by

02100036
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Component 1: Description of the Material

a) The tools used to create the material


1. Blooket: I used Blooket to develop a series of multiple-choice questions, true/false
statements, and image-based queries related to environmental protection. The platform's
user-friendly interface enables me to create a variety of game formats, such as “Monster
Brawl,” “Tower Defense,” “Café,” or “Crazy Kingdom,” which promote active
engagement and competition among students. The interactive nature of Blooket helps
reinforce vocabulary and concepts while making the learning experience enjoyable.
2. Freepik: I leveraged Freepik to source relevant visuals that enhance the gaming
experience. The images I selected are designed to capture students' attention and provide
context for the questions, helping them better understand environmental issues and
terminology. By incorporating visually appealing graphics, I aimed to create a more
immersive and stimulating learning environment.
b) The purpose of the material
The material aims to enhance students' understanding of key vocabulary and concepts related to
the environment while practicing their language skills:
1. Introduce Vocabulary: Familiarize students with essential environmental terms, such as
“the 3Rs,” “pollution,” “renewable energy,” and “environmental preservation.”
2. Encourage Critical Thinking: Stimulate discussion and reflection on environmental
practices and the importance of individual actions in protecting the environment.
3. Assess Understanding: Evaluate students' grasp of the material through interactive
quizzes, multiple-choice questions, and image-based activities that test their knowledge
and retention of the topic.
c) The target users
This video game is intended for intermediate teenage EFL learners. This group typically
enjoys interactive, gamified learning formats and benefits from content that connects language
with relatable contexts and problem-solving tasks. By incorporating environmental protection
themes into the game, the material aligns with their interests and encourages them to think
critically about real-world issues while improving their English skills.
d) How the material incorporates principles of effective language learning
 Active learning: By using a game format on Blooket, the material encourages active
participation. Students are required to interact with the content by answering questions,
making choices, and collaborating with peers. This active engagement promotes retention
of vocabulary and concepts, as learners are more likely to remember information when
they are involved in the learning process.
 Repetition and reinforcement: The game design allows for repeated exposure to key
vocabulary and concepts related to environmental protection. As students play the game,
they encounter questions in various formats—multiple-choice, true/false, and image-
based—reinforcing their understanding and helping to solidify their language skills.
 Collaboration and communication: The game encourages teamwork and
communication among students. By working together to answer questions and compete
against other teams, students practice their language skills in a supportive environment.
 Variety of learning modalities: The material incorporates various modalities, such as
visual (through images from Freepik), auditory (through audio questions), and kinesthetic
(through game interaction). This multimodal approach caters to different learning styles
and keeps students engaged.
 Goal orientation: The game format instills a sense of achievement and motivation. As
students progress through different levels and complete challenges, they are more likely
to remain engaged and invested in their learning.
e) Challenges Faced During the Creation Process and How You Overcame Them
1. Technical difficulties with Blooket: I encountered some technical issues while using
Blooket, such as difficulties in customizing the game format and integrating images. To
overcome this challenge, I spent time exploring the platform's resources, including
tutorials and help forums, which provided valuable insights into effectively utilizing its
features.
2. Creating engaging content: Designing questions that were both educational and
engaging proved to be challenging. I needed to strike a balance between language
learning objectives and the entertainment factor of the game. To address this, I researched
best practices for creating game-based learning content, focusing on incorporating a
variety of question formats and ensuring that the vocabulary was relevant to the students'
level and interests.
3. Testing and feedback: After creating the initial version of the game, I faced the
challenge of ensuring that it functioned correctly and was effective for language learning.
To tackle this, I conducted a trial run with a small group of peers to gather feedback on
the game's usability and educational value. Their insights helped me identify areas for
improvement, such as adjusting the difficulty level of certain questions and ensuring
clarity in the instructions.

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